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    Barbarian in the Playground
     
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    Default Dragonmarks as Bloodlines

    Before I begin, for those of you who have no idea what Bloodlines are: go here.

    This is a kind of big change to the mechanics of dragonmarks, though very little change to the fluff of it. If anything, this fits the fluff of dragonmarks better, given that Eberron literature makes it pretty clear that dragonmarks propagate by... bloodlines.

    The primary thing lost when using this variant is the variety in speed of progress. For instance, with this variant, there's no possibility of late bloomers - whereas with the feats, a character could conceivably have no dragonmark until level 12, and then have a full greater dragonmark by 18th level. Alternatively, you could have no dragonmark at all until 18th level. Plus, some people could get a least dragonmark - even at first level - and then it never improves, never gets better.

    Personally, given that the concept of "levels" doesn't really exist in D&D, I'm fine with that. If you're not, though, I don't really see a huge problem in letting this coexist with dragonmark feats and the Dragonmark Heir prestige class. If someone with the bloodline wants to take Dragonmark Heir, don't let the caster level increases push them past their character level, though.

    However you side on the feats and the Dragonmark Heir class, though, Eberron's lore makes it pretty clear Siberys marks are random. Sometimes the people who get them already had strong dragonmarks; sometimes they just appear out of the blue on someone who was previously unmarked. Thus I recommend still allowing the Heir of Siberys PrC to exist alongside this. Besides, that even gives dragonmarked characters a chance to get a Siberys mark before level 20.

    The basic table is here:

    True Dragonmark Traits:{table="head"] Character Level | Minor | Intermediate | Major
    1st | -- | -- | +2 on Primary Skill checks
    2nd | -- | +2 on Primary Skill checks | Least dragonmark spell-like ability
    3rd | -- | -- | Primary Ability +1
    4th | +2 on Primary Skill checks | Least dragonmark spell-like ability | Least dragonmark spell-like ability
    5th | -- | -- | House Affinity +2
    6th | -- | Primary Ability +1 | Lesser dragonmark spell-like ability
    7th | -- | -- | +2 on Secondary Skill checks
    8th | Least dragonmark spell-like ability | Least dragonmark spell-like ability | Least dragonmark spell-like ability
    9th | -- | -- | Secondary Ability +1
    10th | -- | House Affinity +2 | Lesser dragonmark spell-like ability
    11th | -- | -- | House Affinity +4
    12th | Primary Ability +1 | Lesser dragonmark spell-like ability | Greater dragonmark spell-like ability
    13th | -- | -- | +4 on Primary Skill checks
    14th | -- | +2 on Secondary Skill checks | Least dragonmark spell-like ability
    15th | -- | -- | Primary Ability +1
    16th | Least dragonmark spell-like ability | Least dragonmark spell-like ability | Lesser dragonmark spell-like ability
    17th | -- | -- | House Affinity +6
    18th | -- | Secondary Ability +1 | Greater dragonmark spell-like ability
    19th | -- | -- | +2 on Secondary Skill checks
    20th | House Affinity +2 | Lesser dragonmark spell-like ability | Siberys dragonmark spell-like ability [/table]

    Every dragonmark has a primary skill and two secondary skills, a primary ability, and a secondary ability. These are improved at the listed levels, as should be obvious. For secondary skills, you get a +2 bonus to either one (your choice) at 7th level, and +2 to the other one at 19th level.

    Each mark has least, lesser, greater, and Siberys dragonmark spell-like abilities. At each of the listed levels, they can either choose a new spell-like ability, or double the number of times per day they can use a spell-like ability they already have. Remember that two doublings equals a tripling, and so forth. You caster level for your spell-like abilities equals your character level for a major bloodline, half your character level for an intermediate bloodline, or one-quarter your character level for a minor bloodline.

    House Affinity grants the listed bonus to Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with members of their house. Rather than a bonus, excoriates apply the House Affinity modifier as a penalty to Diplomacy, Gather Information and Perform checks made to interact with members of the house (they keep the bonus to Bluff and Intimidate).

    THE MARKS

    Spells marked with SpC are found in the Spell Compendium.
    Spells marked with MoE are found in Magic of Eberron.
    Spells marked with ECS are found in the Eberron Campaign Setting.
    Spells marked with Dra are found in Dragonmarked.
    All others are found in the Player's Handbook.

