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    Barbarian in the Playground
     
    Rebonack's Avatar

    Join Date
    Nov 2006
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    The King's Grave

    Default [Nexus] Inside 52


    Flag of Inside, flown over all Remnant and Government Installations

    Current Events: A Marmite shortage has been reported in the slums! Is anyone brave enough to gather the much needed yeast extract?

    The title is a misnomer, of course. No doubt the moniker of this place was settled on after a brief conversation that started with, 'Wouldn't it be funny if...?'. But now the name has stuck.

    But what is this place, you ask?

    Inside is everything within the City Walls. As opposed to Outside, which is everything without. This strange, whimsical city is the center of a planar Nexus, a crossing point between all possible (and some impossible) worlds. One can find just about anything in this wondrous place, dreams that defy imagination and terrors that freeze the soul. People and whole places are regularly drawn into the Nexus, added to the chaotic melting pot of all realities.

    The city is surrounded by defensive walls, with an artificially and accidentally created moat outside the walls, a moat that has been diverted into a river-channel for one many bodies of water flowing through Inside. A gap in the walls and a bridge allow for entrance into the city proper, the main gate opening up to welcome newcomers Inside.

    Welcome, traveler, to the City of Inside. The only boundaries you find within are the bounds of your own imagination.


    Rules

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    Rules

    1:Please Spoiler any Fanservice in this thread! It is accepted that there will of course be some, and that romance and curtains happen. However, please be courteous to others and spoiler any scene that goes on for a little while, and if it reaches the point, curtain. This is so you can stay within forum rules, as well as letting those uninterested in the scene, pass by. Thank you.

    2:Godmodding is not permissible! As stated in the rules in the FFRP Central Thread,, godmodding is generally not allowed without permission. If you're shaky on what might be, and what might not be godmodding, please follow the above link.

    3:The DOOM-Shield. Inside is currently equipped with a techno-magic shield that mitigates "global" effects to a survivable level. This is to prevent anyone from simply killing all the NPCs, or affecting the entire city. For example, a plot that envelops the entire city in sub-arctic temperatures, will find that the cold isn't as bad as it should be, and survivable.

    4:Remnant. Please remember when doing any plots or large events, that even though it has it's own thread, Remnant, the Inside Police Force and Army, is located in Inside, and may respond to events, or may be asked to respond to them.

    4:All Inside-Wide/Nexus-Wide plots need to be brought up in OOC first! We all want to have the entire city be cast into a frozen wasteland from time to time, but such things need to be brought up in OOC first, to allow players plenty of warning, and so people don't feel like anything is being forced upon them that they don't want to RP.

    5:Inside is not Space! Anything involving massive spaceships, meteors, satellites, Lasers From Space, and the like, do not belong in this thread. Few PCs have the ability to fight off an orbital bombardment, so it is considered unfair to be able to call down such things inside Inside. It can be assumed that the Doom Shield prevents such things from occurring. The place for these sorts of things should be in Outside, or another thread all together.


    Zones and Streets
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    Zones:
    In the Zone(s): The City of Inside is separated into three zones that represent the general threat level color coded for your convenience.

    The Blue Zones are upper-class, well to do portions of Inside. You're pretty darn safe here.

    The Grey Zones consists of the more traditionally urban parts of inside. Certainly no gated community, but it isn't immediately life threatening either.

    The Red Zones represents the parts of the City that are degenerate, destitute, or downright dangerous. Sometimes all of the above. If you're poking around a Red Zone be ready to get jumped by Orks or ghouls or killer robots or something.

    Streets:

    Can you tell me how to get, how to get to Hodgepodge Street? The City of Inside also has a number of Streets. The Streets aren't a street in the literal sense, but rather portions of the City with a particular theme. While one can find anything anywhere in the City there are none the less areas were certain settings predominate. The Riftline monorail public transit system allows for quick and easy access between the many Streets of Inside. Best of all it's fast and free!

    If you have an idea for a Street feel free to suggest it in the OOC thread.

    Hodgepodge Street: The generically modern setting! Hodgepodge Street is perhaps the most plastic of the Streets, displaying a decent mix of all settings, though modern predominates. Generally speaking most locations without a Street name will be found here. The most commonly seen locations here are the Streets and the Slums. Occasionally The Rooftops if someone is feeling daring.

    Steele Street: Need a Victorian location with all sorts of choking industrial pollution? Need an always-night urban landscape with superficial resemblance to 1800s London? Well Steel Street is by far the best place Inside to come down with Black Lung Disease! With spooky stinky fog, gross waterways, and the occasional murderer who may or may not be spring-heeled. Come for the fish and chips! Stay for the gritty atmosphere!

    Arkham Street: Spanning 1920s-1930s style fantastic horror, Arkham Street is home of such spooky locations as Philip Memorial Library, the haunted Carter House, and Dunwich Park. Ah Arkham Street, where the clustering gambled roofs sway and sag above the attics where witches hid from the king's men in the dark olden days of Town. The Town is gone, but the witches are still here! And the monsters, and the cultists, and the regular folks just trying not to lose their minds.

    Metropolis Square: It's Atom Age or Deco Punk or whatever you want to call it! 1930-50s era retro science fiction with ray guns and mad scientists and nuclear powered robots who just want to learn the meaning of love. This part of Inside is known for its slick hats, era cars, smooth jazz, a robotic workforce, and square-jawed heroes.

    The Skyway: High up above the tops of the tallest skyscrapes one can find The Skyway! A high future urban cityscape of floating buildings of glass and chrome and steel and plastic. And a space port too, if you feel like leaving the planet for whatever reason. Think Jetsons with more foot paths. Riftline, of course, grants access to The Skyway to for those not blessed with flying cars.

    [Burnt Chrome Street:] Need some cyberpunk action? You got some cyberpunk action! The gritty future of cyber-criminals clashing against government and corporate forces! With cyborgs and hackers and stuff! Grungy urban sprawl, a decaying job market, and an oppressed underclass mark this area of Inside. Burnt Chromes Street is the distopian counter-point to The Skyway's more optimistic vision of what the future holds.

    Market Street: Market Street is the ye olde portion of Inside, complete with bards, fools, open market places, and the occasional damsel in distress. While products of any age can be found in the sprawling street booths everything is done ye olde style-e. If you need a chase scene to crash through a fruit-cart this is the place to do it.

    Deadwood Street: The wild, wild west. Located on the edge of Inside this is the western part of the city. And that means any kind of western. From spegetti to steampunk to magical. Whether you need to hang around a saloon, have a duel a high noon, or go riding off into the sunset Deadwood Street is your best bet.

