New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 3 of 4 FirstFirst 1234 LastLast
Results 61 to 90 of 92

Thread: Gnomes

  1. - Top - End - #61
    Ogre in the Playground
     
    mistformsquirrl's Avatar

    Join Date
    Jul 2008

    Default Re: Gnomes

    I like gnomes myself - a lot better than halflings. To be fair this is precisely BECAUSE of the whole "tinkerer/Rube Goldberg gadget" type thing. I know it's not for everyone, but me? I love it.

    The only reason I usually don't play gnomes is because about 90% of the time I play a martial class of some kind, and since I like my gnomes to be tinkerers and thinkers... well getting bashed upside the head for a living doesn't fit the image I prefer.

    Just personal preference of course.
    Computer is back! Yay!

    Feel free to check out my Deviantart page - it's not great, but I'm trying to change that.

    Current avatar by me <>_<> Needs work.

    Previous Avatars:
    Spoiler
    Show


    - By FlyingChicken <^,^> - By Akrim.elf <^.^>

  2. - Top - End - #62
    Bugbear in the Playground
     
    NecromancerGuy

    Join Date
    Feb 2010

    Default Re: Gnomes

    Quote Originally Posted by tiercel View Post
    Scot? Aye, laddie. (Mix in Viking and/or Russian to taste for extra dourness or mishmash of a "dwarven accent.")
    Personally I like to add some German to my Dwarves and throw in some "Superior Dwarven Engineering". I know this can step on Gnomish toes a bit, but I kinda see Dwarves making big practical things and making them very well/sturdily, while Gnomes Innovate, miniaturize, automate and make things that are novel/Rube Goldberg.


    Now that I think of it this makes Gnomes kind of like modern Japan including the internet's "Oh Japan, you so crazy!" stereotype.
    Last edited by Hand_of_Vecna; 2013-02-25 at 12:59 PM.

  3. - Top - End - #63
    Ogre in the Playground
     
    mistformsquirrl's Avatar

    Join Date
    Jul 2008

    Default Re: Gnomes

    So you're saying Gnomes invented Muscle March? It all makes sense now <O.O>
    Computer is back! Yay!

    Feel free to check out my Deviantart page - it's not great, but I'm trying to change that.

    Current avatar by me <>_<> Needs work.

    Previous Avatars:
    Spoiler
    Show


    - By FlyingChicken <^,^> - By Akrim.elf <^.^>

  4. - Top - End - #64
    Ogre in the Playground
     
    Deepbluediver's Avatar

    Join Date
    Oct 2011
    Location
    The US of A

    Default Re: Gnomes

    Quote Originally Posted by Razanir View Post
    Why does everyone hate gnomes and avoid them like the plague? Is it because they're just not a very good race or is it because of fluff?
    Mechanically, they're racial traits are pretty ho-hum, at best. That doesn't make them bad though, lots of other races (including core races) are pretty mediocre.

    My biggest issue was always the fluff. Both gnomes and halflings are supposed to be small dexterous, tricky, happy-go-lucky underground living races. In otherwise, the only real difference is pretty in the name.

    Since halfings had more historical support and literary history, people tended to go with them.


    Personally, I prefer revamping the gnome fluff entirely, and use the gnomes as presented in Elizabeth Moon's The Deed of Paksenarrion novel (and sequels).
    Her gnomes are basically neither good nor evil, but lawful to the extreme. They are very formal and don't do jokes, they are not tricksters, and they pretty much live by schedules, rules, and regulations. They don't understand what doing some one a "favor" means because everything is fair trade and an eye for an eye, and are the kind of race that would complain the U.S. tax code, (all 8000+ pages of it) isn't specific enough.

    You wouldn't necessarily need to play every PC gnome like this, but with the plethora of more chaotic-leaning races in D&D, I think that gnomish society would make a good contrast. And it would certainly help differentiate them from halflings.
    Last edited by Deepbluediver; 2013-02-25 at 01:08 PM.
    Quote Originally Posted by Rater202 View Post
    It's not called common because the sense is common, it's called common because it's about common things.
    Homebrew Extended Signature!

