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    Pixie in the Playground

    Join Date
    Mar 2012

    Default Building a Spymaster

    I'm about to start playing a 3.5 game, and I think I've settled on playing a Spymaster. The campaign revolves largely around roleplay, political intrigue, dealing with NPCs, etc. I was planning on just going rogue 5, then straight through Spymaster out of Complete Adventurer. Thought I'd ask for a bit of help: does anyone know of a class more suited to disguise, bluff, etc.? Are there feats that I will definitely need, other classes to mix in? I want to remain viable in combat and in dungeons, so some infiltration capability is good as well.

  2. - Top - End - #2
    Titan in the Playground

    Join Date
    Dec 2004
    I wish I knew...

    Default Re: Building a Spymaster

    A modified version of the Joker Bard would do you wonders. Many of the tricks and tactics employed will work marvelously for your character design.

    Changeling Rogue1(racial sub)/Bard. Maybe throw in Spymaster if you're really paranoid.

    Bards, in addition to party face skills, get things like Glibness (+30 to Bluff checks AND CL contest to bypass Compel Truth and Zone of Truth), can also play hell with someone trying to scry him (Fool Scry, Detect Scry).
    Quote Originally Posted by The Underlord View Post
    All hail great Shneekeythulhu! Ia Ia Shneeky fthagn
    Quite possibly, the best rebuttal I have ever witnessed.
    Joker Bard - the DM's solution to the Batman Wizard.
    Takahashi no Onisan - The scariest Samurai alive
    Incarnum and YOU: a reference guide
    Soulmelds, by class and slot: Another Incarnum reference
    Multiclassing for Newbies: A reference guide for the rest of us

    My homebrew world in progress: Falcora

  3. - Top - End - #3
    Pixie in the Playground

    Join Date
    Mar 2012

    Default Re: Building a Spymaster

    That could work out. I'll have to look into the changeling rogue, and look at bard again.

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