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  1. - Top - End - #1
    Dwarf in the Playground
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    Jan 2009

    Default 'Helpful' advice to new players

    I thought it would be useful to collect the sort of advice that will give a new player an exciting and colourful gaming career.

    For example:-

    1) Always attack little old men with seven canaries, there always evil and have lots of treasure

    2) Some slimes found on dungeon walls have skin healing properties (its a bit like the power ups you find in video games, the green one is best)

    3) GM's often use "Hastur Hastur Hastur" as a password for troops and the like (its a bit of an in joke, I don't GM so I'm not in on it).
    Last edited by mjlush; 2013-03-21 at 06:50 AM.
    Michael Lush
    NPC rights activist | Nameless Abominations are people too

  2. - Top - End - #2
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: Helpful advice to new players

    4) Hooded man/woman in a tavern? Assasin. Kill on sight. GM's reward that kind of initiative.

    5) Wizards' touch spells are really powerful. Don't be afraid to get up close and personal with that Gibbering Mouther.

    6) GM's like to use important NPCs as ways to railroad parties, so make sure you kill any NPC whose name you learn to preserve your freedom.

    7) You can rest any time, just like in PC games. Just tell your GM that your party is resting to recharge spells before continuing.

    8) Don't have anyone keeping watch when you camp out for the night, it interferes with their resting and might leave them tired the next day. Nothing ever happens anyway.

    9) Fighters are totally OP. +1 BAB EVERY level and a whole heap of bonus feats? Sick!

    10) Research and preperation is for sissies. Just charge in, its your GM's job to make sure you don't die.

    11) Powerful, intelligent monsters admire pluckiness, such as when a low level PC calls them "Big, fat and butt ugly".

    12) Mindflayers go down pretty quick if you can grapple them. (Ironically, one of the players in my game did this and it actually worked pretty well. It helps that he had a grapple check that could take down a rhino. And that the mindflayer wasn't allowed to hurt him.)

    13) There is no friendly fire in DND. No, really, you can throw that fireball.
    Last edited by Rabidmuskrat; 2013-03-21 at 04:22 AM.
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  3. - Top - End - #3
    Orc in the Playground
     
    ElfWarriorGuy

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    Default Re: 'Helpful' advice to new players

    Is this thread intended to gather ideas for hazing new players?

    No thank you.

  4. - Top - End - #4
    Barbarian in the Playground
     
    Kobold

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    Nov 2010

    Default Re: 'Helpful' advice to new players

    14) Bags of holding can carry a lot, but still weigh a bit, for maximum storage capacity put all of your bags of holding into a portable hole!

  5. - Top - End - #5
    Dwarf in the Playground
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    Jan 2009

    Default Re: 'Helpful' advice to new players

    Quote Originally Posted by Jornophelanthas View Post
    Is this thread intended to gather ideas for hazing new players?
    No thank you.
    I'd be quite surprised if anyone fell for any of these. Its inevitable they will get conveyed in the 'bad advice voice'.
    Michael Lush
    NPC rights activist | Nameless Abominations are people too

  6. - Top - End - #6
    Barbarian in the Playground
     
    BlueWizardGirl

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    Default Re: 'Helpful' advice to new players

    15) The lich has most certainly labeled his potions with their standard effects, not what they do to him, and you should definitely quaff those 'healing potions'.

  7. - Top - End - #7
    Orc in the Playground
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    Mar 2013

    Default Re: 'Helpful' advice to new players

    16) Incarnum users are simple to use and commonly show up at tables. Expect them!
    Last edited by Deffers; 2013-03-21 at 10:29 AM.

  8. - Top - End - #8
    Bugbear in the Playground
     
    Planetar

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    Default Re: 'Helpful' advice to new players

    17) Remember the movies 300 and Captain America: The First Avenger? Always trust in your trusty shield! It's super-trusty! Trust me.
    Last edited by Raimun; 2013-03-21 at 11:47 AM.
    Signatures are so 90's.

  9. - Top - End - #9
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: 'Helpful' advice to new players

    Quote Originally Posted by Jornophelanthas View Post
    Is this thread intended to gather ideas for hazing new players?

    No thank you.
    No, this is the thread for retarded things you can do/might have thought was a good idea once upon a time in DnD and now write about in a humorous way.

    If I wanted to haze a newbie I'd just tell him 'figure it out on your own'.

    Oh, that reminds me...

    18) The best way to get your friends to play DnD with you is to lend them all your books and tell them to figure it out on their own.
    Last edited by Rabidmuskrat; 2013-03-21 at 12:54 PM.
    General Lurker

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  10. - Top - End - #10
    Dwarf in the Playground
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    Default Re: 'Helpful' advice to new players

    19) The Black Sphere teleport system is an excellent way to bypass the dungeon and get to the end of the adventure.

    20) Ask the GM if you can quest for the Head of Vecna, its power will take your breath away.

    21) It is always a good idea to inform the GM if you feel the game is too easy.

    22) Lengthy Quotes from the Goon Show, Monty Python, The Hitchhikers guide to the Galaxy and the like will impress your GM with your scholarship.

    22a) If you hear a misquote from another player you should immediately correct them
    Last edited by mjlush; 2013-03-21 at 01:12 PM. Reason: typo
    Michael Lush
    NPC rights activist | Nameless Abominations are people too

  11. - Top - End - #11
    Troll in the Playground
     
    RFLS's Avatar

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    Default Re: 'Helpful' advice to new players

    23) The BBEG of the entire campaign will always be the first person you meet. Go ahead, you can take him now.

  12. - Top - End - #12
    Banned
     
    Griffon

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    Default Re: 'Helpful' advice to new players

    24) As a 1st level wizard, always prepare Magic Missile. It's an auto-hit!

    25) When playing a cleric, ignore your spell list. Only cast Cure Wounds. Everything else is a trap to waste spell slots. Clerics are only good for healing. Exceptions permitted for Heal, Restoration, and Raise Dead.

    26) You don't need your own dice. The DM or another player will gladly let you use theirs for the entire campaign.

    27) The DM always treats everyone for pizza.

  13. - Top - End - #13
    Barbarian in the Playground
     
    BlueWizardGirl

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    Default Re: 'Helpful' advice to new players

    25) If it's nice out you should definitely try playing outside!
    26) The best drink for D&D games is mountain dew!
    26.A) OR espresso!
    Last edited by Feddlefew; 2013-03-21 at 02:12 PM.

  14. - Top - End - #14
    Titan in the Playground
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    Default Re: 'Helpful' advice to new players

    30. If you see a gazebo, run. It's not what it looks like. There's a famous story about a monster that looked like a gazebo but woke up and ate a player character.

  15. - Top - End - #15
    Barbarian in the Playground
     
    BlueWizardGirl

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    Default Re: 'Helpful' advice to new players

    31) A truenamer is a good alternative to a sorcerer in any campaign.

  16. - Top - End - #16
    Pixie in the Playground
     
    Negativethac0's Avatar

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    Default Re: 'Helpful' advice to new players

    32. Contrary to what you might've been told, you don't need to gather your party before venturing forth. Don't wait for the others, but give them some space and time alone while in a dungeon.
    I'd love to tell you fantasy stories about gardening gnomes, banhammers, board games, trolls and wizards with Arcane Deficit Casting Disorder. Read my work at Amazon and Smashwords

  17. - Top - End - #17
    Titan in the Playground
     
    Sith_Happens's Avatar

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    Default Re: 'Helpful' advice to new players

    33. Looting is every man for himself. If your teammates wanted a cut of what's in that treasure chest, they would have helped find and/or open it.

    34. The best time to loot the dragon's hoard is while the rest of the party is fighting the dragon. That way it's distracted and you can take your time.
    Revan avatar by kaptainkrutch.
    Quote Originally Posted by Cirrylius View Post
    That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

  18. - Top - End - #18
    Barbarian in the Playground
     
    BlueWizardGirl

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    Default Re: 'Helpful' advice to new players

    35. There are no combat encounters which cannot be avoided with a seduction check.

  19. - Top - End - #19
    Halfling in the Playground
     
    ElfWarriorGuy

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    Default Re: 'Helpful' advice to new players

    36. Attacking the NPC that just rescued you from being eaten by trolls is always a good idea, especially if that NPC is a pyromaniac gnome.

    37. Always try to make your character lose his virginity as quickly as possible, for bonus XP!

    38. Get drunk in the game because getting drunk IRL isn't always possible and/or a good idea. But when your character gets drunk, crazy **** will often ensue, or you will just pass out :(

    39. Start random fights in town because being bored in town is no fun

    40. No need to think things through. Just act stupid in-game. Everything will be alright. The worst that could happen is you have to make a new character. If your DM is lazy, he may just resurrect your character for no good in-game reason.
    Show mercy, and you will be shown mercy.

    "To see what is right, and not to do it, is want of courage."
    -Yoshimitsu

    "Your life is not your own."
    -Some Guy

    Death will come to us all eventually

  20. - Top - End - #20
    Banned
     
    Griffon

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    Default Re: 'Helpful' advice to new players

    41. Your character is not considered tough unless you take the Toughness feat.

  21. - Top - End - #21
    Troll in the Playground
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    Default Re: 'Helpful' advice to new players

    Quote Originally Posted by mjlush View Post
    I thought it would be useful to collect the sort of advice that will give a new player an exciting, colourful, and short gaming career.
    Fixed for accuracy.
    Last edited by Arbane; 2013-03-22 at 12:03 AM.
    Imagine if all real-world conversations were like internet D&D conversations...
    Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
    I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
    Quote Originally Posted by Kelb_Panthera View Post
    That said, trolling is entirely counterproductive (yes, even when it's hilarious).

  22. - Top - End - #22
    Dwarf in the Playground
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    Default Re: 'Helpful' advice to new players

    Quote Originally Posted by Arbane View Post
    Fixed for accuracy.
    You may have a point there ... lets shorten it a bit more

    Fighter1000
    37. Always try to make your character lose his virginity as quickly as possible, for bonus XP!.
    37a A Role playing game is a fantastic opportunity to explore the um.... darker aspects of your sexual identity. Do so regularly, diversely and graphically for regular roleplaying XP awards from your GM and the respect and admiration of the other players.
    Michael Lush
    NPC rights activist | Nameless Abominations are people too

  23. - Top - End - #23
    Barbarian in the Playground
     
    BlueWizardGirl

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    Default Re: 'Helpful' advice to new players

    Quote Originally Posted by mjlush View Post
    37a A Role playing game is a fantastic opportunity to explore the um.... darker aspects of your sexual identity. Do so regularly, diversely and graphically for regular roleplaying XP awards from your GM and the respect and admiration of the other players.
    I DMed a game where a player decided to do this once. He no longer plays with us.

  24. - Top - End - #24
    Dwarf in the Playground
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    Default Re: 'Helpful' advice to new players

    Quote Originally Posted by Feddlefew View Post
    I DMed a game where a player decided to do this once. He no longer plays with us.
    The group therapy thread is over there ---->. Please don't sully this thread with distasteful personal experience
    Michael Lush
    NPC rights activist | Nameless Abominations are people too

  25. - Top - End - #25
    Dwarf in the Playground
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    Default Re: 'Helpful' advice to new players

    Quote Originally Posted by mjlush View Post
    The group therapy thread is over there ---->. Please don't sully this thread with distasteful personal experience
    FILLFILLFILLFILLFILLFILLFILLFILLFILLFILLFILLFILLFI LLFILL. I DMed a game where a player decided to do this once. He no longer plays with us.

    On topic: 42) Shopkeepers have all the good stuff, and are total pushovers. Why not take advantage of the situation with a sneak attack?

    Edit: 42!!!
    Last edited by Gravitron5000; 2013-03-22 at 09:35 AM.

  26. - Top - End - #26
    Ogre in the Playground
     
    Deepbluediver's Avatar

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    Default Re: 'Helpful' advice to new players

    Quote Originally Posted by Rabidmuskrat View Post
    No, this is the thread for retarded things you can do/might have thought was a good idea once upon a time in DnD and now write about in a humorous way.
    43) The large number of special abilities and bonus feats that the monk gets make him one of the most powerful core classes. Your DM may be reluctant to let you play one for this reason.



    Edit: Gravitron's is #42
    Last edited by Deepbluediver; 2013-03-22 at 08:55 AM.
    Quote Originally Posted by Rater202 View Post
    It's not called common because the sense is common, it's called common because it's about common things.
    Homebrew Extended Signature!

  27. - Top - End - #27
    Pixie in the Playground
     
    Negativethac0's Avatar

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    Default Re: 'Helpful' advice to new players

    44) Having your bard focus on Perform (Tuba) is an instant way to approval from your party and GM. Especially in dark campaigns, such as Carrion Crown.
    Last edited by Negativethac0; 2013-03-22 at 09:09 AM.
    I'd love to tell you fantasy stories about gardening gnomes, banhammers, board games, trolls and wizards with Arcane Deficit Casting Disorder. Read my work at Amazon and Smashwords

  28. - Top - End - #28
    Titan in the Playground
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    Default Re: 'Helpful' advice to new players

    45. Role-playing means doing stupid stuff. If you attack the bad guy with a sword, you're just min-maxing. If you attack him with a fish, you're really role-playing.

  29. - Top - End - #29
    Ogre in the Playground
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    Default Re: 'Helpful' advice to new players

    46. Nobody will mind if you pull out a handheld gaming console to keep yourself busy between your turns - the music and sound effects will entertain them.

    47. Your character is meant to succeed at everything ever. Sometimes you have to loudly argue the case for this with the GM; this is known as good player participation.

    48. You don't need a good Will save; nothing important ever targets that.

    49. Spellcasters are weaksauce. Once they've cast all their spells, there's nothing they can do and they're just excess baggage. Go for a big strong Fighter. EDIT: So many feats!

    49a. Druids are especially weaksauce. They can't even use anything made of metal!
    Last edited by paddyfool; 2013-03-22 at 03:05 PM.

  30. - Top - End - #30
    Ogre in the Playground
     
    Deepbluediver's Avatar

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    Default Re: 'Helpful' advice to new players

    Quote Originally Posted by Jay R View Post
    45. Role-playing means doing stupid stuff. If you attack the bad guy with a sword, you're just min-maxing. If you attack him with a fish, you're really role-playing.
    45a) Chaotic Neutral is the best alignment because it means you can do anything you want without any consequences.




    50) Even if you can convince your DM to house-rule out the penalty, Multiclassing is hardly ever worth it. Its best to just stick with a pure build all the way to 20.
    Last edited by Deepbluediver; 2013-03-22 at 09:54 AM.
    Quote Originally Posted by Rater202 View Post
    It's not called common because the sense is common, it's called common because it's about common things.
    Homebrew Extended Signature!

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