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  1. - Top - End - #1
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Ereign (Freeform Mage) - [IC]

    OOC:
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    Every good game should have a good intro. Here, I'm leaving it up to each individual to give a good intro to their character first


    Reference Material:
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    Magic Stat Descriptions:

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    Power
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    Power is the most noticeable form of magic most commonly used in magic items, and when magi decide to make stuff go boom.

    Strengths:
    Power is mastery over elemental forces beyond the control of man. Power magic is generally strong and quick to cast causing momentous effects.

    Weaknesses:
    Power is also the most draining to use and nearly impossible to conceal. Power commonly has very noticeable manifestations, be it the explosion that can be heard all across town, or the black misting aura that clings to the skeleton you animated. Commonly power magic exhausts the user, forcing them to rest a while after a working.


    Shadow
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    Shadow is the subtle magic of the mutterings in the darkness and the nightmares that haunt you. Shadow is the manifestation of fears and beliefs.

    Strengths: Shadow magic is powered by the belief of people, and so long as people believe it the spell shall remain. For instance the tale of a dragon hunting those woods could make a very real dragon do some very real hunting.

    Weaknesses: Sadly shadow magic cannot hold up to the light of truth, and its effects are reversed in such instances, even so far as the dead returning to life. Furthermore a shadow mage cannot disbelieve his own magic, and must therefore always be wary for were the above dragon to hunt the mage they would play victim to their own spell.


    Manna
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    Manna is pure energy with which to shape the world, the energy that spirits, demons, and even gods use to enact their will upon the world. Manna is a raw energy that can be used to give a power boost to any other kind of magic, or to alter reality itself.

    Benefits: Yippy, you have an incredibly strong power source, and you can rewrite existence!

    Weaknesses: Manna is a finite resource, and when it's out, it's out and you need to find more. Furthermore it takes allot of manna to change the world, and any change made will revert back to the way it was after a short while unless it's sustained by a stream of manna. So killing someone with manna is only a temporary solution. Manna also comes in many forms allowing the properties of the manna to be manipulated against you by any similarly well adept at manna magic. (For instance a ritual to make love and happiness cast with demon manna can very easily be turned into a mass slaughter depending on how the spell was cast.)

    Types of Manna
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    Distilled manna is the weakest of all manna, filtered of all its intent by magi for ease of use.

    Blood manna is the life force in every being. While it isn't exceptionally strong it is well known for the countless rituals that have been conducted, fueled by thousands of human sacrifices.

    Raw Manna is the sort most commonly found in the ground. It is strong enough, but pulls magic towards the laws of physics making it harder to use for magical purposes.

    Spirit manna is the manna spirits use, it generally takes on whatever traits match the spirit's mood at the time the manna is taken, and is as strong as the spirit.

    Demon Manna is much like spirit manna, except that it will always try to twist itself to evil.

    Divine Manna: a rare manna that is the only way to magically heal a wound.

    Quintessence is the rarest of all sorts of manna. Uncovered only three times in the history of the world, quintessence is manna of the highest grade capable of changing the world permanently.



    Ritual
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    Ritual magic is the magic of rare components and intricate diagrams. Through carefully made symbols and components you channel your magic in the most effective way possible.

    Strengths: Ritual magic is the strongest type of magic. While it it's self holds no power it allows fine manipulation of massive quantities of power. For a wizard at the top of his tower this is the ideal magic.

    Weaknesses: Sadly ritual has less practical application on the battlefield. Rarely has any mage the time for magical circles and the careful placement of rare herbs while an army attempts to sever their head from their shoulders.


    Humanity
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    Most humans have some humanity in them, be it knocking back cold ones with friends, petting that dog, or playing with your beloved children. Sadly magi rarely do. Locked in their tower day and night studying the old lore they rarely have time for socializing, or even taking a stroll for fresh air. No, most magi are cold and heartless, though some, some few with enough humanity in their soul find another form of magic that most magi overlook. The magic of humanity is the means by which one man influences another. Those few men need not even be magi, for every general who has ever rallied his troops knows well how to turn the hearts of men.

    Strength: the strength of humanity magic is the might of leadership, the strength to dis-sway a mob, or to lead an army.

