Results 61 to 81 of 81
-
2013-07-30, 08:41 AM (ISO 8601)
- Join Date
- May 2012
- Location
- Aldain
- Gender
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
So, for fun, I'm breaking down the spells in the 3.5 PHB into which power it would fit into. For something like Disguise Self as Magic, or Call lightning for Fate, these are pretty obvious, but for some other ones...they're not as clear cut. Such as Aid. With Aid, it grants a morale bonus to make something have better attacks, and saves against fear. Seems to me like Magic, since its a morale bonus, making someone believe they are better, so they are. But some other enhancements might be something Luck might deal with, such as Bark Skin...at least I think that's how I'd do it. Its certainly interesting!
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
-
2013-08-01, 02:17 PM (ISO 8601)
- Join Date
- May 2012
- Location
- Aldain
- Gender
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
Getting further on the list, though it will likely be altered as Luck and Fate are finished. A lot of spells that are fate could be accomplished with visual magic as well, as well as a lot of Luck spells.
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
-
2013-08-02, 05:05 PM (ISO 8601)
- Join Date
- Mar 2011
- Location
- Arse end of nowhere, UK
- Gender
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
I'm not entirely surprised by this. Right from inception it was fairly obvious that many of the things both Luck and Fate would be able to do, could be at least partially replicated, faked or approximated with Magic. Ibd expect a good 30% crossover from both Fate and Luck within the Magic repertoire honestly, especially if you go onto dual school spells and some of the limited caster list spells like ranger and assassin.
Thing is, the mechanics I have started to see floating through my head bear little-to-no resemblence to spells on the whole, I think you're looking at stuff closer to Invocations and Maneouvers for the feel I've been getting, especially on Fate and Luck...Magic might still have things akin to spells, but even then the progression and fluff-mechanics already in place would lean away from the Vancian system rather fast.All I ask is a tall ship, and a star to steer her by.
My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
Co-Developer of the Mutant Powers Project:
World Warper
Telekineticist and ACFs, Feats, Shadow Hand PrC
-
2013-08-02, 07:49 PM (ISO 8601)
- Join Date
- May 2012
- Location
- Aldain
- Gender
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
Yeah, its not really me trying to convert it. Its more looking at the list to see exactly what my systems cover, and what they do not. And an exercise to assist in familiarizing myself with the intricacies of my system. Discovering, for instance, the amount of cross over was thought of, but not in any great length. Also, that my systems don't deal with alignment properties is important to realize. Finally, changing or improving the body of another is something I've been thinking about in regards to luck, and so I wanted to check out those for inspiration.
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
-
2013-08-04, 03:32 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- my house, Europe, Euraisa
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
hmmm intresting
I could see my group basically causing utter chaos with what we've labelled the 'External Physics Override' this is caused by a vehicle moving at speed though another world e.g. an Panzer IV unique (it has to be a 'unique' in our system to apply the override meaning that it must come from another world) when a certain speed is reached the physics bow wave extends in front of the vehicle, magic within the area between the bow wave and the tank, fails automatically, if it cannot generate enough lift to fly, it falls. if it requires magic to live, it dies, if it is purely magic, it is banished. ect. ect.
usually at 20 km/h the bow wave begins to extend behind the vehicle.
at 60 km/h the vehicle usually begins to ride into the wave, and the front (or back if it's reversing) and it rears up, impressive, but very dangerous.
at 87km/h it begins to heat up and falls into the wave, this shock can decimate mages within miles (usually insanity), the quicker it goes past 87 km/h the larger the area affected, the effect is so sudden it will take even the crew (and has numberous times). the vehicle also plows into the ground.
with their 'accedential' reanimation of their orginal tanker group, who fought mages in 1944, things if they go to here could be spectacular.
also they want to know what spells could they use to 'summon' their tank back.Last edited by Alexkubel; 2013-08-04 at 03:35 PM.
