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Thread: Dreams of Power

  1. - Top - End - #151
    Ettin in the Playground
     
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    “Tough bugger”
    The ghost mutters as her twin pistols track her target, firing

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    attack
    (1d20+9)[29]
    Damage
    (1d20+8)[14]

  2. - Top - End - #152
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    NecromancerGuy

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    Shift ported after his foe, appearing in front of him, "Ah ah ah. I'm not done with you just yet." he sarcastically quipped as he kept up his assault.

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    Attack: (1d20+11)[23]
    Damage: (1d20+7)[22]
    Affliction: (1d20+7)[23]
    What I'd call pretty much my only successful homebrew: The Knife Fighter

    Even if you have a lot of hit points, a dagger through the eye is a dagger through the eye.

  3. - Top - End - #153
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    Ghost caught the vampire with another hail of bullets, just in time for Shift to appear and smash him with his staff. Down went the vampire.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
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  4. - Top - End - #154
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    The ghost twirls her pistols and holsters them. Then she floats down towards shift.
    “Let’s get this one back with the others. I’m sure we’ll want to question them when they’re back up.”

  5. - Top - End - #155
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    "Sounds like a plan." Shift said as he grabbed the downed vampire by his arm limply, before porting back over to the rest of his team. "Sup guys? Me and Ghost made sure this one didn't get away." he said as he tossed his beaten foe towards the others. "Did I miss anything?"
    What I'd call pretty much my only successful homebrew: The Knife Fighter

    Even if you have a lot of hit points, a dagger through the eye is a dagger through the eye.

  6. - Top - End - #156
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    You can hear sirens approaching. The promised backup should be here shortly.

    The trapped vamps are struggling amusingly against Nolan's containment, but don't seem to have anything useful to contribute to their team's goals at this stage.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
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  7. - Top - End - #157
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    Returning from her venture out to help shift, the ghost floats down out of the skies.
    "Well, looks like I haven’t missed anything”, she says as she stops about a foot off the ground.

  8. - Top - End - #158
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    "You certainly have not, friend. Gentleman Avenger, do you know how to find the Necromancer guy?"
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    Kyton: NoS (M&M3e) IC
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  9. - Top - End - #159
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    Jerry looked from looking busy. As far as he could tell, there wasn't anything special about the vampire Shift and Ghost were tangling with. He scrawled some last notes on the borrowed notepad and tore them out to stuff into his pocket.

    "Every now and again, stuff outta Halloween comes traipsing outta the woodwork. Then they send guys like me and their other investigators to have themselves a peek," Jerry scratched his chin with the end of a pen. "Usually, it's tied to the Necromancer. My first encounter was a circus of zombie clowns tearing apart downtown a year or so ago. It was in the news." The Gentleman looked thoughtful. "Caused a bit of a row, it did."
    I wish I could say something classy and inspirational, but that just wouldn't be our style. Pain heals, chicks dig scars, glory lasts forever. It's been an honor sharing the field of battle with you.
    - Shane "Footsteps" Falco

    I like my action the way I like my juice; Pulpy!

  10. - Top - End - #160
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    A few minutes later, the police backup arrives, spreading out to secure the area and get their guys taken care of. Shortly thereafter, SIDE gets there. It's a standard combat unit, two teams of four agents, led by a power armored elite. They fly in, each team driving an Aerial Combat Vehicle, flying cars that can take on most tanks.

    The ACV's land on the street, the SIDE agents exiting rapidly. One of the leaders goes to speak with the police. The other heads towards you guys.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  11. - Top - End - #161
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    NecromancerGuy

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    Shift leans over and whispers to his team, "Pst, here come the stiffs to clean up after we do all the hard work."
    What I'd call pretty much my only successful homebrew: The Knife Fighter

    Even if you have a lot of hit points, a dagger through the eye is a dagger through the eye.

  12. - Top - End - #162
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    'Smasher whispers back, "I'm sure they got here as fast as they could, it's not their fault that we're amazing"
    Last edited by HopeHubris; 2013-04-08 at 01:37 AM.
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  13. - Top - End - #163
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    The SIDE elite nodded respectfully to the group as she reached them. "Looks like the Corps chose well. What's the status here?"

    Ghost:
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    You hear a voice in your head, a smooth monotone. ~Emily Baker.~
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  14. - Top - End - #164
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    "Greetings officer! We have just dealt with some, uh, vampires, Gentleman Avenger seems to know all about them, I'm sure he can explain it all"
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  15. - Top - End - #165
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    The agent nodded, turning to Jerry. "What have you got. Kings?"
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  16. - Top - End - #166
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    MonkGuy

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    Jerry leaned closer, as if peering at the place where the agent's name would have been stenciled on her breast-pocket.

    "Willis, izzat you? Can't tell underneath all the armor, which is quite nice. That the new 'Superbia' pattern?"

    He rested his walking stick on his shoulder and stretched. "As for a sitrep, not much. The MO's consistent with the Necromancer; a fatality within a certain time frame, Eddies that match his usual descriptor, now that poor fellow," the Gentleman nodded at the fallen police officer, who was being wheeled away on a gurney. "Most notable thing here was the live capture of most of the hostiles and a rather effective showing for the new task force, if I do say so myself." Jerry looked serious. "If you do the usual interrogations, you will keep us posted, right?"
    I wish I could say something classy and inspirational, but that just wouldn't be our style. Pain heals, chicks dig scars, glory lasts forever. It's been an honor sharing the field of battle with you.
    - Shane "Footsteps" Falco

    I like my action the way I like my juice; Pulpy!

  17. - Top - End - #167
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    "Mmhmm. And here I was hoping to give it a proper test run," she said with exaggerated disappointment. "And yeah, but if it is the Necromancer, I don't expect to get much. Still, can confirm..." she walked over to the trapped undead. "Alright, whichever of you want to prolong your existences, start talking."

    The vampires didn't get a chance. A vacant look came over all their faces, and in eerie synchrony, they replied in an identical voice, a smooth monotone, "We're sorry. The vampire you are trying to reach is currently disconnected. Please do not try your call again."

    The vampires no longer moved, just staring blankly ahead. They appeared truly dead, although being undead in the first place, it was kind of hard to tell for sure.

    Willis just shrugged. "Yep, that's him." She did not sound happy with the discovery. "We've never been able to get anything out of his goons. Any ideas?"
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  18. - Top - End - #168
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    Jerry scratched his head with the G at the end of his cane. "Short of giving them to the SIDE spooks and having them peel apart our new friends? I got nothing." The masked Gentleman turned to Nolan.

    "How about you, Brains? Maybe you know a guy who has a cousin who can get 'em to spill on their boss?"
    I wish I could say something classy and inspirational, but that just wouldn't be our style. Pain heals, chicks dig scars, glory lasts forever. It's been an honor sharing the field of battle with you.
    - Shane "Footsteps" Falco

    I like my action the way I like my juice; Pulpy!

  19. - Top - End - #169
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    The ghost
    Completely ignoring the conversation with the SIDE officers and the rest of the group, The Ghost stares off into space. It’s obvious to anyone noticing her that she’s focusing on something else.

    “Who are you?, How do you know that name?!” she demands, trying to force her thoughts to push out of her mind and make contact with the disembodied voice.

  20. - Top - End - #170
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    Ghost:
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    ~Oh, it was not easy to learn, even with my powers. I've been hoping to contact you long before this. They call me the Necromancer, which will do for now. I have some business I would like to discuss, ideally in private and in a more comfortable setting. Would you be amenable?~
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  21. - Top - End - #171
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    The ghost
    An eyebrow rises at the drop of the Necromancer’s name.
    “… maybe…It would depend on the nature of the business… but a meeting would not be impossible.” The Ghost thinks back to the Necromancer, trying to conceal her other thoughts from any sort of telepathic probe.

  22. - Top - End - #172
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    Ghost:
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    ~I think you'll find it worth discussing. It's a little matter of vengeance. Will tomorrow evening be good for you?~
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  23. - Top - End - #173
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    I see, I think I can meet you in that case. How about we meet at 1313 Mockingbird lane in, Arbera city. It’s a big old house near a cemetery; it’s been abandoned for years. It should be nice and private and… appropriate.”

    The Ghost replies, still trying to avoid drawing attention to herself. she doesn't know if the Necromancer is watching or not, so she needs to keep this private for now.
    Last edited by TheThan; 2013-04-17 at 05:18 PM.

  24. - Top - End - #174
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    Ghost:
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    ~That sounds fine. I look forward to it, talk to you then,~ he replied. He'd wait for a response, but unless the Ghost had anything else to discuss or ask, she would hear a soft click in her mind, oddly like the sound of a phone hanging up.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  25. - Top - End - #175
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    The SIDE agents started securing the vampires for transport. They were cautious about it though, taking one at a time under heavy cover. None of the undead creatures moved. It did appear that they were no longer animate.

    "This is the lot of them, yeah?" Agent Willis asked. "We'll run them through the ringer, but I don't expect much. If we do learn anything, we'll let you know. We can expect the same?"
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  26. - Top - End - #176
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    Shift stepped up to agent Willis and cleared his throat, "Well, technically one of them did get away."
    What I'd call pretty much my only successful homebrew: The Knife Fighter

    Even if you have a lot of hit points, a dagger through the eye is a dagger through the eye.

  27. - Top - End - #177
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    "Oh? Well now, that we might be able to work with," the agent said, then ordering through her commlink. "Team one, back and in the air. We have a runner. Scan for a visual presence without a heat signature. Base, I need a stealth flyer dispatched ASAP." She looks back to Shift. "How long, and did you catch what direction it was going?"
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  28. - Top - End - #178
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    Evil-Smasher summons up a large beam of light to help SIDE find the last vampire
    "I may be able to help with this, agent, my eyes of justice never fail to see evil! And the light of, uh, truth! Will show you the way"

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    Can Smasher still see it?
    If so, the light follows the vampire, pinpointing it's location, otherwise, it's kind of an arrow, pointing to where he last saw it
    Last edited by HopeHubris; 2013-04-20 at 12:52 PM.
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  29. - Top - End - #179
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    Agent Willis nodded. "Thanks." As her team returned and began climbing into the ACV, she told them, "Follow the light."

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    Unlikely, it's been a few minutes at this point and they move quickly. You can spend a Hero Point to Edit Scene to say it got out of immediate danger but didn't go too far for ES to keep tabs on, if you want.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  30. - Top - End - #180
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    The Ghost

    The ghost rolls her eyes at Evil-Smasher’s comic book statement. She decides to keep the news from the Necromancer to herself until they were in more secure surroundings.

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