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  1. - Top - End - #301
    Halfling in the Playground
     
    DrowGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 167

    How can I channel a touch spell (for example shocking grasp) in a projectile such an arrow or a crossbow dart? Are there feats or prestige class' skills?

    Q 168

    I know that the Shadow Walker template suffers bright light effects. Can I ignore them casting shadow mask (template's spell like ability) on myself?
    Last edited by Heilmut Von L.; 2012-12-08 at 12:45 PM.

  2. - Top - End - #302
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 168

    No, the spell states exactly the bonuses and protection it gives, and that one is not covered.
    Last edited by docnessuno; 2012-12-08 at 01:26 PM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by docnessuno View Post
    A 165 Dispute
    The general rule for prestige classes is found in the DMG, and also in the SRD, summarized as:

    Prestige Classes
    Prestige classes offer a new form of multiclassing. Unlike the basic classes, characters must meet Requirements before they can take their first level of a prestige class. The rules for level advancement apply to this system, meaning the first step of advancement is always choosing a class. If a character does not meet the Requirements for a prestige class before that first step, that character cannot take the first level of that prestige class.
    If you still wish to discuss, I recommend opening a new thread.
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

  4. - Top - End - #304
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 165 [correction] No.

    A character with Ur-Priest levels can advance their Ur-Priest spellcasting with prestige classes granting "+1 level of existing divine spellcasting class" or equivalent, and need only satisfy that prestige class's entry requirements for each level. They do not need to satisfy the Ur-Priest entry requirements when advancing the prestige class, because Ur-Priest does not have a maintenance requirement regarding alignment. However, each level of Ur-Priest (not just the first) requires Evil alignment.

    A 166 [correction] No.

    The LEVEL ADVANCEMENT rules (Player's Handbook, pages 58-59) always start with Step 1. Choose Class. You are required to meet the entry requirements for every level of each class you enter into, not just the first one.

    The rules in Complete Warrior (page 16) and Complete Arcane (page 17) about maintaining prestige class requirements continuously do not, and cannot, apply to PrCs outside of those books.
    Errata Rule: Primary Sources

    When you find a disagreement between two D&D® rules sources, unless an official errata file says otherwise, the primary source is correct. One example of a primary/secondary source is text taking precedence over a table entry. An individual spell description takes precedence when the short description in the beginning of the spells chapter disagrees.

    Another example of primary vs. secondary sources involves book and topic precedence. The Player's Handbook, for example, gives all the rules for playing the game, for playing PC races, and for using base class descriptions. If you find something on one of those topics from the Dungeon Master's Guide or the Monster Manual that disagrees with the Player's Handbook, you should assume the Player's Handbook is the primary source. The Dungeon Master's Guide is the primary source for topics such as magic item descriptions, special material construction rules, and so on. The Monster Manual is the primary source for monster descriptions, templates, and supernatural, extraordinary, and spell-like abilities.
    The rules for level advancement (Player's Handbook: rules for playing the game) and general rules for prestige classes (Dungeon Master's Guide) are the primary sources here, and attempting to extend the scope of those "Meeting Class Requirements" rules would cause disagreements with primary sources rules. Attempting to maintain that entry requirement continuously would mean the Dragon Disciple (Dungeon Master's Guide, pages 183-185) fails the Race requirement upon gaining their Dragon Apotheosis class feature. That obvious disagreement means the DMG is correct, and thus the "Meeting Class Requirements" rules are incorrect -- in this scope.

    Finally, attempting to extend the rules in Complete Warrior and Complete Arcane leads to a conflict with those rules themselves, since they are substantially different (CW: lose the benefits of all class features and special abilities; CA: lose (directly) all special abilities -- but not class features like Spells per Day or Spells Known which aren't specified in the Special column of the class table). Of course there is no conflict if their scope is set by the text of those books: "THE MARTIAL PRESTIGE CLASSES" (CW) and "nineteen prestige classes appropriate for arcane spellcasters" (CA).

  5. - Top - End - #305
    Bugbear in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 169

    When an artificer uses an infusion on an item, does that infused item count towards a character's magic item slots?

  6. - Top - End - #306
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 169 Yes.

    The limit on magic item slots does not involve details of whether the magic in worn items is permanent or temporary.

  7. - Top - End - #307
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    DruidGirl

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q170

    A character starts with x levels in some class that doesn't have Jump as a class skill. Then the character multiclasses into a second base class that does have Jump as a class skill. Am I correct in thinking that maximum ranks in Jump is still equal to (character level + 3)? Is there a difference if the second class is a prestige class?

    Corollary: Doesn't this make language in feats like Draconic Knowledge, "All Knowledge skills are class skills for all of your classes," unnecessary, since being a class skill for any of your classes seems to make it a class skill for all your levels.

    This issue continues to confuse me, usually because I am a DM making a 15th level npc with a bunch of skill points to spend and trying to figure out max ranks for a specific skill. Seems that there still should be an effective maximum, since skill points gained in the first x levels shouldn't be able to be spent on Jump as a class skill...but does retraining fix this? *pulling out hair*
    Last edited by Phelix-Mu; 2012-12-08 at 08:53 PM. Reason: spelling

  8. - Top - End - #308
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A170

    1) Correct, if a skill is a clas skill for any of your classes or PRCs it has max ranks equal to HDs+3

    2) False, while having a class skill in any class increases the max ranks cap, you still have to use 2 skill points to gain 1 rank if the current class lists it as a cross-class skill.
    Last edited by docnessuno; 2012-12-08 at 09:01 PM.

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    DruidGirl

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q171

    Not a concrete answer for this, but I am guessing the best way to fix this (A170) for npc creation is to chart at which level they took which class and what skills they bought? That seems almost too painful, and I'm already a bit of a masochist when it comes to npc creation.
    Last edited by Phelix-Mu; 2012-12-08 at 09:13 PM. Reason: clarifying things

  10. - Top - End - #310
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    ElfRangerGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 171

    Yes, you need to keep track of which levels you spend your skill points when you create a multiclass character at a higher level. This is true of NPCs as well as PCs.
    Last edited by KillianHawkeye; 2012-12-09 at 01:43 AM.
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  11. - Top - End - #311
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q172

    If a wizard has banned the evocation school, can he activate a ring of force shield (http://www.d20srd.org/srd/magicItems...#forceShield)?
    Last edited by Cybris75; 2012-12-09 at 03:33 AM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A172

    I do not believe this question is directly answered by RAW, though an answer "yes" can be inferred:

    Quote Originally Posted by d20SRD
    School Specialization
    [..]
    Spells of the prohibited school or schools are not available to the wizard, and she can’t even cast such spells from scrolls or fire them from wands. She may not change either her specialization or her prohibited schools later.
    Scrolls are spell completion items, wands are spell trigger items. These methods both require your class has access to the spell. The ring would be a command word activation, which does not have that requirement.
    Last edited by Kumori; 2012-12-09 at 04:25 AM.

  13. - Top - End - #313
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q1730

    How do epic destinies work? Are they feats, or what?
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  14. - Top - End - #314
    Halfling in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q174

    Can i enhance a rod with the +1 bonus Eager? - Or any other + bonuses.
    Some rods are described to function as light maces or clubs.

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  15. - Top - End - #315
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    WolfInSheepsClothing

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q175

    What book is "Master Pickpocket" in? I can't find it anywhere.

  16. - Top - End - #316
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 173

    Epic Destinies are a concept from D&D 4. There's an article on Epic Destinies for D&D 3.5/Pathfinder if you're interested in house rules, but the RAW answer for D&D 3.5 is there's no such thing.

    A 174 No.

    Only a masterwork weapon can become a magic weapon, and no magic rods are made in masterwork quality.
    Last edited by Curmudgeon; 2012-12-09 at 02:27 PM.

  17. - Top - End - #317
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 173 Dsispute

    Epic destinies were made for 3.5 too, and pubblished in an artile on the WotC site. The article has been taken down long ago and getting info on the subject is rather hard.
    Last edited by docnessuno; 2012-12-09 at 02:56 PM.

  18. - Top - End - #318
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    GreenSorcererElf

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 177 If glitterdust is cast on an invisible creature, does that creature gain any of the benefits of invisibility, so long as the effect of the glitterdust lasts?
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  19. - Top - End - #319
    Ogre in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 178: When determining the hardness and hit points of a magical shield, the rules I thought stated that there is an increase of 2 points of hardiness and 10 hitpoints for each +1 enhancement. I have a player who is in disagreement and says that when you add a special ability that also increases it. So if you had a +1 Animated Shield, it would gain 6 points of hardiness and 30 hit points. True? False?
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  20. - Top - End - #320
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    GreenSorcererElf

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 178: False. Hardness is determined by 2 things: the material, and the enchantment. The enchantment is simply the +X value. A Light shield +1 and a Light Shield +1 with every shield enchantment on it both have a hardness of 12, and 20hp, assuming steel The other enchantments do not affect the enchantment bonus in any way(other than making it more expensive to purchase more)
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    Kumori's Avatar

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A177 A creature who is both invisible and under the affects of Glitterdust loses the benefits of being invisible for the duration of the Glitterdust spell. Glitterdust makes invisible things visible, so they aren't invisible anymore.

  22. - Top - End - #322
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Archmage1 View Post
    A 178: False. Hardness is determined by 2 things: the material, and the enchantment. The enchantment is simply the +X value. A Light shield +1 and a Light Shield +1 with every shield enchantment on it both have a hardness of 12, and 20hp, assuming steel The other enchantments do not affect the enchantment bonus in any way(other than making it more expensive to purchase more)
    A178 clarification
    While this answer is correct, some terminology was used wrongly.

    The bonus to hardness and hit points is per enhancement bonus, not per enchantment bonus. The enhancement bonus is the +X part of the weapon. So no matter what other enchantments you put on it, the best bonus you can get from enchanting a weapon is +10 hardness and +50 hit points for a +5 weapon (until you go epic of course).

    Q179
    What happens to your level gained ability bump at levels divisible by 4 if you go down a level either from energy drain or death?

    Edit: Found my answer in the dnd Glossary. It is lost, but if you can't remember which ability you bumped, you take it from your highest ability score.
    Last edited by Crake; 2012-12-09 at 10:46 PM.

  23. - Top - End - #323
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 180: Do you have to cast the spell identify on each ammunition, or is it so many per/spell?
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  24. - Top - End - #324
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    Kumori's Avatar

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A180
    Each casting of Identify Item will only identify one magic item, regardless of whether it is ammunition.


    Q181
    I can't seem to find a relevant rule here. Chain Spell says it can only be applied to a spell that has a single target. Is it possible to apply it to a spell such as Ray of Enfeeblement first, then use something like Split Ray to add more targets?
    In any case, Twin Spell would work, wouldn't it? It still only has one target, it just hits it twice...
    Last edited by Kumori; 2012-12-10 at 02:40 AM.

  25. - Top - End - #325
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A181 partial Ray of enfeeblement is a ray effect spell, and does not specify any target, so I believe it does not qualify for Chain Spell to begin with. (That is, the effect of the spell is a ray that you aim at a target, but the spell itself has no target.)
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  26. - Top - End - #326
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    GnomeWizardGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q182

    Bit of a silly question, but we are in a RAW thread...

    If I have a magical shield and cast shield on myself, would the enhancement bonus of the shield stack with the shield bonus of the spell?

  27. - Top - End - #327
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A182
    They don't stack, because the enhancement bonus only applies to the item.

    A181
    Yes it's possible. AFAIK RAW doesn't specify how multiple metamagic feats are applied to spells, so unless your DM rules that they must all be applicable at the same time, you can stack one first, then another.
    Last edited by rockdeworld; 2012-12-10 at 12:07 PM.

  28. - Top - End - #328
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 183: What is the cost of an epic wand? Like if you wanted a Quickened True Strike Wand.
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  29. - Top - End - #329
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    Kumori's Avatar

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A184 I don't think epic wands are meant to exist. If your DM permits creating one, the cost should be:
    10 * (375 * spell level * caster level + material/xp component cost)
    All epic magic items use the same formulas as their non-epic counterpart multiplied by 10.
    Last edited by Kumori; 2012-12-10 at 12:25 PM.

  30. - Top - End - #330
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Kumori View Post
    A184 I don't think epic wands are meant to exist. If your DM permits creating one, the cost should be:
    10 * (375 * spell level * caster level + material/xp component cost)
    All epic magic items use the same formulas as their non-epic counterpart multiplied by 10.
    I'm the dm :D, so it's all good!
    Path of the Nefarious: A Way of the Wicked Journal.
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    http://d20evil.blogspot.com/

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