I like Dwarfs and am Currently looking for out of context quotes about myself.
Escaped Die of the D20
and before anyone asks, I am a sociopath.
-
2013-08-04, 03:58 PM (ISO 8601)
- Join Date
- May 2012
- Location
- Aldain
- Gender
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
-
2013-08-04, 04:09 PM (ISO 8601)
- Join Date
- Mar 2013
- Location
- my house, Europe, Euraisa
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
it's not quite that, it's called 'external physics override' in that it basically makes only fate work, and even only part of it, the best description would be copy paste over a certain area, but for it to exist in that area certain conditions must be fulfilled, the effects are not permanent, but they still are dangerous.
your setting is a beautiful concept, I like walls of text personally, you covered things in detail, this means I can get a better interaction between 'external physics override' and your world. the bow wave is more or less in this case pure power, due to the nature of magic, it isn't nearly as dangerous as other places where they've been. in that if you don't believe or refuse to believe then the effects of the bow wave are minimal, though getting crushed by a tank is still painful. though judging by your system I could but them in an age of fate, therefor making the 'external physics override' redundant, only and very dangerous to the user device, or not functional due to the fact that in our base system basically is totally just fate, so there would b no real effect.I like Dwarfs and am Currently looking for out of context quotes about myself.
Escaped Die of the D20
and before anyone asks, I am a sociopath.
-
2013-08-05, 08:38 AM (ISO 8601)
- Join Date
- Mar 2011
- Location
- Arse end of nowhere, UK
- Gender
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
..............
*blink*
*blink blink*
..............
We regret to inform you Veklim is at a loss for words, please enjoy this light entertainment whilst we attempt to rectify the fault...
(^'-'^) <('-'< ) (v'-'v) (>'-')> (^'-'^) <('-'< ) (v'-'v) (>'-')> (^'-'^) <('-'< ) (v'-'v)All I ask is a tall ship, and a star to steer her by.
My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
Co-Developer of the Mutant Powers Project:
World Warper
Telekineticist and ACFs, Feats, Shadow Hand PrC
-
2013-08-05, 08:43 AM (ISO 8601)
- Join Date
- May 2012
- Location
- Aldain
- Gender
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
Thank you for the compliments. I'm assuming that you haven't seem my thread based on Fate - http://www.giantitp.com/forums/showthread.php?t=271379
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
-
2013-08-15, 11:47 AM (ISO 8601)
- Join Date
- May 2012
- Location
- Aldain
- Gender
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
I reworked the Magic formula to better encapsulate the system while also looking similar to how I have Fate's formula. Take a look! I think it still needs some work but it's almost there.
Magical Formula:
Power = [Interior Belief (Skill + Experience) + Exterior Belief (quantity of viewers and/or Quality of Belief from viewer)] x Quantity of Casters
Quality of Belief (Interior) = (Skill) + Material Aids
Quality of Belief (Exterior) = (Ability) + Material Aids
Ability = (Charisma) + (Accuracy)
Skill = Creativity (Imagination and Aptitude) + Study (knowledge of the subject of spell)
Charisma; how influential is the caster to their audience?
Accuracy; how convincing or detailed is the subject of the spell.Last edited by TheWombatOfDoom; 2013-08-15 at 09:35 PM.
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
-
2013-09-06, 11:48 AM (ISO 8601)
- Join Date
- May 2012
- Location
- Aldain
- Gender
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
Figured I'd start one of these.
Changelog - 9-6-13 -
Magic -
- [Minor] spelling corrections,
- [Changed] 5 Barriers to 3, combining 1 with 2, and 3 with 4. 5 stayed the same.
- [Changed] Barrier 2 (which used to be 3) to be named - Comprehension
- [Removed] conflicting wording within whole of text.
3
Related Projects -
Fate - Nearing completion - will be moved over soon for final review.