  5. - Top - End - #65
    Titan in the Playground
     
    ClericGuy

    Join Date
    Jan 2013

    Default Re: Gnomes

    Or rather Gnomes like the Gnomes from Arcana: Steamworks and Magic. The Gnomes there are seen as helpless little harmless guys who happen to be good merchants and made good investments in the occasional half-ogre bodyguards.

    The truth being they are a Lawful Evil style race. They are the mafia behind the scenes, have their fingers in every pie. Heck, the fact that Half-Ogres exist as a race (instead of just a few freak individuals) is because they are kidnapping human women for a half-ogre breeding facility and such, just so they can have large, stupid, easily controlled and very tough bodyguards to enforce their will...
    Currently sick as a dog and unable to focus properly. Will heal soon.

  6. - Top - End - #66
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
    Gender
    Male

    Default Re: Gnomes

    Quote Originally Posted by tiercel View Post
    And if we want to talk "short race stereotypes," why should halflings come off better than gnomes, given that halflings come in "chubby Tolkien hairy-bare-feet" flavor, kender flavor (the less said the better), or "Lidda is totally hawt while being the size of a human child, no subtext here" flavor?
    Well, Lidda was pretty hawt EM I right? I was never into Tolkien chubby halfings.
    All halfings have hairy bare feet. I got it too (far down my lineage).

    That might be why I like halfings they feel like home.

  7. - Top - End - #67
    Barbarian in the Playground
    Join Date
    Sep 2011

    Default Re: Gnomes

    Well gnomes aren't really compelling mechanically. Small + Con Bonus is about it. That means they don't often get mentioned in guides. I think the last handbook I read that recommended using a gnome was for mounted characters.

    Then there's the problem of gnomes and halflings occupying nearly the same niche. Then there's the problem of gnomes as magical technicians. That comes with a flavor that does not always complement a D&D campaign.

  8. - Top - End - #68
    Banned
     
    Answerer's Avatar

    Join Date
    Jan 2012

    Default Re: Gnomes

    Quote Originally Posted by Deepbluediver View Post
    Mechanically, they're racial traits are pretty ho-hum, at best. That doesn't make them bad though, lots of other races (including core races) are pretty mediocre.
    Quote Originally Posted by MukkTB View Post
    Well gnomes aren't really compelling mechanically. Small + Con Bonus is about it.
    Uhhh... Small + Con bonus is one of the best set of racial traits in the game. It's no Bonus Feat, but +Con is the best ability score bonus in the game, and anyone who's non-melee (and even some who are) can make great use of Small size. And the bonus to Illusion casting is nice even if you aren't a Killer Gnome.

  9. - Top - End - #69
    Barbarian in the Playground
     
    Griffon

    Join Date
    Aug 2011

    Default Re: Gnomes

    Quote Originally Posted by Answerer View Post
    and anyone who's non-melee (and even some who are) can make great use of Small size.
    Small isn't the problem for anyone who wants to do melee with a Gnome or Halfling, it's the -2 str.

    Sure, you can make agility based fighters, but it requires more feats.

  10. - Top - End - #70
    Banned
     
    Answerer's Avatar

    Join Date
    Jan 2012

    Default Re: Gnomes

    Quote Originally Posted by Baroncognito View Post
    Small isn't the problem for anyone who wants to do melee with a Gnome or Halfling, it's the -2 str.

    Sure, you can make agility based fighters, but it requires more feats.
    Eh, -2 Str can be overcome too. Particularly if we take Tome of Battle as the norm rather than Player's Handbook, where both feats and ability scores are reduced somewhat in their value since you have maneuvers now, it's not exactly a deal-breaker.

    You do have to build for it, though, I agree, which is why I said some melee characters. Most melee characters, yes, are not going to want Small size or a Strength penalty.

