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Thread: Dweomerkeeper and Epic spells
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2012-11-19, 01:12 PM (ISO 8601)
- Join Date
- Nov 2012
Dweomerkeeper and Epic spells
Here's a wicked thought, Dweomerkeepers can use their Supernatural Spell ability to enhance their Epic Spells! That means they can cast some pretty wicked stuff without any costly components or XP costs! Wow
I'm designing an epic progression for a Wizard/Archivist/Geomancer/Dweomer Keeper utilizing Battle Blessing. He may be too much...
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2012-11-19, 11:05 PM (ISO 8601)
- Join Date
- Aug 2012
- Location
- Vacation in Nyalotha
Re: Dweomerkeeper and Epic spells
Ah, its always nice to be reminded how easily the epic material is to break.
+1 for a laugh before bed.
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2012-11-19, 11:53 PM (ISO 8601)
- Join Date
- Jun 2012
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2012-11-20, 12:13 AM (ISO 8601)
- Join Date
- Nov 2012
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2012-11-20, 02:14 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Dweomerkeeper and Epic spells
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-11-20, 02:23 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In a flying castle
- Gender
Re: Dweomerkeeper and Epic spells
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2012-11-20, 02:39 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Dweomerkeeper and Epic spells
Epic spells have a set of slots separate from the standard 1-9 set, and are not included via Improved Spell Capacity; an epic spellcaster gains one epic spell slot per 10 ranks in their appropriate Knowledge skill: Arcana for arcane, Religion for Divine, or Nature for druids. Know: Psionics would likely be needed for the psionic equivalent.
With the wording on High Arcana, I do think an epic archmage could sacrifice one of those slots to cast an epic spell, but would need to have developed it in the first place, so at least there is Some cost.
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2012-11-20, 06:15 PM (ISO 8601)
- Join Date
- Nov 2012
Re: Dweomerkeeper and Epic spells
What would be the benefit of preparing the Epic Spell as an SLA? The Archmage ability says you still need to pay XP costs so there is no real benefit.
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2012-11-20, 06:32 PM (ISO 8601)
- Join Date
- Feb 2012
- Location
- <<Undetected>>
- Gender
Re: Dweomerkeeper and Epic spells
Dweomerkeeper has no such restriction.
Supernatural Spell (Su): At 4th level, the
dweomerkeeper is so attuned to the fabric of magic
that she can manifest spell effects with almost no effort
whatsoever. Once per day as a standard action, she can
use any one spell with a casting time of up to 1 standard
action as a supernatural ability. The spell chosen must
be one that is currently available to the dweomerkeeper
(that is, one that she has prepared or that she
knows and has a spell slot of the appropriate level available
to cast), but she can decide at the moment of casting
to use this ability. The spell functions as it normally
would and is expended normally, but the dweomerkeeper
does not require any components, does not provoke
attacks of opportunity, and ignores the target’s
spell resistance, just as if she were using a supernatural
ability instead of a spell. At every even-numbered level
after the 4th, the dweomerkeeper gains one additional
use of this ability per day.Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
Chairman Emeritus of Zinc Saucier.
Avatar by Derjuin, sing her praises to Elysium.
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2012-11-20, 06:36 PM (ISO 8601)
- Join Date
- Nov 2012
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2012-11-20, 06:53 PM (ISO 8601)
- Join Date
- Feb 2012
- Location
- <<Undetected>>
- Gender
Re: Dweomerkeeper and Epic spells
Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
Chairman Emeritus of Zinc Saucier.
Avatar by Derjuin, sing her praises to Elysium.