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  1. - Top - End - #181
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 87: This is not a RAW question.

    There are several sites that offer character sheet hosting, but I am unaware of any links to "hundreds or even thousands of character sheets." I invite you to create a new thread so that people can voluntarily post links to their own sheets. Or you can lurk in the IC/OOC threads in this forum to find links to publicly posted sheets.
    Last edited by mattie_p; 2012-11-25 at 06:07 PM.
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

  2. - Top - End - #182
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 88: Where does a character who falls unconscious in the middle of their move action due to an attack of opportunity putting them into negative hit points end up? The square they were about to move into, or the square they began the movement from (Or, if they've already moved part way, the square they were in before the provoked the attack of opportunity).
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  3. - Top - End - #183
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 86 No.

    Bull Rush is a combat maneuver designed to briefly overpower an enemy and force them to yield ground. Objects have no combat power. Your ability to move (carry, drag, push) objects is based on your Strength and the environment. See the Carrying Capacity information here, and also in Player's Handbook on page 162.

    A 88

    Attacks of opportunity preempt the provoking action, so the unconscious character remains in their previous square (which could be partway through their intended movement).
    Last edited by Curmudgeon; 2012-11-25 at 06:45 PM.

  4. - Top - End - #184
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by mattie_p View Post
    A 87: This is not a RAW question.

    There are several sites that offer character sheet hosting, but I am unaware of any links to "hundreds or even thousands of character sheets." I invite you to create a new thread so that people can voluntarily post links to their own sheets. Or you can lurk in the IC/OOC threads in this forum to find links to publicly posted sheets.
    The two major hosting sites I am aware of are thetangledweb.net and myth-weavers.com. While neither of them has a general index of all the sheets they host for anyone to look through, the addresses to specific sheets do follow an easily predictable pattern.

    Try sticking a random number up to around 50000 on the end of http://www.thetangledweb.net/forums/..._char.php?cid=, or a random number up to around 430000 on the end of http://www.myth-weavers.com/sheetview.php?sheetid=. For example, http://www.thetangledweb.net/forums/...char.php?cid=1, http://www.thetangledweb.net/forums/....php?cid=51324, http://www.myth-weavers.com/sheetview.php?sheetid=80000, http://www.myth-weavers.com/sheetvie...sheetid=430000. Whether the sheet specified by the number is public, or even still exists, will be random, and many of them will be incomplete, use systems other than D&D, or use house rules that are not described on the sheet itself, but you can always just pick another number. I doubt you will ever run out.
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  5. - Top - End - #185
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 089

    Possible more of a RAI question that RAW, but anyway...
    If the players fight an enemy with the Wild Cohort feat, does the Cohort count towards XP for the encounter, or is included with the master at no extra XP that same way that a familiar or animal companion is?

  6. - Top - End - #186
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    DruidGirl

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 90: If I stand next to a caster and ready an action to distract them on spell-cast can they just 5ft step away and cast anyway?

    Q 91: Is polymorph limited to no more than one larger than your normal size as per alter self?
    Last edited by mishka_shaw; 2012-11-26 at 07:04 AM.

  7. - Top - End - #187
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 92

    Does exiting a threatened square during a fall provoke an attack of opportunity?
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  8. - Top - End - #188
    Ettin in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 89

    No, creatures gained through feats, class features or spells are not figured into the encounter calculation.

    A 90

    Not necessarily:
    Quote Originally Posted by SRD
    You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round.
    A 91

    Yes, in this regard the Polymorph spell is no different form Alter Self.

  9. - Top - End - #189
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 92 Yes.

    Unless there's an explicit exception (such as for the bull rushee with respect to their bull rusher), involuntary movement provokes AoOs just as voluntary movement does.

  10. - Top - End - #190
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 93

    Mounted Combat...
    Ok, according to this article, the mount is "doing the movement" which leaves the rider "to do something else". But, if the mount moves more the 5ft. (the author probably meant that the mount is using its move action for a regular movement) the rider can not make a full attack.
    I try to translate this into actual game terms.

    When mounted creature move, does it spend its move action, or not?
    And if not, why are full attacks not possible?
    But if yes, why are people always talking about what to do with your move action while mounted?

  11. - Top - End - #191
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q94
    How do I use a spell with range: 0ft, like minor creation? does it only affect my square, or can I make the center of the effect be in my square, or what?
    Thanks.

  12. - Top - End - #192
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 93

    The mount's movement restricts, but does not use up, the rider's actions.
    You can use ranged weapons while your mount is taking a double move, but at a -4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed), at a -8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally.
    "Why" questions aren't usually covered by the RAW, but here's your answer for mounted melee full attacks:
    If your mount moves more than 5 feet, you can only make a single melee attack. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can’t make a full attack.
    A 94

    Yes, a range of 0' only affects your square(s).
    Last edited by Curmudgeon; 2012-11-26 at 05:37 PM.

  13. - Top - End - #193
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Curmudgeon View Post
    A 77 No.

    Weapons can be upgraded, but not downgraded.
    Q95: Does this mean someone could take, say, a +1 Keen Greatsword, then later make it a +1 Keen, Flaming Burst Greatsword, for 18,000? Then, perhaps later on, make it a +1 Keen, Flaming Burst, Ghost Touch for an additional 2000? Then make it a +5, for an additional 32k?
    Last edited by killem2; 2012-11-26 at 06:28 PM.
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  14. - Top - End - #194
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by killem2 View Post
    Q95: Does this mean someone could take, say, a +1 Keen Greatsword, then later make it a +1 Keen, Flaming Burst Greatsword, for 18,000? Then, perhaps later on, make it a +1 Keen, Flaming Burst, Ghost Touch for an additional 2000? Then make it a +5, for an additional 32k?
    A95: Sort of. You can do that, but you have the prices wrong. +1 Keen is a +2 equivalent; upgrading to Flaming Burst turns it into a +4 equivalent, for 32000gp - 8000gp = 24000gp to upgrade. Adding Ghost Touch bumps it to +5, so it costs 50000gp - 32000gp = 18000gp, and changing it to +5 takes it to +9 equivalent, or 162000gp - 50000gp = 112000gp to upgrade it. The price to upgrade is always the total price of the new version minus the total price of the current version. (Consider the current special abilities and enhancement bonuses nothing more than equity, if you will.)
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  15. - Top - End - #195
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    OrcBarbarianGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q96: Is the Maneuver "Battle Leaders Charge" considered a charge? If so can you full attack if you have Pounce?

    Q97: Are you considered your ally/allies for the stance "Leading the Charge"?
    Last edited by Artillery; 2012-11-27 at 12:18 AM.

  16. - Top - End - #196
    Ettin in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 96

    Yes and yes, but you only get the 10 extra damage on one attack.

    A 97

    Yes, according to the glossary.

  17. - Top - End - #197
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q98: If I level a ACasterClass/NonCaster/YCasterPrestige/BCasterClass/YPrestige+z, do I get locked into ACaster's progression? Or is it possible to use YPrestige class to level ACaster the first time and BCaster the second time? Specifically:

    Bard4/Crusader2/JPM4/Sublime Chord2/Abj Champ2/JPM+6. Or something similar. The intent would be to get to "Bard 7" casting progression with JPM, allowing for 3rd level arcane casting; then progressing through sublime chord with the additional levels. Perhaps this is a bad example because Sublime Chord is a prestige class with its own casting?

  18. - Top - End - #198
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 98: Yes, you can choose a different class to advance the second time.

    Q 99: Are there rules for weapons that are effectively larger than Colossal size?

  19. - Top - End - #199
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    DruidGirl

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 100: What happens if I have the Crab Walk spell and Reckless Charge?
    Last edited by mishka_shaw; 2012-11-28 at 09:33 AM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 101: If i engaged in melee combat, can i declare withdraw and avoid atack of opportunity to the enemy i fight?
    Last edited by _felagund; 2012-11-28 at 10:36 AM.

  21. - Top - End - #201
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 101: Yes, if you use the Withdraw full round action or make a successful DC 15 (for 1/2 your speed, DC 25 for full speed) Tumble check.
    Last edited by mattie_p; 2012-11-28 at 11:02 AM.
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

  22. - Top - End - #202
    Ettin in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 101 Addendum

    Note though that neither a complete withdrawal or tumbling at your speed always gets you out of melee range. If your speed is equal to your opponent's or slower the opponent can simply take a move action and attack you. Even if it is greater but smaller than twice your opponent's speed he can still charge you.

  23. - Top - End - #203
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Lateral View Post
    A 98: Yes, you can choose a different class to advance the second time.
    A 98 Correction:

    This is true for Jade Pheonix Mage, but false for other PrCs. In general, a PrC will specify in its Spellcasting entry whether you can choose which class it advances at each level or whether you make one choice upon starting the PrC.
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  24. - Top - End - #204
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 102

    The Spellcraft skill has many possible uses, including the following:
    Quote Originally Posted by d20SRD
    Spellcraft DC - Task
    15 + spell level - When casting detect magic, determine the school of magic involved in the aura of a single item or creature you can see. No action required.
    20 + spell level - Identify a spell that’s already in place and in effect. You must be able to see or detect the effects of the spell. No action required. No retry.
    Does this mean that if you have detect magic running and detect a spell (say, that an NPC has cast on themselves), then you get to make two free Spellcraft checks: one to determine the school, and one to determine the exact spell? If so, why is the former mentioned in the detect magic description, but not the latter?

  25. - Top - End - #205
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 99

    There are no weapons of size larger than Colossal; they don't exist in the RAW. Weapons treated as effectively larger than their actual size follow Dungeon Master's Guide Table 2–2: Increasing Weapon Damage by Size (page 28).

    A 101 addendum addendum

    The Tumble penalty to move faster than full speed is -20 (Sprinting Tumble, page 103 of Complete Adventurer), so with a DC 35 check (before penalty) you could Tumble throughout your Withdraw action, avoiding movement AoOs entirely.

    A 102

    You get to make one Spellcraft check that combines both functions (determine the school of magic, identify the spell); the check result will determine whether you succeed on neither, just the first, or both. If you fail to determine the spell you can't retry that check, but you can retry the spell school check.
    Quote Originally Posted by Callum View Post
    If so, why is the former mentioned in the detect magic description, but not the latter?
    The reasons behind the rules are not really a RAW matter. You would have to ask the authors of Player's Handbook.
    Last edited by Curmudgeon; 2012-11-28 at 05:03 PM.

  26. - Top - End - #206
    Ettin in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 103

    Undead with 2 or more HD would be detected as evil by the spell Detect Evil regardless of Alignment, right?

    Q 104

    Where can I find the 3.5 baelnorn?

    Q 105

    Are there other non-evil liches besides the baelnorn?
    Last edited by Andezzar; 2012-11-28 at 07:10 PM.

  27. - Top - End - #207
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q106:

    Character A has the Epic feat Spell Stowaway: Time Stop. Character B casts Time Stop. How does this resolve?

    Possibilities:
    Characters A and B effectively share the Time Stop, acting in their relative initiative and can affect each other normally.
    Characters A and B share the Time Stop as above but each character is prevented from affecting the other under the Time Stop restrictions.
    Characters A and B each have their own separate but identical Time Stops that execute in succession. This raises the question of which executes first.
    Last edited by kardar233; 2012-11-28 at 07:30 PM.
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  28. - Top - End - #208
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 103

    The evil aura of undead of any number of hit dice would be detected by Detect Evil, including Lawful Good PCs with the Necropolitan template. Their hit dice would only affect the strength of the aura.

  29. - Top - End - #209
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 107
    Do I understand "silent image" and subsequent spells correctly that you can create moving illusions - e.g. a totally realistic moving humanoid that attacks an enemy (and fails his hits on purpose in order to not give the enemy a WILL save)? Can it flank? Can it defend if it is attacked? Which stats does it use for AC?

    Thank you

  30. - Top - End - #210
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 107 No, no, no, and N/A.
    Effect: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)

    This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create sound, smell, texture, or temperature. You can move the image within the limits of the size of the effect.
    You cannot create a figment that protrudes (even the illusion of) a weapon outside the cubes in which it is projected so that they impinge on an enemy's 5' cube. Thus you cannot have them even seem to attack an enemy, and because they cannot provide a convincing attack they cannot generate a flanking bonus.
    Because figments and glamers (see below) are unreal, they cannot produce real effects the way that other types of illusions can. They cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Consequently, these spells are useful for confounding or delaying foes, but useless for attacking them directly.
    As a general principle: a spell's benefit is only what is directly stated in its description, and never more than that.

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