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Thread: Frenzied Berserker
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2012-11-15, 10:38 AM (ISO 8601)
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- Sep 2009
Frenzied Berserker
I have a question. If i threw a Crystal of Mind Cloaking in some armor. Would you allow the bonus to affect the will saves to exit or prevent frenzy?
I guess this would be more of a house rule as it doesn't say mind effecting anywhere in the frenzied description.
Would you considered a non-voluntary frenzy a mind-altering affect even though it is self inflicted?
I guess i am asking "Can a case be made?"Last edited by Ginger; 2012-11-15 at 10:38 AM.
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2012-11-15, 10:45 AM (ISO 8601)
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- May 2010
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Re: Frenzied Berserker
A somewhat related question that may be the answer to your problem; why is it not the case that every Frenzied Berserker ever takes Righteous Wrath (BoED) and totally disregards the PrC's main weakness? Am I missing something here?
Originally Posted by Second ParagraphAwesome Talon avatar by Ceika.
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2012-11-15, 10:45 AM (ISO 8601)
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- May 2012
Re: Frenzied Berserker
Alternatively, you could dive into BoED for the righteous wrath feat. Your targets have to make saves to avoid being scared of you when you punch them in the face and the feat specifically says that you maintain your clarity of mind when raging and can perfectly distinguish friend from foe. While it does not list frenzy, it does have that stipulation. Besides, if a case can be for sneak attack/skirmish/sudden strike precision damage transparency you should have a chance to make a case for rage/frenzy/battle fury transparency.
I realize I have not answered your question, but yes, a case can be made for your crystal to help you avoid killing everything in the room.Originally Posted by Gary Gygax;
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2012-11-15, 10:51 AM (ISO 8601)
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- Sep 2009
Re: Frenzied Berserker
OK! did not know this existed! Ill have to ask my DM about that feat!!
I was planning on getting Endurance & Steadfast Determination to help before i take even a single level in frenzied berserker. I might skip that path entirely if he OKs BoED... Ill feel a bit cheesy though xD
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2012-11-15, 10:55 AM (ISO 8601)
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2012-11-15, 11:00 AM (ISO 8601)
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- Jan 2012
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- South East USA
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Re: Frenzied Berserker
Yeah, Rules as Written, Righteous Wrath has no affect on Frenzy, just Rage.
Additionally, it's a pretty decisive ban because a lot of people rather dislike that Book for many different reasons.
Futhermore, for completely invalidating the class's main weakpoint and gimic, it isn't out of place for a Dm to dislike that feat.
And if you do take it, you're locked into being Good enough to shame Paladins, and if you fall, you're right back to where you started.
Clear all of those issues, though, and enjoy your super strength!
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2012-11-15, 11:08 AM (ISO 8601)
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- Sep 2009
Re: Frenzied Berserker
I didn't even think about the alignment restriction. Yeah it won't work then. Back to endurance and Steadfast Determination then. Any other suggestions.
Any other input on the augmentation crystal idea?
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2012-11-15, 11:11 AM (ISO 8601)
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- Sep 2009
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Re: Frenzied Berserker
If you have a Red Wizard in your party, you could take a level of Thayan Knight and have your Red Wizard buddy cast a charm monster or similar on you (will autofail the save) allowing you to calm down. Just make sure the Red Wizard player isn't a **** and won't lord over your.
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2012-11-15, 11:13 AM (ISO 8601)
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- Sep 2009
Re: Frenzied Berserker
How will the save be auto failed? i have to try my hardest to kill people
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2012-11-15, 11:13 AM (ISO 8601)
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- Dec 2004
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- I wish I knew...
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Re: Frenzied Berserker
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2012-11-15, 11:16 AM (ISO 8601)
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2012-11-15, 11:58 AM (ISO 8601)
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Re: Frenzied Berserker
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2012-11-15, 12:03 PM (ISO 8601)
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- Mar 2012
Re: Frenzied Berserker
Question: Would Indominable Soul feat work against Frenzy?
Don't start again, please, we tried to explain to you that your idea of FB being walking TPK is wrong lat time, don't make me start again.
Okay, here are some other suggestions:
1) Spread out the party and stay away from FB. What Shneeky worries about so much is possible only if part is all next to each other. During a fight you should spread out. That way if FB will run out of opponents he will have problem attacking you.
2) Have the lowest initiative in the party. Seriously, it saves a great lot of trouble if everybody can move out of your way, making you waste a turn to even get to them, or throw spelsl at you. Especially if you're the slowest guy i nthe group. My party solves my problem by this way - they stay away and fastest member leads me out of the civilians while being slighty beyond my reach.
3) Use bag of tricks. It's written in Frenzy describtion that FB must attack the nearest creature, even if they are not a threat. So make the party throw at you bunch of hrmless animals until you calm down.
4) Take murky-eyed flaw and make others use some form of concealment.
5) Give other party members something to make them invisible.
6) Convince another player to play somebody who can hold his own against you in combat, say War Hulk or Dwarven Defender and make it that he holds you down until you calm down. The roleplay potential for that is glorious.Last edited by Man on Fire; 2012-11-15 at 12:14 PM.
