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Thread: Simple Q&A D&D 3.5 (by RAW) XXII
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2013-01-05, 03:22 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q399. Do Erudites pay XP for learning General powers (beyond the 2 powers they automatically learn each level).
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2013-01-05, 06:00 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A399 (partial at least)
The text isn't very clear, but I'm fairly sure the section about discipline powers is meant to be more of a sidebar and not to actually introduce the rules on how an erudite learns a new power....because otherwise, there would be no way for them to learn such powers. It is fairly obvious that the XP payment applies to any power learned through the method described, so if that method is only for discipline powers, then there isn't a method for learning general ones.
Addendum: Am I correct in assuming that the "if the power is not the general list or one of the 'specified' discipline lists" part is just a fancy way of saying an erudite can't learn Psychic Warrior, mantle, or Lurk powers unless they're also Psion powers?
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2013-01-05, 10:29 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q400. How does Legacy Champion (WoL) interact with Runescarred Berserker (UE) for advancing runescars? Would you get 6th-level spells as runescars if your character was Barb7/RSB10/LC3? If so, what would the list of available spells look like?
Last edited by Muktidata; 2013-01-05 at 10:30 AM.
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2013-01-05, 01:00 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q401:
What is the duration of the effects of Rod of Wonder (where duration is not listed in the table)?
Should the effect be assumed to be a same (or similar) spell cast by a CL10?
If so why is the fireball and lightning bolt just 6 d6 and not 10d6?"If you are going to walk on thin ice, you might as well dance."
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2013-01-05, 08:34 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 402
What I want to know is: if I built an Arcane Duelist to have crazy battle jumping power attacks and then I decided to make 5 of me (Flurry of Swords) would crazy jump power attack multiplication x5 happen?
Can trickery devotion make this even more silly?
EDIT: I answered my own question. Things can get x5 silly (or x10/x15 given trickery)Last edited by DangerDanger; 2013-01-05 at 11:44 PM.
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2013-01-05, 10:23 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A400
No. Runescarred Berserker does not get 6th level runescars, so advancing class abilities with Legacy Champion cannot give them to you.
Legacy Champion advances runescars as though you had taken another level in Runescarred Berserker. It says "you gain class features and increase in effective level," ergo it advances Runescars Known/Runeslots.
For example: Barb 7/RSB3/LC9 would get Runescars Known/Runeslots as a 10th level RSB.
Barb 7/RSB3/LC10 would also get Runescars Known/Runeslots as a 10th level RSB, because RSB only has 10 levels.
A401
Every effect references a spell (so use that duration) or lists a duration except for the following:
{table]34-36|Summon an animal—a rhino (01-25 on d%), elephant (26-50), or mouse (51-100).
59-62|Grass grows in 160-sq.-ft. area before the rod, or grass existing there grows to ten times normal size.
63-65|Turn ethereal any nonliving object of up to 1,000 lb. mass and up to 30 cu. ft. in size.
88-90|10-40 gems, value 1 gp each, shoot forth in a 30-ft.-long stream. Each gem deals 1 point of damage to any creature in its path: Roll 5d4 for the number of hits and divide them among the available targets.[/table]
Given the wording, they are instantaneous (permanent). They should not be assumed to be cast at CL 10.Last edited by rockdeworld; 2013-01-06 at 12:18 AM.
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2013-01-06, 02:31 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q402:
"96–97 Wielder (50% chance) or target (50% chance) turns permanently blue, green, or purple (no save). "
What spell or other effect would remove (or reverse) this result of using the Rod of Wonder?"If you are going to walk on thin ice, you might as well dance."
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2013-01-06, 04:22 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-01-06, 04:27 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 403
For area damage spells and effects, do you roll damage separately, or do you roll once and use the result for all affected targets?
Q 404
Could you take Ability Focus (Stunning Fist) to improve the save DCs for your stunning fist attacks?
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2013-01-06, 04:52 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
a403
One roll by default."If you are going to walk on thin ice, you might as well dance."
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2013-01-06, 07:57 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 404: Yes. Stunning Fist offers a saving throw, and is eligible to have the DC of that saving throw increased by Ability Focus.
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2013-01-06, 08:57 AM (ISO 8601)
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2013-01-06, 08:58 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 405
Are there other ways to tumble in heavy armor besides being a dwarf and taking the tooth of savnok?
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2013-01-06, 09:57 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A: PHB, p169-170 and sidebar in Rules Compendium, p 135.
The PHB is as follows (not in the SRD):
Mialee wants to cast burning hands on some Small centipedes, and she wants to hit as many of them as she can... She chooses a direction and casts her spell. A cone of magical flame shoots out 15 feet, catching the three centipedes in its area. Mialee’s player rolls 1d4 to see how much damage each centipede takes and gets a result of 3. The DM makes a Reflex save (DC 13 for one of Mialee’s 1st-level spells) for each centipede, and only one succeeds. Two centipedes take 3 points of damage each and drop. The lucky one takes half damage (1 point) and survives.Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
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2013-01-06, 03:00 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q406
If one is completely unaware of an effect requiring a reflex save, does one still get a save?
What I was thinking here is dropping an invisible object on someone, which would require a reflex save normally, but wouldn't make a great deal of sense if they were completely unaware of it until impact (I'd silence it as well if need be). I want to know if there are rules supporting this.
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2013-01-06, 03:49 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q407 How do I determine the class skills for a character with monstrous humanoid RHD? I recall reading somewhere that monster treated all skills in their entry as class skills; but I am not sure or do I have to reverse engineer from their ability scores and skill mod?
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2013-01-06, 03:59 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 407: No reverse engineering is required.
Originally Posted by SRDLast edited by mattie_p; 2013-01-06 at 04:00 PM.
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2013-01-06, 04:48 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 408: I wildshape into a dire bear. Then I cast bite of the were bear. Do my natural weapons get replaced by the natural weapons the spell gives me?
Last edited by GnomeGninjas; 2013-01-06 at 07:10 PM. Reason: I forgot "Q 408"
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2013-01-06, 05:32 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 406 Yes.
You make saving throws even if you're simultaneously unconscious, held, bound, and paralyzed (though some of these conditions will modify your roll). The only way not to get to roll a saving throw is if you're an object (such as a corpse) rather than a character. Perhaps the reason you failed to find any rules about exceptions is that there aren't any.saving throw
A roll made to avoid (at least partially) damage or harm. The three types of saving throws are Fortitude, Reflex, and Will.
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2013-01-06, 10:37 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 409
The tumble skill states that you cannot tumble if your speed is reduced due to armor. Dwarves move at their normal speed even when wearing heavy armor. Does this mean that dwarves can tumble in medium/heavy armor?
Q 410
Do plants have to be present for the entangle spell to function? Or does it create plants that do the entangling?
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2013-01-07, 01:44 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
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2013-01-07, 02:00 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A407 additional
The "reverse engineering" will give you a better idea of how the sample monster is built, and will help you to understand where all the bonuses are coming from, but it's not ultimately necessary. Your character will probably have different Ability scores than the sample monster, and they can choose to spend their skill points in other ways (if you'd rather have cross-class UMD ranks than in-class Listen and Spot, go for it), so their final skill check results will be different from those listed. As an example, the Heavy Warhorse's only class skills are Listen and Spot, and it has 1 point more in one of those than in the other, because it has an odd number of skill points from its hit dice. The entry in the PHB for a Heavy Warhorse mount mentions a Jump rating (+12, because of +4 STR modifier and a +8 to Jump checks due to the horse's Speed, as per the Jump skill rules), which is untrained and not a class skill for an Awakened Heavy Warhorse PC (not that there are rules for such a thing anyway), because Jump isn't listed in the Monster Manual entry for the horse.
The spell isn't 100% explicit, but the text at the end saying "The DM may alter the spell's effects based on the nature of the entangling plants" would appear to suggest that the plants need to be pre-existing. The spell probably doesn't function when the target area is an unbroken sheet of concrete flooring or the like, though this isn't actually stated for this spell...other druid spells often contain such details (Spike Growth for instance, lists various areas where it "typically" can or cannot be cast).
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2013-01-07, 04:21 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q411
Can you use a swift action in a surprise round?
Q412
Do swarms get an AoO for a creature whose space they occupy moving away without withdrawing/tumbling?I will NOT succumb to evil!...Unless she's cute._____________
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2013-01-07, 04:27 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A412
Swarms never make attacks of opportunity. This is stated quite plainly in the Monster Manual (just to the right of the picture of a Stirge).
Q413
Can you make a shield into a masterwork weapon, paying +300gp for a +1 bonus to shield bash attacks? I know this is possible with shield spikes, but can it be done otherwise?
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2013-01-07, 04:51 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q414
if a monster is flanked by two players, does the rogue get a sneak atack bonus with his bow? (within 10-30 feet)Last edited by _felagund; 2013-01-07 at 04:51 AM.
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2013-01-07, 06:18 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 411 Yes.
A 413 Yes.
Note that the masterwork cost for the shield used offensively and the masterwork cost for the shield used defensively are separate expenses, but must be incurred together (both at item creation).
A 414 No.The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.FLANKING
When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner.Last edited by Curmudgeon; 2013-01-07 at 06:19 AM.
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2013-01-07, 06:27 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 415
Can I shape a soulmeld over my totem chakra? Or do I need to shape it to a body chakra and just bind it to the totem?
Can I have Rage Claws shaped and bound to my totem chakra while having Spinx Claws shaped and bound to my hands charkra?Last edited by Corwin_of_Amber; 2013-01-07 at 06:28 AM.
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2013-01-07, 06:40 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 415(a): You shape it onto any (permitted) body chakra and then bind it to your totem.
Originally Posted by MoI,p51Last edited by mattie_p; 2013-01-07 at 06:41 AM.
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2013-01-07, 04:47 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
Q 416: A fairly high level Druid /Mage multiclasser, smashed a non-animal creature with parboil, and drops it intelligence to 1. They make a handle animal check and succeed at rearing this non-animal creature. When the ability damage eventually wears off, and returns to the normal 9 it used to be at, will it break the control of the handler or is it considered reared for good?
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2013-01-07, 04:58 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXII
A 416
This won't work for several reasons: AFAIK you can't use Handle Animal on non-animals even if their intelligence is below 3. Additionally rearing takes a lot longer than healing 2 points of ability damage.