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  1. - Top - End - #31
    Colossus in the Playground
     
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    Default Re: IC Knee Deep Arena

    Natalia runs over to Mithril and helps her up. She really wasn't expecting to win so quickly. As she helps pull Mithril to her feet, she says, "Faster reflexes...Try again? You...Okay, right?"

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    Do you want to try again?

  2. - Top - End - #32
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    Default Re: IC Knee Deep Arena

    Mithril looked around stunned, "I guess? Just let me catch my breath." She was not sure what hit her, the sensation had been over so fast.

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    That was hilarious
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  3. - Top - End - #33
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    Default Re: IC Knee Deep Arena

    Natalia waits patiently, then starts to laugh as well. "Guess...Guess I'm the sureshot this time."

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    That was really funny.
    Last edited by CoffeeIncluded; 2012-12-08 at 05:11 PM.

  4. - Top - End - #34
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    Default Re: IC Knee Deep Arena

    A flash, and it's as though the previous round of combat never happened. With a friendly shout of, "Twice lucky?" Natalia does the exact same move in combat as before. Hey, it worked so well once, right?

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    Quote Originally Posted by athedia View Post
    No lets see if it happens again
    Wish granted!

    Attack: (d20+4)[11]
    Crit Confirm: (d20+4)[6]
    Damage: (d8)[3] plus Sneak Attack: (2d6)[7]

    Attack: (d20+4)[8]
    Crit Confirm: (d20+4)[13]
    Damage: (d4)[3] plus Sneak Attack: (2d6)[9]

    As before, both weapons are poisoned: DC13 fort save or 1d6 strength damage.


    This time, however, both weapons miss. Natalia shrugs and says, "Your turn, true Sureshot."
    Last edited by CoffeeIncluded; 2012-12-08 at 05:18 PM.

  5. - Top - End - #35
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    Default Re: IC Knee Deep Arena

    With a quick gesture Mithril summoned a cloud of knives in front of her, while backing off as far as she could. Why tempt fate by putting herself nearer to the sharp edges her friend liked to wield.
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  6. - Top - End - #36
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    Default Re: IC Knee Deep Arena

    Hm...Natalia thinks she has a way to potentially stop Mithril's spells. She charges after Mithril and, drawing the item, throws the tanglefoot bag at her friend...

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    Touch attack: (d20+2)[12]

    EDIT: Hang on, I forgot I did a charge...So I'm 10 feet away from Mithril and I rolled an 18 for the charge, so it hit. Make a DC 15 reflex save to avoid being pinned to the ground. You're entangled regardless.


    The bag bursts, splashing goop all over Mithril. Natalia winces and says, "Sorry! ...Clean if it sticks past this."
    Last edited by CoffeeIncluded; 2012-12-08 at 05:43 PM.

  7. - Top - End - #37
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    Default Re: IC Knee Deep Arena

    Mithril attempted to dodge the goop springing from the bag.

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    Reflex (1d20+6)[10]


    Stopping as the goo glued her legs together she cursed underneath her breath.
    Last edited by Athedia; 2012-12-08 at 05:47 PM.
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  8. - Top - End - #38
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    Default Re: IC Knee Deep Arena

    Natalia stands wary, waiting to see if Mithril will be able to shoot the knives dancing around her head.

  9. - Top - End - #39
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    Default Re: IC Knee Deep Arena

    Fine, if I can't move I will just attack from here

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    Concentration Check (I don't think I need one for the knives that spell has been cast already) Magic Missile To beat DC 15 (1d20+10)[14]
    If I need it on Knives (1d20+10)[21] vs 15

    Damage MM (1d4+1)[5] (1d4+1)[5]
    Attack Knife (1d20+6)[23]
    Crit (1d20+6)[8]
    Damage Knife (1d6+1)[2]
    Crit (1d6+1)[7]


    She glared at Natalia, rather annoyed at the trick she had pulled. One of the knives flew off and nicked the girl. As she tried to cast her favorite attack she attempted to take a step forward and stumbled, forgetting the goo sticking to her feet.

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    Only 2 damage. And I rolled max damage on MM
    Last edited by Athedia; 2012-12-08 at 06:00 PM.
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  10. - Top - End - #40
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    Default Re: IC Knee Deep Arena

    Natalia winces at the nick on her arm, then draws her own sword and dagger as she attacks Mithril. Her expression changes; even if none of this was permanent--was it even real--it could still hurt. As she attacks, Natalia says, "...Sorry...I hurt you."

