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    Barbarian in the Playground
     
    Frathe's Avatar

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    Default Elements! Get yer element systems here!

    These are some element systems I came up with. Does anyone have any particular favorites? I'd appreciate a vote. Give your top two or three, if that's not too much to ask (I know there's a lot to read through). It might help me choose which one I try to use in a setting.
    __________
    Five-Element Cycle



    Fire represents heat and light—positive energy.

    Ice represents cold and storms—negative energy—and takes the place of Air in many systems.

    Wood represents plants, the wild, and living things.

    Water represents liquids and fast, sometimes violent, movement—the rivers and seas—and also the nourishing quality of fluids.

    Earth represents stability and solidity, and the world below our feet.


    Arrows indicate "beating" or domination.
    __________
    Tetrahedral arrangement of the four classical elements (fire, water, earth, air); each face is one of the main four, each edge (line between faces) is a secondary element that combines the two elements it's between, and each vertex (corner) is a combination of three elements, a tertiary element.

    "+" indicates that an edge or vertex is between the given elements

    Fire + Air = Lightning
    Fire + Water = Alcohol
    Earth + Fire = Sulfur
    Earth + Air = Crystal
    Water + Earth = Swamp
    Water + Air = Cloud

    Fire + Water + Air = Steam
    Fire + Air + Earth = Sand
    Earth + Fire + Water = Metal
    Earth + Water + Air = Wood

    Notice that the vertex Wood is across from Fire; Sand (desert) is across from Water; Metal is across from Air; and Steam is across from Earth. Each vertex (tertiary) element is opposed to the one element it does not contain.
    ___________
    Opposed/allied planes, a la M:tG:

    _____sky
    fire_______ice
    __earth water

    The planes are arranged in a pentagon. Each plane (element) is opposed to the two across from it, and allied to the two next to it.
    ___________
    Quasi-para-elemental planes

    {table=head]|Smoke|Magma|Ooze|Ice
    Positive Energy|Incense|Heat|Wood|Crystal
    Negative Energy|Smog|Fume (Sulfur)|Rot|Slush[/table]

    This idea has already been done more seriously here.
    ____________
    Classical Element correspondences:

    Familiars
    fox(fire)
    otter(water)
    bat(air)
    badger(earth)

    Races
    Angel(Air)
    Djinn(Fire)
    Siren(Water)
    Human(Earth)
    __________
    Seven Elements
    Notice that these use the same seven elements.

    Domination
    Fire -> Air -> Earth -> Lightning -> Metal -> Wood -> Water -> Fire

    "->" means "beats"

    This one was produced by a program my brother wrote.

    Generation
    Lightning -> Fire -> Earth -> Metal -> Water -> Wood -> Air -> Lightning
    __________
    Dual Dragons:
    Each of the following dragons is of one element, but breathes another affiliated element.

    {table=head]Main Element|Color|Breath Element
    Earth|Brown|Fire (Volcano/magma)
    Water|Blue-green|Steam
    Metal|Silver/gray|Electricity (lightning)
    Crystal|Transparent|Light
    Sky/Night|Black with white dots (stars)|Darkness (negative energy)
    Plant (wood/thorns)|Brown and green|Poison[/table]
    ___________
    Energetic Elements:

    combustion(star/fire/internal energy) > radiance(light/heat/external energy) > movement(water/wind/transforming energy) > conflict(friction/shadow/earth) > ignition(sparks/metal/seed) > combustion

    ">" = "produces"
    __________
    List of possible RPG "elements" (gets pretty weird near the end; some are jokes; it's more of a listing of subtypes than of elements, and even includes some fantasy races):