    PokéStreet: By popular demand! This one should be obvious enough. PokéCenters and PokéMarts and PokéGyms and PokéParks and PokéNarwhals and everything else Poké-related! Great place to visit if you feel like watching some adorable animals beat the tar out of each other. Just watch out for the tall grass. You never know what might be lurking in there.


    Locations
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    Azik's Enchantments(Player: Harnel, Grey Zone)

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    Those in the area will hear a rumbling as the Nexus begins pulling in something larger than just a single person. Reality bends, and the shape of portal opens above a certain street corner. For a sickening moment, nothing happens, but then things start coming out of the portal - all of them are bricks, building up finally to a door and a roof, with tiny windows built in. There's even a large chimney sticking out of the center of this strange, conical building that begins puffing rainbow smoke almost immediately.

    A creature steps out the front door, though many wouldn't consider it a creature - He is a warforged, a living golem. Covered in what appears to be adamantine plates, he looks up and down the street, his longcoat catching in the breeze. as it flutters, one can see a multitude of wands, schema, and scrolls all attached to several belts around his waist and upper legs. On his eyes he wears a pair of blue tinted shades, despite his lack of ears, and the metal orbs that serve as his eyes glow green behind these spectacles. He looks up and down the street. He doesn't seem to be particularly disturbed by the change in location, but he does take the time to call out, in a metallic voice:

    "Azik's Enchantments is open for business! Come find a potion, a wand, a scroll to fit any need! We have spellbooks for beginners and experts! Weapons of all shapes and sizes, and armor unlike anything you've ever seen! Come find what you're looking for here!"

    And then he heads back inside. So much work, so little time. Inside is as strange as outside, with magic trinkets lining the walls on shelves, but all behind the counter, to keep any stupid kid with the idea to steal something from doing so. You can find just about anything magical here, and that which you can't find, Azik the Warforged can make within a more than reasonable timeframe.


    Emergency Bunkers
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    Eight bunker-like structures in a ring-like arrangement at about the midpoint between the walls (or the docks) and the center of the city have been completed.

    The interior of each is rather dull, rather befitting a bunker, but there are underground areas beneath the visible bunkers. These are similarly dull and military-styled, but they also act as hospitals.

    These are mostly designed with emergencies such as shelling in mind, and are usually closed.


    Emergency Clinics

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    Like the bunkers the clinics are spread through-out the City and are equipped with technology akin to a modern emergency room. Since there's no magical healing available the speed of recovery is going to be noticeably lower than what is available at one of Inside's many temples. However their availability makes them absolutely vital in the application of life-saving care.


    Erin's Emporium
    (Player: The Bushranger, Grey Zone)
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    Construction Gnomes have been hard at work renovating a small store along one of the various merchantile roads. Well, it was small. Now it's bigger on the inside.

    And filled with every sort of weaponry imaginable, from across the multiverse. From blaster carbines to P-90s, surface-to-air missiles to ballistas, zats to nunchucks, they're all here.

    Is that a siege crossbow sitting in the corner?


    Evolution Industries Headquarters + Factories
    (Player: Darkcomet, Blue Zone)
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    The headquarters of the company known as Evolution Electronics and Power is a fairly standard-looking modern-day tower in appearance, not quite reaching the level of skyscraper.

    The company owns a large factory nearby, used in production of its MACE units, and potentially other products, should it be desired.

    The company also possesses a number of other factories around the city, used for production of weaponry and other military materiel.

    Retail outlets for Evolution's products are scattered around the city.


    Finders Keepers (Player: Reinholdt)
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    [Gray Zone]

    Sitting right near the edge of the Red Zone, a new shop has opened up. It's a basic looking office, part of a larger building. Out front is a sign,

    FINDERS KEEPERS*
    We find missing people, kidnapees, deadtime victims and more.

    *And no we don't actually keep them. It's just a name.

    Inside, is a secretary typing away at a typewriter. She directs customers to wait until their turn, at which point she sends them back to meet the shop owner, one Heinrik Hurtz. He is most clearly not related to any superheroes whatsoever. This is a fact in and of itself, proven clearly by the fact that Heinrik wears glasses.




    Hastings and Sons Mortuary (player: Kid Kris, Grey Zone)
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    Near one of the older parts of the city sits a large and somewhat dour building of brick and mortar, built in the traditional sense, with a metal plaque by the door that reads (predictably enough):
    Hastings and Sons
    MORTUARY
    For the preparation of the dearly departed.

    And indeed, should one go in one should find all the trappings of a conventional mortuary, including several large visitation rooms, run by this guy:
    Though of course, usually without the zombie there.
    In recent times however, the true business of the resident Mortician has branched into a more heretical bent, offering certain services to the living impaired (more commonly known as the foul Undead). These start at simple healings and flesh grafts (the flesh occasionally obtained 'legitimately', when a body comes in for cremation and the Mortician gives them an urn full of wood-ash, but usually corpses are obtained through donations from customers or good old fashioned grave-robbing). But services can also range into body part replacement and augmentation for the undead who wishes his creator had seen fight to give him a giant lobster claw or retractable venomous spines, or even full body/flesh reconstruction for the self-conscious lich (or lich in disguise, though making your new flesh look like someone else usually costs extra) or the zombie in his golden years. These customers usually come in through the back door, where there is a plaque listing the full list of services. Though of course some are brazen enough to come through the front door anyway.

    ((PM if you wish to interact with the Mortician, as Kid Kris may not always check the thread.))


    MagMart (Player: Lord Magtok, Blue Zone)
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    An absurd mash-up of K-Mart, Wall-Mart, Target, and every other vile retail chain, MagMart is staffed by an unswervingly loyal Magbots, lobotomized talking cats that are too brain-dead to know any better, several voodoo spirits, and a pickle jar that everyone insists is a sentient being that only communes with those who truly believe in it.

    Here you can find everything from curtains to carpets, macaroni to monkeys on motorcycles, groceries to zombies. The staff is always happy to help (or else), and if you aren't entirely satisfied with your shopping experience, you can pay a small fee to watch the MagMart employee of your choosing get fired out the MagMart complimentary employee morale cannon.


    Magnificus Theater (Red Zone)
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    This large theater is an attempt to bring culture to the city of the Inside. Plays are regularly show here, and if desired other events can be held here.

    The walls of the theater are colored with three shades of blue in a wave pattern. Inside the theater are a pair of grand staircases, with the railing colored gold, while the stone of the stairs is white. The stage itself is one of the largest in the Nexus, carefully designed for the greatest enjoyment.

    Rules: Please, no violence. If you must have some violent action in a theater, pm me first.


    Sable Spire (Blue Zone)
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    A great, black-colored tower now stands at the highest point of the Skyway. Appearing mostly similar to a modern-day skyscraper, albeit more futuristic, reinforced, and armored. Upon close examination, some parts of the tower appear to conceal compartments of some sort, likely something along the lines of concealed defensive turrets. the top portion of the tower is rather different in appearance.

    It appears as a truly massive hatch, similar to what one might see over a missile silo under normal circumstances.

    This hatch opens into the landing area of the aerial aircraft carrier Sanctuary, the main asset of the Altaran Irregulars. Said landing area is set to act as an elevator, capable of moving up to the top of the tower or moving back down to conceal whatever is landed (usually the aforementioned carrier) under the heavily armored hatch.

    The Spire, constructed by Remnant in an alliance with the Altaran Irregulars, is now a major base for the the latter, who currently act alongside Remnant in protecting the city. Their troops largely use the same equipment as Remnant's, but use the old Imperial black-and-navy color scheme to distinguish themselves.


    The Misspelled Cemetary (Grey Zone)
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    It's the rain that makes for the perfect atmosphere.

    Since the party left the well lit cobbles lanes of the Market Streets the sky has opened up upon our intrepid band of adventurers with a vengeance. The wind howls through barren trees as the rain descends in sheets. The heavens are split by a ribbon of lightning and a roar of thunder.

    A massive cast iron gate surrounds this place of once hallowed ground. Yes, hallowed once but no longer. The earth appears dead. Rotten. A phosphorescent green fog creeping along the ground. Misshapen fungus and molds clinging to crumbling monuments. Corpses exposed on the surface, half-eaten with decay.

    The gate creeks open of its own accord as the party nears.

    And above the gate, in rusted iron letters, reads:

    The Misspelled Cemetary


    The The Temperance Teahouse (Grey Zone) Owned by Artemis
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    In an old section of the city stands a wooden building of ancient construction. From inside comes the sound of good conversation and, occasionally, music being played. The scents of exotic teas, spices, and good foods drift out onto the street. along with the scents and sounds come an aura of peace and comfort. It's a nice place here, you could definitely stick around for a while, to escape the general madness of the city.

    Two wings extend out from the main building. To the north (the right side as you face the tea house) is an extension of the main structure, still made of wood, the architecture is slightly different and more brightly colored, and also noticeably newer. The west side of the building is surrounded by a stone wall, enclosing a garden. The garden ends at a low stone building running the length of the west wall.

    [Restaurant]
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    Inside the restaurant is filled with tables and chairs, spread out across the dark hardwood floors. Thick wooden pillars support the second floor and the roof, their tops carved with geometric designs. At the north side of the restaurant is a long counter, surrounding an open kitchen. Steam and smoke drift up from the fires and the woks used for cooking. A shelf along the back wall is filled with dozens of tins, each containing a particular tea or herbal blend. Interspersed among them are tea kettles, each one used to brew a particular type of tea.

    The center of the restaurant is open to the second floor. Stairs lead up to more seating on the second level, which looks down on the restaurant below over carved wooden balconies. The ceiling above the open space is painted with a mural of a golden dragon floating through the clouds and circling the sun.

    Seats on the west side of the building go fast, as they offer the best view of the gardens. The south and east sides offer views of the bustling streets below. The north side of the second floor has no windows and sits above the kitchen, so it is often darker and smokier than the rest of the restaurant.

    Menu
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    Drinks

    Herbal Tea
    Green Tea
    Black Tea
    White Tea
    Yellow Tea
    Red Tea
    Blue Tea - Mentally stimulating.
    Purple Tea - Very relaxing and slightly hallucinogenic.
    Iced Tea - Served sweet or unsweet, with or without lemon.
    Sake - Available chilled, heated, or at room temperature.
    Lychee Wine - A rich sweet drink with a deep golden color. Pairs well with seafood. Served cold.

    Food

    Dim Sum
    Sushi
    Stir Fry - Served over rice or noodles
    Noodles
    Soup
    Rice Cakes

    Sweets

    Ice Cream - Vanilla, Green Tea, Red Bean, and Mango flavored.
    Dragon's Beard Candy - A spun sugar similar to cotton candy.
    Moon Cake - A dense sweet cake around a salted egg yolk "moon".
    Sun Cake - A crunchy pastry filled with a sugary cream.
    Tempura Fried Bananas - Served over ice cream.


    [North Wing]
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    The north wing of the restaurant is of newer construction. It is more brightly painted and more heavily decorated than the main restaurant. Two doorways on each floor lead to a U shaped hallway that runs through the north wing. Sliding paper screens from the inner walls, so that they can be slid aside and make the spaces much larger. The lower floor holds private rooms that can be reserved for larger parties or special meetings. These rooms typically have a long low table surrounded by cushions. The second floor rooms have more flexible floor plans. Most have tables and chairs, often used to host card or board games. A few can be rented out for sleeping quarters, but patrons are reminded that the walls are, literally, paper thin. Disruptive behavior will have you evicted without a refund.


    [Garden]
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    The west wing of the tea house is a large garden surrounded by stone wall. A circular gate leads directly from the garden to the streets, as well as doors leading into the restaurant. The garden itself is carefully kept, trees and bushes trained and cut into pleasing shapes. Stone lanterns and statues decorate the garden. Two pools filled with koi fish sit diagonally from one another, connected together by a stream filled with river rocks. The sound of trickling water fills the garden. A winding path leads through the garden and over a low stone bridge. On the far side of the bridge, the path passes through another circular gate guarded by two stone dragons on plinths. the pair stare down at any visitors, questioning their intentions in passing through their gate.

    Beyond the Dragon Gate the path becomes perfectly straight. On either side are large black stones surrounded by carefully raked white sand. The path passes under a red Torii gate before encountering the low stone building at the far side of the garden. The building runs the full length of the west wall and is open to the garden. Large prayer wheels line the opening and are turned by the breeze or visiting people. The walls within the building are heavily decorated and covered in hanging scrolls. At the center of the building is a shrine, covered in candles. Behind it is a mural depicting scenes of a warrior, a golden dragon, and the sun. Sitting on the shrine a wooden statue of a warrior, sitting in meditation, his sword set aside. The wood is lacquered and carefully inlaid with delicate patterns in gold. From the statue emanates a strong aura of peace, which spreads throughout the entire property.


