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  1. - Top - End - #151
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    Default Re: Completely Dysfunctional Handbook [3.5]

    Make a new thread!

  2. - Top - End - #152
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    Default Re: Completely Dysfunctional Handbook [3.5]

    Seconded. Just make the last post a link to the new thread and ask a mod to close this one.

  3. - Top - End - #153
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    Default Re: Completely Dysfunctional Handbook [3.5]

    I don't care if you take their advice or not, but for the sake of not being sloppy, if you do decide to make a new thread, also add a link to it at the beginning of the first post. Seems like another important location for notices with an index like this.

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  4. - Top - End - #154
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    Default Re: Completely Dysfunctional Handbook [3.5]

    My preference is for TuggyNE to consolidate his posts. Since that is conveniently me, I think this is the best option, so I'll do that in a few minutes.
    Quote Originally Posted by Water_Bear View Post
    That's RAW for you; 100% Rules-Legal, 110% silly.
    Quote Originally Posted by hamishspence View Post
    "Common sense" and "RAW" are not exactly on speaking terms
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  5. - Top - End - #155
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    Default Re: Completely Dysfunctional Handbook [3.5]

    Quote Originally Posted by TuggyNE View Post
    My preference is for TuggyNE to consolidate his posts. Since that is conveniently me, I think this is the best option, so I'll do that in a few minutes.
    OK Thanks.
    I've put everything back in place.
    I might do some more tweaking later, but we are good for another couple of Dyssy threads or so.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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  6. - Top - End - #156
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    Default Re: Completely Dysfunctional Handbook [3.5]

    If you look at the wording for heal:

    Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.
    Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.
    If used against an undead creature, heal instead acts like harm.
    So if you use heal on an undead creature, it refers you to harm, right? Let's take a look at harm:

    Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount, but it cannot reduce the target’s hit points to less than 1.
    If used on an undead creature, harm acts like heal.
    So you use heal on an undead guy, and RAW it acts like harm, which in turn (because he's undead) works like heal, which works like harm... etc. ad infinitum.

    Obviously even the slightest interpretation of RAI will fix this but RAW... derp derp

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    Sun Tzu never had tier problems. If he had to deal with D&D, the art of war would read "Full casters or GTFO".

  7. - Top - End - #157
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    Default Re: Completely Dysfunctional Handbook [3.5]

    Quote Originally Posted by TrueJordan View Post
    If you look at the wording for heal:



    So if you use heal on an undead creature, it refers you to harm, right? Let's take a look at harm:



    So you use heal on an undead guy, and RAW it acts like harm, which in turn (because he's undead) works like heal, which works like harm... etc. ad infinitum.

    Obviously even the slightest interpretation of RAI will fix this but RAW... derp derp
    Can you post this in the appropriate thread please ? This is just an index.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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  8. - Top - End - #158
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    Default Re: Completely Dysfunctional Handbook [3.5]

    Notes for future compositors

    With the new table format we need to change our entries.

    New format
    [tr][td]Aasimar w/ Scion of Humanity[/td][td]Always passes for human no matter what[/td][td]4[/td][td]48[/td][td]3.PF[/td][/tr]

    If you format the lines as follows
    Class<<Aasimar w/ Scion of Humanity||Always passes for human no matter what||4||48||3.PF>>
    (or similar) then a quick global edit can be used to fix them up.

    Don't forget the classification at the beginning, this tells me which table to put it into.

    Thanks
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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  9. - Top - End - #159
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    Default Re: Completely Dysfunctional Handbook [3.5]

