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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Re: A 61 No.
    Quote Originally Posted by Keegan__D View Post
    So, is C to A possible? It's still away, just not directly so.
    No. Straight back is the only direction possible.
    Bull Rush

    You can make a bull rush as a standard action (an attack) or as part of a charge. When you make a bull rush, you attempt to push an opponent straight back instead of damaging him. You can only bull rush an opponent who is one size category larger than you, the same size, or smaller.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q62 If a character has Glibness active, and enters a globe of invulnerability, is the spell suppressed?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Archmage1 View Post
    Q62 If a character has Glibness active, and enters a globe of invulnerability, is the spell suppressed?
    A62 From the description of lesser globe of invulnerability: "Spells of 4th level and higher are not affected by the globe, nor are spells already in effect when the globe is cast." Since globe of invulnerability is based on lesser, no, the spell would not be suppressed.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A62 Dissent: Glibness is a 3rd Level Bard spell (Commerce and Treachery, I believe, gain it as a Cleric 4th level spell).

    Per Lesser Globe:
    An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower. ... Spells of 4th level and higher are not affected by the globe, nor are spells already in effect when the globe is cast.

    Note that spell effects are not disrupted unless their effects enter the globe, and even then they are merely suppressed, not dispelled.
    So a Bard glibness (barring shenanigans) would be suppressed should it enter a lesser globe. (If the globe were cast and included someone with glibness, the glibness would not be suppressed.)

    Globe of Invulnerability:
    This spell functions like lesser globe of invulnerability, except that it also excludes 4th-level spells and spell-like effects.
    So even clerical glibness is suppressed inside a Globe of Invulnerability spell.
    Last edited by mattie_p; 2012-11-20 at 04:36 PM.
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Question 63:
    Where can I find information about the Scorpion's Grasp feat? A link or description would be nice if possible.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 63: This feat is found in Sandstorm, page 52.

    A general description is that it gives creatures who take that feat the Improved Grab special ability. Sandstorm contains no Open Game content, so posting a hyperlink to the material is against forum rules.
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Would it be possible for you to tell me the requirements for the feat, if there are any?
    καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει, καὶ ἡ σκοτία αὐτὸ οὐ κατέλαβεν. John 1:05

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by mattie_p View Post
    A62 Dissent: Glibness is a 3rd Level Bard spell (Commerce and Treachery, I believe, gain it as a Cleric 4th level spell).

    Per Lesser Globe:

    So a Bard glibness (barring shenanigans) would be suppressed should it enter a lesser globe. (If the globe were cast and included someone with glibness, the glibness would not be suppressed.)
    A62 defense In this case I believe "enter" refers to the spell's area of effect: if a spell is cast such that its effect enters the globe at the time of casting, it is suppressed. (I.e., it acts to clarify corner cases of the earlier clause "The area or effect of any such spells does not include the area of the lesser globe of invulnerability.")

    The alternative reading implies that someone with glibness active on them within the area of lesser globe of invulnerability as it is cast who leaves and then reenters within the duration would have glibness suppressed after reentering, which seems contrary to the intent of "You can leave and return to the globe without penalty", not to mention counter-intuitive.
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    That's RAW for you; 100% Rules-Legal, 110% silly.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by The Redwolf View Post
    Would it be possible for you to tell me the requirements for the feat, if there are any?
    I believe so. Prerequisites: Str 13, Improved Unarmed Strike, Improved Grapple.

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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    I've read through them, I wasn't sure how strict it was, as in if you could describe it without linking it without violating the rules. I figured you could but wasn't sure, so thank you, you just made things a lot more awesome for me.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A62 Rebuttal

    In this particular case referenced, glibness has a range of personal, meaning only the caster is affected. It has no range that extends beyond the creature who cast the spell. So if the glib creature is within the area of the globe at the time of casting, the glibness is not suppressed. If the glib creature is outside of the globe and then enters, the glibness is suppressed.

    Regarding leaving and re-entering. If there is a character who can cast both globe of invulnerability and glibness, who then casts globe, leaves the area of effect, casts glibness, and then re-enters the globe, the glibness remains in effect, per the clause that "You (meaning the caster) can leave and return to the globe without penalty."

    Other creatures have no exemption. So a bard ally of the wizard (or whomever) casting the globe, casts glibness (and has it active) and is within the globe at the time of its casting, leaves the globe. If the bard re-enters the globe, his glibness is then suppressed. Globe has no "memory" of spells or effects within its area, with the exemption of the caster, who can leave, cast spells, and re-enter without penalty.

    EDIT: regarding "simultaneity."

    Quote Originally Posted by tuggyne View Post
    In this case I believe "enter" refers to the spell's area of effect: if a spell is cast such that its effect enters the globe at the time of casting, it is suppressed. (I.e., it acts to clarify corner cases of the earlier clause "The area or effect of any such spells does not include the area of the lesser globe of invulnerability.")
    The text in the SRD states:

    An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower. The area or effect of any such spells does not include the area of the lesser globe of invulnerability. Such spells fail to affect any target located within the globe. Excluded effects include spell-like abilities and spells or spell-like effects from items. However, any type of spell can be cast through or out of the magical globe. Spells of 4th level and higher are not affected by the globe, nor are spells already in effect when the globe is cast. The globe can be brought down by a targeted dispel magic spell, but not by an area dispel magic. You can leave and return to the globe without
    Spells already in effect are not affected (this is explicit in the spell effects). The first three sentences refer to spell or spell-like-effects generated after the globe is cast. So a fireball spell cast into the vicinity of a globe would not affect anything inside the globe. A magic missile spell, targeting someone inside the globe, has no effect.
    Last edited by mattie_p; 2012-11-20 at 10:14 PM. Reason: Edited for specificity
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 64
    Suppose you do not have any levels in paladin.

    a)
    Does the holy avenger grant you SR 5 and the ability to use greater dispel magic with a caster level of 0?

    b)
    Could you use the skill Use Magic Device to emulate paladin levels?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 64

    a) Unclear. On the one hand the weapon is a +2 cold iron longsword unless wielded by a paladin which obviously does not grant SR, on the other hand the additional abilities (SR, Greater Dispel Magic as Standard Action) do not explicitly require paladin levels.

    b) No. With UMD you can only emulate class features of certain class level, you cannot emulate having class levels.
    Last edited by Andezzar; 2012-11-21 at 09:23 AM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 64 b) dissent
    Quote Originally Posted by Andezzar View Post
    b) No. With UMD you can only emulate class features of certain class level, you cannot emulate having class levels.
    The requirement for the extra benefits of a Holy Avenger is not "having class levels in Paladin".
    This +2 cold iron longsword becomes a +5 holy cold iron longsword in the hands of a paladin.
    There's a class ability which will adequately cover that specific item activation requirement: Lay on Hands. Use Magic Device will allow you to emulate that ability with an adequate check, repeated for each use.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by mattie_p View Post
    A62 Rebuttal
    [...]
    Spells already in effect are not affected (this is explicit in the spell effects). The first three sentences refer to spell or spell-like-effects generated after the globe is cast. So a fireball spell cast into the vicinity of a globe would not affect anything inside the globe. A magic missile spell, targeting someone inside the globe, has no effect.
    A62 response You've ... not actually rebutted anything, only restated your position. My previous statement regarding the meaning of "enter" (that it refers to spell area/effect when cast with a globe in effect, rather than to existing effects whose targets move into a globe) remains unanswered.

    However, I think this should go to a new thread.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 65

    I'm a bit unclear on how multiple poisonings work.
    Example:
    A creature gets bitten by a Monstrous Spider, fails its safe against the poison, takes the ability damage.
    Next round, the creature gets bitten by the spider and fails its save again.

    What happens?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q66
    does the body of the bird summoned by the vestige Malphas remain after it's slain? And do I need to kill it to resummon a new one?
    Last edited by Togath; 2012-11-21 at 07:13 AM.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Curmudgeon View Post
    A 64 b) dissent
    The requirement for the extra benefits of a Holy Avenger is not "having class levels in Paladin".
    Not explicitly, but the rules do require the wielder to be a Paladin. If that does not mean having levels in that class I do not know what it means.
    Quote Originally Posted by Curmudgeon View Post
    There's a class ability which will adequately cover that specific item activation requirement: Lay on Hands. Use Magic Device will allow you to emulate that ability with an adequate check, repeated for each use.
    I disagree. Being able to heal with a touch has nothing to do with the fact that the sword needs to be in the hands of an actual paladin. The rules for Holy Avenger do not remove the paladin's ability to get the better functionality if for some reason he is not able to heal with a touch (ACF or being Level 1) either. Lay on hands is completely irrelevant to whether the sword is in the hands of a paladin.

    A 65

    What's unclear about poison? Unless the creature's description says it can only use poison a limited number of times, the target gets another dose and saves against it in the usual manner. The seondary damage from each attack also is resolved separately.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 67: Do Spirit Shamans, as Spontaneous casters, qualify for the Ashbound feat?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q67: Can I command a summoned Celestial Badger to use rage or does it need to be hit first?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Re: A 64 b)
    Quote Originally Posted by Andezzar View Post
    Being able to heal with a touch has nothing to do with the fact that the sword needs to be in the hands of an actual paladin.
    If being an actual Paladin were the requirement, there's still a check for that; see below. However, with Use Magic Device you can emulate an ability specific to having the hands of a actual Paladin. If you're successful, the sword activates its additional functions accordingly.

    You're correct that being able to heal with a touch is not required. And, in fact, you're neither trying to nor capable of doing so. You're merely using a skill to get a magic device to activate.

    There's also the DC 40 Emulate a Specific Individual check (see Dragon # 329, page 67). Since that establishes that you can use UMD to activate even a major artifact keyed to a specific individual, you can certainly use UMD to activate a Holy Avenger if you emulate a specific someone with (lots of) Paladin levels. The issue is then only what the minimum DC requirement is for activating a Holy Avenger.

    Assuming Emulate a Class Feature will work, you'll get negligible benefits at low DCs. A check result of 24 will give you SR of 9 and a dispel check of 1d20+2, and a check result of 39 will give you SR of 24 and a dispel check of 1d20+9. Assuming Emulate a Specific Individual is required, a check result of 40 will give you benefits limited only by your knowledge of individuals with Paladin levels. If you know an Epic level 40 Paladin, you'll get SR 45 and a dispel check of 1d20+20.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Re: A 64 B

    Quote Originally Posted by Curmudgeon View Post
    However, with Use Magic Device you can emulate an ability specific to having the hands of a actual Paladin.
    Can you provide a quote for that? At least in the SRD I did not find the option to emulate body parts. Having the hands of a paladin is not on any class's feature list.

    I was not aware of the option from Dragon Magazine. That would indeed work.

    You are right that using UMD does not give a great benefits to the special abilities (Greater Dispel Magic, SR), but turning the +2 Cold Iron Longsword into a +5 Holy Cold Iron Longsword would be a great benefit if you could UMD a Holy Avenger.

    Q 68

    Would a Holy Avenger work for the alternate Paladins (of Freedom, Tyranny or Slaughter) from Unearthed Arcana?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 68 Yes.

    Those variants still have the Paladin name, so they're sufficient to the item requirements -- even the Paladin of Slaughter, with alignment diametrically opposed to the standard Paladin's.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 42

    I'm still interested to know: If you call a creature using the Gate spell (or any other Calling or Summoning spell, for that matter), when exactly does it appear? Does it make its own initiative check or act immediately at the end of your turn? Or must we invent a house rule?

    Q 69

    If two or more characters use the Aid Another action to help the same comrade, do they add two or more +2 bonuses that stack with each other to the comrade's AC, next attack roll, or skill check? Or is this kind of collaboration pointless, because the bonuses don't stack?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 42

    Called creatures are physically present on the plane they are called to and have their own initiative. The called creature would be flat-footed until it acted in combat.

    A 69 Yes.

    See here:
    Multiple characters can aid the same friend, and similar bonuses stack.
    Last edited by Curmudgeon; 2012-11-21 at 04:03 PM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 70: How many attacks can a 16hd Outsider with 6 arms with multiweapon fighting, make in a full attack action.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 70

    9, assuming he uses one 1h weaon and five offhand weapons, has no natural attacks or other sources of bonus attacks and only has the multiweapon fighting feat without other feats of the tree.

    Main hand: +14/+9/+4/-1
    5 offhand: +14/+14/+14/+14/+14
    Last edited by docnessuno; 2012-11-21 at 07:10 PM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 70: Nine. This outsider would get six (one per arm, assuming a weapon in each hand) + 3 (iterative attacks on primary hand - outsiders get good BAB as a fighter by type). This assumes no feats such as Improved Multiweapon fighting and no natural attacks.
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 71: Does the Skillful weapon enhancement from Complete arcane negate size penalties incurred from the Sizing weapon enhancement in the Magic Item Compendium?
    Last edited by Pandyman; 2012-11-21 at 11:39 PM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 71 No.
    Highly prized by many arcane spellcasters, a skillful weapon can be wielded without penalty by a character not normally proficient with it.
    The only penalty negated is that due to lack of proficiency.

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