    NPCs
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    Hideki - A large man with a red face and a long nose, he is most often found in the kitchen, cooking up tasty things.
    Hanako - An older woman, her black hair streaked with grey. She is Hideki's wife and most often found behind the counter serving tea.
    Sakura - A lovely young woman and the daughter of Hideki and Hanako. She acts as a waitress and sometimes plays music.



    OOC: Please Read. Important information.
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    The Teahouse and garden are protected by an aura of non-violence. Violent acts cannot be committed here. You cannot attack another patron or do anything that would cause them bodily harm. Anyone who attempts it will find it extremely hard to convince themselves to do it. If a particularly willful person overcomes this compulsion, something in the environment will intervene, as if by seemingly random chance, to protect their victim as if by divine intervention. Because that's exactly what it is.


    Needle and Thread (Blue Zone, Player: Artemis97)
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    On one side of a wide cobblestoned street is a small shop. The sign hanging over the door depicts a simple spool of thread, pierced by a needle. No words were included, as a courtesy to those who could not read, nor were they needed. It was clear from the merchandise displayed in the two large windows on either side of the door that this was a clothing boutique. The right side displayed the latest in women's fashions, dresses and skirts in unique designs, all detailed by hand with beading and embroidery. The left window showed men's clothing, from a beautifully tailored three piece suit, cut from expensive fabrics, to the very best in adventuring style, rugged and sturdy, clearly built to last.

    Inside, racks and manequins display more clothing, split down the middle between men's and women's fashions. The back wall held rolls of fabric, some plain, others with obviously magical properties. A large, three-sided mirror sits in the back corner, next to a small changing stall. On the other side is a small counter holding a cash register, behind that the door that led to a small workroom.

    The Needle and Thread is a clothing shop specializing in custom tailoring and specialty designs. It is owned and operated by Lillith Rock, and the kindly fiendish woman can usually be found behind the counter, or working on orders in the back workroom.


    Pontius' Custom Constructs
    (Player: Earl of Purple, Grey Zone)
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    The caravan of 6 wagons (I never said 3! Well, I did, but still.) arrives at a warehouse, previously for sale. The gnomes lead the golems and other constructs inside, and get to work. The warehouse has an open yard at the main entrance, and several golems, like crude figures of worked stone or wood, stand in the yard. A gnome wearing an apron over smart-yet-practical artesan's clothes and puts a sign up.


    Pontius's Custom Constructs
    Golems of Any Material* at Unbelievably Low Prices!!!**
    You Won't Find a Golem, Gargoyle, Guardian or Homonculus Cheaper!!***
    Come Now and Buy 1 Get 1 Full Price!!!****



    *Flesh has an additional charge. **Define 'low'. ***Except at our competitors. ****Terms and conditions apply.


    Sanctuary Fortress of Zoemaytare (Player: Rebonack, Red Zone)

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    Like so many other prominent buildings in Town, or not so prominent buildings for that matter, this place seemed to pop up out of nowhere over night.

    Buildings are like mushrooms in Town. Probably spread via spores, too.

    Regardless, here it is. A rather sizable campus marble hewn from the mountains some distance away. Carved and hauled here near the edge of the slums where they were no doubt assembled. Though... no one can quite place a finger on when this happened.

    Though the buildings aren't of only cold hard stone, no. There are timbers as well. Not what one might expect, however. They seem almost organic. As though they had grown into place rather than being hewn.

    Oddness aside, the temple is arranged in a rather interesting fashion. Several concentric wall and courtyards ending in a central temple.

    The outer wall is lower than the rest, each tier of the temple built onto higher ground like a wedding cake. Each wall is topped with a roof supported on the inside by pillars, creating a sheltered walkway. The exact use of these porches depends on the section of the temple one happens to be in.

    Anyone is allowed entry through the first wall and into the first court, the Court of Meeting. Beyond the second wall only worshipers of Zoemaytare are allowed admittance to the second court, the Court of the Blessed. Beyond the third wall only the priests are allowed, where they carry out holy rituals within the temple itself.

    The Court of Meeting is dedicated to service of those the worshipers of Zoemaytare dwell among. Food is prepared for the hungry here and given out without expectation of recompense. Those without a place to lay their head are allowed to sleep within the porch. The grounds beyond the porch are devoted to a wondrous garden boasting vibrancy and spectacular color. This are is always comfortably warm and brimming with life. Wounds heal faster as the body is refreshed. Undead creatures will find that remaining here is decidedly uncomfortable.

    The sky above the temple seems to be perpetually clear, filled with pleasant sunlight in the day and cloaked with gossamer stars at night. Benches are set up here and there, under trees with hanging branches and above fragrant shrubbery. A lively stream flows endlessly in a circuit about the Court, spilling into several larger pools and meandering up a small outcrop of stone before cascading back down the other side.

    This section of the temple is tended by members of the faith. Not priests, though devote. They can be found tending the garden and serving warm food. When in service to the temple these devotees wear a white linen ephod bearing the symbol of a willow tree, ornately rendered in blue thread. They'll be more than happen to answer any questions. Priests tend to have stricter ceremonial garb, including a blue tunic and white robe in addition to the ephod.

    Welcome, traveler. May you be more blessed when you leave than when you came.

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    New information that isn't readily noticeable at first glance at the temple will be added here.

    The temple grounds are protected by a dampening field that blocks unauthorized teleporation and dimensional shifting. The place is something of a fortress after all. Being able to pop in and out at will would defeat the purpose.

    Zoemaytare isn't a god of (fill in the black) but rather the patron and protector of her people. As such, her domain, if she even has one, is over all that her people do. The people in question are collectively known as the Zoeos, and this particular temple is their first major venture into Town. At present their stated goal is to set up trade relations and aid the city. This is ministered through the temple on account of the Zoeos government being a theocracy.

    It just so happens that there's a dungeon under the temple, though the entrance to it is well hidden.

    NPCs thus far:

    Potentate of the temple: the head priest and administrator. He has yet to be seen 'on screen' though he has been referred to.

    Regent Zachius: And elderly human with a coppery complexion and deep-set wrinkles, the sort of face one expects of a person who has spent a great deal of time in the sun smiling. He's a kind old fellow who is in charge of the Court of Meeting.

