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Thread: Cannons

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    Pixie in the Playground
     
    PirateCaptain

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    Default Cannons

    So I am planning to start a steam punk style game and I was just wondering what cannon rules people like(if any). Right now I am leaning toward D20 past. Although I can not find any loading or firing rules for them there so if someone could tell me where they might be I would appreciate it. Also any miscellaneous comments or advice would also be appreciated.

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    Colossus in the Playground
     
    Flickerdart's Avatar

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    Default Re: Cannons

    Just refluff a ballista. Maybe raise the damage by a size category or something. Mixing d20 systems is generally not a good plan.

    The DMG has stats for firearms, but I'm not sure if artillery is among them.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Dwarf in the Playground
     
    Roncorps's Avatar

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    Default Re: Cannons

    You can find rules for Cannons in third party book like Swashbuckling Adventures that is the port of AEG 7th Sea in D20. Another book using rule about cannons and etc. is in Pathfinder Ultimate Combat, in the Siege Engines section.

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    Bugbear in the Playground
     
    ElfPirate

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    Default Re: Cannons

    http://www.d20pfsrd.com/gamemastering/siege-engines

    Cannons start about halfway down. Not a bad set.

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    Pixie in the Playground
     
    PirateCaptain

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    Default Re: Cannons

    Okay thanks. I will have to check all that out. I want something semi realistic. I know that is slightly unreasonable in a fantasy game but something that is fun and still not completely crazy would be nice.

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    Pixie in the Playground
     
    PirateCaptain

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    Default Re: Cannons

    Quote Originally Posted by Flickerdart View Post
    Just refluff a ballista. Maybe raise the damage by a size category or something. Mixing d20 systems is generally not a good plan.
    Why not? Just wondering on your thoughts. I do not plan to borrow all of it. Just the bits I need and make sure it all makes sense first. I am already not doing classic D&D 3.5.
    Quote Originally Posted by Flickerdart View Post
    The DMG has stats for firearms, but I'm not sure if artillery is among them.
    It is not.

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    Colossus in the Playground
     
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    Default Re: Cannons

    Quote Originally Posted by Skeller View Post
    Why not? Just wondering on your thoughts. I do not plan to borrow all of it. Just the bits I need and make sure it all makes sense first. I am already not doing classic D&D 3.5.
    Because content from other d20 games is balanced against different classes, monsters, and design assumptions.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Titan in the Playground
     
    Flumph

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    Default Re: Cannons

    Quote Originally Posted by Feralventas View Post
    http://www.d20pfsrd.com/gamemastering/siege-engines

    Cannons start about halfway down. Not a bad set.
    Huge-sized "Standard" Bombard: 8,000gp

    Gargantuan-sized "Heavy" Bombard: 8,000gp

    Seems legit.

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    Dwarf in the Playground
     
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    Default Re: Cannons

    Huge-sized "Standard" Bombard: 8,000gp

    Gargantuan-sized "Heavy" Bombard: 8,000gp

    Seems legit.
    Same error in the book. 6,000/8,000/8,000. Maybe the difference is the target DC vs damage. The standard bombard is DC 20 and the heavy is DC 25. Bigger damage (9d6 vs 7d6) but less accuracy and need more crew.

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    Bugbear in the Playground
     
    Medic!'s Avatar

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    Default Re: Cannons

    I don't know that it'll fit your purposes, but The Quintessential Dwarf has some cannon goodies in it too.
    Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!

    Huge thanks to Howl for puting some Boomstick in my avatar

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    Ogre in the Playground
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    Default Re: Cannons

    Quote Originally Posted by Slipperychicken View Post
    Huge-sized "Standard" Bombard: 8,000gp

    Gargantuan-sized "Heavy" Bombard: 8,000gp

    Seems legit.
    That whole book is loaded with problems, and that is just another one of them. However, as someone has already pointed out the lack of price difference could be to make it a more appealing option.

    The heavy bombard requires
    - 2 more crew
    - 2 more rounds to aim
    - 2 more rounds to reload
    - +5 to the DC to aim the cannon
    - Ammunition costs 50% more and weights 20 pounds more than the ammunition for the standard bombard.

    Honestly, I think the standard bombard is better. >.>


    If you want something dumb from that book in regards to gunpowder weapons, look no further than the "Fire Lance."
    Spoiler
    Show
    The Fire Lance
    Exotic Weapon
    Price: 25 GP
    Damage: 1d6
    10 ft. range
    1-4 misfire chance
    Piercing Damage

    "This primitive firearm is nothing more than a long tube that, when ignited, propels a short gout of flame and a javelin.

    Unlike other firearms, the fire lance is wildly imprecise, and targets AC rather than touch AC. A fire lance is always treated as having the broken condition for the purpose of determining the effects of a misfire. A fire lance uses a javelin and 2 doses of black powder as ammunition."

    It's a javelin, that takes a full round to reload, and blows up in your face 20% of the time you try to use it, even after you take exotic weapon prof. to use it. Awesome
    Last edited by Squirrel_Dude; 2012-11-04 at 10:11 PM.

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    Pixie in the Playground
     
    PirateCaptain

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    Default Re: Cannons

    Honestly I do not love any of the rules I have seen so far. I do not have access to some of those books though. I do not really want to just make my own rules but I may have to.

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