    MARK OF DETECTION
    Primary Skill: Spot
    Secondary Skills: Listen, Search
    Primary Ability: Wisdom
    Secondary Ability: Intelligence

    Least Dragonmark:
    Detect DragonmarkMoE 1/day, Detect Magic 2/day, Detect Poison 2/day, Ebon EyesSpC 1/day

    Lesser Dragonmark:
    Detect Scrying 1/day, Discern ShapechangerSpC 1/day, Know VulnerabilitiesSpC 1/day, See Invisibility 1/day

    Greater Dragonmark:
    DragonsightSpC 1/day, True Seeing 1/day, Zone of RevelationSpC 1/day

    Siberys Dragonmark:
    Foresight 1/day, Moment of Prescience 1/day

    MARK OF FINDING
    Primary Skill: Search
    Secondary Skills: Spot, Survival
    Primary Ability: Intelligence
    Secondary Ability: Wisdom

    Least Dragonmark:
    BloodhoundSpC 1/day, Identify 1/day, Instant SearchSpC 1/day, Know Direction 2/day, Locate Object 1/day

    Lesser Dragonmark:
    Circle DanceSpC 1/day, Helping Hand 1/day, Locate Creature 1/day, Share Husk 2/day

    Greater Dragonmark:
    Find the Path 1/day, Implacable PursuerSpC 2/day, Lay of the LandSpC 2/day

    Siberys Dragonmark:
    Discern Location 1/day

    MARK OF HANDLING
    Primary Skill: Handle Animal
    Secondary Skills: Knowledge (nature), Ride
    Primary Ability: Charisma
    Secondary Ability: Dexterity

    Least Dragonmark:
    Calm Animals 1/day, Charm Animal 1/day, Enrage AnimalSpC 1/day, Nature's FavorSpC 1/day, Speak With Animals 1/day

    Lesser Dragonmark:
    Dominate Animal 1/day, Greater Magic Fang 1/day, Jagged ToothSpC 1/day, Train Animal 2/day

    Greater Dragonmark:
    Animal Growth 1/day, Dragonblood BeastDra 1/day, Mark of the WildDra 1/day, Summon Nature's Ally V 1/day

    Siberys Dragonmark:
    Awaken 1/day, Summon Nature's Ally VII 1/day

    MARK OF HEALING
    Primary Skill: Heal
    Secondary Skills: Knowledge (religion), Knowledge (local)
    Primary Ability: Wisdom
    Secondary Ability: Constitution

    Least Dragonmark:
    Cure Light Wounds 1/day, Lesser Restoration 1/day, Lesser VigorSpC 1/day, StabilizeSpC 1/day

    Lesser Dragonmark:
    Cure Serious Wounds 1/day, Close WoundsSpC 2/day, Neutralize Poison 1/day, Remove Disease 1/day, Restoration 1/day, VigorSpC 1/day

    Greater Dragonmark:
    Heal 1/day, PanaceaSpC 2/day, RevivifySpC 1/day

    Siberys Dragonmark:
    Mass Heal 1/day

    MARK OF HOSPITALITY
    Primary Skill: Diplomacy
    Secondary Skills: Bluff, Sense Motive
    Primary Ability: Charisma
    Secondary Ability: Wisdom

    Least Dragonmark:
    DawnSpC 1/day, Purify Food and Drink 2/day, Prestidigitation 2/day, Second WindSpC 1/day Unseen Servant 1/day

    Lesser Dragonmark:
    Clothier's ClosetMoE 2/day, Create Food and Water 1/day, Leomund's Secure Shelter 1/day, Servant HordeSpC 1/day

    Greater Dragonmark:
    Dragonmark DemesneDra 1/day, Heroes' Feast 1/day, Hidden LodgeSpC 1/day, Mordenkainen's Magnificent Mansion 1/day

    Siberys Dragonmark:
    Refuge 1/day

    MARK OF MAKING
    Primary Skill: Craft
    Secondary Skills: Appraise, Use Magic Device
    Primary Ability: Intelligence
    Secondary Ability: Strength

    Least Dragonmark:
    Golem StrikeSpC 1/day, Make Whole 1/day, Mending 2/day, Repair Light DamageSpC 1/day, StickSpC 2/day

    Lesser Dragonmark:
    Force LadderSpC 2/day, Minor Creation 1/day, Quick PotionSpC 2/day, Repair Serious DamageSpC 1/day

    Greater Dragonmark:
    Fabricate 1/day, Major Creation 1/day, Metal MeltSpC 2/day, Wall of GearsSpC 1/day

    Siberys Dragonmark:
    True CreationSpC 1/day

    MARK OF PASSAGE
    Primary Skill: Survival
    Secondary Skills: Jump, Tumble
    Primary Ability: Wisdom
    Secondary Ability: Dexterity

    Least Dragonmark:
    Benign TranspositionSpC 1/day, Dark WaySpC 1/day, Expeditious Retreat 1/day, Mount 1/day, Dimension Leap 1/dayMoE

    Lesser Dragonmark:
    Baleful TranspositionSpC 2/day, Dimension Door 1/day, Phantom Steed 1/day, Swift FlySpC 2/day

    Greater Dragonmark:
    Flight of the DragonSpC 2/day, Overland Flight 1/day, Teleport 1/day, Wind at BackSpC 2/day

    Siberys Dragonmark:
    Greater Teleport 1/day

    MARK OF SCRIBING
    Primary Skill: Decipher Script
    Secondary Skills: Autohypnosis, Forgery
    Primary Ability: Intelligence
    Secondary Ability: Wisdom

    Least Dragonmark:
    AmanuensisSpC 2/day, Ancient KnowledgeMoE 1/day, Arcane Mark 2/day, Comprehend Languages 1/day, Whispering Wind 1/day

    Lesser Dragonmark:
    Illusory Script 1/day, Secret Page 1/day, SpeechlinkSpC 1/day, Speaking StonesMoE 2/day, Tongues 1/day

    Greater Dragonmark:
    Dragonmark SymbolDra 1/day, Sending 1/day, Transcribe SymbolSpC 1/day

    Siberys Dragonmark:
    Symbol of Death 1/day

    MARK OF SENTINEL
    Primary Skill: Sense Motive
    Secondary Skills: Intimidate, Knowledge (nobility and royalty)
    Primary Ability: Wisdom
    Secondary Ability: Strength

    Least Dragonmark:
    LionheartSpC 1/day, Mage Armor 1/day, Protection from Arrows 1/day, Shield of Faith 1/day, Shield Other 1/day, Warning ShoutSpC 1/day

    Lesser Dragonmark:
    Lesser Spell ImmunitySpC 2/day, Mass ResurgenceSpC 1/day, Protection from Energy 1/day, Lesser Globe of Invulnerability 1/day

    Greater Dragonmark:
    Aura of EvasionSpC 1/day, Delay DeathSpC 1/day, Globe of Invulnerability 1/day

    Siberys Dragonmark:
    Mind Blank 1/day

    MARK OF SHADOW
    Primary Skill: Gather Information
    Secondary Skills: Bluff, Hide
    Primary Ability: Charisma
    Secondary Ability: Dexterity

    Least Dragonmark:
    Darkness 1/day, Disguise Self 1/day, Insightful FeintSpC 1/day, Minor Image 1/day Net of ShadowsSpC 1/day

    Lesser Dragonmark:
    BlindsightSpC 1/day, Clairaudience/Clairvoyance 1/day, Shadow Conjuration 1/day, Scrying 1/day, Veil of ShadowSpC 2/day

    Greater Dragonmark:
    Hide from DragonsSpC 2/day, Mislead 1/day, Prying Eyes 1/day, Shadow FormSpC 1/day, Shadow Walk 1/day

    Siberys Dragonmark:
    Greater Prying Eyes 1/day, Greater Scrying 1/day

    MARK OF STORM
    Primary Skill: Balance
    Secondary Skills: Profession (sailor), Tumble
    Primary Ability: Dexterity
    Secondary Ability: Wisdom

    Least Dragonmark:
    Electric JoltSpC 2/day, Endure Elements 1/day, Fog Cloud 1/day, Gust of Wind 1/day, UpdraftSpC 1/day

