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Thread: Three Goddesses (IC) Thread #3
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2012-11-11, 10:53 PM (ISO 8601)
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- Floating in the void
Re: Three Goddesses (IC) Thread #3
Furude Setsuna
Blinking, Setsuna hesitates and tilts her head to the side. "Ah... no, actually. Well, I don't."
She then glares in mock anger at Sera and blushes. "Oh quiet, you."Last edited by Morcleon; 2012-11-11 at 10:53 PM.
Avatar of Furude Setsuna, by Telasi.Originally Posted by Akagi
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2012-11-13, 08:55 AM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
SELENA (played by DM)
Faced with an opponent that is immune to her enchantment spells, Selena attempts some long range sniping with her crossbow. The presence of the elemental throws off her aim some, but she tries nonetheless
Spoiler(1d20+13)[22] attack & (1d8+1)[2] damage
(1d20+8)[18] attack & (1d8+1)[6] damage
(1d20+3)[23] attack & (1d8+1)[8] damage
Melinda up, Tasha on deck, Setsuna to followThe problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Thanks to Telasi for the custom avatar.
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2012-11-13, 11:44 AM (ISO 8601)
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- Ann Arbor, MI
Re: Three Goddesses (IC) Thread #3
"Drisae, this looks like our show..." Melinda moves to the front of the party's internal formation and leaves room for others to approach. Her left hand snakes up to her necklace, and she prepares to let loose a blast of positive energy if and when they dare to come within range of her turning.
Meanwhile, Ly'kalia stares briefly at space, and chaos manifests in the corridor ahead of the elemental as it becomes filled with vicious blades of force.
[Blade barrier, oriented lengthwise between the elemental and the door, on the right side of the corridor. I thought Tasha was with Carlita, so Setsuna is up.]Of the Core classes, Bard is the best. It optimizes the most important resource of them all: play time.
Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.
Current avatar: Sascha Kincaid, a lost country girl in a big city. Aldhaven: Vicious Betrayals
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2012-11-13, 11:53 AM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
The mindless skeletons continue to march forward, oblivious to their impending doom (I'll roll some damage when they get their attacks on the elemental) while Melinda prepares herself to loose forward positive energy, powered by all three goddesses. (same time for her damage)
(The issue of who was guarding Carlita never got resolved, at least as I saw it, but if you want her there, thats fine. It was pointed out that a succubus, without PC classes, is next to useless vs. undead).
Setsuna up, Drisae on deck, Clyde to follow.The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Thanks to Telasi for the custom avatar.
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2012-11-13, 03:50 PM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
Furude Setsuna
As the skeletons slowly shamble across the corridor, Setsuna drifts up to the ceiling, Hakkera following her. She raises a hand, and gestures at the enemies, forming a floating ball of lighting. It shoots down to strike and hover around the first skeleton in the row.
Almost as an afterthought, she clicks her fingers, sending an expanding blast of fire passing directly over the head-analog of the elemental, striking the entire column.
...and Hakkera shoots the same skeleton with a small ray of light.
SpoilerSetsuna Move: Fly up by the ceiling and forward about 10 ft
Setsuna Standard: Silent shadow Ball Lightning (6th). Lightning ball of 5 ft diameter, DC 26 Reflex half, DC 26 Will for 80% damage.
Damage: (15d6)[47] lightning
Setsuna Swift: Silent shadow Channeled Pyroburst (5th). 60 ft cone, DC 25 Reflex half, DC 25 Will for 70% damage.
Damage: (10d4)[27] fire
Hakkera Move: Fly up beside Setsuna.
Hakkera Standard: Fire light ray.
