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    Default IC Knee Deep Arena

    Well, ladies and gentlemen, Welcome to the Arena.


    The arena is an 70' diameter circle, with high wooden walls. Each combatant starts 50' away from the other and has 10' behind them.

    Only hr/lvl buffs can be active at the start of the match. May allow a single buff round depending.

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    Default Re: IC Knee Deep Arena

    So, Kurt v Valen, then?

    Init: (1d20+2)[3]

    Sweet, the perfect roll.
    Last edited by Cavelcade; 2012-12-08 at 02:57 PM.
    Avatar courtesy of CoffeeIncluded - of Kurt, from the Toes in the Water Knee Deep Against the current Stormy Seas campaign.

    Quote Originally Posted by Craft (Cheese) View Post
    The irony comes in when we use "Orcs are a metaphor for human savagery" to rationalize human savagery.

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    Default Re: IC Knee Deep Arena

    Valen, the Original

    Init(d20+2)[17]

    Valen, with his Greatsword out, cast a quick Shield spell before entering a Whirling Frnzy.

    AC: 22
    HP: 35

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    Default Re: IC Knee Deep Arena

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    This fight with regular greataxe.


    Kurt enters rage and charges Valen.

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    (1d20+13)[30] Attack
    (1d20+13)[15] Crit
    (1d12+9)[16] Damage
    (1d12+9)[15] Crit
    (1d12+9)[12] Crit


    AC 15
    HP 56
    Thigns I forgot to do: Declare a maneuver.
    Last edited by Cavelcade; 2012-12-08 at 03:27 PM.
    Avatar courtesy of CoffeeIncluded - of Kurt, from the Toes in the Water Knee Deep Against the current Stormy Seas campaign.

    Quote Originally Posted by Craft (Cheese) View Post
    The irony comes in when we use "Orcs are a metaphor for human savagery" to rationalize human savagery.

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    Default Re: IC Knee Deep Arena

    Valen takes two swings...

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    Power Attack(d20+7)[25]
    Damage(d20+15)[33]

    Power Attack(d20+5)[25]
    Damage(d20+15)[20]

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    Default Re: IC Knee Deep Arena

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    Crit Attack(d20+5)[23]
    Damage(2d6+15)[20]

    1stDamage(2d6+15)[22]
    2ndDamage(2d6+15)[21]

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    Default Re: IC Knee Deep Arena

    Valen simply takes the head of the Dwarf as he charges. Or at least he could have, put holds back. Helping Kurt up, he offers him a hand, "Good Match"


    Valen is Victorious.

    Kurt is at -7.

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    Default Re: IC Knee Deep Arena

    Kurt attacks, using his furious counterstrike and stone bones maneuver. Damage is then fully applied.

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    (1d20+12)[27]
    (1d20+12)[20]
    (1d12+10)[20]
    (1d12+10)[20]
    (1d12+10)[11]
    Avatar courtesy of CoffeeIncluded - of Kurt, from the Toes in the Water Knee Deep Against the current Stormy Seas campaign.

    Quote Originally Posted by Craft (Cheese) View Post
    The irony comes in when we use "Orcs are a metaphor for human savagery" to rationalize human savagery.

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    Default Re: IC Knee Deep Arena

    Welp that was fast. The extra AC really makes a huge difference. Also bad tactics by me. Ready for a round two?
    Last edited by Cavelcade; 2012-12-08 at 03:39 PM.
    Avatar courtesy of CoffeeIncluded - of Kurt, from the Toes in the Water Knee Deep Against the current Stormy Seas campaign.

    Quote Originally Posted by Craft (Cheese) View Post
    The irony comes in when we use "Orcs are a metaphor for human savagery" to rationalize human savagery.

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    Default Re: IC Knee Deep Arena

    As Valen hits Kurt, the Dwarf manages to stay on his feat long enough to takes Valen down as well.

    It's a Draw! If I let Kurt charge with Stonebones, goes to Valen if not.

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    Valen:19
    Kurt:-7

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    Default Re: IC Knee Deep Arena

    You actually won! Steely resolve is only for 5 damage at level 1, unfortunately, and I didn't use Stone Bones. Oh well.
    Avatar courtesy of CoffeeIncluded - of Kurt, from the Toes in the Water Knee Deep Against the current Stormy Seas campaign.

    Quote Originally Posted by Craft (Cheese) View Post
    The irony comes in when we use "Orcs are a metaphor for human savagery" to rationalize human savagery.

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    Default Re: IC Knee Deep Arena

    After Valen takes down the mighty Dwarf they prepare for a second round....


    Initiative
    Valen(d20+2)[16]
    Kurt(d20+2)[4]

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    Default Re: IC Knee Deep Arena

    Again Valen readies himself, bolstering his arcane defenses before working himself into a frenzy...

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    Best of 3?


    AC:22
    HP:35

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    Default Re: IC Knee Deep Arena

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    Sounds good to me.


    Kurt stands ready with his axe, waiting to see what Valen does this time.

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    (1d5)[4]
    (1d4)[1]


    HP: 48
    AC: 17
    Maneuvers ready: Charging Minotaur, Vanguard Strike.

    Edit: To be claer - I'm readying an attack on Valen.
    Last edited by Cavelcade; 2012-12-08 at 03:44 PM.
    Avatar courtesy of CoffeeIncluded - of Kurt, from the Toes in the Water Knee Deep Against the current Stormy Seas campaign.

    Quote Originally Posted by Craft (Cheese) View Post
    The irony comes in when we use "Orcs are a metaphor for human savagery" to rationalize human savagery.

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    Default Re: IC Knee Deep Arena

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    Darned readied actions!


    Valen Charges the Dwarf...

    Charge Power Attack(d20+9)[11]
    Damage(2d6+15)[21]

    Hit me with your AoO Readied Attack.

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    Ouch, this one isn't going to be good...

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    Default Re: IC Knee Deep Arena

    Kurt attacks as Valen charges in.

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    (1d20+9)[19] Attack
    (1d20+9)[20] Crit
    (1d12+6)[8] Damage
    (1d12+6)[12]
    (1d12+6)[16]


    AC: 17
    HP: 48
    Maneuvers: +Leading the Attack.
    Last edited by Cavelcade; 2012-12-08 at 03:56 PM.
    Avatar courtesy of CoffeeIncluded - of Kurt, from the Toes in the Water Knee Deep Against the current Stormy Seas campaign.

    Quote Originally Posted by Craft (Cheese) View Post
    The irony comes in when we use "Orcs are a metaphor for human savagery" to rationalize human savagery.

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    Default Re: IC Knee Deep Arena

    Kurt Barely misses.

    AC back to 22 after being at 20 on the charge.

    Power Attack(d20+7)[26]
    Damage(2d6+15)[23]

    Power Attack(d20+5)[24]
    Damage(2d6+15)[23]

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    Default Re: IC Knee Deep Arena

    Crit confirms.....


    Power Attack(d20+7)[11]
    Damage(2d6+15)[20]



    Power Attack(d20+5)[25] Seriously...I don't get it!
    Damage(2d6+15)[18]

    And Kurt goes down for the count...

    Edit: Kurt gets his action first!

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    Default Re: IC Knee Deep Arena

    Round 3

    Kurt wins Initiative

    AC:17
    HP:35

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    Default Re: IC Knee Deep Arena

    Kurt enters rage and charges. No Maneuver. Uses Intimidating rage.
    Power attack -3/+6
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    (1d20+5)[8] Intimidate

    (1d20+10)[16] Attack
    (1d20+10)[27] Crit

    (1d12+15)[24] Damage
    (1d12+15)[23] Crit
    (1d12+15)[20] Crit

    Edit: God. Dammit.


    AC 15
    HP 56
    Last edited by Cavelcade; 2012-12-08 at 04:14 PM.
    Avatar courtesy of CoffeeIncluded - of Kurt, from the Toes in the Water Knee Deep Against the current Stormy Seas campaign.

    Quote Originally Posted by Craft (Cheese) View Post
    The irony comes in when we use "Orcs are a metaphor for human savagery" to rationalize human savagery.

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    Default Re: IC Knee Deep Arena

    Is Valen afraid...

    [roll][d20+4/roll]

    Whirling Frnzy
    Power Attack(d20+7)[15]
    Damage(2d6+15)[22]

    Power Attack(d20+5)[9]
    Damage(2d6+15)[23]

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    Default Re: IC Knee Deep Arena

    Valen hits Kurt once... Assuming I'm not afraid...

    AC:19
    HP:35

    Resist(d20+4)[7]

    But, Valen is too afraid and his swing misses....

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    Default Re: IC Knee Deep Arena

    Amusing.

    Kurt continues his assault. Uses Stone Bones.

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    (1d20+11)[29]
    (1d20+11)[29]
    (1d12+9)[17]
    (1d12+9)[14]
    (1d12+9)[11]

    (1d2)[1]


    AC: 15
    HP: 56
    DR: 5
    Maneuvers: +Charging Minotaur.
    Last edited by Cavelcade; 2012-12-08 at 04:20 PM.
    Avatar courtesy of CoffeeIncluded - of Kurt, from the Toes in the Water Knee Deep Against the current Stormy Seas campaign.

    Quote Originally Posted by Craft (Cheese) View Post
    The irony comes in when we use "Orcs are a metaphor for human savagery" to rationalize human savagery.

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    Default Re: IC Knee Deep Arena

    Valen keeps swinging, Shaken...


    Power Attack(d20+5)[21]
    Damage(2d6+15)[22]



    Power Attack(d20+3)[22]
    Damage(2d6+15)[22]

    HP: 18

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    Default Re: IC Knee Deep Arena

    Crit Confirm...


    Power Attack(d20+3)[23]
    Damage(2d6+15)[22]

    44 Damage...this is almost comical! Only 39 after DR

    Better out him down in one...

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    Default Re: IC Knee Deep Arena

    Gotta run, here is my turn if Kurt can't put Valen down..


    Power Attack(d20+5)[16]
    Damage(2d6+15)[26]



    Power Attack(d20+3)[4]
    Damage(2d6+15)[19]

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    Default Re: IC Knee Deep Arena

    Kurt attacks him again anyway, using Crusader's Strike, taking advantage of furious counterstrike.
    Power attack -1/+2

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    (1d20+11)[21]
    (1d20+11)[29]
    (1d12+12)[17]
    (1d12+12)[17]
    (1d12+12)[19]

    (1d6+2)[3]


    Edit: Does the first attack you make not also take -2 with whirling frenzy? If so, Kurt gets another around, if not, thwack!

    Also, missing by 1 on the AC again. If only I hadn't gone to Power Attack! Amusing again!
    Last edited by Cavelcade; 2012-12-08 at 04:38 PM.
    Avatar courtesy of CoffeeIncluded - of Kurt, from the Toes in the Water Knee Deep Against the current Stormy Seas campaign.

    Quote Originally Posted by Craft (Cheese) View Post
    The irony comes in when we use "Orcs are a metaphor for human savagery" to rationalize human savagery.

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    Default Re: IC Knee Deep Arena

    Mithril shifted from foot to foot as she watched Natalia on the other side of the arena. Two women had entered, one woman would leave.

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    Couldn't resist sorry
    Last edited by Athedia; 2012-12-08 at 05:06 PM.
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    Mithril by CoffeeIncluded


    Spoiler: Spell List
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    Level 0 (4):
    Light
    Detect Magic
    Prestidigitation
    Mending

    Level 1 (5):
    Feather Fall
    Mage Armor
    Magic Missile
    Dawn Burst
    Grease

    Level 2 (5):
    Detect Thoughts
    Acid Arrow
    Cloud of Knives
    Acid Arrow
    Web

    Level 3 (4):
    Dispel Magic
    Tongues
    Deeper Darkvision
    Daylight

    Level 4(3):
    Black Tentacles
    Wall of Water
    Dimension Door

    Level 5(1)
    Fly, Mass

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    Default Re: IC Knee Deep Arena

    As they enter the arena, Natalia gives Mithril an easy smile and says, "Either way, no holdbacks...right?"

    She steps forward, and, with a flash of her anklet, moves twice as far. Natalia then levels both loaded crossbows and fires them at the wizard, feeling secure that they wouldn't actually kill her. After all, Valen and Kurt didn't.

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    I think we're assuming that all damage is magically converted to nonlethal here. Otherwise Natalia would have a much harder time doing this. By which I mean she wouldn't.

    Attack: (d20+4)[17]
    Crit Confirm: (d20+4)[12]
    Damage: (d8)[1] plus Sneak Attack: (2d6)[12]

    Attack: (d20+4)[22]
    Crit Confirm: (d20+4)[9]
    Damage: (d4)[4] plus Sneak Attack: (2d6)[5]

    Both crossbows are poisoned; if Mithril's hit from either then she has to make a DC13 fort save or take 1d6 strength damage.
    ...Did I just 1-shot her?
    Last edited by CoffeeIncluded; 2012-12-08 at 05:00 PM.
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    Default Re: IC Knee Deep Arena

    Mithril crumpled to the ground as both arrows hit her. The wizardess had not even had the time to fire one spell off.

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    Nice job
    Last edited by Athedia; 2012-12-08 at 05:06 PM.
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    Mithril by CoffeeIncluded


    Spoiler: Spell List
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    Level 0 (4):
    Light
    Detect Magic
    Prestidigitation
    Mending

    Level 1 (5):
    Feather Fall
    Mage Armor
    Magic Missile
    Dawn Burst
    Grease

    Level 2 (5):
    Detect Thoughts
    Acid Arrow
    Cloud of Knives
    Acid Arrow
    Web

    Level 3 (4):
    Dispel Magic
    Tongues
    Deeper Darkvision
    Daylight

    Level 4(3):
    Black Tentacles
    Wall of Water
    Dimension Door

    Level 5(1)
    Fly, Mass

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