Things needed to complete for it to be done:
- Elvori Characteristics
- Ultimate Fate
- Divination
- Foresight
- Premonition Points
- Scribes
Luck - Started - Still in brainstorming stage.Last edited by TheWombatOfDoom; 2013-09-06 at 11:49 AM.
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
-
2013-10-30, 11:36 AM (ISO 8601)
- Join Date
- May 2012
- Location
- Aldain
- Gender
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
Due to some Real Life issues, I had to set aside the this project for a brief time in order to work on those issues. Additionally, my home internet is "between services" due to a change in living situations. Should be fixed within a few weeks. Still - I'm around! And I haven't forgotten this thread, rest assured. I'm also planning on porting over Fate soon, once I get a bit more writing soon.
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
-
2013-10-30, 06:57 PM (ISO 8601)
- Join Date
- Feb 2013
- Location
- California
- Gender
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
Well so far I like what you are doing here, even though I know I need to read more and more to really wrap my head around all of it. And those formulas are nifty even if I don't fully get them. But you are doing good work. Just take your time with whatever life is throwing at you.
-
2013-10-31, 09:02 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: The Ancients & The Force of Magic
Just as a start, I'm doing a review of this on my first read through, so some of my thoughts might not be the most insightful had I given this a full, thorough reading prior to that. This review is literally my thoughts on the post as I go through it. Once I get all the way through, I'll likely go back and do some more reviewing with a more total understanding of your work.
I really like the fluff setup. It gives magic a unique background and decent grounding for that usually unanswerable question of why ancient civilizations were more developed that current ones.
This first thing that absolutely jumped out at me when I clicked the spoiler was the word "populous" in the first paragraph. I'm absolutely certain you meant "populace." For some reason, this common mix up is a big pet peeve of mine. Please fix it.
The communication method would make higher technology difficult due to limitations in mathematics. If the language is based on memory and emotion, then you've got some serious issues. See the whole conversation on Darmok and Jalad at Tanagra. Just something to consider.
This sounds much like how Penguin God explains the nature of magic in Jack of All Blades. You can cast spells because you're confident that you can. If you don't believe in it, you're immune to it. If you don't really believe, you can still cast spells if those around you believe you can. Basically, fake it 'til you make it. It's a neat concept, though I'm leery about how it would work in a game. I'd hate to render a character completely impotent just because someone thinks magic is all just a hoax.
Does casting magic cause one to age more quickly as they use their life force?
Neatly delineated. Affecting to beliefs of others depends on their willingness to believe while changing something incapable of observation of belief requires more from the caster. Makes sense. Last sentence should probably be slightly reworded. It really doesn't make sense as is. Try something like, "A caster can only use one of these three forms of magic; however, this is based on long tradition and strong belief that use of multiple forms is impossible rather than on the laws of nature."
Visual Magic
SpoilerThis makes sense, though I would definitely play up the fact that spells are based on the audience more than on the caster. Perhaps a lack of observers causes the spell to fizzle or simply cease to be.
I also have a bit of a problem with the idea that this form of magic is entirely transient. If it's based so strongly on the belief of observers, why can't continued belief maintain the illusion of reality. For example, someone creates a fountain in the town square of a metropolis where people are present at all hours day and night. As long as there is a constant group of people observing it and believing it exists, then it should be able to continue to exist with minimal, if any, effort from the caster. It just seems the most logical understanding of it to me. While I have not read the Physical description yet, I would feel that should be the transient one due to being based almost entirely on the will of the caster, ceasing to exist almost immediately when he loses the strength of will or the desire to continue maintaining the spell. Or, for another example, a powerful visual mage casts a defensive barrier around a city to protect against an invading army, designating a conjured "massive crystal" in the center of the city as the "power source." Thereafter, it's up to the citizens to maintain a "prayer vigil" around the crystal to "provide power", literally keeping the spell maintained for the duration of the siege.
