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Thread: [PF+3.X] Calling a horde
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2013-01-10, 10:42 AM (ISO 8601)
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- Sep 2012
[PF+3.X] Calling a horde
Would a 6th level spell that allows to call 16 creatures (of the same race) of CR 3 at CL 11 be overpowered?
If not, would the same spell be overpowered if it could call the same amount of creatures but at CR 8 at CL 20?
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2013-01-10, 10:58 AM (ISO 8601)
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Re: [PF+3.X] Calling a horde
I suppose it depends on the Creatures. CR is not always a surefire indicator of Power. It's a management nightmare either way.
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2013-01-10, 12:49 PM (ISO 8601)
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Re: [PF+3.X] Calling a horde
16 level 3 fighters, maybe.
16 level 3 wizards all with magic missile prepped, not so much. 42d4+42 (16 wizards x 2 missiles per spell x 1d4+1 damage per missile) damage, no save, is harsh and if it repeats for 5 rounds (the wizards all cast again the next round) that is much too powerful.
CL20 and a 9th level spell slot now, that would be fine, under powered even. Unless they all unleash fell drain sonic snaps at something not immune to negative levels.
Now, if the spell just called 16 premarked members of your followers that you have due to the leadership feat, then that is much more reasonable. Say you can summon CL*3 HD of followers each no more than CL/3 HD or some such, then it's your DM's fault for allowing leadership and you are just moving around resorces you already have not gaining substantial power.Last edited by Fouredged Sword; 2013-01-10 at 12:53 PM.
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2013-01-10, 12:53 PM (ISO 8601)
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Re: [PF+3.X] Calling a horde
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2013-01-10, 01:15 PM (ISO 8601)
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Re: [PF+3.X] Calling a horde
Compare it to Planar Binding or Summon Monster.
The first can summon 3 creatures of the same type, not much more powerful than what you plan to target.
The second can summon up to 5 creatures, for a shorter period of time.
If you do plan to implement the spell, I would keep the duration short and limit the special abilities of the summons, simply due to the fact they have no reason not to expend all of their resources as summons, wheras PC's typically have to conserve their resources.
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2013-01-10, 01:18 PM (ISO 8601)
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Re: [PF+3.X] Calling a horde
I forgot to add that it's a rewrite of Planar Binding/Ally. I had it in the title but then removed it. It works like Planar Binding/Ally, but uses CR instead of HD and allows calling more creatures. The highest CR is equal to 6 + 1/2 the caster's CL (max. 16 CR at CL 20, the earliest is CR 11 at 11th level).
Last edited by Darius Kane; 2013-01-10 at 01:23 PM.
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2013-01-10, 01:21 PM (ISO 8601)
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- Mar 2012
Re: [PF+3.X] Calling a horde
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
In a Gladiatorial Arena.
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2013-01-10, 01:26 PM (ISO 8601)
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2013-01-10, 01:31 PM (ISO 8601)
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Re: [PF+3.X] Calling a horde
Last edited by BRC; 2013-01-10 at 01:31 PM.
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2013-01-10, 01:31 PM (ISO 8601)
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- Mar 2012
Re: [PF+3.X] Calling a horde
Well, he didn't say it was a wizard.. it could've been an epic-barbarian or something. We don't know lol. That being said.. I agree.. though perhaps he wasn't expecting all of the apprentices to rise against him. He probably only figured the higher-ups would, and whats a few 9th-CL magic missiles?
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
In a Gladiatorial Arena.
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2013-01-10, 02:06 PM (ISO 8601)
- Join Date
- May 2007
Re: [PF+3.X] Calling a horde
Hmmmm... what's the CR of That Damned Crab again?
I think it would be pretty overpowered for a PC or enemy in a D&D combat encounter. Sure they have low HP, but in 3.5, it's not standard for opponents of the caster to consistently have the area-of-effect spells needed to take them down quickly. At that point, they can eat up the opponent's actions.
As a thing a powerful wizard in your game could do, it sounds okay, but I wouldn't codify it as a spell.