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  1. - Top - End - #1
    Titan in the Playground
     
    Lix Lorn's Avatar

    Join Date
    Feb 2010
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    Missing her mistress
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    Default Guardians of Gem OOC: Defending the Indefensible

    “I’d like to thank all of you for accepting this offer.” the woman says, sitting up straight in her chair and smiling. You might wonder what’s going on – last you heard, the despot of gem was a dark skinned, slightly pudgy man of middling age, rather than the chocolate skinned young woman who sits before you.

    “I know this is a rather large task, since I have no doubts that most of Creation has their eyes on us. Wealth always draws attention, jealousy… I’m sure you understand. Nevertheless. It’s going to be your job to keep Gem intact, secure, and under the control of its rightful masters.”
    The despot pauses for a moment.
    “Which, of course, is me. I know the realm’s rather unhappy with us after some recent events, so they’re likely to be one of the first people to attack, but their lack of support is going to let all the other ravening wolves come for us. Realm withdrawal is giving us some major economic issues, but we do have some contacts working on that.

    Of course, I’m sure that you’re all quite interested in the matter of payment. So, let me put it like this. If you can protect Gem until calibration, you will never encounter anything that can be bought that you cannot afford.”


    ---

    So. Hi!
    I don’t have an excellent track record on game running, but recently it’s been my players screwing it up, rather than me, so maybe I can do better.

    If it’s not clear, this game is going to see you defend the eternal victim, Gem, from everything in Creation. Hopefully, I can leave some space in the plot for you to leave it to check up on things, or go after enemies rather than waiting for them to turn up, or even to search for allies and attempt diplomacy!

    I don’t want to run paranoia, so don’t be too worried, but you probably do want to try to cover as many of the unpleasant keywords as you can. I’m not going to target them specifically, but I’ll use them if they fit.

    I’m open to any exalt type, including Nocturnals. I have NO idea how alchemicals will fit in as protagonists, so I’ll work that out if someone wants them. I’m not a fan of TAW, so if you want them you’ll need to convince me.2.5 errata is in effect, and I’m very fond of homebrew so come at me!

    As for chargen. apply the following houserules:
    Spoiler
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    Take a total of 60 BP to start with, and have E4, WP 10 for free. You’re all going to buy them, so let’s make it easy. Maximum starting essence is 5, and you may not be old enough to hit E6 yet. Everyone uses Solar BP costs where they would be beneficial, and Lunar's use Schaefer's chargen. (Yes, they still get the one bonus attribute dot)

    Free Ox-Bodies equal to Stamina.

    Free Excellencies (Five for Solars/Abyssals, four for Dragonbloods/Sidereals, Three for Lunars/Alchemicals/Nocturnals (Alchemicals have excellency-only slots with them), and all purchases of patron/favoured Yozis for Infernals.)
    Lunar charms do not have excellency prereqs.

    Free spells on initiation charms for sorcery/necromancy; the countermagic and one spell of your choice. Lunars can learn their choice of Labyrinth Necromancy and Celestial Sorcery. Infernals that have the necromancy charm and Adamant sorcery can use the charm to access Void circle. Infernals may use Sidereal Martial Arts.

    Everyone has their own totemic anima, regardless of exalt type.

    Use the best chargen in the book: Sidereals use the usable chargen instead of ronin, DBs use realm chargen.

    I’ll be giving out BP instead of EXP, so be aware of that.

    Unless there are major objections, Revlid’s Craft and Mutation fixes are in effect.

    So are my Eclipsoid changes. Charmshare is dangerous but fun – use it to do cool things and fun things and everything is fine. Use it to step on your teammate’s toes or to become unstoppably powerful and there will be consequences.

    If you use broken things, I will use broken things. Like Zeal, for example. Don’t be broken.

    If you have any questions, feel free to ask. I’ll bend the setting when it helps my narrative, so if you want to check something’s okay, ask. What’s more, coolness always comes first. If it’s covered by the Rule of Cool, ask me and we can work something out.
    So, this is an OOC thread. I need to eat chocolate and cry about cuts now. V.V

    IC Thread!


    {table]Player|Character|Caste
    Maugan Ra|Ashur|Dawn Solar
    Recaiden|Camdaimonia, Shintai Sa Adorjan|Night Solar
    (tonberrian)|(Triumphant Waves)|(Solar)
    Mechanix|Your Untimely Demise|Slayer Infernal
    Edge|Ivory Skies|Scourge Infernal
    Imrix|Sharihmelis, the Aegis of Truth|Full Moon Lunar
    The_Snark|Ardent Clover|No Moon Lunar
    industrious|Fourth Clever Victory|Comet Nocturnal
    Ifni|Glass Knife|Chosen of Serenity Sidereal
    Crumplepunch|Brasla|Warrior Jadeborn[/table]
    Last edited by Lix Lorn; 2013-06-12 at 01:47 PM.
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
    Homebrew Signature | NEW Homebrew Collection
    Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  2. - Top - End - #2
    Orc in the Playground
    Join Date
    Jan 2006
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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    You know, I'm kind of surprised I made it in, considering your steadfast disinterest in TAW. Surprised, but also very gracious :)

  3. - Top - End - #3
    Titan in the Playground
     
    The_Snark's Avatar

    Join Date
    Apr 2006

    Default Re: Guardians of Gem OOC: Defending the Indefensible

    This is a placeholder post! Character sheet will go here, as soon as I have it coherent enough to not feel all embarrassed about reposting it.

    Sheet (under construction)
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    Name Clover
    Exalt Type and Caste No Moon
    Anima Hypnotic pulses of silver, ebbing and flowing like wings

    Motivation: Be loved and adored

    Background
    Spoiler
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    Parents
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    His name was Seven Shining Scales and he was an elder among the Lunar host, a god-king in half a dozen petty kingdoms, and a nameless shadow pulling strings in a dozen more, but she never knew him as anything but Grandfather.

    Not that this made him any less impressive. To the hunters of the Silent Crescent and the slaves of the puppet-rajahs of Sakkhaya he was a distant figure, something to be prayed to or placated but not seen. To her he was the same, save that from time to time he would enter her life, bringing harsh and wonderful lessons and breaking the cycles of comfortable childhood, pushing her into new and often unpleasant things so that she would grow.

    Later, another Lunar told her that Seven Shining Scales spoke magnificently when the survivors of the Silver Pact gathered to discuss strategy after the Contagion and the fey Crusade. He insisted that they had fought their war long enough; the traitors were dead, the Shogun no more, and Luna's children must now work to make the world better rather than tear it down in its vulnerability. It was not enough to return to a First Age with gods and kings to Creation and shower it with gifts; the people must be stronger, the beasts, the land. He spoke passionately of all the things they might do for Creation and mankind.

    She doesn't know what changed. Perhaps he grew tired of caring about people with mayfly-short lives and little thought beyond their own comforts and small ambitions. Perhaps it was the inevitable consequence of centuries of hiding, manipulating, hurting and controlling people for their own benefit. He loved people in the abstract sense, but people as individuals were little more than tools, experiments, pieces on a game board; and he grew more bored with the game with each passing year.

    That was what killed him in the end: carelessness, a kind of jaded indifference to the people around him. Someone he thought both trustworthy or at least insignificant proved otherwise, and missives of dark Anathema reached the satrap's forces in An-Teng. The Wyld Hunt caught him halfway through a lengthy binding ritual; he died trying to escape, torn apart by hails of living arrows. The Realm's forces proceeded to sweep through the local territories, rooting out the Anathema's influence over the petty kingdoms of the Southeast. The chained kings of Sakkhaya were freed from servitude by death, the silver Serpent Conventicle leveled and its priests driven into the southern Wyld, the sorcerous towers of the Obsidian Reaches toppled and burned. His Moonborn children were forced to flee or die, and entire tainted bloodlines and beast-races - the product of hundreds of years of careful breeding projects - were put to the sword.

    But that comes later. For now, we will turn to his youngest surviving daughter, and also his greatest, who found Luna's blessing on her own.

    ~~~

    Of her Exaltation, Ardent Clover will not speak save in riddles and rhymes, and if you pick them apart you will find only lies. Perhaps she doesn't remember. Certainly she'd like you to think so.

    Sometimes she thinks the folk of Outer Chaos have the right of it, that shaped Creation is merely the dream that says no other dreams are real. Later she will be terrified of such thoughts, fearing she is losing herself to the touch of the Wyld and the dream-wildness coiled in her threefold soul. She despises the Fair Ones more than anything else in Creation or beyond it, and all the more so when they remind her of herself.

    In the Shadow of the Valley of Flowers
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    Flowers bloomed in the deep desert, where no living thing had a right to grow. Morning glory and wisteria adorned the spindly leafless trees, violet bells and rich navy blossoms dangling and swaying in the night breezes. Beneath, mosses and a silver feathery grass sprouted from rock and dust. Pale crocuses the size of children reached upwards, their thick rafflesian petals open as if drinking moonlight. The dry desert air was rich with the smell of nectar and pollen, intoxicating, conspiring with the summer heat to lull the mind and dull the senses. Come, it whispered; lie down in my grasses and drink honey by the light of the harvest moon.

    It was not natural; of this Yasid was certain. For one, he had taken this road to Gem many times before, and never seen such a thing. Yet the eerie forest covered the valley ahead, all the way up to the pass. There was no way around without scaling the ridges to either side, and only a fool tried to scale unknown slopes in the Ashmounts. Had it not been for the caravan, Yasid might have attempted it anyway. Better to face uncertain footing and jagged stone than spirit-work, which this most assuredly was. But Malouk was paying him good coin to guard his goods, his person and his family, and Yasid was a man of his word. So into the vale of flowers he rode, hand on his sword.

    When danger came, he almost didn't see it. His attention was focused on a stand of tall cornflowers to his left, large enough to conceal an assailant. The only warning was a thump from the other side of the caravan.

    When he looked, he saw a gleaming strand of silver had snaked down to wrap itself around his fellow guard's throat and jerk him off his mount. Hathu had dropped his sword, both hands clawing at the garrote, and behind him, holding the noose tight with a beatific smile...

    It -she, the creature was most definitely a she - was the most lovely thing he'd ever seen. Her skin was limned with silver, as though she had stepped out of a pool of liquid moonlight. Her hands, her nose, the slender curves of her body, all bore a kind of elfin elegance, inhuman yet enrapturing. And her eyes - ! Too large for any human, bottomless, mesmerizing. Yasid was not a poet; he had not the words to do her justice. He would have thought her one of the Fair Ones if not for the silver mark on her brow.

    She looked at him and smiled, and all the while her fingers drew the silken dream-noose tighter around Hathu's neck.


    Attributes

    Physical
    Strength ●
    Dexterity ●●●●●
    Stamina ●●●

    Social
    Charisma ●●●●
    Manipulation ●●●
    Appearance ●●●●●

    Mental
    Perception ●●●●
    Intelligence ●●●●
    Wits ●●●

    Abilities

    Archery
    Martial Arts ●●●●● (silk, rope and chain ●●●)
    Melee
    Thrown
    War

    Integrity
    Performance ●●●●
    Presence ●●● (seduction ●)
    Resistance ●
    Survival ●

    Craft ●● (air, wood)
    Investigate
    Lore ●
    Medicine
    Occult ●●●● (the Wyld ●, the Underworld ●)

    Athletics ●
    Awareness ●
    Dodge
    Larceny
    Stealth ●

    Bureaucracy
    Linguistics ● (Flametongue, Old Realm)
    Ride
    Sail
    Socialize ●●●

    Backgrounds
    Tattoo Artifact ● (??? weapon)
    Tattoo Artifact ●● (moonsilver lamellar)

    Artifacts and Equipment

    Charms

    Third Dexterity Excellency
    Hidden Dexterity Manifestation

    Hybrid Body Rearrangement
    Change-Internalizing Acceptance

    First Charisma Excellency
    Moon and Earth Blessing?

