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2012-11-16, 05:26 PM (ISO 8601)
- Join Date
- Jun 2009
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Re: Iron Chef Optimization Challenge in the Playground XXXIX
Now that my entry is finally er, finalized, it's time for the mad dash to see if I can format it and submit it by tomorrow night's deadline!
EDIT: Submitted!
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2012-11-17, 07:00 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XXXIX
And now, it's time for the reveal! Please avoid posting in this thread until I give the all-clear. Thanks.
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2012-11-17, 07:03 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XXXIX
Made with genuine Shadowsteel.
1. Making Plans
I laughed. “Doctor Mallory? The mad chirurgeon? You’re telling me that Mad Mallory is an assassin?”
Charlene scowled at me. “Yes,” she said darkly, “and if you don’t begin taking this job seriously, he’s going to make short work of you.”
“Sorry,” I said, still snickering. “I just - when you told me we were assigned to eliminate our most dangerous threat yet, I thought perhaps you meant perhaps the Blood of Vol. I didn’t expect us to take on a doctor.”
“Antony Mallory is no simple doctor,” she said. “In truth, he worked in a smithy during the Last War, a smithy long thought to be one of Starrin d’Cannith’s secret workshops. We believe he picked up on some of House Cannith’s forbidden artifice. When the Last War ended, he abandoned the forges and opened shop as a chirurgeon, where he could gain an even closer understanding of the human body.”
“Well, that explains his reputation,” I said, chewing my beard. “No wonder he’s such a poor chirurgeon, if he was trained for a hammer and anvil! What was his goal?”
“We believe he is trying to create a hybrid creature - part human, part warforged,” she said, and I shivered. “In fact, if our detective is as good as he claims to be, Mallory has already completed this procedure once - on himself...”
Antony Mallory, a/k/a AM-1468
Spoiler
Human, Sleeping Tiger Monk 2/Shadowcaster 7/Renegade Mastermaker 10/Soul Eater 1
ANTONY MALLORY
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features
1st|Sleeping Tiger Monk 1|+0|+2|+2|+2|Hide 4 ranks, move silently 4 ranks, knowledge (arcana) 4 ranks, craft (blacksmithing) 4 ranks, craft (poisonmaking) 4 ranks, concentration 4 ranks, balance 4 ranks|Improved Unarmed Strike, Weapon Finesse, Master of Poisons, Alertness|Flurry of blows
2nd|Shadowcaster 1|+0|+4|+2|+4|Hide 5 ranks, move silently 5 ranks, knowledge (arcana) 5 ranks, craft (blacksmithing) 5 ranks, craft (poisonmaking) 5 ranks||Fundamentals of shadow, apprentice mysteries
3rd|Shadowcaster 2|+1|+5|+2|+5|Hide 6 ranks, move silently 6 ranks, concentration 5 ranks, craft (blacksmithing) 6 ranks, craft (poisonmaking) 6 ranks|Path Focus (Ebon Whispers), Craft Wondrous Item|
4th|Shadowcaster 3|+1|+5|+3|+5|Hide 7 ranks, move silently 7 ranks, knowledge (arcana) 6 ranks, craft (blacksmithing) 7 ranks, craft (poisonmaking) 7 ranks||Umbral sight (darkvision 30 ft.)
5th|Sleeping Tiger Monk 2|+2|+6|+4|+6|Hide 8 ranks, move silently 8 ranks, concentration 7 ranks, craft (blacksmithing) 8 ranks, craft (poisonmaking) 8 ranks, balance 5 ranks|Improved Initiative|Invisible fist
6th|Shadowcaster 4|+3|+7|+4|+7|Hide 9 ranks, move silently 9 ranks, concentration 8 ranks, craft (blacksmithing) 9 ranks, craft (poisonmaking) 9 ranks|Craft Magic Arms and Armor|Bonus fundamental
7th|Renegade Mastermaker 1|+3|+9|+4|+9|Hide 10 ranks, move silently 10 ranks, craft (blacksmithing) 10 ranks, craft (poisonmaking) 10 ranks, use magic device 1 rank||Battlefist, craft master
8th|Renegade Mastermaker 2|+4|+10|+4|+10|Hide 11 ranks, move silently 11 ranks, craft (poisonmaking) 11 ranks, use magic device 3 ranks||Battlefist (+1), self-repair
9th|Renegade Mastermaker 3|+5|+10|+5|+10|Hide 12 ranks, move silently 12 ranks, craft (poisonmaking) 12 ranks, use magic device 5 ranks|Sun School|Supporting construction
10th|Renegade Mastermaker 4|+6/+1|+11|+5|+11|Hide 13 ranks, move silently 13 ranks, craft (poisonmaking) 13 ranks, use magic device 7 ranks||Damage reduction 1/adamantine
11th|Renegade Mastermaker 5|+6/+1|+11|+5|+11|Hide 14 ranks, move silently 14 ranks, craft (poisonmaking) 14 ranks, use magic device 9 ranks||Battlefist (+2)
12th|Renegade Mastermaker 6|+7/+2|+12|+6|+12|Hide 15 ranks, move silently 15 ranks, craft (blacksmithing) 11 ranks, craft (poisonmaking) 15 ranks, use magic device 10 ranks|Darkstalker|
13th|Renegade Mastermaker 7|+8/+3|+12|+6|+12|Hide 16 ranks, move silently 16 ranks, craft (blacksmithing) 12 ranks, craft (poisonmaking) 16 ranks, use magic device 11 ranks||Embed component
14th|Renegade Mastermaker 8|+9/+4|+13|+6|+13|Hide 17 ranks, move silently 17 ranks, craft (blacksmithing) 13 ranks, craft (poisonmaking) 17 ranks, use magic device 12 ranks||Damage reduction 2/adamantine
15th|Renegade Mastermaker 9|+9/+4|+13|+7|+13|Hide 18 ranks, move silently 18 ranks, craft (blacksmithing) 14 ranks, craft (poisonmaking) 18 ranks, use magic device 13 ranks|Weapon Focus (Battlefist)|Battlefist (+3)
16th|Renegade Mastermaker 10|+10/+5|+14|+7|+14|Hide 19 ranks, move silently 19 ranks, craft (blacksmithing) 15 ranks, craft (poisonmaking) 19 ranks, use magic device 14 ranks|Improved Fortification|Construct exemplar
17th|Soul Eater 1|+11/+6/+1|+16|+9|+16|Hide 20 ranks, move silently 20 ranks, craft (blacksmithing) 15 ranks, craft (poisonmaking) 20 ranks, use magic device 14.5 ranks||Energy drain 1
18th|Shadowcaster 5|+11/+6/+1|+16|+9|+16|Hide 21 ranks, move silently 21 ranks, craft (blacksmithing) 16 ranks, craft (poisonmaking) 21 ranks, use magic device 15 ranks|Extend Mystery, Snap Kick|Sustaining shadow (eat 1 meal/week)
19th|Shadowcaster 6|+12/+7/+2|+17|+10|+17|Hide 22 ranks, move silently 22 ranks, craft (blacksmithing) 18 ranks, craft (poisonmaking) 22 ranks||
20th|Shadowcaster 7|+12/+7/+2|+17|+10|+17|Hide 23 ranks, move silently 23 ranks, craft (blacksmithing) 20 ranks, craft (poisonmaking) 23 ranks||[/table]
Stats:
Spoiler
Starting Stats (32-point buy): Str 8/Dex 16/Con 14/Int 14/Wis 8/Cha 16
Level boosts: All boosts go to Charisma. Craft or purchase a +4 Headband of Intellect before the highest levels to guarantee the ability to cast your Master Path mysteries. If that is not going to be an option in your campaign, consider instead putting your level boosts into Intelligence.
Mysteries:
Spoiler
Fundamentals (at-will): Black Candle, Arrow of Dusk, Sight Obscured, Umbral Hand, Caul of Shadow, Widened Eyes
Supernatural Mysteries (3/day): Life Fades, Voice of Shadow, Steel Shadows, Congress of Shadows, Flicker (x2)
Spell-like Mysteries (2/day): Bolster (x2), Shadow Vision, Curtain of Shadows, Unveil, Step into Shadow
Spell Mysteries (1/day): Truth Revealed, Dark Soul, Soul Puppet
Level by level mystery progression:
Spoiler
2- Black Candle, Arrow of Dusk, Sight Obscured, Life Fades
3- Voice of Shadow
4- Steel Shadows
6- Umbral Hand, Congress of Shadows
8- Flicker
9- Flicker
10- Bolster
11- Caul of Shadow, Shadow Vision
12- Curtain of Shadow
14- Bolster
15- Unveil
16- Widened Eyes, Step into Shadow
18- Dark Soul
19- Truth Revealed
20- Soul Puppet
Suggested Items:
Spoiler
AM-1468 needs few items beyond his own body to succeed. He can provide many enhancements to his physical form himself, such as enhancing his battlefist with the spell-storing enchantment. However, here are a few additional items that might help.
Stat boosters are always appreciated. In particular, AM-1468 would look toward items that boost his Dexterity, Charisma and Intelligence.
Anything that boosts his stealth is also nice. Essence of the Scout (ECS) is especially handy, giving a +15 competence bonus to each with the greater version for a relatively low cost. If available, a Collar of Umbral Metamorphosis would also not go amiss.
Wands can further increase AM-1468's utility, and should be easily activated via UMD. An embedded wand sheath (ECS) is similarly useful.
Finally, augment crystals (MIC) can also be used on his battlefist to provide situational bonuses. For example, the Lesser Truedeath crystal can aid against incorporeal enemies, while the Fiendslayer crystal can add a dimensional anchor effect to prevent targets from escaping.
USER MANUAL
Spoiler
This leather-bound book is old and heavily stained with what appears to be dried blood. The first dozen pages appear to be some sort of diary of progress, written by noted chirurgeon Antony Mallory. As the pages progress, the entries appear more and more sporadic. The last several pages of this “diary” are scratched out, followed by the words “USER MANUAL” in a heavy, mechanical hand.
Combat Maneuvers
SECTION 1: DEFENSIVE MANEUVERS
1.1 (Teleportation Unit)
1.1.1 - It is highly recommended that the short-range teleportation unit be activated prior to any combat maneuvers. This is set to a neural switch, so that it may be activated immediately and in response to any threats. This unit can remain active for intervals of 2.5 minutes; during this time, the same neural switch can be pressed to immediately teleport a short distance (see section 2.1, Attack Sequences, for more details). Studies indicate that activating this neural switch in response to a threat closing to melee range is effective in stopping the majority of short range attacks, and can be combined with the first attack sequence (sec. 2.1).
1.1.2 - If longer range teleportation is necessary, manually activate the unit. This allows for distances of up to 960 feet, and if desired, you may extend its range to cover any allies or hostages present.
1.1.3 - The same teleporation unit can be used for long-range communication. The range on this device is 15 miles when used in this fashion.
(The Flicker mystery, which is useable six times per day as a (Su) ability, allows for teleportation of up to 35’ each round as an immediate action. This is used both defensively to avoid attacks, and offensively via Sun School. As it is an immediate action, it can be used outside of AM-1468’s turn, meaning he can spend his turn moving and casting as normal, then flicker and attack either before his turn starts again or in response to an attack. He also has access to Step into Shadow twice a day, which acts as dimension door. And if he needs to communicate at long range, Congress of Shadows allows him to send and receive a short message up to 15 miles away.)
1.2 (Recovery)
1.2.1 - The modifications made to the nervous system have resulted in a deadening of the sensation of pain, allowing for a minor resistance to damage. As an unintended but welcome side effect, this eliminates many of the “pressure spots” located throughout the body, providing a line of defense against targeted attacks.
1.2.2 - Activating a power surge greatly increases endurance, lasting 2.3 hours increasing your capacity to take damage by approximately 60% with each use. The power stored allows for four of these surges per day.
1.2.3 - If your temporary store of strength via the power surge is depleted, you may direct power from some of the other units to restore the body itself. This will prevent their use, and should only be used in case of emergency. For typical repairs, an auxiliary method is instead recommended.
1.2.4 - If you or an ally is experiencing negative conditions, temporarily overloading the mental circuits is suggested. This will remove the following conditions (listed in A-alpha order): ability damage / blinded / confused / cursed / dazed / dazzled / deafened / diseased / exhausted / fatigued / immobilized / insanity / nauseated / sickened / stunned / poisoned.
(AM-1468 has several powerful methods of recovery. In addition to damage reduction and improved fortification, he may use the Bolster mystery four times per day, each use granting him a whopping 75 temporary hit points, lasting 140 minutes. He can also channel his higher level mysteries to recover his own HP, or activate wands of repair damage. Finally, the Unveil mystery removes a huge suite of negative conditions on himself or an ally.)
1.3 (Defensive Boosters)
1.3.1 - Traditional armor plating is not recommended, as it interferes with offensive functions. Two shadow-based units have instead been developed. These create armor and shields that protect the user without inhibiting them.
(Steel Shadows gives a +3 armor bonus and a +3 shield bonus, while Caul of Shadow provides a +4 deflection bonus. AM-1468 can Steel Shadows up for 14 hours total with a Rod of Extend, and Caul of Shadows is usable at-will and so can be kept up permanently. Neither of these interfere with AM-1468’s monk abilities.)
1.4 (Stealth and Perception Devices)
1.4.1 - Embedding the scouting unit greatly increases stealth capabilities. To augment these abilities, use your shadow mechanisms to adjust the ambient light available and obscure your position.
1.4.2 - Umbral lenses have been installed, allowing your vision to operate under any lighting condition. If facing an unseen enemy, activate your infrared sensors, which will see through any magical interference.
1.4.3 - Infrared sensors can also be focused to reveal additional information on targets, including surface thoughts, magical auras, fears and loved ones. Use this ability to identify weak spots or obtain hidden information.
(By creating and embedding an Essence of the Scout unit, AM-1468 has exceptionally high scores in Hide and Move Silently. He can also use Sight Obscured at will to add an additional +5, and Black Candle to create either darkness or light. On the perception end of things, umbral sight and widened eyes gives AM-1468 the ability to see under any lighting condition, while Truth Revealed grants him true seeing, which can be focused to duplicate any of the detect spells, including detect thoughts, to discern lies, find out someone’s recent actions, or reveal their greatest love and fear.)
SECTION 2: OFFENSIVE MANEUVERS
2.1 (Attack Sequences)
2.1.1 - Most major attack sequences, including the battlefist (sec. 2.2), are keyed in to activate alongside the teleportation unit. This allows for swift, harrying attacks intended to keep the target off-guard.
2.1.2 - All physical attacks, including the battlefist (sec. 2.2), are designed to debilitate rather than outright damage. The body will maintain a charge of shadow energy, which will weaken targets upon contact.
2.1.3 - It is imperative that targets are constantly kept off guard. As the attack sequence can occur at unexpected intervals, time can otherwise be spent finding otherwise to harry and confuse targets (sec. 2.3).
(Sun School combined with Flicker and Step into Shadow means that each round, AM-1468 can hide, buff himself, lay down battlefield control, or otherwise attack. Then, as an immediate action (usually in response to movement or an attack), he can Flicker and make two attacks. These attacks will deal a relatively small amount of damage, but will carry with them a whole suite of negative effects, including level drain from Soul Eater, contact poison, multiple touch spells, and more.)
2.2 (Battlefist)
2.2.1 - The battlefist is the primary offensive unit. It is constructed entirely of inorganic material, making it less vulnerable than many other units. However, it still carries the same charge of shadow energy that the rest of the body has (sec. 2.1.2).
2.2.2 - The battlefist may powered up with other offensive abilities, as circumstances require. Due to the nature of its construction, it may be powered with up to two such effects at once.
2.2.3 - When dealing with targets with vulnerabilities to them, organic poisons can be applied to the battlefist to debilitate them.
2.2.4 - Auxiliary modifications should be kept at hand to further assist the battlefist’s functionality. These modifications are maintained in crystal form, and designed for easy installation and use.
(AM-1468 has enhanced his battlefist with the spell storing enhancement, a +1 enhancement that AM-1468 can create himself at ECL 15, or that he can pay someone else to add earlier. He can use this to charge up his battlefist with targeted mysteries. At a minimum, his at-will Arrow of Dusk can always be used to add some additional damage. Also, he has several touch-range mysteries, which he can cast in advance and hold the charge. Since his battlefist is both a manufactured weapon (and therefore a legal target for spell storing) and also a natural weapon, striking someone with it can hit them with up to four effects - poison, the stored mystery, the held touch spell, and a negative level from Soul Eater. Finally, AM-1468 carries around weapon crystals to apply as needed to his battlefist.)
2.3 (Other Attacks)
2.3.1 - As containing targets is often paramount, a caging unit has been developed that converts shadow energy into a more stable form, which can be used as a barrier. While this barrier is still permeable, it blocks light and can be used to contain or seal off, causing damage to any who attempt to pierce it.
2.3.2 - It is possible to channel energy to directly impair an enemy’s vision. This can either be used at range or channeled through the battlefist (sec. 2.2). As the eyes are a particularly vulnerable spot on most targets, this is an effective way to weaken stronger enemies. It also can function as a quick escape, as it conceals you from your target’s vision.
2.3.3 - Using electrical impulses, it is possible to bypass an enemy’s neural functioning completely, allowing us to control an enemy’s musculature from afar. A limited form of this can be used at range on a number of enemies, although control must be reestablished constantly. A more powerful form can be channeled through the battlefist, which allows complete control over the target for approximately one month.
(There are a number of other powerful attacks AM-1468 has access to, most of which can be channeled through the battlefist. Curtain of Shadows is a shapeable wall, blocking line of sight and dealing 15d6 damage to all who pass through. Shadow Vision gives a -4 penalty to most checks and conceals AM-1468 from his target’s vision. Dark Soul lasts for one round/level and allows AM-1468 to spend a standard action to force an enemy to attack whatever is closest (he prefers to use this from hiding early on). Soul Puppet acts as dominate monster, and can be extended to last for up to a month of complete control.)
2. First Contact
I pushed my way into the chirurgeon’s shop. It was dark, but I could see a low red gleam toward the back. I made my way to it.
“Hello, there,” said a harsh voice. I started. “I apologize for the state of things here. Always so much to do, and so little time to clean up...”
“Where are you?” I was looking all around, but could not see the source of the voice in the dim. “I can’t see anything in here!”
“My apologies,” said the voice. “I work better in the dark, and sometimes it is easy to forget that others do not share my... aptitude... with the shadows. Allow me to remedy the situation.”
With that, the workshop was suddenly illuminated, although I could see no lamp or lantern. The shop was indeed messy, littered with paper and cruel-looking instruments. Jars of specimens lined the back wall. But most gruesome of all was the doctor.
He was wearing a chirurgeon’s frock of a muddy brown color, heavily stained. His face was deeply lined and covered in scars, and his right eye was gone completely, replaced instead with a lens of some sort. The lens glowed a deep red. His right hand had long, spidery fingers, which were currently holding a scalpel over what appeared to be a cat. His left hand was something else entirely - bulky and metallic, and covered in harsh spikes.
“Now, my friend,” he said, still focusing on his cat. “Tell me what ails you, and I will see what I can do.”
“Actually,” I said, “it’s not what, it’s who. I came here because I’d heard you can make people, erm, disappear.”
He looked at me hard, his right eye glinting. “Close the door,” he said, and I did. “Truth be told, I would prefer to never have to take on such work, but my... experiments... can be costly, and a chirurgeon not of House Jorasco is hard pressed to find good, paying work. Now, sit down.”
“Thank you, Doctor Mallory,” I said. I moved a pile of scrolls off a wooden stool and sat.
“I prefer AM-1468 these days. Antony Mallory is so tragically human, don’t you agree? Convential names define a person’s past: ancestry, house, location, religion. I am not who I was ten years ago, and certainly not who I will be in twenty years. The name 1468 reflects my conviction that the year 1468 will be a magical time, a time when such collective identity is no longer necessary.”
“The year 1468?” I was confused. This job was not going at all as planned. “But... that’s ages away! What does that have to do with you?”
“Aye, ages away. Five hundred years after my birth, if you must know. But I fully plan to see that year’s dawn. 1468 is a dream and a goal, a reminder to myself that I shall never die...”
Snapshots
Spoiler
LEVEL 5: Human, Sleeping Tiger Monk 2/Shadowcaster 3
At these levels, AM-1468 plays more like a rogue than anything else. His maxed out stealth skills become even better when combined with Sight Obscured. His primary form of offense is his crossbow, which he uses to deliver poisoned bolts to enemies. He also generally pre-casts Life Fades and holds the charge, so he can strike anyone nearby with an unarmed attack and add on extra damage and fatigue. Steel Shadows and an excellent dexterity keeps his defenses up without compromising his stealth.
LEVEL 10: Human, Sleeping Tiger Monk 2/Shadowcaster 4/Renegade Mastermaker 4
In addition to general utility, including much easier crafting of poisons and several healing abilities, the following five levels completely change AM-1468's tactics.
First of all, his main combo, Flicker + Sun School, comes online. Flicker is like abrupt jaunt on steroids - every round, he can teleport as an immediate action. With Sun School, he can also deliver an attack at the end of that action. The battlefist is also key. Being both a natural and manufactured weapon, he can deliver touch spells with it and also cover use it to deliver poison. So, he holds the charge on a Life Fades, then as an immediate action, he teleports next to someone and strikes them with his battlefist, both poisoning and fatiguing them.
The other big addition here is Bolster. This adds on up to a whopping 50 temporary HP every time he uses it at these levels. That significantly increases his endurance.
LEVEL 15: Human, Sleeping Tiger Monk 2/Shadowcaster 4/Renegade Mastermaker 9
A lot of AM-1468's abilities continue to progress in these levels. He picks up several new defensive abilities, including damage reduction from Renegade Mastermaker and deflection from Caul of Shadow. He can also begin embedding components, including the Essence of the Scout, which he builds himself and uses to boost his stealth potential (alongside Darkstalker, which nabs at level 12). Oh, and he gets more uses of Bolster (which now provides up to 75 temporary HP) and the powerful Unveil, which gets rid of just about any negative effect in the game.
He also gets a couple of new offensive mysteries, but the biggest thing is that he is now a high enough level to enchant his battlefist with the spell-storing enhancement. Now his immediate-action strikes can deliver three effects - poison, a stored mystery, and a held charge from a touch spell.
LEVEL 20: Living Construct, Sleeping Tiger Monk 2/Shadowcaster 7/Renegade Mastermaker 10/Soul Eater 1
Once AM-1468 completes his conversion from human to construct, his power goes up exponentially. His defenses are much better, and he is immune to precision damage and critical hits. He can also coat more than just his battlefist in poison now.
But there are two particularly huge power boosts: Soul Eater and the master level mysteries. Soul Eater lets him add a fourth debuff on his strikes, a negative level. His master mysteries give him an improved divination spell that acts as true seeing, detect thoughts, detect magic, detect alignment and more, all rolled together, plus a dominate monster effect (which can be channeled through his battlefist) and a third mystery that lets him force allies to attack each other.
On the Use of Renegade Mastermaker
Spoiler
Renegade Mastermaker seems like a poor choice for a "caster" style build, as it loses two caster levels. However, it provides many powerful options here, making AM-1468 far stronger than the typical shadowcaster.
The biggest boost is the battlefist. It is unique in counting as both a manufactured and natural weapon, allowing it to be enhanced with augment crystals, enchanted with abilities like spell-storing and coated in poison, while still being able to deliver held touch spells. It also counts as a natural weapon for Soul Eater.
The boost to craft is also much appreciated, giving a +10 bonus to two of AM-1468's key skills.
Self-repair and supporting construction both add two healing abilities that the build otherwise lacks, and they combine well with Bolster to make a surprisingly sturdy skirmisher. Similarly, the damage reduction also boosts endurance.
Embedded components are especially nice for AM-1468 because he cannot wear armor, meaning he does not have access to some of the best Hide/Move Silently boosters in the game (Shadow and Silent Moves armor and their hefty +15 bonus). A greater essence of the scout can be embedded for an equivalent bonus to both checks. Other embedded components are useful (see the Items section), but the essence of the scout is particularly handy.
Finally, Construct Exemplar further boosts both offense and defense - those excellent warforged immunities (which can be used to deliver poison with the Snap Kick that follows up the initial Flicker attack) along with the bonus feat for Improved Fortification. And, even more important, it provides access to the Soul Eater prestige class by changing AM-1468's type to construct.
All of these benefits, alongside a stronger chassis (including a better BAB, better skills and access to UMD), make this more than a fair trade for accepting two fewer master mysteries.
3. Failure
“I hate to be gauche,” said Doctor Mallory, “but I would prefer half of my payment up front. Collections is such a sticky matter, and I would much prefer to avoid it.”
“Of course,” I said. I fumbled in my bag, pretending to search for coin. My heart was pounding as I closed my hands around the dagger. If I could get one shot in, one shot to put him off his guard, I knew I could finish him.
I pulled out the dagger and flung it toward the doctor. I had just enough time to see his smile, and then he vanished, flickering out of existence like a candle.
Just as suddenly, I felt a metal fist thud against my head from somewhere behind me, followed by a hard kick to the back of my knees. I staggered - surely two such blows could not debilitate me so quickly? But I felt my lifeforce draining, as though it was being sucked away.
The metal hand closed around my throat, and the terrible feeling of draining increased. “Naughty, naughty,” the doctor whispered into my ear. “Didn’t I tell you? I shall never die. Now,” he went on, and suddenly I could feel a powerful energy flowing through his fist, and hear his voice in my head, commanding me to obey. “Now, perhaps you ought to tell me who sent you...”
Rules Clarifications:
Spoiler
1. How does AM-1468 qualify for Craft Wondrous Item with only two levels in shadowcaster, or Craft Magic Arms & Armor with only four?
Path Focus (Ebon Whispers) not only boosts the DC of the Ebon Whispers line, it also boosts its caster level. This lets AM-1468 qualify for the feats at the appropriate time.
2. How can AM-1468 qualify for Soul Eater, which requires being a non-humanoid?
Originally Posted by Amphetryon
Yes. The relevant rules from the SRD are as follows:
Originally Posted by SRD
4. Can Flicker really avoid attacks as an immediate action?
Yes and no. Flicker provides immediate action teleportation each round. If this is used to avoid an attack, there is a 50% chance of the attack still being successful. This still prevents a full attack, and gives a decent chance of missing that first hit. However, there are ways to make this work even better. The first is to simply flicker in response to an opponent's movement, rather than in response to an attack. If you flicker outside of their range when they move to close, there isn't even a 50% chance of being hit. The second is to stack on more miss chances. Simply activating your Black Candle mystery, which you use at-will, will give you a 20% miss chance due to concealment on top of your 50% chance. Alternatively, the Shadow Vision mystery gives you complete concealment from a single enemy.
5. Does the Soul Eater's negative level require an action?
The verbiage on Soul Eater's level drain simply says that the touch of the Soul Eater causes level drain. As the Soul Eater appears to be modeled after the draining slams of vampires and similar creatures, this makes sense. However, many DMs will instead rule that this is a separate touch attack to drain a level.
If that is the case, the attack sequence still works, but it must be re-ordered. Instead, make a touch attack to drain a level and discharge any held touch spell. Then, in response to an attack or movement, flicker and hit again, discharging your stored mystery and also hitting them with any injury poison. If this is the case, replacing Snap Kick might be a good idea, since it will not be able to deliver an additional negative level.
Sources:
Spoiler
Tome of Magic:
Shadowcaster (class), all its mysteries, Path Focus & Extend Mystery feats
SRD/Unearthed Arcana:
Sleeping Tiger monk variant
Book of Vile Darkness:
Soul Eater (class)
Magic of Eberron:
Renegade Mastermaker (class)
Complete Warrior:
Sun School feat
Lords of Madness:
Darkstalker feat
Drow of the Underdark:
Master of Poisons feat
Eberron Campaign Setting
Improved Fortification feat, essence of the scout
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2012-11-17, 07:05 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XXXIX
"Thank you very much, o Mr. Roboto, for helping me escape when I needed to" - Styx
Originally Posted by Kilroy
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2012-11-17, 07:09 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XXXIX
You should see the prototype, Laurel.
Originally Posted by Hardy
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2012-11-17, 07:14 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XXXIX
You know "From many, one?" He's the reverse.
Originally Posted by Hezekiah
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2012-11-17, 07:16 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XXXIX
This Father is one mean mother.
Originally Posted by Father Aldwin
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2012-11-17, 07:18 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XXXIX
Nothing to see here, folks; it's just a robot dragon. Wait, what?
Originally Posted by Kiryu
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2012-11-17, 07:22 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XXXIX
Look out! It's a. . . I have no idea, really.
Originally Posted by Gregor Samsa
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2012-11-17, 07:25 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XXXIX
That's the last of them, folks! On your mark, get set, JUDGE!
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2012-11-17, 09:26 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Bellona
Re: Iron Chef Optimization Challenge in the Playground XXXIX
Wow, I'm surprised there weren't more entries! A lot of fun things here.
I had a couple of build thoughts involving the artificer, but I thought it would mean too much of a hit to originality, being the most obvious lead-in. My favorite was an artificer/renegade mastermaker/fleshwarper, but even though I got as far as a build write-up, I ended up abandoning the build... I was having a lot of trouble getting the pre-reqs down, and I knew I'd get hammered both in originality (for artificer) and in elegance (because of some fairly cheesy graft options).
I'm also super surprised no one decided to do a ranged battlefist option, which was my very first thought. I don't know why, but I sort of expected to see at least one of those... I'm sort of sad that I didn't go that route now!Optimization Showcase in the Playground
Former projects:
Shadowcaster Handbook
Archer Build Compendium
Iron Chef Awards!
Spoiler
GOLD
IC LXXVI: Talos
IC LXXV: Alphonse Louise Constant
IC XLIX: Babalon, Queen of Bones
IC XLV: Dead Mists
IC XL: Lycus Blackbeak
IC XXXIX: AM-1468
IC XXXV: Parsifal the Fool
IC XXX: Jal Filius
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2012-11-17, 09:47 PM (ISO 8601)
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- Jun 2009
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Re: Iron Chef Optimization Challenge in the Playground XXXIX
Interesting builds all around. Amusingly enough, one of the other entries this round was almost identical to one of my earlier ideas.
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2012-11-17, 10:16 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
- Gender
Re: Iron Chef Optimization Challenge in the Playground XXXIX
I was sure that this competition would be littered with fleshwarpers, so I didn't do one either.
it's part of the process for iron chef I do every time that I just call vizzinniing for obvious reasons. I often go through this exercise when it comes to "obvious" spices to compliment the SI.
I was sure there'd be no artificers though, too obvious and too much bookkeeping, plus dependent on items, which is never good for scores.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2012-11-17, 10:18 PM (ISO 8601)
- Join Date
- May 2012
- Location
- Brazil
- Gender
Re: Iron Chef Optimization Challenge in the Playground XXXIX
I gave up when I noticed Artificer is actually good with his class, being able to use his construct-only infusions on himself (and they come fairly late, too), while all other classes simply had better options elsewhere.
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2012-11-17, 10:19 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Bellona
Re: Iron Chef Optimization Challenge in the Playground XXXIX
...and, for fun, here are the entries:
{table=head]#|Entry|Race|Class
1|Antony Mallory|Human|Sleeping Tiger Monk 2/Shadowcaster 7/Renegade Mastermaker 10/Soul Eater 1
2|Kilroy|Human|Human Paragon 3/Cyre Scout 7/Renegade Mastermaker 10
3|Hardy|Human|Cloistered Cleric 3/Psychic Warrior 4/Psychic Theurge 3/Renegade Mastermaker 10
4|Hezekiah d'Cannith|Human|Monk 1/Wu Jen 9/Renegade Mastermaker 10
5|Father Aldwin|Human|Cleric 3/Church Inquisitor 6/Renegade Mastermaker 10/Contemplative 1
6|Kiryu|Dragonborn Darfellan|Duskblade 6/Suel Arcanamach 4/Renegade Mastermaker 10
7|Gregor Samsa|Changeling|Wizard 5/Renegade Mastermaker 10/Master Transmogrifist 2/Archmage 3[/table]
(And again I am reminded that I spend way too much time reading Iron Chef entries... at this point I'm pretty sure who the authors of five out of seven builds are, just because the style of certain contestants has grown so familiar to me...)
EDIT: And, since my brain is still riffing on RMM build ideas...
Gold Dwarf, Incarnate 2/Artificer 3/Ironsoul Forgemaster 5/Renegade Mastermaker 10
Crafts weapons and armor (including enhancing the battlefist) at a caster level of 28. Gets fifth-level infusions (including all of the tasty construct-only fourth level infusions) and at least two chakra binds, or more with feats.Last edited by Piggy Knowles; 2012-11-17 at 10:57 PM.
Optimization Showcase in the Playground
Former projects:
Shadowcaster Handbook
Archer Build Compendium
Iron Chef Awards!
Spoiler
GOLD
IC LXXVI: Talos
IC LXXV: Alphonse Louise Constant
IC XLIX: Babalon, Queen of Bones
IC XLV: Dead Mists
IC XL: Lycus Blackbeak
IC XXXIX: AM-1468
IC XXXV: Parsifal the Fool
IC XXX: Jal Filius
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2012-11-17, 11:04 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Where I live.
Re: Iron Chef Optimization Challenge in the Playground XXXIX
I try to not read that hard into them, for that reason exactly.
Oh, and my planned build that would make you hurt me?
Phrenic Incarnate Warforged Swashbuckler (Arcane Stunt) 7/Renegade Mastermaker 10/Reforged 3
I literally have no reason to take the SI, and the last 3 levels actually remove all the benefits of the class except for battlefist, DR 2/-, and that ability to sacrifice spell-slots (that I don't have) to heal myself.
I have no casting to advance, I'm not good at anything, and... yeah.
I was aiming at the minimum possible UoSI score possible.
My feats would have included something to give me Detect Magic 1/Day, so I could take Sense Quintessence.
Because Thoon is Thoon!
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2012-11-17, 11:17 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XXXIX
Note from Hardy:
I'd used italics to indicate that the 2nd and 5th blocks in the backstory were flashbacks, forgetting that they would be lost in the quoteblock. Would you be able to add some extra lines or something to try and show that they are meant to be separate to the rest, so people don't get confused?
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2012-11-17, 11:52 PM (ISO 8601)
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- Nov 2011
- Gender
Re: Iron Chef Optimization Challenge in the Playground XXXIX
Can I get specification on which source is used for what on Kilroy?
I can't figure out what the dragon is used for....(I'm assuming its dragon compendium?)
I'll worry about getting started later. For now, a general overview is interesting. I think there aren't any really similar builds.
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2012-11-18, 12:35 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Where I live.
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2012-11-18, 03:54 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Durham
- Gender
Re: Iron Chef Optimization Challenge in the Playground XXXIX
Well lets Judge
AM-1468
Spoiler
Originality: 4.5 turning a normally caster or what many would assume a caster class into a teleporting martial artist that eats souls.
Power: 3.5 Not that powerful but does his job well and makes for a interesting character
Elegance: 4, It blends well, not to much multi-classing
Secret Ingredient: 4.25, all part of the flavor in this case so well used with the character and adds to his combo
Kilroy
Spoiler
Originality: 1.75, I didn't see anything that was clever or well original
Power: 3.9, Great use of Craft checks and other uses for it
Elegance: 3.5, Not the best but not bad by any stretch
Secret Ingredient: 2, I don't know what you were with Kilroy and he doesn't seem fun
Hardy
Spoiler
Originality: 4.25, Psionic + Divine into a guy becoming a warforged slowly
Power: 3.25, Right not very powerful. He is a good contender and decent work
Elegance: 3, the very same reason you have such a great originality is why you only get a 3 here.
Secret Ingredient: 3.75, Late entry is made up for with working in abilities from the class and other classes into the full character
Hezekiah
Spoiler
Originality: 4, I had something clever to say here but the point is Terminator
Power: 3.5, Free extended time stop along with other benefits
Elegance: 2.25, grabbing that last level of Wu Jen for said Time Stop and monk for free Improved Unarmed Strike
Secret Ingredient: 4.25 Great use of the class with said Unarmed Strike to make a character whose punches pack a little extra
Father Aldwin
Spoiler
Originality: 3.75, Techno priest so awesome, and loving the theme. Guns are meh
Power: 4, This makes a terror of a man-machine thing
Elegance: 4.5, great use of a religious theme as a techno priest.
Secret Ingredient: 4.5, TECHNO PRIEST! This is one of the things I wanted to see in this challenge.
Kiryu
Spoiler
Originality: 4.75, Mecha Godzilla + Iron Man + Eberron Win
Power: 4.5, Various ways to fight foes and more skill towards versatility
Elegnace: 4.1, Duskblade has a great versatility and casting which works well with this class and the other choices.
Secret Ingredient: 4.25, Mecha Godzilla along with great reasons to take the class for the character
Gregor Samsa
Spoiler
Originality: 3.75, Interesting choice a non-rouge changeling
Power: 3, Disappointing but better then expected
Elegance: 2, The classes don't fit well
Secret Ingredient: 1.75, Secret Ingredient seems stale and just thrown it
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2012-11-18, 04:58 AM (ISO 8601)
- Join Date
- Oct 2009
Re: Iron Chef Optimization Challenge in the Playground XXXIX
I honestly kinda half-expected at least one entry to try to get into the SI asap so they could finish up with warforged juggernaut; going for the from a fleshy into a full-on robot schtick. Ah well.
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-11-18, 05:50 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Iron Chef Optimization Challenge in the Playground XXXIX
I was going to try for a Mechanatrix build, but then I realized it wouldn't be legal, since they are Outsiders, not humanoids. Then I thought about a Lesser Planetouched Mechanatrix, but that would involve mixing FR and Eberron material...
Last edited by Thurbane; 2012-11-19 at 01:08 AM.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2012-11-18, 06:49 AM (ISO 8601)
- Join Date
- Dec 2006
Re: Iron Chef Optimization Challenge in the Playground XXXIX
Note from Gregor Samsa:
part of my features for RM 10 got clipped. being an arcane spellcaster, I took unarmored body as my bonus warforged feat. no real effect, just doesn't take away what I have
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2012-11-18, 09:19 AM (ISO 8601)
- Join Date
- Aug 2012
- Location
- Spain, it's sunny
Re: Iron Chef Optimization Challenge in the Playground XXXIX
I considered building an artificer 8 / Renegade Mastermaker 10 / Cannith Wand Adept 2
Going with load of wand feats, and using the warforged turning to get wand bonding (which is a [warforged] feat).
At the end I didn't take that route because artificer was the obvious entry for the renegade, I feared it was going to be quite unoriginal and it wouldn't be able to compete with 9th level spells.Working on: Anointed Heritor PEACHes are welcome.
Playing with: Firia & Cadaver
Awesome avatar by Strawberries
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2012-11-18, 10:08 AM (ISO 8601)
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- Oct 2006
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- Cleveland, OH
- Gender
Re: Iron Chef Optimization Challenge in the Playground XXXIX
I had several build ideas which did exactly that:
Wizard 5/Renegade Mastermaker 10/Warforged Charger 5 was the simplest, but wound up being way too weak as a wizard (only 7th level spells), way too fragile to use a battlefist in melee, and too lousy of a charger/bull rusher to justify Warforged Charger. That and there was no easy way to reduce the 35% Arcane Spell Failure from Adamantine Body.
Duskblade 2/Ranger 3/Renegade Mastermaker 10/Warforged Charger 5 (using the Frostblood Half-Orc trick to get Craft Arms & Armor at ECL 5, and Practiced Spellcaster to qualify for the caster level) was a bit stronger, better BAB and better HP, 3rd level Duskblade spells, and Battle Caster x2 solves the ASF problem. But there weren't enough feat slots left to do anything interesting with the battlefist, and I wasn't sure I wanted to push the judges on TWFing greatsword + offhand battlefist.
Duskblade 3/Human Paragon 2/Renegade Mastermaker 10/Warforged Charger 5 was a bit more promising, +2 caster levels and one more bonus feat than the last build, and I had the inklings of a backstory, but I couldn't figure out how to get any decent damage output with the battlefist on a charge.
The most promising build:
Warlock 3/Human Paragon 2/Renegade Mastermaker 10/Warforged Charger 5.
I even had a name for him: Tohoni Stahark, A.K.A. "Iron Man". 6d6 eldritch blast, flying, and one greater invocation. I even thought I might have a trick with getting iterative slams with the battlefist, but then I reread Hideous Blow, and it was indeed a Hideous Blow to my build (good gawd, has any invocation destroyed so much hope and joy in the world?). I tried to salvage it with Eldritch Glaive, but by my reading, that didn't allow offhand attacks, so the battlefist became nearly useless... and most of the class features of Renegade Mastermaker revolve around it, so why would I take 10 levels of that over 10 more levels of Warlock?
Ah well. I may throw my hat in as a judge, although I've never done it before, and I'm worried I'd make a mess of it.
I'm a bit astounded there were no Ur-Priest 2's in there somewhere. But then I myself discarded that idea as "too easy".Last edited by Darrin; 2012-11-18 at 11:21 AM.
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2012-11-18, 11:08 AM (ISO 8601)
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- Dec 2007
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- Stillwater
- Gender
Re: Iron Chef Optimization Challenge in the Playground XXXIX
*cue new standards for submission guidelines*
I've got ideas for 2 of the 7 myself, just based on reading the questions earlier in the thread. For that reason, I was thinking we ought to PM questions to the chairman, rather than post them here.
That, sir, is classy. Anyone can make a bad PrC entry. You have done it with some style.
Good, so now we have 3 judges, is that right?
Mmm, and now you're making me think Able Learner Factotum 1/Warblade 5/RMM 1/Ur-Priest 2/RMM +9/something, and I just finished putting all that work into the build I submitted!Last edited by rockdeworld; 2012-11-18 at 11:16 AM.
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2012-11-18, 11:13 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Bellona
Re: Iron Chef Optimization Challenge in the Playground XXXIX
I thought about it, and also about Spellcarved Soldier, but abandoned both pretty quickly because I was sure someone else would go that route. Anyhow, I didn't have a full build idea for either...
And Amechra, that build does hurt... but I love it! Can there be a "shooting the moon" option in IC contests?Optimization Showcase in the Playground
Former projects:
Shadowcaster Handbook
Archer Build Compendium
Iron Chef Awards!
Spoiler
GOLD
IC LXXVI: Talos
IC LXXV: Alphonse Louise Constant
IC XLIX: Babalon, Queen of Bones
IC XLV: Dead Mists
IC XL: Lycus Blackbeak
IC XXXIX: AM-1468
IC XXXV: Parsifal the Fool
IC XXX: Jal Filius
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2012-11-18, 12:02 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Runite
- Gender
Re: Iron Chef Optimization Challenge in the Playground XXXIX
The build I was planning to enter was Lesser Aasimar Ranger 1/Duskblade 2/Paladin 2/ Cyran Avenger 1/Suel Arcanamach 1/ Renegade Mastermaker 10/ Cyran Avenger +3. But in the end I couldn't make all the pre-requisites work and I didn't had time to start from scratch, though I did toy with an artificer 5/Renegade Mastermaker 10/ Cyran Avenger 5.
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2012-11-18, 12:32 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Where I live.
Re: Iron Chef Optimization Challenge in the Playground XXXIX
Just out of curiosity, did Vknight post his judging criteria?
Because it looks to me like he scored everything on just how he felt about the fluff.
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2012-11-18, 12:51 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
- Gender
Re: Iron Chef Optimization Challenge in the Playground XXXIX
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition