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  1. - Top - End - #1
    Dwarf in the Playground
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    Default Fleshgrinding Vampiric daggers

    Does a Fleshgrinding Vampiric dagger do what I think it does? Meaning, could you keep a half a dozen on you, and when combat begins, immediately start distributing them to the bellies of your various opponents, which not only continues to harm them, but also feed you HP while you continue to fight?

    Yes, they'd cost 50k each. But still -- awesome.

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    MonkGuy

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    Default Re: Fleshgrinding Vampiric daggers

    Or put them in your friends and turn them into human health batteries for your tank ;)
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    Default Re: Fleshgrinding Vampiric daggers

    Or jam one into a summoned minion with fast healing.

    The prohibitive cost is the biggest problem with this one. 50k is not a small sum, even for high level characters.
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    Default Re: Fleshgrinding Vampiric daggers

    Quote Originally Posted by Kelb_Panthera View Post
    Or jam one into a summoned minion with fast healing.

    The prohibitive cost is the biggest problem with this one. 50k is not a small sum, even for high level characters.
    Wouldnt it make an unsuspecting minion turn on you? Or an animal companion for that matter.
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    Default Re: Fleshgrinding Vampiric daggers

    Quote Originally Posted by Ketiara View Post
    Wouldnt it make an unsuspecting minion turn on you? Or an animal companion for that matter.
    Summoned minions can't turn on you. The summon spell compels them to obey.

    Stabbing an animal companion or a called creature, however, is probably a bad idea.
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    Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
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    SamuraiGuy

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    Default Re: Fleshgrinding Vampiric daggers

    That's...just amazing.

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    Default Re: Fleshgrinding Vampiric daggers

    why does this remind me of transfusion grenades from Borderlands (2)?

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  8. - Top - End - #8
    Orc in the Playground
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    Default Re: Fleshgrinding Vampiric daggers

    Love the idea. Amazing thinking.
    78% of all DM's start their first campaign in a tavern. If you're among the 22% who didn't, copy and paste this into your signature and tell us where you DID begin.

    I had the players hauled out of bed in the middle of the night by the local mayor. They were each handed a bag of stuff the town was able to throw together at the last second and were told, "We have no idea what's going on but we need you to find our local cleric. She was supposed to arrive from the north an hour ago!"

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    Default Re: Fleshgrinding Vampiric daggers

    Raptor arrows are just corner casey enough that you might be able to take advantage of them.

    I can't recall if arrows in general are destroyed when wielded as melee weapons or not, come to think of it.
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    Default Re: Fleshgrinding Vampiric daggers

    Could Artificer infusions make this temporarily feasible? *Does not know infusions. At all.*

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    Default Re: Fleshgrinding Vampiric daggers

    Quote Originally Posted by Coidzor View Post
    Raptor arrows are just corner casey enough that you might be able to take advantage of them.

    I can't recall if arrows in general are destroyed when wielded as melee weapons or not, come to think of it.
    Unfortunately arrows used in melee are an improvised weapon. They're a ranged weapon for the purpose of magic item creation and as such inelligable for both enhancements.
    Quote Originally Posted by Kazyan View Post
    Could Artificer infusions make this temporarily feasible? *Does not know infusions. At all.*
    Yes actually. The weapon augmentation line temporarily grants a special ability of your choice (limit based on the level of the infusion) to a weapon. The casting times are abysmal, though, unless you're willing to spend a couple action points. Even then, it'd still take two rounds to charge it up. The duration's not too bad though, so as long as you knew you were going to need this you could be prepared before stuff hit the proverbial fan.
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    Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
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    SolithKnightGuy

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    Default Re: Fleshgrinding Vampiric daggers

    I've often wondered how Fleshgrinding would work on a Kensai Monk.

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    SamuraiGuy

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    Default Re: Fleshgrinding Vampiric daggers

    Quote Originally Posted by Rejakor View Post
    I've often wondered how Fleshgrinding would work on a Kensai Monk.
    So I'm getting: Fleshgrinding Hands.

    Or your preferred weapon is a bunch of throwing knives.

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    SolithKnightGuy

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    Default Re: Fleshgrinding Vampiric daggers

    Technically, a monk may unarmed strike with any part of their body. So your whole body would be fleshgrinding.

    That said, is there any way of getting weapon enchants on things that ignores the melee only/ranged only thing? Maybe from Ancestral Weapon or some such?

    Cause this trick sounds great with ranged weapons and terrible for melee weapons.

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    Default Re: Fleshgrinding Vampiric daggers

    Bloodstorm Blade (ToB) lets you treat thrown weapon attacks count as melee weapon attacks and gives any weapon you'd care to pick up a 10ft range increment.

    Like I said, the big problem is that nasty 50K price-tag. Ancestral relic doesn't save you much money. Neither does Ancestral Daisho, if you'd care to take a dip in OA's samurai. Kensai can do it real good, just like he does with any other expensive combination of weapon properties, but he's limited to just the one; nevermind the alignment and RP requirements of the class.

    Once again, artificer wins the game of who has the most money to throw around. Literally if you combine it with BsB. Though to be honest, a 3-5 level dip doesn't hurt an artificer nearly as bad as it would some classes. (1 for warblade then 2-4 BsB, depending on whether you'll be satisfied with thunderous throw or you demand lightning ricochet)
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    Quote Originally Posted by LTwerewolf View Post
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    Imp

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    Default Re: Fleshgrinding Vampiric daggers

    Quote Originally Posted by Rejakor View Post
    Technically, a monk may unarmed strike with any part of their body. So your whole body would be fleshgrinding.

    That said, is there any way of getting weapon enchants on things that ignores the melee only/ranged only thing? Maybe from Ancestral Weapon or some such?

    Cause this trick sounds great with ranged weapons and terrible for melee weapons.
    Your head burrows into your opponents chest as you shout "I DRINK YOUR BLOOD".

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    SolithKnightGuy

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    Default Re: Fleshgrinding Vampiric daggers

    Well, Lightning Ricochet kind of ruins the point of fleshgrinding.

    Mostly I was just thinking that it would be great to have on a bow or some throwing knives cause of the pricetag.

    Artificer with cost reduction wins the game on it's own regardless.

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    Default Re: Fleshgrinding Vampiric daggers

    Quote Originally Posted by Rejakor View Post
    Technically, a monk may unarmed strike with any part of their body. So your whole body would be fleshgrinding.
    That's what s/he said.
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    Default Re: Fleshgrinding Vampiric daggers

    Quote Originally Posted by Rejakor View Post
    Well, Lightning Ricochet kind of ruins the point of fleshgrinding.
    Add the splitting property?
    Quite possibly the most beautiful ballad I've ever heard.

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  20. - Top - End - #20
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    AssassinGuy

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    Default Re: Fleshgrinding Vampiric daggers

    Add Backstabbing (or was it Masterslaying) for fun and profit!
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  21. - Top - End - #21
    Orc in the Playground
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    Default Re: Fleshgrinding Vampiric daggers

    Quote Originally Posted by Spuddles View Post
    Your head burrows into your opponents chest as you shout "I DRINK YOUR BLOOD".
    Totally should get this on a vampire's teeth.
    78% of all DM's start their first campaign in a tavern. If you're among the 22% who didn't, copy and paste this into your signature and tell us where you DID begin.

    I had the players hauled out of bed in the middle of the night by the local mayor. They were each handed a bag of stuff the town was able to throw together at the last second and were told, "We have no idea what's going on but we need you to find our local cleric. She was supposed to arrive from the north an hour ago!"

  22. - Top - End - #22
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    SolithKnightGuy

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    Default Re: Fleshgrinding Vampiric daggers

    Splitting only goes on ranged weapons. This would be a melee weapon being thrown.

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    Default Re: Fleshgrinding Vampiric daggers

    Quote Originally Posted by Rejakor View Post
    Splitting only goes on ranged weapons. This would be a melee weapon being thrown.
    Any melee weapons that can be thrown [such as handaxes or daggers] are also ranged weapons by default.
    Last edited by Rubik; 2012-11-16 at 08:02 PM.
    Quite possibly the most beautiful ballad I've ever heard.

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    -Unskilled writers use "said" and "asked."
    -Skilled writers use "whispered," "shouted," "questioned," "demonstrated," "ejaculated," "murmured," "explained," "queried," and "demanded."
    -Masterful writers avoid using any of them.

  24. - Top - End - #24
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    Default Re: Fleshgrinding Vampiric daggers

    Well, if your party has a permantly employed super artificer, you can get 20 of these daggers for the cost of 1.


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    Default Re: Fleshgrinding Vampiric daggers

    Quote Originally Posted by Rubik View Post
    Any melee weapons that can be thrown [such as handaxes or daggers] are also ranged weapons by default.
    Magic daggers FTW!

    It won't work for this particular combo, but my favorite ranged weapon is the atlatl in sandstorm. Throwing and projectile enhancements on the same weapon? Yes please.

    It gets a little ridiculous on a BSB tbh, but it's an awesome/silly mental image.
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    Quote Originally Posted by LTwerewolf View Post
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  26. - Top - End - #26
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    SolithKnightGuy

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    Default Re: Fleshgrinding Vampiric daggers

    Quote Originally Posted by Rubik View Post
    Any melee weapons that can be thrown [such as handaxes or daggers] are also ranged weapons by default.
    Text for this?

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    Default Re: Fleshgrinding Vampiric daggers

    Quote Originally Posted by Rejakor View Post
    Text for this?
    Quote Originally Posted by SRD Weapons
    Melee and Ranged Weapons
    Melee weapons are used for making melee attacks, though some of them can be thrown as well. Ranged weapons are thrown weapons or projectile weapons that are not effective in melee.
    Seems reasonably comprehensive. (There's also a specific list of thrown weapons later.)
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