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  1. - Top - End - #1
    Titan in the Playground
     
    Thanqol's Avatar

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    Apr 2009
    Location
    Canberra, Australia

    Default Skyscraper Graveyard III: A Sword On His Back

    Now conquering Rome doth conquered Rome inter,
    And she the vanquished is, and vanquisher.
    To show us where she stood there rests alone
    Tiber; and that too hastens to be gone.
    Learn, hence what fortune can. Towns glide away;
    And rivers, which are still in motion, stay.


    - Joachim du Bellay


    Skyscraper Graveyard

    A chronicle of Mage: The Awakening

    OOC Thread 1
    OOC Thread 2: Jealousy and Ambition
    OOC Thread 3: A Sword On His Back
    OOC Thread 4: Lack Of Data
    OOC Thread 5: Gradually, Then Suddenly

    IC Thread 1: Renaissance City
    IC Thread 2: Simple Choices
    IC Thread 3: THIS IS YOUR GOD

    Notes and Schedules

    STARRING:

    Anarion as Tessen
    The Druid Droid as Turing
    Deadly as Amun Ra
    Tiki Snakes as Jack of Hearts

    Soundtrack:
    Sunspots
    Silvertown
    The Sole Regret
    Reign (At The Top Of The World)
    Brother, Can You Spare A Dime?
    To The Beginning
    Mindlock
    Labyrinth

    NPC Cabals:
    The Arsenal of Democracy
    The Quiet
    Speakeasy Society
    General Malcom's Irregulars
    The T-Street Crew
    The Old Secret

    Seer Dossiers:
    Cyprus, the Golden Gloved Archon
    The Ieiunium Ministry

    Game Rules:

    Spoiler
    Show
    If Detroit has one thing in abundance, it's space. The group receives a free two dots of Sanctum Space and one dot of Sanctum Security. The fifth dot of either does not cost the usual double for merit points. A space five Sanctum nets you an entire abandoned skyscraper or hotel.

    - 35 starting XP. You are not chumps.
    - No buying gnosis with merit dots. Completely skews the XP scale
    - No fighting styles. They make the game break in unpredictable ways.
    - Willpower does not regain through rest. The only way to regain willpower is through indulging your virtue or your vice in a way that harms your interests. WoD is in many ways a game about screwing yourself over.
    - Soaking a Paradox with health levels deals Lethal and not Bashing damage.
    - Losing wisdom due to degeneration during the course of play grants 5XP, identical to dropping wisdom at character creation. Ideally, there should be no incentive to start out crazy, aside from the natural player incentive to start out crazy. This XP is not shared with the group and will only be for that character.
    - Make sure you keep note of what ongoing active spells you have. I'll give you first impressions based on what perception spells you have active, including the area's primary resonance. It's always possible to look deeper as a Mage, though, though this requires a specific roll or a full ritual.
    - Feel free to constantly ask questions. Information is power and asking is free.
    - Supernatural entities may apply their Defence against bullets while within the bounds of a demesne.
    - The potency of non-scaling spells is equal to the number of dots in the primary arcanum of the spell used to cast it. You have Prime 4? Your Prime mage armour and mage sight have a potency of 4. You're out of combat? You can activate them without rolling.


    Posting and character rules (Stole'd from Anarion in the cycle of theft)
    • Please try to post at least once per day. Even if your character has nothing to say at the moment, an OOC post saying, “I’m here, I’m reading, keep going” is extremely helpful.
    • If you miss a day, we’ll try to slow down so you can catch up, but some events may happen without your character’s input.
    • If you can’t be located after 3 days, your character will continue to accompany the party and fade into the background. To the extent the character can meaningfully assist the party, the players can ask for skills from that character and roll the dice for him/her. Control will immediately revert to you upon your return.
    • If you know of any long absences in the future, please let us all know. I’ll do my best to make sure the character can conveniently be on vacation and can prepare several plans in advance for how to assist the party in his/her absence.
    • There’s no maximum post limit. If I’m not online you can do all the secret planning you want or continue IC conversations on any topic.
    • If the group splits up, I’ll do multiple threads. I may also do individual player info

    Forces 5 houserules
    Last edited by Thanqol; 2013-12-30 at 07:05 AM.
    "Any person, aggressive clowns or hunters of clowns, discovered in possession of a weapon on the highway will be arrested."

  2. - Top - End - #2
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    Anarion's Avatar

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    Mar 2009
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    Washington DC
    Gender
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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    Alina White

    Character Sheet
    Spoiler
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    Alina White
    Shadow Name: Tessen (鉄線) (Means both steel wire, and a type of Chinese flower)

    Concept: A timid girl who awoke to the power to change the world.
    Quote: I don’t know why I was chosen, but I’m something greater now. It…it would be wrong not to help people wake up.
    Path: Obrimos
    Order: Silver Ladder
    Songs: "Believe in Myself"
    Jewel-"Hands"

    Virtue: Justice Vice: Sloth

    Unspent XP: 3 regular, 0 political, 3 arcane.

    Active Spells
    Prime Sight, forces sight, prime shield on person

    Attributes
    Physical: strength +/ dexterity +++/ stamina +++
    Mental: intelligence ++++/wits ++/ resolve +++
    Social: presence +/ manipulation ++/ composure +++

    Skills
    Academics ++ (Western Literature)
    Computer ++
    Crafts +
    Investigation +++
    Medicine
    Occult ++++ (Magic)
    Politics
    Science

    Athletics +++
    Brawl
    Drive +
    Firearms +
    Larceny
    Stealth ++
    Survival
    Weaponry

    Animal Ken
    Empathy +
    Expression ++ (Imitation)
    Intimidation
    Persuasion
    Socialize
    Streetwise +
    Subterfuge

    Merits:
    Artifact ++++
    Fated pocketbook: This is about a half-size book of blank pages, small enough to fit into a purse or large pants pocket. Whenever the user writes information about a person or thing into the pocketbook (this could be anything from jotting down a phone number to a diary entry) it imparts to the writer at least one theme or connection to other people or things related to the subject of the writing. More paper can be added to it without ruining the magic.
    Spell: interconnections (fate 1), contingent activated on writing. Add hoc +1 for no chance of failure and no limitation to types of connections, but added limitation to only one connection at storyteller discretion. Total mana: 11. Regenerates 4 mana per day.

    Striking looks ++

    Sanctum ++ (contributed towards joint skyscraper sanctum).

    High Speech +

    Abyssal Fractures +

    Status (Silver Ladder) +

    Advantages
    Defense: 2
    Health: 8
    Initiative: 6
    Size: 5
    Speed: 9
    Willpower: 3/6

    Damage: [ ][ ][ ][ ][ ][ ][ ][ ]

    Flaw
    Coward
    Abyss-marked: +1 success required for supernal summoning, +1 die to all paradox rolls, -2 penalty to hide from abyssal creatures.

    Wizard Traits
    Gnosis: 2
    Wisdom: 7
    Arcana: forces 4, time 2, prime 1, spirit 1
    Mana: 9/12

    Rotes
    Read Matrices (Forces 1): Wits+Occult+Forces 10 dice
    Control Heat (Forces 2): Intelligence+Occult+Forces 12 dice
    Transmission (Forces 2): Manipulation+Expression+Forces+1 (Silver Ladder rote specialty) 9 dice
    Dispel Magic (Prime 1): Intelligence+Occult+Prime vs. Spell potency 9 dice
    Perfect Timing (Time 1): Intelligence+Composure+Time 9 dice
    Postcognition (Time 2): Intelligence+Investigation+Time 9 dice

    Magical Tools (descriptions stolen from Thanqol in the continuous cycle of thievery)
    Cup (Creative power): Combination pen/laser pointer pen side. Tends to play with it around her fingers, which she started doing the first day she ever had to teach. Related to nerves about whether she could actually impart knowledge to anyone.
    Sword (Directed Power): Lecturing/scolding. Since teaching, being in the position of directly telling someone what to do or what not to do is Alina's most effective way of asserting her will against others.
    Staff (Authority/General Power): Hair ornaments (specific ornament varies each day). Tends to reach up and touch them for reassurance. Goes back to receiving a first one as a little girl, which is totally a thing I will write about at some point that isn’t right now.
    Mirror (Reflections/echoes): An actual mirror, pink, from a small makeup kit. Will take it out and look at it when in use.
    Coin (Cycles of power): Small golden watch. Always stares intently at the time if using in casting. Received as a gift from her parents when she left for college.

    Phoenix's Rebirth: A gold necklace with a pendant showing a red-gold phoenix arising from a pile of ashes, a sunburst at its back. Worn outside her blouse or sweater. +1 max mana

    Assorted possessions of note: Pistol, Taser, latest model 2015 iPhone, low quality radio transmitter, cheap computer, toolkit (in skyscraper). Assorted leftover electrical wire, tape, cleaning supplies, matches.


    Description
    Spoiler
    Show
    Alina is a Caucasian girl of mixed Irish and Germanic descent. She's Protestant by birth, but was basically Deist until her awakening (she used to love the idea of God as a clockmaker). Now she's agnostic.

    Alina has long red hair that falls below her shoulders, which she usually wears loose, but might put in a ponytail if she expects a lot of physical exertion. It's a striking features and the thing most people remember her by. She always, always wears a hair ornament. It can vary exactly what it is, and she actually has a collection of many of them, which she switches out each day. She tends to reach up and touch them when she's nervous. She also has green eyes and a roundish face with just a hint of faint freckles. She tends to turn away a bit when she smiles and blushes easily.

    Alina is quite short, barely topping 5 feet tall, and has always had a slim figure and been in pretty good shape. She runs for exercise and eats a great deal more than most people would expect of a petite, 5-foot tall girl, though considering she weighs barely 100 lbs, nobody is quite sure where all that food goes.

    Her clothing is a mix of dressy and casual. In college she mostly wore denim jeans and colorful blouses, often in blues and purples to make her hair stand out more. As a teacher she tried to dress more nicely and switched between pants suits and blouse+skirt combinations in more subdued colors such as white, grey, and black. Since awakening, she's found that she really likes bright purples, bright reds, and gold.

    Nimbus: When Alina casts a vulgar spell, she and everything around her acquires a soft glow, like the rays of dawn falling upon a hilltop. With more powerful magic, there is also birdsong and any objects near her start to look sturdier and cleaner. If Alina's nimbus is subtly uncloaked, it makes her look especially hale and brings a ruddy color to her face. When being uncloaked during a vice, this healthiness comes across as looking holier-than-thou, while uncloaking during a virtue looks supernaturally beautiful

    Mage sight: Tessen's forces sight is sorta like the x-ray visor in Metroid Prime. Google it if you've never played that game. Basically can see through things. Flows of energy appear as moving particles that obviously stand out against the background. Her eyes probably glow a bit blue when this is happening.

    Tessens' prime sight is visual and tactile. She actually sees and feels threads of existence and, when manipulating them, will almost literally weave or unravel them (think Wheel of Time Aes Sedai if you've read that).


    Background
    Spoiler
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    Early History
    Alina was born in Michigan, from one of the more distant Detroit suburbs. Her Dad, Burke White, managed a local clothing store and her Mom, Marta was an old-fashioned stay-at-home type. They weren't massively wealthy, but Alina never found herself wanting and her parents had a lot of time and attention to devote to her. She does have a younger sister, named Jennifer White, but her parents decided to space out their kids and her younger sister is only 14 now and just starting high school out in the suburbs.

    Marta's side of the family actually descend from Austria. Alina's grandmother, Klara Engel, left the country during World War II prior to the German Anschlauss. She met Alina's grandfather, Ryan Rogers, in New York while he was on leave from the navy, and they ended up settling in Michigan after the war ended, where Ryan worked as a mechanic and soon moved to the suburbs to raise his kids in a 1950s idyllic setting. The White side of the family was in America longer. One of Alina's great-grandparents had been a banker, but lost his fortune in the 1929 crash and jumped out of a 45 story window, leaving his wife and 3 sons to fend for themselves. One of Alina's great uncles died in the war, the other one has a family out in Arizona somewhere that never comes to visit, and her grandpa, Harold White, settled in Detroit and started working in sales, which passed down to his son, Burke.

    Alina attended University of Michigan where she majored in English literature. She also took on a fair amount of debt, and, because she cared about doing some good with her education and wanted her debt forgiven, she joined the Teach for America program that sends young college grads to teach in inner city public schools. And they sent her to Detroit because she's almost local and they thought she might do okay there.

    Awakening
    The Detroit schools were bad. Alina doesn't like to talk about them much, but after awakening, she knows that they were being controlled by the Scelesti. She taught a high school English class, but the lessons were so scattered and broken, it jumped from Shakespeare to teaching them their ABCs. And every day it seemed like they were a little more listless, a little more broken, a little more gray. Being in that system slowly beat the life out of you, until it was all you could do to get up in the morning, put on your clothes, and show up just long enough to remember how miserable and pointless life was.

