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  1. - Top - End - #211
    Dwarf in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Curmudgeon View Post
    A 107 No, no, no, and N/A.
    Thank you. Illusion spells are common in all kinds of roleplaying games. All either point out that you can create a MOVING illusion, or only a STATIC illusion. This description does neither. Your first "no" says: you can only create static illusions? E.g. not a spoon that bends?

  2. - Top - End - #212
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Re: A 107

    You can create an image that moves while you concentrate on it, but it's not going to move in a way that's convincing to observers as they move their eyeline even a little bit.
    Figment

    A figment spell creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly different versions of the figment. (It is not a personalized mental impression.) Figments cannot make something seem to be something else.
    If you move your head a bit left or right and you don't get a different viewpoint, you'll reasonably suspect that it's a figment.

  3. - Top - End - #213
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Curmudgeon View Post
    If you move your head a bit left or right and you don't get a different viewpoint, you'll reasonably suspect that it's a figment.
    I disagree with that interpretation. The parenthetical note clarifies that the meaning of the statement is that details are specified entirely by the person creating the illusion, not filled in by the viewer's mind. It has nothing to do with differences in viewing angle.
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  4. - Top - End - #214
    Dwarf in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by Curmudgeon View Post
    Re: A 107
    If you move your head a bit left or right and you don't get a different viewpoint, you'll reasonably suspect that it's a figment.
    You assume that the illusion is 2d, in which case moving your head makes sense. If it is a 3d illusion your comment does not make sense. I don't see in the spell that it is a 2d illusion.

    I opened a "proper" thread, this seems to be too complicated for Q&A. Thank you!

  5. - Top - End - #215
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    OrcBarbarianGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q108: Combat Brute has Momentum swing, does the attack the following turn have the same penalties as the one the previous round, no penalties to attack, or a penalty of your choice(as if power attacking again this turn)?

  6. - Top - End - #216
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q109:
    Is there an arcane low level illusion spell that can create complex auditory illusions - e.g. spoken language? The lvl 0 cantrip ghost sound cannot do that, neither can minor (or for that matter, major) image.

  7. - Top - End - #217
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q110:
    Would holding a stack of bones which have had bone talisman let druids use the turn undead uses in the bones to fuel divine metamagic. EG: A druid has 7 bone talismans would that allow him to fuel Divine metamagic persist?

    Q111:
    Would a druid casting bone talisman on a bone to give it a turn undead attempt and handing it to a cleric allow the cleric to use the bone talisman towards fueling divine metamagic?

  8. - Top - End - #218
    Barbarian in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Hi, first time posting a question here, so apologies if I muck anything up.
    Q112
    When using a bolt or an arrow as an improvised weapon, does it have the same crit range as a dagger(19-20), or does it only crit on 20?

    Q113
    When using a bolt or an arrow as an improvised weapon, does it only have the piercing damage type, or does it deal "piercing or slashing" as a dagger?

    An arrow used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier x2).
    Q114
    Are bolts interchangable between different types of crossbows?
    Can a bolt for a light crossbow be used for a heavy crossbow?
    How about between a light crossbow and a hand crossbow?
    Or between a light crossbow and a repeating light crossbow?

  9. - Top - End - #219
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q115 Shall i add HDs of spell using monsters to caster level check?
    Last edited by _felagund; 2012-11-30 at 06:04 AM.

  10. - Top - End - #220
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    AssassinGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 112 Natural 20 only.
    An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit.
    A 113 Ask your DM.
    To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match.
    The "appropriate damage" for an improvised weapon includes the amount of damage and the type of damage. The rules already specify the amount, but it's up to the DM to determine the type. Practically speaking, an arrow is only suitable for piercing damage (since it would break easily when striking with any lateral force), so that's the way most DMs would call it.

    A 114 Ask your DM.

    Bolts for light and heavy crossbows have the same cost and weight, but that's not the same as saying they're the same size. The answer depends on whether the difference of a heavy crossbow compared to a light crossbow is in a longer pull or just stouter construction, in addition to the loading mechanics. The rules don't have this level of detail, so it's up to the individual DM whether the bolts are interchangeable.

  11. - Top - End - #221
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A115: No, check the monster entry for caster level.

    For example, a Nymph with 6 hit dice casts as a 7th level druid. Use 7 for the caster level check.

    A110: No. Bone talisman requires "You or another druid may present the bone in the manner of a holy symbol and use it to turn undead" (a standard action). The spell itself does not offer an alternative use of the bone in that manner, so it can only be used as a standard action, (Unlike, for instance, a Nightstick - from Libris Mortis).

    A111: No, due to the standard action required use.
    Last edited by mattie_p; 2012-11-30 at 07:10 AM.
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

  12. - Top - End - #222
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q116: Can you still see, hear, taste, smell, and feel if you fall prey to the Time Stop spell?
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  13. - Top - End - #223
    Ogre in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 116
    Yes, provisionally. Time Stop has no victims; the only person affected by it is the caster, who is accelerated to such a degree that time seems to stop for everybody else.

  14. - Top - End - #224
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    SolithKnightGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q118
    Is it possible by raw to remove one of the alignments to allow my companions passage even if they aren't lawful? (The password won't work since too many people will know it, and the. It's a matter of time before the enemy knows it as well).
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  15. - Top - End - #225
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 118. I am assuming you are asking about Forbiddance? If so, No.