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2012-11-15, 12:09 PM (ISO 8601)
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2012-11-15, 12:18 PM (ISO 8601)
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- Mar 2012
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2012-11-15, 12:31 PM (ISO 8601)
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- Sep 2009
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2012-11-15, 12:40 PM (ISO 8601)
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- Dec 2004
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Re: Frenzied Berserker
As I recall, you merely delayed the inevitable, declared that 'it couldn't happen' and ignored the problem. Or you declared you would build in weaknesses to the FB which would enable an opponent with an IQ greater than 6 to shut him down completely.
Okay, here are some other suggestions:
1) Spread out the party and stay away from FB. What Shneeky worries about so much is possible only if part is all next to each other. During a fight you should spread out. That way if FB will run out of opponents he will have problem attacking you.
Also, splitting up the party? Always a BAD idea. If you get out of mutual reach of him, you also get out of mutual support range.
2) Have the lowest initiative in the party. Seriously, it saves a great lot of trouble if everybody can move out of your way, making you waste a turn to even get to them, or throw spelsl at you. Especially if you're the slowest guy i nthe group. My party solves my problem by this way - they stay away and fastest member leads me out of the civilians while being slighty beyond my reach.
Also, you're deliberately leaving him open to be neutralized by opponents before he has a chance to act.
3) Use bag of tricks. It's written in Frenzy describtion that FB must attack the nearest creature, even if they are not a threat. So make the party throw at you bunch of hrmless animals until you calm down.
4) Take murky-eyed flaw and make others use some form of concealment.
5) Give other party members something to make them invisible.
6) Convince another player to play somebody who can hold his own against you in combat, say War Hulk or Dwarven Defender and make it that he holds you down until you calm down. The roleplay potential for that is glorious.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2012-11-15, 12:52 PM (ISO 8601)
- Join Date
- Jan 2012
Re: Frenzied Berserker
It's easy if your DM allows the Frenzied Berserker to willingly fail save against calm emotions. If he doesn't... having your familiar/hireling ready action to use Dust of Sneeing and Choking is expansive but cheaper than resurrection and will buy you time (and more saves). You can use all BFC to keep the FB away from those you don't want hurt.
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2012-11-15, 12:56 PM (ISO 8601)
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- Nov 2012
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Re: Frenzied Berserker
I'm first to admit - not familiar with FB.
But couldn't you just buy a couple cheap wands of charm or hold person, and give them to the wizard? That way, sit you in place until the rage wears off.
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2012-11-15, 12:58 PM (ISO 8601)
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- Jan 2012
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2012-11-15, 12:59 PM (ISO 8601)
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- Sep 2009
Re: Frenzied Berserker
I am going to agree with ShneekeyTheLost here. Once i start taking FB levels my damage will best be expressed in scientific notation. One charge will most likely kill a party member. This is especially true because the most magical character we have in our party is a Bard.... If i don't limit myself I am going to ruin someone's day.
Oh and i am not stacking reach btw. I am using a Gloiath Greathammer though... I like having a really big hammer...
Marbles will delay me for 1 round maybe if they act first. I am goign to distribute those once i hit the right level. I need to bolster my will though if I don't want to kill everyone. This also helps for preventing others from controlling me. Charge + pounce + power attack + multipliers will still probably kill party members even without the frenzy.
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2012-11-15, 01:01 PM (ISO 8601)
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- Nov 2012
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2012-11-15, 01:02 PM (ISO 8601)
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- Nov 2011
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- Freeport, IL
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Re: Frenzied Berserker
I gotta agree with Shneeky, partly because of first hand experience. We had a trap go off on our party that dealt a pitiful amount of damage to everyone (pitfall that rogue hadn't managed to find and also partly plot moving forward). We landed in a heap about 30 feet down, and that pit became our graves very quickly.
And then it happened again. The BBEG had done his research on us and we started facing more and more hit and run attacks. Shoot the berserker and hightail it outta there was a common strategy once enemies knew about it.
Building known weaknesses into your character is dumb. Strengthening your will save is one thing, but why actively gimp yourself just so you don't become the bad kind of murder hobo?Always write your character sheet as if you had to give it to someone else to play, and you had to accept and use the character sheet written by a different anonymous player.
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2012-11-15, 01:05 PM (ISO 8601)
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- Jan 2012
Re: Frenzied Berserker
Hmm actually grease will stop you - becasue in Frenzy Berserker can't make checks of dex-based skills so you can't move.
Hovewer if I wanted to play FB I'd hope there is some errata out there that would let me move through grease (otherwise I'd be too easy to shut down).
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2012-11-15, 01:15 PM (ISO 8601)
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- Nov 2011
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- Freeport, IL
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Re: Frenzied Berserker
Always write your character sheet as if you had to give it to someone else to play, and you had to accept and use the character sheet written by a different anonymous player.
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2012-11-15, 01:16 PM (ISO 8601)
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- Aug 2012
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2012-11-15, 01:18 PM (ISO 8601)
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2012-11-15, 01:20 PM (ISO 8601)
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- Aug 2012
Re: Frenzied Berserker
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2012-11-15, 01:21 PM (ISO 8601)
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2012-11-15, 01:23 PM (ISO 8601)
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- Jan 2012