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  1. - Top - End - #151
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    Telasi's Avatar

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    Default Re: Three Goddesses (IC) Thread #3

    Taleira Ulharvyth

    Mummy Rot is up there on the list of things Taleira doesn't care to experience firsthand, so she opts not to charge in headlong this time. Instead, she produces a blue-white marble from her sleeve and casually tosses it in the air as she moves forward. "Kepesk." A snap of her fingers and a flick of her wrist accompany the word of power, dissolving the glass sphere in a shower of sparks. A thunderclap echoes through the room as the spell completes, sending arcs of lightning lancing out from the center of the shuffling group of mummies. That done, Taleira sets herself in the open guard she's so fond of and waits for the mummies to come to her.

    Spoiler
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    Move: Move to front of party, ideally blocking the mummies from getting to the squishier members of the party. Standard: cast Scintillating Sphere. Karmic Strike active (AC 52), AoOs below as usual. Power Attack -4/+8.

    Scintillating Sphere
    Damage: (10d6)[35] electrical damage in a 20 foot radius burst, catching as many mummies as possible.
    CL check to overcome SR, if needed: (1d20+23)[41]

    AoO 1
    Hit: (1d20+30)[5](35) vs. AC.
    Damage: (2d4+27)[33] (adamantine, slashing, evil, chaotic)
    AoO 2
    Hit: (1d20+30)[10](40) vs. AC.
    Damage: (2d4+27)[35] (adamantine, slashing, evil, chaotic)
    AoO 3
    Hit: (1d20+30)[16](46) vs. AC.
    Damage: (2d4+27)[33] (adamantine, slashing, evil, chaotic)
    AoO 4
    Hit: (1d20+30)[13](43) vs. AC.
    Damage: (2d4+27)[32] (adamantine, slashing, evil, chaotic)
    AoO 5
    Hit: (1d20+30)[11](41) vs. AC.
    Damage: (2d4+27)[31] (adamantine, slashing, evil, chaotic)
    AoO 6
    Hit: (1d20+30)[2](32) vs. AC.
    Damage: (2d4+27)[32] (adamantine, slashing, evil, chaotic)
    AoO 7
    Hit: (1d20+30)[8](38) vs. AC.
    Damage: (2d4+27)[33] (adamantine, slashing, evil, chaotic)
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  2. - Top - End - #152
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    Default Re: Three Goddesses (IC) Thread #3

    Taleira's electrical blast goes off, and this time the results are far more satisfatory, as all of the mummies take damage. As expected, its nowhere near enough to even slow them down, as they continue to shuffle towards the party.

    Drisae up, Setsuna on deck, Dot in the hole, Selena to follow.
    Please note that now Taleira has moved to the front row, shuffling the whole order back one rank.

    xxxxxTaleira
    SeraxxxxCoquika
    Dot/ClydexxxSetsuna
    DrisaexxxxSelena
    MelindaxxxxMarilith
    xxxxxAtareth

    Zippy flying above
    The problem here is between the keyboard and the chair.

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  3. - Top - End - #153
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    Default Re: Three Goddesses (IC) Thread #3

    Drisae taps Setsuna with the healing wand for 39 healing.
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  4. - Top - End - #154
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    Default Re: Three Goddesses (IC) Thread #3

    Drisae heals Setsuna, preparing her for the coming battle.

    Setsuna up, Dot on deck, Selena in the hole, Seraciel to follow
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

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  5. - Top - End - #155
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    Default Re: Three Goddesses (IC) Thread #3

    Furude Setsuna

    Smiling gratefully at Drisae, Setsuna mutters a small "thank you" before turning back to the mummy squad.

    Setsuna eyes the shuffling group as she absentmindedly directs the dim sphere of lightning towards the nearest enemy, which it does so splendidly. Then she grins, an idea having come to mind. With a small flourish of her hand upwards, a cloud of yellow-green mist begins to coalesce near the ceiling. Bringing her hand down violently, a torrent of acidic liquid falls to cover the bandaged enemy. And as quickly as it appeared, it fades away.

    ...pulsing twice, Hakkera shoots the electrified one with two rapid bursts of radiance.

    Spoiler
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    Move: Redirect shadow Ball Lightning to strike the closest mummy. DC 26 Reflex half, DC 26 Will for 80% damage.
    Damage: (15d6)[48] lightning
    CL check for SR (if needed): (1d20+18)[8](26)

    Standard: Cast minor shadow Acid Storm, 15 ft radius, centered so that it hits all the enemy, but stops short of hitting us. DC 27 Reflex half, DC 27 Will for 90% damage.
    Damage: (15d6)[58] acid
    CL check for SR (if needed): (1d20+18)[19](37)

    Hakkera Full-round: Fire light rays at closest mummy. Ignores all DR.
    Touch Attack 1: (1d20+24)[19](43)
    Damage 1: (2d6+4)[9]
    Touch Attack 2: (1d20+24)[17](41)
    Damage 2: (2d6+4)[14]

    Conditions/Effects:
    Spoiler
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    Spells:
    Aid (entire party): 21 min
    Arcane Sight: Permanent
    Blur: 36 hrs
    Energy Immunity (fire, cold): 24 hrs
    Freedom of Movement: 3 hrs
    Imbue Familiar with Spell Ability (dimensional anchor, dispel magic, glitterdust, solid fog): 18 hrs
    Mage Armor: 18 hrs
    Mind Blank: 24 hrs
    Mirror Image, Greater: 25 min
    Moment of Prescience: 18 hrs
    See Invisibility: Permanent
    Superior Resistance: 24 hrs

    Silent shadow Ball Lightning: 31 rounds

    HP: 129/129
    Spells per day: 12 (16) 14 (12) 13 (13) 12 (11) 7 (0)

    Condition and Effects (not including spells):
    +5 to saves against death effects, negative energy, energy drain; 1/day reroll failed save.
    +5 to saves against poison and disease; 1/day reroll failed save.
    +2 bonus to overcome SR.
    50% chance of deflecting a ranged attack if move 10 or more ft.
    Fast Healing 1.
    Resistance to fire 5, cold 5, electricity 5.
    Doubled carrying capacity.
    Ignore all hostile planar effects.
    Breathe in any environment, ignore harmful vapors/gases.
    Suppress all confusion, fear and stunning conditions in allies in 20 ft radius.
    No need to eat or drink.
    Sleep 2 hours to gain effects of 8.

    Immune: blinded, confusion, dazzled, exhaustion, fatigue, fear, grappling, mind-affecting, movement penalties, stunning.
    Last edited by Morcleon; 2012-11-21 at 05:27 PM.
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  6. - Top - End - #156
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    Default Re: Three Goddesses (IC) Thread #3

    Acid and lightning rain down on the mummies, damaging them even further, they appear to be slowing down just a little bit, but they arent done yet.

    Dot up, Selena on deck, Seraciel in the hole, Clyde to follow.
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

    Thanks to Telasi for the custom avatar.

  7. - Top - End - #157
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    Default Re: Three Goddesses (IC) Thread #3

    Like Taleira, Dot's thoughts were on old stories about Mummy Rot, and about how much better it would be if none of them were touched by those creatures. Sometimes, the old solutions were the best ones.

    Still perched on Clyde's shoulder, Dot gestures into the room. Her elemental goes plowing into the lead mummy, swinging away. A moment later, Dot's magic fills the area with dense, sticky webs.

    Spoiler
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    Dot's large earth elemental charges the lead mummy, ending its move 10' away and using reach to attack: (1d20+16)[32] Damage: (2d8+9)[19]. Mostly, he's just there to provide a barrier between the rest of the group and the mummies.

    Dot then casts web on the room. First priority is catching all four mummies inside, and ideally stopping before it snares the elemental (this is definitely not the first priority. Reflex save DC 26 or entangled, and even if they succeed, they still have to beat a DC 20 strength check to move 5'.

    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  8. - Top - End - #158
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    Default Re: Three Goddesses (IC) Thread #3

    The elemental punches the lead mummy in the head, he's taken the brunt of the party attacks but it hasnt been enough to drop him, yet.
    Dots web manages to catch all of the mummies, but the beasts are powerfully strong. Two of them manage to keep plowing forward (the lead one, who has taken the most damage) while the other two are still struggling to free themselves.

    Selena up, Seraciel on deck, Clyde in the hole, Coquika to follow
    Last edited by Debbie_D; 2012-11-22 at 08:15 AM.
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

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  9. - Top - End - #159
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    Default Re: Three Goddesses (IC) Thread #3

    "Well, let's put another warrior in this fight."

    A conjuration circle appears just behind the lead and a Vrock pops out of it.

    Vrock
    Spoiler
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    Size/Type: Large Outsider (Chaotic, Demon, Extraplanar, Evil)
    Hit Dice: 10d8+90 (135 hp)
    Initiative: +2
    Speed: 30 ft. (6 squares), fly 50 ft. (average)
    Armor Class: 22 (–1 size, +2 Dex, +11 natural), touch 11, flat-footed 20
    Base Attack/Grapple: +10/+20
    Attack: Claw +15 melee (2d6+6)
    Full Attack: 2 claws +17 melee (2d6+8) and bite +15 melee (1d8+5) and 2 talons +15 melee (1d6+5)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Dance of ruin, spell-like abilities, spores, stunning screech, summon demon
    Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 17, telepathy 100 ft.
    Saves: Fort +14, Ref +9, Will +10
    Abilities: Str 27, Dex 15, Con 29, Int 14, Wis 16, Cha 16
    Skills: Concentration +20, Diplomacy +5, Hide +11, Intimidate +16, Knowledge (any one) +15, Listen +24, Move Silently +15, Search +15, Sense Motive +16, Spellcraft +15, Spot +24, Survival +3 (+5 following tracks)
    Feats: Cleave, Combat Reflexes, Multiattack, Power Attack

    Selena: Augmented Summoning


    The Vrock is flying, just hovering above the floor, so he isn't affected by the web.

    He will full attack the mummy.

    claw atk(1d20+17)[27] dmg(2d6+8)[16]
    claw atk(1d20+17)[26] dmg(2d6+8)[11]
    bite atk(1d20+15)[20] dmg(1d8+5)[8]
    talon atk(1d20+15)[22] dmg(1d6+5)[11]
    talon atk(1d20+15)[23] dmg(1d6+5)[7]

    Readied Spells:
    Spoiler
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    Lvl1: Inhibit/Silent Image/Neverskitter x2/Enlarge Person/Benign Transpositionx2/Grease

    Lvl2: Ray of Stupidity/Mirror Image/Glitterdust x2/Fog Cloud x2/Web x2

    Lvl3: Suggestion/Invisibility Sphere/Unluck x2/Haste x2/Halt x2

    Lvl4: Greater Rebuke/Greater Mirror Image x2/Heart of Earth/Celerity x2/Solid Fog

    Lvl5: Hold Monster/Shadow Evocation/Overland Flight/Teleport/Prying Eyes/SMA V

    Lvl6: Greater Heroism/Permanent Image/Freezing Fog x2/SMA VI

    Lvl7: Heightned Greater Heroism/Project Image/Energy Immunity/Glass Strike/Elemental Body/Reverse Gravity

    Lvl8: Binding/Superior Invisibility/Heightned Reverse Gravity/SMA VIII


    Spells in effect

    Spoiler
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    Elemental Body (fire) 16hours
    Overland Flight 16hours
    Energy Immunity (acid) 16hours
    Heart of Earth 16hours

    Mindblank, Extended (CL19) Sera casting
    Superior Resistance, Extended (CL19) Sera casting


    edit: I'm not counting the possible flank bonus granted by Dot's elemental. I think the Vrock and the large elemental are flanking the lead mummy. In this case, it's +2 to each attack.
    Last edited by Dudu; 2012-11-23 at 09:16 AM.
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  10. - Top - End - #160
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    Default Re: Three Goddesses (IC) Thread #3

    (1d4)[3] mummy attacked

    The vrocks attack against one of the entangled mummies proves to be very efficient as it connects on all of its strikes. Its not enough to finish the undead abomination off, but the beast is now contending with the attacks as well as trying to free itself.

    Seraciel up, Clyde on deck, Coquika in the hole, mummies to finally follow
    Last edited by Debbie_D; 2012-11-23 at 09:25 AM.
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  11. - Top - End - #161
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    Default Re: Three Goddesses (IC) Thread #3

    Seraciel

    Not wanting to contract Mummy Rot either, she pulls out a Wand of Orb of Acid, steps into the doorway (5' step), and fires an orb at the nearest mummy.

    Spoiler
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    Attack: (1d20+17)[13](30)
    Damage: (10d6)[38] Acid
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  12. - Top - End - #162
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    Default Re: Three Goddesses (IC) Thread #3

    (1d4)[4] mummy attacked
    Another satsifying splatter results from Seraciel's ball of acid, this time hitting one of the mummies who had managed to break free of the webs. Hes not done for either, the party has now seriously damaged all the mummies but has not managed to finish off one completely.

    Clyde up, Coquika on deck, mummies in the hole
    Last edited by Debbie_D; 2012-11-23 at 11:53 AM.
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

    Thanks to Telasi for the custom avatar.

  13. - Top - End - #163
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    BlueWizardGirl

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    Default Re: Three Goddesses (IC) Thread #3

    Clyde strains against Dot's mental commands, eager to get in there and tear the mummy a new one. Well, an even newer one. But he remains obedient to his binding, and simply hunkers down, ready for trouble.

    Spoiler
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    Readies an action to teleport Dot and himself back to the previous chamber if one of the mummies engages either of them in melee.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  14. - Top - End - #164
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    Default Re: Three Goddesses (IC) Thread #3

    Clyde obediently bides by his mistresses wishes, despite his chaotic nature.

    Coquika up, Mummies on deck, Atareth in the hole, Melinda to follow.

    Barring Coquika launching some area affect spell to obliterate all the mummies, in their turn there will be two of them able to strike. One will strike at Taleira, the other will hit either Coquika or Seraciel, who stepped forward to cast. If Coquika engages a mummy, that option disappears.
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

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  15. - Top - End - #165
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    Default Re: Three Goddesses (IC) Thread #3

    Coquika
    Coquika almost smiles. Here were more twisted immortal try-hards. True, they had brute strength, but with no finesse behind it.
    Well, she would show them what could be avoided by thinking before you strike.

    Coquika takes a few steps forward, circling around the mummy facing her and Seraciel. She insolently turns her back on the other massed mummies even as she picks out the foremost in their ranks for special caution. With a bob and a sway, she ducks behind the mummy caught between her and Seraciel and grasps its stiff ankles in a vice-like grip before heaving to one side!
    Spoiler
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    move alongside Taliera.
    Declare Dodge on Mummy behind, then use Force Edge (free) and attempt to trip mummy between her and Seraciel
    Touch - (1d20+22)[31]
    Opposed Strength - (1d20+11)[14]
    If successful, then a vicious kick to the ribs follows.
    [roll=1d20+26[/roll]
    Damage - (2d8+14)[18] Magic, Adamantine, Chaotic
    If there's nothing out there, then what was that noise?

  16. - Top - End - #166
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    Default Re: Three Goddesses (IC) Thread #3

    Earth elemental - attack of opportunity on the first mummy to struggle out of the webs and then move around it to attack someone else.
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    Attack: (1d20+14)[16] Damage: (2d8+9)[17]
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  17. - Top - End - #167
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    Default Re: Three Goddesses (IC) Thread #3

    The one mummy is able to resist Coquika's attempt to trip him, and will now concentrate its attacks on her. Meanwhile, Dot's elemental attempts another attack on the beast, but is unsuccessful.
    The slow moving mummies are finally in position to make their attacks with their dreaded rotting touch. One strikes at Taleira, the other at Coquika.
    Spoiler
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    (1d20+20)[34] attack: Tali & (1d6+10)[11] damage
    (1d20+20)[26] attack: Coquika & (1d6+10)[11] damage

    However, the mummies are not able to penetrate their defenses.

    Atarath up, Melinda on deck.
    Last edited by Debbie_D; 2012-11-23 at 06:23 PM.
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

    Thanks to Telasi for the custom avatar.

  18. - Top - End - #168
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    Default Re: Three Goddesses (IC) Thread #3

    Atareth flies above Taleira. "I fear no mummy's curse." she says resolutely.

    She whallops the one above Coquika with Targe-Wrecker.
    Spoiler
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    She was further back, so move action to get into position. She doesn't move into room because of Dot's web. So much for whirlwind attack.

    Attack: (1d20+40)[43], Damage (1d8+23)[27]
    * Adamantine/ Bludgeoning/ Good/ Magic. If like a normal mummy, however, its DR is straight-up and nothing "overcomes" it.
    * Will DC 14 or go poof into dust.

    Dodge-buddy is the one above Coquika. If Atareth's blow destroyed that one, then it's the one above Tali instead.

    AC: 61 (62 w/ Dodge buddy).
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    Default Re: Three Goddesses (IC) Thread #3

    The mighty blow from Targe-Wrecker finally finishes off one of the mummys, although the other three are still feisty.

    Melinda up to end the round.
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

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  20. - Top - End - #170
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    Default Re: Three Goddesses (IC) Thread #3

    It is unusual that Melinda does anything (or anyone) without making a good deal of sound, but she knows that her current aim can only be accomplished by faith alone. Advancing to occupy the space Coquika vacated, Melinda clutches her ruby necklace, closes her eyes, and focuses her determination that no unliving being with neither breath nor passion should stand between Peridot and her love.

    She exhales a puff of air. Then she opens her eyes, and seeks for shining faith to banish them from her sight.

    [Turn. (20d6)[70], Will half DC...34?]
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  21. - Top - End - #171
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    Default Re: Three Goddesses (IC) Thread #3

    Holy power blasts forth from Melinda, inspiring awe in the whole party, the first display of power from the unified goddess. The light that emanates from her seems to carry the prefered color of each goddess in perfect combination. What is left of each mummy stands no chance against her power, and they are all blown into complete dust, scattered to nothingness in the room.

    @Melinda only
    Spoiler
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    The first channeling of power from the unified goddess seems to have a purging, cathartic effect on you. Doubts about your ability and whether or not you are suitable to be the First seem to flow out of you, along with the power you are channeling.
    Im having a bit of a problem putting this into words without sounding overly dramatic, but this is a big deal.
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  22. - Top - End - #172
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    Default Re: Three Goddesses (IC) Thread #3

    Furude Setsuna

    Eyes widening at the massive display of light and power, Setsuna turns to Melinda with an admiring grin. "That... was pretty awesome, Melinda-sama."

    She shifts her lightning ball out of the way to allow the party to properly enter the room, and looks to Dot for direction. "Which way now?"
    Avatar of Furude Setsuna, by Telasi.
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    Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
    Quote Originally Posted by Akagi
    Don't hesitate to tell the people you care about the feelings you have for them, because they may not be there tomorrow.

  23. - Top - End - #173
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    BlueWizardGirl

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    Default Re: Three Goddesses (IC) Thread #3

    As the mummies crumble to dust before the combined might of the three goddesses, both as embodied by the group and by Melinda's divine energies, Dot pauses only for a moment, to turn to wink at Melinda.

    "Nice one."

    She turns and waves a hand, and the webs filling the room vanish. She, Clyde and Zippy drift into the room, following the elemental which lumbers towards the far wall. Dot points at the spot where the magic guide disappears into the wall. Her voice is harsh as it speaks in the language of the earth.

    "Go in there. When you get to air on the far side, look around, come back here and tell me what you saw."

    The elemental nods and plunges into the wall.

    Spoiler
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    Elemental uses earth glide to enter the stone wall. Of course, if the wall is an illusion or somesuch, we'd get a sense of that through true seeing and blindsense.

    Dot will also conduct a visual search of the wall in the area where the ribbon disappears. Search: (1d20+42)[52]
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  24. - Top - End - #174
    Ogre in the Playground
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    Default Re: Three Goddesses (IC) Thread #3

    Atareth bows in flight to Melinda, clanging the side of her warhammer to her shield. "You are the quissach-saddarach First One."
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  25. - Top - End - #175
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    Default Re: Three Goddesses (IC) Thread #3

    Taleira Ulharvyth

    With the mummies destroyed, Tali returns to the rear of the group. She pauses to whisper something in Melinda's ear, then gives her a peck on the cheek and withdraws into formation.

    Melinda
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    "Remember how I told you you're special? You just proved it to everyone else. Well done." She punctuates the compliment with a kiss on the cheek. "If you happen to feel celebratory later, just bring that back to me for something better."
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  26. - Top - End - #176
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    Default Re: Three Goddesses (IC) Thread #3

    Quote Originally Posted by Setsuna
    That... was pretty awesome, Melinda-sama.
    Quote Originally Posted by Peridot
    "Nice one."
    "Yes," concurs the bardess, with a vindicated smile on her face. "Yes, it was." To say that Melinda is visibly proud is an understatement. She had been a bit shaken ever since the Iron Hall incident had led her to question the prophetic role of zeal. For her to have at last weaved her own agency into the strands of fate ordained by prophecy was breathtakingly exhilarating.

    Quote Originally Posted by Atareth
    "You are the First One."
    She bows, and then as if anointing herself, she raises her left hand and touches its ring finger to her forehead, then to her lips, then to her heart. "I have been Chosen." Unexpectedly, the words seem to fall off of the tip of Melinda's tongue, as if the phrase was a rhyming answer to Atareth's affirmations.

    Without a doubt, those four words have been said before. Her robes may be tattered and burnt, and her hair soaked and dripping water on the floor, but Melinda's presence is stronger than the group has ever seen before. The lioness has roared.

    "Our path is laid out for us, and our cause righteous," she says, her calm determination turning contagious. "Let us fulfill our mission."
    Last edited by Kalirren; 2012-11-24 at 02:57 AM.
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  27. - Top - End - #177
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    Default Re: Three Goddesses (IC) Thread #3

    The elemental silently nods to Dot and disappears into the wall where the ribbon leads. While she waits, Dot examines the wall spot, quickly finding that there is a secret door there. A few more moments of searching reveal a clasp to release it.
    At that point, the elemental comes back through, replying to Dot in the tongue of the earth
    @Dot, and those who can speak what language earth elementals speak
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    A passage leading east from this door. It continues for about 90 feet east. There are two branches off it to the north
    The problem here is between the keyboard and the chair.

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  28. - Top - End - #178
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    BlueWizardGirl

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    Default Re: Three Goddesses (IC) Thread #3

    Impatiently showing Zippy how to activate the door, dot relays the elemental's words to the rest of the group. Once Zippy has the door open, Dot impatiently heads far enough down the passage to see where the 'ribbon' is leading. Certainly for Taleira and Melinda, who have been working with the cautious little Mage for a month now, this seems urn characteristically rash. At the point where the tunnel splits, she points down one passage.

    "That way. Shall we?"

    Her voice, though low and calm, somehow conveyed hat this wasn't really a question.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  29. - Top - End - #179
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    Default Re: Three Goddesses (IC) Thread #3

    The passage heads east, and then there is a branch to the north. The ribbon as well turns north, turning the party before all the other options. This corridor goes 30 feet north, and then ends in a door.
    The problem here is between the keyboard and the chair.

    Life is full of questions. Chocolate is the answer.

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  30. - Top - End - #180
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    Default Re: Three Goddesses (IC) Thread #3

    Furude Setsuna

    Rolling her eyes at yet another door, Setsuna glances questioningly at Dot. "Should I remove this one, or would you prefer your elementals do it?"
    Avatar of Furude Setsuna, by Telasi.
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