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  1. - Top - End - #241
    Ettin in the Playground
     
    DwarfFighterGirl

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    Jul 2010

    Default Re: Way of the Wicked (Pathfinder IC)

    As she listens at doors, Sirin tries to avoid making much noise, but she has to contend with the chain shirt she is wearing...

    Stealth
    Spoiler
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    Stealth: (1d20+5)[14]

    -2 penalty is included in the above roll. Sirin's base Stealth bonus is +7.

  2. - Top - End - #242
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Way of the Wicked (Pathfinder IC)

    Jodiah skipped gleefully through the carnage and picked up the fallen piece of chicken, placing it back within the cloth bundle. She looks at the elf and smiles her dazed smile "I do enjoy interactive exhibits... though we should continue lest we miss out on more entertainment!"
    Blarg...

  3. - Top - End - #243
    Halfling in the Playground
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    Louisville, KY
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    Default Re: Way of the Wicked (Pathfinder IC)

    Silas steps over the bodies of the guards and the fallen prisoner. He touches a finger to his forehead in salute to the dead elf. "Long as it's not me, friend." He crowds up behind Sirin, gripping his sword tightly.

  4. - Top - End - #244
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Nov 2008

    Default Re: Way of the Wicked (Pathfinder IC)

    Sirin hears wind blowing from the space just outside the door to the north. She hears nothing from the south and southwest doors. (The southwest one has a nameplate, BLACKERLY. It matches Kelvan's map.)

    The northwest door yields snuffling, and sounds of dogs whining. Yep, kennels.
    Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!


  5. - Top - End - #245
    Ettin in the Playground
     
    DwarfFighterGirl

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    Default Re: Way of the Wicked (Pathfinder IC)

    Sirin Starshine


    Sirin points at the door to the northwest and speaks softly.

    "Dogs here. The kennels. We might want to throw some of the food in. I think it is a worthwhile risk. Dogs can chase us and track us down."

    She points to the door to the north. "I hear wind there. Map says it leads outside to the gate."

    She points to the door to the south. "I hear nothing there."

    She points to the door to the southwest. "Blackerly's office. But I hear nothing. Maybe he's asleep."

  6. - Top - End - #246
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Way of the Wicked (Pathfinder IC)

    Jodiah looks at the elf in mock worry"If we give all of this food to the doggies then how will the poor starving security guards get fed?!?!"
    Blarg...

  7. - Top - End - #247
    Bugbear in the Playground
     
    MindFlayer

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    Aug 2010

    Default Re: Way of the Wicked (Pathfinder IC)

    "The dogs are locked up for the time being. I suggest we leave them that way."

    Bridget points to Blackerly's office "Shall we take a look in there?"

    Spoiler
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    Would the southern door lead to the cellblock stairs?

  8. - Top - End - #248
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Nov 2008

    Default Re: Way of the Wicked (Pathfinder IC)

    Blackerly's office seems to be locked.

    If Kelvan's map is correct, the southern door will indeed lead to the stairwell up to the cellblocks.
    Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!


  9. - Top - End - #249
    Ettin in the Playground
     
    DwarfFighterGirl

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    Default Re: Way of the Wicked (Pathfinder IC)

    Sirin Starshine

    Sirin remembers something. She starts to feel the folds of the green cloak she took from the kitchen, trying to find if it has any pockets and if the pockets contain anything.

    OOC
    Spoiler
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    I doubt that feeling for pockets in a cloak you are wearing requires a Perception check, but just in case it does, here is one:

    Perception: (1d20+11)[31]


    She looks surprised at Bridget when the stunningly beautiful human woman asks to enter Blackerly's office.

    "You want to go in there? He might be asleep, but he might not be."

    Still, she kneels at the door, examines it for traps, and tries to open it with her lockpicks. She suspects that the keyring Marthras carries does not hold a key for this door.

    Perception and Disable Device
    Spoiler
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    Perception is +1 to check for traps due to trapfinding.

    Perception: (1d20+12)[15]

    Since Disable Device allows rechecks to open locks, I am posting multiple instances of Disable Device rolls just in case the first one fails to get through.

    Disable Device: (1d20+10)[19]

    Disable Device: (1d20+10)[15]

    Disable Device: (1d20+10)[25]

    Includes a +2 bonus for using masterwork thieves' tools.

  10. - Top - End - #250
    Halfling in the Playground
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    Louisville, KY
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    Default Re: Way of the Wicked (Pathfinder IC)

    Silas waits patiently as Nana Jodi checks the door. "I'm sure we're all eager to let Blackerly know how much we have appreciated being guests of his hospitality." He tightens his grip, eliciting a rasp from the leather.

  11. - Top - End - #251
    Orc in the Playground
     
    Finkmilkana's Avatar

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    Feb 2011

    Default Re: Way of the Wicked (Pathfinder IC)

    Marthras still checks if the keyring has a fitting key.

  12. - Top - End - #252
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Nov 2008

    Default Re: Way of the Wicked (Pathfinder IC)

    The green cloak has empty pockets.

    Marthras does not find a matching key on the keyring he carries.

    After three tense minutes, Sirin manages to pick the lock. She hears nothing from the room beyond.
    Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!


  13. - Top - End - #253
    Ettin in the Playground
     
    DwarfFighterGirl

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    Default Re: Way of the Wicked (Pathfinder IC)

    Sirin Starshine


    Sirin is perspiring by the time she finishes unlocking the door and stands up. Her hands are slick with sweat and fear.

    Softly the half-elf says, "The door is open. Sorry it took so long. This lock is better than the others."

    She goes to the side of the door, and gestures for everyone to come closer if they want to.

    Intentions
    Spoiler
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    When everyone is in position, Sirin opens the door just a bit and peeks inside.

  14. - Top - End - #254
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Default Re: Way of the Wicked (Pathfinder IC)

    The door opens slightly... Revealing an empty office. Sirin recognizes it, this is the office where she met Tiadora.

    It's a plain affair, with a single cluttered desk and a couple of chairs. Atop the desk clutter sits a half-eaten plate of food.

    There is no sign of Sergeant Blackerly.
    Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!


  15. - Top - End - #255
    Ettin in the Playground
     
    DwarfFighterGirl

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    Default Re: Way of the Wicked (Pathfinder IC)

    Sirin Starshine


    Sirin lets the door open completely. She looks annoyed.

    "Well, shoot. There's no one here."

    "But look: Food. And this is his office. Maybe he ate it and fell..."

    "But if he ate it, where did he go? He should be here snoring."


    Feeling slightly nervous, Sirin goes into the office and touches the food with her fingertips to determine if it is still warm and thus fresh from the kitchen and likely laced with Oil of Taggit.

    She also looks through the desk, searching it and any drawers or cabinets for any useful or interesting documents or gear the party can use.

    Perception
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    Perception: (1d20+11)[22]

  16. - Top - End - #256
    Halfling in the Playground
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    Louisville, KY
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    Default Re: Way of the Wicked (Pathfinder IC)

    Silas shrugs. "Nothing here, let's keep moving. I'm eager to have a discussion with Blackerly. Our stay has been very unsatisfactory and I haven't found any comment cards."

  17. - Top - End - #257
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Default Re: Way of the Wicked (Pathfinder IC)

    Sirin searches through the desk clutter. She finds a map of the prison, more or less matching Kelvan's scrawlings. She also finds a couple of ledgers. A cursory glance through is enough to confirm that Blackerly is milking this place dry and pocketing the money. There should be twice the number of guards in the building, at least.

    The food is warm, but only about half of it's been eaten. Sirin knows that sturdy individuals have a chance to shrug off Oil of Taggit poisoning. Looks like he didn't find dinner to his taste.

    BRIDGET
    Spoiler
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    Sudden discussion, VERY near to the door! Sounds like at least two people chatting about dinner, and the whine of a dog. In about ten seconds or less, guards are going to be coming through the door!
    Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!


  18. - Top - End - #258
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Way of the Wicked (Pathfinder IC)

    Jodiah looks up at the half orc and offers a warm motherly smile "No worries dear, we can always make our own, in fact it is a great arts and crafts exercise that only requires some string, various decorations, sufficient amount of dried human skin and colourful ink!"
    Blarg...

  19. - Top - End - #259
    Bugbear in the Playground
     
    MindFlayer

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    Aug 2010

    Default Re: Way of the Wicked (Pathfinder IC)

    Four orange globes flicker to life in the hall outside Blackerly's office, drawing eyes to Bridget at the door. The sweats were back; dogs always dogs. At least it sounded like there was only one of the mangy things.

    The lights wink out as she retreats from the door to make space for others to take up flanking positions. One hand reaches for her spell component pouch as she signals with her other: two fingers followed by a gesture toward the dead guards in the mess hall followed by one finger and a gesture to the locked kennel.

    Spoiler
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    Ready Sleep spell, move back down the hallway to put the other Forsaken between her and the approaching guards.

  20. - Top - End - #260
    Orc in the Playground
     
    Finkmilkana's Avatar

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    Default Re: Way of the Wicked (Pathfinder IC)

    "Seems we've got company or something."
    Marthras goes and places himself between Bridget and the door, as of yet unsure what to expect.

  21. - Top - End - #261
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Default Re: Way of the Wicked (Pathfinder IC)

    As Marthras moves up, the door opens! Two guards each holding the chain for a nasty looking dog gape at the dead guards and tiefling scattered across the hallway... Then glare up at YOU.

    Bridget, prepared for this, casts her spell... And one of the dogs keels over, as the rest of them shake it off.

    "They're loose! Get help, I'll hold the door!" The guard releases his dog, who bounds up to Marthras teeth bared and barking, and draws his longsword. The other guard starts to run back into the yard, yelling for help!
    Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!


  22. - Top - End - #262
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Way of the Wicked (Pathfinder IC)

    Jodiah curses their ill fortune and uses her mind to levitate a piece of meat into the dogs gaping maw.

    Spoiler
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    Mage handing some meat, maybe the dog will eat it and fall asleep? It should prevent it from biting at least
    Blarg...