    Weakness: Sadly it all comes at a cost. The more you manipulate others, the more you begin to lose the very humanity they follow, as such in order to maintain this magic you must constantly be regaining humanity least you become as heartless and manipulative as all the other magi.


    Grace
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    Grace is a very old magic, and one not well understood by humans. Grace is a power in customs and respect for the world around you. Again a rare quality in a mage as many would readily violate the crypt to get the magic crown, and few would beware crushing a spider for fear of ruining the gorgeous sunny skies.

    Benefits: the world tends to work out more in your favor. Spirits will more willingly help you, garlic will ward off vampires for you, and your threshold will keep the nasty things of the night out.

    Weaknesses: you won't be going into the nasty crypt filled to the brim with magical treasures because it's not respectful to the dead to go into their crypt and steal their treasure.



    Posting a Spell:

    The following will be required to cast any spell.

    Magic Stat used
    Intent of Spell
    Mechanics used to cast spell (casting and/or desired effect) for “crunch”
    Description of spell (casting and/or desired effect) for “fluff”


    Make sure you are clear on the intent, mechanics, and description of your spell, as I will be basing the effect(s) your spell has on your wording.

    Posting a Spell (example):
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    Stat: Power
    Intent: To Throw a Fireball at drack
    Mechanics: I draw fire from a nearby campfire using Power to fuel the spell.
    Description: In short, fluid arm and hand motions, Terran causes the flames of the campfire to dance anew. They quickly start rolling, one on top of another, until a giant fireball is formed. Directing the menacing fire at drack, Terran releases the restraints about the fire directing it towards its target.

    Last edited by theterran; 2012-10-25 at 09:41 AM.

  2. - Top - End - #2
    Barbarian in the Playground
     
    Mura-neechan's Avatar

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    Default Re: Ereign (Freeform Mage) - [IC]

    As per the normal for her, Ikana has spent her last night alone, cuddling her staff as the barrier she erects holds steady. She won't be harmed by mundanes so long as she rests, and maintains quiet concentration. Ikana would be able to continue her soul searching. The warm climate had been something to get used to, as she'd existed in a much more moderate place, but the girl was dealing with her concerns. She had much to think on, and the world was fading away from her as she entered the vision of her mind. She was not able to draw the diagrams that she loved before her sealing, but she could still imagine them. She hadn't received an accurate answer on when Tenai had fallen, but accounts listed it too have been at least hundreds of years. It wasn't unheard of for someone like her to have existed a few centuries, but she also knew that it was only with exceptional preparation. Besides, if there was any intent to have kept her alive so long, there was no reason her body should have been reduced to such a state. Possibilities were vanishing in her mind, the same ones she idly considered at first before becoming more reasonable.

    Ikana's mind visualized time, a single road which all creation walked. Changing the road was impossible, mostly. Some managed to, but only on small personal scales. She understood the basic conceptual process of time manipulation magic, but that required many tools she did not have at her disposal. In short, the only reason she would ever use Time Manipulation would be to restore her body and skills, but she lacked both, which such a venture would need. On top of that, the two pearls she had on the Staff of Osa would never be able to successfully maintain the dilation field. That was perhaps the one blessing she still had. She could make more, if she could obtain the gems. She could recreate a scope of power, power that was going to be needed for her end goal. Her staff, while lovely, lacked the power to restore the proper order of the world.

    Since time manipulation was out of the question, the ruins would become the primary concern. They would have the Tenai Stones used to protect the ruins, and possibly others of her people, or treasures she could use. The people of the Mako Archipelago were not bad or any more noticeably dishonest than their ancestral race, but they were stupid. She was stupid. For all of her rank, and worldly right, she could not bypass the black soldiers and enter the one known ruin outside of her own. And naturally, the gems which her own ruin did possess were so deeply embedded in the earth that she would have likely destroyed the area trying to retrieve them. In her state, she couldn't be certain she would retrieve the stones safely, or survive if her preservation chamber collapsed in on her. As such, those would remain where they were known. The stupid natives wouldn't know what to look for, and they had enough shiny rocks of no importance already.