    Regent Stephen: A younger human who smells rather distinctly of wolf. He's in charge of the dungeons of the temple and seems to be a rather caring and compassionate fellow. It's his job to bring the cases of prisoners before the Potentate.

    Regent Thadeus: One of the priests who aids in minor upkeep in the temple proper. He usually isn't seen outside the temple and since his position doesn't put him in much contact with the common folk he tends to be somewhat aloof and judgmental. Also happens to be an elf. Those snooty elves!

    Bognus Thundershield: a lay dwarf that operates the temple's teleporter, primarily from Trog's. Though people can be 'ported in from elsewhere as well. While it isn't commonly known, this device can send people over rather long distances, though it's somewhat inaccurate when doing so. Bognus is a bit gruff, though generally good natured. He speaks with a thick Scottish Dwarven accent.


    St. Guinevere's Sanatorium for Lunatics and Object Seekers (Player: Anyone, Gray Zone)
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    This insane asylum exists for people questing after Objects from the Holders Mythos. Anyone can run an Object quest, but please look at the community agreed guidelines first as it helps keep things consistent.

    If you want to use the Sanatorium for other uses, feel free, but expect it to be a house of unspeakable horrors.


    The Sitar's Strings
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    "By humans, for humans". This restaurant employees only humans and only serves human customers. It is a meeting place for the human supremacist movement. IC Owned by Brian Starling and managed by Jan Lamar. Non-humans with good disguises can get in without being challenged.

    Players: (HT as owner/manager, C'nor as waitress Maeve, Mindfreak as entertainer Treb)


    The Temple of Dalachrech (Player: Earl of Purple, Grey Zone)
    Spoiler
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    The first room entered is a foyer. On the walls are red drapes with silver, two-tailed scorpions embroidered on to them, and next to the door is an ornate font. The granite font stands about waist height, and is a plinth with a bowl of unholy water. Winding around the font are carved centipedes. A door away from this chamber leads to the main prayer hall. This room also has drapes with the two-tailed scorpion device on the walls, and a red velvet carpet flanked by wooden pews leads to an altar at the far end. The altar is covered with red velvet, with a gold statue and red candles placed upon it. The statue depicts a demon with a centipede's body, a scorpion's tail with spinnerets next to the sting, a stag beetle's head and the claws of a praying mantis.

    This is a hidden location in the Grey Zone. Please PM Earl of Purple if you wish to interract there.
    The Temple is now open to the public.


    Trollfinger, Ironpick & Greencheek, Mining & Engineering
    (Player: Morty, Blue Zone)
    Spoiler
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    A run-down building near Trog's Tavern was bought by three goblin enterpreneurs with a large crew and now houses their mining and engineering company. Everyone who needs something dug, built, repaired or blown up is welcome.


    Warwick Works
    (player: happyturtle, Grey Zone)
    Spoiler
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    In the industrial area, a building is rented and has a new sign put out front.

    W
    Warwick Works


    The building itself consists of a small office area in front and warehouses in back. There is no indication of what sort of business this is, but a certain cyborg with a satellite might recognize the logo and name.


    Witch Which's Wish Shop
    (Grey, Player: Haruki-kun)
    Spoiler
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    Welcome. If you have stepped into this store, it is because you have a wish.

    The store is big, ancient and beautiful. It has a large garden with colorful flowers, a pond with fish and running water, and chirping birds. This is the outside of the store. The inside, however, is, to put it simply, gloomy. There’s burning candles and incense everywhere. From the hall where you enter you are led off into a side room with a low table and cushions around it. A tall, masked and unnamed stranger brings tea and snacks to the guests. The Witch sits opposite and rarely ever moves.

    RULES (OOC):
    Spoiler
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    This is a Wish shop. Your character will only enter this shop if he has a wish. Whether the wish is granted or not is a different issue.
    Witch Which is in charge of the shop and will grant wishes to everyone who asks, regardless of intent or alignment, as long as the appropriate price is paid. Under certain conditions:

    Condition one: Witch Which will not haggle. She couldn’t lower a price or overcharge even if she wanted to. A balance must be kept in order for the wish to be granted.

    Condition two: When a Wish directly affects another player’s character in a way that would be considered godmodding, the other player must agree first.

    Condition three: The Witch may not reject any wish unless the price is too high to be paid. Wishes to take a life or to destroy the world, for example, carry a price higher than anyone can pay. ANYONE.

    Condition Four: The Witch will never engage in battle. Be glad. The Witch is the very definition of True Neutral.

    Condition Five: The store is not hard to access; in fact, there’s a big sign outside and everything. However, the store’s grounds exist in a special separate dimension, protecting it from anything that could destroy it, up to and including plot.

    Condition Six: Haruki-kun reserves the right to alter the conditions if he feels they’re causing problems such as godmodding or similar issues.


    (Haruki-Kun wishes for a PM to be sent to him upon someone entering the shop so he knows about it.)


    Inside's Defenses, Remnant, and The Council
    Spoiler
    Show


    Defenses
    Spoiler
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    As stated above, the city of Inside is defended by the Walls, Moat and DOOM-Shield, but it is also defended by a more "mundane" force field that can be called upon in times of need, as well as a number of more conventional defensive capabilities, nearly all of which are manned and controlled by Remnant(Controlled for the most part by Wolfbane). These include things from Emergency Bunkers, Relief Stations, Anti-Aircraft Cannon, and the like.


    Remnant
    Spoiler
    Show

    As stated before, Remnant is Inside's police force, army, and main defensive body. It is made up of the remains of what was once the Acronymian Empire, and consists of hundreds of men, women, and machines, both soldier and civilian, sacrificing their daily lives and time to make sure the city of Inside is relatively safe for it's citizens. There are Remnant Outposts all throughout the city, with the main HQ in Blue Zone, and less Outposts in Red Zone. These can be reached fairly easily, and allow people to report crimes, turn in criminals, collect bounties, and even ask to be recruited. Remnant controls most of Inside's defenses, but also controls Rapid Response Units capable of stopping fires, providing emergency medical aide, and even disaster relief to clean up debris and fix buildings and roads damaged by the day to day events of Inside.

    Squads of Remnants patrol the streets "every so often" and should anyone need one, can interact with them(Please PM Wolfbane upon doing so, however).

    As a note, Low-Level Remnants can be Godmodded! They can be assumed to fight the fires that pop up, but can also be asked to provide basic information. This also means that they can be bribed for less well-known information such as someone's name and rank, or to look the other way for a small crime, such as theft. Anything more, please PM Wolfbane to let him know, in case there is something that needs clarified. The Remnants can be godmodded to be killed on occasion, but if it happens too fast, too often, Wolfbane may step in and RP it out. Once again, please PM Wolfbane if you plan on killing a Remnant NPC.