    I'll make a start on thread 5.
    Picking up pages 1-5

    <<Race||Troglodytes||are not proficient with their natural weapons, only simple||5||1||3.5>>
    <<Race||Gnolls||use battleaxes and shortbows, but are not proficient with either||5||1||3.5>>
    <<Monster||Vorr||Shadow Form has DR 50/+5, but no clause saying it can't attack while in that form||5||1||3.x>>
    <<Feat||Channel Charge||Gets harder to use with Staffs the higher level you are||5||1||3.5>>
    <<Monster||Construct type||Does not give immunity to the Sickened or Nauseated conditions||5||1||3.5>>
    <<Teamwork Benefit||Cunning Ambush||Ignores size of team member||5||2||3.5>>
    <<Item||Tumbler's Breastplate||Grants +2 Tumble, but stops you using the skill||5||2||3.5>>
    <<Spell||Sanctify the Wicked||Several dysfunctions||5||1-2||3.5>>
    <<Spell||Magic Jar||Do spells stay with the original body, or the new one ?||5||2||3.5>>
    <<Spell||Spell Worm<Epic Seed>||Conflict between IC and OOC knowledge||5||2||3.5>>
    <<Combat||CDG possible with 0 damage||5||3||3.5>>
    <<Skill||Lucid Dreaming||Several dysfunctions||5||3||3.5>>
    <<Monster||Nereid||Magical shawl of seafoam has no stats||5||3||3.5>>
    <<Spell||Instant Armor||Can leave you barefoot||5||3||3.PF>>
    <<Monster||Ghaele||Protective aura interferes with it's other SLAs||5||3||3.5>>
    <<Class||Alchemist||Can make bombs which weigh more than their components||5||3||3.PF>>
    <<Trait||Unnatural Presence||Allows you to intimidate types which you can intimidate anyway, though they are immune to fear||5||3||3.PF>>
    <<Spell||Summon Instrument||Duration confusion||5||3||3.5>>
    <<Feat||Blind-Fight||Keeps your Dex bonus to AC against an invisible attacker, but not when you're blinded||5||4||3.5>>
    <<PrC||Necrocarnate||Confused class features if you are multiclassed with two ncarnum classes||5||4||3.5>>
    <<Spell||Mystic Aegis||Permanent duration SR||5||4||3.5>>
    <<Class||Wizard||Multiclassing into Wizard creates a spell-book out of thin air||5||4||3.5>>
    <<Spell||Storm of Blades||Free Artefacts and can destroy artefacts with ease — so long as they are swords||5||4||3.PF>>
    <<Race||Changeling||Minor Change Shape is Disguise Self, which stacks with Disguise Self||5||4||3.5>>
    <<Spell||Chill Touch||Instantaneous/Permanant duration||5||4||3.5>>
    <<Spell||Clone||A Lich could create NI copies of itself||5||4||3.5>>
    <<Monster||Vorr||Is Blind, but the rules seem to not see this||5||4||3.x>>
    <<Spell||Alarm||Isn't tripped by 'astral' creatures||5||4||3.5>>
    <<Spell||Wind Wall||Term "massive ranged weapons" is not defined||5||5||3.5>>
    <<Spell||Antimagic Field||Can be smaller than the caster||5||5||3.5>>
    <<Spell||Necromantic Singularity||Area is larger than Range||5||5||3.5>>
    <<Template||<any Wisdom-less>||Turns you into an object||5||5||3.5>>
    <<Spell||Cloud of the Achaierai||Can be smaller than the caster||5||5||3.5>>
    <<Spell||Mycontil's Last Resort||Can be smaller than the caster||5||5||3.5>>
    <<PrC||Archmage||Does not advance CL||5||5||3.5>>
    <<PrC||Arcane Trickster||Does not advance CL||5||5||3.5>>
    <<Spell||Heal||Does heal undead after all, or does it? A Paradox||5||5||3.5>>
    Last edited by nedz; 2014-05-17 at 05:01 PM.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


    Completely Dysfunctional Handbook
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  10. - Top - End - #160
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    Default Re: Completely Dysfunctional Handbook [3.5]

    Got a new one * adjusts glasses


    In frostburn the Monster STat says domovai are +4 LA, but the character stat says they are only +2 LA

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    Default Re: Completely Dysfunctional Handbook [3.5]

    Quote Originally Posted by CyberThread View Post
    Got a new one * adjusts glasses


    In frostburn the Monster STat says domovai are +4 LA, but the character stat says they are only +2 LA
    Cool, but you are in the wrong thread. You want this one.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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  12. - Top - End - #162
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    Default Re: Completely Dysfunctional Handbook [3.5]

    This BS is the reason im making my own game system, and im doing a good job of it too.

    The problem results from a poorly initially designed game system that works on logic circuits. Reality* doesn't work that way. For example it does not out front say that you can't do it, if it doesn't say you can. Instead just about every single thing says what you Cant do with it. This might even have Doubled the length of the books.

    And as you have pointed out, there are lots of just plain honest errors of things failed to be listed, or which do not consider the bajillion other things that could create a loophole with it (that classic example of undead getting infinite HP in the positive energy plane). But the creators of the game are just humans, so its understandable with such a spaghetti mess that even they would make mistakes trying to make more stuff for it.

    From there it just gets more and more bloated, with special case exceptions everywhere because the only way it can work is if its held together with duct tape and suspension of disbelief.

    ====

    D&D is FUN but I think someone ought to make a revision that fixes these things. It can still play the same even if some core things are changed a little.
    It has been found in a court of law that a Game System cannot be patented. OGL was released to cover up this fact.

  13. - Top - End - #163
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    Default Re: Completely Dysfunctional Handbook [3.5]

    Picking up pages 6-10

    <<Spell||any||You can't cast a spell unless you have the min CL required, which is not defined||5||5-6||3.5>>
    <<Template||Demon-lord||This template's Unique ability can also be found on the fallen template||5||6||3.5>>
    <<Skill||Knowledge: Religion||Doesn't cover Angels, Demons or the place you go when you die, the're all Knowledge: Planes||5||6||3.5>>
    <<Spell||Alter Self||Turning incorporeal means you cannot move. Weird sub-type issues also||5||7||3.5>>
    <<Racial class||Doppelganger||Gives the change shape ability at level 3 — which means that they suffocate, starve and contradict their own type before then||5||7||3.5>>
    <<Feat||Chain Power||Can't be used with any power||5||7||3.5>>
    <<Template||Deathless||Are partially vulnerable to Negative levels||5||8||3.5>>
    <<Spell||True Resurrection||Can bring back creatures whose bodies have been destroyed, Range:Touch||5||8||3.5>>
    <<Spell||Clone||Liches can duplicate themselves||5||8||3.5>>
    <<Item||Shadow veil||Pointlessly grants concealement in shadows, which everyone has anyway||5||8||3.5>>
    <<Class||Rogue||Can't sneak attack in shadows||5||8||3.5>>
    <<Misc||Immunity to Blindness||Can help even if you are just in the dark||5||8||3.5>>
    <<Item||Raptor's Mask||Blanket immunity to effect which dazzle or daze, even if they are minor riders||5||8||3.5>>
    <<Misc||Disabled vs Staggered||You can be both conscious and unconscious||5||9||3.5>>
    <<Misc||Soul||Several dysfunctions||5||8-9||3.5>>
    <<Spell||Ethereal Mount||Works on any plane, but only has a move on the ethereal||5||9||3.5>>
    <<PrC||Consecrated Harrier||Defenders of the Faith version describes how they prepare and cast spells; CDiv version does not||5||10||3.5>>
    <<Item||Javellin||can be used as melee, but are they light, one handed, ... ?||5||10||3.5>>
    <<Feat||Tormtor School||Exploitable:take no penalty when making a melee attack with a javelin||5||10||3.5>>
    Last edited by nedz; 2014-05-31 at 11:44 AM.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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  14. - Top - End - #164
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    Default Re: Completely Dysfunctional Handbook [3.5]

    Picking up pages 11-15

    <<Skill||Disguise||No penalties for different body types||5||11||3.5>>
    <<Feat||Shock Wave||Tail attack, but no tail required||5||11||3.5>>
    <<Spell||Righteous Might||DR does not work against evil||5||11||3.5>>
    <<Prc||Osteomancer||Shapes your bones, but does not require that you have any||5||12||3.5>>
    <<Prc||Blood Magus||Can be taken by someone who doesn't have Blood||5||12||3.5>>
    <<Spell||Trap the Soul||Works on creatures without a Soul||5||12||3.5>>
    <<Race||Vishkanya||with the Subtle Appearance trait can appear more human than humans||5||12||3.PF>>
    <<Template||Lycanthrope||Can infect targets and change their size||5||12||3.5>>
    <<Prc||Acolyte of the Fist||Can be taken by characters without Fists||5||12||3.5>>
    <<Spell||Swift Girdle||Infinite free clothes but destroys any armour worn||5||13-14||3.PF>>
    <<Skill||Jump||Big men can't jump||5||13||3.5>>
    <<maneuver||Sudden Leap||No option to jump less than the maximium||5||14||3.5>>
    <<Prc||Firestorm Berserker||Inner Inferno can Incinerate the Berserker, even though he is immune to fire||5||14||3.5>>
    <<Prc||Firestorm Berserker||Inner Inferno can do Con damage, even if you have Con —||5||14||3.5>>
    <<Spell||Instant Armor||Destroys your clothing||5||13-14||3.PF>>
    <<Spell||Polymorph||Multiple dysfunctions||5||15||3.PF>>
    <<Template||Skeleton||Loses Special Attacks, but keeps Special Qualities; which may end up doing the same thing||5||15||3.5>>
    <<Incarnum||Therapeutic Mantle||Linked to SL, but can be trigered by non-spells||5||15||3.5>>
    <<Incarnum||Phase Cloak||Undefined interaction when Running||5||15||3.5>>
    <<Monster||Hydra||How many AoO does it get with it's Combat Reflexes?||5||15||3.5>>
    Last edited by nedz; 2014-06-23 at 07:48 AM.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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  15. - Top - End - #165
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    Default Re: Completely Dysfunctional Handbook [3.5]