    So, Ikana had to leap to the next thought. The islands were clearly remains of Tenai, of various size and importance. So there should be ruins on Elisa Isle as well, but the world had changed too dramatically to remember any markers. The best goal would be too create a jigsaw puzzle out of them, and reform Runyn. It was possible over a while, to do so, but it would require great preparation, and as a novice she couldn't hope to set it up without being detected. There was also the factor of the new natives. Many would die in the forced transition, it was an acceptable loss, but if they discovered her as the one who reformed her continent, she would be far too tired and without the power of her gems. To die at the hands of these stupid people was unacceptable, not until she could return her own.

    So, that plan was thrown out for the time being as well, and Ikana was left with nothing, again. Her barrier flickered slightly, as an animal would be heard touching it and wandering away. Ikana sighed as she pulled her staff closer to her belly and chest, leaning against the tree she'd been resting on. Her fire was starting to overburn slightly, reaching byond some of the stones. It was time to rest, as she pointed the Staff of Osa at the flame, and saw the light simply die. Her free hand pressed on the tree as she drank in the flow of energy, feeling the soothing sensation, before it was expelled back through her other hand, and into the staff, to replenish the the garnet she'd just used. She'd slowly breath her heart's concerns, before closing her eyes and drifting to sleep.

    "I need... to progress. This can't be acceptable..."

  3. - Top - End - #3
    Titan in the Playground
     
    drack's Avatar

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    warming your deathbed

    Default Re: Ereign (Freeform Mage) - [IC]

    Iroh strode confidently down the hall, as he would have to war. Ready for every possible outcome, and yet unwilling to give even an inch of ground. sitting across from the big man he took his flask and drained it quickly enough to show he could, but slowly enough to show he was in no rush. The big man was confident quickly downing his own. Almost instantly the two were refilled. "What's the wager" Iroh inquired casually as he downed the second flask.
    "Our tabs" the big man replied.
    Iroh knew well that the man had been living off that bar for months accumulating quite a tab, and yet still he laughed and accepted trading firm grips with the large man. After all the man probably didn't know, but for the past decade Iroh had come to this vary tavern allowing his own tab to grow as well. "Agreed, but I hope you have the coin for it." As if to emphasize his point he called out to the kind, elderly man at the counter. "I think that all this drink may upset my stomach, would you brink me one of your finest cuts with some of your softest bread?"
    "I'll have the same" The big man was not impressed, and yet he was beginning to see that his opponent may be a kindred soul after all.

    The two of them drank late into the night until finally the large man passed out. Stumbling slightly Iroh bid the innkeeper farewell before stumbling into an alleyway for a spot of rest. He always liked sleep when he was drunk, it allowed him to sleep as fitfully and long as most did sober, and so long as a age didn't bewitch him, he would be able to gut anyone who tried anything before they had even touched him. Life was good.
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

  4. - Top - End - #4
    Ogre in the Playground
     
    ElfPirate

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    Post Re: Ereign (Freeform Mage) - [IC]

    Anastasia had a cosy room to herself tonight: some nights in the last few weeks she had been crowded in with refugees who filled the taverns beyond their capcity. But she was further from the fighting now, and the towns around here were quieter: as yet undisturbed by war. Perhaps the nearby presence of the capital helped to keep the peace, but whatever the cause she was grateful.

    She had retired early, to read through what little she could of the large volumes she had sneaked from Charanselle when she left, trying to learn more of her powers. She hadn't learned anything useful yet, and what she did was done by instinct, but she hoped to change that, if it were possible. The books seemed to believe it was.

    The light had grown dark whilst she mused over the last paragraph, and she laid the book aside, tucking it within her pack. All her belongings were neatly strapped together except for her slender, pale wood staff, which lay within easy reach.

    She calmed herself, trying to centre her mind and avoid distractions just as the book had hinted. For a time that was all there was until she drew the courage to tap into the power. With dragon pin in hand she drew on two things: she didn't know how they were different, only that they were, one the power of destruction, the other of life and light. For a moment flames seemed to dance around the room, curling and leaping without harming anything, before settling down and fading from sight. She did not know what she had done, but instinctively she felt that should someone who meant her harm cross that line, those flames would appear once more, yet a lot more damaging than before.

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    Stat: Power and Grace
    Intent: to create a barrier around Anastasia which would burn anyone who crossed with hostile intent.
    Mechanics: Grace to create a line which protects the caster and is anathema to any who intend evil. Power to create a wall of flame, drawing strength from the Dragon Pin, which will activate once the barrier is broken.
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  5. - Top - End - #5
    Troll in the Playground
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    I'm sure it's somewhere

    Default Re: Ereign (Freeform Mage) - [IC]

    The rolling hills of Cerroeste are quite beautiful at sunset. Mounds of gold fall away to dusky shadows as the wind whistles through the tall grass and rattles the leaves of scattered trees.

    I think it's safe to assume we're lost.

    "i know where I'm going. We'll be in Barcello this time tomorrow."

    Why don't we ask that tree for directions?"

    "What would a tree know about directions? It hasn't moved since it was a seed!"

    Well what about the wind then?

    "The last time I asked a wind for directions we ended up walking in the wrong direction."

    Well what do you expect? You people call a wind heading south a north wind and there's bound to be confusion.

    Alvaro grimaced as the last of the sun's rays nipped at the horizon.

    "Little use traveling at night, perhaps we should ask the tree for shelter instead. Wake me up if you notice anything."

    Why do I have to keep watch?

    "You don't sleep."

    ...fair point.
    Last edited by Xondoure; 2012-10-22 at 05:21 PM.
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  6. - Top - End - #6
    Ogre in the Playground
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    Default Re: Ereign (Freeform Mage) - [IC]

    Vasae had been told to keep himself covered in the lands outside the Exodus, the humans had a history of violence after all and a young elf outside of his home alone was a target. Dressed in thick furs and heavy robes with his face covered by a heavy hood he moved through the streets of the port city of the South Western Continent. He’d never seen so many people in a single place, the smell of exotic foods and languages he didn’t understand surrounded him like a dense fog. He’d learned a little of the human’s tongue from the Elders of his caravan, only enough to buy food and buy lodgings. The Eye in his pack provided the rest, speaking in Elven the words those around it spoke. It wouldn’t help him converse back but it helped with the more difficult situations. He’d only come to the city for provisions, the idea of sleeping in a human city was less than appealing. Even on first inspection their buildings were much to rigid, the scent of the humans foreign and unpleasant in such a high concentration. Plus there was always the worry he might be discovered and sleeping left one vulnerable.

    Once he’d purchased provisions he stole out into the coming dusk, finding a large enough copse of trees to set up his modest tent and small fire. He certainly wasn’t certain what to do next, in the days of old the Sages would take their Apprentices out into the world, teach them of the other peoples and then let him travel on their own. But that was long since possible and the world had changed much since the Sages had roamed apart from their homelands. He was happy to be out from the heavy robes once he’d settled into his tent, taking out the eye to place near his small fire. He was uncertain how many travelers moved through the forest but it was never unwise to be over cautious. With a murmur he reached out to touch the Eye, weaving a story of a mighty forest that concealed his little tent. Dinner and sleep were all that mattered after that, he would think of where to go next when the sun rose.

    Spoiler
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    Stat: Shadow
    Intent: Create more trees to obscure his tent from view
    Mechanic Using the storytelling tradtion of his wandering people, Vasae conjures images to accompany his story much like puppetry or shadow play.

  7. - Top - End - #7
    Barbarian in the Playground
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    Default Re: Ereign (Freeform Mage) - [IC]

    Yuli was exhausted.

    It had been a very long day. First, she had had to attend another lecture at the shrine. While she didn't really mind, Mother Yashan was really long-winded, and everyone seemed to want her to learn everything all at once. She didn't even know about magic three months ago! Yuli thought she really was doing quite well, all things considered. And then all of the packing! She didn't even have another set of clothes she was allowed to wear, and she knew how to fish, so she didn't really see a point to packing so much stuff, but everyone else certainly thought otherwise. And then Nayin insisted on more staff practice. Yuli could still feel the bruises, though the pain was already starting to go away for some reason.