    Spoiler
    Show

    fire
    water
    earth
    air
    ice
    lightning
    acid
    poison
    light
    dark
    metal
    wood
    sonic

    spirit
    holy
    healing
    disease
    smoke
    magma
    stone
    crystal
    dryness
    void
    force
    mana
    psionic
    illusion
    fear
    aether
    mystery
    moon
    sea
    brine
    alkali
    tree
    grass
    steam
    hot spring
    wind
    sand
    dust
    chaos
    order
    ash
    salt
    sulfur
    brimstone
    quicksilver
    mercury
    gold
    silver
    copper
    bronze
    brass
    iron
    steel
    mithril
    adamantine
    platinum
    lead
    radiation
    clay
    cold
    heat
    magnet

    madness
    wild
    thunder
    cloud
    chemical(acid and alkali)
    sun
    star
    night
    day
    knowledge
    draining
    destruction
    creation
    time
    mirror
    life
    death

    fire
    magma
    water
    saltwater
    swamp
    ice(polar)
    flying
    burrowing
    swimming
    ice
    stone
    ghost
    aberration
    dragon
    lycanthrope
    bug
    undead
    fey
    outsider
    elemental
    magic
    animal
    humanoid
    goblinoid
    reptilian
    hybrid
    giant
    angel
    demon
    devil
    djinn
    evil
    good
    neutral
    chaotic
    lawful
    sentient
    construct
    animated
    golem
    machine
    unnatural
    vampire
    zombie
    ghast
    ghoul
    shadow
    swamp
    god
    immortal
    mortal
    elf
    dwarf
    gnome
    human
    centaur
    plant
    wood
    grass
    fungus
    poison
    venomous

    robot
    android
    cyborg
    mutant
    cryptid

    superpowered
    ai (computer)
    steam-powered
    magepunk
    clockwork
    nanotech

    _________
    Six Realms-each pair across from each other is in opposition.

    _______Radiance
    Knowledge ____Nature
    ____Order_____Battle
    _______Shadow

    Symbols (going clockwise from top): Eight-pointed sunburst (formed by four crossed lines of equal length); curled leaf; flaming sword; tombstone with shadow extending behind; (mechanical) gear; open book
    ___________
    Elements by optical properties
    {table=head]|Orderly|Chaotic
    Bright|Light|Fire
    Dark|Stone|Earth
    Transparent|Crystal|Air
    Reflective|Metal|Water[/table]
    __________
    Another Dragon System

    Format is Color-Breath

    Good/Positive Energy:
    Red-Fire
    Blue-Steam
    Gold (Yellow)-Lightning

    Evil/Negative Energy:
    Black-Necromantic (Draining) Energy
    Green-Swamp/Acid
    Purple-Ice/Cold
    ___________
    Elemental blends by physical proximity

    {table]Lightning|Smoke (Fire)|Air|Cloud (Water)|Ice
    Light (Air)||Dust (Earth)||Mist (Air)
    Fire|Ash (Water)||Steam (Fire)|Water
    Magma (Earth)||Sand (Air)||Sea (Earth)
    Metal|Stone (Fire)|Earth|Mud (Water)|Wood[/table]

    Color indicates main elemental affiliation; element in parentheses indicates secondary influencing element. Elements in extreme corners are more metaphorical combinations of properties
    __________
    Seven Realms

    In the Center is the "neutral" realm of the plains, where humans dwell. To the North is the Sea (Water); to the South are the Mountains (Earth/stone); to the East is the Desert (Fire); to the West is the Forest (Wood); Above is the Sky Air); and Below is the Underground (Earth/Darkness).
    __________
    Last edited by Frathe; 2013-02-08 at 10:59 PM.
    Quote Originally Posted by Doxkid View Post
    You have created an abomination the likes of which this world was not prepared for.

    What have you DONE?!

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    Byzantine's Avatar

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    Default Re: Elements! Get yer element systems here!

    Those are all really interesting systems. The two I enjoyed the most myself was the tertahedral and the optical properties. Though, to be fair, they make me want to play my hand at making a element system again myself.
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    Barbarian in the Playground
     
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    Default Re: Elements! Get yer element systems here!

    Thanks for your response! Don't let me drag you into this business; it's not worth the effort unless you enjoy it for its own sake.
    _________

    I added a new system of realms.
    Last edited by Frathe; 2013-02-06 at 01:31 PM.
    Quote Originally Posted by Doxkid View Post
    You have created an abomination the likes of which this world was not prepared for.

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    Default Re: Elements! Get yer element systems here!

    I'm working on a 4 element system similar to the second one. However, wouldn't Fire+Air+Earth = Glass, not sand?
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    Barbarian in the Playground
     
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    Default Re: Elements! Get yer element systems here!

    Quote Originally Posted by TheWombatOfDoom View Post
    I'm working on a 4 element system similar to the second one. However, wouldn't Fire+Air+Earth = Glass, not sand?
    I can definitely see that. I was thinking of hot, wind-blown sand (made of earth) in a desert, though. And glass would slightly duplicate Crystal in function.

    Edit: Hmm... I could justify switching Sand and Crystal, and having a subset of Crystal be Glass (so then Fire + Air + Earth would = Glass like you said, and Air + Earth would = Sand). That would probably make more sense, although I do like having Sand (representing dryness) be directly across from water.
    Last edited by Frathe; 2013-02-06 at 02:41 PM.
    Quote Originally Posted by Doxkid View Post
    You have created an abomination the likes of which this world was not prepared for.

    What have you DONE?!

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    Default Re: Elements! Get yer element systems here!

    Oh, I do enjoy it. I enjoy building things. That's why I homebrew and world build.
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    Default Re: Elements! Get yer element systems here!

    Let's see... using my setting as a base (since that's what I need it for at the moment anyway)...

    We begin with four base elements and three energies. There are the classical elements (fire, water, earth and air) and the energies (Soul equals Positive, Abyss roughly equals Negative and Between is something that is both neither and seemingly impossible).

    We begin with para-elements, the combination of two base elements. For this, I shall say that opposing elements cannot normally be mixed. However, other elements can. That in mind...

    {table=head]|Air|Earth|Fire|Water

    Air| - | - | Smoke | Ice

    Earth| - | - | Magma | Mud/Ooze

    Fire| Smoke | Magma | - | -

    Water| Ice | Mud/Ooze | - | -[/table]

    Now then, we have the quasi-elements, which is an element and an energy. We have three energies: Soul, Abyss and Between. Thus, there will be at least three quasi-elements to each element, for a total of 12. As a quick explanation, Soul and Abyss are not exactly Positive and Negative, despite that being their equivalent in the element system. They are more aptly Life/Magic and Chaos/Void. Between is neither, and don't make the mistake of thinking it's the midway between the two. It is order that not of this world. It is impossible by normal understanding.

    For that reason, I shall separate it from the others. It is still technically a quasi-element, but it manifests differently.

    {table=head]|Air|Earth|Fire|Water

    Soul| Lightning | Metal/Gem/Mineral | Light/Radiance | Spirit

    Abyss| Sound | Dust | Ash | Acid[/table]

    While the para-elements remain unchanged, I have taken it to alter the quasi-elements. For the most part, the are the same, but now, they don't mimic opposing combinations as much. This will bring me to Between. This energy does two things that I've been thinking on: One, it facilitates 'impossible' combinations, like Fire/Water and Earth/Air. Two, it intensifies base elements to new heights. These 'hyper-elements' will be touched on first.

    {table=head]|Between

    Air| Æther

    Earth| Crystal

    Fire| Phlogiston/Plasma

    Water| Fathom?[/table]

    Right there, we have four brand new elements. Æther, inspired by the 'pure air' of Greek and Roman mythos, is pure oxygen, basically, the element of ozone. Crystal, a known quality of Between, completely takes over earth. Phlogiston/Plasma is beyond fire, it is the hottest flame's heat incarnate. Fathom is merely a working name, pure hydrogen which defies all logical behavior for liquids.

    Now, the 'impossible' combinations. Between+Fire+Water to Wood and Between+Earth+Air to Time. Now, where did Time and Wood come from? Remember, impossible combinations. Note that Dust is already a quasi-element. And while technically Fire+Water would be Steam, in ancient times, it was believed that wood contained fire.
    Last edited by Byzantine; 2014-07-06 at 03:25 PM.
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    Barbarian in the Playground
     
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    Default Re: Elements! Get yer element systems here!

    Pretty cool. I was a little confused by Abyss + Air = Sound until I remembered that Abyss is Chaos too, not just Void. So that's not a problem.

    Maybe Between energy could facilitate the even more impossible: the combination of all four elements into a coherent whole. Fire+Water+Air+Earth+Between=??(I'd say Life, but that's the domain of the Seat of Souls).

    I'm not sure combinations of three + Between (where two would have to be opposing) would be worth bothering with.
    Last edited by Frathe; 2013-02-07 at 03:26 AM.
    Quote Originally Posted by Doxkid View Post
    You have created an abomination the likes of which this world was not prepared for.