  23. - Top - End - #263
    Ettin in the Playground
     
    DwarfFighterGirl

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    Default Re: Way of the Wicked (Pathfinder IC)

    Sirin Starshine


    Sirin smiles brightly as she reads Blackerly's ledgers. She murmurs, "Someone has been a very bad little boy."

    She looks very intently at the map.

    OOC
    Spoiler
    Show
    One door leads to Blackerly's office. The one to the north is the way out. One leads to the kennels.

    Does the map tell what is behind the fourth door (south one)?


    Then she looks up in surprise at the sudden flare of four magical lights, and their equally sudden disappearance, and then the yelling of the guards.

    Sirin grabs all ledgers and the map and hurries out of Blackerly's office with one hand, holding her captured truncheon with the other.

    She tells the ogre, "Grumblejack, please help kill those guards and dogs."

    She moves down the hall to flank the guard.

    Actions
    Spoiler
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    Grab the ledgers and map and talk, then move.

    I think Sirin can only move this round anyway, as she was in Blackerly's office (the southwest door) and probably too far away from the north door, but she will try for a flank next round, if the party's brutes don't kill the guard and dog first.

  24. - Top - End - #264
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Nov 2008

    Default Re: Way of the Wicked (Pathfinder IC)

    @Morbis
    Spoiler
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    Sure, gimme a CMB check to go shove the meat in the dog's mouth in such a way that it has to bite down.


    @Sirin
    Spoiler
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    Yes, as Kelvan said before, the southern door from the hallway goes into the room which contains stairs up to the cellblock. You came through this room before, when you walked down from the first guardpost. Then you moved into the storeroom to the east, then the kitchen, remember?

    Also, the guard's IN the door. No real way to flank him at the minute, but if you want to move up that's fine. Mind you, unless you get acrobaticky the dog will get an opportunity attack on you.
    Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!


  25. - Top - End - #265
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Way of the Wicked (Pathfinder IC)

    Spoiler
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    This is going to go over like a lead balloon but who knows maybe the dice gods will be merciful...
    CMB (1d20-1)[13]
    Blarg...

  26. - Top - End - #266
    Ettin in the Playground
     
    DwarfFighterGirl

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    Default Re: Way of the Wicked (Pathfinder IC)

    OOC
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    Thanks, LD.

    Sorry for being dense, but my visual imagination is poor. I'm seldom very good with maps or graphs or with imagining spatial relationships.


    Sirin Starshine

    Sirin stops before she gets too close to the door. She seems willing to let the male escapees engage the guard and dog in melee.

    Then she looks down at the truncheon in her hand and throws it hard at the dog, saying, "Fetch this, doggie."

    Actions
    Spoiler
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    Sirin will move as close to the door as she can while still being about 10 feet away.

    Then she will throw the club at the dog.

    Attack with club (thrown): (1d20+3)[15]

    Damage with club (thrown): (1d6)[2]

    Since she does not have Point Blank Shot, she attacks with a -4 penalty for firing into melee.

    There may be additional penalties for distance, depending on how away she is.

  27. - Top - End - #267
    Orc in the Playground
     
    Finkmilkana's Avatar

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    Default Re: Way of the Wicked (Pathfinder IC)

    Marthras moves up to the dog and whacks him with his club.

    Spoiler
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    (1d20+4)[20]
    (1d6+6)[12]

  28. - Top - End - #268
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Way of the Wicked (Pathfinder IC)

    Silas' eyes turn a light shade of red as he charges after the guard running away! With sword in hand he attempts to cleave his foe in two!

    Spoiler
    Show
    Raging booya then charge! to hit [roll]1d20+8[roll]
    damage (1d8+6)[8] out of curiousity can longwords be use inn two hands?
    Blarg...

  29. - Top - End - #269
    Firbolg in the Playground
     
    Morbis Meh's Avatar

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    Default Re: Way of the Wicked (Pathfinder IC)

    Spoiler
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    Blarg, damn forgot the frigging backslash (1d20+8)[16]
    Blarg...

  30. - Top - End - #270
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Default Re: Way of the Wicked (Pathfinder IC)

    The dog dies, as Marthra brings his club down on the canine's skull... But not before the inquisitor is bitten, taking a chunk from his leg...

    MARTHRAS
    Spoiler
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    3 points of damage to you from the bite.


    Grumblejack and Silas charge the guard in the doorway, with Grumblejack ending up in the rear, and using his superior reach to stab over Silas' shoulder. Sadly, the ogre's aim is off, and the frantically parrying guard manages to defend himself. Silas, on the other hand, manages to stab him with little effort! The guard gasps, but keeps to his feet, and slashes Silas right back!

    SILAS
    Spoiler
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    That's a whopping 4 points of damage! Poor guard's a dead man, soon...


    Meanwhile, through the door, Silas and Sirin can make out the other guard running toward the Gatehouse, and EVERYONE can hear him yelling his head off. "HELP! PRISONERS! LOOSE! HELP!"

    ROUND 2
    Last edited by Lost Demiurge; 2012-12-07 at 03:46 PM.
    Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!


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