    The girl would take a seat on the edge of one of the docks, legs dangling over the edge, her eyes staring out to sea. She looked down at herself, fingering the fancy Raiment she always had to wear. As if being Chosen wasn't enough, she really stuck out like a sore thumb in the village with this on. It was the finest thing she had ever seen in her life, much less worn, but she couldn't believe she was the one wearing it. Nayin would make a much better choice. Nayin was smarter than her, faster, stronger, and she knew how to spin a staff around and whack people over the head with it, though spirits alone knew where she learned how to do that...

    Yuli looked at the ornate staff she had set down next to her on the dock. It looked incredibly out of place here, just like she probably did wearing these fancy Raiments. The Staff of Akitar. The holy symbol of all of Akitar, and it was here, right next to her. And it belonged to her. It was almost too much to believe, and she had had three months to get used to the idea. It was thanks to the Staff that she had learned what she had about magic so quickly, she knew. Yuli wasn't really sure how she knew that, but know it she did; she could feel something pushing her from behind encouragingly when she was on the right track. And when she was on the wrong track, it helped to guide her back. It was only thanks to it that she wasn't hopelessly frustrated, but even so, she was so tired from all this hard work...

    She laid back on the dock, staring up at the clear blue skies... Yuli laid the staff across her belly, holding it with one arm as she looked up in a daze... Laying here like this made it feel like it really was all just a dream... That tomorrow, she would just be sailing out like usual to go fishing, rather than to start a journey of a lifetime... That magic was just the stuff of stories, rather than something that had chosen her to make stories of her own.

    With those thoughts crossing her mind, Yuli's eyes gradually closed as she slipped off into a peaceful sleep, dreaming of the stories to come...
    Last edited by Nyna; 2012-10-22 at 10:50 PM.

  8. - Top - End - #8
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Ereign (Freeform Mage) - [IC]

    (OOC: If you have not posted your intro, or read/received the "Dreams" PM, do not read below or respond until you do so. Also, respect the spoilers, anything put in a spoiler is meant only for the people it is addressed to and the GM, and OOC spoilers are for all to see unless they are addressed specifically.)


    @Mura-neechan
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    A bone chilling scream pierces the night, waking you from your rest. Immediately you realize you were not in the place you were. You rest on a cold stone floor. The room is poorly lit, and you can only see the outline of shapes, you see ten shapes standing erect, and at least another six on the floor scattered around the room. The room seems eerily familiar, almost like right out of your dream. A few minor details are different. For one the 30 ft tall statue is not trying to kill you.

    From your vantage point, you cannot see the alter.

    Some of the others on the ground appear to be stirring as well.


    @drack
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    A bone chilling scream pierces the night, waking you from your rest. Immediately you realize you were not in the place you were. You rest on a cold stone floor. The room is poorly lit, and you can only see the outline of shapes, you see ten shapes standing erect, and at least another six on the floor scattered around the room. The room seems eerily familiar, almost like right out of your dream. A few minor details are different. For one the 30 ft tall statue is not trying to kill you.

    From your vantage point, you cannot see the alter.

    Some of the others on the ground appear to be stirring as well.


    @al-Lan Mandrag
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    A bone chilling scream pierces the night, waking you from your rest. Immediately you realize you were not in the place you were. You rest on a cold stone floor. The room is poorly lit, and you can only see the outline of shapes, you see ten shapes standing erect, and at least another six on the floor scattered around the room. The room seems eerily familiar, almost like right out of your dream. A few minor details are different. For one the 30 ft tall statue is not trying to kill you.

    From your vantage point, you cannot see the alter.

    Some of the others on the ground appear to be stirring as well.


    @Xondoure
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    A bone chilling scream pierces the night, waking you from your rest. Immediately you realize you were not in the place you were. You rest on a cold stone floor. The room is poorly lit, and you can only see the outline of shapes, you see ten shapes standing erect, and at least another six on the floor scattered around the room. The room seems eerily familiar, almost like right out of your dream. A few minor details are different. For one the 30 ft tall statue is not trying to kill you.

    From your vantage point, you cannot see the alter.

    Some of the others on the ground appear to be stirring as well.


    @Tebryn
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    A bone chilling scream pierces the night, waking you from your rest. Immediately you realize you were not in the place you were. You rest on a cold stone floor. The room is poorly lit, and you can only see the outline of shapes, you see ten shapes standing erect, and at least another six on the floor scattered around the room. The room seems eerily familiar, almost like right out of your dream. A few minor details are different. For one the 30 ft tall statue is not trying to kill you.

    From your vantage point, you cannot see the alter.

    Some of the others on the ground appear to be stirring as well.


    @Nyna
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    A bone chilling scream pierces the night, waking you from your rest. Immediately you realize you were not in the place you were. You rest on a cold stone floor. The room is poorly lit, and you can only see the outline of shapes, you see ten shapes standing erect, and at least another six on the floor scattered around the room. The room seems eerily familiar, almost like right out of your dream. A few minor details are different. For one the 30 ft tall statue is not trying to kill you.

    From your vantage point, you cannot see the alter.

    Some of the others on the ground appear to be stirring as well.


    @hpboy111
    Spoiler
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    A bone chilling scream pierces the night, waking you from your rest. Immediately you realize you were not in the place you were. You rest on a cold stone floor. The room is poorly lit, and you can only see the outline of shapes, you see ten shapes standing erect, and at least another six on the floor scattered around the room. The room seems eerily familiar, almost like right out of your dream. A few minor details are different. For one the 30 ft tall statue is not trying to kill you.

    From your vantage point, you cannot see the alter.

    Some of the others on the ground appear to be stirring as well.
    Last edited by theterran; 2012-10-23 at 11:16 AM.

  9. - Top - End - #9
    Ogre in the Playground
     
    ElfPirate

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    Default Re: Ereign (Freeform Mage) - [IC]

    Anastasia Meroden

    Anastasia panicked and scrambled to her feet, glancing round to see if she could locate the giant statue: if this was the same place then that thing might be here, and she really didn't fancy another encounter with that spear. She hurriedly picked up her quarterstaff, and held it before her, the thin, pale wood seemingly only a fragile defence between herself and whatever this place was.
    Last edited by al'Lan Mandrag; 2012-10-23 at 09:47 AM.
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  10. - Top - End - #10
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Ereign (Freeform Mage) - [IC]

    @Anastasia
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    Moving around, you notice the 30 ft statue behind the altar, wielding the spear and the shield, as it was originally in the dream, but with no signs of it actually having ever moved.

  11. - Top - End - #11
    Barbarian in the Playground
     
    Mura-neechan's Avatar

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    Default Re: Ereign (Freeform Mage) - [IC]

    Ikana vi Sarna

    Ikana's eyes would open slowly as she allowed herself to take in the now familiar surroundings. Her somewhat alien orange eyes would narrow almost as soon as they'd opened, the frail girl lifting herself and using her staff to brace herself. She wasn't quite as panicked as the other girl, but she had her own reasons on the matter. Prophetic dreams were one thing, but to have been actually taken here was more problematic. What was more, she found herself in a place that could be of great power. There were certain benefits, but not when others could deter her.

    She wouldn't move, really, simply gazing around to figure out a bit more, seeing what had changed. Most noted of them were the new companions, looking to them as she tried to assess who they were, and how capable a threat they could be to her. It was likely premature to gauge when they were almost sleeping, but in an unknown place like this, she was at her most vulnerable. Dying here was not an option.

    She would refrain from speaking much, but there were certain things that needed to be settled. Her gem-ridden staff would point its head to Anastasia. "Calm." She didn't really know what else to say, both from what she meant to, and how to say it. The word was thick Tyrethi, not the more common language accepted by the world.
    Last edited by Mura-neechan; 2012-10-23 at 10:53 AM.

  12. - Top - End - #12
    Ogre in the Playground
     
    ElfPirate

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    Default Re: Ereign (Freeform Mage) - [IC]

    Taking in the sight of the great statue, Anastasia's blood turned to ice, but when she heard a word uttered in a foreign tongue she spun to find another girl standing before her. In a moment her staff was ready, gripped loosely in both hands whilst she adopted a determined outer calm and attempted to force inner calm (though less successfully).

    "Who are you?" She asked levelly, kicking herself inwardly for asking such an obvious and stereotypical question.
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  13. - Top - End - #13
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Ereign (Freeform Mage) - [IC]

    @Ikana
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    Calmly surveying the room, you begin to pick up details that would have alluded you, were you in hysterics like the other girl.

    The first thing you notice is that the creator of these ten statues did not have near the skill as the one who created those in the dream, and though the light be poor, you notice that they all seem to show the same expression, and not varying as those in the dream.

    Then there is the fact that there are four torches and not two, and that the 30ft statue that stands above them (of which you can only make an outline of) is not trying to pummel you.

  14. - Top - End - #14
    Orc in the Playground
     
    ClericGuy

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    Nov 2011

    Default Re: Ereign (Freeform Mage) - [IC]

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    Given my that I lost my previous post, I'm trying to get through this a little more quickly so I won't be going into as much detail. I will make up for the loss of my lengthy post at a later date.


    It was a day like any other. Riven was busy scouring the streets for food. He had had no luck with finding any rats or similar small animals that morning so he had resigned himself to searching through garbage for leftovers. He was not having much luck there either.

    As he was searching, he noticed a man come around the corner onto the small side street that Riven was currently searching through. Having already missed breakfast, and not fancying to miss another meal, Riven resolved himself to once again take that which he needed to survive. Standing quickly, he set off at a run, intent on reaching the man before he had traveled too far from the street corner so that he could grab the man's purse and slip around the corner before the theft had been noticed.

    With head down he made his way up the street, bumping into the man with his shoulder as he went by. Riven's hand slipped lightly into the man's pocket and was about to grab hold of what felt like a small pouch when his arm was grabbed forcefully and his hand was yanked out from within the pocket. The man had an emotionless look on his face, but his eyes screamed with rage at the fact that Riven had the audacity to attempt to steal from him. The Thieves don't take kindly to being stolen from kid. You're going to regret that. With that, he shot out his other hand, grabing hold of Riven's shoulder and brought his knee up to land firmly in Riven's midriff. The air exploded out of Riven's lungs at the force of the impact and he collapsed to the ground, gasping for air, when the man released him.

    That was the second time Riven had tried to steal accidentally from a member of the Thieves. They love stealing, but they hate it when their things get stolen. Riven moved his hand into his bag in an attempt to draw the knife, but before he could find it, the man's boot came down, impacting in the same area that the knee had landed. Once again, Riven was left gasping for air. The man then proceeded to set his boot atop Riven's head. Leaning down, placing his arms on the raised knee, the man spoke again. Hope this teaches you a lesson kid. You mess with me again, I slit your throat. His tone of voice was cold and deadly. Standing back up, he lifted his boot from Riven's skull, only to bring it back down with a solid 'Thunk'. Riven's mind began to go blank as he faded from conciousness. As he did so, one thought crossed his mind and he felt his lips move but was unsure if the words had actually come out. Screw you...

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    Default Re: Ereign (Freeform Mage) - [IC]

    Iroh stood striding across the room surveying the statues closly, drawing a heavy one handed sword in case the other people were to become violent.
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

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    Iroh
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    The statues are not of the same quality as those from the dream, nor are they made of the same material. The thirty foot statue stands as well, though something is "off" about it too, though with the poor lighting, it is difficult to tell exactly what.

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    Iroh continues to observe the statues casting a quick glance about the other people in the room
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    Statues: so, faces the same as the dream? different? my statue there? Gonna look for any traces of magic on them. Similarly gonna observe strength of stone of the walls, any doors/windows/hallways, as well as size of the room/lighting.

    People: what do these poor saps look like, any correlation to the statues? Any of them appear to be a threat?
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

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    Ikana vi Sarna

    Ikana would stare at at the seemingly more feeble staff wielder, sighing softly as she spoke in another language Ikana had not yet learned. It was troublesome, and dangerous with how frightened she appeared to be. and another appeared to be rising, only to take a weapon with him. It was further trouble that she simply did not need. The statues, however, held her interest, as the frail girl simply shook her head at Anastasia, moving towards the large statue which her nightmare had been so central on. The girl placed her hand upon it, searching for hidden power, and if so, would happily absorb it into her increasingly famished body. She would remain silent, not attempting to communicate further with the person she'd already frightened.

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    @Iroh
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    The statues appear to all wear the same expression, none look like you.
    From what you can tell, there is no magic about them; they seem to be just simple statues. The windows are high (roughly 30 feet in the air, eye level with the massive statue) slits in the stone, wide enough to allow sunlight in (which is lacking), though too narrow for anyone to pass through. There is one door behind the middle two statues, which is currently closed, beyond that it is a circular room.

    Surveying the people, there appears to be no correlation to the statues. However, behind each of the end statues you notice pools of blood slowly oozing into the torch light, you can see lumps that you assume is creating them, but with the lighting, you can't get a clear look from your current position.

    None of the others seem to have noticed this yet.

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    @Ikana
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    Placing your hand on the statue, it is cold to the touch, as stone typically is. Still, when focusing, you feel a slight sense that there is some power in the room that might be absorbed, though none emanating from the statue itself.

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    Iroh casually tosses a dagger out one of the windows and he walks over to see if the door is locked.
    Dagger spell
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    Stat: ritual/power
    Intent: freeze the dagger just enough to make it brittle
    Mechanics: Sending a small burst of power down the runes that have been preplaced to channel power magic into chilling the dagger. (initially intended to use the ice as a striking surface, but less power, less chill)
    Description: the dagger should shatter when it hits the ground outside. I'm seeing how long it takes to do so.
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

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    Ikana tilted her staff a bit, as she simply wavered a bit from step to step, breathing in slowly as she tried to find the source of the power. She couldn't think properly when she was as hungry as she was.

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    Default Re: Ereign (Freeform Mage) - [IC]

    @Iroh
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    In relation to the door, which direction was it thrown?


    @Ikana
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    Standing in front of the 30ft statue, you seem to be being drawn in two directions, to your left and to your right.

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    Default Re: Ereign (Freeform Mage) - [IC]

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    Dagger is out the window, door I'm checking in the sense of jingling the handle.
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

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    Iroh
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    The door handle seems to giggle just fine. and the dagger shatters exactly when you'd expect it to if you were to assume that the ground outside was level with the ground inside. (if that makes sense)

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    Default Re: Ereign (Freeform Mage) - [IC]

    Iroh opens the door glancing outward.
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

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    It extends out into a hallway. The hallway seems to be lined with more statues, similar to the ten about the room you are currently in. These statues, however, wield a variety of weapons, and are standing at attention, apparently guarding the hallway. However, the hallway has no light, and all of this you can only see because of the light from the torches in the room you are in. After roughly 20 feet, the torch light fails completely as the hallway extends into darkness.

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    Iroh grins sheathing the small sword. It had it's uses, but it wasn't all the most useful. Instead he extended his right arm clutching it like a claw, and the next instant a rather large bundle of spears appeared in his arms. Slipping the shorter ones into his sleeves, and the larger across his back he took one in his hand and began walking towards the nearest statue tapping it's sword with his spear.
    Summoning weapons
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    Not a spell
    That mystical swirling of multicolored leaves as they dance in the air, that fresh fall smell, the perfect weather that makes you feel so very alive. You can almost forget that you're watching dead tissue accumulate as winter claims the world and floods it with the calming scent of death.

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    Riven

    Riven is a little slow to react to the unfolding circumstances around him. His first priority once his eyes had drifted open was to check on the condition of his possesions. Finding his bag safely over his shoulder, he breathes a sigh of relief and then scrambles to his feet. He eyes the man with drawn sword with caution. Upon hearing the girls, Riven looks their way, studying them.

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    Do either of them look familiar?


    Then he takes a look around the room, taking in whatever information he can about the room, noting any and all differences between this room and that in the dream. In particular, he's interested in the statues.

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    Default Re: Ereign (Freeform Mage) - [IC]

    @Iroh
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    Congratz, your now touching weapons with a statue. Apart from that, nothing happens


    @Riven
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    The statues appear to be of less quality and a different material than the ones from the dream. Also you notice four torches instead of two.
    No one looks familiar to you (unless you had a joint background with another character, though I'm pretty sure no one did). The huge statue towers above all else, but it is unmoving, nor does it appear to have moved.

    You notice little else from where you are due to the lack of light.

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