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    Default Blood Maiden [Pathfinder, PEACH]

    Blood Maiden CR 11



    Chaotic Evil Medium Undead, Antipaladin lvl 2
    Init +10; Senses lowlight vision, darkvision 60ft, Perception +27
    Aura blinding beauty (30 ft., DC 25), aura of evil
    DEFENSE
    AC 38, t 32, ff 31 (+11 deflection, +6 Dex, +1 dodge, +6 natural, +4 insight)
    hp 170 (8d8+2d10+120) Fort +27, Ref +29, Will +29 DR 10/-, Resist Electricity/Cold 10, undead immunities, channel resistance 4, fast healing 5 (vampiric)
    WEAKNESS vampiric weaknesses except running water, sunlight burns 1/3 HP per round instead of destruction
    OFFENSE
    Speed 30 ft., swim 20 ft.
    Melee slam +12 (1d6/19–20 plus drain 2 levels)
    Special Attacks stunning glance, blood drain, energy drain, children of the night, create spawn, dominate
    Spell-Like Abilities (CL 8th)
    1/day—dimension door
    Spells Prepared (CL 7th)
    4th—summon nature's ally IV
    3rd—3x call lightning (DC 17)
    2nd—barkskin, 2x resist energy, tree shape
    1st—3x entangle (DC 15), 3x obscuring mist
    0—detect magic, guidance, light, darkness
    STATISTICS
    Str 18, Dex 22, Con -, Int 18, Wis 19, Cha 33*
    *includes blood mantle bonus
    Base Atk +6; CMB +13; CMD 42
    Feats Agile Maneuvers, Combat Casting, Ability Focus: Stunning Glance, Weapon Finesse
    Bonus Feats Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Toughness
    Skills Bluff +32, Escape Artist +20, Handle Animal +15, Heal +12, Knowledge (nature) +17, Perception +27, Sense Motive +25, Stealth +28, Swim +22
    Languages Common, Sylvan, Abyssal
    SQ inspiration, unearthly grace, wild empathy +21, change shape, gaseous form, spider climb, shadowless
    Antipaladin Abilities: detect good, smite good 1/day, touch of corruption, unholy resilience
    Equipment: lesser blood mantle (monk's belt and charisma cloak +4)

    Blinding Beauty (Su)
    Aura - all humanoids within 30 feet. DC 25 Fortitude save or be blinded permanently. Can suppress or resume this ability as a free action. The save DC is Charisma-based.
    Blood Drain (Su)
    If she establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. She heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to her full normal hit points) each round she drains blood.
    Children of the Night (Su)
    Once per day, call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves as a standard action. These creatures arrive in 2d6 rounds and serve her for up to 1 hour.
    Create Spawn (Su)
    Humanoids or fey rise as vampire spawn in the 3rd night if slain from her blood drain or energy drain. Nymphs rise as full Blood Maidens.
    Dominate (Su)
    Can crush a humanoid or fae opponent's will as a standard action. Dominate CL 12th, 30ft range, will save DC 25.
    Energy Drain (Su)
    1/round, 2 negative levels to 1 natural weapon or her corrupting touch.
    Inspiration (Su)
    +4 insight bonus on all Will saving throws, Craft checks, and Perform checks to a single creature that has a token of her favor. A bard additionally gains +11 uses of bardic music. She is aware of the creature she's inspired as if by a continuous Status spell.
    Spells (Su)
    As 7th-level druid, but cannot swap prepared spells for summon spells.
    Stunning Glance (Su)
    DC 27 Fortitude save or be stunned for 2d4 rounds. 1 creature within 30 ft.
    Change Shape (Su)
    Assume the form of a dire bat or wolf, as beast shape II.
    Gaseous Form (Su)
    As a standard action, can assume gaseous form at will (caster level 5th), but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.
    Shadowless (Ex)
    Casts no shadows and shows no reflection in a mirror.
    Spider Climb (Ex)
    Can climb sheer surfaces as though under the effects of a spider climb spell.
    Unearthly Grace (Su)
    Adds her Charisma modifier as a racial bonus on all her saving throws, and as a deflection bonus to her Armor Class.
    Wild Empathy (Su)
    This works like the druid's wild empathy class feature, except she has a +6 racial bonus on the check. Her effective druid level is equal to her HD for determining her total modifer to the check.


    If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.

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    Maquise's Avatar

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    Default Re: Blood Maiden [Pathfinder, PEACH]

    Shouldn't her DR be overcome by cold iron?
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    Default Re: Blood Maiden [Pathfinder, PEACH]

    She gets DR 10/cold iron as a fey and DR 10/silver and magic as a vampire. Effectively she has DR 10/-.


    If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.

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    Default Re: Blood Maiden [Pathfinder, PEACH]

    Based on my understanding of the rule, that would mean any one of those weapons could overcome the DR, not that none of them could.
    "For it is in passing that we achieve immortality" - Pyrrha Nikos

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    Default Re: Blood Maiden [Pathfinder, PEACH]

    Quote Originally Posted by Maquise View Post
    Based on my understanding of the rule, that would mean any one of those weapons could overcome the DR, not that none of them could.
    No, it means that the DRs stack, but if one of the weapons is used then the DR is "only" 10. Unless you construct additional homebrew and use a silver-steel weapon which counts as both, or using the core rules you could splash silversheen on cold iron.
    Last edited by Jormengand; 2013-02-04 at 02:42 PM.

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    Default Re: Blood Maiden [Pathfinder, PEACH]

    Quote Originally Posted by Jormengand View Post
    No, it means that the DRs stack, but if one of the weapons is used then the DR is "only" 10. Unless you construct additional homebrew and use a silver-steel weapon which counts as both, or using the core rules you could splash silversheen on cold iron.
    This is correct.

    Though that would mean that her CR should be significantly higher... 170 HP with DR20 is pretty flipping bad.
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    Default Re: Blood Maiden [Pathfinder, PEACH]

    For CR, I was following the standard. Nymph 7 +2 vampire +2 class levels.


    If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.

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    Default Re: Blood Maiden [Pathfinder, PEACH]

    How does she have +27/+29/+29 saves at CR 11? Other CR 11 creatures don't have saves nearly that high.
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    Default Re: Blood Maiden [Pathfinder, PEACH]

    She adds her charisma modifier to saves. Twice. (once for nymph, second for antipaladin - or paladin if you had one of good alignment)


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    Default Re: Blood Maiden [Pathfinder, PEACH]

    It's still ridiculous. Are casters supposed to take an encounter with these as a lesson to load up on "no save, just suck" spells?

    Edit, to clarify: I certainly am
    Last edited by AttilaTheGeek; 2013-02-04 at 05:40 PM.
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    Default Re: Blood Maiden [Pathfinder, PEACH]

    If you're facing her with a party of equal level, tactics. The caster's job might be to blast with a maxed or empowered fireball every round for 25-30 damage even if she makes her save. Or it might be to ready an action and cast wall of ice or any other low-level spell that blocks line of effect each time she takes an action, thus interrupting and wasting her turn. Or it might be to cast antimagic field and charge in along with the fighters, negating all those supernatural abilities she has.

    If you're facing her at a high level? Quickened wall of fire plus Forcecage - let her fry. Not that the tactical options won't still work fine.


    That doesn't mean she's not really powerful for her CR - she definitely is due to the whole charisma synergy.
    Last edited by Belial_the_Leveler; 2013-02-04 at 06:01 PM.


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    Default Re: Blood Maiden [Pathfinder, PEACH]

    Quote Originally Posted by Belial_the_Leveler View Post
    She gets DR 10/cold iron as a fey and DR 10/silver and magic as a vampire. Effectively she has DR 10/-.
    Not really, weapons and Attacks that specifically overcome any DR which can be bypassed will be able punch through it (e.g. Transmuting). I would list it as DR 10/Cold Iron and Silver and Magic just so its clear that is the case.
    Quote Originally Posted by SamBurke View Post
    Though that would mean that her CR should be significantly higher... 170 HP with DR20 is pretty flipping bad.
    DR10 actually. But don't forget Fast Healing, undead immunities, and 38 AC. The AC/DR/Fast Healing combo is especially bad. AC is too high to power attack reliably. Without power attack, attacks cannot bypass esoteric DR (unless using stuff like Transmuting). What little damage that does overcome DR is taken care of by Fast Healing. Melee fighters are going to have a tough time.
    Quote Originally Posted by AttilaTheGeek View Post
    It's still ridiculous. Are casters supposed to take an encounter with these as a lesson to load up on "no save, just suck" spells?
    Even then, Undead immunities stop most of the standard Caster no-save spells: Enervation, Shivering Touch, Ray of Stupidity, Irresistable Dance all won't work. Additionally Touch AC is ridiculous at 32, so a lot of these will miss anyway.

    Solid Fog/Wall of X would still work, but merely delays actual confrontation (which admittedly can be still useful, if your plan is to kill off her allies first, before going after her), but they won't actually help bring her down directly.
    Quote Originally Posted by Belial_the_Leveler View Post
    If you're facing her with a party of equal level, tactics. The caster's job might be to blast with a maxed or empowered fireball every round for 25-30 damage even if she makes her save.
    She would likely cast Energy Resistance after the first Fireball, and then fast heal what little damage she took.
    Quote Originally Posted by Belial_the_Leveler View Post
    If you're facing her at a high level? Quickened wall of fire plus Forcecage - let her fry.
    Pathfinder Forcecage allows a reflex save to negate, so that probably won't work. Also, Energy Resistance a lot of the damage, and fast healing can take care of the rest.
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    Default Re: Blood Maiden [Pathfinder, PEACH]

    Fey/vampire combination, me likey!

    Sorry, I can't say anything more constructive than: good job!

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    Thumbs up Re: Blood Maiden [Pathfinder, PEACH]

    From what i'm seeing, this looks pretty good. no complaints, but unfortunately also nothing to add.
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    Default Re: Blood Maiden [Pathfinder, PEACH]

    Its a strong build for a potential villain or boss for the end game of an entire game, I think this would have been like, a hundred times more fun to fight and deal with then the queen from the curse of the crimson throne series, etc. The thought of her having 5 to 9 more levels is terrifying, and to which I much suggest this prestige class;

    http://dnd-wiki.org/wiki/Widow_Queen...stige_Class%29

    If she gained a few more anti paladin levels to access vampiric touch/etc, she could begin her path to owning a uncapped horde of vampiric spawn, broken ones, and poisoned hearts to all do her bidding, make her immortal, and revive her should she be destroyed. Cult leader ftw? And the theme mixes perfectly.

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    Default Re: Blood Maiden [Pathfinder, PEACH]

    Quote Originally Posted by JeminiZero View Post
    Melee fighters are going to have a tough time.
    A Paladin or 12th level Fighter won't have as tough a time though. Smite Evil straight ignores DR and the Penetrating Strike feat ignores 5 points of it as long as it's not DR X/-.


    Fun fact:

    I essentially made a PC for a high level 3.P game that was close to this exact same build years ago. It's scary how good combining Nymph and Vampires is with anything that increases casting or lets you add your Cha to saves/anything.
    Last edited by Tanuki Tales; 2013-02-05 at 12:26 PM.

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    Default Re: Blood Maiden [Pathfinder, PEACH]

    As to the DR issue, I'd like to point out that in Pathfinder a +3 weapon is considered magic, cold iron, and silver for the purposes of overcoming DR.

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