    What is NOT Godmoddable:

    -Getting Security Codes
    -Accessing Secure Areas
    -Killing off more than one or two NPCs at a time, or killing a Named Remnant NPC/PC
    -Stealing Identities
    -Destroying Remnant facilities

    It is not impossible for these to happen, but with proper warning provided to Wolfbane, it can be RP'd out and attempted. However, it should be noted that only Low-Ranking Remnants can be Godmodded in this way.


    Council
    Spoiler
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    The Council is the "ruling" body of Inside. A small group of individuals reside on it, and decide Inside Policy. People can go here for diplomatic relations, trials, or other activities that may concern dealing with an actual government instead of a police force or army.
    Last edited by Rebonack; 2013-06-23 at 05:45 PM.
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    The Eternal Game Nightmćre Stuff
    It doesn't matter whether you win or lose, just how awesome you look doing it.

  2. - Top - End - #2
    Barbarian in the Playground
     
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    Default Re: [Nexus] Inside 52

    Quote Originally Posted by Harnel View Post
    [Truth, Streets]

    "Unfortunately, I don't think there's any way to get you back in a timely fashion. Come with me," he'll wave her to follow, allowing her to be behind him. She's the person with the gun after all, it'll probably make her feel safer, "There's a couple places that are willing to offer discounts to people that are displaced from time, as it were, and I've got enough to cover your first month's rent if you need me to. It won't be fancy, but it'll be functional enough. I'm sure someone with a little weapons training can figure out how to get some money around here."
    Truth, Streets

    "No, I don't need a month's rent. I'm not staying here. I don't care if I can't go home right away, just tell me how to get back."

    Stupid alien. Just because she can't get home right this minute doesn't mean she wants to spend the rest of her life here!
    Quote Originally Posted by RabbitHoleLost View Post
    Magtok's the best
    "You probably found 'How to Survive a Robot Uprising' in the humor section. Let's just hope that is where it belongs."
    -Daniel H. Wilson
    Unhooded Magtok avvie by urodivoi

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    Default Re: [Nexus] Inside 52

    Quote Originally Posted by horngeek View Post
    [Park]

    "Sorry about that.

    Huh. So, the deities of your world aren't very benign, then?"
    "Why do you say that? I was talking about the ghosts... And eh, it varies. I'm from here, actually, so there's a pretty big mix of deities."

  4. - Top - End - #4
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    Default Re: [Nexus] Inside 52

    [Park]

    "Gah. Sorry, I misunderstood you...

    ...wait, did we actually introduce ourselves? I'm Zila Delanna."


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


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    Default Re: [Nexus] Inside 52

    [Park]

    "Maeve Telliar. It's nice to officially meet you, Zila... You mentioned you're an immigrant? Do you need a place to stay?"

  6. - Top - End - #6
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    Default Re: [Nexus] Inside 52

    [Park]

    "Well, more 'got sucked in'... and I'm currently staying at one of the inns, although I suppose I should look for somewhere a little more permanent..."


    Spoiler
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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


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    Default Re: [Nexus] Inside 52

    [Park]

    "Sorry, that's just what we call people who get stuck here... And if you like, you could stay with us, then? It's not the nicest place in the world, but it's got plenty of room, and we don't charge rent..."

  8. - Top - End - #8
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    Default Re: [Nexus] Inside 52

    [Park]

    "Oh? Where's your place?"


    Spoiler
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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


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    Default Re: [Nexus] Inside 52

    [Park]

    "A ways out in the city, in the Red Zone... Right near the edge of the next one in, though."

  10. - Top - End - #10
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    Default Re: [Nexus] Inside 52

    [Park]

    "Well, if it's okay with everyone there... I don't want to intrude."


    Spoiler
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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


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    Default Re: [Nexus] Inside 52

    [Park]

    Maeve shakes her head, smiling.

    "Nah, it's fine... If anything, Khair will probably be glad for the company. I haven't been able to be around as much as we'd like lately..."

  12. - Top - End - #12
    Ogre in the Playground
     
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    Default Re: [Nexus] Inside 52

    [Park]

    "In that case, I'd be happy to accept your hospitality, at least for now."

    Zila smiles gratefully.


    Spoiler
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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


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    Default Re: [Nexus] Inside 52

    [Park]

    "You want to go there now, then?", Maeve asks, returning Zila's smile. "She should be home..."

  14. - Top - End - #14
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    Default Re: [Nexus] Inside 52

    [Park]

    "If you want, sure."


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


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    Default Re: [Nexus] Inside 52

    [Park -> Home]

    And, presumably, they head off to Maeve's then!

  16. - Top - End - #16
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    Default Re: [Nexus] Inside 52

    [Park=>Maeve's]

    So they do...

    {{Post in the Home thread?}}


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


  17. - Top - End - #17
    Dwarf in the Playground
     
    Beholder

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    Default Re: [Nexus] Inside 52

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    Quote Originally Posted by Lord Magtok View Post
    EMBOH

    "I'm not getting into a fight with a dog, Libby."

    What could possibly be so undignified as to argue with a mutt, after all? That's not even taking into consideration Maggy's phobia of canines, which would definitely come into play here. The only thing scarier than a horrible devil-spawned hellhound is a talking horrible devil-spawned hellhound, after all.

    "Framing could probably work, though. Hrm..."

    Borrowing an idea or two from that cube buzzing about his MagCave, our cyborg aims for the darkest, most angsty-looking antihero in the immediate vicinity, trying to 'accidentally' trip into that individual from behind, his foot entangling itself on his robe in a manner you really would expect to happen more often than it does. On the way down, his palm slaps a very sticky, spikey explosive device into the poor bastard's back, which immediately starts blinking and beeping. Whoops, how clumsy of him!

    "Ack! Oh, sorry, I tripped. Here, you dropped your-OH HOLY **** HE'S GOT A BOMB!"

    Let's see security deal with that. Preferably from a safe distance away, as Magtok intends to make good on his frightful civilian act, and cowardly flee back towards wherever he last left Libby. He'll need to move fast, this distraction can only last so long.

    "Did you see any stairs? Or elevators? Downstairs would be our best bet, if they have a basement. People just love burying their money for some reason."

    Now is not the time for wry commentary on Nexus society, Magtok. Run! Find something other than bland, useless foyer to explore while the guards are still freaking out!


