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    Bugbear in the Playground
     
    Crasical's Avatar

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    Aug 2010
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    Default Alchemical Weapon System

    My new Warforged Fighter has a bit of a mad scientist flavor, and I've been considering adding a system to fire alchemical items to his arsenal. I've worked out two solid options, so I'd like to hear which you think is superior for the investment.

    An Alchemical Launcher (D385 p 72)
    Pros: Negates AoOs from using alchemical items, +1 item bonus to hit
    Cons: Must use minor action to retrieve each item before use.
    Price: 1000gp
    Ammo: Set of 10 Alchemists Fires costs 200/750/3500 at 1st/6th/11th level.

    A Repeating Crossbow with Alchemical Ammo
    Pros: increases the range of Alchemical Frost and Acid, no action to load or retrieve ammo.
    Cons: Only fires alchemical frost/fire/acid, alchemical ammunition more expensive.
    Price: 36gp
    Ammo: Set of 10 alchemist's Fires costs 250/1000/5000 at 1st/6th/11th level.

    Both of them bolt onto the arms slot and can be removed with a minor action.

    Opinions?
    I named and helped build the Pervirtuoso!
    Ask me about Simon the Warblade!

    Quote Originally Posted by Waker View Post
    [..] that post by Crasical...I can't find the words. Were I capable of emotion, I would cry.
    Quote Originally Posted by Tokuhara View Post
    That's beautiful Crasical... Simply marvelous.
    Avatar by the esteemed Prime32

  2. - Top - End - #2
    Barbarian in the Playground
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    Default Re: Alchemical Weapon System

    Quote Originally Posted by Crasical View Post
    My new Warforged Fighter has a bit of a mad scientist flavor, and I've been considering adding a system to fire alchemical items to his arsenal. I've worked out two solid options, so I'd like to hear which you think is superior for the investment.

    An Alchemical Launcher (D385 p 72)
    Pros: Negates AoOs from using alchemical items, +1 item bonus to hit
    Cons: Must use minor action to retrieve each item before use.
    Price: 1000gp
    Ammo: Set of 10 Alchemists Fires costs 200/750/3500 at 1st/6th/11th level.

    A Repeating Crossbow with Alchemical Ammo
    Pros: increases the range of Alchemical Frost and Acid, no action to load or retrieve ammo.
    Cons: Only fires alchemical frost/fire/acid, alchemical ammunition more expensive.
    Price: 36gp
    Ammo: Set of 10 alchemist's Fires costs 250/1000/5000 at 1st/6th/11th level.

    Both of them bolt onto the arms slot and can be removed with a minor action.

    Opinions?
    No real opinion here but can you shoot things such as tanglefoot bags or giggle gas? Now that would make it worth it... >:D
    Official clergy member of the church of Thor the Electric Hate

    Smite!

    The True Paladin


    2e Martial Arts for the 3.5 Monk

  3. - Top - End - #3
    Bugbear in the Playground
     
    Crasical's Avatar

    Join Date
    Aug 2010
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    Default Re: Alchemical Weapon System

    The Alchemical Launcher can, the crossbow cannot.
    I named and helped build the Pervirtuoso!
    Ask me about Simon the Warblade!

    Quote Originally Posted by Waker View Post
    [..] that post by Crasical...I can't find the words. Were I capable of emotion, I would cry.
    Quote Originally Posted by Tokuhara View Post
    That's beautiful Crasical... Simply marvelous.
    Avatar by the esteemed Prime32

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