  11. - Top - End - #71
    Firbolg in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2008

    Default Re: Gnomes

    I happen to really like gnomes; they are one of my favorite demi-human races. A lot of times I hear that they "don't have a racial identity" but for me, not forcing the entire race into a narrow stereotype help make them feel more realistic. They tend to be inquisitive and curious, and they have their own scholars, arcanists, clergy, alchemists, travelers, rangers, gem-cutters, fighters, rogues, philosophers, and diplomats. The fact that the race in general tends to appeal to me - smart, inquisitive, magical, ingenuitive - pretty well reinforces my like of the race.

    Some may say "but you can get all that with the elves" except that elves are very poor at being a smart magical race. Heck, they're pretty poor at surviving by themselves in a forest, which gnomes excel at.

    Quote Originally Posted by Baroncognito View Post
    Small isn't the problem for anyone who wants to do melee with a Gnome or Halfling, it's the -2 str.

    Sure, you can make agility based fighters, but it requires more feats.
    I have found the 15-foot movement speed in medium/heavy armor to be a far bigger limitation for a melee fighter. The equilivant of -1 damage is pretty much easy to ignore.
    Quote Originally Posted by darthbobcat View Post
    There are no bad ideas, just bad execution.
    Spoiler
    Show
    Thank you to zimmerwald1915 for the Gustave avatar.
    The full set is here.



    Air Raccoon avatar provided by Ceika
    from the Request an OotS Style Avatar thread



    A big thanks to PrinceAquilaDei for the gryphon avatar!
    original image

  12. - Top - End - #72
    Barbarian in the Playground
     
    Griffon

    Join Date
    Aug 2011

    Default Re: Gnomes

    Quote Originally Posted by erikun View Post
    I have found the 15-foot movement speed in medium/heavy armor to be a far bigger limitation for a melee fighter. The equilivant of -1 damage is pretty much easy to ignore.
    I keep forgetting about that. I play a Halfling Ranger in pathfinder and took the racial ability that gives me a 30 foot move speed, and I've only ever worn light armour and medium armour that counted as light for the purposes of calculating move speed.

  13. - Top - End - #73
    Banned
     
    Answerer's Avatar

    Join Date
    Jan 2012

    Default Re: Gnomes

    There are lots of ways around that anyway. I mean, sticking with a Chain Shirt rather than Full-plate is not likely to ruin you or anything.

  14. - Top - End - #74
    Orc in the Playground
     
    WolfInSheepsClothing

    Join Date
    Mar 2011
    Gender
    Male

    Default Re: Gnomes

    I don't like Kender, Hobbits are OK. But since Dark Sun, I'm a big fan of Halflings. And I think Gnomes provide decent meat, but not enough for a large family.

  15. - Top - End - #75
    Firbolg in the Playground
     
    GnomeWizardGuy

    Join Date
    Jun 2008

    Default Re: Gnomes

    Quote Originally Posted by Answerer View Post
    There are lots of ways around that anyway. I mean, sticking with a Chain Shirt rather than Full-plate is not likely to ruin you or anything.
    You must have an odd group if losing 4 AC at first/second level is no concern.
    Quote Originally Posted by darthbobcat View Post
    There are no bad ideas, just bad execution.
    Spoiler
    Show
    Thank you to zimmerwald1915 for the Gustave avatar.
    The full set is here.



    Air Raccoon avatar provided by Ceika
    from the Request an OotS Style Avatar thread



    A big thanks to PrinceAquilaDei for the gryphon avatar!
    original image

  16. - Top - End - #76
    Ogre in the Playground
     
    Deepbluediver's Avatar

    Join Date
    Oct 2011
    Location
    The US of A

    Default Re: Gnomes

    Quote Originally Posted by Edenbeast View Post
    I don't like Kender, Hobbits are OK. But since Dark Sun, I'm a big fan of Halflings. And I think Gnomes provide decent meat, but not enough for a large family.
    My biggest issue with Kender was the way their fluff/backstory was presented. I mean, dragons are well known for their love of hoarding, but everyone thinks they are just the bees-knees.

    But for the Kender, I felt that it was like: here's this race of incredibly annoying kleptomaniacs, but they mean well and are just so gosh-darned adorable they no one can stay mad at them for long and if you don't love these little bundles of joy then you are a terrible TERRIBLE person for it!