    [EMBOH]

    The cube inspired you to plant a bomb on someone?
    That's an odd leap of logic, Maggy.

    Libby doesn't comment past a slightly raised eyebrow, before he comes rushing towards her, as security descends upon the poor framee.

    Literally descends.
    Three of them have jetpacks and taser-guns.
    That poor guy is going to be in for a rough few seconds, even as he flails about wondering who-the-heck-has-a-bomb-oh-gods-why-is-my-back-beeping.


    "High Security, the jet-equipped individuals, have moved from their perch above the lower-access stairs.
    This way."

    Not batting an eye at the horrible pun she just committed, the reaper swiftly moves towards the far end of the bank, where lies a fairly standard electrical security lock door guarding the stairs.

    Just because this is the Nexus and they know better than to not-lock their valuables, or even the pathways to their valuables.


    Libby brushes her hand across the lock, the lights dim out and fade, and she opens the door before descending into the lower level.

    Assuming Magtok doesn't do something silly, like suffer a sudden guilt complex and stop to help the poor guy that security is now throwing to the ground while they neutralize his bomb, he will be greeted by the sight of a sterile-white hall!

    Complete with directions.
    Security -------->
    <--- Primary Vault
    "Fear and creativity are conjoined twins."
    Absentee Spirit

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    Default Re: [Nexus] Inside 52

    ((Yep!))

  19. - Top - End - #19
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    Default Re: [Nexus] Inside 52

    Quote Originally Posted by Zefir View Post
    [DMC 2.0]

    "Please use the term deity. churches are buildings witch can be filled by the deity. Not the other way around."

    Mia seems a bit unpleasent as Yuki used this term.

    "With most you don't mean all. So what's with the Not 'most'?"
    [DMC 2.0]

    "Ah, my apologies." Yuki smiles sheepishly and rubs the back of his head nervously. "Deities, then."

    "And yes, some of them can be rather too forceful. There used to be one known as Takano, very overbearing, even in his supposed crusade for good. He would constantly try to force his paradigm of 'good' upon all he set eyes on."
    Avatar of Furude Setsuna, by Telasi.
    Quote Originally Posted by Mephit View Post
    Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
    Quote Originally Posted by Akagi
    Don't hesitate to tell the people you care about the feelings you have for them, because they may not be there tomorrow.

  20. - Top - End - #20
    Barbarian in the Playground
     
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    Default Re: [Nexus] Inside 52

    EMBOH

    Spoiler
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    Quote Originally Posted by Chaotic Bob View Post

    [EMBOH]

    The cube inspired you to plant a bomb on someone?
    That's an odd leap of logic, Maggy.

    Libby doesn't comment past a slightly raised eyebrow, before he comes rushing towards her, as security descends upon the poor framee.

    Literally descends.
    Three of them have jetpacks and taser-guns.
    That poor guy is going to be in for a rough few seconds, even as he flails about wondering who-the-heck-has-a-bomb-oh-gods-why-is-my-back-beeping.


    "High Security, the jet-equipped individuals, have moved from their perch above the lower-access stairs.
    This way."

    Not batting an eye at the horrible pun she just committed, the reaper swiftly moves towards the far end of the bank, where lies a fairly standard electrical security lock door guarding the stairs.

    Just because this is the Nexus and they know better than to not-lock their valuables, or even the pathways to their valuables.


    Libby brushes her hand across the lock, the lights dim out and fade, and she opens the door before descending into the lower level.

    Assuming Magtok doesn't do something silly, like suffer a sudden guilt complex and stop to help the poor guy that security is now throwing to the ground while they neutralize his bomb, he will be greeted by the sight of a sterile-white hall!

    Complete with directions.


    More precisely, the cube's latching onto the back of a giant robot inspired Magtok to do something vaguely similar. I imagine the consequences of those two actions are to be vastly different from one another, though.

    "I could've gotten the lock myself, you kn-Oh wait, that's why you did it, isn't it?"

    Rules rules rules rules. Libby and her restrictions on everything. He killed Zeus, took the Thunder God's head right off his shoulders, with instantaneous goat-telefragging! That should've been the end of it! Who's going to object or interfere, when one of them is a sexy, robed god of death and destruction, and the other is Libby?

    "Man, if I'd known it was going to be this easy, I wouldn't have even bothered inventing that giant safe-hauling machine. Let's go smash security first; I didn't pack a rocket launcher or anything for the vault door."

    How hard could the security systems be for our Magtok? I mean, he only dabbles in things like hacking and programming every rare once in while, not really devoting much time or resources to any specific field, but even so, half of Magtok's face is a computer. Shouldn't be that hard, right?
    Quote Originally Posted by RabbitHoleLost View Post
    Magtok's the best
    "You probably found 'How to Survive a Robot Uprising' in the humor section. Let's just hope that is where it belongs."
    -Daniel H. Wilson
    Unhooded Magtok avvie by urodivoi

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    Default Re: [Nexus] Inside 52

    Quote Originally Posted by Morcleon View Post
    [DMC 2.0]

    "Ah, my apologies." Yuki smiles sheepishly and rubs the back of his head nervously. "Deities, then."

    "And yes, some of them can be rather too forceful. There used to be one known as Takano, very overbearing, even in his supposed crusade for good. He would constantly try to force his paradigm of 'good' upon all he set eyes on."
    [DMC 2.0]

    Mia giggles a bit. The image of a god forcing his paradigma over some toasts comes into her mind. The burnt ones are the evil and the well made are the good.

    "And I assume you got a nature god who asks all his followers to not harm any plants?"

    Quote Originally Posted by LordDeathkeeper View Post
    I've never been to that hotel. How about there, just for the new experience?"

    "Ok."
    Mr C just says and gives Jace a proper dicription how to get to the Hotel.

    [Everysize Hotel]

    ((Open for more guests))

    The everysize hotel is a tall building, looking like most mid class hotels from the outside. The only odd thing is that the size of the windows is different every floor. Starting with big windows for large people, then some small then some normal windows and so on. The hotel has specialized to get a fitting room for every size.

    The reception inside shows this, too. There are 5 desk for the most common size. from Tiny to large. There is even one lift for every size. And a lot of differetn people seem to use the service the everysize hotel offers.

    A beautiful eflen woman stands behind the desk for human sized people.
    "How can I help you?" she askes Jace with a lovly voice when he comes closer.
    Grammer is my declared deadly enemy!
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    Let's PLay's in German Take a Look at Bravely Default.