Touch Attack: (1d20+23)[7](30)
Damage: (2d6+2)[4]
Conditions/Effects:SpoilerSpells:
Aid (entire party): 21 min
Arcane Sight: Permanent
Blur: 36 hrs
Energy Immunity (fire, cold): 24 hrs
Freedom of Movement: 3 hrs
Imbue Familiar with Spell Ability (dimensional anchor, dispel magic, glitterdust, solid fog): 18 hrs
Mage Armor: 18 hrs
Mind Blank: 24 hrs
Mirror Image, Greater: 26 min
Moment of Prescience: 18 hrs
Resist Energy (electricity, acid, sonic): 18 hrs
See Invisibility: Permanent
Superior Resistance: 24 hrs
Silent shadow Ball Lightning: 36 rounds
HP: 129/129
Spells per day: 12 (17) 14 (14) 13 (13) 12 (12) 7 (0)
Condition and Effects (not including spells):
+5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
+5 to saves against poison and disease; 1/day reroll failed save.
+2 bonus to overcome SR.
50% chance of deflecting a ranged attack if move 10 or more ft.
Fast Healing 1.
Resistance to fire 5, cold 5, electricity 5.
Doubled carrying capacity.
Ignore all hostile planar effects.
Breathe in any environment, ignore harmful vapors/gases.
Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
No need to eat or drink.
Sleep 2 hours to gain effects of 8.
Immune: blinded, confusion, dazzled, exhaustion, fatigue, fear, grappling, mind-affecting, movement penalties, stunning.Last edited by Morcleon; 2012-11-14 at 08:23 PM.
Avatar of Furude Setsuna, by Telasi.Originally Posted by Akagi
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2012-11-13, 06:41 PM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
"Well, Mel, it's our show," Drisae tepes, "but there's enough flash in this circus, and we'll need more of that later as the guards get tougher. So let's go old school with trick throwing, huh?"
She takes careful aim, and then throws Lust at the two giant skeletons that are least wounded but adjacent, finding a way - even with their unliving bodies - to strike those sweet spots .... both with one throw ... and as if the hardness of their bones mattered not. After the toss (and any damage/ effect), the dagger appears back in her hand.
SpoilerTrick Shots
Two w/ One Blow: If Drisae uses a dagger to attack two opponents adjacent to each other, she may take a -4 penalty on the attack roll and attempt to hit both opponents at once.
** The attack may hit either, both, or neither opponent depending on the roll and opponent's AC.
** Damage for each opponent is resolved separately.
** If attack results in a critical hit, roll to confirm each critical hit separately.
Weak Spot: Using dagger against same size or larger, make a ranged touch attack instead of normal.
** No STR bonus to damage.
Lust outfitted w/ greater truedeath crystal
* +1d6 vs undead; ghost touch; crit hits and sneak attack apply!
Skeleton #1
Attack (1d20+21)[35] .... crit on a 17-20.
Base Damage (1d4+4)[7]
Crystal Damage + Sneak Attack (7d6)[27]
Crit confirm check (1d20+21)[30]
Bonus crit damage (2d4+8)[13]
Special: Lust is a prismatic burst weapon (as prismatic spray, DC 20 for all effects), and any crit invokes this.
* Prismatic effect (1d8)[4] .... if necessary, (1d8)[8], (1d8)[6], (1d8)[8]
Skeleton #2:
Attack (1d20+21)[33] .... crit on a 17-20.
Base Damage (1d4+4)[8]
Crystal Damage + Sneak Attack (7d6)[21]
Crit confirm check (1d20+21)[28]
Bonus crit damage (2d4+8)[12]
Special: Lust is a prismatic burst weapon (as prismatic spray, DC 20 for all effects), and any crit invokes this.
* Prismatic effect (1d8)[2] .... if necessary, (1d8)[8], (1d8)[6], (1d8)[8]
EDIT: Drisae catches Lust, nonplussed that her blade wasn't as devastating as the spells from the others. "Hey, it's just a dagger, right?"Last edited by lostsole31; 2012-11-13 at 06:44 PM.
11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
Spoiler: Player StatusClasyCrow: On hiatus through 11MAY2024.
