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Thread: Legions

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    Titan in the Playground
     
    Chimaera's Avatar

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    Default Legions

    The city of Vila dos Coelhos is in peril and Robert (Robber) Count is locked up in his tower counting all his gold!

    Sarlak, the sorcerer, aprentice of the hero that saved the city from the terrible wererabbits, is the only hope for the end of the attacks of a gnoll tribe from the Wild Lands. Will he manage to mount his army and save Vila dos Coelhos?
    Last edited by Chimaera; 2013-02-25 at 08:48 AM.
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

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    Default Re: Legions

    Sarlak and his small brigade managed to drive the gnolls from the farm's ring of Vila dos Coelhos and then track down the other gnolls to an olf and abandoned temple that was sued by a cult of an animal deity long forgotten.

    Entering the temple you find a small guard of gnolls blocking the door and other leading a ritual with the help of a dretch demon: the small demon is painting symbols and circles in the floor of the temple using a child's arm for tool.

    A sucessful spellcraft check allowed Sarlak to identify the ritual as a attempt to break and corrupt the spirit of the local.

    Init:
    Spoiler
    Show
    Sarlak (1d20+2)[20]
    Lancers (1d20)[19]
    Archers (1d20+4)[7]
    Adept (1d20)[1]
    Gnoll Guard (1d20)[16]
    Gnoll Axeman (1d20)[15]
    Gnoll Shaman (1d20)[18]
    Dretch (1d20+2)[9]


    Inti Order:
    Sarlak [20]
    Lancers [19]
    Gnoll Shaman [18]
    Gnoll Guard [16]
    Gnoll Axeman [15]
    Dretch [9]
    Archers [7]
    Adept [1]

    Map:


    Choose which squares your team are occupying and also post your sheet in the first post.

    You can choose any in the gray square stuff down there.

    Sarlak's turn.
    Last edited by Chimaera; 2013-02-25 at 09:45 AM.
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

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    Barbarian in the Playground
     
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    Default Re: Legions

    Soon I'll post my character sheet and everything else.

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    Barbarian in the Playground
     
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    Default Re: Legions

    At 26D and 26F are the lancers.
    At 26E is Sarlak.
    At 27D and 27F are the archers.
    At 27E is the Adept.

    HP: 72/72
    AC: 18

    Prayer of today: Tamara.

    The lancers will be ready against charge.

    Sarlak will cast fireball at DE45 intersection, affecting all around the circles.

    Reflexes DC 20
    Fire Damage: (7d6)[30]

    Spells remaining:
    0º: 5/5
    1º: 6/7
    2º: 6/6
    3º: 2/3

    Edit: My character sheet.

    OoC: I need to talk to you as soon as possible! Call me when you see it, I found 3 variant class features to my sorcerer and I'm eager to take them.
    Last edited by Kevinho; 2013-02-25 at 10:10 PM.

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    Default Re: Legions

    Fireball save DC 20:
    Dretch: (1d20+5)[20]
    Shaman: (1d20+3)[6]
    Guard: (1d20+1)[12]
    Guard: (1d20+1)[4]

    All of them survived the fireball, but the guards are badluy injured.
    The demon takes almost no damage from the fire, but the circles where destroyed and the ritual was destroyed.
    Last edited by Chimaera; 2013-02-26 at 03:49 PM.
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

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    Default Re: Legions

    The shaman cast a spell that creates a dark light around the ones near the ritual.

    Spellcraft (1d20+8)[15] DC 18
    -----------------------------------------------------------------

    The dretch creates a noxious cloud of stink around you group (centered behind you so it will make difficult to flee etc). DC 13

    Lancer (1d20+4)[14] nauseated for (1d6)[1]
    Lancer (1d20+4)[15] nauseated for (1d6)[3]
    Archer (1d20+2)[13] nauseated for (1d6)[5]
    Archer (1d20+2)[7] nauseated for (1d6)[5]
    Adept (1d20+5)[12] nauseated for (1d6)[2]
    Sarlak (1d20+4)[6] nauseated for (1d6)[5]

    -------------------------------------------------------------------
    The guards on the entrance charge aggaisnt the lancers (who get an countercharge attack if they aren't nauseated):

    vs. D26 (1d20+5)[25] dmg: (1d8+2)[6]
    vs. E26 (1d20+5)[24] dmg: (1d8+2)[7]

    -------------------------------------------------------------------
    The axeman enter rage and run top speed toward the group.

    -------------------------------------------------------------------
    Your party can act.

    Last edited by Chimaera; 2013-02-28 at 09:49 AM.
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

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    Barbarian in the Playground
     
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    Default Re: Legions

    The nauseated archer and the adept will go out the stinking cloud to breathe fresh air [I26, I27]

    The good archer will walk left A27 and fire an arrow at B23

    (1d20+6)[26] Damage: (1d8+1)[5]

    Sarlak will walk A26 and breathe some fresh air.

    The lancers will 5-ft. step to C25, g25 and attack the blue dudes at B23, H23.

    PA [1]

    vs. B23, (1d20+4)[5] Damage: (1d8+6)[12]

    PA [1]

    vs. H23, (1d20+4)[14] Damage: (1d8+6)[7]

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    Default Re: Legions

    Confirm archer's crit.

    (1d20+6)[22] Damage: (2d8)[4]

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    Default Re: Legions

    You forgot the countercharge attacks.
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

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    Default Re: Legions

    Coutercharges attack:

    (1d20+5)[18] Damage: (2d8+8)[20]
    (1d20+5)[23] Damage: (2d8+8)[11]

    If it's not double damage:

    (1d8+4)[12]
    (1d8+4)[6]

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    Default Re: Legions

    The separmen killed both charging foes!
    What will they do in their turn? Another countercharge?
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

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    Default Re: Legions

    The lancers will attack the blue dots. As I said before:


    PA [1]
    (1d20+4)[20] Damage: (2d8+6)[12]
    PA [1]
    (1d20+4)[15] Damage: (2d8+6)[16]

  13. - Top - End - #13
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    Default Re: Legions

    The lancers manage to stab the blue dots and finalize them.
    The rest of the group breath for some good air.

    The shaman draw an axe and move closer to the group (E14) and the demon try to put one lancer to run with fear! (DC 12) And then he moves to (F14).
    (1d20)[2]


    Your turn.
    Ruven Feathers, tengu opportunist with a keen eye for gold and an accute scent for death.

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