Mental Magic
Spoiler
Physical Magic
SpoilerAlright, I can understand why you've decided such changes would be permanent, but I could also go for the ending of the spell causes the item to revert to its natural shape, albeit very slowly in the case of powerful magic. Being absentminded would be the downfall of this kind of caster in that case, as forgetting to maintain a spell would end its effects, then again, the fact that he forgot that he forgot would make reestablishing it later a simple task. This could in turn lead to humorous situations where PCs find a grand and lavish city that seems entirely real... but exists only when the spellcaster is awake and crumbles into desert sand after he drifts off to sleep at night only to spring back into form as he awakes the next morning.
I'll leave off on my thoughts here. I'm not saying your method is wrong or suggesting you change it. Rather, I am just expounding upon my own assumptions based on the original brief descriptions given as a counterpoint to what you've devised. I can see it for both, but I still feel that Visual Magic should be more permanent, provided it has observers to maintain it.
Seems reasonable. That 3rd stage though lends credence to my ideas on Visual Magic though.
Spoiler
This seems really simple and straightforward. A midlife crisis could totally render a mage useless though. Would be funny to see the students of a powerful archmage trying to reassure him that he really can cast spells or some old farmer suddenly becoming incredibly powerful due entirely to a combination senility and dementia.
This seems more and more based on "real world" magic and hypnotism. You can't subvert a person's core beliefs, only twist what they already believe to be possible. Seems reasonable, but I'm still waiting to see how it plays out. So far, this magic system seems a lot more mundane and less flashy than more traditional game magic.
This is the part with which I have the most issue. While completely understandable and reasonable, it seems likely to add considerable work for the DM and lead to typical "wish twisting" seen in some games. I hope to see some strong mechanics related to this rather than a DM fiat type approach to failures at this barrier.
Nifty. Hope to see mechanics tied to this.
Yay for support of the senile farmer who suddenly becomes a magical demigod! Also, had you said "yellow" instead of "blue" in that last part, you'd be describing Hal Jordan.
Do what? I mean, I get it, I just don't know how to apply it. These qualities have yet to be quantified in the rules. As such, I really don't get what these formulas actually mean beyond exhibiting the above fluff in pseudo-mathematical formats. If you're going to format it in this manner, then you'll need to provide numbers and how the different parts of these interact with one another. Hopefully, we won't have to solve algebraic problems to use this system. While I would enjoy that, I can't imagine most people do. Hell, I play Artificers just to play with the math aspect of item crafting, and Stronghold Builder's Guide is my favorite book for a similar reason.
Perhaps you should save this until after you've gotten past all the fluff and started introducing actual crunchy mechanics.
This seems somehow paradoxical to what was stated above. It seems that, up to this point, the more you study magic, the more you'd realize it to be "unreal," and the less potent you would become as a caster. As described above, I would have expected magic to function like this door. The less you understand about it, the better it works.
Again, this is really cool. I'm still hoping to see some mechanics behind this to explain how things like this work. It seems like you're trying really hard to get the mechanics out in the fluff post without actually describing how they work in a mechanical sense. While this is usually a good thing, there are a couple of times (such as the formula "sidebar") that you delve too much into the crunch but don't give enough hard rules to do more than just make it confusing. I'd suggest you either separate them better or just go ahead and incorporate the crunch into the fluff and have a rules summary, or "putting it all together" section, at the end. Personally, I'd prefer the second option as it gives you a quick reference to learn the basics of the system and more thorough explanation on how things work and why they work in that way. Either way, they way you currently have things formatted will require reading through multiple times for it to make sense. There is just enough non-fluff material to be confusing but not enough to make sense of some things. Granted, I haven't made it past this point in the post yet, but I'm already feeling that way about it. It seems like great ideas but needs some formatting help or more actual mechanics introduced earlier or something.
Magical Instruction:SpoilerMakes perfect sense.
Makes no sense. I thought they communicated via telepathic transfer of memories and emotions with no spoken or written language. What's this stuff about public speaking and persuasive writing? Music or visual art, sure. The other two? Not so much.
Again, see the issue of Tamarian language mentioned above. History and culture, great. Sciences and math, not so much with the race as presented.
Again, this makes sense.
Dueling:Spoiler
Cumulative Casting:SpoilerI suddenly have images of magical assembly lines putting together flying cars.
Also cool. One question: Does this require a Thinkamancer?
Again, this seems to makes sense, but I'm concerned about the amount of DM adjudication needed to resolve the effects of the spell.
SpoilerSounds pretty cool again. Is this going to be like a Wilder's enervation problem or more severe than that?
Makes sense. Don't tick off a pair of Ancient twins... or triplets.
Nifty and a good explanation for the more bizarre biodiversity out there.
Reaching the end, I'm a bit disappointed by the lack of actual mechanics. Is there another post somewhere that I'm missing, or is this still in an 80% fluff stage? Overall, I like what I'm reading, but it really feels a bit empty as far as actual use in a game goes. I guess it's fine to have to claim a trance of Ancient blood to be able to use magic and seems to tie in well with SRD-style sorcerer fluff, but this doesn't seem like it would really be compatible with standard vancian magic.
Again, I really like this, but it seems largely unfinished. I can't wait to see where you take this though.Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
Aldhaven Rules and Homebrew (aldhaven.com)
Character Repository
Homebrew List
-
2013-11-05, 12:59 PM (ISO 8601)
- Join Date
- May 2012
- Location
- Aldain
- Gender
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
I don't mind it like that, as then I get your first impressions so I can improve upon the piece by answering the unclear things, or at least referencing that things that are unclear will later be detailed. One thing I have noticed about your review is the lack of foresight of knowing that this project is currently in a pre-crunch status. In other words - I'm creating all of the fluff to be facts, so when I form a system around it, I can ensure that I have a grasp on everything. I didn't want my setting information and details and fluff to be affected by crunch until I was done with it as a whole, if that makes sense. I started this as a project to explain the magic mechanics for my novel, so this fluff is ALSO mechanics. Hard mechanics will be started at a later time, and I'd love to have you on board for it when that occurs. I just want to make all of this make clear sense, first. I anticipate it will be an entirely new system that will feature Magic, Fate, and Luck as three different powers, and not building on a system that is already in place. We shall see, however.
I really like the fluff setup. It gives magic a unique background and decent grounding for that usually unanswerable question of why ancient civilizations were more developed that current ones.
This first thing that absolutely jumped out at me when I clicked the spoiler was the word "populous" in the first paragraph. I'm absolutely certain you meant "populace." For some reason, this common mix up is a big pet peeve of mine. Please fix it.
The communication method would make higher technology difficult due to limitations in mathematics. If the language is based on memory and emotion, then you've got some serious issues. See the whole conversation on Darmok and Jalad at Tanagra. Just something to consider.
This sounds much like how Penguin God explains the nature of magic in Jack of All Blades. You can cast spells because you're confident that you can. If you don't believe in it, you're immune to it. If you don't really believe, you can still cast spells if those around you believe you can. Basically, fake it 'til you make it. It's a neat concept, though I'm leery about how it would work in a game. I'd hate to render a character completely impotent just because someone thinks magic is all just a hoax.
Does casting magic cause one to age more quickly as they use their life force?
Neatly delineated. Affecting to beliefs of others depends on their willingness to believe while changing something incapable of observation of belief requires more from the caster. Makes sense. Last sentence should probably be slightly reworded. It really doesn't make sense as is. Try something like, "A caster can only use one of these three forms of magic; however, this is based on long tradition and strong belief that use of multiple forms is impossible rather than on the laws of nature."
Visual Magic
SpoilerThis makes sense, though I would definitely play up the fact that spells are based on the audience more than on the caster. Perhaps a lack of observers causes the spell to fizzle or simply cease to be.I also have a bit of a problem with the idea that this form of magic is entirely transient. If it's based so strongly on the belief of observers, why can't continued belief maintain the illusion of reality. For example, someone creates a fountain in the town square of a metropolis where people are present at all hours day and night. As long as there is a constant group of people observing it and believing it exists, then it should be able to continue to exist with minimal, if any, effort from the caster. It just seems the most logical understanding of it to me. While I have not read the Physical description yet, I would feel that should be the transient one due to being based almost entirely on the will of the caster, ceasing to exist almost immediately when he loses the strength of will or the desire to continue maintaining the spell. Or, for another example, a powerful visual mage casts a defensive barrier around a city to protect against an invading army, designating a conjured "massive crystal" in the center of the city as the "power source." Thereafter, it's up to the citizens to maintain a "prayer vigil" around the crystal to "provide power", literally keeping the spell maintained for the duration of the siege.
Physical Magic
SpoilerAlright, I can understand why you've decided such changes would be permanent, but I could also go for the ending of the spell causes the item to revert to its natural shape, albeit very slowly in the case of powerful magic. Being absentminded would be the downfall of this kind of caster in that case, as forgetting to maintain a spell would end its effects, then again, the fact that he forgot that he forgot would make reestablishing it later a simple task. This could in turn lead to humorous situations where PCs find a grand and lavish city that seems entirely real... but exists only when the spellcaster is awake and crumbles into desert sand after he drifts off to sleep at night only to spring back into form as he awakes the next morning.
I'll leave off on my thoughts here. I'm not saying your method is wrong or suggesting you change it. Rather, I am just expounding upon my own assumptions based on the original brief descriptions given as a counterpoint to what you've devised. I can see it for both, but I still feel that Visual Magic should be more permanent, provided it has observers to maintain it.
Another note is that physical magic is additive and subtractive. It makes more or less of an existing thing and pulls that material from another realm. Because of this, it doesn’t fade, while Visual is a temporary effect, which is why physical is different from the other two, and why it costs a lot of energy.
Seems reasonable. That 3rd stage though lends credence to my ideas on Visual Magic though.
Of course, this could be subject to change if I change things around.
Spoiler
This seems really simple and straightforward. A midlife crisis could totally render a mage useless though. Would be funny to see the students of a powerful archmage trying to reassure him that he really can cast spells or some old farmer suddenly becoming incredibly powerful due entirely to a combination senility and dementia.
This seems more and more based on "real world" magic and hypnotism. You can't subvert a person's core beliefs, only twist what they already believe to be possible. Seems reasonable, but I'm still waiting to see how it plays out. So far, this magic system seems a lot more mundane and less flashy than more traditional game magic.
This is the part with which I have the most issue. While completely understandable and reasonable, it seems likely to add considerable work for the DM and lead to typical "wish twisting" seen in some games. I hope to see some strong mechanics related to this rather than a DM fiat type approach to failures at this barrier.
Nifty. Hope to see mechanics tied to this.
Yay for support of the senile farmer who suddenly becomes a magical demigod! Also, had you said "yellow" instead of "blue" in that last part, you'd be describing Hal Jordan.
Do what? I mean, I get it, I just don't know how to apply it. These qualities have yet to be quantified in the rules. As such, I really don't get what these formulas actually mean beyond exhibiting the above fluff in pseudo-mathematical formats. If you're going to format it in this manner, then you'll need to provide numbers and how the different parts of these interact with one another. Hopefully, we won't have to solve algebraic problems to use this system. While I would enjoy that, I can't imagine most people do. Hell, I play Artificers just to play with the math aspect of item crafting, and Stronghold Builder's Guide is my favorite book for a similar reason.
Perhaps you should save this until after you've gotten past all the fluff and started introducing actual crunchy mechanics.
This seems somehow paradoxical to what was stated above. It seems that, up to this point, the more you study magic, the more you'd realize it to be "unreal," and the less potent you would become as a caster. As described above, I would have expected magic to function like this door. The less you understand about it, the better it works.
Again, this is really cool. I'm still hoping to see some mechanics behind this to explain how things like this work. It seems like you're trying really hard to get the mechanics out in the fluff post without actually describing how they work in a mechanical sense. While this is usually a good thing, there are a couple of times (such as the formula "sidebar") that you delve too much into the crunch but don't give enough hard rules to do more than just make it confusing. I'd suggest you either separate them better or just go ahead and incorporate the crunch into the fluff and have a rules summary, or "putting it all together" section, at the end. Personally, I'd prefer the second option as it gives you a quick reference to learn the basics of the system and more thorough explanation on how things work and why they work in that way. Either way, they way you currently have things formatted will require reading through multiple times for it to make sense. There is just enough non-fluff material to be confusing but not enough to make sense of some things. Granted, I haven't made it past this point in the post yet, but I'm already feeling that way about it. It seems like great ideas but needs some formatting help or more actual mechanics introduced earlier or something.
Magical Instruction:SpoilerMakes no sense. I thought they communicated via telepathic transfer of memories and emotions with no spoken or written language. What's this stuff about public speaking and persuasive writing? Music or visual art, sure. The other two? Not so much.Again, see the issue of Tamarian language mentioned above. History and culture, great. Sciences and math, not so much with the race as presented.
Dueling:Very cool. Reminds me a bit of the psychic battlefield stuff from Hyperconscious. I like the ideas.
Cumulative Casting:SpoilerI suddenly have images of magical assembly lines putting together flying cars.
Also cool. One question: Does this require a Thinkamancer?
Again, this seems to makes sense, but I'm concerned about the amount of DM adjudication needed to resolve the effects of the spell.
Sounds pretty cool again. Is this going to be like a Wilder's enervation problem or more severe than that?
Makes sense. Don't tick off a pair of Ancient twins... or triplets.
Nifty and a good explanation for the more bizarre biodiversity out there.
Reaching the end, I'm a bit disappointed by the lack of actual mechanics. Is there another post somewhere that I'm missing, or is this still in an 80% fluff stage? Overall, I like what I'm reading, but it really feels a bit empty as far as actual use in a game goes. I guess it's fine to have to claim a trance of Ancient blood to be able to use magic and seems to tie in well with SRD-style sorcerer fluff, but this doesn't seem like it would really be compatible with standard vancian magic.
Again, I really like this, but it seems largely unfinished. I can't wait to see where you take this though.Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
-
2014-11-18, 10:31 AM (ISO 8601)
- Join Date
- May 2012
- Location
- Aldain
- Gender
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
In an attempt to revitalize the thread, I'm prting over some PM conversations to get them out of my inbox, and to get the thread active again for some folk I have looking at it, so they don't commit thread necromancy when they PEACH it.
Conversation with OhMyGodImOnFire:
SpoilerOriginally Posted by TheWombatOfDoom
Originally Posted by TheWombatOfDoom
Conversation with Dr Bwaa:
Spoiler: Original Critique by Dr Bwaa (1)Originally Posted by Dr BwaaLast edited by TheWombatOfDoom; 2014-11-18 at 10:42 AM.
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
-
2014-11-18, 10:40 AM (ISO 8601)
- Join Date
- May 2012
- Location
- Aldain
- Gender
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
Conversation with Dr Bwaa continued:
Spoiler: My response to Dr Bwaa's original critique (2)Originally Posted by TheWombatOfDoom
Spoiler: Dr Bwaa replys (3)Originally Posted by Dr BwaaLast edited by TheWombatOfDoom; 2014-11-18 at 10:48 AM.
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
-
2014-11-18, 10:52 AM (ISO 8601)
- Join Date
- May 2012
- Location
- Aldain
- Gender
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
Conversation with Dr Bwaa Continued:
Spoiler: I reply to Dr Bwaa (4)Originally Posted by TheWombatOfDoom
Spoiler: Dr Bwaa replies (5)Originally Posted by Dr Bwaa
Spoiler: I reply to Dr Bwaa (6)Originally Posted by TheWombatOfDoom
Spoiler: Dr Bwaa's final response (7)I think this was the only big thing left to respond to! For now, at any rate
@Energy
After some thought, I don't think you'd change very much by just eliminating "external energy" in favor of external belief. There's barely a distinction between them as it is, and while I could see a potential villain in the form of "I fuel my spells using other people's life energy" in the system you have now, I don't think it's necessarily a lot to lose, either.
As for your question about how age should relate to energy: does age make spells more powerful, or simply easier (less energy cost) to cast? My impression was that it was the latter, whereas power is derived from the magic-user's degree of proficiency (which would presumably come from experience). If I'm right, and spells just cost less energy with age, then why not keep things simple? Omit age from the spellcasting equation, and instead say that a person's available energy increases with age. Thus, spells cost less as you age, not in raw energy units, but in percentage of energy available.
The issue of course is that if spellcasting remains a "physical activity", then it should be derived from the same energy as things like running and fighting. Older people do simply increase in physical energy as they age; in fact the opposite is (presumably) true. So what of energy? My thought on this:
You could say that traditionally-physical activities increase in raw energy cost as one ages, whereas mental activities do not (there's support for this). e.g. when you're 70, it takes a dramatically greater effort to run a marathon than it did when you were 30, but you can still do complex math and creative tasks with the same youthful vigor as ever. As you get older, it takes proportionally more energy to run than to cast spells. Alternately, you could always just say that Ancients age differently. They're your race; you can do whatever you want there.Last edited by TheWombatOfDoom; 2014-11-18 at 10:54 AM.
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
-
2015-02-25, 08:52 AM (ISO 8601)
- Join Date
- May 2012
- Location
- Aldain
- Gender
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
The World of Aldain is once again active! Any contributions, critiques, questions, or thoughts, please comment below! If you'd care to delve into Fate or Luck, those also need help! But Magic is ready and waiting for more critique!
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
-
2017-03-16, 05:17 PM (ISO 8601)
- Join Date
- Jan 2017
- Gender
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
This is very interesting.
I am curious if there is any religion to be found in your setting.
Can any of the supernatural forces create a sentient being?
I think that a large problem with this system is that if a mental caster and a different kind of caster met up, and the mental caster had the ability to manipulate thoughts, you could run into a scenario where the mental caster could make you believe that you have no limits by manipulating your thoughts. It is true that people naturally do not believe that they have immense power, but the idea that you could not at least try to induce that idea in someone is.. questionable. Mental magic casters would have a huge advantage if they ever teamed up.
-
2017-03-17, 09:38 AM (ISO 8601)
- Join Date
- May 2012
- Location
- Aldain
- Gender
Re: The World of Aldain - Immersive! Inspiring! In...need of your help!
These are good points and thank you for the read! I'll open this back up if you'd like to keep discussing things with me! Mental magic does seem to rule in a belief based setting, but I'm not sure mental could truly make someone believe something they wouldn't normally. Kind of like in D & D where you can't make someone do something they normally wouldn't desire to do, but its worth analyzing and talking about a bit more. Do you have any balancing suggestions and or limitation ideas I might be able to implement?
Religion wise, I figured it might come naturally after Luck, Fate, and Magic are worked fully out, but now I don't have much aside from a singular deity one religion believes in. I don't have a lot of experience setting up religion stuff, so its been something I want to talk about and explore, but I'm not quite sure where to start... Why do you ask? Did you have some ideas? Magic is more of the ability to alter sentient life/living things, not create it. Luck is more about direct biology, but I assume that there will be a bit of cross over in certain instances.Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)