    What have you DONE?!

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    Default Re: Elements! Get yer element systems here!

    THat's definitely possible, though I'm with you on not knowing what the heck it could possibly be called. The three+Between would be a bit much, and would start getting out of hand pretty fast. Though, I have considered Between+Abyss, Soul+Between, and Abyss+Soul. Gods forbid Between+Soul+Abyss.
    Last edited by Byzantine; 2013-02-07 at 04:37 AM.
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    Default Re: Elements! Get yer element systems here!

    Between+Abyss+Soul=Universe?
    Last edited by Frathe; 2013-02-07 at 02:25 PM.
    Quote Originally Posted by Doxkid View Post
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    Default Re: Elements! Get yer element systems here!

    Hm. Possibly, though, what would an universe elemental look like? And what could it do?
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    Default Re: Elements! Get yer element systems here!

    It's... the deepest black, but dotted with stars, and it can warp space (pairs with the Time one).
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    Default Re: Elements! Get yer element systems here!

    .... Fair enough. Sounds like a gravity elemental from PF, so that could easily be used for universe. Not sure if I'll actually include it, but it's good to have these ideas sorted out now.
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    Default Re: Elements! Get yer element systems here!

    Now a new one of my ideas, and a better thought-out one this time: a system that fuses the Greco-European concept of the four humours (as tied to the four elements) with the Hindu (and other) system of seven chakras.

    (It's in the image)
    Spoiler
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    As you can see, there are four main chakras, corresponding to the humours and located at the brain, lungs, stomach, and groin, and then three intermediary chakras midway between the elemental ones.
    Last edited by Frathe; 2013-02-07 at 10:05 PM.
    Quote Originally Posted by Doxkid View Post
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    Default Re: Elements! Get yer element systems here!

    Ooooh. That's interesting indeed.
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    Barbarian in the Playground
     
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    Default Re: Elements! Get yer element systems here!

    Here's another; it's mentioned in the OP, but not in much detail.



    Fire represents heat and light—positive energy.

    Ice represents cold and storms—negative energy—and takes the place of Air in many systems.

    Wood represents plants, the wild, and living things.

    Water represents liquids and fast, sometimes violent, movement—the rivers and seas—and also the nourishing quality of fluids.

    Earth represents stability and solidity, and the world below our feet.


    Arrows indicate "beating" or domination.
    Last edited by Frathe; 2013-02-08 at 02:04 PM.
    Quote Originally Posted by Doxkid View Post
    You have created an abomination the likes of which this world was not prepared for.

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    Default Re: Elements! Get yer element systems here!

    Aaah. The illustration really helps explain it.
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    Default Re: Elements! Get yer element systems here!

    Quote Originally Posted by Byzantine View Post
    Aaah. The illustration really helps explain it.
    Was hoping it would. I've replaced that one in the OP.
    Quote Originally Posted by Doxkid View Post
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    What have you DONE?!

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    Default Re: Elements! Get yer element systems here!

    Changed Mercury (Soul+Water) to Spirit in my element system. After conversing with a worldbuilding friend of mine on YIM, we determined that mercury did not fit it quite as well as I originally hoped. Spirit, here, is thusly both the free-will of mortals as well as the power of change through growth.
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    Default Re: Elements! Get yer element systems here!

    My personal favorite from anywhere: http://mimir.net/essays/planarphysics.html (Atomic Theory of the Elemental Planes). BTW, Byzantine, did you use this one as a starting point?

    My favorite from the OP: definitely the tetrahedral!

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    Default Re: Elements! Get yer element systems here!

    This reminds me of the 5 elements of Feng Shui (which are a personal favorite.)


    Very similar to yours, except Ice is replaced with Metal.

    Here's a link to Part III of an article on it at about.com

    (I picked part III because it has a table reflecting the element interactions similar to the one in the OP. The links to part I and II are there as well though if anyone is interested.)
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    Default Re: Elements! Get yer element systems here!

    Quote Originally Posted by Octopusapult View Post
    This reminds me of the 5 elements of Feng Shui (which are a personal favorite.)


    Very similar to yours, except Ice is replaced with Metal.

    Here's a link to Part III of an article on it at about.com

    (I picked part III because it has a table reflecting the element interactions similar to the one in the OP. The links to part I and II are there as well though if anyone is interested.)
    I know all about the wu xing, trust me; they were a direct inspiration for that (I like them quite a bit too). There's another difference besides ice/metal, though: I have two destructive/dominating cycles, rather than one dominating cycle and one generating cycle.
    Quote Originally Posted by Doxkid View Post
    You have created an abomination the likes of which this world was not prepared for.

    What have you DONE?!

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    Default Re: Elements! Get yer element systems here!

    Quote Originally Posted by Tragak View Post
    My personal favorite from anywhere: http://mimir.net/essays/planarphysics.html (Atomic Theory of the Elemental Planes). BTW, Byzantine, did you use this one as a starting point?

    My favorite from the OP: definitely the tetrahedral!
    Ironically, no, I didn't. What's there is whole cloth created by myself. I do like the article, though. Definitely going to give it an in depth look-over.
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    Default Re: Elements! Get yer element systems here!

    I think you're all missing an element. Specifically HEART! Otherwise, how will we summon Captain Planet?!

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    Default Re: Elements! Get yer element systems here!

    Quote Originally Posted by tbok1992 View Post
    I think you're all missing an element. Specifically HEART! Otherwise, how will we summon Captain Planet?!
    Well, Byzantine's does have Spirit. That's pretty similar. Besides, what kind of element is Heart, anyway?
    Quote Originally Posted by Doxkid View Post
    You have created an abomination the likes of which this world was not prepared for.

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    Default Re: Elements! Get yer element systems here!

    Quote Originally Posted by tbok1992 View Post
    I think you're all missing an element. Specifically HEART! Otherwise, how will we summon Captain Planet?!
    I might sig this...
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    Default Re: Elements! Get yer element systems here!

    Here is a system I am currently working on.

    There are several "Sources", representing the fundamental building blocks of everything. Each of these Sources has several aspects, dividing them into the actual stuff that makes up reality. However, I am far from finished and while all the Sources are fixed, some of the aspects still need some thought.

    The Sources and aspects are:

    Astral, the source of all creation.
    Aspects: stars, creation, destruction, life, death, order and chaos

    Aether, the source of all things material. While not everything that seems like it should be there can be found within the aspects, anything missing can be created my mixing or negating these aspects. Examples: Air+ore = sand, negated fire = cold
    Aspects: fire, ore(metal, stone and gems), humus(earth and plants, a bit of life), water, air, force, soul

    Mental, the source of all things... well, mental. Still working on the aspects.
    Aspects: mind, instincts, perception, thoughts, soul,

    Time, the source of... You know what, I'll stop saying this stuff until it makes sense to do so. I mean, it's time. What else is there to say?
    Aspects: moment, past, future, now, chance,

    Space
    Aspects: room, distance, movement, point, light

    Arcanum, the source... code of the world. At least that's what I call it. It contains all the rules by which everything else operates and anyone capable of manipulating it can locally rewrite these rules.
    Aspects: the other sources, core of being (makes things what they are), potential, soul


    Now a few clarifying words concerning the soul. While it is one of the four most important things about any living creature, it is nothing but glorified glue, keeping together the three things nescessary for life to exist: body (Aether), mind (Mental) and core of being (Arcanum).
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  28. - Top - End - #28
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    Default Re: Elements! Get yer element systems here!

    Welcome! It seems this has become the de facto "elements" thread.

    Some comments are below.
    Quote Originally Posted by Orderic View Post
    Here is a system I am currently working on.

    There are several "Sources", representing the fundamental building blocks of everything. Each of these Sources has several aspects, dividing them into the actual stuff that makes up reality. However, I am far from finished and while all the Sources are fixed, some of the aspects still need some thought.

    The Sources and aspects are:

    Astral, the source of all creation.
    Aspects: stars, creation, destruction, life, death, order and chaos
    If it's literally the source of "all creation", doesn't that overlap with aether (all material)? Material things are part of creation, right?

    Quote Originally Posted by Orderic View Post
    Aether, the source of all things material. While not everything that seems like it should be there can be found within the aspects, anything missing can be created my mixing or negating these aspects. Examples: Air+ore = sand, negated fire = cold
    Aspects: fire, ore(metal, stone and gems), humus(earth and plants, a bit of life), water, air, force, soul
    Force and soul don't really seem material, and later on you say a living being's soul or "core" is Arcanum.
    Quote Originally Posted by Orderic View Post

    Mental, the source of all things... well, mental. Still working on the aspects.
    Aspects: mind, instincts, perception, thoughts, soul,

    Time, the source of... You know what, I'll stop saying this stuff until it makes sense to do so. I mean, it's time. What else is there to say?
    Aspects: moment, past, future, now, chance,

    Space
    Aspects: room, distance, movement, point, light
    Light seems like it doesn't fit as well here. because stars (under Astral) emit it and because it's a type of force (under Aether as an aspect).
    Quote Originally Posted by Orderic View Post
    Arcanum, the source... code of the world. At least that's what I call it. It contains all the rules by which everything else operates and anyone capable of manipulating it can locally rewrite these rules.
    Aspects: the other sources, core of being (makes things what they are), potential, soul


    Now a few clarifying words concerning the soul. While it is one of the four most important things about any living creature, it is nothing but glorified glue, keeping together the three things nescessary for life to exist: body (Aether), mind (Mental) and core of being (Arcanum).
    I like this part. It's my favorite part of the system so far. A question, though--if Arcanum is the soul, is it binding itself together as one of the three, or is that an oversight? Or is a creature's Arcanum separate from its soul?
    Last edited by Frathe; 2013-03-25 at 11:23 PM.
    Quote Originally Posted by Doxkid View Post
    You have created an abomination the likes of which this world was not prepared for.

    What have you DONE?!

  29. - Top - End - #29
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    Default Re: Elements! Get yer element systems here!

    Thank you for your helpfull reply.

    Now, concerning your comments:

    Astral is supposed to be about how stuff came into existance or how it ceased to exist, as well as how it exists.

    Force just seemed to fit here since it is all about physical forces. It also includes lightning. Although I am thinking about moving it to space.

    Light... well, it's one of the things I am still not sure about. Although it doesn't feel right for me to just make it part of force. Light is far more insubstantial.

    And perhaps I should have said a bit more about stars. In this system stars are giant balls of raw astral power and while many of them emit light, not all of them do.


    This is perhaps the one thing that requires the most explanation.

    Any living creature has three parts it is made of. First there is the aetherial part also known as body. It allows the creature to interact with the world. Then there is the mental part, known as the mind. It allows the creature to take independent action. Finally there is the Arcane part or core. This gives a creature purpose and meaning.
    The soul connects all of these.
    Without the soul, there would be a body without mind and purpose, a mind without body and purpose and a purpose without body and mind.

    Of course, these are just names. Most of us would most likely consider the core to be the soul and call the soul something different.

    Ah, and there is one thing about the core I forgot to mention. It is not just something for people or animals. Worlds have one as well.


    -----

    This Thread is quite interesting. I think the one system I like the mos is the one posted by Byzantine. Elemental systems where you can mix lots of elements to get even more were always a favourite of mine.

    I have just one question... is it possible to combine use quasi-elements in combinations? For example, what would happen if spirit and magma were combined?
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  30. - Top - End - #30
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    Default Re: Elements! Get yer element systems here!

    Okay. It's just confusing when two different things are referred to as soul, even within your post.

    Quote Originally Posted by Orderic View Post
    Elemental systems where you can mix lots of elements to get even more were always a favourite of mine.
    I'm a little disappointed you didn't like this one then. Complex mixing is the idea behind it.

    {table]Lightning|Smoke (Fire)|Air|Cloud (Water)|Ice
    Light (Air)||Dust (Earth)||Mist (Air)
    Fire|Ash (Water)||Steam (Fire)|Water
    Magma (Earth)||Sand (Air)||Sea (Earth)
    Metal|Stone (Fire)|Earth|Mud (Water)|Wood[/table]

    Or my tetrahedral system either. Ah well, we all have different tastes. Mine don't seem to really overlap with anyone on these forums (considering that my favorite of mine was probably the five in a cycle with wood and ice).
    Last edited by Frathe; 2013-03-27 at 12:06 AM.
    Quote Originally Posted by Doxkid View Post
    You have created an abomination the likes of which this world was not prepared for.

    What have you DONE?!

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