    Maybe that's why, when she found out a student of hers was mixing molotav cocktails in his garage, she didn't report him. And maybe that's why, when she was driving home, and she saw a fire at the apartment building where he lived, she decided to get out of the car and go help.

    She had never done anything like that before. Most of her was screaming to call 911, to wait for the proper authorities, to get back in the car and drive away. But there was a small part, an insistent little voice that said "you have to go in there, you can make a difference. That's why you're here, right?" So, that's why she walked into hell even though her whole being just wanted to curl up and cry and close her eyes until the bad things went away.

    Once she took a step through the threshold, everything was different. This was no regular fire, this was dragon fire. And there was the dragon. Over 30 feet tall, and perched amidst the wreckage of the building. Wicked black claws and red eyes seething with hatred, while it lazily flapped its wings to fan the flames. She tried to keep to the side of the building. Fires blazed in several spots and she thought maybe in the glare it wouldn't notice her. She could find anyone left inside and get them out. Quiet as a mouse. Yeah, that was good enough to get her to the stairs. Only they weren't stairs, it was a cave with an ascending ramp twisting back in on itself, and there was the corpse of the last knight who had tried this route, burnt and blackened, his shield nothing but a lump of slag.

    She kept climbing, and tried to call out if anyone was still alive. It came out more like Is, is anyone still there? And she rounded a corner and was on a higher floor. Or, no it was a pinnacle of rock and the dragon was about to lie down atop its treasure pile, surrounded by its flames. But when she came out, some embers slipped and fell from the edge, and they landed. They clacked. And that hateful red eye opened up wide and looked right at her. A neck craned, wings beat and she couldn't move, she couldn't think, she couldn't do anything. It opened its mouth to breath a gout of flame and she turned her head and put up her hand up next to her hair to shield herself, where she felt the hair clip that she'd put on that morning.

    That was funny, she was wearing a snowflake, in the middle of hell.

    And then she wasn't in hell anymore. She wasn't sure where she was because there was still fire. And lightning playing across the sky. But it was her fire, it moved with her and guided her. Straight ahead to a golden watchtower, a shining beacon in the darkness. That was the easiest walk she ever took in her life. Because for a few moments she was filled with absolute certainty. She was going to be okay, she had done the right thing, and should always would do the right thing. She walked up to that tower and there was a space on the wall pulsing with a warm glow, just waiting for her to inscribe her name. She wrote it in her most precise and delicate cursive, a beautiful, careful script. And then she was back in the building, and there was no dragon, but there was a gout of flame from a falling timber. Only, she waved her hand and it didn't come towards her, and it wasn't all that hot.

    She was still careful. She climbed up the steps and cleared out a path so she could get back easily. And when she found the student, and his younger brother, and their next door neighbors still alive, she escorted them out that safe path, crawling to stay below the smoke until they got back down, and walking out of the building. She noticed, idly, that the fire department still hadn't arrived, but given the state of the city, she wasn't sure whether that meant much time had passed or not.

    One thing she did know, as she got in her car and drove home to her little apartment: She wouldn't be going back to that gray waste they called a school.

    Post-Awakening

    Following her awakening, Alina sought out other mages. She wasn't sure exactly where to go, but she gave herself to the magic and let it guide her steps. She ended up at the Speakeasy Society, where a mellow jazz saxophone was playing. She walked in the door, and was immediatley confronted by a raving lunatic who seemed to be talking about exorcisms and the "spooky phantoms" (his words) that were all around her. Alina was relieved when a huge black woman reached out and pulled the lunatic away. This relief was short-lived when the huge black woman followed up by lifting Alina bodily into the air by the back of her sweater and demanding to know what the hell she thought she was doing just barging in like that. Alina's answer consisted mostly of squeaks, but she managed to get out that she had let fate and time guide her and that she was supposed to be here at this moment, for some reason.

    The black woman looked her over, dropped her and turned to let the Saxophone set finish with the words "You're an Obrimos. Next time, you damn well tell fate and time to go **** themselves. Now get into the back room and we'll get started."

    The next couple months were mostly a blur. To pretty much everyone's surprise, the tiny girl turned out to have a real talent with forces, manipulating heat, light, and sound, and even picking up the rudiments of controlling the weather and transforming one type of force into another. The best compliment she got was when Tyler Durden had to actually dodge out of the way when she realized Alina was building up a real thunderbolt. "Damn girl, if you'd shot that faster than a drunk hobo, you might have actually hurt something."

    In addition to something of a whirlwind tour of the local consilium over that period, Alina also met two other mages who were recently awakened. Somehow, the three of them knew that they had a special sympathetic connection. They also came to realize that the phoenix, as a symbol of rebirth enhanced their mana if they wore its image. Since then Alina sold her car and her old public-school issue gun and chipped in the money to help buy space in an old skyscraper in order to establish a sanctum for her new cabal.


    Relationships with other mages in Detroit
    Spoiler
    Show

    1. The Arsenal of Democracy

    Alina generally dislikes this organization. She thinks that ignoring the problems in your own background to deal with some distant issue is pretty stupid and actually irresponsible. On top of that, making weapons for a major Sleeper war that isn't even happening when the backyard problem is the Scelesti just seems really stupid. As a result she despises Hiroshi. On the other hand, she really likes Firebee, who is one of the only legitimately smart people she's met here, and is a sorely needed companion since Alina's been out of college.

    2. The Quiet

    These are people that Alina can get behind. First, they're relatively forgiving of her teensy, tinsy bit of abyssal taint, which lets her relax a bit more around them. On top of that, they're actually doing something about abyssal manifestations and that's the kind of work Alina can get behind. Edelachtbare kind of intimidates Alina, but she has a deep respect and admiration for Errant, who she sees as sort of an older, sicker version of her ideal self.

    3. The Speakeasy Society

    The Speakeasy Society is a weird one for Alina. She joined The Silver Ladder because she wants to do her best to raise up everyone to enlightenment, and be there to help them even when they’re resisting it themselves. And she likes the idea of building up a new Detroit, restoring a few neighborhoods and working outwards. That’s doing good that she understands and can appreciate. On the other hand, every member of this organization drives her nuts. Johnny is the most reasonable, but he never does anything. Mirror Man just drives her crazy. And every time she sees Tyler she’s about ready to wet herself. On the other hand, she does think that Tyler is actually capable of accomplishing things and, despite her desire to avoid Tyler at all costs, she believes that these people will support her own goals to help the city.

    4. General Malcom's Irregulars

    Alina knows that the police are in the hands of the seers, so she’s not too upset that Malcom’s Irregulars are wanted men. However, she doesn’t like their methods at all. They’re breaking into people’s homes, doing what they want and attacking whoever they please. That’s not how you help people, and even if you do good, you can ruin it by making everyone hate you. She won’t confront them about it, but in her heart she thinks they’re working against the awakening of the masses. Of the membership, she has a little more respect Captain Rushaw, who seems like a legitimately good guy, and has a distaste for Corporal Hunter, who she thinks is just in it for the violence.

    5. The T-street Crew

    These guys are everything that’s wrong with trying to solve problems through violence. The Jerusalem Man deserves some respect because at least he managed to avoid hurting civilians. But how much longer is that one going to last? More likely that they'll just go off the deep end soon, and the rest of the mages will have to clean up the mess. These guys have power when it’s needed, but Alina would rather steer far clear of them if she can.

    6. The Old Secret

    Alina isn’t sure what to make of these people. She gets the sense that Luminoth knows more than she’s letting on, and Alina respects that maybe there’s a reason to keep that info back right now. And at least Luminoth is willing to listen, that’s worth something. The other two just don’t care about anyone though, and they don’t deserve any respect.

    Specific People
    Hates: Hilltop. Here’s the thing. Detroit has a lot of punks, gangs, idiots and so forth. They’ve got guns, they’ve got money, and they can’t all be saved, not even the ones that have awakened. But here, here’s someone with real talent, a gift from the realms supernal. And what does she do? She makes art so she can watch it decay and fall to ruin. That’s…that’s just unforgivable! Alina met her early on when Tyler Durden was giving Alina a tour of the city. Tyler laughed when a piece of the building fell apart, obliterating a beautiful white lily. And Hilltop laughed right with her. Alina stood there and cried silently, trying to keep the other two from noticing. Since then, Alina has tried to use a camera to preserve as many of the murals as she’s been able to find. And Hilltop has cussed her out twice for being a damn Obrimos always trying to make the ephemeral into her own damn order. Alina doesn’t care, but she is looking to buy a backup camera.

    Loves: Errant. She’s so weak, but so powerful. And she’s doing good in a way that Alina can relate to. Not that Alina wants to end up that sick or anything, but being able to talk to a group that way, even in such a quiet voice, that would be something. If Alina could do that, could convince people to follow her like Errant, she could make a real difference. She could help wake up the sleepers, and stop the Scelesti, and make Detroit into something greater. For now, Alina can only help as much as she can.

    Owes
    : Tyler Durden. As one of the few Silver Ladders in the city, and basically the only competent one, Tyler did actually show Alina around the city and introduce her to a lot of the other mages, as well as help with her training. Surprisingly, avoiding being smashed with a giant hammer is a good motivation for improving control over kinetic forces. Alina still wants to curl up into a ball and cry whenever Tyler comes calling for her, but if Tyler asks for something, Alina will do it.

    Is owed by: Firebee. This was kind of a weird one, but when they met, the two of them really hit it off. Alina didn’t know much programming or anything, but she was actually capable of talking to Firebee as something close to an intellectual equal, and Firebee was interested in Alina’s knowledge of English literature because it was something so foreign to her regular work in tech and magic. Firebee was particularly interested in how the emotional impact of writing might let her use her mind magic to get into people’s heads, and when Alina offered to give Firebee her copy of Ernest Hemmingway’s “The Sun Also Rises,” Firebee was really touched. As long as the request isn’t too unreasonable, Firebee would be happy to repay the favor.

    Has something Alina wants: Luminoth, and it’s information. Alina’s secondary discipline is time magic, and she thinks that if she could just get enough info to make a proper sympathetic connection, she could figure out what happened to this city. And figuring out what happened is the first step to healing it. Find the cause, and apply the proper forces to correct it, that’s the best way to solve a problem. But the woman is so cagey, and her cronies are insufferable. Alina is starting to get impatient with “next time” and “best not to talk about that.”
    Last edited by Anarion; 2013-06-05 at 04:51 PM.
    Lawyer Pony by DirtyTabs

    Quote Originally Posted by The Giant View Post
    Anarion's right on the money here.
    Quotes
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    Quote Originally Posted by Tiki Snakes View Post
    Dulce Et Decorum Est Pro Anarion Mori?
    Quote Originally Posted by Tiki Snakes View Post
    You just highlandered an entire city block into a glass-filled storm by road-runnering down it in your underwear.

  3. - Top - End - #3
    Titan in the Playground
    Join Date
    May 2007
    Location
    Outside

    Default Re: Skyscraper Graveyard III: A Sword On His Back

    The Sheet below is archived. Click here for the God-Machines updated Jack.

    Jack of Hearts
    Theme: Under Pressure. Alt

    Keeping Track
    Spoiler
    Show

    Health
    [ ][ ][ ][ ][ ][ ][ ]
    Mana
    [+][+][+][+][+][+][+][+][+][+][+]
    Willpower
    [+][+][-][-][-]
    Active Spells
    Omnivision


    Stats
    Spoiler
    Show
    Shadow Name - Jack of Hearts
    Name - David Jones
    Virtue - Hope
    Vice - Lust

    Acanthus / Free Council
    (Aiming for House of Ariadne Legacy)

    Attributes
    Intelligence 2
    Wits 4
    Resolve 2

    Strength 1
    Dexterity 3
    Stamina 2

    Presence 3
    Manipulation 3
    Composure 3

    Skills

    Academics 1
    Computers 1
    Investigation 4
    Occult 2

    Athletics 2 (Speciality +1 Parkour)
    Drive 1
    Firearms 1
    Survival 1 (Speciality +1 Urban Exploration)

    Empathy 4
    Expression 3 (Speciality +1 Ambient Music)
    Pursuasion 2
    Socialize 1
    Streetwise 1

    Merits
    Resources 4
    Hallow 3*
    Direction Sense
    High Speech 1

    Advantages
    Defense: 3
    Health: 7
    Initiative: 6
    Size: 5
    Speed: 9
    Willpower: 543
    Wizard Traits
    Gnosis: 2
    Wisdom: 7
    Starting mana: 7/11

    Arcana
    Time 2
    Fate 2
    Space 3
    Mind 1?

    Rotes

    Omnivision (Space 1): (dots) Wits+Composure+Space 9 Dice
    Finder (Space 1): -2xp Intelligence+Investigation+Space 9 Dice
    Spacial Map (Space 1): -2xp Intelligence+Occult+Space 7 Dice
    Scrying (Space 2): (dots) Intelligence+Investigation+Space 9 Dice
    Portal (Space 3): (dots) Presence+Investigation+Space 10 Dice

    Temporal Eddies (Time 1): -2xp Wits+Investigation+Time 10 Dice
    Augury (Time 2): -4xp Intelligence+Occult+Time 6 Dice
    Postcognition (Time 2): -4xp Intelligence+Investigation+Time 8 Dice

    Platonic Mechanism (Fate 2): -4xp Intelligence+Occult+Fate 6 Dice


    Magical Tools

    Sword (Directed Power) - Smartphone (Negating Distances, Finding, Capturing)
    Worn but carefully maintained, Jack's phone has as many layers of symbolism for him as it does features. It allows him to ignore distances, allows him to seek out things and allows him to record impromptue performances as he roams abandoned skyscrapers or abandoned tunnels, capturing sights and sounds alike.

    Cup (Creative power) - Bamboo Ocarina (Freedom, Creation, Improvisation)
    A simple little pocket sized musical instrument, made from Bamboo. Lightweight and easy to stash about his person, the instrument symbolises the freedom to create whereever he finds himself.

    Staff (Authority/General Power) - Tailored Suit (Opening Doors, Success, Protection)
    Tailored and sharp, but made of stretchable modern materials to give decent freedom of movement. Often replaced, due to heavy and disrespectful wear.

    Coin (Cycles of power) -Silver Pheonix Ring (Beginnings, Escape, Second Chances)
    Made of sterling-silver and set with agates, this stylised Pheonix ring is worn on the ring-finger of the right hand, and represents the cycle of personal reinvention to Jack's mind, as well as signifying his escape to a new life.

    Mirror (Reflections/echoes) - Wedding Ring pendant (The Past, Endings, Fate)
    A simple golden wedding band, tied on a piece of leather cord and worn under his clothes, next to his skin and away from prying eyes. Holds a lot of personal meaning, signifying the weight of past decisions and things that had to end, as well as hidden things and shameful secrets.


    Description
    Spoiler
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    Jack of Hearts is of average height, with roughly slicked back short blonde hair and a faint tan, perhaps from time spent outside. He seems in shape, though more lithe more than anything. He moves comfortably and with some grace, his mannerisms relaxed and inoffensive. His eyes are grey. He smiles quickly and genuinely. He seems earnest in his endeavors and wears his emotions openly for the most part. He maintains a positive outlook and is generally open and polite with everyone he meets, regardless of their response.

    Jack wears suits almost regardless of the task or the weather, favouring tailored suits in modern materials for their flexibility and breathability. He does wear them with a shirt and tie most of the time but even then still manages to look vaguely dischevelled all too often. He wears a silver ring shaped like a bird of some sort and rarely goes anywhere without a musical instrument, usually a small wooden Ocarina or similar instruments such as the Chinese Xun. He also carries a Ruger Mk2 Pistol (And his concealed pistol licence), though it's rarely if ever been used.

    Nimbus: When Jack casts a Vulgar spell, background noise fades away, the wind stirs around him and leaves rustle bringing the distant scent of flowers. With more powerful magic, colours seem richer and surrounding objects appear momentarily ancient and wreathed in plantlife. If his nimbus is subtly uncloaked his voice cuts easily through background noise and faint scented breezes seem to waft by. When uncloaked during a Vice, his voice seems more intimate and the scents are strong and sweet. Uncloaking during a Vitue however brings the scent of fresh rain and spring blossoms.

    Mage Sight (Temporal Eddies): Imagine the air around you. As the temperature changes and shifts it creates currents and eddies in the air, distorting light as it passes through it. It might seem to hover in doorways, or ripple across the surface of an object. Only it's not air, it's time stuff, clustering around objects and places where it is pulled thin or thickly accumulating.
    Well it's nothing like that at all.



    History
    Spoiler
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    Early History
    Jack grew up in the United Kingdom. He doesn't have a very strong regional accent, but it's hard to tell if that's just because he went to a good school or is down to something else. What is clear is that he lived in London for a while, before it all changed. Charming, confident and creative, the young man had no trouble finding a girl in the bustle of old London. He was young and seemed to have the world at his feet and she was swept away in the dance of it all. Soon enough they married, made to settle down and start a life together, but time can be cruel and it wasn't meant to last.

    She came from a good family, wealthy members of the establishment and leading lights in the City. With help from her father, she was encouraged to establish a company of her own. Whilst she dove head-first into the world of business, Jack occupied himself with easier fare, tinkering around with music and art. Still, he was there for her when she was done for the day, but in time it began to strain their relationship.

    As the business grew, it only got worse. Desperate to inspire some kind of work ethic in her apparently feckless husband, she roped him into her world, gave him a slice of the company and installed him on the board. It all seemed to be going so well, he took to it with the same gently exasperating ease with which he seemed to do everything, proving not just competant but even useful. It was great, a whole new start, that is until she caught him partying with an athletic young man from Human Resources.

    Awakening

    She hadn't even had the decency to throw his stuff out on the street, so the setting sun found our man Jack weeping like a baby as he walked the streets of London with nothing to his name but the suit on his back. He wandered aimlessly, pushing through crowds of strangers with unkind faces, letting the city guide his footsteps. The street-lights slowly spread out but he only noticed when stumbling with exhaustion and the wearyness of having ran out of tears he found himself in an old industrial corner of the City. Large, empty looking buildings with red bricks walls darkened to black with a century or more of pollution and filth surrounded him, the rough concrete of the work-yard cracked and split from age and disuse, thick bundles of unpleasant looking weeds forcing their way out from every fracture.

    Desolate and feeling drained, he resigned himself to a night under the stars. Despite himself, Jack soon drifted off into sleep, propped up in a dark corner. Fitful, shapeless dreams plagued him, so it was almost with relief that he was woken by the noisey arrival of a small crowd of strangers. Homeless people, or junkies perhaps, they soon had a trash-fire going casting sickly orange light on their faces. Ugly, crude looking faces, brutish and unkind. They squabbled violently and releaved themselves freely against a wall. Two of them slumped down near the fire and began rutting like animals in the darkness.

    A fight broke out, and a knife flashed in the firelight. Best to leave them to it, Jack thought to himself queasily and he slunk away, further into the abandoned industrial lot. He caught a can with his foot, the noise unpleasantly loud in the night and turned his head to see if he had disturbed the strangers. A dozen points of light, hanging suspended in the darkness greeted him, on the edges of the fire's light, looking like all the world like the eyes of cats and all of them pointed in his direction.

    Trusting his instincts he fled heedlessly into the night. It wasn't long before he tripped, landing painfully and tearing suit and skin alike on rough slate chippings. Fumbling in his pockets for a source of light he was rewarded with his phone. The light of the screen was feeble, but enough to show a pair of Train-tracks, rusted and thick with weeds. Not knowing what he hoped to find at the end, certain only that he wanted distance between him and those eyes in the dark, he pulled himself up and shuffled hastily in the direction they offered.

    By the time Jack realised that the tracks led into a tunnel he had apparently already been travelling down it for some time. Casting about with the pale light from his Smartphone he couldn't see any sign of an entrance. He let the phone go dark, put a hand to the cold, grimey wall of the tunnel and shuffled onwards as best he could. The tunnel gave way to smooth white tiles, faded to a dull grey by age and neglect, and a sign wreathed in dead vines. It looked like an old Tube Station, forgotten and dead. He considered brushing aside the debris and the plantlife that obscured the station's name, but the tomblike stillness unnerved him and he left it behind, undisturbed.

    Light began to flood back into the tunnel. The Tube opened up and above him an open section showing the sky for the next twenty feet or so. Birdsong accompanied the sudden smell of flowers and the walls were covered in Vines. The thought of following the tracks back into that dark and grimy place seemed suddenly horrifying. The thick, root-like vines seemed strong and old however so he climbed, despite his cold and aching limbs. Soon London lay sprawled about him, bathed in a wonderful light.

    This London was older, brickwork crumbling and glass broken and all buried in a thick layer of plants. He could feel something drawing him on, calling to him and there it was, the Shard towering over London. A glittering blade of crystal at the heart of the garden with a single tree bursting from one side of it's peak. The streets were filled with undergrowth, foliage rustling as he passed and revealing those same hateful, inhuman eyes he had fled from the night before. He walked through their midst, fighting the urge to run lest he invite pursuit.

    The grand crystal spire drew close, it's vast archway glittering before him, the doors vast, ivory white and enlaid with the most fantastical scenes of debauchery and excess. He pushed gingerly and they opened as if weightless.The sudden change in light took him by suprise as he entered. The floor was polished marble and across the cool expanse of the lobby, a smart looking lady in official looking clothes smiled at him brightly from a long desk made of the same material.

    "Good Morning. Sign here, please?"

    She pushed a large, leather-bound book across the desk and placed a single silver pen on the open page. He paused, grasping the pen as if it might turn into a snake and scrawled his signiture in the blank space provided.

    "If you'd like to follow me, sir. They've been expecting you."

    Post-Awakening
    Learning about the Lie of reality and the Fallen World in a deserted carriage of the Eurostar was not how Jack had planned to spend the day. His gaggle of mismatched new aquantances talked over each other, eager to explain the accepted version of events whilst appearing to be the wittier and more irreverant of the group. He was already on the outskirts of Paris in a slightly cramped hire-car before they actually thought to explain why they had left London in such a hurry.

    Rumours of Seers planning to intercept a sleepwalker whose awakening had been expected for some time apparently. He never did find out if it was the Seers of the Throne or a member of the Cabal that found him that day set up the device, but someone blew up two floors of the Shard building mere moments after they left it.

    Jack spent those early months living as a guest in the Mysterium Headquarters in Berlin, a gift from the Cabal having gained them safe haven. Not speaking the Language at all, he capitolised on the Berlin Mysterium's arrangement with the local Free Council and gained largely unrestricted access to their Lorehouse, where he then spent most of his free time. Working through proxies and a cheap lawyer and backed up with some sympathy manipulation magic to smooth the deal he managed to exchange a quickie divorce for his wife agreeing to buy him out of her company at full share-price. Laundering the money through the magical economy of Berlin, the money was re-invested in a much safer business and all remaining ties to his old life carefully excised.

    They returned to London a few months later when it was deemed safe. The Lorehouses of the Free Council of London were, in comparison to those in Berlin, much less open and inviting but with the aid of the Cabal who had adopted him he mananged to ingratiate himself with the Free Council and gain access to several of them. He kept out of the Cabal's plans and their capers as much as he could, prefering to spend his time in those Lorehouses he had gained access to in the Greater London region or exploring the city itself, seeing it with new eyes. Left largely to himself, he studied voraciously but with little real direction.

    The quiet had to end eventually, however. He was alone in their sanctum with only his Mentor for company when news reached them that the Mysterium Headquarters in Berlin had been attacked, apparently by Seers. Fears that they had been sold out by one of their own were seemingly confirmed when the sanctum itself was targeted. Unable to trust former allies and unwilling to endanger them by trying to regroup, the two decided that the only way was to flee the country altogether just like when they ran to Berlin, but this time they would go their seperate ways and would likely never be returning.

    His mentor implied he would hide himself in some exotic corner of the world, starting over in a strange new city, but he didn't inquire further. For Jack, the choice of what hole to bolt for was informed by his new outlook. He had failed in his past life, acted like a complete jerk. If he was to have a second chance, he would live better this time. What use being given such power and opportunity if not to make a difference? He would find a broken city somewhere and bury himself in it. Either he would help in some small way to make that city a better place or he would die trying but at least he would do so as a better man than he had been.

    Reading through the articles google threw up on Detroit however almost made him change his mind.


    Mage Politics
    Spoiler
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    The Arsenal of Democracy
    Professional, dedicated and unapologetic about their intentions, Jack has a lot of respect for the Arsenal. He disagrees with the majority of their conclusions, but finds in general that they got on well enough once they twigged that he wasn't just trying to secure their firepower for his own ends.

    The Quiet
    Jack isn't entirely sure he understands what's going on with Errant and Edelachtbare. He can at least stand behind their goal of doing what they can to deal with the Abyss in Detroit. He's made it clear to Errant that he's willing to help her with this if needed. Edelachtbare, he mostly stays away from, but he tries not to take offence when the bear of a man lashes out in his direction, it is after all merely his way.

    Speakeasy Society
    Jack could sit and listen to Johnny Saxaphone play all night and often does if given half a chance. He admires their goals and the slow, steady progress they are making in helping out their neighborhoods.

    General Malcom's Irregulars
    Like with the Armory, Jack finds it hard to believe that the Irregulars can solve Detroit's problems with bullets. You can't shoot urban decay, or kill an Idea by stabbing it in the night. They're well intentioned people though, standing up for their own and looking out for each other and there's Truth in that. Besides, if you can look past the slight hint of madness they're nice enough folks.

    The T-Street Crew

    Not everyone's favourite neighbors. Jack has made some small efforts to insure he's on passingly good terms with the T-Street Crew. They are, first and foremost, a product of Detroit itself. It's easy to condem, but the Jerusalem man seems to understand power and the realities of the street in ways that many of the other Cabals do not. Everyone knows he has plans for the city, and Jack for one suspects that at this point, that can only be a good thing. Besides, once you get past their reputation, there are a couple of real great people in the T-Street Crew.

    The Old Secret

    It's hard to see what they are for, mostly. They seem nice enough to Jack as people, but their involvements in the City's affairs have a practiced apathy to them. Jack is polite and respectful with them, and they cause him no trouble.

    Hates Corporal Hunter. Not with a burning passion exactly, but he always gave Jack the impression of someone playing at war. It's not so much what he does that rankles as the glee that goes with it.

    Loves Hilltop. Her overall goals may remain a mystery, but Jack gets a very strong sense that on some level she understands. Her choice of canvas transforms her artworks from static objects to living things, changing and decaying with the object they are created on, finite and real in a way that art on canvas tries not to be. There is Truth in that, Jack thinks. He finds the way that others dismiss it as morbid slightly sad.

    Owes
    Chanic for hooking him up with a totally sweet, mint condition third generation Pontiac Firebird Trans Am convertable and not laughing too loud when he spent ten minutes sat in it making wooshing noises.

    Is Owed by Captain Rushaw on account of helping the Captain out with a caper that involved recovering a certain Artifact and during which Jack was shot at repeatedly.

    Errant Has something Jack wants. He's not what you'd call jealous by nature, but it's hard not to wonder what he could accomplish with the kind of powerful natural authority that she commands so effortlessly, despite her often quite fragile appearance. Money, Power, Secrets? All well and good, but her way of getting the attention of an entire room full of disparate, arguing mages without even having to raise her voice is awe inspiring, to Jack's mind.
    Last edited by Tiki Snakes; 2013-09-09 at 05:39 PM.

  4. - Top - End - #4
    Firbolg in the Playground
     
    Deadly's Avatar

    Join Date
    Jun 2005
    Location
    The Wasteland
    Gender
    Male

    Default Re: Skyscraper Graveyard III: A Sword On His Back

    Amun-Ra

    Tracking
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    Mana: [x][x][x][x][x][ ][ ][ ][ ][ ][ ]
    Health: [ ][ ][ ][ ][ ][ ][ ][ ]
    Willpower [x][x][x][x][ ][ ]
    Destiny [x][x][ ][ ]

    XP 8/59 Arcane 0/12 Political 2/2 (22 merits, 10 rotes, 3 skills, 12 arcana, 16 gnosis)

    Active Spells:
    Fate Armor


    Statistics
    Spoiler
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    Name: Amun Ahmed (born Amina Ahmed)
    Shadow Name: Amun-Ra

    Quote "Make of yourself whatever you will"
    Path Acanthus
    Order Silver Ladder

    Virtue Fortitude Vice Pride

    ATTRIBUTES
    Intelligence ++
    Wits +++
    Resolve +++

    Strength ++
    Dexterity +
    Stamina +++

    Presence +++
    Manipulation ++
    Composure +++

    SKILLS
    Academics
    Computer +
    Crafts
    Investigation ++
    Medicine
    Occult ++++
    Politics
    Science ++++ (structural engineering)

    Athletics
    Brawl
    Drive
    Firearms
    Larceny
    Stealth +
    Survival +++
    Weaponry

    Animal Ken ++ (cats)
    Empathy
    Expression*
    Intimidation ++
    Persuasion*
    Socialize
    Streetwise +++ (rumors)
    Subterfuge* +

    MERITS
    High Speech +
    Encyclopedic Knowledge ++++
    Eidetic Memory ++
    Destiny ++ (beware of dog-headed [dog-hearted?] thieves)

    Occultation ++
    Resources +
    Contacts + (journalists)
    Hallow ++ (communal)
    Status + (silver ladder)

    ADVANTAGES
    Defense 1
    Health 8
    Initiative 4
    Size 5
    Speed 8
    Willpower 6

    WIZARD TRAITS
    Gnosis 2
    Wisdom 7
    Arcana Fate 2, Time 2, Prime 3
    Mana 7/11

    ROTES
    Analyze Enchanted Item (Prime 1) [Int+Occult+Prime 9] Cost 0
    Supernal Vision (Prime 1) [Wits+Occult+Prime 10] Cost 0
    Counterspell Prime (Prime 2) [Composure+Occult+Prime 10] Cost 1
    Ley Lines (Prime 3) [Int+Science+Prime 9] Cost 0

    Interconnections (Fate 1) [Wits+Empathy+Fate 5] Cost 0
    Shifting the Odds (Fate 2) [Wits+Science+Fate 9] Cost 1

    Momentary Flux (Time 1) [Wits+Investigation+Time 6] Cost 0

    MAGICAL TOOLS
    Cup (Creative power) A tarot card of the Fool, representing the free, unrestricted power of the creative mind to challenge and break with orthodoxy and conformity. When he's not constantly holding the card, it usually sticks out of one of his front pockets.

    Sword (Directed Power) A one dollar Australian coin showing a ram's head, found on the street once, probably dropped by a tourist. The ram's head was a symbol often associated with Amun-Ra, the Egyptian god, and naturally brings to mind a direct force. The thought that the coin was given this design to commemorate the Australian sheep industry - and the obvious analogy between sheep and Sleepers - only serves to fuel Amun's righteous anger whenever he needs a little boost.

    Staff (Authority/General Power) An old hawk's feather. Amun usually wears it behind his ear or otherwise stuck in his hair. It reminds him of his Awakening vision, as well as his father. A power who would keep you down, but now vanquished and behind you.

    Mirror (Reflections/echoes) A small transparent four-sided die, like a pyramid. Amun likes to turn it around and around to look at it from every angle, or toss it to see what number it shows.

    Coin (Cycles of power) A little old book fit for a pocket, containing tables and mathematical identities related to the trigonometric functions, representing the beauty and power of triangles and the relation to periodic, rhythmic phenomena. It is the only possession Amun has kept from his old school days and was one of the first "forbidden" books he owned. He still frequently pulls it out to ponder its pages, even though he could no doubt recite it from memory, in his sleep or even while drunk off his ass.

    PHOENIX
    A key chain with a small metal phoenix figure dangles from a pocket. +1 max mana.

    OTHER KNOWN POSSESSIONS
    Sawn off pumpgun, normally in suitcase, illegal


    Description
    Spoiler
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    Asked to describe Amun, most people would say "Who?" or perhaps "Oh, that weird Egyptian hobo, yeah, I've ... seen him around" in a somewhat dismissive voice. Amun blends in by cultivating an impeccable aura of hobo weirdness, which makes him virtually invisible to the human eye.

    Amun is a big man. Tall, wide and imposing. A lot of this apparent size comes from enough layers of clothes to dress a small village. This is one thing people are almost certain to mention about him, if prodded, that he always dresses as if it's the next ice age even in the middle of the summer.

    Another thing that lends to his apparent size is his big, wild mane of unkempt black hair, generally agreed to be enough for a medium-sized pride of lions. Despite this, Amun is always clean shaven - in truth he never has to shave, but most people assume otherwise. Amun gives the impression that he could grow a full beard overnight.

    Amun's clothes are riddled with pockets stuffed with random things he has collected over the years. Everything from dice, cards, scraps of paper, small stones, pencils, pieces of wood, wire, coins and dried fish, to mention but a few. Even his hair occasionally sports small ornaments. He also carries around a large, worn suitcase. No one truly knows the extent of Amun's "treasures", perhaps not even himself.

    Amun is generally easygoing and a good listener. He is fond of a good joke or a friendly game of chance, or just a good chat about this and that. When he or others are threatened, however, he is not slow to act or speak his mind.

    Amun believes in everyone's right to be what they want to be, to seek their own fortune, to defy their fate and to transcend this world. In his view this world is a prison, and everything and everyone in it are living a lie. The highest goal is to transcend the ultimate lie, the last of many, and achieve true freedom. He's proud and driven in his own pursuit of this vision.

    He is often seen in the company of wild cats, who he treats with great fondness and respect. In his views cats should be free and not kept as pets, but he'll gladly talk to any and all cats around the city. Dogs, however, had better bugger off.

    Because of an old operation, Amun's voice is low and somwhat labored. He speaks with a mild accent, but usually has no trouble making himself understood.

    MAGE SIGHTS
    Prime: The most difficult for Amun to describe. It's like a sea of interconnected ideas and intuitions, an ocean of truths. Amun calls it the Sea of Eureka.

    Fate: When focusing on fate and destiny, the various lines and possibilities stand out like whispered promises, oaths or intentions and desires to Amun. Everything has aspirations, some of them voice it more clearly than others.

    Time: A dry sensation, Amun likes to compare it to blowing desert sands whittling away at everything. Following the strength of the wind and the heat allows him to distinquish things. Amun likes to philosophize that if only all these winds could be directed to blow down the right things, rather than everything ... great things could be achieved.


    Background
    Spoiler
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    Early History
    Amina Ahmed grew up in Alexandria, Egypt, fourth child out of five of a wealthy business man and his wife. Amina went to a private school where she excelled, often demonstrating a remarkable memory. Despite her achievements, Amina was not happy, protesting at the path she was expected to take as a girl in a strictly orthodox world. Amina studied voraciously on her own, favoring topics she was not taught because she was a girl, such as science and math. This brought ire from her teachers and family who wanted her to do as she was told. Yet Amina persisted in her own pursuit.

    Amina became fascinated by the history of the ancients and the math and science behind the construction of the pyramids and other great structures of the world. She frequently had vivid and recurring dreams of pyramids and high places, often with a surreal and disturbing element that nevertheless pushed her on.

    From an early age, Amina knew that things were "not right". Her tomboy manners and interests caused further rifts between her and her family, until at the age of 15 when she began dressing as a boy in public and calling herself Amun. It was a radical step, but one she had felt was right for a long time. She had been dressing like this in secret for a while, it was time to stop living a lie. She knew it would not go down well with her family, but she stood firm. In the end her father threw her out of the family and declared that she was not his daughter.

    Amina had become Amun.

    Amun was forced to live on the street or staying briefly with the few sympathetic friends he could find. It was a hard life, but for the first time Amun felt a sense of freedom. Eventually, with the help of his older brother, Amun was able to study structural engineering at the Alexandria University under a false name and identity.

    After two years of studying, Amun fell ill with what was first thought to be an infection of the windpipe and airways. He was admitted to a public hospital where his condition continued to worsen. After a few days he was placed on mechanical ventilation and scheduled for operation. His father declared that this was God's punishment and refused to visit or offer support.

    Awakening
    Amun found himself watching and contemplating his own body as it lay on the bed in the small hospital room. As the seconds, minutes, hours ... days went by without change, Amun began to notice. The body on the bed looked like a corpse, then the bed was a stone slab, when he looked around the walls were also stone, there were pictures, strange dancing figures with animal heads or animal bodies. There were no windows.

    The body looked like a corpse. It was wrapped in white. Even if it breathed and dreamed and lived, it was trapped and sleeping.

    There were no windows, but his eyes could see. There were no windows, but there was a light. It came from high above, from two small holes like a pair of yellow eyes.

    Amun let his eyes wander along the walls and drawings as he read the symbols and signs. What he had taken to be people with animal heads, or animals with people heads, he began to realize where rather stages in a transformation. This one was not a man with an eagle's head, but a man taking on the form of an eagle. This one was not a lion with a man's head, but a lion transforming into a man.

    If he had wings Amun could reach the holes above. Dry old wrappings began to crumble and turn to dust. The corpse burst open as wings unfolded. The moth hovered over the remains of its former life for a moment, before ascending along the thin beam of light from above.

    Amun emerged into the light outside. The world was beneath him, and above a great sun baked the stone of the pyramid. Amun turned his gaze up, along the great face of stones to the brilliant tip of solid gold in distant heights. The moth rose on the waves of heat towards its destiny.

    A screech split the still air and talons flashed like steel in the sun. Certain doom descended in one swift and fateful attack. The moth flapped its wings just once before the claws closed around it. One flap in the winds of fate became a storm. There had never been any moth, Amun's destiny was not to die before the top and if it was he would damn well change it. This he knew with perfect certainty. The hawk's eyes had played a cruel trick on it as it found no moth but an angry tomcat with a vice grip on its neck.

    The cat landed on the face of the pyramid, claws hanging on to the rough cracks of the stone as it licked its bloody chops. With slow but grim determination the cat dragged itself up the pyramid.

    Amun reached the golden top of the pyramid and gazed out over the endless world beneath ... the world he had left behind, a world of lies and prisons. The cat turned its eyes upwards instead. After all, the tip of the pyramid was only the top of this world, it was only a step on the ladder.

    Amun narrowed his eyes at the heavens above, and his name formed on his lips, taking the form of an oath.

    It was a name, and a promise, and in this place it would be remembered.

    Post-Awakening
    Amun woke in the hospital. The breathing machine had been turned off and he had been moved to a new room. Bandages around his neck suggested that he had been operated. Amun looked around the small, quiet room and his eyes fell upon a small card on the nightstand next to the bed, emblazoned with a strange symbol resembling a ladder. Amun reached out and picked it up, turning it over between his fingers.

    Amun left the hospital a few days later. The address on the card turned out to be the small, local office of an American news agency reporting from the region. Amun was offered a job and training as an assistant, his job to wander the streets and gather rumors and information from all around the city.

    Amun was eventually initiated into the Silver Ladder, and took his shadow name. Thus Amun became Amun-Ra.

    During his time at the agency, Amun became fascinated by the relaxed and tolerant way of the American journalists compared to the strict background in which he had been raised. After a year at the agency he decided to leave everything he knew behind and find his destiny across the sea.

    Amun set out for America, where he wandered between cities for several years before finally reaching Detroit. Here he has stayed since, working towards his goal of harnessing the latent powers present in the fallen city.


    Relationship with other mages in Detroit
    Spoiler
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    The Arsenal of Democracy
    Amun has very little concern for global or even regional politics and concerns, but is willing to grudgingly agree that some people have to deal with that too and he'd rather have it not be him. For this reason he is, at the best of times, neutral towards the Arsenal. They do their job, he does his. They don't bother him, he doesn't bother them.

    The Quiet
    They perform an important job and do real good work. On the other hand Amun can't help but wonder about Edelachtbare and what the Mysterium censors are keeping from everyone. The man is kinda like looking into one of those silly mirrors, a distorted, twisted view of Amun himself. Amun is not sure whether to laugh or hide when faced with the other man.

    The Speakeasy Society
    Amun agrees with a lot of what the Society does and stands for. Local change effected over time, building outwards and upwards. He's not so sure about the group's leadership, however.

    General Malcom's Irregulars
    Amun sympathizes a great deal with the Mysterium and its objective of securing any and all magical lore and artifacts. Knowledge is power, after all. For this reason he is also sympathetic to Malcom's group. Their crazy antics also appeal to his fondness for pissing on expectations and norms. Still, Amun is not sure that their heavy-handed approach will not backfire catastrophically one day, dragging others with them.

    The T-Streat Crew
    Amun knows trouble when he sees it, and stays absolutely clear of the Crew when at all possible. As if their murderous, thuggish ways weren't enough to convince anyone that they are nothing but bad news, Amun never liked their obsession with honor and reputation either.

    The Old Secret
    This kind of apathy and deliberate unhelpfulness just pisses off Amun. They're clearly up to something, and Amun is generally convinced that this "something" is "no good".

    Specific People
    Hates Kurosawa. While Luminoth is frustrating and really gets on Amun's nerves, Kurosawa represents everything Amun loathes about the Crew, everything he sees as a problem with the city and everything he despises about people who take themselves and their honor way too seriously. Not to mention the rampant materialism.

    Loves Captain Rushaw. Amun's fondness for trivia and details is one he finds reflected in the Captain. The two have often shared random bits of information and anecdotes.

    Owes Closer. Amun has on more than one occasion bought or received items - mostly apparent junk - that he sought from Closer. Amun isn't sure how far he can trust Closer or the items yet. The fact that Amun can't stand Closer and the other members of the Old Secret doesn't help on his feelings on the matter.

    Is Owed by Hilltop. Amun doesn't want anything to do with the Crew if he can avoid it, yet Hilltop's art always fascinated him and the two occasionally bump into each other on their own personal quests around the city. Over time Amun has been able to help her with random, isolated bits and pieces, little things, but it adds up. While Amun is not quick to press the issue because of the Crew, he suspects it's a good thing to have this little trump card.

    Has something Amun wants Luminoth, for similar reasons as Tessen. Luminoth clearly knows something and is up to something, and Amun suspects it could be critical to his own research and objectives. Her deliberate unwillingness to offer anything in the way of help or information drives Amun crazy.
    Last edited by Deadly; 2013-05-16 at 05:58 AM.

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    Turing

    AKA Matthew (Matt) Sharpe
    Male Guardian of the Veil Moros Mage
    “I came back from the dead. What have you done recently?”

    TRACKING

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    HEALTH
    [X*][][][][][][][]

    MANA
    [+][+][+][+][+][+][-][-][-][-][-][-]

    WILLPOWER
    [+][+][+][-][-]

    ACTIVE SPELLS

    CURRENT XP: 16.2
    Arcane XP: 0.1
    POLITICAL XP: 0.1


    STATS

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    ATTRIBUTES
    Intelligence 4
    Wits 2
    Resolve 2

    Strength 3
    Dexterity 1
    Stamina 3

    Presence 3
    Manipulation 1
    Composure 3


    MENTAL
    Academics 2
    Computer 4 (AI + 1, Networks + 1)
    Crafts 2
    Investigation 1
    Occult 1
    Politics
    Medicine
    Science 2 (Physics + 1)

    PHYSICAL
    Athletics 2
    Brawl 3
    Drive 1
    Firearms 1
    Larceny
    Stealth
    Survival
    Weaponry 1

    SOCIAL
    Animal Ken
    Empathy
    Expression
    Intimidation 2
    Persuasion
    Socialize 1
    Streetwise 1
    Subterfuge

    MERITS
    Bound Ghost 2
    Eidetic Memory 2
    Sanctum 2 (communal)
    Library 2 (Mythology of the Americas, Physics)
    Resources 1
    High Speech 1
    Status (Guardians) 1

    ARCANA
    Death 3
    Matter 2
    Forces 1
    Life 1
    Prime 1

    GNOSIS 3
    MANA/PER TURN 13/3

    WISDOM: 6
    VIRTUE: Fortitude
    VICE: Gluttony
    DERANGEMENT: Depression (mild)

    DERIVED TRAITS
    Defense 1 (3?)
    Initiative 4
    Speed 9

    MAGICAL TOOLS
    Cup Pocket-sized periodic table
    Sword Silver-tipped cane
    Staff Glasses
    Mirror Charon’s obol
    Coin Tie pin

    PHOENIX
    A stylized ascending phoenix is embroidered on all his vests in black thread, just below the collar at the back of the neck.

    ROTES
    Death 2: Decay
    Duration: Lasting
    Aspect: Vulgar
    Cost: None
    Pool: Stamina+Intimidation+Death 8

    Matter 2: Transmute Water
    Duration: Prolonged
    Aspect: Vulgar
    Cost: None
    Pool: Intelligence+Science+Matter 8

    Death 1: Dark Matter
    Duration: Prolonged
    Aspect: Covert
    Cost: None
    Pool: Intelligence+Science+Matter 8

    Matter 1: Detect Substance
    Duration: Concentration
    Aspect: Covert
    Cost: None
    Pool: Wits+Composure+Matter 7


    DESCRIPTION

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    Matt is one of the increasingly rare individuals who have reached middle age and aren’t afraid to show it. Although his hair has gone gray and is beginning to recede a bit, he keeps it short and neatly trimmed, and is always clean-shaven. He often wears a pair of silver reading glasses as well, although it isn’t clear if he actually needs them or not.

    Despite his age, Matt is clearly in good shape, and his muscular features combine with iron-gray hair to project a forceful and dangerous presence when the need arises. However, if danger isn’t imminent, he behaves as another man altogether, laughing and joking with those around him while indulging his favorite addictions - cigarettes and coffee - usually augmented by a healthy dose of Bailey’s.

    His wardrobe is almost entirely uniform, invariably consisting of spit-polished black shoes, black silk dress slacks, and a close-fitting black vest buttoned over a wide black tie, and set off with a white tie pin in the shape of a flower. The only article of clothing that ever seems to change are his shirts, which vary through an enormous array of pastels onward to bright primary and secondary colors. This uniform is nearly always accompanied by a black and silver cane which he uses just as much to punctuate his sentences as to help him walk.

    When magic comes into play and his Numina becomes visible, Matt’s features seem to take on a stretched and pallid appearance, and his green eyes flare into corpse-lights. Those who pay close enough attention can see twisting humanoid shapes continually in motion behind him; one of them always wears a top hat and sunglasses.


    HISTORY

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    EARLY HISTORY

    Matthew was born just in time to see the dawn of the consumer side of the computing revolution begin to trickle in. The earliest iterations of video games, PCs and the internet all left their mark, and being somewhat technically inclined, Matt turned that interest into a profession.

    He studied computer science at school, with a minor in the physical sciences, and eventually wrote his dissertation on AI and robotics. He was hired by a company that focused on applied computing solutions for industry, being one of the major players for a time in supplying the Detroit car manufacturers with robotic assembly equipment, workflow analysis and integrated software packages. When times started to get really tough for their clients, Matt decided to take the severance package they offered for voluntary retirement, and transitioned into a new job teaching university CS courses at Michigan State, although he tendered his resignation shortly after his Awakening.

    As far as his personal life goes, Matt dated a few times, but he was never married, and if asked about it, would simply say that he was always too busy to make a relationship work. Unfortunately, that sentiment seems to have bled over into his family life as well. Matt and his brother John haven’t been on good terms in years, owing in part to a bitter disagreement over how to take care of their aging mother after their father’s death. The compromise left her in a nursing home in Florida.

    AWAKENING

    Some people have mid-life crises. Matthew Sharpe had an Awakening.

    At the time, he was in Miami for a conference, and he took to wandering around the city during his scarce free time, fascinated by the existence of so many semi-autonomous subcultures within the city proper. At the time, he was deeply interested in voodoo traditions, and found himself wandering around the Haitian neighborhoods, despite being a little afraid of getting mugged.

    At some point, distracted by scenery, he collided with a street vendor, who made a fuss until he finally bought something, hoping to prevent an escalation of the scene. The food was good, but he had barely gotten a few blocks when he started to feel sick. Later he was never sure if he had been the victim of magic, poison or terrible luck, but when he started to spit up blood, he knew something was wrong. Fortunately, terror only had a chance to grow on him for a few minutes before his vision went black.

    When he came to, no one was around except a black man wearing sunglasses with a tux and top hat. A part of him suspected who that man might be, and it was answered by a gleaming smile which said both that the man knew what Matt was thinking, and that he was entirely correct.

    After their silent preliminaries, the grinning Baron led Matt to an ancient cemetery, preserved within the city limits. He gave Matt a shovel and showed him where to dig, and when he finally uncovered a wooden coffin at the bottom of his hole, the Baron lifted the lid and ushered him inside.

    The lid closed, and Matt lay in the darkness for ages, until his vision started to swim and he wanted to rub his eyes, but couldn’t work out how to move his arms around in the tiny space to accomplish it. At last, the darkness seemed to dissolve, and he found himself staring out at a familiar skyline.

    The city was Detroit as it had once been, back in his father’s day. Everything was gleaming, and he could hear the noise of a thousand factories pumping out machines while ten thousand foundries supplied them with material. Matt realized then that Detroit was his city; it had given birth to him, provided his family with food, even given him a way to pay the bills once he’d come of age. He felt like part of it all, and in the darkness of his tomb, Matt was happy that he belonged to the city.

    As he watched the scenes of Detroit before him, he expected to see his own life flash before his eyes; the final, if cliche, stroke before death fully claimed him. Instead, the city began to change, and he saw it as it had become - a filthy, decay-ridden shell of a thing - and something in him rebelled.

    It wasn’t right that Detroit was like this. Every half-dead face he saw wandering the streets only drove that point home further, until his soul was screaming in indignation! His city shouldn’t end like this - it wouldn’t end like this!... But in the middle of his rage, a voice asked him what he would do about it all, and Matt remembered that he was dead.

    “Well, what are you going to do about that?”

    That was his choice then. Stay there, in the ground, and rest in a life complete, or get back up and fight for something worthwhile. Something that was so deeply ingrained as to be a part of his own soul.

    It took hours, but at the end of it, Matt stood, breathing raggedly by a rough hole in a decrepit Miami churchyard. The starlight reflected off a skinny black man’s sunglasses, and then the man spit into his hand and held it out toward Matt, grinning like a madman. When Matt imitated the gesture and shook Baron Samedi’s hand a high, hilarious laugh rose from the loa’s throat, and the next thing he could remember was waking up in a hospital bed.

    There was a girl in the room with him, young and awe-struck and eerily like the street vendor from before. She ran over to his bed and pressed something into his hands before whispering “You met him?!” and running off.

    When he opened his hands, Matt found a pin in the shape of a white rose.

    POST-AWAKENING

    Matt’s Awakening gave him a mission - see Detroit brought back to life, whatever that takes and whatever that means. As a result, he left behind the few connections he had and headed into the city, using the remainder of his generous consulting pension/severance to support himself. His approach has been a generalist one so far, trying to figure out all the things wrong with the city and how to move them in a different direction. Sometimes that meant fighting Manifestations and sometimes it meant doing little things to help people so they didn’t have to rely on the corrupt Seer or Scelesti networks to try and get aid.

    Very early on, he got in over his head while fighting the Abyss, but he was pulled out of the fire by a fortunate intervention from the Quiet. Although they don’t necessarily trust him any more than other Pentacle mages, they did hand him off to a few Guardians that served as his first contacts with the organization and gave him a bit of training to help him survive the city’s horrors. He still looks up to that cabal and is in the process of passing the veils for full admittance into the Guardians himself.

    It was also through Errant that Matt first met Alina. At first, he thought she might have been a former student of his, but he couldn’t recognize her face. While chatting together, they discovered a similar vision for the city that linked them in purpose, and they’ve stayed in contact ever since. Recently, they’ve decided to join together as part of a cabal to further that vision.

    Matt first met his other cabal-mate, Amun-Ra, through another mutual acquaintance, General Malcom. The man was a fascinating mix of mad, affable and dynamic, and Matt wished his own brother could understand him as well as Amun seemed to during their discussions. When the time came to form a cabal, it was a logical choice to team up with Amun who also shared a transformative vision for the city that meant so much to him.


    MAGE SIGHT

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    Death: Pretty straightforward; the world goes to shades of black and white, while ghosts appear something like whitish holograms. The weight of death typically appears as a dark vapor surrounding a subject, which may actually condense and drip if concentrated enough.

    Forces: Forces phenomena appear limned in different colors. Generally, electricity is blue-white, fire is red, kinetic energy and abstract force is kind of purplish.

    Life: Living things he's concentrating on are highlighted with a golden glow. Life in the more abstract sense appears similarly colored but appears more as ley lines or energy patterns to him.

    Matter: Turing basically has relevant chemical and/or physical data on whatever he's looking at beamed into his head, generally summarized as if it came out of some sort of scientific apparatus.


    MAGE POLITICS

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    The Arsenal: Mostly, Matt finds them frustrating. They’re unwilling to divert resources to help Detroit specifically, but if they won’t do it, that just means he’ll have to try and take up the slack. Overall, he’d probably just prefer to leave them to their own devices, unless they actively begin to harm the city in the name of a ‘greater good’.

    The Quiet: They got him out of a sticky situation and helped him further his own goals, if only indirectly. That, coupled with their commitment to persevere in helping Detroit in the way they seem most suited to has led him to a deep respect for this organization and its leadership. A part of him even aspires to be associated with them eventually, although he’d prefer to have a broader role in Detroit’s recovery than just targeting Manifestations.

    The Speakeasy Society: For Matt, they’re something of a cipher. He doesn’t really understand where they’re coming from or have much connection to them ideologically. On the practical side, he’d prefer not to run into Tyler Durden without backup, although he finds her brand of crazy kind of amusing at arm’s length. As long as they’re trying to build up the city, he’ll settle for staying out of their way. As someone who regularly speaks with ghosts however, he does have a fairly strong contempt for Mirror Man, whether he’s genuine or a faker (which might be the worse of the two possibilities).

    General Malcom’s Irregulars: Their leader seems off-kilter at best, waving a smile and a shotgun like a giant middle finger at all the corruption and decay in the city. The Baron would love him for that, and Matt can’t help but have a soft spot for them as well.

    The T-Street Crew: Thugs with magic, plain and simple. He’ll tolerate their presence under protest until they kill a civilian or innocent sleeper, and then he’ll do everything in his power to put them in place with the rest of the dregs of Detroit that are being cleaned up.

    The Old Secret: Hatred. They could potentially do more than any other group in the city right now to put Detroit back on the proper path, but they refuse. They aren’t overtly violent and the Hierarch being part of the group presents a problem for openly acting against them, but he hates them and their delay tactics as part of the problem keeping the city back. If he finds enough leverage, he would love to get them out of power and even out of the city.

    SPECIFICS

    Hates: Luminoth. She’s the antithesis of everything he wants for the city and tries to be. She only offers inaction, delay and excuses in place of planning and execution, and there’s a possibility she’s doing all this on purpose. Incompetence he might be able to forgive, but deliberate foot-dragging and malice turns his stomach.

    Loves: General Malcom. He reminds Matt of Baron Samedi sometimes, and everything that put him on the path he’s currently following. He likes to show up when he gets the chance and have a beer with the General while they discuss anything the older man feels like. For his own part, Matt looks up to the man as a role model in terms of how he faces danger and inspires others.

    Owes: Errant. Directly responsible for helping to get him out of some serious Abyss-based trouble, and even giving him a little direction for his own efforts. He would likely obey any order she directed to him.

    Is Owed By: Captain Rushaw. Thanks to his occasional association with the Irregulars, Matt happened to be around when the Arrows came calling to cause trouble for Rushaw. It’s hard to say exactly, but him standing his ground by the captain probably kept things from getting ugly that time, and Rushaw feels that one good turn deserves another.

    Has Something Matt Wants: Husing Hiroshi. Although he knows the chances are probably next to nil, Hiroshi’s resources could do a lot of good for Detroit, both in terms of cash and material. If he could somehow convince the man that local interests were equally valid, Hiroshi would make an extremely valuable ally and Matt knows it.
    Last edited by the_druid_droid; 2013-09-12 at 11:06 PM.
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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    As far as everyone except Druid is concerned, I have things planned for when you reach Belle island and/or Jack goes to learn Mind magic. Otherwise it's on you to start stuff, or just continue to converse.
    "Any person, aggressive clowns or hunters of clowns, discovered in possession of a weapon on the highway will be arrested."

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    I was planning to time skip us, but didn't want to take the time to compose anything substantive. Should it be relevant to anyone else, Tessen has ordered a strawberry milk shake.
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    You just highlandered an entire city block into a glass-filled storm by road-runnering down it in your underwear.

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    Well, having waded through something in the region of a quarter of the ABC Expressions meme and avoided getting massive hand-cramps or having to delete more than one portrait and start over, I should probably give the pony-sketching a rest for the night anyway.

    So, instead of sorting out, like, sleep or something I'll see if I can't hurry us along to Belle Island, then.

    One question though; Postcognition.
    Is it possible to, say, instead of storing the effect in your meat-pattern use it via something like a cheap pair of retro sunglasses? So for example, when you're looking through the shades you see the target/results of your postcognition spell, but can look over the top of the shades and stuff now and then to not walk into modern day traffic?

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    Quote Originally Posted by Tiki Snakes View Post
    Well, having waded through something in the region of a quarter of the ABC Expressions meme and avoided getting massive hand-cramps or having to delete more than one portrait and start over, I should probably give the pony-sketching a rest for the night anyway.

    So, instead of sorting out, like, sleep or something I'll see if I can't hurry us along to Belle Island, then.

    One question though; Postcognition.
    Is it possible to, say, instead of storing the effect in your meat-pattern use it via something like a cheap pair of retro sunglasses? So for example, when you're looking through the shades you see the target/results of your postcognition spell, but can look over the top of the shades and stuff now and then to not walk into modern day traffic?
    Yes! The downside is that it won't come with audio, but it works.
    "Any person, aggressive clowns or hunters of clowns, discovered in possession of a weapon on the highway will be arrested."

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    While you could do the sunglasses thing, why would you need to do it, as opposed to casting the spell, looking at what you want, dismissing it, going elsewhere and casting it again?
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    Dulce Et Decorum Est Pro Anarion Mori?
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    You just highlandered an entire city block into a glass-filled storm by road-runnering down it in your underwear.

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    Quote Originally Posted by Anarion View Post
    While you could do the sunglasses thing, why would you need to do it, as opposed to casting the spell, looking at what you want, dismissing it, going elsewhere and casting it again?
    We have three time mages, potentially about Initiate a full on Timey-Whimey-Tour of Detroit.

    I'm thinking we have a look at Belle Island, all three of us Postcognitioning (Jack and Tessen have the Rote, Amun is an Acanthus so improvising shouldn't cost mana I think? We link arms and stumble round like drunken explorers in time and space, with one of the three of us wearing time-glasses instead of having the full suit of time-senses on their meat-pattern so that we can do this and still not worry about falling in rivers or being hit by cars.

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    Quote Originally Posted by Tiki Snakes View Post
    We have three time mages, potentially about Initiate a full on Timey-Whimey-Tour of Detroit.

    I'm thinking we have a look at Belle Island, all three of us Postcognitioning (Jack and Tessen have the Rote, Amun is an Acanthus so improvising shouldn't cost mana I think? We link arms and stumble round like drunken explorers in time and space, with one of the three of us wearing time-glasses instead of having the full suit of time-senses on their meat-pattern so that we can do this and still not worry about falling in rivers or being hit by cars.
    I see. Neat idea, let's try it. Tessen already did this for all the major monuments on the island, but who knows what we'll find.
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    You just highlandered an entire city block into a glass-filled storm by road-runnering down it in your underwear.

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    So, I'm still trying to write a paper on law and philosophy, thinking about Mage kinda at the same time, and it's late at night right now. Therefore, I'm going to muse here randomly and you should all feel free to ignore this post unless you have a desire to debate moral philosophy.

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    So, what's mucking with my head right now is how people actually make decisions. This is purely descriptive, I don't give a crap how they should be making decisions. But then, I do give a crap how they present the way they're making decisions. This is confusing already, ugh.

    Let me give a concrete example: when a judge says it's unconstitutional t shout fire in a crowded theater, there are three things going on there. The observable predictive phenomena is that the judge probably voted according to political and/or personal preference. In other words, the judge's best friend probably could have predicted the vote beforehand because he knew the guy.

    The normative, which I care jack squat about right now and am only mentioning for comparison, is that he shouldn't be choosing that way because most people think that legal decisions should be based on some kind of consistent system, not the whims of the individual.

    The one that's messing with me is that he lies in his writing when he explains why he ruled the way he did. And everyone agrees that him lying is the best thing ever. Admitting that he made a personal/political decision would delegitimize the system, therefore the decision must be justified on some kind of textual and systemic grounds that are not actually predictive of future decisions (or if they are, they're worse predictors than personal/political observations).

    But fine, we love it when people lie for the greater good, classic moral problem. My issue, which I'm trying to write about, is how the heck do you classify this kind of thing? It applies to more than just judges. I think mages do it all the time. The Free Counsel practically epitomizes it, where they're trying to do good for the world and espouse their whole egalitarian thing, but then they're the goddamn terrorists and the Seers that prevent the Free Counsel from blowing up the train full of people would have been the good guys.

    It's this weird cognitive dissonance thing where you're literally aware of two conflicting viewpoints at the same time and you deny neither of them yet are perfectly comfortable moving forwards. That is, making law, or making radical magical decisions seems to require that you actively abandon rationality in favor of deception in order to perpetuate a series of abstract goals at the expense of logic.

    The worst part for the law thing is that the bloody judges keep calling each other out over this, which would completely defeat the entire enterprise except that their writing is so dense that nobody except the experts who have bought into the system bother to read anything they write directly. They don't even all agree that they're doing the same thing! I can literally picture the debate where you've got two mage cabals planning two different experiments over the same magical sanctum or hallow or whatever and each side starts accusing the other of not understanding magic at all. Then they start debating the contents of each ritual, but since neither side agrees about what the other intends to do they're not even actually talking to each other, they're talking to their straw man opinions about how stupid the other mages are, and by the end of it they've probably worked out that they need to put down the insane fools on the other end of the room before they plunge everyone into the abyss.
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    You just highlandered an entire city block into a glass-filled storm by road-runnering down it in your underwear.

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    @ Anarion: If you're going down that rabbit hole it only really stops at the Philosophy of Language. According to many philosophies of language, most - almost all! - statements are lies or invalid. They fail any sort of logical structure or test. And yet, we can use them to communicate perfectly! We use lies to tell the truth.

    Huge swathes of human social structures are lies, but they're convenient lies and they produce useful results so it's worth maintaining those lies as a substitute for (impossible to attain) perfect communication. This is also why we tell stories about ponies. Ponies is lies, but those lies tell true stories.


    The lie of a logical constitutional process is valuable because it stops judges behaving in an arbitrary way, and providing a useful counterargument to apply against those who go off the rails. There may be no actual respect or application of the logical constitutional process other than as a way to slap down those who go too far against the collective consensus. But if the collective consensus allows through an invalid extrapolation, like the fire in a theatre thing, then those involved have successfully appealed to a deeper level of moral understanding (virtues) which hold more sway than mechanistic logic. A huge number of decisions and exceptions are founded on these deeper virtues, which is partly why I'm such a huge proponent of Virtue Theory.


    So if the two mage cabals teamed up on the ritual both basically believe, deep down, that "Everyone Has The Right To Be Happy" then they can engage in a stunning act of hypocrisy and work together despite their conflicting philosophical positions and incompatible magical understandings to produce an effect that makes people happy. However, if their underlying principle isn't the same then they'll use the codified philosophy as higher level arguments when the concern is on a much lower level of values. Also, poor communication can get people stuck on higher philosophies even when lower values are compatible.

    EDIT: Also, DaveB on a Guardian of the Veil Legacy, the 11th Question:

    Yeah. I like the tension between the Question and the rest of the order - in a magical society of liars, having people dedicated to uncovering the truth is unsettling.

    In my house game, the local 11Q is one step removed from local Guardian leadership thanks to that, despite being a Master. He's not a particularly easy man to get along with. He uses the second attainment almost as reflex now, and having been mildly discriminated against because of his Legacy his whole career he's long since stopped even pretending to be sorry about it - if someone is going to be freaked out anyway, he may as well cultivate that image. Naturally, the local Guardians made him Emissary (the Guardian in charge of inter-order relations) because that discourages the other orders from interfering with them.

    Anyways - he, finding no suitable apprentices in his own order and with a mid-high but pretty unshakable order status, has decided to take a Free Councillor (one of the PCS) as an apprentice, and is teaching him Time ready to induct him into the Legacy despite the fallout that will result - in his opinion, the Epopt can try to punish him for breaking the order restriction on his Legacy, but he gave her several years to steer Guardian apprentices his way and he has more dirt on her than anyone else could even suspect.

    This gives the Guardian PC in the cabal the screaming heebie jeebees. He already regards the 11Q as being nearly heretical, and sees the Master's social troubles and seeming inability to not use his attainments on everyone he talks to as being a result of the Legacy; the 11Q, to a young Messianistic-leaning Guardian who takes the order-as-a-religion very seriously, are broken. They've given up their ability to function as proper Guardians in order to fulfil their niche role perfectly. Whenever the 11Q is around, the Guardian tolerates all his eccentricities because he thinks the 11Q is a holy man. Like a mad hermit kind of a holy man. As for what he thinks about the Libertine PC being steered Question-wards, it's like a trainee priest finding out one of his friends is being recruited by a hardcore monastery, despite not believing in God.

    All of this, naturally, is lost on the Libertine who just sees a Master taking an interest in him.
    Last edited by Thanqol; 2012-12-04 at 07:28 AM.
    "Any person, aggressive clowns or hunters of clowns, discovered in possession of a weapon on the highway will be arrested."

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    Stuff like the life of F. Olmstead, and the incomplete design of Belle Island, is one of the best parts about running Mage. Some things just lend themselves to occult conspiracy so well.
    "Any person, aggressive clowns or hunters of clowns, discovered in possession of a weapon on the highway will be arrested."

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    Went through the entire IC thread to refresh my memory. Actually been some really good writing there, I'm very happy with how this game is working out.

    Oh, I've decided to do something useful and publically keep track of news headlines, notebook prophecies, and timetable information in a centrally linked post

    PROPHECIES

    Spoiler
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    Rebecca d'Payens - "A beautifully made sword that craves a scabbard."

    Detective Slade - "The price of his redemption is tragedy, madness and blood."

    The Devil's Triangle - "What seems a matter of Holy and Unholy really comes down to Ambition and Jealousy."

    Belle Island - "Its design was never realised and its power never unlocked."

    Father Prichard - "Blinding light must be met with blind faith, even if one has no idea what one is praying to."

    The Plate - "A simple ritual perverted"

    The Jerusalem Man - "The hoax that will save the Holy Land"

    Tessen - "An empty cup can be filled, a broken cup is useless"

    The Parliament - "When the Fisher King forgets, she sends forth the Parliament."

    The Queen of Detroit - "The Fisher King shares a righteous connection with her land and people."

    The Gate - "We Do Not Talk About The Gate."

    Piotr Anglesk - "Withered fingers hold the puppet's strings in it's left hand."


    NEWS HEADLINES

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    Warf Tower Butcher Still At Large

    "The brutal murder of Detroit crime kingpin "Mardie Black" and six others on the top floor of the Warf Tower is subject to ongoing investigation by the FBI. Normally, law enforcement would dismiss bloodshed like this as gang violence, but the brutal nature of the stabbings and the ritual scalping of the dead has given the FBI reason to believe that they may be dealing with a serial killer."

    Iran Sends Warships To Close the Persian Gulf

    "Four Iranian warships have blockaded the Persian Gulf, following escalation with Saudi Arabia over the civil war in Syria. The UN has condemned the move as a breach of international law, and the United States has ordered Iran to remove the warships or they will consider it an act of war. The White House has issued a statement saying that 'All options are currently on the table'."

    Hero Cop Ends Hostage Standoff

    "Special Officer Longarm, a local SWAT sniper, ended a four hour hostage standoff last night when he killed both criminals with a single bullet after negotiations had broken down. Authorities say that Officer Longarm was not given a direct order to take the shot, but his quick thinking and initiative undoubtedly saved the lives of four children and two women. Special Officer Longarm is to be presented with a medal for his bravery."

    UN Casualties in Greece

    "Anarchy continues to rule in Greece after the catastrophic exit from the Euro, driving the death toll still higher. Four UN Peacekeepers were killed by an explosion in Athens last night following heavy austerity protests. Some experts have declared Greece to be a "Failed state" and recommended an expansion of the UN program."

    Congress Holds AI Hearings

    "Following the recent public demonstration of the Artificial Intelligence, Deep Black, which Intel states is "capable of fully replicating the functions of a human brain", the United States Congress has ordered a special committee to evaluate the AI's intelligence and independent decision making to answer the question of if they should grant the entity's request for US citizenship. Anti-AI protesters rallied outside Capitol Hill, perhaps concerned that this is the first sign of the robot apocalypse."


    TIMETABLE

    Spoiler
    Show

    ONGOING

    Concilium meetings every month on the 15th

    LOCAL:

    Tuesday: 1/9/15
    Incidents:
    The Church
    Many meetings

    Wednesday: 2/9/15
    Incidents:
    The Plate

    Thursday: 3/9/15:
    Incidents:
    Tessen learned Spirit
    Meeting with Cyprus
    Encounter with Overlord
    Acquired the XM-44

    Friday: 4/9/15
    Incidents:
    Fight with the Zombies
    Death of Slade
    Discovered Staff

    Saturday: 5/9/15
    Helped the Speakeasy Society
    Defeated Ogoun in a duel

    Sunday: 6/9/15
    THROUGH
    Monday 15/9/15
    Tessen needs to gave a talk at the Church, put in contact with Anglesk
    Turing took the Staff to Malcom
    Jack had a date with Errant, gave her the XM-44
    Amun scouted the house of Sir Henry Curtis
    Malcom made an offer, was rejected.

    CURRENT
    Monday 15/9/15: Consilium Meeting



    REALITY ALTERATIONS

    Spoiler
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    Each month is now exactly 30 days long, the year is now exactly 360 days long, each full moon occurs exactly on the 15th.
    Last edited by Thanqol; 2013-03-30 at 11:48 PM.
    "Any person, aggressive clowns or hunters of clowns, discovered in possession of a weapon on the highway will be arrested."

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    Quote Originally Posted by Tiki Snakes View Post
    "No people or animals were harmed during the making of this film."

    So, the dogs must have a much lower accident rate than regular human drivers.
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    Anarion's right on the money here.
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    Dulce Et Decorum Est Pro Anarion Mori?
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    You just highlandered an entire city block into a glass-filled storm by road-runnering down it in your underwear.

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    Hey, guess what? I found an abyssal manifestation. And it was just lying around the Internet. Who would have guessed?
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    Anarion's right on the money here.
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    Dulce Et Decorum Est Pro Anarion Mori?
    Quote Originally Posted by Tiki Snakes View Post
    You just highlandered an entire city block into a glass-filled storm by road-runnering down it in your underwear.

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    Quote Originally Posted by Tiki Snakes View Post
    There's no way that's Covert!, issue 98

    Supernal Magic and Paradox perfectly visually represented.

    That guy is the entire Atlantean Diamond.
    "Any person, aggressive clowns or hunters of clowns, discovered in possession of a weapon on the highway will be arrested."

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    From the Internet:

    To expand on my posts from earlier, every Path to the last has a sort of defining tragedy or internal contradiction, a clash between its powers and symbology that makes it just slightly uncomfortable as a setting element.

    For the Obrimos, it's the fact that the domain of angels is defined by empty, callous power, that you fly up to the throne of God and grasp the flames of heaven in your hand and, well, enjoy, if you were strong enough to get here you must deserve it, right? In theory the Obrimos are righteous and just, but in practice their Watchtower is a finely tooled objectivist factory. And, of course, nothing in the actual Obrimos skillset enables them to judge what they ought to do, but rather to do whatever they want so long as it involves leveraging insane amounts of force.

    For the Mastigos, it's the fact that Arcana that should in theory bring tranquility and connectedness are instead rooted in a place of torment and nightmare. Certainly, some people come through the agony strengthened and purified, but what about the ones who don't? Do you really want mages thinking that the natural way to improve someone is to punish and torture them, anyway? And, of course, the actual powers of the Mastigos tend to revolve around binding, control, and manipulation - it's not actually true that their Arcana set them free, because after all they work on the basis of complex webs of sympathetic connections. Rather, being a warlock means getting to hold the chains rather than wear them.

    Those are the two Resolve-based Paths, the ones whose mystery plays you pass through raw will and psychic fortitude. You earn cosmic power by being enough of a pushy *******; it's extremely flattering to you, personally. Then you've got the three Composure paths, whose mystery plays you survive through acceptance and adaptation rather than white-knuckled determination. The thing is, their Path realms are all hostile to ordinary human endeavor in a number of ways, so the only way you get to join their ranks is to internalize and accept on a soul-deep level truths that are extremely unflattering to humanity as a whole.

    The Acanthus are detached and solipsistic. On top of the cruel amorality of their Path realm is the fact that Acanthus powers and philosophy render the story more important than the characters, and call into question the extent to which an Acanthus is living in the same world as the people around them. Enchanters manipulate the narrative directly rather than, like, leading actual lives and making actual decisions. They're stuck Storytelling no matter how much they'd like to be PCs.

    The Thyrsus are on the path of ecstasy. Their path is about going with the flow and being chill, and is definitely not about overthinking things or engaging in analysis rather than action or reaction. So, beyond the typical "oh no, this is nothing like Bambi" nature-red-in-tooth-and-claw stuff that we already know about the natural/spirit world from Werewolf, you've also got the fact that being a Thyrsus and mutating your body beyond recognition or pulling the spiritual into the physical or vice versa just sort of, feels good, and is basically easy, and just sort of intuitive.

    Meanwhile, the Moros get really owned because it's an understanding fundamental to their path that death means change and transformation, and that what is lost in death or any other one-way change is unimportant in comparison to whatever new thing has bloomed, etcetera... but then what the Moros actually get power over is the metaphysically trivial lifeless remnants that remain in the wake of enlightening, transformative transition. They watch the baby get carried off and claim dominion over the bathwater. Whether what they take from this experience is that many of the things we hold to be precious are in fact worthless garbage, to be used or discarded according to utility only, or that many of the things we hold to be precious are incomparably fragile and fleeting is up to them, but either way being a Moros kind of blows.

    It was when I read the basic Path descriptions in some preview magazine thingy that I really fell in love with Awakening, and I basically have mega levels of care w/r/t the mythic themes that accompany the various Path arcana. I think that the more the game maintains that Obrimos draw strength from angels and Mastigos from demons, rather than that Obrimos draw strength from abstract representations of energy and power that may or may not resemble angels and Mastigos from abstract representations of mental turmoil that may or may not resemble demons, the cooler it is.
    "Any person, aggressive clowns or hunters of clowns, discovered in possession of a weapon on the highway will be arrested."

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    <3 Thanqol. I'm smiling so much right now reading Errant's order. The best part is that, if Tessen finds out, she'll be really devastated, totally independent from whether Turing does it or not.
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    Anarion's right on the money here.
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    Dulce Et Decorum Est Pro Anarion Mori?
    Quote Originally Posted by Tiki Snakes View Post
    You just highlandered an entire city block into a glass-filled storm by road-runnering down it in your underwear.

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    Dear Skyscraper Graveyard,

    Hi. I'm here to tell you that failure is awesome. Or it can be.
    A complex series of events, which is actually not complex at all but it sounds better that way, have led to Thanqol having a Minotaur pour him a drink, Thanqol not spilling the drink, the Minotaur not spilling the bar, the bar spilling the Minotaur, me trying to lift the Minotaur, the Minotaur lifting me, trying to pin the minotaur and instead pulling a reverse Marillyn Monroe with my knickers to the sky while Thanqol looks for a place to set his now empty alcohol cup. I may or may not become a bludgeoning tool, and if so I may I may not provide enough of a bonus to get through Thanqol's defense of 8, and either way things look like I may be rolling a new character or perhaps sitting our for a while.

    And it is the most hilarious thing I've been through in a game in about five years, barring that time I Monty Python'd a group of bounty hunters by misinterpreting everything they said for thirty minutes until their quarry escaped and the DM literally threw a book at me.

    Sometimes, damn the consequences! Be the little girl wrestling the Minotaur!
    Just... Just don't let him drop you. That's a lot of glass down there.



    Also thread relevant stuff!

    Quote Originally Posted by Anarion View Post
    So, I'm still trying to write a paper on law and philosophy, thinking about Mage kinda at the same time, and it's late at night right now. Therefore, I'm going to muse here randomly and you should all feel free to ignore this post unless you have a desire to debate moral philosophy.

    Spoiler
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    So, what's mucking with my head right now is how people actually make decisions. This is purely descriptive, I don't give a crap how they should be making decisions. But then, I do give a crap how they present the way they're making decisions. This is confusing already, ugh.

    Let me give a concrete example: when a judge says it's unconstitutional t shout fire in a crowded theater, there are three things going on there. The observable predictive phenomena is that the judge probably voted according to political and/or personal preference. In other words, the judge's best friend probably could have predicted the vote beforehand because he knew the guy.

    The normative, which I care jack squat about right now and am only mentioning for comparison, is that he shouldn't be choosing that way because most people think that legal decisions should be based on some kind of consistent system, not the whims of the individual.

    The one that's messing with me is that he lies in his writing when he explains why he ruled the way he did. And everyone agrees that him lying is the best thing ever. Admitting that he made a personal/political decision would delegitimize the system, therefore the decision must be justified on some kind of textual and systemic grounds that are not actually predictive of future decisions (or if they are, they're worse predictors than personal/political observations).*

    But fine, we love it when people lie for the greater good, classic moral problem. My issue, which I'm trying to write about, is how the heck do you classify this kind of thing? It applies to more than just judges. I think mages do it all the time. The Free Counsel practically epitomizes it, where they're trying to do good for the world and espouse their whole egalitarian thing, but then they're the goddamn terrorists and the Seers that prevent the Free Counsel from blowing up the train full of people would have been the good guys.*

    It's this weird cognitive dissonance thing where you're literally aware of two conflicting viewpoints at the same time and you deny neither of them yet are perfectly comfortable moving forwards. That is, making law, or making radical magical decisions seems to require that you actively abandon rationality in favor of deception in order to perpetuate a series of abstract goals at the expense of logic.*

    The worst part for the law thing is that the bloody judges keep calling each other out over this, which would completely defeat the entire enterprise except that their writing is so dense that nobody except the experts who have bought into the system bother to read anything they write directly. They don't even all agree that they're doing the same thing! I can literally picture the debate where you've got two mage cabals planning two different experiments over the same magical sanctum or hallow or whatever and each side starts accusing the other of not understanding magic at all. Then they start debating the contents of each ritual, but since neither side agrees about what the other intends to do they're not even actually talking to each other, they're talking to their straw man opinions about how stupid the other mages are, and by the end of it they've probably worked out that they need to put down the insane fools on the other end of the room before they plunge everyone into the abyss.
    Quote Originally Posted by Thanqol View Post
    @ Anarion: If you're going down that rabbit hole it only really stops at the Philosophy of Language. According to many philosophies of language, most - almost all! - statements are lies or invalid. They fail any sort of logical structure or test. And yet, we can use them to communicate perfectly! We use lies to tell the truth.

    Huge swathes of human social structures are lies, but they're convenient lies and they produce useful results so it's worth maintaining those lies as a substitute for (impossible to attain) perfect communication. This is also why we tell stories about ponies. Ponies is lies, but those lies tell true stories.


    The lie of a logical constitutional process is valuable because it stops judges behaving in an arbitrary way, and providing a useful counterargument to apply against those who go off the rails. There may be no actual respect or application of the logical constitutional process other than as a way to slap down those who go too far against the collective consensus. But if the collective consensus allows through an invalid extrapolation, like the fire in a theatre thing, then those involved have successfully appealed to a deeper level of moral understanding (virtues) which hold more sway than mechanistic logic. A huge number of decisions and exceptions are founded on these deeper virtues, which is partly why I'm such a huge proponent of Virtue Theory.


    So if the two mage cabals teamed up on the ritual both basically believe, deep down, that "Everyone Has The Right To Be Happy" then they can engage in a stunning act of hypocrisy and work together despite their conflicting philosophical positions and incompatible magical understandings to produce an effect that makes people happy. However, if their underlying principle isn't the same then they'll use the codified philosophy as higher level arguments when the concern is on a much lower level of values. Also, poor communication can get people stuck on higher philosophies even when lower values are compatible
    Huh.

    What of people who attempt to internalize? That judges personal and political preferences are informed, at least nominally, by perhaps strongly, by the Consistent system that people normally believe such things are formed by? Is it still a lie for him to decide by personal preference when his personal preference is to follow the system, within it's Bounds? Perfect efficiency is impossible. There's a minimum threshold above qualifiers thing*qualifies. so long as the judge's action an declaration meet a minimum amount of being based on a consistent and objective system, then hasn't he? You need a base zero, but it has to be a realistic zero.

    It's like those discussions that end in the inability for a person to make an altruistic decision, because you always get something out of it even if it's a nominal relief from the guilt you would have experienced. But that just means "utterly without benefit" would be a negative on the number scale, not 0.*

    Y'know?

    Quote Originally Posted by Thanqol View Post
    Went through the entire IC thread to refresh my memory. Actually been some really good writing there, I'm very happy with how this game is working out.

    Oh, I've decided to do something useful and publically keep track of news headlines, notebook prophecies, and timetable information in a centrally linked post

    PROPHECIES

    Spoiler
    Show
    Rebecca d'Payens - "A beautifully made sword that craves a scabbard."

    Detective Slade - "The price of his redemption is tragedy, madness and blood."

    The Devil's Triangle - "What seems a matter of Holy and Unholy really comes down to Ambition and Jealousy."

    Belle Island - "Its design was never realised and its power never unlocked."

    Father Prichard - "Blinding light must be met with blind faith, even if one has no idea what one is praying to."

    The Plate - "A simple ritual perverted"

    The Jerusalem Man - "The hoax that will save the Holy Land"

    Tessen - "An empty cup can be filled, a broken cup is useless"



    NEWS HEADLINES

    Spoiler
    Show
    Warf Tower Butcher Still At Large

    "The brutal murder of Detroit crime kingpin "Mardie Black" and six others on the top floor of the Warf Tower is subject to ongoing investigation by the FBI. Normally, law enforcement would dismiss bloodshed like this as gang violence, but the brutal nature of the stabbings and the ritual scalping of the dead has given the FBI reason to believe that they may be dealing with a serial killer."

    Iran Sends Warships To Close the Persian Gulf

    "Four Iranian warships have blockaded the Persian Gulf, following escalation with Saudi Arabia over the civil war in Syria. The UN has condemned the move as a breach of international law, and the United States has ordered Iran to remove the warships or they will consider it an act of war. The White House has issued a statement saying that 'All options are currently on the table'."

    Hero Cop Ends Hostage Standoff

    "Special Officer Longarm, a local SWAT sniper, ended a four hour hostage standoff last night when he killed both criminals with a single bullet after negotiations had broken down. Authorities say that Officer Longarm was not given a direct order to take the shot, but his quick thinking and initiative undoubtedly saved the lives of four children and two women. Special Officer Longarm is to be presented with a medal for his bravery."

    UN Casualties in Greece

    "Anarchy continues to rule in Greece after the catastrophic exit from the Euro, driving the death toll still higher. Four UN Peacekeepers were killed by an explosion in Athens last night following heavy austerity protests. Some experts have declared Greece to be a "Failed state" and recommended an expansion of the UN program."

    Congress Holds AI Hearings

    "Following the recent public demonstration of the Artificial Intelligence, Deep Black, which Intel states is "capable of fully replicating the functions of a human brain", the United States Congress has ordered a special committee to evaluate the AI's intelligence and independent decision making to answer the question of if they should grant the entity's request for US citizenship. Anti-AI protesters rallied outside Capitol Hill, perhaps concerned that this is the first sign of the robot apocalypse."


    TIMETABLE

    Spoiler
    Show

    ONGOING

    Concilium meetings every month on the 15th

    LOCAL:

    Tuesday: 1/9/15
    Incidents:*
    The Church
    Many meetings

    Wednesday: 2/9/15*
    Incidents:
    The Plate

    Thursday: 3/9/15:*
    Incidents:*
    Tessen learned Spirit
    Meeting with Cyprus
    Encounter with Overlord
    Acquired the XM-44

    Friday: 4/9/15 CURRENT
    Incidents:
    Fight with the Zombies
    Death of Slade

    Saturday: 5/9/15 Nothing

    Sunday: 6/9/15*
    - Tessen needs to give a talk at the Church
    - Help the Speakeasy Society

    ...

    Wednesday 10/9/15 Date with Errant

    ...

    Monday 15/9/15: Consilium Meeting



    REALITY ALTERATIONS

    Spoiler
    Show

    Each month is now exactly 30 days long, the year is now exactly 360 days long, each full moon occurs exactly on the 15th.*
    ... *steals*
    Last edited by SiuiS; 2012-12-06 at 12:04 AM.


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    Devils! Stop binding SiuiS' pony!

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    At first, this entire concert made me think of some kind of Thursus ritual. Warning, Sepultura is real Heavy, but the first 5 minute intro-thingy is pretty cool, in my totally humble opinion, and totally reminds me of our own little exorcism jazz thingy. All it needs is Turing up front stage telling the spirit to get the buck out of our party! Or perhaps in this case more like telling all the spirits to come join the party? I'm still trying to figure out what is going on, but it's definitely got an uplifting feel to me.



    So anyway, did Tessen tell the others about Cyprus yet? Can't recall



    Also, poor Tessen and Turing



    Also, thanks for the summary, Thanqol. That's great to have

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    Deadly, a delightfully daring drawer and drafter of dissertations. Defying the dictations of our disparate denizens, Deadly decides his direction with a dirth of dependence on the decisions of despotic desperados. Deadly detests dismissive derision, and will debate any dude or dame that dares to detest discussion.

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    I believe Tessen brought Cyprus up in passing, but didn't explain the details due to being distraught over Slade's family.
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    Anarion's right on the money here.
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    Quote Originally Posted by Tiki Snakes View Post
    Dulce Et Decorum Est Pro Anarion Mori?
    Quote Originally Posted by Tiki Snakes View Post
    You just highlandered an entire city block into a glass-filled storm by road-runnering down it in your underwear.

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    DD, you have to start high speech the turn before casting. Though I guess Errant hasn't actually drawn a weapon yet. But if Edelachtbare breaks your neck or something, the shield won't be up yet.
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    Anarion's right on the money here.
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    Quote Originally Posted by Tiki Snakes View Post
    Dulce Et Decorum Est Pro Anarion Mori?
    Quote Originally Posted by Tiki Snakes View Post
    You just highlandered an entire city block into a glass-filled storm by road-runnering down it in your underwear.

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    If Edelachtbare wants to snap Turings neck, chances are the shield won't help anyway. I figure it's more a very deliberate statement of intent, especially with a couple of seconds of atlantian chanting preceeding it.

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    Quote Originally Posted by Tiki Snakes View Post
    If Edelachtbare wants to snap Turings neck, chances are the shield won't help anyway. I figure it's more a very deliberate statement of intent, especially with a couple of seconds of atlantian chanting preceeding it.
    Starting high speech could be dangerous though. That's several seconds where they don't know what spell you're going to cast. What if Errant interpreted it as preparation for an attack and responds with an attack of her own, rather than preparation for a shield? Hopefully saying "take your best shot" alleviates her fear there, but Guardians do lie, from time to time.
    Lawyer Pony by DirtyTabs

    Quote Originally Posted by The Giant View Post
    Anarion's right on the money here.
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    Quote Originally Posted by Tiki Snakes View Post
    Dulce Et Decorum Est Pro Anarion Mori?
    Quote Originally Posted by Tiki Snakes View Post
    You just highlandered an entire city block into a glass-filled storm by road-runnering down it in your underwear.

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    I was going to suggest that the only safe response is probably to go kill Tessen, but then I remembered that being a failed guardian is probably part of why Slade was chosen for the red veil. Oh, and trying to kill Tessen is asking for all manner of paradox rolls, I figure too.

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    Default Re: Skyscraper Graveyard III: A Sword On His Back

    Quote Originally Posted by Tiki Snakes View Post
    I was going to suggest that the only safe response is probably to go kill Tessen, but then I remembered that being a failed guardian is probably part of why Slade was chosen for the red veil. Oh, and trying to kill Tessen is asking for all manner of paradox rolls, I figure too.
    Well, on a personal note, I was kinda hoping Turing would try it. The hypothetical Tessen/Turing face-off would be really interesting. This is purely out of game though, I don't think it would make any sense for Turing to agree IC, and if he did agree, Tessen would probably just let him shoot her.
    Lawyer Pony by DirtyTabs

    Quote Originally Posted by The Giant View Post
    Anarion's right on the money here.
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    Quote Originally Posted by Tiki Snakes View Post
    Dulce Et Decorum Est Pro Anarion Mori?
    Quote Originally Posted by Tiki Snakes View Post
    You just highlandered an entire city block into a glass-filled storm by road-runnering down it in your underwear.

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