    Lesser Dragonmark:
    Binding WindsSpC 2/day, DowndraftSpC 1/day, Sleet Storm 1/day, Wind's FavorECS 1/day, Wind Wall 1/day

    Greater Dragonmark:
    Control Winds 1/day, Control Weather 1/day, Storm TouchMoE 2/day, Storm TowerSpC 1/day

    Siberys Dragonmark:
    Storm of Vengeance 1/day

    MARK OF WARDING
    Primary Skill: Search
    Secondary Skills: Disable Device, Open Lock
    Primary Ability: Intelligence
    Secondary Ability: Dexterity

    Least Dragonmark:
    Alarm 1/day, Arcane Lock 1/day, Dispel WardSpC 1/day, Firetrap 1/day, Hidden WardMoE 1/day, Misdirection 1/day

    Lesser Dragonmark:
    Explosive Runes 1/day, Glyph of Warding 1/day, Nondetection 1/day, Shadow CacheSpC 1/day, Sign of SealingSpC 1/day

    Greater Dragonmark:
    Hide the PathSpC 1/day, Mordenkainen's Faithful Hound 1/day, Greater Glyph of Warding 1/day, Guards and Wards 1/day, Zone of RespiteSpC 1/day

    Siberys Dragonmark:
    Prismatic Wall 1/day
    Last edited by DaTedinator; 2012-11-08 at 12:15 AM.
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    Firbolg in the Playground
     
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    Default Re: Dragonmarks as Bloodlines



    That is All.

    Not really, but seriously, this is a good idea. I like it, it works, and it's a fun way to rework it without much trouble. I'd actually use this.
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  3. - Top - End - #3
    Barbarian in the Playground
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    Default Re: Dragonmarks as Bloodlines

    I'm watching this. It seems like a cool idea.

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    Colossus in the Playground
     
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    Default Re: Dragonmarks as Bloodlines

    Good idea. They never really seemed worth the feats to me.
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    Barbarian in the Playground
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    Default Re: Dragonmarks as Bloodlines

    I'm not too familiar with bloodlines in actual play (especially with the myriad interpretations of their rules), but this looks like a good way of doing things.
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    Default Re: Dragonmarks as Bloodlines

    I like this alot, actually. Elegant solution to the kind of bad implementation of Dragonmarks. I've always felt that if there was a class for it, it should give at 3/5 advancement of previous class' class features, but this is definitely another great way to do it. I like it.

    My only gripe is with Siberys marks, because those are supposed to be just stupid random on who gets those and not a logical progression of the Greater Mark. I'd remove the Siberys mark at the end and just keep Heir of Siberys what it is, a 3-level class that's not too difficult to stomach.

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    Barbarian in the Playground
     
    DaTedinator's Avatar

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    Default Re: Dragonmarks as Bloodlines

    Thanks for the good thoughts! First draft is up. Eventually I may figure something out for Aberrant marks, but I'd want to make them noticeably different, and really, in that spirit, they might be fine just staying as feats.

    Also, ErrantX, I left the Siberys Mark at the top of the major bloodline for two main reasons. First, it so neatly fit my pattern! I'm a sucker for patterned progressions, and I really liked this one. So there's that.

    Second - and I kind of get into this a bit in my introduction - I don't think this negates the randomness. Eberron is such a low-powered world, it's extremely rare for anyone to make it to 15, much less reach 20. Thus, it's far from certain that a character with a major bloodline is going to end up with a Siberys mark. In fact, it's extremely rare, probably to the point where Siberys marks would be a thing of myth, were it not for the Heir of Siberys (and even then, they're rare).

    But mostly it's the first reason.

    EDIT: Oh, and one other note. Those of you who own Dragonmarked will notice that I've rolled the Dragonmark Prodigy, Adept, and Visionary feats into the spell-like ability list. This was mostly to pad out the options for the least marks - by 20th level with a major bloodline, you have four least dragonmark abilities, and some marks only have two options to choose from.

    If people think that was a bad idea, I'd be open to hearing their opinions.
    Last edited by DaTedinator; 2012-11-08 at 12:32 AM.
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