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2012-11-13, 09:21 PM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
The combination of Selena's crossbow, Setsuna's spell and Drisae's dagger finishes off one of the giants. Drisae's dagger also catches the other giant skeleton in the first row, damaging him but nowhere near enough to stop his progress. As the party gets a bit closer, they can see that there were only 8 of the giant skeletons, now down to 7 with one dropped.
Clyde, Zippy delay to Dots turn, Atarath up, followed by Dot, followed by Seraciel.Last edited by Debbie_D; 2012-11-13 at 09:23 PM.
The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Thanks to Telasi for the custom avatar.
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2012-11-14, 02:39 AM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
I'm confused by the blade barrier, but I think it's sideways down one side and doesn't impedge the other side? If that's so, then Atareth flies in to smash-'m' mash-'m'.
Atareth flies 5' off the ground to allow Telasi to come in to lay waste as she does. [ooc]Power Attack - the most broken core feat in the game for so many reasons, and thankfully redesigned in paizo.[/ooc] She wreaks havoc with Targe-Wrecker, but being careful not to allow herself to be surprised by a possible advanced type of skeleton.
SpoilerAttack #1: (1d20+35)[42], damage (1d8+23)[27], DC 14 Will save or be destroyed outright regardless of damage.
Attack #2: (1d20+30)[44], damage (1d8+23)[25], DC 14 Will save or be destroyed outright regardless of damage.
Attack #3: (1d20+25)[32], damage (1d8+23)[28], DC 14 Will save or be destroyed outright regardless of damage.
The weapon's base quality for overcoming damage reduction includes a combination of adamantine+bludgeoning+good+magic. On the off-chance that this super-soup doesn't overcome some bizarre DR, then the transmuting property of Targe-Wrecker will take care of that next round.
Combat Expertise @ 5. Dodge buddy set at end of turn, which will be whichever skeleton seems to be the most capable threat.
AC 55 (56).
If movement was not a 5-footer, than only the first two attacks (Bounding Assault) matter, and add 4 to AC above (59/60) for Mobility to get within reach. She doesn't fall back with Spring Attack. This makes the skeleton stop at her advance, force them to deal with the flying bruiser, and it's not likely that they'll have Improved Bull Rush.Current Games
Curse of the Crimson Throne: Dušana Essert(Zeta), & Fathi (Phi) and Hülya (Eta) Sharif of House al-Din
Legacy of Fire: Water Prince Rafiq Karim
Rise of the Runelords: Keghart Valdemar & Valbard the Velociraptor
Savage Tide: Rabbi Eliezer "Lazer" Whuraili Cohen ben Mordechai of Clan Ironoath of Oriadeth
Serpent's Skull: Harsk! (yes, that one)
Shattered Star: Lilim
Strange Aeons: Dorn
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2012-11-14, 08:15 AM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
Atarath bounds into the situation, laying about with Targe-Wrecker and doing a most satsifactory (but not lethal) pair of blows to one of the skeletons. She notes that her weapon is doing full damage, but the skeleton at least manages to resist its destruction power.
Dot up, Sera to follow, Tali in the hole.The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Thanks to Telasi for the custom avatar.
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2012-11-14, 08:46 AM (ISO 8601)
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- Edmonton, Canada
Re: Three Goddesses (IC) Thread #3
Zippy
Seeing not much point in getting closer when there was such marvellous confusion already in place, Zippy simply tosses a fireball into the hallway, centred just a bit back to avoid spoiling Atareth's up-do.
The earth elemental, on Dot's command, smashes at the legs of the nearest surviving skeleton, then slides half-way down into the floor to give others more room to see past.
Dot, waiting to see how Zippy's fireball takes hold, then begins her own spellcasting.
Clyde simply hunches forward, as if daring one of the skeletons to try to break through to him.
SpoilerZippy casts fireball on the mass of giants, aiming to avoid Atareth. (10d6)[36] fire damage, reflex DC 17 for half damage.
Earth elemental - 2 slam attacks, then a 5' step earthgliding downwards 5', in order to give those behind a better view of the situation.
Slam 1: (1d20+14)[17] Damage: (2d8+9)[17]
Slam 2: (1d20+14)[29] Damage: (2d8+9)[19]
If Zippy's fireball seemed to hurt the giant skeletons, Dot uses shadow evocation to create another one, similarly focused. (10d6)[34] fire damage, will save DC 28 negates, reflex save DC 28 for half. If Zippy's fireball seemed to have no effect, she will instead cast Glitterdust (Will DC 26 negates) on the giant skeletons in the corridor.
Clyde readies an action to teleport himself and Dot back into the previous room if anything attacks either of them.Last edited by Toliudar; 2012-11-14 at 08:50 AM.
"We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2012-11-14, 09:13 AM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
Between Ataraths blows, Drisae's dagger and now the elemental's fists, a second skeleton falls. Meanwhile, a pair of fireballs go off in the back rows of the skeletons (Im ruling that in order to avoid AT, you can only hit the 4 skeletons in the back of the formation), the bones of them go black with the blasts but they arent quite down yet.
Sera up, Tali on deckThe problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Thanks to Telasi for the custom avatar.
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2012-11-14, 09:37 AM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
Seraciel
Sera air-tumbles past Atareth, flying 5' into the air and moving in front of the lead skele.
SpoilerPower Attack 10, two handing... +5 Unnamed Morning Star.
Attack: (1d20+19)[6](25)
Damage: [roll]1d6+35[roll] Bludgeoning, Piercing, Magic.
If any skele moves to provoke or some hits the skele she strikes (presuming it does not die instantly.
Attack: (1d20+19)[3](22)
Damage: [roll]1d6+35[roll]Last edited by Snowbluff; 2012-11-14 at 09:37 AM.
Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2012-11-14, 09:47 AM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
Seraciel continues the all out attack on the skeletons, attempting to whittle them down, and is able to damage the first that she engages. Hes not dead yet (well, actually he is dead, no wait undead, but not dead-dead) and turns to face her.
Taleira up, skeletons on deck, Coquika in the hole.The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Thanks to Telasi for the custom avatar.
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2012-11-14, 06:25 PM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
Taleira Ulharvyth
Taleira darts forward under her airborne teammates to deliver a pair of slashes to the nearest of the skeletons, slipping into a ready stance as she finishes the attack.
SpoilerStandard/Move: Bounding Assault against the nearest of the skellies, continuing to the next if it drops. Power attack -10/+20. Karmic Strike active, maximum possible AoO rolls below for use as needed. AC 51 due to Karmic Strike.
Attack 1
Hit: (1d20+24)[14](38) vs. AC.
Damage: (2d4+39)[42] (adamantine, slashing, evil, chaotic)
Attack 2
Hit: (1d20+19)[18](37) vs. AC.
Damage: (2d4+39)[44] (adamantine, slashing, evil, chaotic)
AoO 1
Hit: (1d20+24)[8](32) vs. AC.
Damage: (2d4+39)[46] (adamantine, slashing, evil, chaotic)
AoO 2
Hit: (1d20+24)[15](39) vs. AC.
Damage: (2d4+39)[44] (adamantine, slashing, evil, chaotic)
AoO 3
Hit: (1d20+24)[8](32) vs. AC.
Damage: (2d4+39)[43] (adamantine, slashing, evil, chaotic)
AoO 4
Hit: (1d20+24)[16](40) vs. AC.
Damage: (2d4+39)[43] (adamantine, slashing, evil, chaotic)
AoO 5
Hit: (1d20+24)[8](32) vs. AC.
Damage: (2d4+39)[42] (adamantine, slashing, evil, chaotic)
AoO 6
Hit: (1d20+24)[8](32) vs. AC.
Damage: (2d4+39)[44] (adamantine, slashing, evil, chaotic)
AoO 7
Hit: (1d20+24)[15](39) vs. AC.
