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2014-04-13, 01:05 AM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
That should be 933 above me, right?
Q 934: What's the name of the spell that allows you to throw a weapon to make an attack with it against every creature in a 60 ft. line? I can't seem to find it.My Homebrew and Extended Signature
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2014-04-13, 08:35 AM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
A 933 I know there's a trait that increases energy resistance but I can't recall where it's from, though I think it was Tiefling or Aasimar related.
A 934 That's because Whirling Blade is a 3.5 spell from the Spell Compendium (and probably something earlier).
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2014-04-13, 08:53 AM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
A 933 Unscathed: Increases Energy Resistance by two points. Trait, no prerequisites. (Found thanks to Cieyrin. I did check feats, but not traits.)
Tieflings also get the Darksire Amulet, which adds another +5 to any natural resistance they might have.Last edited by Yanisa; 2014-04-13 at 08:54 AM.
Proudly addicted to pointing out where exactly rules can be found.
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What effects allow a saving throw?
List of almost all 3.5 skills.
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2014-04-13, 04:51 PM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
What are some good 1st- or 2nd-level arcane spells that deal fire damage? Everything I've found so far basically deals damage comparable to a longsword, save for half, whereas other elements (e.g. Shocking Grasp) can do quite a bit more. Am I missing something or is fire just not a good element in low-level PF?
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2014-04-13, 09:32 PM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
A935 Burning hands is actually quite decent with the right setup. As is scorching ray when you get 2nd level spells (or burning arc if you prefer to target saves rather than AC). Burning gaze is sweet if you combine it with Dazing Spell and cast it on your familiar (or even if you cast it normally, just to give your familiar something to do). Flaming sphere has its uses, but as a general offensive spell, you can probably skip it. Fiery shuriken might get in handy with metamagics at later level, but otherwise it's in the same boat as flaming sphere.
Other than that, you can always try to research your own spell. Pretty much any GM should allow you to research flaming grasp which would be strictly worse than shocking grasp anyway (fire resistance is more common and you don't get a +3 to attack vs metal). In fact, spell research should be an invaluable tool for any spellcaster (assuming you have a reasonable GM).
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2014-04-14, 06:33 AM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
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2014-04-14, 09:35 AM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2014-04-14, 09:42 AM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
Q 936 What exactly is CR and how do you calculate it? (pathfinder)
Last edited by Master of Doink; 2014-04-14 at 09:43 AM.
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2014-04-14, 10:02 AM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
A 936
Challenge Rating (or CR) is a convenient number used to indicate the relative danger presented by a monster, trap, hazard, or other encounter—the higher the CR, the more dangerous the encounter.
Calculating CR is a different beast, luckily most traps, monsters and hazards tend to have a CR listed. No calculating is needed unless you build your own traps or monsters, and even then you are better off referring existing material. Also see here, for more tips.Proudly addicted to pointing out where exactly rules can be found.
Countdown to Belkar's death and my follow-up count gives us less then 3 weeks left. Poor Belkar.
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What effects allow a saving throw?
List of almost all 3.5 skills.
Old PF Initiative Build
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2014-04-14, 03:24 PM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
Q937: Looking for confirmation: A magic item that casts Shield at caster level 1 an unlimited number of times per day costs only 1800 gp plus the cost of the base item? I'm double checking because that seems pretty cheap, and I want to make sure I'm not missing any cost multipliers anywhere.
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2014-04-14, 04:10 PM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
A937
It's slightly more expensive. Not sure how you got 1800 GP, but the rules suggest this:
The full cost is 1 (spell level) X 1 (caster level) X 2000 (base price) X 2 (1 minute/level) = 4000 GP. Still pretty cheap +4 shield armor. Mage armor, being a 1 hour/level spell would result in a 2000 GP cost.
But also remember these prices are guidelines, and the rules already has a example explaining why this shouldn't work.
Originally Posted by PFSRDProudly addicted to pointing out where exactly rules can be found.
Countdown to Belkar's death and my follow-up count gives us less then 3 weeks left. Poor Belkar.
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What effects allow a saving throw?
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Old PF Initiative Build
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2014-04-14, 04:26 PM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
C937
Sorry, I was unclear in my question-- I actually meant command word activation rather than continuous, which is listed as Spell Level x Caster Level x 1800 and doesn't use the same cost-multiplier-by-duration statistics.
In any case, the other part of your response was very helpful. Common sense rule: If it seems too powerful for the cost, it probably is. I think I'll give it a limited number of uses per day to make it a little better balanced.Awesome avatar courtesy of Dorian Soth.
Optional rules I'm working on (please contact me if you have ideas for developing them!):
Generic Prestige Classes; Summon Monster Variant; Advanced Dodges and Dex Bonuses; Incantations to Raise the Dead
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2014-04-14, 04:44 PM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
A937 expended
I see, in that case it would be 1800 GP by strict use of the pricing.
I didn't even know command words could be unlimited. I thought you get the duration (modified by caster level) of the original spell, once per day (which leads to once a day a shield for 1 minute). But the common sense line suggests otherwise:
Originally Posted by PFSRDLast edited by Yanisa; 2014-04-14 at 04:44 PM.
Proudly addicted to pointing out where exactly rules can be found.
Countdown to Belkar's death and my follow-up count gives us less then 3 weeks left. Poor Belkar.
Avatar by Akrim.elf
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What effects allow a saving throw?
List of almost all 3.5 skills.
Old PF Initiative Build
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2014-04-14, 10:13 PM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
A human cross-blooded sorcerer with a high Charisma score focusing on fire spells and using Spell Specialization could start out with 3d4+6 damage in a 15-foot cone at 1st level.
It's nothing spectacular, but it's decent damage to start with. Later on you can get Varisian Tattoo for another +1 to CL, and you can switch Spell Specialization to stronger spells.
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2014-04-15, 06:15 AM (ISO 8601)
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2014-04-15, 11:54 AM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
1800 GP for a shield spell once per day is probably seems a lot more reasonable then unlimited uses per day. But the "Command word magic item" doesn't seem to have any limits on the use... Wait let's change this into a question:
Q938
Are the any rules, guidelines or official advice on making costume "command word" magic items in regards to uses per day or limits of the item?
Q938B
Failing that, can someone find me a couple of magic items with use a command word that mostly or only use a single spell? For comparison. (For some reason those are hard to Google.)Last edited by Yanisa; 2014-04-15 at 11:54 AM.
Proudly addicted to pointing out where exactly rules can be found.
Countdown to Belkar's death and my follow-up count gives us less then 3 weeks left. Poor Belkar.
Avatar by Akrim.elf
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What effects allow a saving throw?
List of almost all 3.5 skills.
Old PF Initiative Build
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2014-04-15, 03:02 PM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
A938 Command word items are not limited by default. A command word item with at will shield (CL 1st) does cost only 1,800 gp, and that's a really inefficient item to be honest. Ring of force shield is much better, even if the bonus is lower, and the price is accordingly higher. A command word item with per day charges costs: spell level * caster level * 1,800 gp * number of charges / 5. So an item which can produce shield on command once per day would only set you back 360 gp. If you gave it a class requirement and used magic points to craft it, it would theoretically only cost 63 gp to make one, although magic is 100g a pop, so you can't really go below 2 magic points unless you crafted them in bulk or something.
This is why these sections are guidelines and not hard rules. Custom item crafting gets out of hand really fast.
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2014-04-16, 08:57 AM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
The precocious spellcaster trait lets you pick a cantrip (and a L1 spell) and add one to your caster level. Are there any cantrips for which this makes a difference other than in spell range? As far as I can tell, the only level-dependent attribute cantrips have is their range.
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2014-04-16, 09:24 AM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
A939
There are a couple of cantrips with duration and a few with a target that increases per level. 14 in total. (I wanted to name Create Water too, but that is a orison.)
Target:
SpoilerMending -> Targets one object of up to 1 lb./level
Message -> Targets one creature/level
Putrefy Food and Drink -> Targets 1 cu. ft./level of food and water or one potion; see text
Duration:
SpoilerChameleon Scales -> Duration 10 minutes/level
Detect Magic -> Duration concentration, up to 1 min./level
Ghost Sound -> Duration 1 round/level
Haunted Fey Aspect -> Duration 1 round/level (D)
Light -> Duration 10 min./level
Lullaby -> Duration concentration + 1 round/level
Message -> Duration 10 min./level
Penumbra -> Duration 10 minutes/level (D)
Read Magic -> Duration 10 min./level
Summon Instrument -> Duration 1 min./level
Touch of Fatigue -> Duration 1 round/levelLast edited by Yanisa; 2014-04-16 at 09:24 AM.
Proudly addicted to pointing out where exactly rules can be found.
Countdown to Belkar's death and my follow-up count gives us less then 3 weeks left. Poor Belkar.
Avatar by Akrim.elf
___
What effects allow a saving throw?
List of almost all 3.5 skills.
Old PF Initiative Build
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2014-04-16, 09:35 AM (ISO 8601)
- Join Date
- Jun 2007
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2014-04-16, 04:16 PM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
Q940
Let's say i have a vicious weapon (+2d6 damage). I can add merciful, and that gives me an extra 1d6.
All the damage, though, becomes nonlethal.
Can i add the deadly ability to have a total of +3d6 damage, all lethal?Awards and prices
SpoilerGitP Pathfinder Grab Bag Competition Competition XXVI: Pick a God and Pray - Most Unique Entry
GitP Pathfinder Grab Bag Competition Competition XXVII - I, Construct - 2nd Place, Most Unique Entry & Most Likely To See Play
3.X Ancillary Contest I - The Darkness Consumes - 1st place and Best Use of Theme
3.X Ancillary Contest II - Follow the Arrow - 1st place, Most Likely to See Play and Best Use of Theme
Base Class Contest XXIX - Games. Games Everywhere - 3rd Place
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2014-04-16, 05:53 PM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
A940
This special ability can only be placed on melee weapons that normally deal nonlethal damage, such as whips and saps.
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2014-04-16, 09:00 PM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
Q941
The storm druid gets the power Stormvoice which says At 3rd level, a storm druid’s voice can magically carry over howling winds and peals of thunder. Whenever a Perception check is needed to hear the druid’s voice, the DC is reduced by an amount equal to the druid’s level.
Hurricane and above winds make sound based perception checks "impossible". I take it that stormvoice does nothing if you are at that level of winds?
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2014-04-16, 11:33 PM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
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2014-04-17, 03:10 AM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
A942 Yes, they can.
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2014-04-17, 10:40 AM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
Q 943
I seem to remember that a creature attempting to grapple may make the check at a -20 and avoid gaining the grappled condition itself. However I can find no mention of that in the PFSRD, and I'm starting to think I must've seen it in a 3rd party book. Simple question, is that a rule, and if so, where is it located?
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2014-04-17, 11:19 AM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
A943
It is part of the Grab Rules, not to be confused with the Grapple Rules.
The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself.Proudly addicted to pointing out where exactly rules can be found.
Countdown to Belkar's death and my follow-up count gives us less then 3 weeks left. Poor Belkar.
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What effects allow a saving throw?
List of almost all 3.5 skills.
Old PF Initiative Build
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2014-04-17, 10:52 PM (ISO 8601)
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2014-04-18, 12:11 AM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
There's nothing preventing you from doing so. In fact, it's actually stated in several locations that you can gain normal spells by other means.
Originally Posted by Becoming a Wordcaster
If you look at the Class-Specific Rules section, you'll also see that wordcasters gain normal spells via class features, so it's not like this is some exploit.
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2014-04-18, 03:27 PM (ISO 8601)
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Re: Simple Q&A for Pathfinder 2: Find Harder
Q944 Can a character with a flight speed, i.e., an aasimar with a variant racial ability, a strix, or a sylph with the Airy Step and Wings of Air feats, fly while wearing medium or heavy armor or carrying a medium or heavy load? The only limitation I can find on flying while armored is that flying mounts cannot fly in medium or heavy barding. Does this translate to characters?