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Thread: Building a Spymaster
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2012-11-15, 12:41 PM (ISO 8601)
- Join Date
- Mar 2012
Building a Spymaster
I'm about to start playing a 3.5 game, and I think I've settled on playing a Spymaster. The campaign revolves largely around roleplay, political intrigue, dealing with NPCs, etc. I was planning on just going rogue 5, then straight through Spymaster out of Complete Adventurer. Thought I'd ask for a bit of help: does anyone know of a class more suited to disguise, bluff, etc.? Are there feats that I will definitely need, other classes to mix in? I want to remain viable in combat and in dungeons, so some infiltration capability is good as well.
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2012-11-15, 12:45 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
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Re: Building a Spymaster
A modified version of the Joker Bard would do you wonders. Many of the tricks and tactics employed will work marvelously for your character design.
Changeling Rogue1(racial sub)/Bard. Maybe throw in Spymaster if you're really paranoid.
Bards, in addition to party face skills, get things like Glibness (+30 to Bluff checks AND CL contest to bypass Compel Truth and Zone of Truth), can also play hell with someone trying to scry him (Fool Scry, Detect Scry).SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2012-11-15, 01:06 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Building a Spymaster
That could work out. I'll have to look into the changeling rogue, and look at bard again.