Page 1 of 9 123456789 LastLast
Results 1 to 30 of 252
  1. - Top - End - #1
    Bugbear in the Playground
     
    DrowGuy

    Join Date
    Jun 2010
    Location
    Pensacola, Florida
    Gender
    Male

    Default War in the North

    After finishing up our previous story arc, we find ourselves in the northlands, with war brewing in every direction. A continental arms race has begun, with significantly increased aggression shown in the traditional border friction.


    We find ourselves in an inn, in the city called Sal-Kar. You all have the area map and email info, so I won't repost it here.


    You met the desert elf Sierra, a battle scarred newcomer to these parts with some already cynical taste. You are currently discussing which town to ally up with as your primary allies, but that conversation is unfinished. your room is paid for the night (Ignus had a few gems and parted with a couple to pay up for everyone) and can set out properly tomorrow.

    One other important note: your character's race and type WILL factor into how you are received at any given place. I've ignored that for the opening scene and will continue to do so until you arrive at your chosen city (If you choose Sal-Kar, it'll start at some point tomorrow.).

    As a note: you have one resident of Ivalice (Fleetfoot), one member who will be commonly mistaken for a resident of Estovakia (Ulrik), a man who could easily come from Sal-Kar (Serville), and Ignus could be perceived as part devil to those who don't know better. So no matter where you go, you're going to have mixed results.
    "Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide

    "I had a normal day once. It was a Thursday." -Will Bailey, The West Wing

  2. - Top - End - #2
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    May 2009

    Default Re: War in the North

    Yay new thread!

  3. - Top - End - #3
    Bugbear in the Playground
     
    DrowGuy

    Join Date
    Jun 2010
    Location
    Pensacola, Florida
    Gender
    Male

    Default Re: War in the North

    One thing I'd like to be clear on: house rules. I do have several.


    1. Diplomacy works in the fixed format found here on the playground. Intimidate functions the same, but with different inflections.

    2. Mithral and similar materials reduce armor type EXCEPT for proficiency.

    3. Homebrew is allow-only, but will be judged as fairly as possible and allowed when considered fair.

    4. Sorcerors get the Eschew Materials feat at level 1 as a class feature. honestly, they always should have had this IMO.

    5. Coins carry no weight, and while you need to mark down speeds for wearing armor, ignore encumbrance unless you are specifically directed to check or apply it.

    6. Crafting is faster than written. months use platinum, weeks use gold, says use silver, and hours use copper. For poisons, siege engines, or anything else that crafts with gold by the week RAW, increase speeds accordingly.

    7. I'm not an anthropologist. deal with it.


    And that's all I've got. if you've any requests for optional rules to add (such as armor working as damage reduction, or the existence of psionics) feel free to ask.
    "Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide

    "I had a normal day once. It was a Thursday." -Will Bailey, The West Wing

  4. - Top - End - #4
    Orc in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2012
    Gender
    Male

    Default Re: War in the North

    ulrik downs the remainder of his drink in a go befoe slmming the mug down on the table "well my companions it would seem to me that the logical choice would be estovakia. so theres little time to waste i we want a haven before war breaks"

  5. - Top - End - #5
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    May 2009

    Default Re: War in the North

    Fleetfoot glares at Ulrik. "While I agree that we need to make a decision soon, I hardly approve of us throwin' in our lot with the 'Vakians. I reckon we should head to Ivalice, or at least near it."

  6. - Top - End - #6
    Orc in the Playground
     
    DuSlaanesh's Avatar

    Join Date
    Apr 2012
    Location
    Gainesville, FL
    Gender
    Male

    Default Re: War in the North

    Serville looks quizzically at Ulrik. "I mean not to be rude, friend, but aren't those from Estovakia quite infamous for shunning outsiders? Out of all of the cities, we would be the least welcome there. Here, however... I believe that there is great magic and power here, and by Sierra's words, it sounds as though the mages in charge of it are not very competent.... We could make this city into a great center of discovery and power..."
    From my bottom to my top!
    Loving those who love me back!
    Hop hop hippity, hippity hop!
    All day long for this rabbit in black!

  7. - Top - End - #7
    Bugbear in the Playground
     
    DrowGuy

    Join Date
    Jun 2010
    Location
    Pensacola, Florida
    Gender
    Male

    Default Re: War in the North

    Sierra speaks up at this point. "Careful there, Serville. The bolt that sunk my squad was aimed by some bookish fatso twenty miles away controlling the zombie who shot it. The magic, once it reached us, worked quite well, raising every corpse nearby for about a minute to attack everything nearby. They're incompetent with direct fighting, but do not underestimate the magical abilities at play here."
    "Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide

    "I had a normal day once. It was a Thursday." -Will Bailey, The West Wing

  8. - Top - End - #8
    Orc in the Playground
     
    DuSlaanesh's Avatar

    Join Date
    Apr 2012
    Location
    Gainesville, FL
    Gender
    Male

    Default Re: War in the North

    Serville, stroking his familiar Milomile's fur: "Yes, it's clear that they wield great magic... I mean no underestimation of their power. But killing your own allies with it clearly means something is amiss. You mentioned that it would be possible for me to teach at the eight towers... who would I speak to in order to begin? Who runs the towers, or is there even any organization? Are the Sal-Karis running it, or mages who have come in seperately?"
    Last edited by DuSlaanesh; 2012-11-20 at 01:27 PM.
    From my bottom to my top!
    Loving those who love me back!
    Hop hop hippity, hippity hop!
    All day long for this rabbit in black!

  9. - Top - End - #9
    Bugbear in the Playground
     
    DrowGuy

    Join Date
    Jun 2010
    Location
    Pensacola, Florida
    Gender
    Male

    Default Re: War in the North

    "As long as you understand, then. I myself would prefer to work with Ivalice, or Sal-Kar. The Estovakians bring a lot of power to bear, both individually and as a group, but they've shown themselves easy to trick, a weakness we can do without. the Sal-Karis may be careless, but at least we can rectify that if we can get even a few minutes to present the case. As for Ivalice, I'm not crazy about dwarven halls, but few would benefit more from my own brand of magic than them."


    "The towers are more gatherings than schools. While each one has a group of specialists, they are all identical and everyone who works at them is individually clamoring for the recognition of rediscovering their secrets. Fighting is only kept to a minimum because everyone knows that while cooperation isn't necessary, a lack of hostilities is. If you wanted to start teaching, you could, but it's doubtless anyone would listen. There is a government figure here, he hired my old captain himself, some bureaucrat charged with keeping the city together. The place is run by and for magic, in the end."
    Last edited by Provengreil; 2012-11-20 at 01:45 PM.
    "Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide

    "I had a normal day once. It was a Thursday." -Will Bailey, The West Wing

  10. - Top - End - #10
    Orc in the Playground
     
    DuSlaanesh's Avatar

    Join Date
    Apr 2012
    Location
    Gainesville, FL
    Gender
    Male

    Default Re: War in the North

    In as quiet a tone as possible, Serville leans in:
    "What if we approached this bureaucrat with the idea of forming an organizational committee, or guild, under his leadership, tasked with gathering and compiling all known information about the towers, giving recognition where it is due and directing the activities of the many gathered mages to better understand the towers? (nodding towards Sierra) As well as making sure such horrible events do not repeat themselves? Whatever secrets or artifacts we uncover as a result may benefit us greatly. We would gain a position of power and perhaps respect, should we do our job well, and do our best to treat the locals well and with respect.... And of course, I suppose at that point, if anything were to happen to our superior..."
    Last edited by DuSlaanesh; 2012-11-20 at 03:05 PM.
    From my bottom to my top!
    Loving those who love me back!
    Hop hop hippity, hippity hop!
    All day long for this rabbit in black!

  11. - Top - End - #11
    Orc in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2012
    Gender
    Male

    Default Re: War in the North

    ulrik leans back in his chair balancing on the two back lgs and crosses his arms behind his head as he says"
    "aye we could make this city great and powerful but it would be short lived and hollow they're already beginning to grow weak and overconfident, they arent warriors, or even soliders without their magic they are nothing. and why would such a people dominated and compelled by their own arrogance ever even pay heed to us newcomers. no my friends i feel as if sal-kirr has the least to offer us, there is nuaght here but pale weaklings parading themselves as great wielders of magical arts and playing the games of generals.

    now turning to sierra "and you especially know of what i speak. you lost all the friends you had in the world to these fools. they cost you dearly due to their arrogance and incompetence surely you can not think that you can trust them to do better by you in future or even trust the mystic arts that they practice."

    Estovakians may be warry and hostile towards outsiders but once we show them our power imagine what they will offer us. they must respect strength and power above all else in those northern wastes and we have both in plenty. prove to them we are worthy of respect and respect we will have

    turning to ignus "just think if they are truly as wild and powerful as this woman says they would make a fantastic core for your kingdom. i have travelled with you longer than any man here my friend and i know you wish for the power of a king or emperor and if any man can take the raw iron of these northerners and forge them into a blade worthy of your dream it is us. just think of the glories they could lay at your feet and picture the kingdom we could build with such a mighty backing. your name would echo through history as the man who tamed savages and barbarians and forged an empire with their strength"

  12. - Top - End - #12
    Bugbear in the Playground
     
    DrowGuy

    Join Date
    Jun 2010
    Location
    Pensacola, Florida
    Gender
    Male

    Default Re: War in the North

    Ignus's eyes widen for a second in surprise. "That was very eloquent of you, Ulrik. However, I far your predeliction for physical superiority may have clouded parts of your judgement. Sierra knows better than to reject the possibilities of a titanic magical center because one ballista shot went astray. I've no indication that displaying power to the Estovakians will make them see us as anything other than a challenge to overcome, we need more information. While they may well have a purpose withing my ranks, I'm not sure the "core" of my kingdom is a good descriptor so much as its shock troops, or somesuch.

    And so the question I pose is thus: If we were to politically control Sal-Kar and redirect their magics to our efforts for a time, might not the domination of the Estovakians come that much easier? Or Ivalice, the only other city apparently under discussion, stand as a fortress impenetrable, defeating their best efforts and show them they can only lose, and so must join or die?

    You have good ideas, and I'll not discount that, nor will I say it impossible to start with Estovakia. I just question the effectiveness of doing so when it appears Sal-Kar has more interest for the rest of our group, and our internal information gives us the greatest chances of effectively directing the Ivalician forces. Be aware, everyone, that I'll need you. I'll need you to help me unite this land, to establish control where there is none. For that, I need your willing support, and you'll need each other's. For that, you may have to fight against the Estovakians, at least for a time."
    "Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide

    "I had a normal day once. It was a Thursday." -Will Bailey, The West Wing

  13. - Top - End - #13
    Orc in the Playground
     
    DuSlaanesh's Avatar

    Join Date
    Apr 2012
    Location
    Gainesville, FL
    Gender
    Male

    Default Re: War in the North

    "I believe a position of respect, at least in this circumstance, is stronger than a position of power. If we make a good name for ourselves here and someone comes to oppose us, many will spring to our aid. If the Estovakians truly do respect strength as you describe, Ulrik, then what would happen should someone stronger than us arise? Or if they themselves are stronger than us? While I am confident in the skills we all have, especially yours, I would rather not be overwhelmed and killed at its outskirts.

    Also, it takes a strong will or a great mind to wield magic- we mages are far from nothing without our magic, and regardless we are never without it. Magic is a powerful force. Without it, we never would have left that godforsaken island alive. In insulting the mages here, you insult all mages, myself included."
    Last edited by DuSlaanesh; 2012-11-20 at 05:00 PM.
    From my bottom to my top!
    Loving those who love me back!
    Hop hop hippity, hippity hop!
    All day long for this rabbit in black!

  14. - Top - End - #14
    Orc in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2012
    Gender
    Male

    Default Re: War in the North

    "ulrik nods his head slowly "my apologies my friend i did not mean disrespect only to point out that in a war when the steel comes out and the spells start flying those who throw spells rarely can stand against those born with a sword in their hand."
    turning toward ignus ulrik changess the subject
    "as i've said before my axe is yours. and i see your point, though they may be strong the estovakians may well be to wild and savage to serve as the basis of your empire. though they will prove a boon to us in the future now may not be the time to utilize that power. but promise me this my friend when it comes time to bring them to our banner and lead them into the glorious fray allow me to be at their head"

    now focussing on fleetfoot and sierra "what can you tell me about ivalice and tarakia i have yet to hear anything about the one and more than pssing mentions of the other"

  15. - Top - End - #15
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    May 2009

    Default Re: War in the North

    Fleetfoot sits back, listening to the conversation, gauging everyone's reactions. He perks up when Ulrik mentions his name, however. "'Tis good that you ask about Ivalice and Tarakia. While 'Vakia has great physical might, and Sal-Kar arcane power, the great strength of Ivalice and the Tarks is money and trade. Tarakia's more fertile than any two other cities combined; it makes them wealthy and populous. There's also a legion of paladins, holy warrior types, dedicated to Torm to smite their foes with divine fire. Scary chaps.

    "As for my homeland...the mines might be dank and cold, but they've made many a man rich. 'Tis one of the only places where blue ice is mined, from what I hear. That stuff fetches a pretty penny in any market I've ever been to. With the wealth from that, the 'Valician army's well-equipped. 'Tween that and the strength of the Icefort, they're nigh impossible to defeat.

    "I'd say we make our way there...if nothing else, we'll be safe. We can also work on luring some of the barbarian legions to our cause."

  16. - Top - End - #16
    Orc in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2012
    Gender
    Male

    Default Re: War in the North

    ulrik grins "an icefort you say? sounds like my kind of place. i vote we travel to ivalice and from there begin our expansion"

  17. - Top - End - #17
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    May 2009

    Default Re: War in the North

    "Aye..I figured you'd like the cold. It's not actually made out of ice, 'tis just a name...feels like it sometimes, though. Even the dwarves usually leave the fort in the winter; my gnomish kin are the only ones who work the whole year."

  18. - Top - End - #18
    Orc in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2012
    Gender
    Male

    Default Re: War in the North

    ulrik is visibly disappointed t here its not actually made of ice "well even if it is nothing more than an overstatement i still feel as if they are our best hope for the time being. unless someone can give me a good reason tarakia would be superior i think it would be oiur best bet to head straight for this so called icefort"

  19. - Top - End - #19
    Bugbear in the Playground
     
    DrowGuy

    Join Date
    Jun 2010
    Location
    Pensacola, Florida
    Gender
    Male

    Default Re: War in the North

    Sierra speaks up. "Numbers, a central location, and the ability to feed itself without trade routes or large scale herding are the big reasons to favor Tarakia. Also, rumor has it they're good against the devils. Thing is, devils are weak against silvered weapons some of the time, so we can get that kind of thing in a well-financed place anyway, and if we can ensure security of trade we'll be able to survive. it's not like they haven't lived here for decades, that part's figured out for us."
    "Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide

    "I had a normal day once. It was a Thursday." -Will Bailey, The West Wing

  20. - Top - End - #20
    Orc in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2012
    Gender
    Male

    Default Re: War in the North

    ulrik nods "even so i still feel our best bet is with the icefort. if what our friend fleetfoot says he has connections among their chiefs perhaps wih enough standing to assure that we end up as something more than mere thralls, and they're wealth would be a great boon in our venture and they are nearer to the estovakians so we are more likely to have a good fight on our hands"

  21. - Top - End - #21
    Orc in the Playground
     
    DuSlaanesh's Avatar

    Join Date
    Apr 2012
    Location
    Gainesville, FL
    Gender
    Male

    Default Re: War in the North

    Serville, nodding and with Milomile in his lap: "All of what you are discussing makes sense- any of these places would be wonderful to acquire as allies. I must admit, however, to having a great predisposition towards Sal-Kar; this city provides me with an opportunity I have been awaiting for years. Perhaps it may be best if we split up from here."
    From my bottom to my top!
    Loving those who love me back!
    Hop hop hippity, hippity hop!
    All day long for this rabbit in black!

  22. - Top - End - #22
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    May 2009

    Default Re: War in the North

    Fleetfoot looks at Serville. "It's not like us throwing our lot in with Ivalice means we can never come back here. Oh, we'll probably fight some Sal-Karian forces, but that's the way of things 'round these parts. If we play our cards right, we could end up leading all the forces in this region, and you could do whatever you want here in the desert."

  23. - Top - End - #23
    Bugbear in the Playground
     
    DrowGuy

    Join Date
    Jun 2010
    Location
    Pensacola, Florida
    Gender
    Male

    Default Re: War in the North

    READ THIS FIRST:
    Spoiler
    Show

    I went to bed before you guys had the facebook conversation, but while I don't like to split the party, I'll do it in the interest of momentum. It's also an excellent IC way to get Ignus off set.

    Here's: my plan. Ulrik, Sierra, and Fleet go on to Ivalice and begin the arc. Ignus and Serville stay behind, and depending on how things play out Serville might put down some solo time. He will rejoin you later, on Ignus' command, when he's back IRL.



    Ignus closes his eyes. "then perhaps we split forces. Sal-Kar is internally an easy take by what little we can reckon, and Serville wants very much to explore some of the potential here, as well. So he and I will stay here for a time. The rest of you will make for Ivalice, and we'll work from there.

    I'll go to the minister here, and bring up the lack of military discipline in the face of impending war. Shouldn't be a hard sell.

    Serville, you'll visit each of the towers and collect your best information on what exactly the mages inside are capable of.

    Fleetfoot, you're in charge of the rest of the group. You know the area best, so give the other two a look around, then reintroduce yourself to Captain Steeltoe. You're going to have to smooth over Ulrik's appearance and fighting style, I'm sure. Call yourselves mercenaries, and make up a name if you need to. He should be able to get you to a mission of some sort. Once you've worked up some goodwill and a couple weeks have passed, I'll find a way to communicate and we'll have some further planning.

    Ulrik, I know you've an affinity for ice and snow, but the Estovakians sound very much like the tribes of your origin, so chances are so do they. If they strike, gain trust by figuring out where they might have come from, or better yet predicting the same. Be sure to let some escape: If we're right about them, they'll bend easier if we've got people like you, but they can't know that if there are no survivors.

    Sierra, in addition to supporting these guys, check out their weaknesses. If we need to absolutely cripple them, how would we do it? Check their food sources, cash flows, and ask about your place in contingency plans for losing the same after a while. If they go against us, how do we bring them down?

    All right then, you all have your orders. Everyone get a good night's sleep, because tomorrow we begin to forge a country." He drains his beer. "That's some decent ale, there. All right, I'm headed out to the market to sell off and pick up some supplies."

    You all continue to drink, but the conversation turns from serious, if a bit deluded and ludicrous, planning to swapping stories of past adventures. Ignus returns after a few hours, and hands each of you some cold weather gear (except you, Ulrik. your immunity makes you safe from all cold temperature bands.) Add fur clothing to each of your inventories, it will keep you safe from making checks until temperatures get below 0 F, but add 2 to your armor checks. He also tells you he's arranged passage on a ship tomorrow morning, headed for the mines.

    You spend the night exhausted, and rest quite well in the first bed you've slept in in months. In the morning, you get up, pack in, and head to the ship.

    Getting a good look at Sal-Kar, you see the town is a sandy yellow. the buildings and walls are made of sandstone, and everyone wears long robes rather than the cold weather gear you would expect from the region. the market is busy despite it being early: magical reagents, food, and clothing are being traded in abundance. in the center of the market there is a well, with no apparent bottom: just a dull bluish green as far down as you can see. You cannot, however, appreciate the spectacle for long. you have a ship to catch.

    As you leave town, you take note that about an hour's walk out from the walls in almost any direction is a tower. there is no visible signs of magical activity, but you know it's there.

    Arriving at the ship, the sailors let you aboard, tell you to sit on a pile of crates, and shove off. I'll leave things here until I recive the OK from Fleetfoot and Ulrik to proceed.
    Last edited by Provengreil; 2012-11-22 at 09:28 AM.
    "Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide

    "I had a normal day once. It was a Thursday." -Will Bailey, The West Wing

  24. - Top - End - #24
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    May 2009

    Default Re: War in the North

    OOC: Looks good, you've got my ok.

  25. - Top - End - #25
    Orc in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2012
    Gender
    Male

    Default Re: War in the North

    likewise i agree

  26. - Top - End - #26
    Orc in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2012
    Gender
    Male

    Default Re: War in the North

    also if any of you guys want a morningstar, a warhammer, a greataxe, a repeater crossbow, or a dagger just speak up

  27. - Top - End - #27
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    May 2009

    Default Re: War in the North

    Are any of those magical?

  28. - Top - End - #28
    Bugbear in the Playground
     
    DrowGuy

    Join Date
    Jun 2010
    Location
    Pensacola, Florida
    Gender
    Male

    Default Re: War in the North

    Alright then. As the boat leaves, Fleetfoot and Sierra quickly decide to don their fur clothing, the warm auras of the towers fading fast. The journey takes most of the day, but by nightfall you arrive in Port Ivalice. The captain asks you to leave the ship immediately, saying, "That horned bloke paid fer us to get ye here, and here ye be. Now if you'll excuse us, we've got stores ta unload, an it'll go faster with ye out the way."

    The port is nestled in a sparse alpine forest, and is surrounded by a thick stone wall. You see plenty of craft shops, most of them run by dwarves, lining the harbor and finishing up the day's work. Fleetfoot begins to guide the group to a nearby inn to stay the night, but you don't even get 100 paces before being accosted by a pair of armed half-orcs.

    They wear full plate armor, lined with thick furs both inside and out. One wears a helmet, but the other has foregone such protection. Each carries a shield on his back, a shortsword by his thigh, and hold a ranseur, whose head appears to be a deep blue rather than steel grey. The one with no helmet speaks. "Well this is a sight. Seems to me you lot got the makings of a joke. A savage, a desert crawler, and gnome walk into a bar... ha! Wanna give me the idiot story about how you lot came to be here, or tell it to the captain when we arrest you for spying?"

    Ithilanor:
    Spoiler
    Show

    You're quite sure that no one has broken any laws, seeing as all you did was step off a boat. You're also unfamiliar with such a charge's existence, though you've been away for a while and were never exactly a lawyer in the first place.
    "Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide

    "I had a normal day once. It was a Thursday." -Will Bailey, The West Wing

  29. - Top - End - #29
    Orc in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2012
    Gender
    Male

    Default Re: War in the North

    ulrik crosses his arms and looks at the two with an expression somewhere between scorn, and amusement, "who are you to call someone a savage?,at any rate my friends i have had a rather....interesting last few months. i have killed things you can scarecly fathom exist and i am in no mood to be dallyed with. however i can assure you i have no interest in spying, so remove yourselves from our path and i will forgive your remark about my companions and i and we will continue on our way."
    Last edited by lothbrok; 2012-11-22 at 09:32 PM.

  30. - Top - End - #30
    Bugbear in the Playground
     
    DrowGuy

    Join Date
    Jun 2010
    Location
    Pensacola, Florida
    Gender
    Male

    Default Re: War in the North

    Roll me a diplomacy check, please, Ulrik.
    "Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide

    "I had a normal day once. It was a Thursday." -Will Bailey, The West Wing

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •