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  1. - Top - End - #31
    Dwarf in the Playground
     
    Blaknic's Avatar

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    Default Re: Seizure of Silara IC

    Dennisk quickly re-arranges his weapons, gear, and other things, and smears oil over his fur, darkening his tone. (basically, he performs a snappy disguise check) Dennisk then emerges from hiding, and stands next to the shuttle in the docking bay. He snaps to a semblance of a military attention, and holds a salute until the Jedi board.


    Spoiler
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    Rolling Deception check for disguise.
    (1d20-2)[6]
    Requiescat in pace. WELP, nevermind

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    "Evacuate now? In our moment of triumph?"

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  2. - Top - End - #32
    Bugbear in the Playground
     
    Graybacca's Avatar

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    Default Re: Seizure of Silara IC

    This isn't right, but i can't think of an alternative other then to storm that ship, I feel like I'm failing them. Says Carud. Carud then reaches into his his gear bag and removes and puts on his helmet. and prepares to do something stupid.
    Last edited by Graybacca; 2013-01-25 at 11:11 PM.
    here's the link to the mando'a language

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  3. - Top - End - #33
    Pixie in the Playground
     
    BlackDragon

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    Default Re: Seizure of Silara IC

    Quote Originally Posted by sean_hyer View Post
    @Lucien
    "The mission is in your hands now, and you are in great danger. However they found us out, it is likely you will be targeted. Remain strong in heart, and I am sure you will prevail."

    "May the Force be with you, and remain with you, always..."


    Lucien

    Lucien reached out to grab Por La's arm. "But, you're going to die! I've seen it, you won't make it onto the shuttle once you've given yourselves up..." he pleaded. "There has to be another way!" A look of desperation crossed his face, though he has no eyes the creases behind his eye shields were quite noticeable.



  4. - Top - End - #34
    Dwarf in the Playground
     
    Amakule's Avatar

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    Default Re: Seizure of Silara IC

    Koron tried his best to keep composure, but this was simply not supposed to happen. Three jedi knights would likely die today, and there was nothing he could think to do. It tore him up inside to think that he was powerless to save a single one. The stress was clearly seen on his face, even through the mask.

    "May the force be with you." was all he could say to the brave knights before him. He wanted to tell them that they would be rescued, that a task force would be rallied, but he knew that the separatists would not risk three jedi to droids. They would die as Lucien saw.
    Homebrew

  5. - Top - End - #35
    Bugbear in the Playground
     
    AssassinGuy

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    Default Re: Seizure of Silara IC

    Por La gently uncurled Lucien's fingers from his arm, and inclined his head slightly.

    "Indeed. But remember your teachings. There is no death..."
    Quote Originally Posted by Vixsor Lumin
    ..... that was the coolest way I've ever seen some one ask for permission to betray everything.

  6. - Top - End - #36
    Bugbear in the Playground
     
    Graybacca's Avatar

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    Default Re: Seizure of Silara IC

    Carud thinking of the old axiom Fortune Favors the Bold, Carud Raise his rifle and shouts out in Mandalorian "Ib'tuur jatne tuur ash'ad kyr'amur." As he opens fire on the shuttle guards.

    Initiative (1d20+9)[14]
    Ranged: blaster rifle (1d20+6)[13] (3d8+2)

    (Mandalorian saying: Ib'tuur jatne tuur ash'ad kyr'amur. - "Today is a good day for someone else to die.")

    Edit: Damage roll as posted in OOC (3d8+2)[18]
    Last edited by Graybacca; 2013-01-26 at 11:26 AM.
    here's the link to the mando'a language

    Character links

  7. - Top - End - #37
    Titan in the Playground
     
    Thundercracker's Avatar

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    Default Re: Seizure of Silara IC

    Vo Dusk

    Well, why not...

    Vo snapped his wrist forward, drawing his blaster from its specially designed holster and flipping the safety off in one deft move, and fired off a shot at another one of the guards.

    Spoiler
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    initiative: (1d20+10)[16]
    attack: (1d20+8)[24]
    damage: (3d8+7)[27]
    +1/+1 if in point blank range. Dusk will move behind cover after firing, assuming there is cover to be found.
    Last edited by Thundercracker; 2013-01-26 at 12:11 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  8. - Top - End - #38
    Bugbear in the Playground
     
    AssassinGuy

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    Default Re: Seizure of Silara IC

    The captain's announcement sets the mercenaries on edge. Murmurs spread through the crowd. "The Jedi aren't coming..." "This is our only chance..."

    Carud's shot slams into, and brings down, one of the droids. This is the tipping point, taken as a signal to attack.

    "That's it boys! Let's get 'em!"

    With a mighty roar, the mercenaries charge at the shuttle, unleashing a barrage of fire. Vo's shot takes down another droid, and the combined blaster fire of the rest of the mob downs fully nine more, but then they turn to attack, raising their weapons. Eight mercenaries are cut down by blaster fire.

    The shuttle's cannon fire massive blasts. One goes wide, destroying nothing but a bulkhead, but the other slams straight into the mass of mercenaries, sending four more mercenaries flying. Carud is also caught in the blast, and is knocked backwards, taking 35 damage.

    A shout rises above the fray. "Someone take those cannons out, or we're all toast!"

    A shimmer appears around the shuttle as its shields activate, and the boarding ramp begins to slowly close.

    Spoiler
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    Great, mass battles in the d20 system. I didn't really want this to happen, but ah well.

    I really hope you have a plan for dealing with the shuttle's cannons...

    Droids left: 17
    Mercenaries left: 18
    Shuttle cannons operational.
    Shuttle ramp closes in 2 rounds.
    Last edited by sean_hyer; 2013-01-26 at 12:53 PM.
    Quote Originally Posted by Vixsor Lumin
    ..... that was the coolest way I've ever seen some one ask for permission to betray everything.

  9. - Top - End - #39
    Barbarian in the Playground
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    Geoffrey looks past the fray and towards the shuttle. He tries to spot a terminal that controls the cannons.

    Perception:
    (1d20+3)[7]
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  10. - Top - End - #40
    Bugbear in the Playground
     
    AssassinGuy

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    Default Re: Seizure of Silara IC

    As the sounds of blaster fire and explosions echo through the ship, the Jedi look at one another, then break into a run, heading towards the docking bay.
    Quote Originally Posted by Vixsor Lumin
    ..... that was the coolest way I've ever seen some one ask for permission to betray everything.

  11. - Top - End - #41
    Ogre in the Playground
     
    Fearan's Avatar

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    Default Re: Seizure of Silara IC

    Vi

    As the guns fired, Vi took a glance on the miniature Fosh women running towards the docking bay. It seems, someone on this ship has a different opinion on where our ways lie, master Kerere - he said, following the Jedi knights without hestitation.
    English isn't my native. Sorry for all misunderstandings.
    Warning: This user is a powerplayer and a TYPE-Lunatic

    Familiar summons YOU avatar by happyturtle

  12. - Top - End - #42
    Barbarian in the Playground
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    Geoffrey looks back at the mercenaries, 'I'll need both cover fire and a group to board with me if we want to make this happen!'

    He then pulls out his pulse-wave pistol and fires at the nearest droid.
    --
    Free action: Rally mercenaries: Persuasion: (1d20+3)[15]
    Move action: Draw pistol
    Standard action: Shoot a droid (1d20+7)[27]
    Damage: (2d6+7)[10]

    CRITICAL HIT!
    Last edited by Kydell; 2013-01-26 at 02:21 PM.
    Avatar by Kymme!

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  13. - Top - End - #43
    Dwarf in the Playground
     
    Blaknic's Avatar

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    Default Re: Seizure of Silara IC

    As the fighting breaks out around him, nobody apparently notices (or cares) about the Bothan saluting at the boarding ramp. As a battle droid goes down, and the ramp begins to rise, he realizes that they might be using his plan after all- or a variation, anyway.

    Dennisk pulls his blaster rifle up from his side and fires at one of the droids blocking the ramp (roll in OOC), then sprints up and looks for a way to jam the ramp mechanism.

    The shot barely hits the droid, but it crumples under the shots nonetheless.
    Last edited by Blaknic; 2013-01-26 at 03:21 PM.
    Requiescat in pace. WELP, nevermind

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    "Evacuate now? In our moment of triumph?"

