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  1. - Top - End - #1
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    Default IC Knee Deep Arena Temp

    Same set up.

    Thinking we should add a map with a couple of terrain features to make the battle a bit more interesting.

    Valen the Revised vs Natalia!

    Roll Initiative...

  2. - Top - End - #2
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    Default Re: IC Knee Deep Arena Temp

    What do you want to add? Which build are you using? Also, can we start 45 feet away from each other, please?

    Initiative: (d20+7)[19]
    Last edited by CoffeeIncluded; 2012-12-08 at 10:45 PM.

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    Default Re: IC Knee Deep Arena Temp

    Valen the 4th levl Dragon Ascendant(d20+2)[5]

    I was thinking like two pillars and maybe two boxes.

    AC:17
    HP:31

    Edit: Why 45' away?
    Edit2: Let me guess' does it involve drawing weapons and charging after Anklet use!
    Last edited by Zman; 2012-12-08 at 10:54 PM.

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    Default Re: IC Knee Deep Arena Temp

    What are the boxes for? And damn, no place or way to regain sneak attack. Anyway!

    Natalia, with both crossbows loaded, steps forward, then with a flash of her anklet makes another jump before saying, "Good match?" and firing them both.

    Spoiler
    Show
    Attack: (d20+4)[8]
    Crit Confirm: (d20+4)[6]
    Damage: (d8)[3] plus Sneak Attack: (2d6)[2]

    Attack: (d20+4)[13]
    Crit Confirm: (d20+4)[7]
    Damage: (d4)[2] plus Sneak Attack: (2d6)[7]

    Both bolts are poisoned.

    So I could sneak attack. Not like it matters.


    Again, both bolts miss. Natalia just sighs. Figures.
    Last edited by CoffeeIncluded; 2012-12-08 at 10:54 PM.

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    Default Re: IC Knee Deep Arena Temp

    Seeing an opening, Valen channels energy through his blade and charges.... And Strikes Natalia for 16 Damage.

    Spoiler
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    Swift:Wraithstrike(All Attacks this Round are Touch)
    Free: Arcane Strike(Drop 1st Level Spell Slot For +1 to hit +d6 Damage)

    Power Attack(-2/+4)(d20+10)[16]
    Damage(2d6+13)[15]+(d6)[1] Lol 3 1's!


    AC:15
    HP:31
    Last edited by Zman; 2012-12-08 at 11:01 PM.

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    Default Re: IC Knee Deep Arena Temp

    Natalia drops to her knees, then tries to take out her dagger and attack.

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    Full attack next round, I guess.

    Attack: (d20+9)[10]
    Crit confirm: (d20+9)[25]
    Damage: (d4+3)[5]

    Also poisoned.

    I'm not even going to be able to hit once, am I.


    Again, her blade doesn't even come close to making contact.
    Last edited by CoffeeIncluded; 2012-12-08 at 11:01 PM.

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    Default Re: IC Knee Deep Arena Temp

    Seeing the Rogue miss Valen attempts to finish it...

    Swift:Wraithstrike
    Arcane Strike(1st)
    Power Attack(-2/+4)(d20+8)[24]
    Damage(2d6+13)[22]+(d6)[1]

    Valen is Victorious.

    Tough Rolls Coffee.

    Valen had to expend 2/4 2nd Level spells and 2/6 1st level spells to pull that off. He isn't build for endurance.
    Last edited by Zman; 2012-12-08 at 11:04 PM.

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    Default Re: IC Knee Deep Arena Temp

    Natalia falls to the ground, unconscious. So that's what it was like for Mithril.]

    And yeah, Zman. But did you expect anything different? Unless a miracle happens and I roll above 10, I'm basically a fast punching bag.
    Last edited by CoffeeIncluded; 2012-12-08 at 11:07 PM.

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    Default Re: IC Knee Deep Arena Temp

    Quote Originally Posted by CoffeeIncluded View Post
    Natalia falls to the ground, unconscious. So that's what it was like for Mithril.
    Lol, think how Kurt felt! Funny thing is this Valen does less Damage than the Other. He would have had a higher AC, and twice the attacks, though they were slightly less likely to hit.




    Round 2

    Valen(d20+2)[13]

    Thought! We should have them run continuous, meaning any temporary resources are expended, but buffs are still active as if their rounds were continuous. That way, Valen would think twice about blowing spells!
    Last edited by Zman; 2012-12-08 at 11:07 PM.

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    Default Re: IC Knee Deep Arena Temp

    Initiative: (d20+7)[12]

    I'm not sure about that. This is more about max potential, right? That's why we'll have to ban Mithril at higher levels.

    Welp, there goes any chance of sneak attack. Might as well hand the match to you.
    Last edited by CoffeeIncluded; 2012-12-08 at 11:08 PM.

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    Default Re: IC Knee Deep Arena Temp

    Valen casts Shield, daring the Rogue to Charge as he moves a few feet forward.

    AC:21
    HP:35

    Ahh, you wanted a 5' step, Anklet, sneak attack. I get it.
    Last edited by Zman; 2012-12-08 at 11:13 PM.

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    Default Re: IC Knee Deep Arena Temp

    Natalia looks as though she's about to charge, but then quickly feints as she hurls a tanglefoot bag at Valen while still remaining out of range of his blade.

    Spoiler
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    Touch attack: (d20+6)[22], make it an actual charge if I can't make it to within 10 feet of Valen on a regular movement.


    And yeah, that's what I wanted.
    Last edited by CoffeeIncluded; 2012-12-08 at 11:15 PM.

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    Default Re: IC Knee Deep Arena Temp

    Valen's Reflex Save(d20+4)[8]. Though it wouldn't have mattered, new build has worse saves...

    Valen swings and frees himself.
    Spoiler
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    Minimum Damage is enough to free myself.


    And 5' stepping to be at least 10' away.
    Last edited by Zman; 2012-12-08 at 11:24 PM.

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    Default Re: IC Knee Deep Arena Temp

    (He's still entangled though, isn't he?)

    That didn't take nearly as long as she wanted it to. Natalia steps away, draws her loaded crossbow, and fires it at Valen.

    Spoiler
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    Attack: (d20+6)[23]
    Crit confirm: (d20+6)[7]
    Damage: (d8)[3]

    Still poisoned.

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    Default Re: IC Knee Deep Arena Temp

    Yes, he still takes penalties.

    How long does the glue last?(2d4)[5]

    Fortitude Save(d20+4)[14]
    Str Damage(d6)[1]

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    Default Re: IC Knee Deep Arena Temp

    Valen advances, picks up his hand and attempts to release a burst of flame... The jet of flame missing wide of his Target.

    Move close, trying to Corner her.
    Concentration.(d20+7)[27]
    Ranged Touch(d20)[4] Ugg Penalties
    Damage(2d6+2)[10] and a DC14 Reflex save or catch fire.
    Last edited by Zman; 2012-12-08 at 11:30 PM.

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    Default Re: IC Knee Deep Arena Temp

    Natalia steps back, responding with fire of her own.

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    Throw Alchemist flask.
    Attack: (d20+6)[25]
    Damage: (d6)[6]


    The flask bursts and quickly catches fire. Natalia's far enough away from Valen that he can't get to her and attack with that sword in one turn.
    Last edited by CoffeeIncluded; 2012-12-08 at 11:44 PM.

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    Default Re: IC Knee Deep Arena Temp

    "It's warm Little One."

    Takes 1 Damage after Resistence Fire:5 Sorry, doubt you would have done that had you known. But man, you are kicking my ass!

    Taking a few steps closer he exhales his own burning retribution...

    Breath Weapon(2d8)[13] Fire DC14 Reflex

    AC:21-4:17
    HP:27
    Last edited by Zman; 2012-12-08 at 11:45 PM.

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    Default Re: IC Knee Deep Arena Temp

    Natalia tries to jump out of the way. "What magic?" she asks. This is new.

    (And no, I didn't know that! I would have thrown an acid flask instead. And no, I'm not kicking your ass, I'm playing a desperate game of keep away since I can't sneak attack. I'll have to enter melee soon enough and then BAM! I'm down for the count.

    Reflex: (d20+8)[23]
    Natalia easily backflips out of range, then draws her other crossbow and dagger, trying to shoot Valen. She'll be out of range options soon enough.
    Attack: (d20+6)[12]
    Crit confirm: (d20+6)[19]
    Damage: (d4)[3] It's also poisoned.

    And, of course, I would have hit on the crit confirm. Here comes Valen with the smackdown.
    Last edited by CoffeeIncluded; 2012-12-08 at 11:49 PM.

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    Default Re: IC Knee Deep Arena Temp

    Valen moves up and attempts to swing... But can't connect even when aided by his magic...

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    I should be close enough by now.

    Swift: Wraithstrike
    Arcane Strike1st
    Attack(d20+8)[10]
    Damage(3d6+9)[22]



    AC:17
    HP:21(Made the Damage Acid)

    Only one more round of being entangled!
    Last edited by Zman; 2012-12-08 at 11:54 PM.

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    Default Re: IC Knee Deep Arena Temp

    (Thanks, Zman. I'll assume it was an acid flask and not add the extra round of damage. So next round is your last round of entanglement? After I go next round you're no longer entangled?)

    Natalia tries to stab Zman with her dagger, then quickly backs off as she draws her shortsword. Next round, she'll be ready.

    Attack: (d20+9)[20]
    Crit confirm: (d20+9)[18]
    Damage: (d4+3)[6]

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    Default Re: IC Knee Deep Arena Temp

    Coffee, better yet.

    Attack, use the anklet, the move and draw. I can't move far enough this round to get to you until the following round.

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    Default Re: IC Knee Deep Arena Temp

    Valen, finally manages to free himself from the sticky substance...

    Cure Light Wounds(d8+1)[2]

    AC:21
    HP:17
    Last edited by Zman; 2012-12-08 at 11:59 PM.

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    Default Re: IC Knee Deep Arena Temp

    Can I full attack this round? I want to full attack while he's down -2 AC, which is why I plan on using the anklet next round to get to Valen, assuming he meets me halfway.

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    Default Re: IC Knee Deep Arena Temp

    Quote Originally Posted by CoffeeIncluded View Post
    Can I full attack this round? I want to full attack while he's down -2 AC, which is why I plan on using the anklet next round to get to Valen, assuming he meets me halfway.
    Valen is now free, last round was his last by my count. If you had only stepped and not used the anklet and a move to put at least 25' between us, I would have moved and attacked.
    Last edited by Zman; 2012-12-09 at 12:01 AM.

  26. - Top - End - #26
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    Default Re: IC Knee Deep Arena Temp

    I thought you said one more round, which implies that this round where he used the CLW was the last and that after Natalia's turn it would have worn off?

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    Default Re: IC Knee Deep Arena Temp

    Ehh, whatever, he is stuck for your round. But that doesn't change the fact you would have had to move away, otherwise he would have attacked.

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    Default Re: IC Knee Deep Arena Temp

    Quote Originally Posted by Zman View Post
    Ehh, whatever, he is stuck for your round. But that doesn't change the fact you would have had to move away, otherwise he would have attacked.
    I did move away, by actually running. And now I'm going to try and use the anklet to full attack.

    Attack: (d20+5)[24]
    Crit confirm: (d20+5)[23]
    Damage: (d6+1)[5]

    Attack: (d20+7)[23]
    Crit confirm: (d20+7)[12]
    Damage: (d4+3)[6]

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    Default Re: IC Knee Deep Arena Temp

    ...Huh. Crit damage: (d6+1)[5]

    As the last of the goo dries and crumbles off Valen, Natalia appears out of nowhere and delivers two quick, precise stabs, though they weren't as precise as they could have been were he sufficiently distracted.
    Last edited by CoffeeIncluded; 2012-12-09 at 12:09 AM.

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    Default Re: IC Knee Deep Arena Temp

    Valen, barely left standing attempts one final swing, channeling all of his remaining arcane energies into the attack...

    Swift:Wraithstrike
    Arcane Strike 2nd

    Touch Attack(d20+11)[31]
    Damage(4d6+9)[26]

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