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    Attack: (d20+9)[27]
    Crit confirm: (d20+9)[24]
    Damage: (d4+3)[6] Too bad I don't get sneak attack.


    It's a clean strike, and again Natalia is devoutly thankful that Mithril won't be truly hurt by this.

    Natalia HP: 26
    Mithril HP: 15
    Last edited by CoffeeIncluded; 2012-12-08 at 06:11 PM.

  11. - Top - End - #41
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    Default Re: IC Knee Deep Arena

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    Checking to see when tanglefoot bag becomes ineffective (2d4)[5]
    Concentration: Knife (1d20+10)[24] MM(1d20+10)[13]
    Knife Attack (1d20+6)[19]
    Crit (1d20+6)[25]
    Knife Damage (1d6+1)[4]
    Crit Damage (1d6+1)[6]

    MM (1d4+1)[4]*1.5
    MM (1d4+1)[3]*1.5

    Saving spell through use of Circlet


    Mithril reached behind her and grabbed her rod, wincing at the pain from her new cut. She still could not seem to cast off any of her spells, although her knives were flying true.
    Last edited by Athedia; 2012-12-08 at 06:16 PM.
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  12. - Top - End - #42
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    Default Re: IC Knee Deep Arena

    Natalia winces at her friend's attack, then delivers too more of her own. As she does, she says, "Good thing...Not real, right?"

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    Attack: (d20+5)[15]
    Crit confirm: (d20+5)[18]
    Damage: (d6+1)[4]

    Attack: (d20+7)[17]
    Crit confirm: (d20+7)[20]
    Damage: (d4+3)[5]


    As before, both her attacks strike true.

    Natalia HP: 22
    Mithril HP: 6
    Last edited by CoffeeIncluded; 2012-12-08 at 06:19 PM.

  13. - Top - End - #43
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    Default Re: IC Knee Deep Arena

    Mithril had one chance to get this right. Bracing herself she went prayed for the spell to hit.

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    Concentration: Knife (1d20+10)[28] AA(1d20+10)[24]
    Knife Attack(1d20+6)[25]
    Knife Crit(1d20+6)[24]
    Knife Damage(1d6+1)[6]
    Knife Crit (1d6+1)[7]

    AA Attack (1d20+2)[18]
    AA Damage (2d4)[6]*1.5 +1 round


    Grabbing the rod, Mithril cast off her most powerful spell. She had not wanted to use this on Natalia, even if she knew if wasn't permanent. The idea of making someones flesh burn and their blood boil sickened her, but if it ended quickly then there was less suffering. She felt the power flow through her body as the knife and magic arrow hit at the same time, knocking the rogue to the group.

    After waiting a little longer until the goo surrounding her feet broke she went over to Natalia to help her up. "You almost had me there. That was a good trick with the bag."
    Last edited by Athedia; 2012-12-08 at 06:30 PM.
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  14. - Top - End - #44
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    Default Re: IC Knee Deep Arena

    Natalia had overextended herself, and Mithril took advantage of that with two precise, crippling attacks, The rogue is just winding up for her own final blow when a bolt of acid and magical knife pierce through her stomach, sending her sprawling. Were it a true battle, she would have been bleeding out onto the ground, writhing in pain. As it was, she simply lies dazed and tingly for a few moments.

    As Mithril helps her up, Natalia says, "Not...Good as yours. Still sureshot, with all magic. Great trick yourself, Mithril Turnabout." There's no anger in her voice, just happiness that her friend won. "Learned battle lessons today," she adds.
    Last edited by CoffeeIncluded; 2012-12-08 at 06:38 PM.

  15. - Top - End - #45
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    Default Re: IC Knee Deep Arena

    Initiative roll: (1d20+2)[10]
    Thanks to CoffeeIncluded for the avatar of Shiny, from the Eldgar campaign:

    IC V Against the Current IC VI Stormy Seas.

    Current Map

  16. - Top - End - #46
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    Default Re: IC Knee Deep Arena

    Initiative: (d20+7)[14]

    Or use the 9 from before. Either way, the battle starts pretty different and still ends once I fail my will save.
    Last edited by CoffeeIncluded; 2012-12-08 at 08:30 PM.

  17. - Top - End - #47
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    Default Re: IC Knee Deep Arena

    In the quickdraw following their appearance in the arena, Shiny is the first to react. He winds up and casts sleep.

    Will save DC 16 (lucky for her she has Uncanny Dodge, which protects her from being flat footed!)
    Thanks to CoffeeIncluded for the avatar of Shiny, from the Eldgar campaign:

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  18. - Top - End - #48
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    Default Re: IC Knee Deep Arena

    Natalia doesn't even have time to react...

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    Will: (d20+2)[22]

  19. - Top - End - #49
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    Default Re: IC Knee Deep Arena

    Natalia easily shakes off the sleep spell. She draws both crossbows and fires them at Shiny.

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    Heh, wasn't expecting a natural 20.

    Attack: (d20+4)[22]
    Crit confirm: (d20+4)[10]
    Damage: (d8)[4]

    Attack: (d20+4)[12]
    Crit confirm: (d20+4)[8]
    Damage: (d4)[1]

    Again, weapons are poisoned.

  20. - Top - End - #50
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    Default Re: IC Knee Deep Arena

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    Fort save against poison:

    (1d20+4)[17]
    Thanks to CoffeeIncluded for the avatar of Shiny, from the Eldgar campaign:

    IC V Against the Current IC VI Stormy Seas.

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  21. - Top - End - #51
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    Default Re: IC Knee Deep Arena

    Shiny gets hit by one of the crossbow bolts, but shakes off the effect of the poison. He winds up again and casts a quick pair of spells.

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    First distract assailant, then sleep again. DC 16 for the first, and either DC 16 or 17 for the second.
    Thanks to CoffeeIncluded for the avatar of Shiny, from the Eldgar campaign:

    IC V Against the Current IC VI Stormy Seas.

    Current Map

  22. - Top - End - #52
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    Default Re: IC Knee Deep Arena

    Again, Natalia is hit by a one-two punch of Shiny's spells. It's not nearly as much fun when she's on the receiving end.

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    Will: (d20+2)[9]
    Will: (d20+2)[20]


    Shiny's first spell leaves her dazed, but again she manages to shake off the sleep.
    Last edited by CoffeeIncluded; 2012-12-08 at 09:02 PM.

  23. - Top - End - #53
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    Default Re: IC Knee Deep Arena

    Natalia draws her dagger and sword and tries to attack Shiny in melee.

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    Attack: (d20+7)[27]
    Crit confirm: (d20+7)[10]
    Damage: (d4+3)[6]

    Why do I get natural 20s here where it's not necessary?


    Her dagger connects perfectly, leaving what would be a nice stab wound in an actual battle.
    Last edited by CoffeeIncluded; 2012-12-08 at 09:05 PM.

  24. - Top - End - #54
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    Default Re: IC Knee Deep Arena

    Shiny takes a short hop back, then casts another quick pair of spells, the second one a dazzling rainbow of colors.

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    5 foot step then distract assailant and color spray. DC 16 and DC 16/17
    Thanks to CoffeeIncluded for the avatar of Shiny, from the Eldgar campaign:

    IC V Against the Current IC VI Stormy Seas.

    Current Map

  25. - Top - End - #55
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    Default Re: IC Knee Deep Arena

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    Will: (d20+2)[19]
    Will: (d20+2)[14]


    The colors burst right into her eyes, making everything impossible to see. You win.
    Last edited by CoffeeIncluded; 2012-12-09 at 11:42 AM.

  26. - Top - End - #56
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    Default Re: IC Knee Deep Arena

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    Next time we should play two against Shiny. But we should also focus on the IC thread a bit!
    Thanks to CoffeeIncluded for the avatar of Shiny, from the Eldgar campaign:

    IC V Against the Current IC VI Stormy Seas.

    Current Map

  27. - Top - End - #57
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    Default Re: IC Knee Deep Arena

    Agreed, Admiral! I'm kinda waiting on you and Athedia for a post though.

  28. - Top - End - #58
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    Default Re: IC Knee Deep Arena

    Valen, the revised squares off agains Kurt the Short....

    Initiative!(d20+2)[13]

    AC: 17
    HP:31
    Last edited by Zman; 2012-12-10 at 09:05 AM.

  29. - Top - End - #59
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    Default Re: IC Knee Deep Arena

    (1d20+2)[11]
    Initiative
    Avatar from Gunnerkrigg Court.

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    Previous avatar courtesy of CoffeeIncluded - of Kurt, from the Toes in the Water Knee Deep Against the current Stormy Seas campaign.


    Quote Originally Posted by Craft (Cheese) View Post
    The irony comes in when we use "Orcs are a metaphor for human savagery" to rationalize human savagery.

  30. - Top - End - #60
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    Default Re: IC Knee Deep Arena

    Valen the revised takes a defensive posture and readies his arcane defenses.

    Cast shield

    AC21
    HP:31

    Used 1 1st level Spell

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