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  14. - Top - End - #44
    Bugbear in the Playground
     
    Graybacca's Avatar

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    Default Re: Seizure of Silara IC

    Carud tries to shake off the hit as best he can but knows he's hurt, Carud advance to the best cover he can find and again fires on the droids

    Ranged: blaster rifle (1d20+6)[19] (3d8+2)[20]

    Edit: forght to -1 off the attack, result is 18 then not 19
    Last edited by Graybacca; 2013-01-26 at 04:10 PM.
    here's the link to the mando'a language

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  15. - Top - End - #45
    Dwarf in the Playground
     
    Blaknic's Avatar

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    Dennisk looks at the four droids in front of him-no way he will be able to destroy them all before the ramp closes. Time for plan B.

    Dennisk jumps into the air, firing his jetpack and flying over the droids into the ship, being as evasive as possible while doing so, not even bothering to attack.

    Pilot check (if needed to fly over their heads, but still into the ship)
    (1d20+10)[27]

    Note that my flight speed is 6, as opposed to my land speed of 8.
    Dennisk is fighting defensively without attacking, +5 to reflex defense for a total REF 25.
    Requiescat in pace. WELP, nevermind

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  16. - Top - End - #46
    Bugbear in the Playground
     
    AssassinGuy

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    Default Re: Seizure of Silara IC

    As Dennisk flies over the droids, they fire upwards at him. He dodges two of the shots, and another glances off his armor, but even droids can hit at this range. The last round slams into his side, dealing 12 damage.

    The remaining droids continue to fire at the mercenaries, many of whom look like they are losing their nerve. 5 more fall under their steady fire.

    Most of the mercenaries scatter to whatever cover they can to avoid the cannons, taking only a few poorly aimed shots at the droids. One group of them forms up behind Geoffrey as he advances, focusing their fire on the droids firing at Dennisk. As they fire upwards, paying no attention to the battlefield, all four of them are cut down.

    However, this gathering now becomes a prime target for the shuttle's cannons. One of the shots is again high, flying over the heads of the group, but the other impacts in their midst. When the smoke clears, not one of them is left standing.

    The captain's urgent voice comes over the intercom, barely audible over the sounds of battle.
    "If the attack on the shuttle is not ceased immediately, this ship will be destroyed. I repeat, to all those in the docking bay, if the attack on the shuttle is not ceased immediately, this ship will be destroyed."

    Spoiler
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    Droids left: 10
    Mercenaries left: 8 (almost breaking)
    Shuttle cannons operational.
    Shuttle ramp closes in 1 round.
    Last edited by sean_hyer; 2013-01-26 at 04:54 PM.
    Quote Originally Posted by Vixsor Lumin
    ..... that was the coolest way I've ever seen some one ask for permission to betray everything.

  17. - Top - End - #47
    Barbarian in the Playground
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    Default Re: Seizure of Silara IC

    The sight of the mercenaries giving up their lives to back up Geoffrey moves him to take action. He runs toward the ramp and tries to jump onto it behind the droids. 'We need a frag on these droids! I'll get the ramp and shields down,' he yells as he runs up and into the shuttle.
    --
    Move action to get to the ramp
    Acrobatics check as a part of the move action to tumble onto the ramp: (1d20+5)[8]
    Second move action to move further onto the ship.

    [Can I use a full-round run and incorporate my acrobatics into it? If so, then assume I did that.]
    Avatar by Kymme!

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    Lenfrey Coyne, Ratfolk Sin Eater Inquisitor
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    Geoffrey Bears, Ryn Scoundrel

  18. - Top - End - #48
    Bugbear in the Playground
     
    AssassinGuy

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    Default Re: Seizure of Silara IC

    Geoffrey sprints away from the explosion behind him, and tries to dodge and tumble past the wall of droids in front of him. However, he stumbles, and slams into a row of metal bodies. Looking up, he realises that he is now alone, in the open, staring down ten B1s at point-blank range.
    Quote Originally Posted by Vixsor Lumin
    ..... that was the coolest way I've ever seen some one ask for permission to betray everything.

  19. - Top - End - #49
    Titan in the Playground
     
    Thundercracker's Avatar

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    Default Re: Seizure of Silara IC

    Vo Dusk

    Vo sprints around to the side of the shuttle, behind some crates, in an attempt to get out of the blaster cannon's firing arc. Then, he squeezes off another shot, this one aimed at the shuttle's weaponry, before dropping prone behind the crates. He hears the announcement from the captain and waits to see if the rest of the mercenaries, and the droids, cease fire.