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    Default Re: [Nexus] Inside 52

    Quote Originally Posted by Zefir View Post
    [DMC 2.0]

    Mia giggles a bit. The image of a god forcing his paradigma over some toasts comes into her mind. The burnt ones are the evil and the well made are the good.

    "And I assume you got a nature god who asks all his followers to not harm any plants?"
    [DMC 2.0]

    Yuki gives her an amused look. "No, actually. The nature god treats all of nature as nature, not just plants. Mountains, oceans, the sky, the underground, all are his domain. And the occasional thinning out of overgrowth can be very healthy to an ecosystem."
    Avatar of Furude Setsuna, by Telasi.
    Quote Originally Posted by Mephit View Post
    Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
    Quote Originally Posted by Akagi
    Don't hesitate to tell the people you care about the feelings you have for them, because they may not be there tomorrow.

  23. - Top - End - #23
    Barbarian in the Playground
     
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    Default Re: [Nexus] Inside 52

    Quote Originally Posted by Reinholdt View Post
    Taberna Lavernalis

    "Oh you know how I want to consummate this union."

    "A handshake will suffice, unless you have some other preferred method."

    Joy. The word game anyways. "You and those affiliated with you will not use Tobias' children or grandchildren to harm Tobias in any way, with exception to Callie Pyrsol. You and those affiliated with you will not perform any attack on GLoG that kills anyone other than Tobias or causes any lasting damage. In exchange..." Reinholdt waves his hand to Reynard, so he can fill in the blanks on the other side of the deal.
    ... You will help achieve my goals and provide me with feedback so that we can worth together for mutual profit and pleasure. With a serious expression on his face, he extends his hand to shake. No word games, no clever tricks, just a deal Reynard intends to follow.

    Quote Originally Posted by Morty View Post
    Thariza will walk along the patrol route, ready for a fight.
    Hector takes point, ordering Pleithar to follow behind him and Thariza to watch their backs. He appears nonchalantly relaxed, casually strolling along and offering smiles to passing citizens. But the Charr may notice that he is scanning the tall buildings surrounding them a little anxiously.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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  24. - Top - End - #24
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    Default Re: [Nexus] Inside 52

    Quote Originally Posted by Zefir View Post


    "Ok."
    Mr C just says and gives Jace a proper dicription how to get to the Hotel.

    [Everysize Hotel]

    ((Open for more guests))

    The everysize hotel is a tall building, looking like most mid class hotels from the outside. The only odd thing is that the size of the windows is different every floor. Starting with big windows for large people, then some small then some normal windows and so on. The hotel has specialized to get a fitting room for every size.

    The reception inside shows this, too. There are 5 desk for the most common size. from Tiny to large. There is even one lift for every size. And a lot of differetn people seem to use the service the everysize hotel offers.

    A beautiful eflen woman stands behind the desk for human sized people.
    "How can I help you?" she askes Jace with a lovly voice when he comes closer.
    Jace looks around a bit before answering.
    "I'm looking for a friend of mine I'm supposed to meet. Little lizard fellow? Gold armor?"
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  25. - Top - End - #25
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    Default Re: [Nexus] Inside 52

    Taberna Lavernalis

    Reinholdt will shake Reynard's hand.
    How utterly anti-climatic.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
    Spoiler
    Show
    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

  26. - Top - End - #26
    Bugbear in the Playground
     
    Zefir's Avatar

    Join Date
    Jun 2010
    Location
    Not in a secret base, no!

    Default Re: [Nexus] Inside 52

    [DMC 2.0]

    "So a world owning Nature god and a lawful stupid god. Sounds like they make enougth trouble to give the people something to do."


    [Everysize Hotel]


    "You mean master C? Then you must be master Jace. He told us that you will come. I call him right away."


    The woman will then take the phone and call the room. It needs a few moments until the call is answered.

    "Master C? The person you wait for is here. [Description od Jace]. I send him to your room. Goodbye."

    She hangs off the phone and turns back to Jace.

    "He waits for you in Room 231. Take the lift of your size to 2nd level and then go right."


    I should mention, the hotel is much larger from the inside, then you see from the outside.
    Grammer is my declared deadly enemy!
    Avatar by Ceika

    Let's PLay's in German Take a Look at Bravely Default.

    Nexus Characters: LINK

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    Ogre in the Playground
     
    Deathkeeper's Avatar

    Join Date
    Sep 2012
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    Definitely lost
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    Male

    Default Re: [Nexus] Inside 52

    Everysize Hotel

    "Thank you." Jace says to the receptionist (Zebes bows) before following her instructions to find C's room. He knocks, of course.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  28. - Top - End - #28
    Ogre in the Playground
     
    Halae's Avatar

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    Aug 2010
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    Questing
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    Male2Female

    Default Re: [Nexus] Inside 52

    Quote Originally Posted by Lord Magtok View Post
    Truth, Streets

    "No, I don't need a month's rent. I'm not staying here. I don't care if I can't go home right away, just tell me how to get back."

    Stupid alien. Just because she can't get home right this minute doesn't mean she wants to spend the rest of her life here!
    [Truth Street]

    "Look, I didn't want to when I first got here either, but even if I wanted to go home, I've got no way, just like most people. For better or worse, you're probably stuck here." Karrus says
    If You need me to post somewhere, drop me a message, please

    Awesome avatar by the wondrous Kurien.

  29. - Top - End - #29
    Firbolg in the Playground
     
    Morcleon's Avatar

    Join Date
    Jun 2011
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    Floating in the void

    Default Re: [Nexus] Inside 52

    Quote Originally Posted by Zefir View Post
    [DMC 2.0]

    "So a world owning Nature god and a lawful stupid god. Sounds like they make enougth trouble to give the people something to do."
    [DMC 2.0]

    "Well, there used to be a lawful stupid god." Yuki grins, leaning back. "Haruka and I kinda... took care of that problem."
    Avatar of Furude Setsuna, by Telasi.
    Quote Originally Posted by Mephit View Post
    Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
    Quote Originally Posted by Akagi
    Don't hesitate to tell the people you care about the feelings you have for them, because they may not be there tomorrow.

  30. - Top - End - #30
    Ogre in the Playground
     
    Devmaar's Avatar

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    Mar 2010
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    Kingston
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    Default Re: [Nexus] Inside 52

    [Market Street]

    Abrek is strolling down the street when he notices the unusual figure of the trading crustacean. He wanders over and enquires So, what manner of trinkets are these?

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