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Thread: Training Rules
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2012-11-14, 08:22 AM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Training Rules
I'm not sure if this should go in 3.5 since it's the system I'm going to be using these rules in, but does anyone know of a game or system, that lets you spend money, and go to school, or something like that in order to gain extra skill points, abilities, etc?
I recall hearing about a game that had it once... I think it might have been hackmaster...and google is drawing a blank for once.
Thanks for the help!
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2012-11-14, 10:11 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Training Rules
Hackmaster requires training for level-up, but does not allow random ability acquisition through training... you have to have the BPs to spend. Palladium's modern games do allow the money and time system, however.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
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2012-11-14, 10:48 AM (ISO 8601)
- Join Date
- Jan 2010
- Gender
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2012-11-14, 08:06 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Training Rules
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.