    And most player's inherent response is: first, stop trying to dictate how I roleplay my character, and second I don't give 2 farts how noble you SAY they are, no one but NO ONE gets a pass on stealing MY treasure, I don't care if they're a goblin or a solar or Asmodeus himself. So take your Kender and piss off.

    But maybe that was just me.



    And for your other problem, I think the issue is you're going after wild gnomes. The farm-raised ones are much more tender, IMO, and they fatten up nicely.
    Last edited by Deepbluediver; 2013-02-25 at 04:58 PM.
    Quote Originally Posted by Rater202 View Post
    It's not called common because the sense is common, it's called common because it's about common things.
    Homebrew Extended Signature!

  17. - Top - End - #77
    Barbarian in the Playground
     
    Griffon

    Join Date
    Aug 2011

    Default Re: Gnomes

    Quote Originally Posted by erikun View Post
    You must have an odd group if losing 4 AC at first/second level is no concern.
    I never had a character that could afford half-plate at first/second level.

  18. - Top - End - #78
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2006
    Gender
    Male

    Default Re: Gnomes

    Quote Originally Posted by tiercel View Post
    I guess I'm not sure how someone could have a problem with the idea of having smaller furniture and/or rooms around (an idea that goes back to Tolkien, what with the Prancing Pony in Bree) but not have a problem with the idea that elves have an unspoken congenital learning disability for their first century of life, given that a 16-year-old human fighter 1 and 116-year-old elven fighter 1 are equally skilled.
    I'm pretty sure I didn't say that. I have a problem with that too (elves live to 120-150, but often commit ritual suicide earlier to keep the soul from withering in a dying body). I have a problem with all the major races, for one thing or another, and refluff them to suit my view.

    So yeah, gnomes have gotten some bad stereotype action too (annoying prankster, idiotic Dragonlance motormouths with a Rube Goldberg fetish, or those creepy pointed-red-cap figurines that your grandmother breaks out in around the same time she gets 20 cats), but I'm not sure why they would actually fare any worse than any other race in terms of "I just can't stand this race."
    The big difference is that I think the stereotypes that go with gnomes are not merely annoying, but can easily damage the overall feel or tone of a game. You can change the fluff that goes with elves and dwarves and a number of others quite a bit and people buy it, but in my experience, at least, it's much harder to get new fluff for gnomes without the old picture of comical halfpints creeping into the picture.
    Proudly without a signature for 5 years. Wait... crap.

  19. - Top - End - #79
    Barbarian in the Playground
     
    Calmar's Avatar

    Join Date
    May 2009
    Gender
    Male

    Default Re: Gnomes

    To me there's no point to gnomes. If I want a short race inclined towards artifice, I have dwarves. If I want a short race that loves a homely life and is rather in touch with nature, I have halflings.

    4E makes them fey, but at the end of the day they are just another race of somewhat generic action heroes in that edition. (< my subjective opinion)
    Do you use the mechanics to play the game,
    or do you use the game to play the mechanics?


    My opinion on paladins

  20. - Top - End - #80
    Ogre in the Playground
     
    Clistenes's Avatar

    Join Date
    Nov 2012
    Gender
    Male

    Default Re: Gnomes

    As I said in another thread:

    Quote Originally Posted by Clistenes View Post
    You know, I've realized I hate 90% of the "good races": The thieving faerunian haflings, the cleptomaniac kenders, the demented tinker gnomes, the prankster rock gnomes, the flatterer (kalamarian) forest gnomes, the aloof, vain elves, the emo Tanis-like half-elves, the even emoer Drizzt-like renegade drows...

    The planetouched are like meh...

    Dwarves are generally O.K., and I can probably tolerate those moth*******ng bastards, the humans, only because I am human.

    Now that I think about it, I usually only play humans...

    I'm a fantasy racist.
    Quote Originally Posted by Clistenes View Post
    I'm OK with the short races (and with the other races) as long as they don't make them annoying or a joke.

