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  1. - Top - End - #31
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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by Rising Phoenix View Post
    I don't remember Maria's player, but if any of the characters has left than no they should get as little exp as possible. [Plus I want Mike to hit level 7...]

    Good to hear that only a few people have left.
    banthesun is Maria's player
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

  2. - Top - End - #32
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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    I'm still here, I probably won't be able to post IC tonight, but I'm definitely still interested in this game!

    Maria Reising (and Baron)

    "Keep your distance, I can fight!"

    Shaman/Witch

    Water Affinity

    Stats:
    Spoiler
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    HP: 19
    Mag: 6
    Skl: 7
    Spd: 6
    Luck: 4
    Def: 1
    Res: 5

    Growths:
    Spoiler
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    HP: 55%
    Mag: 50%
    Skl: 45%
    Spd: 45%
    Luck: 35%
    Def: 25%
    Res: 45%

    Background:
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    Raised in a remote mountain town in Narf, Maria's early life was somewhat sheltered. Her father left on a journey when she was very young, and never returned. Maria has few memories of him and was cared for exclusively by her mother Ania until she was seven. Her mother has never told her why her father left.

    A few months after her seventh birthday, Maria and her mother were visited by the local witch, Cadenza Stavaas, who served as a herbalist for the nearby towns. Ms Stavaas offered to train Maria in her art, and Ania agreed, knowing that Maria would be better provided for by her.

    Witch training was very practical business, closer to an apprenticeship to any scholastic training. Maria would follow Ms Stavaas on all her business, travelling around the area in doing so. Though her training was hard, Maria grew used to it. Despite living in Ms Stavaas's cottage she was able to visit her mother often. Her training did prevent her from forming close friendships with any of the other children her age. Providing companionship is a small black cat she named Baron. She raised Baron from a kitten, and now he rarely strays from her side for long.

    Personality:
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    Maria is naturally very bright and friendly. She is an energetic person and tries to find the best in everyone. However, her years of training have left her very reserved and practical, and a somewhat formal when dealing with others. Though she understands people and psychology rather well, she has little experience with relationships, and has trouble relating her knowledge to personal situations. Though not particularly courageous or driven, Maria has a strong sense of duty, and always does her best for what she believes is right. She is occasionally taken to deep thought and sometimes spaces out, a trait that she feels is unbefitting her role as witch.


    Are we updating our characters when we repost them here, or just reposting?
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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Make that all of Heaven Team is still in.


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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    So yeah my plan still stands.
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    Fire emblem avatar by Water_and_Wind

    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by banthesun View Post
    Are we updating our characters when we repost them here, or just reposting?
    Usually it's just a repost. I did find links for anybody that had one in the first OOC and stick them into the first page, so it's not completely necessary, but meh.

    As for that, there is one question I have. Somebody had a backstory with a mentor of ambiguous gender. I think it was silphael, but I honestly don't remember. I might have it in my notes somewhere at home, but I'm not home until tomorrow. There were a few character posts that never made it to the OOC, which is why I ask. (I do have their stats in my notes, so that's not a problem)


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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by Penguinator View Post
    Axes
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    Hammer
    Durability: 20
    Rank: D
    Range: 1
    Weight: 17
    Might: 10
    Hit: 60
    Crit: 0
    Worth: 800
    Special Notes: Effective against Armored units.

    Poleax
    Durability: 18
    Rank: D
    Range: 1
    Weight: 17
    Might: 10
    Hit: 60
    Crit: 0
    Worth: 810
    Special Notes: Effective against Mounted units.

    Venin Axe
    Durability: 40
    Rank: D
    Range: 1
    Weight: 11
    Might: 6
    Hit: 60
    Crit: 0
    Worth: 360
    Special Notes: Poisons target of a successful attack

    Killer Axe
    Durability: 20
    Rank: C
    Range: 1
    Weight: 12
    Might: 11
    Hit: 65
    Crit: 30
    Worth: 1000

    Brave Axe
    Durability: 30
    Rank: B
    Range: 1
    Weight: 17
    Might: 11
    Hit: 65
    Crit: 0
    Worth: 5250
    Special Notes: Attack twice for every attack you would get with a different weapon.

    Silver Axe
    Durability: 30
    Rank: A
    Range: 1
    Weight: 13
    Might: 15
    Hit: 70
    Crit: 0
    Worth: 1440

    Tomahawk
    Durability: 15
    Rank: A
    Range: 1-2
    Weight: 16
    Might: 13
    Hit: 65
    Crit: 5
    Worth: 5550
    Why are these axes so heavy? IE, different from 7/8? 15, 15, 10, 11, 15, 12, 14 respectively.

    Edit: I ask because I am an axe-man, of course, and I believe I brought it up before, but it got lost or whatever. Also, would it be easier to work Tanat into the the game if he was a pirate? Obviously it would change his story a bit.
    Last edited by ZeltArruin; 2012-11-20 at 10:59 AM.
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  7. - Top - End - #37
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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    I almost want to make Ronnie a Templar, but I'm not sure how to change her/his backstory to fit that.

    However, there is a problem: the growths. The Templar only has 4 Stat and +5% Growth more than the Monk and 3 Stat/10% more than the Soldier, and has a whole stat more to use it on. That's ignoring the fact that you only get 30% more growth than the absolute minimum growth total for the class, when you have 50% more for both Monk and Soldier. It's versatile in theory, but in practice, the class is more or less forced to have one good attacking stat and one sucky one, barring RNG favor.

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  8. - Top - End - #38
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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by Herpestidae View Post
    I almost want to make Ronnie a Templar, but I'm not sure how to change her/his backstory to fit that.

    However, there is a problem: the growths. The Templar only has 4 Stat and +5% Growth more than the Monk and 3 Stat/10% more than the Soldier, and has a whole stat more to use it on. That's ignoring the fact that you only get 30% more growth than the absolute minimum growth total for the class, when you have 50% more for both Monk and Soldier. It's versatile in theory, but in practice, the class is more or less forced to have one good attacking stat and one sucky one, barring RNG favor.
    Templers have different base stats and growths now. (Can't remember them off the top of my head though.
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    From this very thread:

    Quote Originally Posted by Penguinator View Post
    Templar Stats:
    Light, Lances, 3 Move, 12 Con
    Starting Stats:

    HP: 22-25
    Str: 5-8
    Mag: 2-6
    Skl: 3-7
    Spd: 2-6
    Luck: 1-4
    Def: 5-9
    Res: 0-4
    Maximum Points Allowed: 51 (40 Mins)

    Growths:

    HP: 60%-75%
    Str: 45-60%
    Mag: 30-50%
    Skl: 25%-45%
    Spd: 30%-45%
    Luck: 20%-35%
    Def: 45%-65%
    Res: 25%-40%
    Maximum % Allowed: 310%
    Also: 3 Move. So not only are you a poor-to-decent Knight who casts Dancing Lights at people your spear can't damage (IE, Probably still won't do too much), you're lagging behind the rest of the group.
    Last edited by Herpestidae; 2012-11-20 at 12:27 PM.

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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by ZeltArruin View Post
    Why are these axes so heavy? IE, different from 7/8? 15, 15, 10, 11, 15, 12, 14 respectively.
    I don't know, they're the same as TheSummoner's game. I'll change them, since this is Con based, not Str based.

    Quote Originally Posted by ZeltArruin View Post
    Edit: I ask because I am an axe-man, of course, and I believe I brought it up before, but it got lost or whatever. Also, would it be easier to work Tanat into the the game if he was a pirate? Obviously it would change his story a bit.
    Mm... I'm not sure. Maybe? Honestly, the fact that he's from Bress and he's likely to show up on the opposite side of the continent is what makes it difficult.

    Quote Originally Posted by Herpestidae View Post
    I almost want to make Ronnie a Templar, but I'm not sure how to change her/his backstory to fit that.
    Quote Originally Posted by Herpestidae View Post
    Also: 3 Move. So not only are you a poor-to-decent Knight who casts Dancing Lights at people your spear can't damage (IE, Probably still won't do too much), you're lagging behind the rest of the group.
    Yeah, that was the wrong draft. I put up the new one.

    In this game, every class has one less move than they would in an actual game. (Something else that carries over from TheSummoner's game) While I'm not against giving the Templar class 4 mov, it's not as bad as you're making it seem.

    That, and it would be a lot harder for me to fit Ronnie in as a Templar.
    Last edited by Penguinator; 2012-11-20 at 12:35 PM.


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  11. - Top - End - #41
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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by Herpestidae View Post
    From this very thread:



    Also: 3 Move. So not only are you a poor-to-decent Knight who casts Dancing Lights at people your spear can't damage (IE, Probably still won't do too much), you're lagging behind the rest of the group.
    Yes, but I'm telling you that he changed it, for instance the Spellsword class in this thread uses Str and Mag. On Jennifer's stat sheet instead of both of them she has Myst.

    He just forgot to change it in this thread


    @Penguinator Do swords, Lances, and Bows get lighter?
    Last edited by Illven; 2012-11-20 at 12:37 PM.
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Axes are heavy because they're supposed to be heavier than the other weapon types.

    You'll notice axe wielding classes generally have higher base cons as well.
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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by Xondoure View Post
    Axes are heavy because they're supposed to be heavier than the other weapon types.

    You'll notice axe wielding classes generally have higher base cons as well.
    Yes, but the weights for axes vary from the other con based games. I haven't checked the other weapons.
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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    In a comparison with Sacred Stones, the only weapons which differ a lot are the Tomahawk, Spear, and effective weaponry, like Armorslayers and Heavy Spears. I'll change those to make them lighter, but for the most part, everything else is either the same as or within one point (higher or lower) of the Sacred Stones weight.

    Also, I'll keep the support points as they were (25/35/45) for now, but I'll hold back on the unlimited supports until I can figure out a better way to do supports without penalizing "opposing affinities."
    Last edited by Penguinator; 2012-11-20 at 03:15 PM.


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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by Illven View Post
    And considering the past has proved that me and Rising Phoenix are the only people on heaven team willing to plan... I really hope Rising Phoenix has a better head for this sort of thing.
    Well, I might try my hand at this then.

    Chelsea to K14 and attack, gets +1 support with everyone
    Mike to H14 and wait
    Maria to J13 and attack, gets +1 support with everyone else
    If the bandit is still alive, Jennifer moves to H13 and attacks with fire for a 100% chance to kill (+ 1 support point with Mike, meaning everyone in our little group gets +1 support with each other )
    Otherwise, she can move to G13
    Alex can javelin the archer for a chance to kill
    Lauren repeats her last move, D6, heal Alex, canto to D5

    How's that sound to everyone? And if someone could double check my calculations that'd be great, I'm assuming Bandit 6 is on 14 HP, since he took 12 damage from Jennifer.
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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Now guys, I can update pretty freely until Monday rolls around, so if you get more support behind your plans, I can start going.

    Also, I've decided to start using Sairyu's influence system. For those of you who haven't seen it before, this means that things like

    "But surely you see we've killed all the other cultists"
    (Attempt: Influence cultist leader to surrender)
    or
    "Come this way, there are cultists over there"
    (Attempt: Influence NPCs to move towards me)

    will have actual mechanical value, rather than depending on how I'm feeling at the time.


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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by banthesun View Post
    Well, I might try my hand at this then.

    Chelsea to K14 and attack, gets +1 support with everyone
    Mike to H14 and wait
    Maria to J13 and attack, gets +1 support with everyone else
    If the bandit is still alive, Jennifer moves to H13 and attacks with fire for a 100% chance to kill (+ 1 support point with Mike, meaning everyone in our little group gets +1 support with each other )
    Otherwise, she can move to G13
    Alex can javelin the archer for a chance to kill
    Lauren repeats her last move, D6, heal Alex, canto to D5

    How's that sound to everyone? And if someone could double check my calculations that'd be great, I'm assuming Bandit 6 is on 14 HP, since he took 12 damage from Jennifer.
    Jennifer won't have a 100% chance to kill, she only has that hit chance with a sword.

    Quote Originally Posted by Penguinator View Post
    Now guys, I can update pretty freely until Monday rolls around, so if you get more support behind your plans, I can start going.

    Also, I've decided to start using Sairyu's influence system. For those of you who haven't seen it before, this means that things like

    "But surely you see we've killed all the other cultists"
    (Attempt: Influence cultist leader to surrender)
    or
    "Come this way, there are cultists over there"
    (Attempt: Influence NPCs to move towards me)

    will have actual mechanical value, rather than depending on how I'm feeling at the time.
    Will characters get a bonus to certain influence checks. Like Alexandria gets a bonus to tactical checks, with a penalty to getting people to act nice to us. While Jennifer has the opposite?
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by Illven View Post
    Jennifer won't have a 100% chance to kill, she only has that hit chance with a sword.
    Whoops, thanks for catching that. Regardless, even if he survives he can't kill any of us, so I think the plan is still fine.
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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by Illven View Post
    Will characters get a bonus to certain influence checks. Like Alexandria gets a bonus to tactical checks, with a penalty to getting people to act nice to us. While Jennifer has the opposite?
    It's built into the system, yes. And the roleplaying gives additional advantages/disadvantages. As for charismatic bonuses, that's less on the characters themselves and more on the roleplaying. (I mean, it seems kind of unfair to say "this character always has a -5 penalty to influence checks because they're a jerk" when not every person in existence knows they're a jerk)


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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by banthesun View Post
    Whoops, thanks for catching that. Regardless, even if he survives he can't kill any of us, so I think the plan is still fine.
    I prefer my plan, it gives Chelsea the kill exp if Maria misses, who needs it more then Jennifer.

    Quote Originally Posted by Penguinator View Post
    It's built into the system, yes. And the roleplaying gives additional advantages/disadvantages. As for charismatic bonuses, that's less on the characters themselves and more on the roleplaying. (I mean, it seems kind of unfair to say "this character always has a -5 penalty to influence checks because they're a jerk" when not every person in existence knows they're a jerk)
    Well I figure it'd be more characters having a bonus or penalty on certain checks.
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by Illven View Post
    Well I figure it'd be more characters having a bonus or penalty on certain checks.
    Yes, it's like Nina and haggling. I understand.
    But the examples you gave included checks based on charisma ("people being nice to us"). Where tactical knowledge would be a specific field, charisma based approaches are something entirely different.

    It may be best to give an example, based on how I perceive that particular example.

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    Tactical information:
    Alexandria attempts to perform some maneuver that a soldier of Laos would know: This grants a competency bonus.
    Jennifer does the same: No competency bonus; she's not a "trained" soldier. (May incur a penalty depending on how difficult said maneuver is)

    "People being nice to us"
    Alexandria goes up to a merchant and says, "Hi, I'm from Laos. Can I buy a vulnerary?" The merchant says: "What a jerk. 500 gold."
    Jennifer goes up to a merchant and says, "Hi, I'm from Laos. Can I buy a vulnerary?" The merchant says: "How kind. 100 gold."

    In actuality, the first example is what would happen. The second example, not so much. In character, is Jennifer more likeable than Alexandria? Usually. If, however, they approach a merchant/NPC/whomever who has no idea who they are, and said the same exact thing, there would be no difference in the response. (Aside from non-verbal cues. If Alexandria says the same thing as Jennifer while swinging her lance angrily, there would be a different response)


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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by Penguinator View Post
    Yes, it's like Nina and haggling. I understand.
    But the examples you gave included checks based on charisma ("people being nice to us"). Where tactical knowledge would be a specific field, charisma based approaches are something entirely different.

    It may be best to give an example, based on how I perceive that particular example.

    Spoiler
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    Tactical information:
    Alexandria attempts to perform some maneuver that a soldier of Laos would know: This grants a competency bonus.
    Jennifer does the same: No competency bonus; she's not a "trained" soldier. (May incur a penalty depending on how difficult said maneuver is)

    "People being nice to us"
    Alexandria goes up to a merchant and says, "Hi, I'm from Laos. Can I buy a vulnerary?" The merchant says: "What a jerk. 500 gold."
    Jennifer goes up to a merchant and says, "Hi, I'm from Laos. Can I buy a vulnerary?" The merchant says: "How kind. 100 gold."

    In actuality, the first example is what would happen. The second example, not so much. In character, is Jennifer more likeable than Alexandria? Usually. If, however, they approach a merchant/NPC/whomever who has no idea who they are, and said the same exact thing, there would be no difference in the response. (Aside from non-verbal cues. If Alexandria says the same thing as Jennifer while swinging her lance angrily, there would be a different response)
    So Jennifer would get bonuses for maneuvers typical of sword-fighters, and mages?
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  23. - Top - End - #53
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    PirateGuy

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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by Illven View Post
    So Jennifer would get bonuses for maneuvers typical of sword-fighters, and mages?
    Yes, and she's got "knowledge: arcana" as a class skill (having been trained at a university). But it's not limited to just those things, mind you, that's just an example.


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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by Penguinator View Post
    Yes, and she's got "knowledge: arcana" as a class skill (having been trained at a university). But it's not limited to just those things, mind you, that's just an example.
    Huh, Jennifer as a D&D character.

    Probably a Gish of some kind, With above average Intelligence (12-13) Terrible Wisdom (3-5) And good Charisma (14-15)
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by Illven View Post
    I prefer my plan, it gives Chelsea the kill exp if Maria misses, who needs it more then Jennifer.
    Oh, whoops, I'd completely missed your plan... And I'd been feeling so suprised that no one had made a plan before me...

    Well, I'm perfectly fine with your plan then!
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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by Penguinator View Post
    It may be best to give an example, based on how I perceive that particular example.

    Spoiler
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    Tactical information:
    Alexandria attempts to perform some maneuver that a soldier of Laos would know: This grants a competency bonus.
    Jennifer does the same: No competency bonus; she's not a "trained" soldier. (May incur a penalty depending on how difficult said maneuver is)

    "People being nice to us"
    Alexandria goes up to a merchant and says, "Hi, I'm from Laos. Can I buy a vulnerary?" The merchant says: "What a jerk. 500 gold."
    Jennifer goes up to a merchant and says, "Hi, I'm from Laos. Can I buy a vulnerary?" The merchant says: "How kind. 100 gold."

    In actuality, the first example is what would happen. The second example, not so much. In character, is Jennifer more likeable than Alexandria? Usually. If, however, they approach a merchant/NPC/whomever who has no idea who they are, and said the same exact thing, there would be no difference in the response. (Aside from non-verbal cues. If Alexandria says the same thing as Jennifer while swinging her lance angrily, there would be a different response)
    This made me smirk.

    The thought of Alex doing that to a merchant is kinda funny.

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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    The proper response to being demanded 5x the regular price is to point your weapon at them and ask "How much it cost now?"
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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Updates are up, and I forgot that Heaven Team had bought a Fire tome, so their gold was not the flat 5000.


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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Plan time.

    Alexandria moves to B3

    Lauren moves to B2 and heals Alexandria.

    The convoy moves to C3

    Jennifer moves to E11

    Mike moves to G11

    Maria moves to G12 and shoves Mike to F11

    Chelsea moves to G13 and shoves Maria to G11.


    This should lure the bandit to Jennifer and away from Alexandria, The archer should go after Mike who can take it.

    This should give the lovebirds two support points, and Mike should get a support point with Maria.

    How does this sound?
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    Quote Originally Posted by Hammerpriest
    Since a Druid is really hard to screw up bar the player taking asynergistic choices. Since summon more bears is always decent

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    Default Re: Fire Emblem: Eternity of Darkness OOC II

    Quote Originally Posted by Illven View Post
    How does this sound?
    No shoving in this game.


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