    Spoiler
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    attack: (1d20+8)[15]
    damage: (3d8+7)[21]
    +1/+1 if in point blank range.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  20. - Top - End - #50
    Bugbear in the Playground
     
    AssassinGuy

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    Default Re: Seizure of Silara IC

    Vo's blaster shot breaks through the shuttle's shields, but then dissipates harmlessly against the armored plating of the cupola.
    Quote Originally Posted by Vixsor Lumin
    ..... that was the coolest way I've ever seen some one ask for permission to betray everything.

  21. - Top - End - #51
    Dwarf in the Playground
     
    Blaknic's Avatar

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    (OOC: I am going to go ahead and post now, since I am the only one inside. This is for the next combat round, I suppose. If you are confused, just check the posts.)

    Dennisk lands with a thud, stumbling from the wound in his side.
    Blaster burns are never fun...Better open that ramp back up, though, or that one will have friends.
    He mutters as he puts out the small fire in his fur. Glancing around, Dennisk spots the ladder to the cockpit, and takes off again, swapping weapons to his spear as he flies up, not wanting to risk blaster bolts bouncing around and destroying vital controls.
    Last edited by Blaknic; 2013-01-26 at 11:12 PM.
    Requiescat in pace. WELP, nevermind

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    "Evacuate now? In our moment of triumph?"

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    Dennisk Bri-yon, Bothan Scout/Soldier
    Jack West, Ace Trainer

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    Avatar by Mr._Saturn

  22. - Top - End - #52
    Bugbear in the Playground
     
    Graybacca's Avatar

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    Default Re: Seizure of Silara IC

    Carud seeing Geoffrey prdicament quickly tries to sow some confussuion by yelling to the droid Look the Jedi!! as he move foward, Carud also fire at them.


    useing a force point with the Deception check.

    Deception: (1d20+1)[9] Force Point: (1d6)[3]
    Ranged: blaster rifle (1d20+6)[23] (3d8+2)[11]
    Last edited by Graybacca; 2013-01-26 at 10:54 PM.
    here's the link to the mando'a language

    Character links

  23. - Top - End - #53
    Bugbear in the Playground
     
    AssassinGuy

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    Default Re: Seizure of Silara IC

    Inside:

    Spoiler
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    Dennisk flies up the access to the cockpit, spear readied. As he emerges, he sees four figures. A pilot droid is manipulating the controls, restoring power to the weakened shields. A commander droid is recieving orders from a hologram he recognises as General Doren. The last figure is a standard battle droid, which is guarding the hatch. All of them are taken completely by surprise as the bothan bursts into the cockpit, already thrusting with his spear. Although it strikes the droid squarely, it merely staggers it. The transmission cuts off, and the other droids reach for their blasters.

    Suddenly, the shuttle shudders violently.


    Outside:

    Spoiler
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    The battle droids look up in surprise and confusion on hearing Carud's shout.

    "Jedi?"
    "I don't see any Jedi."
    "He must mean that he's a Jedi!"
    "Blast him!"


    Shots spark around the crates Carud has taken cover behind. He ducks back down, but not quickly enough - an errant shot blasts through the visor of his helmet.

    Spoiler
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    Natural 20s always hit. For double damage.
    You take 42 damage, falling a step down the condition track.
    Then you must spend another force point, causing you to survive (but fall unconscious) and move a further five steps down the condition track.
    You are out of the fight, and will go down with the ship unless one of your teammates has the presence of mind to drag you onto the shuttle (hint hint).

    As his body falls, warning klaxons sound all over the ship, which shudders at a great impact.
    "This is your captain speaking. All hands to escape pods. I repeat, all hands to escape pods. I have removed the lockdown; the threat of our destruction if any launched is somewhat moot now. I will buy you all as much time as I possibly can. Captain Basil out."
    The ship shakes again as her weapons futilely sound, and her engines roar as she tries to escape from the tractor beam.
    Last edited by sean_hyer; 2013-01-26 at 11:25 PM.
    Quote Originally Posted by Vixsor Lumin
    ..... that was the coolest way I've ever seen some one ask for permission to betray everything.

  24. - Top - End - #54
    Dwarf in the Playground
     
    Blaknic's Avatar

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    As the hatch comes within stabbing range, Dennisk sees the figure of a droid-presumably the pilot. He stabs out with his spear, solidly catching the droid in the brain-case.
    Well, that makes up for earlier, but a little to the left could have been perfect.
    He thinks, then notices that the hit, though nearly perfectly accurate, didn't quite have the strength to actually kill the droid.
    This could be awkward...

    Dennisk flies above the hatch and looks around the cockpit, to see what else is there, and to look for a control scheme for the ramp and a communications station.

    Well, it wasn't the pilot. I may want to get my blaster back out soon.
    Last edited by Blaknic; 2013-01-26 at 11:35 PM.
    Requiescat in pace. WELP, nevermind

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    "Evacuate now? In our moment of triumph?"

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    Game(s) Currently GM-ing

    Current Characters:

    Past Characters:
    Malcolm Bright- Human Scout
    Dennisk Bri-yon, Bothan Scout/Soldier
    Jack West, Ace Trainer

    Former Games GM'd:
    Project Freelancer


    Avatar by Mr._Saturn

  25. - Top - End - #55
    Bugbear in the Playground
     
    AssassinGuy

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    Default Re: Seizure of Silara IC

    The mercenaries are well and truly broken now; they sprint for the doors, or cower behind whatever meagre cover they can find. Blasts from the cannons blow through crates, armor, and flesh alike, taking down two more of them.

    Spoiler
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    Droids left: 9
    Mercenaries left: 6 (broken)
    Shuttle cannons operational.
    Shuttle ramp closes this round.
    Quote Originally Posted by Vixsor Lumin
    ..... that was the coolest way I've ever seen some one ask for permission to betray everything.

  26. - Top - End - #56
    Barbarian in the Playground
     
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    Default Re: Seizure of Silara IC

    With the unlocking of the escape pods, Havrok starts making his way to the shuttle bay. Apparently the jedi aren't surrendering, so Havrok decides to watch the show.
    Most excellent custom avatar by Kymme!

  27. - Top - End - #57
    Titan in the Playground
     
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    Default Re: Seizure of Silara IC

    Vo Dusk

    From the side of the shuttle, Vo staggered as the ship shuddered from the assault.

    They're leaving the droids behind... this is my chance!

    Vo attempts to duck behind the droids and slip into the shuttle's rapidly closing boarding ramp.

    Spoiler
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    Full defense for DC26 to hit, Vo attempts to slip behind the droids as they focus on mopping up the rest of the mercenaries.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  28. - Top - End - #58
    Bugbear in the Playground
     
    AssassinGuy

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    Default Re: Seizure of Silara IC

    The screen of droids holds position, but Dusk has managed to get around to their side. With a burst of speed, he races past them, and throws himself onto the almost-closed ramp of the shuttle.
    Quote Originally Posted by Vixsor Lumin
    ..... that was the coolest way I've ever seen some one ask for permission to betray everything.

  29. - Top - End - #59
    Barbarian in the Playground
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    Default Re: Seizure of Silara IC

    After falling headfirst into the group of battle droids, Carud distracts them momentarily which offered a narrow chance to untangle. He tumbles to the ramp and gets up and on it.
    --
    Acrobatics to stand up as a swift action: (1d20+5)[18]
    Stealth to slip away from the battle droids while distracted: (1d20+10)[18]
    Move action to get up and on the ramp.
    Knowledge [technology] as a swift action to know where the controls for the ramp are: (1d20+11)[14]
    Avatar by Kymme!

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    Lenfrey Coyne, Ratfolk Sin Eater Inquisitor
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  30. - Top - End - #60
    Bugbear in the Playground
     
    AssassinGuy

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    Location
    London
    Gender
    Male

    Default Re: Seizure of Silara IC

    While the droids' attention is distracted, Geoffrey scrambles to his feet. Tumbling past them, he leaps for the shuttle's ramp, and manages to haul himself on board just before it closes.

    The Jedi enter the bay, followed by their padawans and a curious-looking Felucian. A couple of mercenaries scramble past them on their desperate flight from the bay.
    Quote Originally Posted by Vixsor Lumin
    ..... that was the coolest way I've ever seen some one ask for permission to betray everything.

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