    Picking up pages 16-20

    <<Feat||Racial Heritage||Elves and Half elves are not related. Same for [Half]Orcs||5||16||3.PF>>
    <<Misc||AC||AC Bonuses do not exist||5||16||3.5>>
    <<Item||Mithril||All Mithril items are Masterworked, but do the ACP bonuses stack?||5||16||3.5>>
    <<Misc||Improvised Weapons||Dependant upon weight and not size||5||16||3.5>>
    <<Template||Undead Dragon||Cannot be Zombies, and yet they can||5||17||3.5>>
    <<Class||Wizard||Need not be literate||5||17||3.5>>
    <<Class||Factotum||Cunning Surge grants a Std action, but takes a Std action to use||5||17||3.5>>
    <<Item||Hollow Boot Heel||Apparently small creatures wear large boots||5||18||3.5>>
    <<Monster||Domovai||LA+4 or LA+2 ?||5||18||3.5>>
    <<Monster||Drow Werebat||LA+2 but should be LA+4 or LA+5||5||18||3.5>>
    <<Spell||Gaseous Form||Can't get you out of a grapple||5||18||3.PF>>
    <<Class||Binder||No way to identify Vestiges||5||18||3.5>>
    <<Power||Opportunity Power||Weird interaction with Stand Still||5||18||3.5>>
    <<Spell||Darkseed||Effects plant creatures without Wis and Cha, in which case they are not creatures||5||19||3.0>>
    <<Class||Druid||Eagle Shaman archetype may not pick the Eagle domain||5||19||3.PF>>
    <<Prc||Shadowdancer and Assassin||Can be easier to find at night||5||19||3.5>>
    <<Combat||Spiked Chain||Large creatures cannot attack targets eactly 10' away||5||19||3.5>>
    <<Power||Fusion||Fusion Confusions||5||19||3.5>>
    <<Monster||Lich||Phylactery must be located and destroyed, what if it's only destroyed ?||5||19||3.5>>
    <<Spell||Polymorph||Very Human Centric||5||20||3.PF>>
    Last edited by nedz; 2014-06-23 at 08:55 AM.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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  16. - Top - End - #166
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    Default Re: Completely Dysfunctional Handbook [3.5]

    On with pages 21-25

    <<Templates||Inherited||Inherited templates can be acquired — several means||5||20,22||3.5>>
    <<Class||Bard||Music doesn't care how good you are at perform||5||22||3.5>>
    <<Class||Savage Bard||is illiterate, unless you were illeterate already||5||22||3.5>>
    <<Monster||Swarm||Near Infinite density is possible||5||23||3.5>>
    <<Monster||Forest Sloth||Have Brachiation speed, Brachiation is udefined||5||23||3.5>>
    <<Spells||Targetting||Several spells have invalid targets||5||23||3.5>>
    <<Monster||Air Subtype||Always have fly speeds, except when they don't||5||23||3.5>>
    <<Class||Bard||Half-Elf racial substitution level [8th] replaces spell slots you don't have||5||24||3.5>>
    <<Monster||Rukanyr||Reflexive Sunder ability amputates natural weapons||5||24||3.5>>
    <<PrC||Eye of Gruumsh and Blessed of Gruumsh||Taking both makes you blind||5||24||3.5>>
    <<Class||Druid and Ranger||Woodland Stride makes you immune to damage (etc.) when in undergrowth||5||25||3.5>>
    <<Spell||Trap the Soul||Destroys the Gem in casting||5||25||3.5>>
    <<Combat||Cover||Two medium creatures facing off in a 5' hallway have cover from each other||5||25||3.5>>
    <<Combat||Disarm||Can Disarm Armour Spikes or own shield||5||25||3.5>>
    <<Race||Changeling||Disguise not neccesarily a class skill, unlike Speak Language||5||25||3.5>>
    Last edited by nedz; 2014-06-23 at 09:40 AM.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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  17. - Top - End - #167
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    Default Re: Completely Dysfunctional Handbook [3.5]

    Nedz, you rock.

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    Default Re: Completely Dysfunctional Handbook [3.5]

    Tables updated.

    Now the format isn't quite right, but apparently there are some forum wide issues with tables for which a bug fix is imminent.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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  19. - Top - End - #169
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    Default Re: Completely Dysfunctional Handbook [3.5]

    Swift Girdle should be Swift Girding.



    The instant armor one isn't right. Saying Instant Armor "destroys" clothing is inaccurate (as it's only a temporary effect) and that one of the dysfunctions is already noted on its own anyways. I'd go with


    <<Spell||Instant Armor||Inconsistent with Swift Girding on if characters wear clothes under armor||5||13-14||3.PF>>
    <<Spell||Swift Girding||Inconsistent with Instant Armor on if characters wear clothes under armor||5||13-14||3.PF>>

    Eye of Gruumsh and Blessed of Gruumsh's dysfunction should have something like "...maybe", "or not?" or "or does it?" at the end as that post presents a few possible end results the rules could produce.

    Second "illiterate" under Savage Bard is "illeterate" (but I can see an argument to keeping it)

    You missed one on page 15

    <<Spell||Transplant Visage||Everything||5||15||3.PF>>

    (or the standard "Multiple dysfunctions", but that spell is something special as nothing there seems to work as intended)

    Another on 20

    <<Spell||Polymorph||Items that provide constant bonuses continue to function when melded into your form, even mundane ones like clothing||5||20||3.PF>>
    Last edited by deuxhero; 2014-06-25 at 09:10 PM.

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    Default Re: Completely Dysfunctional Handbook [3.5]

    Quote Originally Posted by deuxhero View Post
    Swift Girdle should be Swift Girding.

    The instant armor one isn't right. Saying Instant Armor "destroys" clothing is inaccurate (as it's only a temporary effect) and that one of the dysfunctions is already noted on its own anyways. I'd go with


    <<Spell||Instant Armor||Inconsistent with Swift Girding on if characters wear clothes under armor||5||13-14||3.PF>>
    <<Spell||Swift Girding||Inconsistent with Instant Armor on if characters wear clothes under armor||5||13-14||3.PF>>

    Eye of Gruumsh and Blessed of Gruumsh's dysfunction should have something like "...maybe", "or not?" or "or does it?" at the end as that post presents a few possible end results the rules could produce.

    Second "illiterate" under Savage Bard is "illeterate" (but I can see an argument to keeping it)

    You missed one on page 15

    <<Spell||Transplant Visage||Everything||5||15||3.PF>>

    (or the standard "Multiple dysfunctions", but that spell is something special as nothing there seems to work as intended)

    Another on 20

    <<Spell||Polymorph||Items that provide constant bonuses continue to function when melded into your form, even mundane ones like clothing||5||20||3.PF>>
    Thanks going through 750 posts is quite hard, it's inevitable that something gets missed.
    I had Transplant Visage down as Polymorph for some reason.

    OK should all be good now. Note: we do aim for concision.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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    Default Re: Completely Dysfunctional Handbook [3.5]

