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  1. - Top - End - #31
    Bugbear in the Playground
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    Default Re: How does a totemist get 16 attacks?

    Afb right now, but couldn't you just do girallon arms, rapid strike feat chain, and blood storm blade?
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  2. - Top - End - #32
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    Default Re: How does a totemist get 16 attacks?

    Quote Originally Posted by Psyren View Post
    How are you guys wearing Incarnum Focus (waist), Manticore Belt, and a Belt of Battle all at the same time?
    There is no problem with Manticore Belt and an Incarnum Focus (waist) item. After that, it is just combining the two items. Split Chakra isn't even required.
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  3. - Top - End - #33
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    Default Re: How does a totemist get 16 attacks?

    Quote Originally Posted by Psyren View Post
    If you're going to homebrew, you can get as many attacks as you want, so what's the point in that?
    Wait, I thought Incarnum Focus was a magic item and the magic item compendium explicitly took item stacking out of the quasi-homebrew territory that it had been in with the DMG rules.
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  4. - Top - End - #34
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    Default Re: How does a totemist get 16 attacks?

    Warforged Totemist 6/Warblade 14. Take Leadership at 6th lvl. At 9th, take that feat that let's you get a second Cohort one level below the main cohort, and at 12th take that feat that makes the cohort only 1 lvl below yours.

    Make the first Cohort a DFI Bard with Optimized inspire courage and two levels of seeker of the song so that in one round he can get all the important music going.

    Make the second Cohort an Artificer focused on crafting stuff as cheaply as possible. Have it make you an amulet of mighty fists with the speed property. Also have him craft an item of some nature so that he can just teleport you where you wish to go.



    Now, you should focus on Tiger Claw and Diamond Mind Martial Maneuvers form Warblade. this will top out with Time stands still as a 9th lvl and Raging Mongoose as an 8th.

    Focus soul melds on getting an extra natural attack. In this manner, between your own Warforged slam and soul melds, you can get 9 attacks. With the speed property, that's 18 attacks on a full attack. With Raging Mongoose in play, that's 45 attacks. Add Time stands still, and your at 90. At highest bonus. about 98 or so total. And don't worry about getting close enough to spend a full round attacking. That's why your artificer can teleport you. And damage is what the Bard is for.
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  5. - Top - End - #35
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    Default Re: How does a totemist get 16 attacks?

    Quote Originally Posted by Metahuman1 View Post
    Warforged Totemist 6/Warblade 14. Take Leadership at 6th lvl. At 9th, take that feat that let's you get a second Cohort one level below the main cohort, and at 12th take that feat that makes the cohort only 1 lvl below yours.

    Make the first Cohort a DFI Bard with Optimized inspire courage and two levels of seeker of the song so that in one round he can get all the important music going.

    Make the second Cohort an Artificer focused on crafting stuff as cheaply as possible. Have it make you an amulet of mighty fists with the speed property. Also have him craft an item of some nature so that he can just teleport you where you wish to go.



    Now, you should focus on Tiger Claw and Diamond Mind Martial Maneuvers form Warblade. this will top out with Time stands still as a 9th lvl and Raging Mongoose as an 8th.

    Focus soul melds on getting an extra natural attack. In this manner, between your own Warforged slam and soul melds, you can get 9 attacks. With the speed property, that's 18 attacks on a full attack. With Raging Mongoose in play, that's 45 attacks. Add Time stands still, and your at 90. At highest bonus. about 98 or so total. And don't worry about getting close enough to spend a full round attacking. That's why your artificer can teleport you. And damage is what the Bard is for.
    Maybe instead of Bard cohort you get a Marshal/Squire of Legend cohort? Extra Standard actions. But that's only if you're still going with the Manticore Belt.
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  6. - Top - End - #36
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    Default Re: How does a totemist get 16 attacks?

    How much burst damage via Manticore belt can we get with a Totemist 12/Factotum 8?
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  7. - Top - End - #37
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    Default Re: How does a totemist get 16 attacks?

    Quote Originally Posted by The Glyphstone View Post
    How much burst damage via Manticore belt can we get with a Totemist 12/Factotum 8?
    A lot. Especially with a DFA Bard and Deadeye Shot and Point Blank shot. Maybe try to get SA from a magic item in there?
    Quote Originally Posted by Urpriest View Post
    Anyway, regarding Scion of Tem-Et-Nu, I'm just imagining a warrior trying to engage in single combat with a hippo, and another hippo waddles over:

    "No, this is honorable single combat! Go away! Shoo!"
    I love Jade_Tarem

  8. - Top - End - #38
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    Default Re: How does a totemist get 16 attacks?

    Quote Originally Posted by Coidzor View Post
    Wait, I thought Incarnum Focus was a magic item and the magic item compendium explicitly took item stacking out of the quasi-homebrew territory that it had been in with the DMG rules.
    Incarnum Focus is an item.
    Belt of Battle is an item.
    Incarnum Focus with Belt of Battle powers is homebrew.
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    Quote Originally Posted by The Giant View Post
    First, please don't start threads with ideas you don't support just to see what reactions you get. That's almost the definition of trolling.

    Second, the whole "blue text" thing is not a forum rule or even a recommended procedure. If someone wants to do it in their own posts, fine, but everyone should stop telling people that they "need to" or "should have" posted in blue just because they're being sarcastic/ironic/whatever.

  9. - Top - End - #39
    Ettin in the Playground
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    Default Re: How does a totemist get 16 attacks?

    Quote Originally Posted by Psyren View Post
    Incarnum Focus is an item.
    Belt of Battle is an item.
    Incarnum Focus with Belt of Battle powers is homebrew.
    I'm pretty sure there are exact rules for combining items in the MiC. That makes it not homebrew.

  10. - Top - End - #40
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    Default Re: How does a totemist get 16 attacks?

    Quote Originally Posted by Tvtyrant View Post
    I'm pretty sure there are exact rules for combining items in the MiC. That makes it not homebrew.
    That's still just a guideline, not a rule. Again, if you allow guidelines like that, you can have as many attacks as you want, making this exercise meaningless.
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    Quote Originally Posted by The Giant View Post
    First, please don't start threads with ideas you don't support just to see what reactions you get. That's almost the definition of trolling.

    Second, the whole "blue text" thing is not a forum rule or even a recommended procedure. If someone wants to do it in their own posts, fine, but everyone should stop telling people that they "need to" or "should have" posted in blue just because they're being sarcastic/ironic/whatever.

  11. - Top - End - #41
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    Default Re: How does a totemist get 16 attacks?

    Blood Wind is a 1st level spell in Spell Compendium, casts as a swift action. Makes the target's natural attacks strike from range for one round (think like in video game RPGs when the monster doesn't move up, just swipes its paw and you get slashed for damage).

    So, get 16 natural attacks (you can get at least 3 from magic items I'm aware of alone; girallon's blessing spell, 3rd level, lasts 10 min/CL and gives you +2 arms and puts claws on all of them.... getting 16 probably isn't that hard....), then either dip a caster class or get a friend/cohort to cast Blood Wind on you, and buy a ton of 1st level pearls of power for 1000 gp a pop.

    Is my guess for how it works.

  12. - Top - End - #42
    Ettin in the Playground
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    Default Re: How does a totemist get 16 attacks?

    Quote Originally Posted by Psyren View Post
    That's still just a guideline, not a rule. Again, if you allow guidelines like that, you can have as many attacks as you want, making this exercise meaningless.
    I think that is a slippery slope fallacy mate. Unarmed Swordsage is also following a guideline, and leads to no such madness.

  13. - Top - End - #43
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    Default Re: How does a totemist get 16 attacks?

    Quote Originally Posted by Psyren View Post
    Incarnum Focus is an item.
    Belt of Battle is an item.
    Incarnum Focus with Belt of Battle powers is homebrew.
    Actually, Incarnum Focus can also be a property, so you could technically have a Belt of Battle with the Incarnum Focus property like you could have a Great Axe with the Flaming Burst property.

    More importantly, I long ago discovered the ultimate magic item for almost every class. It's thanks to this, specifically, the section listing the cost of a magic item with a continuous effect. It states that an item with a spell level of 5 and a caster level of 9 will cost 90,000 gp. Applying the same logic, an item with a power level of 5 and a manifester level of 9 would cost the same amount. Now, you must be curious as to why I specified a 5th level power and a manifester level of 9th; the reason for this is that to use a 5th level power requires a manifester level of 9th. But what power am I talking about, and why do I want it continuous? The answer is quite simple: Temporal Reiteration (it was the best link I could find...).

    Think about it. Just think about it.
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    Quote Originally Posted by Tvtyrant View Post
    Actually I got it from you, I just love how many applications it has. It can be oh so broken.
    Purple is for casting spells of the Thread subtype (like Raise Thread).

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  14. - Top - End - #44
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    Default Re: How does a totemist get 16 attacks?

    Quote Originally Posted by Lestroisrois View Post
    Actually, Incarnum Focus can also be a property, so you could technically have a Belt of Battle with the Incarnum Focus property like you could have a Great Axe with the Flaming Burst property.

    More importantly, I long ago discovered the ultimate magic item for almost every class. It's thanks to this, specifically, the section listing the cost of a magic item with a continuous effect. It states that an item with a spell level of 5 and a caster level of 9 will cost 90,000 gp. Applying the same logic, an item with a power level of 5 and a manifester level of 9 would cost the same amount. Now, you must be curious as to why I specified a 5th level power and a manifester level of 9th; the reason for this is that to use a 5th level power requires a manifester level of 9th. But what power am I talking about, and why do I want it continuous? The answer is quite simple: Temporal Reiteration (it was the best link I could find...).

    Think about it. Just think about it.
    I don't thinks as well as you think it does. Its duration is not in rounds/minutes/hours, so you can't make it continuous, IIRC.

    The rules for making items based on spells are messed up, to say the least.
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