    Perhaps you'd be interested in Dimensional Lock? Or seek DM approval for a researched custom version.
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

  16. - Top - End - #226
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 119
    I'm about to run an adventure module and one of the npcs has a potion of clairaudience/clairvoyance.
    My question is whether this potion is even useable as intended.

    The RAW says the person creating the potion makes any decisions about the effect - which I would normally interpret meaning that the location of the sensor is determined by the potion creator... should I change the potion to something else?
    Last edited by SolarSystem; 2012-12-01 at 11:48 AM.

  17. - Top - End - #227
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 119: The potion is not usable as (probably) intended.

    What you should do is beyond the scope of the thread, but you basically have two choices to make the treasure usable per RAW.

    1) Make the sensor location somewhere important to the adventure or campaign. You now have a plot hook.

    2) Change the potion to something that works.
    Last edited by mattie_p; 2012-12-01 at 12:08 PM.
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

  18. - Top - End - #228
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    ElfRangerGuy

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Re: 119

    Clairaudience/clairvoyance isn't even a valid spell to put into a potion, because it doesn't "target one or more creatures." The spell lacks the Target line completely, instead having the Effect of creating a magical sensor.

    In addition, even if it WAS a targeted spell, the Brew Potion feat states that whoever drinks the potion is the target of the spell.

    The person who wrote the adventure module clearly had a strong misconception about the way potions work. Or else the item is some kind of lame joke.
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  19. - Top - End - #229
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    DruidGirl

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    q120: How big is a Horse (Long Large) is is a 10ft by 10ft square or a 10ft by 5ft rectangle?

  20. - Top - End - #230
    Titan in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Quote Originally Posted by mishka_shaw View Post
    q120: How big is a Horse (Long Large) is is a 10ft by 10ft square or a 10ft by 5ft rectangle?
    A 120

    All monsters occupy a square area, this was one of the changes from 3.0 to 3.5.
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  21. - Top - End - #231
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 121

    Can you talk normally while underwater? Would you need Aquan to communicate verbally while underwater? Are there any rules regarding communication underwater?

  22. - Top - End - #232
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q122

    A character with Leap Attack and Combat Brute feats charges and takes -5 to hit to get +15 to damage.

    He uses his attack to sunder the enemy shield and is successful. He uses the tactical maneuver to sundering cleave to get an addional extra attack: does this attack have +15 to damage due to Leap Attack or has only +10 due to a normal Power Attack?

    Q123

    A level 3 wizard with 12 hp has a not improved familiar with 6 hp. The mage casts:
    a) Bear's Endurance on himself, his hp goes to 18 and the familiar's ones goes to 9. Right?
    b) He doesn't cast the spell on himself, but on the familiar: how many hp does he get?
    c) He casts the spell on himself and shares it with the familiar: how many hp does the familiar has?

    Forgive me if I did some mistakes, my english is far from perfect.

  23. - Top - End - #233
    Ettin in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 122

    Quote Originally Posted by ripper- View Post
    A character with Leap Attack and Combat Brute feats charges and takes -5 to hit to get +15 to damage.
    A Leap Attack with a Power Attack penalty of -5 would give +10 (one-handed weapon used with one hand) or +20 (weapon used with two hands) damage.

    Quote Originally Posted by ripper- View Post
    He uses his attack to sunder the enemy shield and is successful. He uses the tactical maneuver to sundering cleave to get an addional extra attack: does this attack have +15 to damage due to Leap Attack or has only +10 due to a normal Power Attack?
    The damage bonus from leap attack only applies to the charge attack, the attack penalty from power attack persist until the next round though.

    Q 124

    Can you sort the Deck of Many Things in an Antimagic Field and then draw the card you want, once the deck is taken out of the field? Can you repeat that process, if you announced to draw more than one card?

  24. - Top - End - #234
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 124 No

    Antimagic Field states that it does not affect artifacts.

  25. - Top - End - #235
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q125
    If you shapechange your rogue into a 12 headedhydra will he be allowed to SA with each head?
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  26. - Top - End - #236
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A125

    As long as an attack fufills the conditions to be a sneak attack, it's one, regardless of the number of attacks or their source, unless otherwise noted.

    For example, a rogue shapechanged in a 12-headed hydra flanking an enemy would be allowed to sneak attack on each of the 12 attacks.
    Last edited by docnessuno; 2012-12-02 at 05:37 PM.

  27. - Top - End - #237
    Ettin in the Playground
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 125

    Sure, even Polymorph is sufficient for that trick. The rogue would still have to fulfill all the conditions for sneak attack on his full attack.

    Q 126

    Is a dead magic zone really nothing more than a large antimagic field?

  28. - Top - End - #238
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 127

    Are there any feats, class abilities, spell effects, or combinations thereof which would give a character a free trip attempt upon a successful attack, much like a wolf's extraordinary 'Trip' ability?
    ...excluding, of course, polymorph-esque spells to transform into a wolf.
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  29. - Top - End - #239
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    A 127: Knock-Down comes to mind.
    Last edited by mattie_p; 2012-12-02 at 06:43 PM.
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

  30. - Top - End - #240
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXII

    Q 127b

    Is Knock-down a deity specific feat; can it only be taken by a deity/with the DM's permission?
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