Damage: (2d4+39)[43] (adamantine, slashing, evil, chaotic)
Snickett avatar by me.
I draw custom OotSatars. I'm wearing one now, and you can check out samples in my Gallery.
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2012-11-14, 08:19 PM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
Taleira darts forward and slashes twice at the skeleton damaged earlier by Seraciel, her two attacks connect, and together with Sera, the skeleton is felled by the blows.
The skeletons are about to attack, when from the door there is a
WHOOSH
and suddenly the whole corridor is filled with dragon flames. All of the skeletons are obliterated, and every member of the party rolls a save.
DC: 28 Reflex, 140 damage/save for half
SpoilerAnd by my reading of the spoilers, only Setsuna and Selena are immune to fire.
Coquika up.The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Thanks to Telasi for the custom avatar.
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2012-11-14, 09:05 PM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
Seraciel
SpoilerReflex:(1d20+23)[10](33)
Energy absorption absorbs 10
Spot: (1d20+16)[17]Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2012-11-15, 01:37 AM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
Drisae, though the party healer, believes that others are there to protect her ... so she can heal them. Something like that. Who cares.
She ducks behind whomever is in front of her, trying to copy their body moves exactly. She succeeds, as she escapes the conflagration unscathed.
SpoilerSave rolled in OOC. Which is, itself, OOC for me. But there it is.Last edited by lostsole31; 2012-11-15 at 01:37 AM.
11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
Spoiler: Player StatusClasyCrow: On hiatus through 11MAY2024.
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2012-11-15, 02:26 AM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
Furude Setsuna
Setsuna sighs and looks around at her group worriedly as the flames lick ineffectually around her and Hakkera. She brightens as she see Sera avoid the fire, but her eyes narrow and she winces at the others who are not so fortunate.
"Show yourself!" Her voice rings out over the roar of flames, defiant and confident.Last edited by Morcleon; 2012-11-15 at 02:27 AM.
Avatar of Furude Setsuna, by Telasi.Originally Posted by Akagi
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2012-11-15, 04:48 AM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
SpoilerAtareth's Ref save (1d20+23)[38]
Atareth sees the flames coming and braces behind her Captain Arborea. Bolstered by her ring, the flames lick around the shield while fully protecting her.Last edited by PSinger; 2012-11-15 at 04:50 AM.
Current Games
Curse of the Crimson Throne: Dušana Essert(Zeta), & Fathi (Phi) and Hülya (Eta) Sharif of House al-Din
Legacy of Fire: Water Prince Rafiq Karim
Rise of the Runelords: Keghart Valdemar & Valbard the Velociraptor
Savage Tide: Rabbi Eliezer "Lazer" Whuraili Cohen ben Mordechai of Clan Ironoath of Oriadeth
Serpent's Skull: Harsk! (yes, that one)
Shattered Star: Lilim
Strange Aeons: Dorn
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2012-11-15, 08:31 AM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
Coquika
Coquika finds herself wrongfooted by the blast of fire through the giant skeletons. With her immediate targets gone, she takes a moment to cast a spell to take the edge off the damage she's received before striding through the open doorway, confident in her ability to dodge the next blow.
Healing Self - (4d8+16)[32]If there's nothing out there, then what was that noise?
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2012-11-15, 09:05 AM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
Coquika heals herself and strides into the next room. While she is confident in her abilities, what she sees in there shakes her to her very core. A creature that exists only in legends, or in some sort of demented nightmare resides inside.
The room itself is 8 sided (STOP sign shaped) but that design is not what draws her eyes. Instead, it is the massive skeletal dragon that inhabits the room that takes all her attention, its very presence and gaze attempting to freeze her soul and her actions.
SpoilerFrightful presence. DC27 Will save
END ROUND 1
BEGIN ROUND 2
Selena up.The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Thanks to Telasi for the custom avatar.