    I'll pick up pages 26-30

    PrC<<Shadow Sun Ninja||Requires two or three manoeuvres to satisfy it's prereqs ?||5||26||3.5>>
    Spell<<Negative/Positive Energy Aura||Range personal but doesn't effext caster||5||26||3.5>>
    Spell<<Miasma||Does nothing unless you try to hold your breath||5||26||3.5>>
    Race<<Constructs, with Con||Don't have to breathe, but are still vulnerable to suffocation||5||26,27||3.5>>
    Misc<<Turn Rebuke Undead||Cower is a fear effect, so undead are immune||5||27||3.5>>
    Class<<Paladin||Rebuke dragons [ACF] is an evil action, so Paladin falls||5||28||3.5>>
    Monster<<Lycanthropy||Increases monsters power, but can decrease CR||5||28||3.5>>
    Spell<<Dance of Kindled Desires||Victim will sacrifie their life, except that they won't||5||28||3.PF>>
    Spell<<Steeldance||Focus is the same as Target, range is medium=disarm, no save||5||28||3.5>>
    Class<<Feign Death ACF||Does not prohibit taking actions||5||28||3.5>>
    Spell<<various||Spellcasting Stat ill defined||5||29||3.x>>
    Spell<<Versatile Weapon||Functions just like GMW, only it doesn't||5||29||3.PF>>
    Spell<<Apparent Master||Is meant to be used on golems. Spell Resistance:Yes||5||29||3.PF>>
    Spell<<various||Area can be larger than Range||5||29||3.5>>
    PrC<<Heartwarder||Requires Spell focus (Enhancement), but grants a restricted version of it later||5||29||3.0>>
    Misc<<Tiny Creatures||Can move through resisting creature's square at full speed, but not if the creature is unresisting||5||29||3.5>>

    Prc<<Razmiran Preist||Spiritual weapon makes it easier to tell that Razmir isn't a god||5||30||3.PF>>
    Last edited by nedz; 2014-08-31 at 04:22 PM.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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    Default Re: Completely Dysfunctional Handbook [3.5]

    I'll grab pages 31-35 next

    Monster<<Gibbering Mouther||Swallow Whole: Can eat itself||5||31||3.5>>
    Monster<<Tendriculosses||Swallow Whole: Can eat a creature of any size||5||31||3.5>>
    Combat<<Sneak Attack||Range limited to 30', unless you have reach||5||31||3.5>>
    Item<<Arrow of Spell Storing and Splitting Bow||Weird interaction||5||31||3.5>>
    PrC<<Divine Crusader||Ignores nature of patron Deity||5||32||3.5>>
    Spell<<Luminous Armor||Gives a -4 penalty on melee attacks, but not missile. Also works on Blind opponents||5||32||3.5>>
    Spell<<Mage's Magnificent Mansion||What happens if it is dispelled||5||32||3.5>>
    PrC<<Exotic Weapon Master||Twin Exotic Weapon Fighting is somewhat over generous||5||33||3.5>>
    PrC<<Demonologist||Gains a Quasit which can eat any other familiar||5||33||3.5>>
    PrC<<Diabolist||Gains an Imp which can eat any other familiar||5||33||3.5>>
    Spell<<Whip of Thorns||Whip is the material component, and thus destroyed||5||34||3.5>>
    Spell<<Giant's Wrath||Pebbles are a material component, and thus destroyed||5||34||3.5>>
    Spell<<Energize Potion||Potion is the material component, and thus destroyed||5||34||3.5>>
    Feat<<Knockback||Can be used with missile weapons, also may effect a free teleport||5||34||3.5>>
    Item<<Holy weapons||Turns 1st level Evil characters into undead||5||34||3.5>>
    PrC<<Sublime Chord||Prepares spells — just like a Sorcerer||5||34||3.5>>
    Spell<<Disintegrate||Doesn't kill you — just turns you into dust||5||35||3.5>>
    Spell<<Disintegrate||Turns incorporeal targets into corporeal dust||5||35||3.5>>


    There are several posts referencing Archives of Nethys, is this 3rd Party ?
    I've left them out for now, but I can soon go back for them — if they are not 3rd party.
    Done now

    Item<<Carnivorous Jar||Can steal organs from creature types without them||5||32||3.PF>>
    Item<<Starfaring Robes||Moves at a random speed, a party could arrive over 4 years apart||5||35||3.PF>>
    Last edited by nedz; 2014-08-31 at 04:32 PM.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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  23. - Top - End - #173
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    Default Re: Completely Dysfunctional Handbook [3.5]

    I'll grab pages 36-40 next

    Feat<<Pawn of the Great Game||Only works up until level 10||5||36||3.5>>
    Item<<Vorpal Sword||Implies undead can ignore the effect, e.g. keeping their bite attacks||5||37||3.5>>
    Power<<Teleportation Circle||Can't be made permanent with an Incarnate power, but it can be with a Permanency Spell||5||37||3.5>>
    Skill<<Perform||Doesn't have any ACP — so dancing in plate mail is fine||5||37||3.5>>
    Skill<<Perform||Versatile Performance feat allows you to fly and do acrobatics in plate mail||5||37||3.PF>>
    Class<<Spirit Shaman||Several class features reference Spirits, but SS doesn't have Knowledge Planes or Religion||5||38||3.5>>
    PrC<<Lantern Bearer||A Half-orc with the Racial Heritage: Elf feat qualifies, but an Half elf needs an elven sponsor||5||38||3.PF>>
    Item<<Command Word activated||Speaking a word is a free action, unless it's a command word when it takes a standard action||5||38||3.5>>
    Item<<Pathfinder Greatcoat||Can create intelligent creatures||5||38||3.PF>>
    Power<<Bend Reality||Can Duplicate any other power (but not a spell), StP Erudite can make any spell into a power||5||38||3.5>>
    Power<<Reality Revision||Can Duplicate any other power (but not a spell), StP Erudite can make any spell into a power||5||38||3.5>>
    PrC<<Assassin||Can only apply poison to blades weapons safely||5||39||3.5>>
    Item<<Injury poison||Can be applied to weapons which don't break the skin||5||39||3.5>>
    Spell<<Conjurations||Cannot summon incorporeal creatures since no surface can support them||5||39||3.5>>
    Misc<<Walking||No requirement to actually walk||5||39||3.5>>
    Monster<<Greater Barghest||Advancement does not specify CR increase||5||39||3.5>>
    Feat<<Fling Ally||Can effect incorporeal allies||5||39||3.5>>
    Monster<<Shrieker||Stat block incorrect due to non-abilities being misinterpreted||5||40||3.5>>

    Blood Moon sign — anyone know what this is please ? Is it a class feature, a feat or ... ?
    ???<<Blood Moon sign||Raging makes you comatose||5||38||3.5>>

    Fixed by errata — so no dysfunction
    Spell<<Wither Limb||Withering a winged creatures legs slows it to 5' movement per round||5||38||3.5>>
    Spell<<Wither Limb||Withering someone's legs mid-jump slows their jump to 5' round||5||38||3.5>>

    There was a claim on page 40 that SU abilities require a Std Action to use. This was from a Q&A session — the SRD disagrees.
    Last edited by nedz; 2014-09-01 at 04:50 AM.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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    Default Re: Completely Dysfunctional Handbook [3.5]

    Nethys is another host of Paizo's OGL content. It's generally referenced for PF stuff that include product identity (names of characters/places ect) because unlike d20pfsrd they aren't "commercial" and Paizo allows them to use them without editing away the names.

    It does have some "third party" material in the form of 3.5 books from Paizo as well as the PF stuff by them, but most of them have something legal for PFS and are still canon to the PF world and it's all marked "3.5"
    at the top.
    Last edited by deuxhero; 2014-08-31 at 04:13 PM.

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    Default Re: Completely Dysfunctional Handbook [3.5]

    Quote Originally Posted by deuxhero View Post
    Nethys is another host of Paizo's OGL content. It's generally referenced for PF stuff that include product identity (names of characters/places ect) because unlike d20pfsrd they aren't "commercial" and Paizo allows them to use them without editing away the names.

    It does have some "third party" material in the form of 3.5 books from Paizo as well as the PF stuff by them, but most of them have something legal for PFS and are still canon to the PF world and it's all marked "3.5"
    at the top.
    Thanks — I've got them now.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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    Default Re: Completely Dysfunctional Handbook [3.5]

    Item<<Greatcoat||Can create intelligent creatures||5||38||3.PF>>

    1: Item is "Pathfinder Greatcoat" (as in, associated with the Pathfinder organization)
    2: More along the lines of "Can create living intelligent creature capable of reproduction with no duration". Intelligent constructs or undead aren't too hard to make and aren't dysfunctional, but living creatures (especially ones capable of reproduction) are.

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    Default Re: Completely Dysfunctional Handbook [3.5]

    Quote Originally Posted by deuxhero View Post
    Item<<Greatcoat||Can create intelligent creatures||5||38||3.PF>>

    1: Item is "Pathfinder Greatcoat" (as in, associated with the Pathfinder organization)
    2: More along the lines of "Can create living intelligent creature capable of reproduction with no duration". Intelligent constructs or undead aren't too hard to make and aren't dysfunctional, but living creatures (especially ones capable of reproduction) are.
    Ah, confusing name — fixed, thanks.

    Also, brevity and concision — if people want the details they can go to the original thread.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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    Default Re: Completely Dysfunctional Handbook [3.5]

    Quote Originally Posted by nedz View Post
    I'll make a start on thread 5.
    Picking up pages 1-5

    ...
    <<Monster||Vorr||Shadow Form has DR 50/+5, but no clause saying it can't attack while in that form||5||1||3.x>>
    ...
    <<Monster||Vorr||Is Blind, but the rules seem to not see this||5||4||3.x>>
    Quick clarification here: these are in fact 2 separate monsters. There is the vorr, a hyenalike creature out of the Fiend Folio that get Shadow Form, and the voor, a xenomorph-like yugoloth from the MMIV that has no eyes.

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    Default Re: Completely Dysfunctional Handbook [3.5]

    Quote Originally Posted by KorbeltheReader View Post
    Quick clarification here: these are in fact 2 separate monsters. There is the vorr, a hyenalike creature out of the Fiend Folio that get Shadow Form, and the voor, a xenomorph-like yugoloth from the MMIV that has no eyes.
    Thanks — I'll update this when I update the main collection in a few days.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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    Default Re: Completely Dysfunctional Handbook [3.5]

    I'll grab pages 41-45 next

    Flaw<<Hot-Blooded and Cold-Blooded||Can take both at the same time||5||41||3.5>>
    Item<<Bone Paste||Metal, stone, ceramic are inorganic||5||41||3.PF>>
    Spell<<Flame Blade||Blade is always 3' long, no matter what size the weilder is||5||41||3.5>>
    Spell<<Scimitar of Sand||Blade is always 3' long, no matter what size the weilder is||5||41||3.5>>
    Spell<<Blade of Pain and Fear||Blade is always 3' long, no matter what size the weilder is||5||41||3.5>>
    Spell<<Flame Dagger||Blade is always 3' long, no matter what size the weilder is||5||41||3.5>>
    Feat<<Eldritch Claws||Are always 1' long, no matter what size the weilder is||5||41||3.5>>
    Base class?<<Initiator classes||If you have RHD taking a level of an initiator class reduces your IL||5||41||3.5>>
    ?Combat<<Reach weapons||Can go through adjacent foes||5||41||3.5>>
    Combat<<Reach weapons||Can attack adjacent large+ creatures, without cover||5||41||3.5>>
    Spell<<Magnetic Field||Ignores worn metal items, unless they are Armour||5||41||3.PF>>
    ?<<Familiar can have 0 HP||5||41||3.5>>
    Spell<<Forceward||Is stationary and yet moves with you||5||41||3.5>>
    Misc<<Swim check||Strength scales by size. Swim check DCs do not||5||42||3.5>>
    Template<<Mineral Warrior||Increases Strength, So turning into a rock makes you swim better||5||42||3.5>>
    PrC<<Various Spellcasting classes||Do not increase all casting variables||5||42||3.5>>
    Spell<<Bigby's Grasping Hand||Can start a Grapple, but not much else||5||42||3.5>>
    Combat<<Can cleave through millions of opponents||5||42||3.5>>
    Skill<<Concentration||Must make concentration check to manifest powers if you are under the effect of one of your own powers||5||43||3.5>>
    Skill<<Concentration||Manifesting whilst paralyzed provokes, unless you make a concentration check||5||43||3.5>>
    Skill<<Jump||Running start does not have to be in the same direction as the Jump||5||43||3.5>>
    Combat<<Grappling||When Grappling Oozes they are not allowed to attack you with their acid||5||43||3.5>>
    Feat<<Paralyzing Fists||Triggers when you make two Stunning Fist attacks in a round, which is not allowed unless you also have an unrelated feat||5||43||3.5>>
    Feat<<Animal Friend||Gives Wild empathy bonus for creatures which are immune to Wild empathy||5||43||3.5>>
    Misc<<Enemies||People who attack you are no longer enemies||5||44||3.5>>
    Spell<<Various||Specifically target undead with a Fort save, which the undead are immune to||5||44||3.5>>
    Misc<<Various effects||Duration specified in years, or months, term which may have no meaning||5||44||3.5>>
    Monster<<Mountain Landwyrm||Has a bite attack that deals 4d18+16 damage||5||45||3.5>>
    Last edited by nedz; 2014-09-11 at 06:27 AM.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


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