I was reading the Draconomicon recently and stumbled upon Aasternian, Goddess of Invention. Yes, dragons have mad scientists, and they have a god. I was disappointed that there was so little about her. So I wrote this little prestige class for her followers.

Wright of Aasternian

Prerequisites
  • Non-lawful
  • True Dragon or Spontaneous Arcane Caster
  • 8 ranks in any craft skill
  • Must worship Aasternian


{table=head]Level|BAB|Fort|Ref|Will|Special|Spellcasting|Craft Reserve
1st|0|0|0|2|Minor Creation||0
2nd|1|0|0|3|Crafting Feat; Improved Crafting|+1 level of racial or existing spellcasting|50
3rd|1|1|1|3|Improved Spell Selection|+1 level of racial or existing spellcasting|100
4th|2|1|1|4|Major Creation||150
5th|2|1|1|4|Naturally Masterwork|+1 level of racial or existing spellcasting|200
6th|3|2|2|5|Greater Spell Selection|+1 level of racial or existing spellcasting|300
7th|3|2|2|5|True Creation||400
8th|4|2|2|6|Crafting Flexibility|+1 level of racial or existing spellcasting|500
9th|4|3|3|6|Spell Flexibility|+1 level of racial or existing spellcasting|750
10th|5|3|3|7|Genesis||1000[/table]
Hit Die: d8
Class Skills: Concentration, Craft (any), Diplomacy, Escape Artist, Intimidate, Knowledge (any), Listen, Search, Sense Motive, Spellcraft, Spot, Use Magic Device
Skills: 4+int

Minor Creation(sla): Use Minor Creation (as the spell) at will.

Crafting Feat(su): Gain a magic item crafting feat

Improved Crafting(su): Count your caster level as 2 higher for the purposes of crafting feats.

Improved Spell Selection(su): Add two of the following to your class spell list: cleric list, chaos domain, craft domain, creation domain, dragon domain, luck domain, travel domain, trickery domain.

Major Creation(sla): Use Major Creation (as the spell) at will.

Naturally Masterwork(su): Your natural weapons and armor count as masterwork manufactured items when it is beneficial.

Greater Spell Selection(su): Add all of the following to your class spell list: cleric list, chaos domain, craft domain, creation domain, dragon domain, luck domain, travel domain, trickery domain.

True Creation(sla): Use True Creation (as the spell) at will. This does not cost xp.

Crafting Flexibility(su): You can craft magical items for which you do not have the necessary crafting feat. Doing so doubles the xp cost.

Spell Flexibility(su): You can cast spells which you do not know. If they are on your class spell list, they require slots two higher than usual. If not, three higher.

Genesis(sla): Use Genesis (as the spell). This costs 500xp (which can be spent from the craft reserve),