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2012-11-15, 11:28 AM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
Selena enters the room, but even her steely will is not enough to withstand the awesome presence of the dracolich, and she visibly shakes. She attempts to cast a Greater Shadow Evocation of a Cone of Cold but her spell is poorly cast. It at least penetrates the innate spell resistance of the draco, but he realizes it is only a poor copy of such a spell. It does manage to damage him, but not nearly as much as Selena would hope for.
Melinda up, Tasha on deck (in previous room), Setsuna in the hole
Note to everyone, it will require a move action to get into the room, therefore only standard action vs. dracolich, if you enter.The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Thanks to Telasi for the custom avatar.
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2012-11-15, 03:42 PM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
Shielded by the elemental's hulking figure, the First Priestess was spared the brunt of the fiery assault. Those nonmagical clothes she wears have nevertheless caught fire, but she pays them little heed. Through the breach! she urges, not having a clue what lay ahead, only that the path involved crossing it. Before they pin us in the corridor and reload...!
She darts past the elemental into the room, and her latent gasp at the ancient horror morphs quickly into a grand intake of breath. As if to defy the dragon's reptilian snarl, Melinda lets loose her own voice and tambourine, sending a rattling, distorted, and unearthly vowel echoing off of worked stone.
[Jarring song. Dracolich must make Concentration DC my Perform check result: (1d20+42)[61] to cast any spells.]Last edited by Kalirren; 2012-11-15 at 03:44 PM.
Of the Core classes, Bard is the best. It optimizes the most important resource of them all: play time.
Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
The Play with the Two-Hand Sword in Verse, circa 1430. British Museum manuscript #3542, ff 82-85.
Current avatar: Sascha Kincaid, a lost country girl in a big city. Aldhaven: Vicious Betrayals
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2012-11-15, 03:48 PM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
The immediate effect of Melinda's song is not visible, so she has no idea of whether or not the dracolich has been affected. She guesses she will know...soon enough.
Tasha up, Setsuna on deck, Drisae in the hole.The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Thanks to Telasi for the custom avatar.
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2012-11-16, 01:56 PM (ISO 8601)
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- Edmonton, Canada
Re: Three Goddesses (IC) Thread #3
Tasha
The succubus, currently in the guise of a feral undead creature, is caught full and unawares in the stream of the dragonfire. She is completely incinerated by the blast, unable even to form a facial expression of vague disenchantment with the situation.
SpoilerThe assassin's longbow in her hand is probably also destroyed.Last edited by Toliudar; 2012-11-16 at 01:57 PM.
"We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2012-11-16, 04:11 PM (ISO 8601)
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Re: Three Goddesses (IC) Thread #3
The succubus is blasted by the fire, sending her back to whatever plane of the Abyss spawned her.
Setsuna up, Drisae on deck, Clyde (other room) in the hole.
Dont forget dragon fear roll before actions.The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Thanks to Telasi for the custom avatar.
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2012-11-16, 10:48 PM (ISO 8601)
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- Floating in the void
Re: Three Goddesses (IC) Thread #3
Furude Setsuna
Still invisible, Setsuna flies into the room and hovers near the ceiling. She narrows her eyes down at the skeletal dragon, and a faint grin appears on her face.
Waving a hand, she sends a fuzzy grey bolt of darkness at its head, muttering on the 'net, "Let's see how you do without your powerful strength..."
SpoilerCast Ray of Enfeeblement, which does work on undead, as it is ability penalties, rather than damage.
Ranged touch attack: (1d20+18)[15](33)
Str penalty: (1d6+5)[11]
Hakkera shoots it, ignoring DR.
Touch attack: (1d20+23)[18](41)
Damage: (2d6+2)[13]
Conditions/Effects:SpoilerSpells:
Aid (entire party): 21 min
Arcane Sight: Permanent
Blur: 36 hrs
Energy Immunity (fire, cold): 24 hrs
Freedom of Movement: 3 hrs
Imbue Familiar with Spell Ability (dimensional anchor, dispel magic, glitterdust, solid fog): 18 hrs
Mage Armor: 18 hrs
Mind Blank: 24 hrs
Mirror Image, Greater: 26 min
Moment of Prescience: 18 hrs
See Invisibility: Permanent
Superior Resistance: 24 hrs
Silent shadow Ball Lightning: 35 rounds
HP: 129/129
Spells per day: 12 (16) 14 (14) 13 (13) 12 (12) 7 (0)
Condition and Effects (not including spells):
+5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
+5 to saves against poison and disease; 1/day reroll failed save.
+2 bonus to overcome SR.
50% chance of deflecting a ranged attack if move 10 or more ft.
Fast Healing 1.
Resistance to fire 5, cold 5, electricity 5.
Doubled carrying capacity.
Ignore all hostile planar effects.
Invisible.
Breathe in any environment, ignore harmful vapors/gases.
Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
No need to eat or drink.
Sleep 2 hours to gain effects of 8.
Immune: blinded, confusion, dazzled, exhaustion, fatigue, fear, grappling, mind-affecting, movement penalties, stunning.Last edited by Morcleon; 2012-11-16 at 10:49 PM.
Avatar of Furude Setsuna, by Telasi.Originally Posted by Akagi
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2012-11-17, 01:23 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- St. Louis
- Gender
Re: Three Goddesses (IC) Thread #3
"Damn," Drisae mutters as Taleira is blasted out of existence. Drisae, no scholar, figures that she was incinerated into some type of fantastic ash. She has no sense of planar creatures other than what summoned ones can do. Not counting Melinda, Drisae is now the only Nocticulan envoy.
She steps into the room to get to 30' of the dragon. "I beg you, Beautiful Bitch, to lash forth at this lustless wretch with a tiny sample of your pure power!"
A black energy blasts forth, with Drisae at the epicenter, at a 30' radius.
SpoilerUse Turn Attempt to blast its bones for (18d6)[81], Will DC 26 for halfLast edited by lostsole31; 2012-11-17 at 01:27 AM.
11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
Spoiler: Player StatusClasyCrow: On hiatus through 11MAY2024.
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2012-11-17, 10:48 AM (ISO 8601)
- Join Date
- Jan 2012
- Gender
Re: Three Goddesses (IC) Thread #3
Setsuna's ray strikes true, however like Melinda's spell, the actual effectiveness is yet to be seen. The ray from the lantern archon also strikes, but to the massive dragon, its little more than a mosquito bite.
Drisae's turn power is another matter entirely however, and even though the dragon is able to resist a portion of the blast, its bones cracking and blackening (further) under the power she commands. Its head swivels toward the drow cleric, eyes (or at least the points of light in the eye sockets) burning with malevolent hate.
Clyde (in other room) up, Zippy (did you deal with his damage?) on deck, Atareth in the hole, and Dot to follow.The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
Thanks to Telasi for the custom avatar.
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2012-11-18, 12:02 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: Three Goddesses (IC) Thread #3
Zippy
The faux-ghoul slaad rolled behind Tasha when she took the full extent of the blast, and so escaped with merely hideous burns over half of his body. Although his body immediately began the slow process of recovery, it would clearly be a painful process for him.
Looking down the corridor at the massive dragon skeleton on the other side of the doorway, Zippy gauges the proper distance in order to create a blast behind his colleagues, and lets loose another gout of flame. He quickly mentally relays what's going on back to Dot and Clyde in the other room.
SpoilerIn fairness, I think that Clyde now moves to just before the dragon in initiative, since he used his readied action when the dracolich breathed. So I'll go ahead with Zippy. Who, I think, saved for half, so with his own resistance, and fast healing - there, recorded!
Fireball, focused so as to hit the Dracolich but not us. (10d6)[21] fire damage. Reflex save DC 17 for half. CL check to beat possible SR: (1d20+15)[16]"We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut