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  1. Top - End - #31
    Bugbear in the Playground
     
    Seharvepernfan's Avatar

    Join Date
    Mar 2011
    Location
    Cydonia

    Default Re: Completionist players in a sandbox

    Quote Originally Posted by hymer View Post
    Though: I didn't want to force them into doing something about any 'dragons' or swallowers of worlds if they preferred something more lighthearted.
    That's a good point. I need to consider that...if your players aren't into *at all* then you shouldn't force it on them.
    Simple Adventure Initiative:
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    Kosnark (11hp), Grimm, Risper, Atalayne, Osra (5hp), Magnar, Jaina (12hp)


    Kanok

  2. Top - End - #32
    Bugbear in the Playground
    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Completionist players in a sandbox

    Quote Originally Posted by hymer View Post
    Though: I didn't want to force them into doing something about any 'dragons' or swallowers of worlds if they preferred something more lighthearted.
    Hey, "alcoholic dragon raids dwarven brewery, dwarves recruit you to root him out and kill him to get the beer back, dragon's consort asks you to double deal and let them both just flee" is a great plot!

  3. Top - End - #33
    Bugbear in the Playground
    Join Date
    Feb 2012

    Default Re: Completionist players in a sandbox

    @ Andreaz: No argument here. :)
    Quote Originally Posted by Col. Sherman T. Potter
    The itch is mightier than the stench.

  4. Top - End - #34
    Dwarf in the Playground
     
    MindFlayer

    Join Date
    Apr 2008

    Default Re: Completionist players in a sandbox

    You could always use the Ed Greenwood method, and simply introduce more plot hooks than the players could ever hope to pursue.

  5. Top - End - #35
    Bugbear in the Playground
    Join Date
    Feb 2012

    Default Re: Completionist players in a sandbox

    I did. It lead to an interesting conversation where one player lamented there was so much he wanted to do, and not enough time to do it.
    Anyway, when I call them 'completionist', it's mostly because I realized some of them planned their missions based on what was coming closest to being obsolete. They triaged to go to as many adventure sites as possible.
    How can you not love players like that? :)
    Last edited by hymer; 2012-11-14 at 08:42 PM.
    Quote Originally Posted by Col. Sherman T. Potter
    The itch is mightier than the stench.

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