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  1. - Top - End - #1
    Barbarian in the Playground
    Join Date
    Aug 2012
    Location
    Pittsburgh
    Gender
    Male

    Default Umm.. am I missing something here?

    So I was sick yesterday (food poisoning I think) and I was making a backup character for an upcoming 4e game. A hybrid bard/warlord was my choice.

    Between the delirium of food poisoning and reading 8 bit theater I wanted to make a character that was good at skills (so I could pretend to relocate my skill points) and could make enemies sweatdrop when he makes weird plans or says something crazy... Best way to represent that? All the warlord/bard abilities that lets their allies attack instead of him.

    The way I see it is that if I use a power such as Commander's Strike... It isn't that I'm saying "hey attack" but I said something to the enemy and an adjacent ally (who is used to it) takes advantage of the situation. I can essentially role play the entire battle and have other people do stuff.... Yay being a Lord of Bards!

    Anyways.... What I don't get is how high all the Untrained Skills are. I mean I get having a +3 from the bard feat I took but some of the Misc numbers get to +7 and I'm not sure where they all come from.... Did I do something wrong or is my character builder glitching?

    Oh the ability scores are houserules sooo yeah a bit stronger than normal.

    Spoiler
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    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Red Mage, level 11
    Eladrin, Bard/Warlord, Paragon Hybrid
    Hybrid Bard Option: Hybrid Bard Reflex
    Warlord Leadership Option: Combat Leader (Hybrid)
    Hybrid Warlord Option: Hybrid Warlord Will
    Paragon Hybrid Talent Option: Commanding Presence (Hybrid)
    Commanding Presence (Hybrid) Option: Inspiring Presence (Hybrid)
    Barovian Escapee (+2 to Perception)
    Theme: Deep Delver

    FINAL ABILITY SCORES
    STR 13, CON 16, DEX 14, INT 20, WIS 12, CHA 20

    STARTING ABILITY SCORES
    STR 12, CON 14, DEX 13, INT 15, WIS 11, CHA 16


    AC: 27 Fort: 22 Ref: 23 Will: 24
    HP: 78 Surges: 10 Surge Value: 19

    TRAINED SKILLS
    Athletics +11, Bluff +15, Heal +11, Perception +13, Stealth +12

    UNTRAINED SKILLS
    Acrobatics +12, Arcana +17, Diplomacy +15, Dungeoneering +15, Endurance +13, History +17, Insight +11, Intimidate +15, Nature +11, Religion +15, Streetwise +15, Thievery +12

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Deep Delver Utility: Subterranean Survival
    Eladrin Racial Power: Fey Step
    Bard Feature: Majestic Word
    Warlord Feature: Inspiring Word
    Bard Attack 1: Staggering Note
    Warlord Attack 1: Commander's Strike
    Warlord Attack 1: Provocative Order
    Warlord Attack 1: Destructive Surprise
    Bard Utility 2: Words of Protective Fate
    Bard Attack 3: Unicorn's Charge
    Bard Attack 5: Tune of Ice and Wind
    Warlord Utility 6: Inspiring Reaction
    Bard Attack 7: Alter Fate
    Bard Attack 7: Prescient Warning
    Warlord Attack 9: Warlord's Recovery
    Bard Utility 10: Veil

    FEATS
    Paragon Hybrid Talent
    Level 1: Bard of All Trades
    Level 2: Tactical Inspiration
    Level 4: Improved Inspiring Word
    Level 6: Implement Expertise (Heavy Blade)
    Level 8: Melee Training (Charisma)
    Level 10: Distracting Feint
    Level 11: Armor Specialization (Hide)

    ITEMS
    Harmonic Songblade Falchion +3 x1
    Summoned Earthhide Armor +3 x1
    Raven Cloak +2 x1
    Exceptional Factotum Helm (heroic tier) x1
    Belt of Vim (heroic tier) x1
    Boots of the Fencing Master x1
    Bard's Songbow Repeating crossbow +1
    Crossbow Bolt
    ====== End ======
    Official clergy member of the church of Thor the Electric Hate

    Smite!

    The True Paladin


    2e Martial Arts for the 3.5 Monk

  2. - Top - End - #2
    Bugbear in the Playground
     
    ClericGuy

    Join Date
    Feb 2007

    Default Re: Umm.. am I missing something here?

    Quote Originally Posted by TopCheese View Post
    Anyways.... What I don't get is how high all the Untrained Skills are. I mean I get having a +3 from the bard feat I took but some of the Misc numbers get to +7 and I'm not sure where they all come from.... Did I do something wrong or is my character builder glitching?
    Well let's do some basic calculations.

    All your untrained skills get +5 because of your level. They get +1 from your bard "skill versatility" and another +3 because of your "bard of all trades". finally, your Factotum Helm gives you another +1 to all untrained skillls. So right off the bat, you've got +10 to all untrained skills.

    When you add your relevant ability modifiers, (STR +1, CON +3, DEX +2, INT +5, WIS +1, CHA +5) you're only missing the following bonuses:

    Arcana +2,
    History +2,

    Which happen to be your Eladrin racial bonuses. So in regards to your question, the character builder is working just fine.

  3. - Top - End - #3
    Barbarian in the Playground
    Join Date
    Aug 2012
    Location
    Pittsburgh
    Gender
    Male

    Default Re: Umm.. am I missing something here?

    Quote Originally Posted by Ashdate View Post
    Well let's do some basic calculations.

    All your untrained skills get +5 because of your level. They get +1 from your bard "skill versatility" and another +3 because of your "bard of all trades". finally, your Factotum Helm gives you another +1 to all untrained skillls. So right off the bat, you've got +10 to all untrained skills.

    When you add your relevant ability modifiers, (STR +1, CON +3, DEX +2, INT +5, WIS +1, CHA +5) you're only missing the following bonuses:

    Arcana +2,
    History +2,

    Which happen to be your Eladrin racial bonuses. So in regards to your question, the character builder is working just fine.
    Forgot about the skill versatility and the Factotum Helm... Hmmm thought I chose another item... Oh well this works just fine.

    I'm still a bit out of it and at least this is showing me that it's a good thing I'm not DMing today.

    Thanks!
    Official clergy member of the church of Thor the Electric Hate

    Smite!

    The True Paladin


    2e Martial Arts for the 3.5 Monk

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