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2013-01-27, 09:41 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: How to build a barbarian pathfinder
Let's do a quick comparison, shall we:
- Two-Hand with a Greatsword, you deal 2d6+1.5*Str damage.
- Two-weapon Fight with a Longsword and a Shortsword and you deal 1d8+1d6+1*Str+0.5*Str damage.
- Two-Handing requires nothing.
- Two-Weapon Fighting requires 3 feats, 15/17/19 Dex and gives you a global -2 to all your attacks.
- Two-Weapon Fighting will never get 4th iterative.
- Two-Weapon Fighting only does meaningful damage on full attacks from level 1 (Two-Handing at least can move and attack 'til level 6)
- Two-Weapon Fighting only does ~½ damage on Attacks of Opportunity
Now, do the math; do you want to invest 3 feats and high Dexterity for -2 to attacks and +1 average damage, and full attack dependency with a bunch of other drawbacks from level 1 (tip: Power Attack converts To Hit to damage at a significantly better rate, with a billion timers smaller investment)?
You probably shouldn't be two-weapon fighting unless you have massive on-hit damage bonuses for each of your attacks (e.g. Rogue Sneak Attack).Last edited by Eldariel; 2013-01-27 at 09:44 AM.
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2013-01-27, 12:14 PM (ISO 8601)
- Join Date
- May 2012
Re: How to build a barbarian pathfinder
In TWF's defense, though, I want to point out: By the RAW, you only face the TWF attack penalties on your full attack action. Not on any AoO's you make after your turn, or even during it (if you have like... Greater Trip or something). Further, you can somewhat make up for the str multiplier disparity by using a double weapon or using a 2H weapon + unarmed or armor spikes or whatever else like that. Out of turn, you can just use the double weapon as a 2H weapon for AoOs while using it as 2 weapons during your turn. In the case of 2H weapon + some weapon that doesn't require use of hands, you actually would get the 1.5x str on the primary (but still 0.5x str on the 2nd weapon), during your turn and out of it.
So TWF doesn't have to be completely horrible, if you do it right and your DM understands how the RAW actually works (IME, a lot of DMs would balk at some if not all of the above statements).
I still think 2H (only) is better because it's cheaper (both in feats and money) and easier. And supports reach weapon use. You could do reach weapon + non-handed weapon for TWF, but that'd make it quite awkward to actually TWF. You'd need to 5 ft step in after primary attacks, then hope to god your enemy is stupid enough to 5 ft step back on his turn (because you just plain can't use your 2H reach weapon as the "offhand" weapon, but in order to attack with it first you'd need to 5 ft step back and then be unable to make your offhand attacks which require being closer). Yeah, not practical at all.
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2013-01-27, 11:54 PM (ISO 8601)
- Join Date
- Aug 2011
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2013-01-28, 01:12 AM (ISO 8601)
- Join Date
- May 2012
Re: How to build a barbarian pathfinder
The tail attachment...
a) Counts as a manufactured weapon attack and not a natural one anymore?
b) Is a light weapon? (Or 1H, but then you're eating a -4)?
Do you have to be a kobold, or any race with a tail? Kobolds have HORRIBLE AWFUL HORRIBLE stats, and the str penalties and size make them ill suited to using a polearm, none of which are finesseable.
Seriously, though. WTF did kobolds do to paizo? They have like a -4 or -6 to stats and horrible racial features in a game where most get a PLUS 2...
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2013-01-28, 01:26 AM (ISO 8601)
- Join Date
- Aug 2011
Re: How to build a barbarian pathfinder
Yes.
b) Is a light weapon?
Do you have to be a kobold, or any race with a tail? Kobolds have HORRIBLE AWFUL HORRIBLE stats, and the str penalties and size make them ill suited to using a polearm, none of which are finesseable.
Seriously, though. WTF did kobolds do to paizo? They have like a -4 or -6 to stats and horrible racial features in a game where most get a PLUS 2...
Oh wait... you can get it on a human. You have to take Racial Heritage: Kobold, but doing so opens up Tail Terror for you.Last edited by Baroncognito; 2013-01-28 at 01:29 AM.
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2013-01-28, 01:59 AM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Austin, TX
- Gender
Re: How to build a barbarian pathfinder
I personally went with Half-Orc for my campaign. +2 STR, Endurance (instead of intimidate) allows for me to sleep in armor which is nice, Darkvision, and a built in Bite Attack (its not much but it is note worthy). If you get Bite while raging, because you are going dragon instead of Beast, then you can up you're Darkvision to 90 and get the jump on the majority of things in dungeons who only have 60ft.
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2013-01-29, 08:01 PM (ISO 8601)
- Join Date
- Dec 2012
Re: How to build a barbarian pathfinder
Is the totem warrior archetype good
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2013-01-29, 08:06 PM (ISO 8601)
- Join Date
- Dec 2012
Re: How to build a barbarian pathfinder
Should I go great sword or a two handed reach weapon