    I like the concept of the halflings as honest, good, hardworking country people with a core of steel; I'm OK with them being nomads (boats or wagons, I don't care) too...what I don't like is when they try to make them all natural thieves just because the rogue class is the one that fits them better. Not every race need to be 100% identified with a class, sometimes the race can be just background, like being from Perrenland or Almor or Tethyr or Amn.

    As for the gnomes, what is with the prankter thing? Everybody I know hates that. It's as if they were purposelly trying to make the race dislikable! Couldn't the gnomes be left as a race of brainy, peaceful, nature loving artificers and mages? The elves already fill the role of the nature-loving mages, I know, but many people dislike elves because they are often so aloof, vain, arrogant...etc., so there is a niche for the gnome race there.

  21. - Top - End - #81
    Banned
     
    Answerer's Avatar

    Join Date
    Jan 2012

    Default Re: Gnomes

    Quote Originally Posted by erikun View Post
    You must have an odd group if losing 4 AC at first/second level is no concern.
    Quote Originally Posted by Baroncognito View Post
    I never had a character that could afford half-plate at first/second level.
    Wow, swordsaged on a question specifically directed to me. Impressive!

  22. - Top - End - #82
    Ogre in the Playground
    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Gnomes

    In Ebberon, probably one of the coolest Nations is the Gnomish one. Indeed, I think the problem with gnomes comes from their setting. I for one find them perfect for the type of characters I enjoy. Optimization wise, they come with a nice +2 Con and small size, which works well for almost any build. I just happen to ignore ALL of the prankster fluff and make my character. For me, the race doesn't make the character, in fact probably the few things I get from the race is naming(from RoS) and PrCs. Other than that, I look at abilities and ask "With these natural talents, what would a Gnome do?"

    The problem(if there is one) isn't with the race, but with the setting's portrayal. On the bright side, they don't suffer the same fate as Goblins.
    Quotes:
    Spoiler
    Show
    Quote Originally Posted by Hashmir View Post
    When I die, I donate my body to the cause of whatever ******* finds it first.
    Quote Originally Posted by Bloodgruve View Post
    Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
    Blood~

  23. - Top - End - #83
    Titan in the Playground
     
    nedz's Avatar

    Join Date
    Apr 2010
    Location
    London, EU
    Gender
    Male

    Default Re: Gnomes

    Quote Originally Posted by Deepbluediver View Post
    And for your other problem, I think the issue is you're going after wild gnomes. The farm-raised ones are much more tender, IMO, and they fatten up nicely.
    No, no, no — the Garden ones are the ones you want. They are much easier to catch and have already been fattened up for you.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


    Completely Dysfunctional Handbook
    Warped Druid Handbook

    Avatar by Caravaggio

  24. - Top - End - #84
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
    Gender
    Male

    Default Re: Gnomes

    Quote Originally Posted by Calmar View Post

    4E makes them fey, but at the end of the day they are just another race of somewhat generic action heroes in that edition. (< my subjective opinion)
    4E version rocks, they have a lair and a minion badger named Francis. They fought Demogorgon and lived to talk about it.

  25. - Top - End - #85
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Gnomes

    Quote Originally Posted by erikun View Post
    I have found the 15-foot movement speed in medium/heavy armor to be a far bigger limitation for a melee fighter. The equilivant of -1 damage is pretty much easy to ignore.
    I wouldn't use a chain shirt, except before I could afford full plate, but there are other ways around the loss of speed. Boots of striding and springing and longstrider in core, and outside of core there are speed boosting feats. Even in basic psionics. But assuming you're waiting until level 4-6 to do it the core way, (a) that's where many campaigns start anyway and (b) you can manage for a couple levels or so. A lot of the time melee only needs to take point and hold that position, and let foes charge in, while the casters and range take it from there. Especially, but not only, if you have a reach weapon. Or by the time you drop the front foe another is within 15 feet, if not adjacent. Or you charge, or you use a backup ranged weapon like a sling, etc.

    It's not nothing at first, but it's tolerable at first and later it is practically nothing.
    Last edited by ericgrau; 2013-02-25 at 06:16 PM.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  26. - Top - End - #86
    Ogre in the Playground
     
    North_Ranger's Avatar

    Join Date
    Oct 2007
    Location
    Finland
    Gender
    Male

    Default Re: Gnomes

    Personally, I enjoy Pathfinder's take on the gnomes. Because they were originally refugees from the fae world, gnomes are quirky and curious, much like the more benevolent fae creatures. They also physically require new things to explore and experience, as a gnome who falls victim to the every-day doldrum and apathy suffers a condition called Bleaching, which is essentially premature aging and loss of mental faculties. As long as a gnome has something new to try and do, she can look forward to living to a ripe old age.

    Plus, they like hats. You can't hate a race that loves flamboyant headgear.
    IN MEMORIAM 1983-2013. Bot as necessary.

    Avatar courtesy of Elder Tsofu

    Halforums.com - For the love of God, don't ask about the steak.

  27. - Top - End - #87
    Bugbear in the Playground
     
    tiercel's Avatar

    Join Date
    Mar 2005
    Location

    Default Re: Gnomes

    Quote Originally Posted by lsfreak View Post
    The big difference is that I think the stereotypes that go with gnomes are not merely annoying, but can easily damage the overall feel or tone of a game. You can change the fluff that goes with elves and dwarves and a number of others quite a bit and people buy it, but in my experience, at least, it's much harder to get new fluff for gnomes without the old picture of comical halfpints creeping into the picture.
    I guess this is what I see as being odd; it seems to me that gnome stereotypes are LESS ingrained in fantasy lore in general than those of, say, elves or dwarves (open any fantasy tome that contains either and you are far more likely than not to find a supercilious, elfier-than-thou Ancient Race which is curiously unadvanced compared to other races and a race of bearded Gruffy McGruffaxebeards hammering away in their forges).

    Thus, I would think it would be EASIER to refluff the whole "hur hur, those wacky prankster gnomes" thing; I don't know, some memes seem curiously durable in the absence of a powerful singular counterexample ("you spoony bard" comes to mind, even though bards are actually pretty awesome).

  28. - Top - End - #88
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2006
    Gender
    Male

    Default Re: Gnomes

    I think elves and dwarves are so common that subversions aren't really something to bat your eyelashes at anymore. A Tolkien-esque ideal is as common as something completely unexpected (Dragon Age's ghetto-elves, Elder Scrolls' steampunk dwarves-that-are-elves, Warcraft's drug-PSA-gone-wrong elves, as three examples). Dwarves are more limited than elves. But gnomes are even more limited, being common enough to have expectations go with them, but lacking the overdone-ness that lets you completely break those expectations.

    It may also be the people I've played with are just weird, though.
    Last edited by lsfreak; 2013-02-26 at 05:15 AM.
    Proudly without a signature for 5 years. Wait... crap.

  29. - Top - End - #89
    Pixie in the Playground
     
    BardGuy

    Join Date
    Nov 2015
    Location
    Murica
    Gender
    Male

    Default Re: Gnomes

    Quote Originally Posted by Gnome Alone View Post
    a) They're often played as comic relief doofi messing with strange inventions or composing limericks; kinda grating.

    b) They're not in Tolkein. I'm trying to bemoan the decline of Western Civilization over here.

    c) How many "short races" do we need?

    there is only 3. if we are exclusivly looking at the player handbook. but while we are looking at said book. how many medium large races do we need? in the end its all what you classify as short. gnomes have there purpose and that says more than some of the medium or larger playable races *cough* fey creatures from elemental evil companion book *cough*

    ps. there is such thing as badass gnomes. have you ever seen a gnome wizard? not the cute thing you expect.

  30. - Top - End - #90
    Titan in the Playground
     
    nedz's Avatar

    Join Date
    Apr 2010
    Location
    London, EU
    Gender
    Male

    Default Re: Gnomes

    I've seen plenty of bad-ass Gnomes.

    Also, thread necromancy.
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


    Completely Dysfunctional Handbook
    Warped Druid Handbook

    Avatar by Caravaggio

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •