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    Barbarian in the Playground
     
    Zombie

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    Nov 2012

    Default Dweomerkeeper and Epic spells

    Here's a wicked thought, Dweomerkeepers can use their Supernatural Spell ability to enhance their Epic Spells! That means they can cast some pretty wicked stuff without any costly components or XP costs! Wow

    I'm designing an epic progression for a Wizard/Archivist/Geomancer/Dweomer Keeper utilizing Battle Blessing. He may be too much...

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    Ogre in the Playground
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    Default Re: Dweomerkeeper and Epic spells

    Ah, its always nice to be reminded how easily the epic material is to break.

    +1 for a laugh before bed.

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    Ogre in the Playground
     
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    Default Re: Dweomerkeeper and Epic spells

    Quote Originally Posted by Xervous View Post
    Ah, its always nice to be reminded how easily the epic material is to break.

    +1 for a laugh before bed.
    I've always wondered if an Archmage can have an Epic spell as one of their spell-like abilities
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    Barbarian in the Playground
     
    Zombie

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    Default Re: Dweomerkeeper and Epic spells

    Quote Originally Posted by Arcanist View Post
    I've always wondered if an Archmage can have an Epic spell as one of their spell-like abilities
    No, it has no spell level.

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    Titan in the Playground
     
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    Default Re: Dweomerkeeper and Epic spells

    Quote Originally Posted by barna10 View Post
    No, it has no spell level.
    More precisely, while Epic Spells do have an effective level of 10, they are not cast from slots, so it can't be done.
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    Bugbear in the Playground
     
    TheGeckoKing's Avatar

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    Default Re: Dweomerkeeper and Epic spells

    Quote Originally Posted by tuggyne View Post
    More precisely, while Epic Spells do have an effective level of 10, they are not cast from slots, so it can't be done.
    Contention: It only requires that you have the spell slot of the appropriate level to give up, not that it be cast from said slot. Not the most fantastic trick, but past Epic Spellcasting you probably have room to take Improved Spell Capacity anyway.
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    Bugbear in the Playground
     
    ElfPirate

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    Default Re: Dweomerkeeper and Epic spells

    Epic spells have a set of slots separate from the standard 1-9 set, and are not included via Improved Spell Capacity; an epic spellcaster gains one epic spell slot per 10 ranks in their appropriate Knowledge skill: Arcana for arcane, Religion for Divine, or Nature for druids. Know: Psionics would likely be needed for the psionic equivalent.

    With the wording on High Arcana, I do think an epic archmage could sacrifice one of those slots to cast an epic spell, but would need to have developed it in the first place, so at least there is Some cost.

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    Barbarian in the Playground
     
    Zombie

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    Default Re: Dweomerkeeper and Epic spells

    What would be the benefit of preparing the Epic Spell as an SLA? The Archmage ability says you still need to pay XP costs so there is no real benefit.

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    Ogre in the Playground
     
    mattie_p's Avatar

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    Default Re: Dweomerkeeper and Epic spells

    Quote Originally Posted by barna10 View Post
    What would be the benefit of preparing the Epic Spell as an SLA? The Archmage ability says you still need to pay XP costs so there is no real benefit.
    Dweomerkeeper has no such restriction.

    Supernatural Spell (Su): At 4th level, the
    dweomerkeeper is so attuned to the fabric of magic
    that she can manifest spell effects with almost no effort
    whatsoever. Once per day as a standard action, she can
    use any one spell with a casting time of up to 1 standard
    action as a supernatural ability. The spell chosen must
    be one that is currently available to the dweomerkeeper
    (that is, one that she has prepared or that she
    knows and has a spell slot of the appropriate level available
    to cast), but she can decide at the moment of casting
    to use this ability. The spell functions as it normally
    would and is expended normally, but the dweomerkeeper
    does not require any components, does not provoke
    attacks of opportunity, and ignores the target’s
    spell resistance, just as if she were using a supernatural
    ability instead of a spell.
    At every even-numbered level
    after the 4th, the dweomerkeeper gains one additional
    use of this ability per day.
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

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    Barbarian in the Playground
     
    Zombie

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    Default Re: Dweomerkeeper and Epic spells

    Quote Originally Posted by mattie_p View Post
    Dweomerkeeper has no such restriction.
    Which is why I started this thread, LOL.

    Someone else chimed in about the Archmage's ability.

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    Ogre in the Playground
     
    mattie_p's Avatar

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    Default Re: Dweomerkeeper and Epic spells

    Quote Originally Posted by barna10 View Post
    Which is why I started this thread, LOL.

    Someone else chimed in about the Archmage's ability.
    I'm aware of that someone else chimed in about Archmage, which is why I posted what I did. Also: Archmage ability = SLA, Dweomerkeeper ability = Su. Totally different.
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    Quote Originally Posted by Psyren View Post
    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

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