    Third Appearance Excellency
    Flesh-Flicker Flash Phase
    Perfected Concealment Practice (Essence Sight Blinding, Fate-Shedding Shrug, Hide of the Cunning Hunter)

    Mythic Outsider Extrusion
    Eyes Wide Open
    Outlander-Detecting Intuition

    Second Intelligence Excellency
    Terrestrial Circle Sorcery
    Celestial Circle Sorcery
    Shadowlands Circle Necromancy
    Labyrinth Circle Necromancy
    Necrotic-Vital Equivalence Practice
    Other-Mimicking Thoughts

    Crane Style
    Fluttering Cry of Warning

    Black Claw Style
    Open Palm Caress
    Torn Lotus Defense

    Spells:
    Emerald: Demon of the First Circle, Emerald Countermagic, Summon Elemental, Water from Stone
    Sapphire: Butterflies to Chrysalides Bombardment, Demon of the Second Circle, Sapphire Banishment, Sapphire Countermagic
    Shadowlands: Bone Puppet Dance, Door of the Dead, Iron Countermagic, Summon Ghost
    Labyrinth: Convoke the Court of Shadows, Onyx Countermagic

    Join Combat:

    Defenses
    Dodge DV
    Parry DV

    Soak: B/L

    Health
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    -4 [ ][ ][ ][ ]
    -X [ ]

    Mental Defenses
    Dodge MDV 7
    Parry MDV 4

    Virtues
    Compassion ●●●●●
    Conviction ●●●
    Temperance ●●
    Valor ●

    Virtue Flaw / Flawed Virtue

    Intimacies
    Raksha (fear and hate)
    The Realm (fear)
    Grandfather (love)

    Willpower: 10/10

    Essence
    Permanent: ●●●●
    Personal: 24/24
    Peripheral: X/56 (X Committed)

    Bonus Points
    Compassion +2 (2)
    Charms (48)
    Intelligence +1 (3)
    Edge (1)
    Specialties (1)

    Experience Points
    Last edited by The_Snark; 2013-06-02 at 06:30 AM.
    Avatar by GryffonDurime. Thanks!

  4. - Top - End - #4
    Titan in the Playground
     
    BlackDragon

    Join Date
    Apr 2007

    Default Re: Guardians of Gem OOC: Defending the Indefensible

    Congratulations all, and thanks to Lix! Looking forward to the game

    Glass Knife speaks in Royal Blue.

    Character sheet:
    Spoiler
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    Name: Glass Knife


    Exalt Type and Caste: Sidereal Chosen of Serenity
    Anima: A flashing maze of translucent sapphire facets, like light refracting through a jewel.
    Anima Power: Add Essence successes to all Performance rolls, for self and allies within (Essence x 10) yards. (Costs 10m normally, 5m if anima is in 11-15 range, 1m if anima is in 16+ range.)

    Motivation: To bring the Nocturnal Exalted into alliance with the Bureau of Destiny.

    Faction: Bronze

    Appearance:
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    Glass Knife is a slender woman of average height, fair-skinned and dark-haired, with clear dark blue eyes. She is beautiful, but it's the chiseled perfect beauty of a marble statue, and her usual demeanor does not project warmth nor invite closeness. Her dark hair is cut short and often held back by a silver fillet. In Yu-Shan, she generally dresses well, but in the sense of being formal and professional, not decorative or ornate. The exception is when she dances, when she may wear flowing skirts and scarves, and moves with far less restraint albeit no less control - but she rarely dances with an audience other than the pattern spiders.

    She carries a transparent knife of clear Chiaroscuro glass - rare, as most of the glass from that city is colored. It's largely a curio, as she prefers to fight unarmed and is very skilled at it, but it has some meaning to her. Spirals of tangled starmetal runes, inlaid with orichalcum, wrap around her upper arms; bangles of dark blue jade and starmetal clink at her wrists and ankles.

    In Creation, she wears clothing appropriate to her current Resplendent Destiny.


    Background:
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    Once, there was a maiden...
    ...and things didn’t go so well for her.
    It was just the way of the world, you know?


    Before -

    There was a village girl who came to the city seeking a better life.
    Sometimes that goes well. More often it doesn't, especially for those who come without family support or sought-after skills.
    She wasn't one of the lucky ones.
    But she was keeping her head above water, until the child came along. (Maiden tea isn't cheap, when you're making an unskilled servant's wage.)

    After that life got worse.

    Her lover didn't want a child either, and he could walk away.
    She could have abandoned the baby, but - no, she couldn't do that.
    It was hard.
    Sake helped dull the ache, and opium when she could get it.
    She tried to be a good mother. She always put food on the table. (Enough to live on, anyway.)
    But she wondered, in the dark of the night in their tiny tenement room, what her life could have been.

    The child didn't hate her mother.
    She was just there, a fact of life, a force of nature. To be loved with a bitter affection, and avoided when she was raging or drunk. Blows were to be dodged; hugs endured.
    She spent most of her time on the streets: there wasn't much to go home to.
    She had friends, who taught her what she needed to know.
    The world is a harsh place.
    People will always leave you.
    Nobody will help you if there's not something in it for them.

    She had to give up power to get it, and she didn't get much.
    Some people hated her for getting any power at all.
    She needed a protector, so she gave herself to a man named Necessity.
    "Love is hard," she said.


    They came for her when she was ten.
    She tried to fight. People with sweet words, promising to take her away to a better place - she knew what that meant.
    (I won't be a whore.)
    She lost, of course.
    In Yu-Shan, they explained. And she listened, and lowered her eyes, and was comforted by understanding. That even in the city of the gods, the rules she'd learned held true - and she knew what was in it for them.

    There was so much to learn. Enough to fill years and decades, although not enough to quench her thirst. Never cease moving: there's no absolute safety, but the more resources you have the better.

    There was Exaltation. There was the Loom, and understanding, and control. In that chamber, she almost feels like she has a home. (Even if her relationship with the pattern spiders is somewhat double-edged.) And in the masks of destiny she wears, she finds a measure of armor.

    There were colleagues, and friends, and rivals, and enemies. And ambition like a fire burning at her back, driving her always forward. To learn, to be better, to gain power in all its forms, so that the course of her life could be what she chose.

    Once, there was a maiden...
    ...who stood at the center of every dance.
    Back then, she knew all the dances.
    She never missed a step.


    There was the Bronze Faction. The Gold struck her as bitter dreamers, chewing the old bones of battles long past. The Bronze had shaped the world, they held the levers of power and privilege, and that was where she wanted and needed to be.

    (She said the right things, of course, in the various interviews. And it wasn't as if she disagreed - but how could she really care, about the Solars or what they'd done? It was all so long ago.)

    She volunteered for missions in the Threshold, where most of the Bronze did not care to go. She liked luxury as much as the next person, but she knew the difference between luxury and necessity - and even the Blessed Isle was a hardship posting, compared to Yu-Shan. And when at home, she played the games of factional and godly politics with a deftness rare in one so young.

    The return of the Solars threw the Bronze Faction into disarray, albeit a slow and ponderous chaos. Opportunity there, for those lacking in seniority, and she took it. Loyalty is more highly prized, these days.

    One day, she heard something in the music, as a singer dropped the beat.

    It was on a simple, easy, should-have-been-safe mission that it happened.
    A shattering of causality.
    A boy rising to his feet from a blow that should have killed him.
    A banner of dazzling blue, like and unlike her own, and a strange mark on his brow.

    She brought him home. (To meet her family?)

    It taught her of the joy of dancing poorly.

    To secure a mystery for the Bureau, she said.
    To bring a potentially hostile Exalt to a place where she had near-unlimited backup, and he did not.
    To question him privately, taking advantage of his trust, and gauge who else needed to know.
    To determine how to leverage his existence for greatest advantage, to both her and her Faction.

    But behind all the masks and veils, in a place that she does not reveal even to her own surface thoughts -

    - to try to keep him safe.

    And the knowledge that unbalances her is that she would have done the same even if she saw no potential advantage.

    She started dancing more and more awry.

    There is something new in the world - or very old.

    She's no longer actively working for one of the Conventions, although she holds a nominal position on the Capital Convention for salary purposes. Certain senior members of the Bronze wants her free to act on short notice.

    And where it goes from there, only Samsara knows.

    Love has no rules, she said.


    Vignettes: see this post.

    Attributes
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    Primary (Social): 8
    Secondary (Physical): 6
    Tertiary (Mental): 4

    Physical:
    Strength ●●
    Dexterity ●●●●●
    Stamina ●●

    Social:
    Charisma ●●
    Manipulation ●●●●
    Appearance ●●●●●

    Mental
    Perception ●●
    Intelligence ●●●
    Wits ●●

    Abilities (Specializations +)
    Spoiler
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    [Note: Place [A]uspicious and [F]avoured (You get four) tags, for clarity.]
    Total without BP/XP: 35, with at least 15 in Auspicious and Favoured.
    (If using Dawn Solution rules, 4 free specialty dots)

    (Note: requirements are Awareness ••, Bureaucracy ••, Linguistics ••, Lore •••, Martial Arts ••, Occult ••, Socialize •••, Stealth •, Archery OR Melee OR Thrown •, Craft OR Performance ••, Medicine ••, Presence ••)

    Journeys
    [F]Resistance: •
    Ride:
    Sail:
    Survival:
    Thrown:

    Serenity
    [A] Craft: •••• (Air, Fire, Water, Earth)
    [A] Dodge:
    [A] Linguistics: ••
    [A] Performance: ••••• (For A Higher Purpose +1)
    Spoiler
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    Glass is not as cynical as she tries to appear, at least in Yu-Shan; she does want to do her job (she's mostly just cynical/jaded about human nature). The idea is that she gets the bonus while acting to advance some cause of importance, but not when doing anything frivolous. It's like the Unconquered Sun's Matters Of Cosmic Importance Performance specialty, only smaller-scale for obvious reasons
    [A] Socialize: •••

    Battles
    Archery: •
    Athletics:
    Melee:
    Presence: •••
    War:

    Secrets
    Investigation: •
    Larceny: ••
    Lore: •••
    Occult: ••
    Stealth: •

    Endings
    Awareness: ••
    [F] Bureaucracy: •••
    [F] Integrity: •••
    [F] Martial Arts: ••••• (Weapons Are A Distraction +3)
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    This is basically a straight Unarmed specialty. Still trying to figure out a way to phrase it that would also cover basic simple weapons/tools that any mortal might use - walking stick, knife, etc (but not their artifact versions) - since it'd fit with her "I try not to rely on anything I can't pick up wherever I am" attitude, and also her insistence on staying in-character while disguised. It'd be nice to be able to parry better with a stick when not in a serious fight, and I don't think it'd break anything. But if I can't find a good way to phrase it, it's probably not thematically tight enough, and I should stick to Unarmed. Thinking about it.
    Medicine: ••

    Backgrounds, Artifacts and Equipment:
    Spoiler
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    Backgrounds:
    Manse ••••• (The Fallen Star)
    Artifact •• (Starmetal Discreet Essence Armor)
    Artifact •••• (Starmetal Perfected Kata Bracers)
    Salary ••
    Backing (Bronze Faction) ••
    Companion ••• (Fourth Clever Victory)

    Artifacts and Equipment:
    Artifact: Scripture of Wrath, Starmetal Perfected Kata Bracers
    Spoiler
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    These bracers were a gift to Glass from Anys Syn, when she mastered Throne Shadow Style. They bear the Scripture of Lover and Maiden. Glass is not quite sure what message to take from this; the Elder didn't speak when she handed them over.


    Artifact: Chimes of the Night Wind, Starmetal Discreet Essence Armor
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    These smooth, polished rings of blue jade and starmetal, designed to encircle both wrists and ankles and chime softly against each other, were a gift to Glass from Livilla, one of the senior gods of the Cerulean Lute of Harmony. Livilla was quite fond of Glass; the feeling was not mutual.


    Manse: The Fallen Star
    Stone: Home's Hearth (socketed in Discreet Essence Armor)
    Spoiler
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    Creation Points: 10 base + 10 Design Beyond Limit + 4 Maintenance
    Comfort Zone x2 (2)
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    The Fallen Star is located in the heart of a volcano, but within the air is cool and clean as if one stood on a mountaintop.
    Provider Manse (3)
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    The gardens in the great bowl at the base of the Fallen Star provide sustenance for its inhabitants and emergency supplies for the surrounding lands in time of strife. The plants are set in wide beds lined with green jade, irrigated by delicate mists from black jade fountainheads, and harvested and stored automatically by minor automata.
    Bound Servitor Force (3)
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    The many-faceted children of the Fallen Star tend it still. When one fades, another emerges from the interstices of the manse's starmetal-laced walls within a day. Alien in mindset, still they are both possessive and protective of the manse that is their world: they will accept the hearthstone bearer and those she identifies to them as friends, but attempt to slay any other intruders as swiftly as possible. Each of them is aware of the damage to the Places of Making, and pained by it, but they are constrained not to try to bypass the seals placed by the last owners of the manse before they left. An Exalt who could restore the manse's full function would have their aid, and their respect, to the degree that they can give it.
    Integrated Utility Artifacts (3)
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    Dream Broadcaster With Amplifier (5 dots)
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    At the pinnacle of the Fallen Star is a small room. There stands a throne of crystal, framed in orichalcum, shot through with starmetal like iridescent lightning. On the throne's base rests a circlet of orichalcum and starmetal and crystal intertwined, in looped bands that seem to have only a single edge.

    From this room the director of the great geomantic network would communicate with her subordinates in other locations, speeding and coordinating their work. The system was also sometimes used to send emergency messages, to train new workers in a particularly delicate task, and to improve morale.

    Other 5 dots still to be determined - Crucible of Tarim?
    Factory-Cathedral (5) - includes Atelier-Manse, Temple Manse, Ideal Workshop. Currently inactive (geomantically patched) due to Maintenance failure.
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    In the great hollow ring-chamber blasted out by the impact, surrounding the central teardrop of the Fallen Star, esoteric workshops were constructed, channeling the otherworldly power of the strange demesne. Highly secret and devoted to boundary-pushing military research, they were also by far the most unstable and error-prone part of the manse. When the geomancy of the network began to fluctuate wildly, the labs were shut down to avert the threat of a massive explosion.

    Network Node (1)
    Geomantic Nexus (1)
    Geomantic Relays (5)
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    Currently all relays are dedicated to the local nexus.

    Rainbow Tabernacle (4, 3/4 points fueled by local relays)
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    The rooms above the gardens hold living quarters and communal areas. Ascending into the spire of the Fallen Star, one finds libraries and training rooms, although the memory crystals and equipment that once filled them were removed when the manse was evacuated. Higher still, there are occult research rooms, designed to facilitate summoning and magical experimentation. Emerald, diamond and sapphire patterns are set into the walls on these levels.

    The power flowing through these patterns can reinforce sorcerous spells of any circle. However, the natural design of the manse does not channel sufficient power into the gemstones to activate the Tabernacle; a residual amount is always present, but full activation requires the dedication of power relays. This was a security measure, and also a practical matter; when the Tabernacle was not in use, the power from the relays could be directed elsewhere.
    Otherworld Gate (4, 2/4 from local relays, 2/4 from networked relays)
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    The sorcerous research labs were sometimes called a labyrinth in jest, but there is truth to it. Hidden amid the maze of passages there is a door, and behind that door a small half-circle room, and the far wall of that room is a mirror that shines with its own light.

    Thrice-warded is the door, and the floor and walls and ceiling of the room, with signs and portentous warnings of power and dread. The children of the Fallen Star keep a close watch on it at all times, although incursions are rare.

    Through the mirror, the Courts of Chaos await.


    Salary: ••
    Glass' salary and influence have diminished somewhat over the past year or so, as rather than attend to her contacts and interests, she has been immured in various training programs. Still, she remains a member of the Bronze Faction in good standing.
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    -Exceptional self bow (+2 Aimed Shots) + arrows of all types
    -Exceptional staff (+2 Parrying)
    -Exceptional silk scarves and slippers (+2 Improvisational Dancing)
    -Fine Chiaroscuro glass punch dagger (+1 Sneak Attacks)
    -Fine writing brushes and silk paper (+1 Calligraphy)
    -Fine cosmetics kit (+1 Disguise)
    -Found good luck talisman
    -Six months supply of maiden tea

    Charms
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    Craft
    World-Shaping Artistic Vision (With My Own Two Hands)
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    Specialty is intended to apply on actions taken without props, tools, weapons, etc - when the only thing Glass has to rely on is herself, and that's enough. It should apply on unarmed attacks, perhaps on certain very limited Craft rolls (braiding or hand-weaving, maybe), on Performance rolls that do not rely on instruments or stagecraft or external support. Basically, if she could do it after being stripped of all her artifacts and gear and dumped in a completely unfamiliar location, it should be valid for use of her Vision - which is that when it comes down to it, she needs no one and nothing else, to shape the world she desires.

    (It also only really applies to actions, not passive defenses - it would be hard for her to use this on e.g. a Duck Fate roll unless she was opposing a direct challenge to her beliefs. It can't be used for things that explicitly rely on other people, like coordinating attacks.)

    Yes, this is a direct clash with the themes of Throne Shadow Style. It wasn't the style she would have chosen, on her own. She prefers to do what needs to be done herself, because she doesn't trust others to be there for her.

    Note that this specialty can be updated whenever the Sidereal faces major changes in her life

    Performance
    Second Performance Excellency (cross-apply to Bureaucracy, Presence, Socialize)
    Heart-Brightening Presentation Style
    Perfection In Life

    Investigation
    Efficient Secretary Technique

    Larceny
    Avoiding The Truth Technique

    Bureaucracy
    Underling Invisibility Practice

    Integrity
    Third Integrity Excellency

    Martial Arts
    Second Martial Arts Excellency
    Fourth Martial Arts Excellency
    Throne Shadow Style
    Lotus Eye Tactics
    Sifu's Useful Fingers
    Lion Mouse Stratagem
    Throne Shadow Form
    Shadow Lost In The Court
    Pneuma-Sealing Strike
    Deadliest Of All Weapons
    Clear Eyes Defense
    Welcoming The Uninvited Guest
    Finger-Stealing Handshake
    World As Weapon Mastery
    Expansions:
    Clasped Fists Of Heaven (MoEP:Nocturnals)
    Horrific Wreath
    Unobstructed Blow
    The Lotus Blossoms
    Secret Lesson Revelation

    Prismatic Arrangement of Creation Style
    Seven Facets Understanding
    Pillars of Diamond and Stone
    Arches of Stars and Silver
    Temple of Gold and Torment


    Colleges: 7/7
    The Peacock (Craft) •
    The Musician (Performance) •
    The Pillar (Linguistics) •
    The Ewer (Dodge) •
    The Key (Investigation) •
    The Rising Smoke (Integrity) •
    The Corpse (Medicine) •

    Resplendent Destinies:
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    Seven Silver Fans (Peacock) - a lovely young artist and socialite.
    Corolin Ra (Pillar) - a middle-aged (female) merchant of good repute, practical and efficient.
    Perching Raiton (Key) - a rather timid and bookish clerk, fingers always ink-stained and hair always messy, last seen working for House Cathak.
    Cathak-Meris Dalani (Rising Smoke) - a young (male) Dynast of a minor branch of House Cathak, talkative and ambitious.
    Ring of Ash (Corpse) - a calm, middle-aged man, formerly an academic but now seeking a new career after falling afoul of powerful interests in his homeland.



    Notes on Resplendency powers:
    1 Endurance:
    Spouse-Saving Grace (Peacock) - if the PC's mate fails a Bureaucracy roll or succumbs to a social attack, Sidereal may channel Conviction or Temperance to reroll or re-apply defense value based on the Sidereal's traits.
    Comforting Matriarch Embrace (Pillar) - target may roll Conviction twice to regain Willpower, after sleeping.
    Never Cease Moving (Key) - while preparing for Lore/Bureaucracy roll, need sleep only one heartbeat/day and can live on Essence. (Cost is per week.)
    Dignity of the Dead (Corpse) - ignore effects of one social attack after failing to defend against it.
    Record-Obtaining Inquiry (Rising Smoke) - add Essence to a roll involving Charisma with a god, judge or magistrate.
    Superior-Entreating Memorial Style (Rising Smoke) - send a letter to another Sidereal.

    1 Endurance, 1 Paradox:
    Proper Plumage (Peacock) - add +1 Appearance for the duration of a social event.
    Equitable Partnership (Pillar) - always find a financial backer for a business plan.
    Ascending Destiny Mien (Key) - lower difficulties by 1 when interacting with anyone whose Temperance is lower than 3 (Sidereal's Intelligence). (Cost is per week.)

    3 Endurance, 1 Paradox:
    Shadow of the Reaper (Corpse) - target loses all points of WP in excess of Conviction.
    Chains of Adorjan (Rising Smoke) - summon Adorjan against a target. Costs 3 Paradox if not used against a demon.

    1 Endurance, 3 Paradox:
    Provable Location of the Gate (Key) - summon the Calibration Gate.

    3 Endurance, 3 Paradox:
    Rising Butterfly Prayer (Corpse) - ensure that a soul receives consideration for reincarnation in a body destined for Terrestrial Exaltation.
    (see also Chains of Adorjan)

    Long-term cover identities: (1 Endurance + 1 Paradox) / week
    Wife-Procuring Tailfeathers (Peacock)
    Best Friend's Couch (Pillar)


    Combat Stats:
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    Join Combat: 4

    Attacks:
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    Hands:
    Acc: 14 [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: 2B [Str+0B] | Parry DV: 8 [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
    Note: with a Form charm active, goes to,
    Acc: 19 | Damage: 7L/2 | Parry DV: 10 | Rate: 3

    Feet:
    Acc: 13 [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: 5B [Str+3B] | Parry DV: 6 [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
    Note: with a Form charm active, goes to,
    Acc: 18 | Damage: 10L/2 | Parry DV: 8 | Rate: 2

    Clinch:
    Acc: 13 [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: 2B [Str+0B] | Parry DV: - | Rate: 1
    Note: with a Form charm active, goes to,
    Acc: 18 | Damage: 7L/2 | Parry DV: - | Rate: 1


    Dodge DV: 5 [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)
    Ox-Body Technique x2 (free)
    World-Shaping Artistic Vision (With My Own Two Hands)
    Heart-Brightening Presentation Style
    World As Weapon Mastery
    Clasped Fists Of Heaven (MoEP:Nocturnals)
    The Lotus Blossoms

    Soak:
    Bashing: 7B [((Stamina+Armour)+Any other Modifiers)], 5B from armor
    Lethal: 6L [(((Stamina /2)+Armour)+Any other Modifiers)], 5L from armor
    Aggravated: 5A [Armour+Any other Modifiers)], all from armor

    Hardness:
    Bashing: 3B [Highest value from any source]
    Lethal: 3L [Highest value from any source]
    Aggravated: [Highest value from any source]

    Note: starmetal armor reduces the minimum damage of oncoming attacks by 1, to a minimum of 1 die.

    Health:
    -0 [ ][ ][ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: 9 [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Charisma Parry MDV: 5
    >Presence: 2 [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    >Performance: 5 [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Manipulation Parry MDV: 6
    >Presence: 3 [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    >Performance: 6 [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]

    Virtues:
    Compassion ●●
    Conviction ●●
    Temperance ●●●
    Valor ●●

    Virtue Flaw/Flawed Virtue: Temperance

    Intimacies:
    +Fourth Clever Victory (Affection, Protectiveness, Slightly Guilty Denial)
    +Your Untimely Demise (Respect / Worthy Student)
    +Ashur (It's A Pity, He Seems Like A Decent Man)
    +The Loom of Fate (Home / Guardianship)
    +The Bronze Faction (Generally Sensible Colleagues)
    -The Gold Faction (Idealistic Idiots)
    -Solars (Fear)[*][ ]
    -Intimacy (Distaste)
    -Prostitution (Disgust)

    In progress:
    -Triumphant Waves (Meets Expectations)[*][ ]
    +Brasla (Curiosity/Respect)[*][ ]
    -Shah (Dislike)[*][ ]

    Languages:
    Low Realm (Native)
    Old Realm
    Flametongue

    Willpower: ●●●●● ●●●●●
    Temporary: 9/10

    Essence:
    Permanent: ●●●●●
    Personal: 14/20 + 5 committed to Throne Shadow Form [(Permanent Essence x2)+(Willpower)]
    Peripheral: 22/49 + 1 committed to Lotus Eye Tactics + 5 committed to Seven Facets Understanding + 4 committed to Sifu's Useful Fingers (Victory + Demise + Ashur + Brasla) (13 Attuned, 8 Perfected Kata Bracers + 5 Discreet Essence Armor) [(((Permanent Essence x6)+Willpower)+Sum of all Virtues]

    Note: Assumed an hour to let animas subside + walk back to the Despot's palace.

    Anima: 0

    Active (but not permanent) Charms and effects:
    Indefinite:
    -Sifu's Useful Fingers x2 on Demise and Victory (Indefinite, sense when shadow fingers are attacked, add +1 MA and +5 DMDV for shadow fingers)
    -Lotus Eye Tactics (Indefinite, ID people with combat Abilities at 5+)
    -Seven Facets Understanding (Indefinite, hide anima, Essence appears as God-Blooded)
    -Underling Invisibility Practice (Indefinite, invisible to those who consider themselves in any way better than her (or her cover identity), UMI Illusion costing 3WP to resist)

    Scene-long:
    -Lesser Sign of Venus (add +5 sux to Performance rolls for the scene)
    -Throne Shadow Form (assorted effects, see source)

    -Lion Mouse Stratagem (Indefinite, appear harmless, UMI Illusion costing 2WP to resist for the scene)

    Bonus Points and XP:
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    Bonus Points: 60/60
    Extra Abilities = 8
    Essence 5 = 7
    Extra Charms (14) = 42
    Artifact 3->4 = 1
    Manse 3->5 = 2

    Experience Points:
    Spent: X | Left: Y | Total: Z


    Homebrew/Modified Charms:
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    CLASPED FISTS OF HEAVEN

    Cost: —; Mins: Martial Arts 3, Essence 2; Type: Permanent
    Keywords: None
    Duration: Permanent
    Prerequisite Charms: Sifuʼs Useful Fingers

    The vizier has trained Exalted and gods in his long career, but who could be more deserving of his insights than his long lost companion? When the Exalt employs Sifuʼs Useful Fingers on her companion, both the shadow finger and the Sidereal sense when the other is in danger. Furthermore, the close bond of familiarity between Companions grants the Nocturnal an additional bonus die to her Martial Arts rating.

    To teach is often the best way to learn, and the Viziers and Heralds have much to learn from each other. Whenever either the Sidereal or Nocturnal performs a stunt that assists their Companion in a manner aligned with the themes of their Companion's Exaltation, they may, in lieu of other rewards, regain a single Virtue channel when their DV next refreshes. Any Virtue may be refreshed so long as it is compatible with the stunted action (at the ST's discretion).

    Sample caste themes:
    Comet: preparing others for battle, fighting for another's cause, speed without restraint, heroic daring, unlikely ascension.
    Serenity: pleasure, health, happiness, hope, peace, transformation through joy.

    General Exalt themes:
    Sidereal: destined fate, action behind the scenes, providing advice or training.
    Nocturnal: unlikely possibilities, paradox, chance.
    Link to Lix's SMA rules
    Last edited by Ifni; 2013-07-17 at 08:44 PM.
    Current PCs:
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    Word:
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    Quote Originally Posted by The_Snark View Post
    I must not argue on the Internet.
    Internet argument is the mind-killer.
    It is the little death that brings total aggravation.
    I will face my annoyance.
    I will permit it to pass over me and through me.
    When it has gone past I will turn my inner eye to see its path.
    Where the irritation has gone there will be nothing. Only I will remain.

  5. - Top - End - #5
    Bugbear in the Playground
     
    Crumplepunch's Avatar

    Join Date
    May 2013

    Default Re: Guardians of Gem OOC: Defending the Indefensible

    Hi, thanks for choosing me! I honestly expected not to get in, given the added difficulty of including different splats.

    If everyone would give an appearance description of their character in their profiles, I shall draw a group pose in celebration.

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    Name: Brasla
    Enlightened Warrior Caste
    Motivation: Found a society free of the Conclave's control



    Description:
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    Brasla is a career officer in the military Range of Shining Kren. Her lack of social grace and outspoken political opinions on equality between the Artisans and enlightened undercastes have prevented her advancement to upper echelons of command, and she is beginning to suspect she is being sent on increasingly dangerous mercenary contracts on purpose.

    Her patience for the Conclave's politicking is wearing thin, and things are getting to the point that only the Great Geas prevents her from striking out on her own. If she encounters an agreeable Exalt who she thinks might aid her, she might well be tempted to reconsider her allegiances; acting in equal partnership with an Exalt will allow her to travel freely above ground. She longs to found a new society free of the Conclave's dominion, and she knows she will only have a chance of doing so with help.

    Despite being a Warrior, Brasla is a highly skilled smith, architect and inventor, which combined with her skills as a tactician and commander make her an ideal choice for siege scenarios. She comes to Gem fresh from breaking a Lintha raiding force on the Tengese Shore Principality.

    Brasla takes pride in her work, and rarely uses weapons that she hasn't built herself. She is demanding of her followers, but well liked for the most part. Unbeknownst to all but her most trusted officers, she is party to the Heresy of the Unconquered Sun, offering daily prayers to the Most High in the vain hope that he will reverse the Great Geas. Deep down, she suspects that the Unconquered Sun might not even be capable of reversing Autocthon's curse.

    At just under five feet, Brasla is tall for a Warrior caste. She has blunt, rounded features with an often surly expression, a tan-brown complexion typical of southern Mountain Folk, and bright red hair that she wears in pigtails. Her gem-freckled skin glitters like carved granite when viewed from certain angles, the only visual evidence of her solid jade body.


    Attributes:
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    Physical (Primary):
    Strength ●●●●● (●●)
    Dexterity ●●●●● ●●
    Stamina ●●●●● ●●

    Social (Tertiary):
    Charisma ●●●●● ●
    Manipulation ●●●
    Appearance ●●●●

    Mental (Secondary):
    Perception ●●●●● ●(●)
    Intelligence ●●●●● ●
    Wits ●●●●


    Abilities:
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    Athletics ●●
    Craft ●●●●● ● (Fire, Earth, Water, Wood, Air, Magitech, Motonic Physics +1)
    Melee ●●●●● ● (Underdog +3)
    Occult ●●●●
    War ●●●● (Siegecraft +2)
    Lore ●●●●
    Integrity ●
    Resistance ●
    Martial Arts ●
    Bureaucracy ● (Abacus, +2 for finances)
    Awareness ●● (Spyglass, +2 for long range viewing)
    Archery ●● (Stadimeter, +2 for artillery)
    Linguistics ●●
    Survival ●
    Dodge ●
    4bp

    Linguistics: Rocktongue (Native), Flametongue, Old Realm


    Virtues, Essence & Willpower
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    Compassion ●●●
    Conviction ●●●
    Temperance ●●●●●
    Valor ●●●●●
    5bp

    Intimacies
    Her workmanship (Pride)
    Her unit (Companionship)
    Shining Kren (Begrudging loyalty)
    Ashur (Friendly Rivalry)

    Essence: ●●●●●
    7bp
    Essence Pool: 58 (13 committed)

    Willpower: ●●●●● ●●●●●


    Backgrounds:
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    Artifact ●●●●● ●●●
    Brasla possesses many artifacts, some of which are standard issue for Jadeborn officers, some of which she has discovered in her adventures, but most of which she has created herself.

    Manse ●●●●●
    In her far-ranging career as a mercenary officer, Brasla has taken the time to survey subterranean geomancy in several little-explored areas. With the aid of her unit and her crafting charms, she has managed to raise and attune to several Earth manses without the Conclave's knowledge.

    Backing ●
    Brasla holds the rank of Shard Leader in Shining Kren's Range.

    Followers ●●●
    Brasla's Followers rating represents her Shard, a unit of 100 unenlightened Warrior castes.

    Resources ●●●(●●)
    Like most Enlightened Jadeborn, Brasla is very wealthy, although perhaps less than some. She has several talents of jade and silver in her baggage as well a few ingots of orichalcum and adamant shards. Most of her wealth is held in trust by the Imperial Bank branch of Chiaroscuro, and she keeps the bonds among her personal belongings.

    9BP


    Charms:
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    Free Charms:
    Ox-Body Technique x7
    Pillar of Compassion
    Pillar of Conviction
    Pillar of Temperance
    Pillar of Valor

    Selected Charms:
    Incomparable Efficiency Trance
    Hundred Tool Technique
    Unfolding Pattern Intuition
    Temperance-Bolstering Meditation
    Compassion Bolstering Meditation
    Conviction Bolstering Meditation

    Bonus Charms:
    Artificer's Insight
    Earth-Shaping Discipline
    Shaping Mind Concentration
    Incomparable Sculptor's Trance
    Transcendent Efficacy Instruction
    Incomparable Forge Dominion
    Great Maker's Grasp
    Valor Bolstering Meditation
    White Jade Transformation
    Arsenal Enhancing Technique
    Battle Trance Focus

    33BP


    Manses:
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    The Adventurine Grove (Earth Manse ●)
    Produces a Gem of Humble Glory ●
    The Grove is Brasla's residence in Shining Kren, a small, unassuming stone circle with a spartan but comfortable dwelling situated beneath.
    POWERS: Well Favoured Aspect, Magical Conveniences

    The Spiral Grotto (Water Manse ●)
    Produces a Labyrinthine Eye ●
    Brasla's most recent manse, constructed in a secret beach cave on the Shore Principality of An-Teng. The manse is decorated with driftwood, abalone and sea-smooth stones that aid its geomancy.
    POWERS: Habitability ●, Fragility ●, Network Node, Magical Conveniences, Well Favoured Aspect, Geomantic Relay.

    The Lambent Orchard (Air Manse ●)
    Produces a Jewel of the Flying Heart ●
    This tiny manse was constructed in the tunnels deep under the Fire Mountains on a rare underground air demesne. It is a simple dwelling, unremarkable except for it's geomantic confluence. It is surrounded by fields of bioluminescent fungi.
    POWERS: Well Favoured Aspect, Geomantic Relay.

    The Nine-Cornered Ziggurat (Earth Manse ●●●)
    Produces a Jewel of the Master's Hand ●●●
    Although it is not evident at first glance, this odd-looking conical structure is built from incredibly complex interlocking geometric shapes. It was the first secret manse Brasla built, in the underways south of Chiaroscuro.
    POWERS: Habitability ●, Network Node, Geomantic Relay x3

    The Tower And The Sky (Earth Manse ●●●●)
    Produces a Earth-Commanding Stone ●●●●
    To date Brasla's most impressive creation, The Tower And The Sky tested the limits of her manse-constructing ability. The main chamber appears to have no ceiling, instead showing an image of the sky through almost a quarter of a mile of solid rock. Brasla built it as an experiment into rapid large-scale engineering.
    POWERS: Network Node, Geomantic Relay x4, Earth Dragon's Will


    Artifacts:
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    Hyperion Key ●●
    Brasla reconstructed this precious First Age tool from partial design notes she discovered in the ruins of a sunken manse. (2m commitment)

    Bracers of Universal Crafting ●●●
    Brasla commissioned these biomagitech implants at great expense before she left Shining Kren. (No commitment)

    Jade Hearthstone Bracers ●● (Set with Gem of Humble Glory ●)
    Brasla produced these simple jade bracers for practice in jadecrafting. They are a valuable aid in combat. (2m commitment)

    Dragon Tear Tiara ●● (Set with Gem of Master's Hand ●●●)
    This artifact takes the form of a hearthstone-adorned cape clasp. Brasla uses it to assist her geomancy. (1m commitment)

    Winged Messenger Bauble ●
    This five-jade butterfly is the only independent automaton Brasla has yet produced. She uses it to coordinate with allied forces, or when Echo Jewels are otherwise ineffective. (No commitment)

    Blue Jade Reaper Daiklave Stormcutter ●● (Set with Jewel of the Flying Heart ●)
    Stormcutter was the first artifact Brasla forged. It remains her favoured weapon for its power and speed, although she will use others as circumstances dictate. (3m commitment)

    Aegis Inset Amulets ●
    Brasla had these thaumaturgical talismans implanted before leaving Shining Kren. (No commitment)

    Myrmidon Carapace ●●●●
    Contains integrated Echo Jewel ●, Mask of Pure Breath ● and Essence-Scrying Visor ● (Set with Gem of Youthful Suppleness, ●)
    Standard issue among Enlightened officers. Brasla has been examining it recently with an eye to furnish it with a few upgrades. (1m commitment)

    Skin Mount Amulet ●● (Set with Earth-Commanding Stone ●●●●)
    Brasla received this artifact during her officer training. It was initially set with her Conclave-sanctioned Gem of Humble Glory, but she has since replaced it with the more powerful Earth-Commanding Stone. (+8m)

    Lodestone ●●●●● (Set with Labyrinthine Eye ●)
    Brasla recovered this potent shield while tracking a chaos seer through the underways. (5m commitment)


    Other Equipment:
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    Godstrike Oil
    Exceptional Repeating Crossbow (+ 50 Range, +1 extended range speciality)
    Exceptional Fighting Gauntlets (+2 deserved beatings speciality)
    Exceptional Iron Boots (+2 fierce blows speciality)
    Exceptional Sun-Resistant Great Coat
    Munificent Antivenin
    Hero's Recovery Potion
    Lucky Charm (obviates one botch per story)
    Abacus (Bureaucracy, +2 to finances)
    Spyglass (Awareness, +2 to long range viewing)
    Stadimeter (Archery, +2 to artillery)
    Precision Maps (War, +2 to siegecraft around Gem)
    Thaumaturgical Talisman vs Demons +2


    Stats:
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    Soak: 15B/12L (8B/8L from Myrmidon Carapace)
    Hardness: 4 (from Myrmidon Carapace)
    DDV: 9
    PDV: 12
    MDDV: 8 (10 with Pillar of Conviction)
    MPDV: 3 (4 with Pillar of Conviction)
    Move: 16 yards.
    Dash: 32 yards.
    Join Battle: 6
    Join War: 10

    Attacks:
    Punch:
    Speed 4, Accuracy 9(+1), Damage 7L(+0), Rate 3

    Kick:
    Speed 4, Accuracy 8(+0), Damage 10L(+3L), Rate 2,

    Clinch:
    Speed 5, Accuracy 8(+0), Damage 7L(+0), Rate 3,C

    Exceptional Fighting Gauntlets (Punch):
    Speed 4, Accuracy 13(+0), Damage 12B(+5B), Defence +2 Rate 2
    Tags M, +2 for Deserved Beatings

    Exceptional Fighting Gauntlets (Clinch):
    Speed 5, Accuracy 8(-1), Damage 10B(+3B), Defence - Rate 1
    Tags C, M, P +2 for Deserved Beatings

    Exceptional Iron Boots:
    Speed 4, Accuracy 13(+0), Damage 13B(+6B), Defence -3 Rate 2
    Tags C, M, P +2 for Fierce Blows

    Stormcutter (Blue Jade Reaper Daiklave)
    Speed 3, Accuracy 18(+5), Damage 12L/2(+5L/2), Defence +1, Rate 5, Tags O

    Exceptional Repeater Crossbow
    Speed 4, Accuracy 11*, Damage 7+, Rate 2, Range 250, Tags 2, B
    *+1 at extended range

    Health:
    -0 [ ]
    -1 [ ][ ][ ][ ][ ][ ][ ][ ][ ]
    -2 [ ][ ][ ][ ][ ][ ][ ][ ][ ]
    -4 [ ]
    X [ ]


    Other notes:
    Spoiler
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    Brasla’s Followers rating represents her shard of 100 unenlightened Warriors. Like Brasla, they are siege specialists, and well equipped. Most of them know some military thaumaturgy.
    Spoiler
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    Attributes:
    Spoiler
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    Physical (Primary):
    Strength ●●●
    Dexterity ●●●●
    Stamina ●●●●

    Social (Tertiary):
    Charisma ●●
    Manipulation ●●
    Appearance ●●

    Mental (Secondary):
    Perception ●●●
    Intelligence ●●
    Wits ●●


    Abilities:
    Spoiler
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    Melee ●●●● (Skirmish Pikes +1)
    Craft ●●●● (Fire, Earth, Water, Wood, Siegeworks +2)
    Archery ●●●● (Artillery +2)
    Resistance ●●
    War ●●●
    Thrown ●●● (Grenades +1)
    Integrity ●
    Athletics ●
    Stealth ●
    Awareness ●●
    Survival ●
    Dodge ●●
    8bp

    Linguistics: Flametongue


    Virtues, Essence & Willpower
    Spoiler
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    Compassion ●●
    Conviction ●●
    Temperance ●●
    Valor ●●●●

    Essence: ●
    Essence Pool: 10 (6 committed)

    Willpower: ●●●●● (1 committed)


    Backgrounds:
    Spoiler
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    Artifact ●●●●
    Resources ●(●●)
    Mentor ●●
    (1BP)


    Charms:
    Spoiler
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    Ox-Body Technique
    Pebble-Among-Boulders Stance
    Compassion Bolstering Meditation
    Bonus
    Valor Bolstering Meditation
    5bp

    Thaumaturgy:
    Blood-Staunching Compress
    Alchemical Weapon Fuel
    Least Wonder
    1BP


    Artifacts:
    Spoiler
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    Bracers of Universal Crafting ●●●
    Fuel Bolt Launcher ●●
    Fire Pearl ●
    Skirmish Pike ●●●
    Myrmidon Carapace ●●● (6m commitment)


    Other Equipment:
    Spoiler
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    Godstrike Oil
    Mechanical Repeating Crossbow
    Hand Crossbow
    Pyromantic Grenades
    Pavise (Tower) Shield
    Fine construction and fortification tools


    Stats:
    Spoiler
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    Soak: 12B/8L (8B/8L from Myrmidon Carapace)
    Hardness: 4 (From Myrmidon Carapace)
    PDV: 5
    DDV: 3
    MDDV: 2
    MPDV: 1
    Move: 4 yards.
    Dash: 10 yards.
    Join Battle: 4
    Join War: 5

    Brasla only dons her Myrmidon Carapace when she is preparing for battle. She is rarely without her great coat, however.


    Plans and tactics:
    Spoiler
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    In combat, Brasla has no perfect defences, a small Essence pool and few instant-use charms, (Jadeborn have no perfect defences at all, barring access to alchemical charms or high-level custom patterns) so she is at a serious disadvantage against Celestial-level opponents. She does have a decent dice pool that isn't reliant on motes, so she can keep fighting effectively even after being essence tapped. Her defensive stats are strong, but until she develops her Warrior Pattern charms further, she is better off avoiding combat.

    Her excellent equipment and permanent natural durability (Fivefold Embodiment of White Jade raises her natural soak and hardness above a suit of Orichalcum superheavy plate, and she has a suit of light power armour on top of that) give her an edge of survivability, however. With some work, she will be able to participate in Celestial level combat at a relatively small disadvantage.

    More broadly, Brasla is a skilled crafter, especially in cases where she can use her Bracers of Universal Crafting. If she were to work alongside an equally skilled crafter, their skills would combine exponentially, thanks to Transcendent Efficacy Instruction. She is currently unable to craft Artifact 5, but will be able to do so after purchasing Glorious Prodigy Lesson for Craft and increasing her Occult. Likewise, Manse 5 will require a further increase in both Lore and Occult, but once she does so her superhuman stats give her access to most Level 5 manse powers, and she can network new manses with her geomantic relays to further increase their power.

    In defence of Gem, Brasla would be primarily interested in strengthening the city's fortifications and preparing it for a siege, if aggressors are apparent. With the aid of her unit (100 skilled combat engineers), she could quickly build advanced mundane fortifications and artillery. The Despot's famous collection of exotic weapons and the Sun Market might also contain functioning or repairable artifacts that she can press into service in the city's defence.

    Last edited by Crumplepunch; 2013-09-30 at 05:34 AM.

  6. - Top - End - #6
    Bugbear in the Playground
     
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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    Well, this is going to be a wild ride. I expect it will be fun

    I claim dark green, and my sheet is here.
    Last edited by Mechanix; 2013-05-25 at 03:34 PM.

  7. - Top - End - #7
    Firbolg in the Playground
     
    Recaiden's Avatar

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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    Concept:
    Quote Originally Posted by Demise
    The greatest monster in the entire universe, bar none.
    Name: Camdaimonia, Shintai Sa Adorjan
    Caste: Night Caste Solar
    Anima: A hail of arrows shooting through a red-gold glow.
    Motivation: Protect the beautiful places of Creation

    Fluff
    Spoiler
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    The music was interrupted by a scream, so quiet it could be heard by its absence, into which all other sound was drawn. The clocks, with all their ticking and whirring, fell silent. The guests, knowing that they were close enough to make good food, scattered as fast as they could. A few of them even survived. One person was left walking the emptied street, stepping over broken walls and fallen signs.
    ...
    As soon as she opened the door, the insects swarmed about her like, well, moths to a flame. After a good amount of undignified flailing to keep them off of her face, the creatures retreated, and she was able to look them over. "You." She lifted a small, brightly colored one out of it's hexagonal roost, and the moth-creature skittered up her arm. A moment of hesitation as it settles onto her face (this lingering fear of bugs is Cessy's fault, she's sure) and a moment of sheer panic as the moth's tendrils reach down her throat and she starts to choke. Finally she draws a clean breath.
    ...
    She felt it very clearly. In five days, the call would come, and she would be needed. She said a farewell to her few friends (knowing that if anything happened, there would be no one to save her, they mostly resigned themselves to never seeing her again), took off her mask (the little creature refused to leave, though. It's perched on her shoulder even now), and set off through the desert.
    ...
    The sand went on forever. The traveller suspected that the moth was drinking her blood while she slept, but had been unable to find any marks to prove as much or catch it in the act. No matter. By the end of this day, they would be there. It could drink her blood all it wanted once they were out of this sand.
    ...
    The last few steps were the hardest. The edge of the desert was ahead, a break in the rising cliffs with dark sky beyond. The moth fluttered excitedly. Camdaimonia struggled to pull herself up through the crevice, and they were there.
    ...
    The summoning circle flared up and then grew dim, its purpose completed. The candles gave off enough to light the midnight scene. The man was saying something. Sounded like typical aggrandizing nonsense. I have brought you here to blah blah year and a day blah blah. Camdaimonia laughed. The Terrestrial broke off, surprised. That wasn't how this went. "It doesn't work that way. I'm not a serf." The Summoner, why, he was barely older than a boy, he cowered back, realizing an unbound monster from the depths of Hell stood before him. She wasn't as strong as an Erymanthus or as well armed as a Tomescu. But she was a lot more dangerous than he was. "I'm not going to hurt you. It wouldn't teach you anything. You know Splinters are summoned for knowledge, right? Ask your questions. Maybe they'll be interesting enough to answer." They were. The man, Sysel, was not a fool. Just naive. He wanted to know, not dark secrets or paths to power, but history. There were frequent interruptions. He insisted Marus was a demon. But all told, it was good to speak of the Star, and the time of Glory.
    ...
    The morning found the world not at all like she remembered it. It had been many years, or was it decades? since she had looked upon Creation with her own eyes. The prevailing news was of a grand disappearance. Could it be the secret human that all of Malfeas wondered over? Shadows, oh how she missed seeing shadows play along the world. And the sky was so light, the moon so pale... Sadly she had not gotten out of the desert, really. This was a nice estate, but it was still surrounded by sand. At least it was in more than one color.
    ...
    The trouble started when the Guild came to call. All firedust is Guild firedust, as they say. Sure, he had power, but he was the only Exalt among the hold. They had numbers. They had connections. Soon enough, the fields belonged to them. She had a plan. Sysel returned to the fields, with congratulations for the cunning business-folk, giving a gift of an exotic slave, very skilled and familiar with the work. A week later the fields and the house were in flames. The Factor was, tragically, trapped inside. Over the roar of the flames and his own yells, he heard laughter.
    ...
    That was easy. Surviving when the Guild came to put them down was hard. But a series of assassinations kept they away for a little while (maybe just made them angrier). It was looking bad. They were hiding out in an independent water caravan, planning the next move, when the riders closed in. She waved the leader back, and stepped out. Put her goggles on. Ran at them. There is a time for subtle. Then there is a time for direct, at the end of all the schemes.
    ...
    It was a cloudy day. But the sun shone on the caravan, and everything changed. The guildsmen's mercenaries fell like grass. The guildsman leading them fell too. And then she swayed, and fell.
    ...
    There's so much you don't notice until it's gone. Her mother's voice, always in the back of her mind, was silent. The moth was not resting on her face (she found her, later, hiding in Sysel's pack). The empty space where her soul should have been, it was full. Her mind was...overfull. There was too much light. All the windlike perfection was scattered. The memories remained, but the skills, the insight, it was missing. Sysel explained, when she saw him. "Anathema." She laughed, like it meant nothing. And so it did. And if the sun shone overbright on him when such happened, well, neither of them remarked on it.


    Personality
    Spoiler
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    Camdaimonia is restless and never quite satisfied. More than anyone, she accepts that Bad Things Happen to you, no matter how well you prepare or how innocent you may be. You must accept them and change. When other people don't understand this, she helps them learn the lesson. She hates to hurt people, but if they have to suffer in order to grow, that is nature. But, being unable to transcend Compassion like her mother-self, Cam finds she sometimes can't do what's would help; people are too much as they are. She seeks to bring out the best in people and see them reach their full potential, no matter the cost to them. Cam is whimsical and vicious, loving change, especially when it's destructive, but only when they have a purpose. She hurts the ones she loves, because she wants them to be better. She help her enemies, so they can be made otherwise. Cam delights in surprises, and hates explanations. It's always better to find than to hear.


    Crunch:
    Spoiler
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    Attributes
    Spoiler
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    {table=head]Caste|Favored|Other
    Strength ●●●|Perception ●●●|Charisma ●●●●
    Dexterity ●●●●|Intelligence ●●|Manipulation ●
    Stamina ●●●●●|Wits ●●|Appearance ●●●●[/table]

    Abilities
    Spoiler
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    {table=head]Favored|Dawn|Zenith|Twilight|Night|Eclipse
    Integrity ●●●●●| | |Craft ●|Athletics ●●●●●|Bureaucracy
    Performance ●●●●●|Martial Arts | |Investigate |Awareness |Linguistics ●
    Occult ●●|Melee |Presence | |Dodge ●●●●●|Ride
    Archery ●●●●●|Thrown |Resistance | |Larceny |Sail
    Medicine ●●●|War | Survival|Lore ●|Stealth |Socialize ● [/table]
    Specialties:
    Archery: At Melee Range x3 (We're opposed to range, not ranged weapons!)
    Performance: Inspiring Heroism
    Occult: Understanding the Games of Divinity
    Integrity: Resisting Sorcery
    Dodge: Multiple Opponents x2

    Backgrounds, Artifacts and Equipment:
    Spoiler
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    Backgrounds:
    Allies ● (Cathatk Sysel, starting Dragonblooded Thaumaturge)
    Artifact ●● (Small Powerbow)
    Backing
    Contacts
    Cult ● (As a living avatar of Yozi power, Camdaimonia shares in Adorjan's worship)
    Familiar ●●● (Torika is a bit smarter and more expressive than the average mayfly. She's kind of sad that
    Followers ●
    Influence
    Resources ●●
    Mentor
    Artifacts and Equipment:
    Small Powerbow (I call it Granalkin's Reach. It amuses me.), Arrows
    Mayfly Mask
    Buff Jacket
    Goggles (You do not want to get something in your eyes when you're going 600 mph)
    Flame Piece, Firedust



    Charms
    Spoiler
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    Archery
    1st Archery Excellency(free)
    Trance of Unhesitating Speed
    Arrow Storm Technique
    Essence Arrow Attack
    -Fiery Arrow Attack
    -Righteous Judgement Arrow
    Phantom Arrow Technique
    Lambent Bolt of Annihilation

    Athletics
    2nd Athletics Excellency(free)
    Lightning Speed
    Godspeed Steps

    Integrity
    3rd Integrity Excellency (free)
    Integrity Protecting Prana
    Destiny-Manifesting Method
    Spirit-Maintaining Maneuver

    Performance
    1st Performance Excellency(free)
    Phantom Conjuring Performance
    Heart Compelling Method
    Husband-Seducing Demon Dance
    Infatuation Gathering Idol Methodology

    Medicine
    2nd Medicine Excellency(free)
    Flawless Diagnosis Technique (People die when they are killed! That's terrible!)
    Ailment Rectifying Method
    Wholeness-Restoring Meditation

    Dodge
    Shadow Over Water
    Seven Shadows Evasion (Valor Flaw Danger is fun!)
    Reflex Sidestep Technique

    Stamina
    Ox-Body Technique(Free)
    Ox-Body Technique(Free)
    Ox-Body Technique(Free)
    Ox-Body Technique(Free)
    Ox-Body Technique(Free)



    Personal Traits:
    Spoiler
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    Virtues:
    Compassion ●●● [ ][ ][ ]
    Conviction ●●●●● [ ][ ][ ][ ][ ]
    Temperance ●●●● [ ][ ][ ][ ]
    Valor ●●●● [ ][ ][ ][ ]

    Intimacies:
    Spoiler
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    Arrows (Kinship)
    Humanity (Fascination)
    Torika, her familiar (Devotion)
    Adorjan the Silent Wind ((Not even charm-induced) Love)
    Saturn, the Maiden of Endings (Hate)
    Cathak Sysel (Gratitude)
    Insects (Irrational fear)
    Guild (Cycle of Revenge)
    Mela (Jealousy)
    Glass (Distrust, fear) [X][ ][ ][ ][ ]
    Ivory (???) [X][ ][ ][ ][ ]
    Clover (Protective friendship) [X][ ][ ][ ][ ]


    Languages:
    Old Realm (Malfean Dialect, Native)
    Flametongue


    Combat Stats:
    Spoiler
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    Join Combat: 2

    Attacks:
    {table=head]Attack|Accuracy|Damage|Parry|Rate|Speed|Special
    Punch| +4 | +3B | 4 | 2 | 5 |
    Kick| +3 | +5B | 1 | 1 | 5 |
    Clinch| | - | - | | 6 | Grapple Rules, Piercing
    Powerbow| +12/15|+6L| Range 300|2|2, B, O2
    Flame Piece| +10| +8L| Range 10| 1|F,S
    [/table]
    Dodge DV: 7

    Soak:
    Bashing: 9
    Lethal: 5
    Aggravated: 3

    Hardness:
    Bashing: 0
    Lethal: 0
    Aggravated: 0

    Health:
    -0 [ ][ ][ ]
    -1 [ ][ ][ ][ ][ ]
    -2 [ ][ ][ ][ ][ ][ ][ ][ ]
    -4 [ ]
    -X [ ]

    Mental Defenses:
    Dodge MDV: 10
    Charisma Parry MDV: 5
    Manipulation Parry MDV: 3


    Willpower: ●●●●● ●●●●●
    Limit: 0
    Flawed Virtue: Conviction
    Limit Break: Heart of Flint

    Essence:
    Permanent: ●●●●●
    Personal: 25/25
    Peripheral: 57/61 (4 committed )

    Mutations:
    Cosmetic (0): Jade Teeth
    Cosmetic (0): Red, Scourge-Patterned Irises
    Mood Swings (-2): Mania/Depression
    Fast (+2): I am the wind!
    Creature of Darkness (?)

    Bonus Points: 0/60
    Spoiler
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    1 - Compassion 2 -> 3
    2 - Temperance 2 -> 4
    2 - Valor 2 -> 4
    2 - Conviction 3 -> 5

    2 - 4 Favored Specialties

    3 - Archery 2 -> 3
    2 - Integrity 2 -> 5
    2 - Performance 3 -> 5
    3 - Medicine 1 -> 4
    1 - Essence Arrow Submodes

    7 - Essence 4 -> 5

    1 - Familiar 2-> 3
    1 - Followers 1
    1 - Influence 1

    3 - Favored Charm: Heart-Compelling Method
    3 - Favored Charm: Husband-Seducing Demon Dance
    3 - Favored Charm: Phantom Arrow Technique
    3 - Favored Charm: Lambent Bolt of Annihilation
    3 - Favored Charm: Infatuation Gathering Idol Methodology
    3 - Favored Charm: Spirit-Maintaining Maneuver
    3 - Favored Charm: Sacrosanct Soul Retribution
    3 - Favored Charm: Godspeed Steps
    3 - Favored Charm: Wholeness Restoring Meditation
    3 - Favored Charm: Ailment Rectifying Method


    Quote Originally Posted by Crumplepunch View Post
    Brasla speaks in dark red.
    Cam...also speaks in Dark Red. Let me make that Crimson

    Revision 1: No Holy Charms for me!
    Last edited by Recaiden; 2013-07-20 at 10:50 PM.
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    ~Inner Circle~
    Spoiler
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    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

  8. - Top - End - #8
    Troll in the Playground
     
    tonberrian's Avatar

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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    Waves speaks in purple. She's a Dawn caste, by the way.

    Now to finish ;_;.

    PARTIAL SHEET:
    Spoiler
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    Name: Triumphant Waves
    Exalt Type and Caste: Dawn Caste Solar
    Anima:

    Motivation: Rule over a city-state

    Background:

    Attributes
    Spoiler
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    Primary (Physical/Social/Mental): 8
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●●●
    Dexterity ●●●●
    Stamina ●●●●

    Social:
    Charisma ●●●●
    Manipulation ●
    Appearance ●●●●

    Mental
    Perception ●●
    Intelligence ●●●
    Wits ●●

    Abilities (Specializations +)
    Spoiler
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    [Note: Place [C]aste and [F]avoured tags, for

    clarity.]
    Total without BP/XP: 28
    (If using Dawn Solution rules, 4 free specialty dots, and

    Abilities can be raised to 5 without BP)

    [C]Archery
    [C]Martial Arts
    [C]Melee ●●●●●
    [C]Thrown
    [C]War

    [F]Integrity ●●●●●
    Performance
    [F]Presence ●●●●●
    [F]Resistance ●●●●●
    Survival

    Craft
    Investigate
    Lore
    Medicine
    [F]Occult ●●●●●

    Athletics ●●●●●
    Awareness ●●●●●
    Dodge
    Larceny
    Stealth

    Bureaucracy
    Linguistics
    Ride
    [F]Sail ●●●●●
    Socialize

    Backgrounds, Artifacts and Equipment:
    Spoiler
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    [b]
    Charms
    Spoiler
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    Ability/Yozi
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat:

    Attacks:
    Spoiler
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    Hands:
    Acc: 6 [(((Dex+Martial Arts)+1)+Any other dice bonuses)] |

    Damage: [3B] | Parry DV: 4 [(((Dex+Ability)+2)= X /2 round

    up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: 5 [(((Dex+Martial Arts)+0)+Any other dice bonuses)] |

    Damage: [6B] | Parry DV: 3 [(((Dex+Ability)-2)= X /2 round

    up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: 5 [(((Dex+Martial Arts)+0)+Any other dice bonuses)] |

    Damage: [3B] | Parry DV: - | Rate: 3

    Dodge DV: 5 [((((Dex+Ability)+Essence)+Bonus Dice

    From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant

    Specialty)+Essence)+Any other dice modifiers) /2 round

    down) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any

    other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant

    Specialty)+Any other dice modifiers) /2 round up) + Any

    other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant

    Specialty)+Any other dice modifiers) /2 round up) + Any

    other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant

    Specialty)+Any other dice modifiers) /2 round up) + Any

    other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●●●●
    Temperance ●
    Valor ●●●●●

    Virtue Flaw/Flawed Virtue:

    Intimacies:

    Languages:
    ??? (Native)

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) [(Permanent Essence x3)+Willpower]
    Peripheral: Current (Max) (Value Attuned) [(Permanent

    Essence x7)+Willpower)+Sum of Virtues]

    Bonus Points and XP:
    Spoiler
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    Bonus Points:

    Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:

    Experience Points. Spent: X | Left: Y | Total: Z

    Last edited by tonberrian; 2013-06-01 at 08:21 AM.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

    Rick Venture avatar by kpenguin, his GM.

  9. - Top - End - #9
    Troll in the Playground
     
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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    Fourth Clever Victory speaks in Dark Slate Blue

    Spoiler
    Show



    Name: Fourth Clever Victory
    Exalt Type and Caste: Nocturnal Comet
    Anima: A blue, comet-like corona crackling with electricity
    Anima Effect(at 11+ Peripheral): Every opponent within 20 yards increases the Speed of all actions by 1 unless 1 WP is paid.

    Motivation: Untangle his relationship with Glass Knife

    Background:

    Spoiler
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    Exaltation:
    Spoiler
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    It was supposed to be a simple mission, almost a holiday. Just supervise the Cathak girl and her squad on training maneuvers. All she had to do was gauge the Dragon-Blood's abilities, and allow a few choice bits of gossip regarding a certain handsome young Mnemon to be overheard... well, and play her assigned role, of a scribe sent to ride along with them and make an accounting of any problems.

    The perfect time, she'd thought, to perform that ritual she'd been avoiding ever since those unfortunate events at the Carnival of Meeting. (It had seemed like a good idea at the time, but they'd all had more than a few glasses by that point...)

    She'd burned the (very apologetic) prayer strip, and settled down to see what would happen.

    And then the anima banner had lit up the sky. Much too close.

    Bloody Golds. This should have been in her mission briefing - unless someone had been interfering.

    So, you know, like every other bloody mission anywhere near the East. A single novice Fire Aspect, a score of mortal soldiers, and a Joybringer who'd just promised not to use Essence for a day. Great.

    She'd noticed, at that point, the sound of running feet. And the distinct absence of her companions. Which would've been fine, except that the footsteps were receding toward the light.

    She'd grabbed her staff and dashed after them, quietly but vehemently cursing the name of Ayesha Ura in Old Realm. "Holiday", yeah, right...
    It wasn't his fault. He wasn't even sure how it happened, and he didn't know what he was doing. He wasn't trying to rise above his station, honestly; he was just defending his betters like he was supposed to.


    ---


    Fourth Clever Victory. His great-grandfather had been bestowed that name by Cathak Regis nearly a century ago, and they kept that name ever since. For that whole time, they had defended the Gens in loyal service, and knew their place in the Road of Enlightenment.

    And getting knocked to the ground in a single sweeping move by the Anathema wasn't very heroic of him.The massive silver hammer that the Anathema was wielding had knocked out Lady Cathak in the next movement as well though, so he supposed he couldn't be faulted.

    And the cute scribe to the Lady (who he had considered asking out before his reason told him that he was not nearly...anything enough for that to be a success) was screaming, and his spear and armor were shattered, and his insides felt like they wanted to come out and play outside, and... and...

    It didn't matter. A broken spear, and a shattered breastplate were nothing. Duty, loyalty, and honor. Those could not be broken.

    The wooden haft felt really light when he charged the Anathema, and it felt even lighter leaving his hand after the first counterattack. He drew his dagger (which was usually reserved for raw meat and the occasional latrine), knowing he had to do his duty until the end. Third time was the charm, and all that?

    That dagger was surprisingly light, and that Lunar was suddenly moving way too slow. In the middle of his charge, he felt like anything was possible, like he was as swift and certain as the Exalted he prayed his great-grandfather had become (yes, that was bad of him, but he really deserved it). He saw the Lady's eyes widen at his presence; clearly, she had given him some of her power, some of her ability.

    In his hand was a lightning made manifest; his motions were quick and beautiful, and he laughed at his prowess, caught up in the thrill. And the Anathema, at last, saw defeat, and ran from him.

    "Hi," he said, blinking at the scribe, who looked different (and much cuter) that when they had first seen each other. (where was that odd red light coming from, by the way?). "So...umm...would you like to have a drink with me sometime?"

    ---

    What. The. Hell.

    Oh, she'd screamed realistically and not-entirely-without-sincerity when she saw the Lunar (a moonsilver goremaul? Crap, that meant he was probably Pact, with some training...) Losing the Cathak girl was going to be a notable black mark on her record.

    When the mortal boy had gotten up again, she'd mouthed brief thanks to Venus for the distraction. Fortunately, nobody seemed to have noticed the grass retracting back into the ground around her feet, or the fact that the trees behind her didn't seem to be quite in the same place when looking past her or around her. If she could just get around behind the Lunar, she'd thought, maybe being outside the spiders' purview could give her an unexpected edge...

    And then the boy had attacked with blinding speed, as if striking outside time, the effect echoing in both directions from the cause. As if the tangled threads of her destiny had caught him up and flung him forward.

    Oh, no, you bloody Golds, I am not going to play your accomplice here -

    But the mark on his brow was dark, not golden - and no symbol she'd ever seen before. Only a momentary glimpse, before blue radiance shrouded him, flaring outward in blinding cerulean shadows - but it hadn't been her caste mark, either.

    She should have been afraid, or furious. She should have tangled her fate in the scarlet Essence of Mars, and prepared to defend herself. But instead...

    Instead, she blinked against the blue and absently reached down to lay two fingers against a pressure point on the Cathak's neck, murmuring "Rest now"; the Dragon-Blood hadn't been looking at her, her attention well and truly diverted, and she slumped to the ground. The rest of the mortal soldiers were probably halfway back to the manor by now, and the way the Lunar had taken off, he wouldn't be coming back anytime soon.

    "This is not my damn fault in any way shape or form," she muttered to herself. Yeah, and how do you think that's going to go over upstairs?

    Immediate problems first. The bizarre mystery Exalt who'd just defeated a Lunar with a dagger had... asked her out. Right.

    "Sure," she said curtly. A little less curtly than she'd intended, as she got a better look at him. Bruised, battered, shattered spear in his hands - and still he'd fought back. Idealistic fool, but brave, at least, whatever else he was. (His face and form were still veiled in that sapphire shadow, but from what little she remembered, he hadn't been bad-looking, either, in a rugged way. Although any time at the Cerulean Lute tended to make one a little jaded in that regard.) "Hold this for me?"

    She passed him her staff as she took out her notebook and began scribbling. "Sun twenty degrees above the horizon... eighth day of Ascending Wood... carry the two..."

    The nearest Immaculate shrine was close enough that they would have seen the totemic banner. Or rather, both totemic banners. From what she remembered of her briefing on local resources, they did have a sorcerer at present; if the Honorable Tepet Kalisa wasn't amusing herself elsewhere, she could probably expect backup sooner rather than later. Backup broadly defined, at least - none of the local Immaculates were senior enough that she could actually confide in them. Although I'm not sure who I could confide in on this one. But they should take care of the Cathak girl, who'd only have a confused story of bizarre Anathema, if she even remembered that much.

    "Should be right here." And Asna Firstborn is going to bite my thread personally, she thought with a wince, as she uttered the fateful words.

    In the forest clearing, a doorway opened. A great ring of starmetal, etched with shifting runes, shining from within with a pale golden light.

    She slipped her notebook into her jacket, took her staff back from the boy's - the Exalt's - unresisting grasp, and offered him her free hand. With a faint smile, and a nod toward the gate, she continued smoothly, "I know a pretty good bar, if you want to get that drink."

    You have no idea what you're doing.

    But at least she could take him somewhere safe to talk, and maybe find out more.


    Clasped Fists of Heaven
    Spoiler
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    "I think I've figured out how you did what you did when we first met. With the archway?"

    So he wasn't exactly the best scholar ever. Okay, he wasn't a scholar at all.

    Look, there was no need for him to learn his letters, and that was all there was to it. He was a simple man, with simple tastes, and if he needed something to be read or written...

    Well. He'd just ask her, he supposed. He

    But the point was that he wasn't a scholar, but he was clever enough. And like with learning a new weapon, you started small, and then worked your way up. Basics.

    So, he figured out how to make a stone arch, and eventually, he'd work his way up to whatever that other one was made of. Stone was easy.

    He snapped his fingers and fate shattered before the two of them.

    ---

    "That sounds ominous," she'd said with a faint smile - composed as usual, albeit with the smooth surface hiding a current of unease. Victory probably wouldn't notice; she'd been trying, but while he was perceptive enough, some subtleties continued to elude him. And maybe it's better that way. Almost certainly, her superiors would think so.

    She'd seen enough of his strange Charms to be deeply intrigued and slightly horrified. If he'd begun meddling in astrology, as well... she'd already been omitting certain details from her reports editing her reports for length, but anything going through the spiders or the Loom's other guardians would be harder to cover up.

    Still, she wouldn't be able to do much if she didn't know what she was dealing with. So she was opening her mouth to say Go ahead - when he snapped his fingers.

    And she felt the world reweave itself around her.

    "The HELL?!" Well, that hadn't been very composed.

    She stared at him, sensing beyond the edge of hearing the angry chittering that she'd become uncomfortably familiar with of late. If the spiders were reacting...

    What did the Loom chamber look like, right now?

    And how had he done that? Astrology was hard. The petitions, the preparations, the prayer, and then at the end it was all worthless if you weren't skilled enough with the College you were working with. Making that Key resplendency had been a painful process involving a countersignatory and several hours of preparation. And he just... snapped his fingers.

    She stepped forward, to touch the stone of the archway. Solid. Cool beneath her fingers. As if it had always been.

    A long breath, seeking calm, or at least enough of a semblance of it to stop shaking. A forced smile. "Victory..." A pause, as she tried to find words. In the end she shrugged, and fell back on the simple question. "How do you think you did that? Without another demonstration, if you please."


    ---

    She's angry with him. He knows she is. Or frustrated. He didn't know he could do things, and he always did them in front of her when he worked out what he could do.

    This one seems as bad as the time that he had been mistaken as a formal member of her Bureau of Destiny (what a weird idea) when he had accidentally found himself on a flying ship talking to a very nice black-haired lady after following her to work. Apparently, they thought he was "Another soon-to-be for the Panoply," whatever that meant.

    "Well, I saw what you did. You concentrated, and you worked figures, and then you made an arch that took us to Yu-Shan. So I figured I'd start with stone, and then work my way up to that special one."

    How he did it was harder to explain. Learning another language had helped with his words, but didn't have that many large ones.

    "It's...it's like a fight." he says after a pause. "When you're in the moment, and you can tell what sort of things you can do at that point. Only it's not just fighting, and instead of using a weapon or your body, you're just...willing it, really hard. The fingers are just sort of a decoration?"

    "Oh, and it doesn't last too long. But sometimes if I'm doing it too often, weird things happen? I spent yesterday seeing the results of my actions a few seconds before they happened? Is that normal?"

    ---

    "..."

    Right. Take a breath. It's not his fault. (Well, it is, but the general sentiment holds.) He's just... being himself. Innocent and impetuous and infuriating as that can be.

    "... okay. Starting from the beginning."

    She leans against the arch. It still feels solid, even though every instinct is shrieking at her that it's not really there.

    "What I did was invoke a power associated with one of the Loom's constellations - the Key, to be precise, which is knowledge discovered through study and intellect. The Gate... it's the Calibration Gate. I didn't make it, it moves around. All I did was prove that it had to be where we needed it, and so it was."

    "For us to do that kind of thing, to work the Loom - we submit a prayer to the spiders that tend it, and then they weave a destiny for us, which is connected to the relevant constellation and can be used to invoke its powers."

    She eyes him a little doubtfully, wondering if he's following this. "Anyway, the point is that there are intermediaries, and it takes preparation, and considerable training - in addition to having the Exaltation in the first place. And even so, if we overuse the destinies the spiders get pissy." She shudders slightly. "You really don't want to get too far on their bad side."

    "It's not... instinct, dammit. Even trained instinct. Saturn's knife, that you can meddle with the Loom by just wanting to hard enough..."

    She stops, and breathes. It's obvious that she's shaken, and upset.

    "Because it has to be that. From what I felt, and those weird effects you mentioned... that's the kind of thing that happens when there are glitches in the Loom. So... if it's normal, yeah, that's a problem."

    "Look, don't talk about this to anyone else yet, okay? When we get back, I'll take a look at the Loom records, see if anything showed up. I..."

    She sighs. "I'd like to show you the Loom chamber, actually. So you know what we're Exalted to guard. But I don't know if that'd be a great idea or a terrible one."

    She goes over to touch his hand briefly. "Thanks for showing me. Do... please... show me if you come up with more things like this. If you can manipulate the Loom like this we might be able to do incredible things with it, I can imagine you might be able to heal Fate glitches as well as creating them..."

    "But we need to be careful, because the Loom is important."

    Saying that feels ridiculous; it's so absurdly tautological. But he's never seen it, he's not Chosen of the Maidens, he doesn't know...

    "It's more or less what holds the world together, you see."

    ---

    Thank the Dragons she's using a metaphor for her explanations. He had once been on duty during this conference of academics and "motonic theory" and "geomantis vergences" and all other sorts of things that basically sounded like babble flying around. It wasn't a perfect one, of course. Spiders didn't actually work a loom with threads and things. But she was trying.

    ...her method was just crazy. And he (still) never really understood what she meant by destiny. His father and his grandfather and his greatgrandfather had all been bodyguards to his Gens, so it was a tradition, but if he really wanted to, he could change that. You could always change things.

    But it apparently held the world together, so what did he know?

    Still, he did have one question...

    "I though you aren't supposed to pray to gods directly? Or you aren't an Immaculate?"

    How had this never come up?

    ---

    "... ah."

    How had this never come up?

    She's pretty sure she knows how she's meant to deal with this. Deflection would be easy enough, there are plenty of true answers she could give. But she wants him to be able to work with her, even if her seniors aren't sure yet...

    "I'm not an Immaculate, no." She walks over to a large stone, and takes a seat. "Although I support the Philosophy. It's a good set of rules for mortals to follow."

    She taps the stone beside her. "Come sit down?"

    "Okay..."

    He sits down, and waits patiently.

    All right, so he's not going to object to the statement separating her from "mortals"...

    "The Philosophy encourages people to work together, to support their communities, and not to waste a lot of resources begging favors from gods who don't care about them. That's the reason for the worship rules: there's a lot of corruption in the Terrestrial Bureaucracy, lots of gods who would happily take advantage of mortals."

    "For us, it's a bit different. Oh, there's still corruption of course. But we're not vulnerable to exploitation in the same way that mortals are, we deal with the gods on a more even footing. Even the spiders... well, it's a cooperative relationship, even if it can get a bit unfriendly sometimes. They do direct maintenance on the Loom, but we're the ones who go into Creation to untangle fate snarls there. 'Prayer' here just means a formal request, really. Although if you make an elaborate ceremony out of it they're sometimes more inclined to be helpful."

    She pauses. "Making sense so far?"

    That didn't seem right...somewhere. But he couldn't put his finger on why or where.

    "But you're afraid of them," he says. "The spiders."

    She smiles a crooked smile. "Afraid isn't really the right word. They do their jobs. But they have ways to make life unpleasant for Exalts who make life unpleasant for them." She shrugs, hesitates for a moment as if thinking, and then goes on. "They can poison your thread in the Loom. Wound you, weaken your mind or your powers, plunge you into a nightmare sleep..." Her voice stutters just slightly. "K- Kill a mortal you love."

    "But they don't do it on a whim, you need to persistently annoy them over a period of time. So... be careful with the experimentation."

    "Hey," he says, and touches her on the shoulder. He doesn't do anything more.

    "If they do anything like that, they'll just have to answer to me."

    Sometimes, Fourth was terrifying in his innocence.

    A beat.

    "...So, how about showing me what you do with that daiklave of yours? Nice, friendly spar?"

    His eyes twinkle in mischief.

    "Who knows. I might even teach you a thing or two."



    Attributes
    Spoiler
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    Primary (Physical/Social/Mental): 8
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    [C]Strength ●●●●●
    [C]Dexterity ●●●●●
    Stamina ●●

    Social:
    [F]Charisma ●●●●●
    Manipulation ●
    Appearance ●●

    Mental
    [F]Perception ●●●●
    Intelligence ●●
    [C]Wits ●●●●

    Abilities (Specializations +)
    Spoiler
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    Archery
    [F]Martial Arts ●●●●● (+3 Unarmed)
    Melee
    Thrown
    War ●●●●●

    Integrity
    Performance
    Presence ●●●●● (+1 Plainly)
    Resistance ●●●
    Survival ●●

    Craft
    Investigate
    Lore
    Medicine
    Occult

    Athletics ●●●●
    Awareness ●●●
    Dodge
    Larceny
    Stealth

    Bureaucracy
    Linguistics ●●●
    Ride
    Sail
    Socialize


    Backgrounds, Artifacts and Equipment:
    Spoiler
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    Backgrounds:
    Artifact 5, Paradoxed Perfected Kata Bracers, Brawler's Gloves
    Artifact 3, Adamant Discreet Essence Armor
    Artifact 2, The Skyward Sandals

    Companion 5
    Whispers 3

    Artifacts and Equipment:
    Artifact 5: Paradoxed Adamant Perfected Kata Bracers(Gain 1 Paradox to appear as any similar bracers/gloves)
    Artifact 2+1: Adamant Discreet Essence Armor
    Artifact 2: Silk Armor


    Charms
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    Attribute
    Excellencies
    First Dexterity Excellency
    Second Perception Excellency
    First Charisma Excellency

    Strength
    Tumbling Troupe Technique
    Lead by Example

    Hidden Might Physique
    Cometary Impact Technique

    Twice-Beating Heart Exercise

    Dexterity
    One Stone, Two Birds
    Time-Looping Tempest

    Shield of Chance(x2)
    Collateral Damage Obstruction (-4 Internal Penalty)

    Charisma
    Zodiac and Ecliptic Union
    Many Messengers Relay
    Hold the Line
    Fifteen Minutes of Fame Approach
    Building the Bandwagon

    Courtesan and Artisan Meditation
    Limitless Cosmos Expansion

    Perception
    Ever-Wary Bandit's Premonition

    Wheel Turning Sage King Style
    Prodigious Hero Arete
    Style Discerning Glance
    Ten-Thousand Hours Kata
    Wheel-Turning Sage King Form

    Humble Sage Audacity
    Apocalypse-Outlasting Stance
    Virtue Triumphs Over Tyranny
    Setting the Sky Ablaze
    Salvation of the World Enlightenment

    Nocturnal Hero Style
    Crystallize Kata Insights
    Falling Hammer Mastery
    One Body Unity


    Domains:
    Spoiler
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    The Stone ●●●●●
    The Chisel ●●●●●
    The Silk ●●●
    The Clay ●●
    The Statue ●●●●


    Combat Stats:
    Spoiler
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    Join Combat: 6

    Attacks:
    Spoiler
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    Hands:
    Acc: 16 | Damage: 5B+knockdown | Parry DV: 8 | Rate: 3

    Feet:
    Acc: 15 | Damage: 8B+knockdown | Parry DV: 5 | Rate: 2

    Clinch:
    Acc: 14 | Damage: 5B+knockdown | Parry DV: - | Rate: 2

    knockdown difficulty 6


    Attacks With Form Active:
    Spoiler
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    Hands:
    Acc: 20 +4 sux | Damage: 9B/2+4 sux+knockdown | Parry DV: 15 | Rate: 3

    Feet:
    Acc: 19 + 4 sux | Damage: 12B/2+4 sux+knockdown | Parry DV: 12 | Rate: 2

    Clinch:
    Acc: 19 + 4 sux | Damage: 9B/2+4 sux+knockdown | Parry DV: - | Rate: 2

    knockdown difficulty 6
    Note: dice cap is equal to Temporary Willpower; assumption of Form+Form Enhancer is the equivalent of 8 dice added.


    Dodge DV: 5

    Permanent Charms (Effects)
    Spoiler
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    Clasped Fists of Heaven - +5 to MDV, +2 to Martial Arts (via Glass Knife)
    Hidden Might Physique - Add +3 to Appearance while/scene immediately following Strenuous Activity. Add +3 dice to all attempts to hide his true strength

    Prodigious Hero Arete - Spend 1m to double stunt dice (no effect on rewards)
    Style-Discerning Glance - Spend 1m to learn if opponent's DV enhanced, what Flaws of Invulnerability he has. Alternatively, learn if an attack is enhanced by charms and is a perfect attack.

    Falling Hammer Mastery - Sweeping Attacks made at usual accuracy; difficulty to resist increased by 4.

    Many Messenger's Relay - When acting as a relay, counts as 5 relays.

    Courtesan and Artisan Meditation - Every hour spend entertaining, healing others, or aiding another in accomplishing their Motivation allows mote recovery equal to the Magnitude of the group affected or the highest Essence of that group's constituent members. Adds a 10 mote pool that can only be refilled via Charms.

    Limitless Cosmos Expansion - At 11+ mote level anima, Calibration-OK Charms may be used as if it were Calibration. When flurrying, add 1 sux for each previous attack in the flurry, and opponents action Speeds increase by 1; they must pay 2 WP to resist this effect for a scene.


    Soak:
    Bashing: 9B
    Lethal: 9L
    Aggravated: 5A

    Hardness:
    Bashing: 2B
    Lethal 2L
    Aggravated: 2A

    Health:
    -0 [ ][ ]
    -1 [ ][ ][ ]
    -2 [ ][ ][ ]
    -4 [ ][ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: 7 (12)

    Virtues:
    Compassion ●●●●●
    Conviction ●●
    Temperance ●●●
    Valor ●●●

    Intimacies:
    Himself(Human With Powers), Glass Knife (Guess. Really. ), Yu-Shan (Absolute Wonder), Bureau of Destiny (Confusion As To It's Purpose), Pattern Spiders (Obviously Up To No Good), Simple Living(Contentment), The Immaculate Faith(The Truth?), His Family(Love and Duty), House Cathak(Loyalty)


    Languages:
    Low Realm(Native)
    Old Realm
    Flametongue
    High Realm

    Willpower: 10/10

    Subservience 0/10

    Paradox:
    Temporary: 0/10
    Permanent: 0/10

    Essence:
    Permanent: ●●●●
    Personal: 24/25
    Peripheral: 35/53(-8 PKB, -5 Discreet Armor, -5 Silk Armor)
    Courtesan and Artisan Meditation: 0/10
    Bonus Points and XP:
    Spoiler
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    Bonus Points: 60/60
    -4 Virtues
    -5 Favored Ability
    -42 Charms
    -6 Artifacts
    -1 Favored Specialty
    -1 Backgrounds
    Experience Points. Spent: X | Left: Y | Total: Z



    Ifni, Fourth is very good at mass combat under another Celestial Exalt, as well as personal combat, but he doesn't currently have any social-interaction Charms.
    Last edited by industrious; 2014-04-11 at 07:25 PM.
    Quote Originally Posted by DeafnotDumb View Post
    Silly boy. I've played in Industrious's games. They don't murder characters. That means the torture ends.
    Quote Originally Posted by Aevylmar View Post
    It turns out that sometimes? He *does* murder characters.

    The Maze of Madness

    Campaigns:
    Gotham: Year One
    Earth-52(abandoned) OOC
    RotSE II III] OOC2

  10. - Top - End - #10
    Ogre in the Playground
     
    Edge's Avatar

    Join Date
    Apr 2008
    Location
    The UK
    Gender
    Male

    Default Re: Guardians of Gem OOC: Defending the Indefensible

    Well colour me rather surprised. I honestly thought Ivory wouldn't make the cut due to my hamfisted attempt at her background, but what the heck. Great to be in another game with Lix, Ifni and Snark.

    Character Sheet
    Spoiler
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    Name: Ivory Skies
    Concept: Victim of the West's misogyny that refuses to be victimised ever again.
    Exalt Type and Caste: Scourge Caste Infernal (Kimbery Favoured)
    Anima: An ivory demon-shark's head rises up to swallow her, before imploding into a gush of white water once its jaws close.
    Motivation: Create a society worth fighting for.
    Urge: Wipe the concept of patriarchy from the surface of Creation (Kimberian).

    Attributes
    Strength ●●●
    Dexterity ●●●●●
    Stamina ●●●

    Charisma ●●●
    Manipulation ●●
    Appearance ●●●●

    Perception ●●
    Intelligence ●●
    Wits ●●●

    Abilities (Specializations +)
    Spoiler
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    Archery
    [F]Martial Arts ●●●●● (Fighting Unarmed +3)
    Melee
    Thrown
    War

    [F]Integrity ●●●●● (Resisting Torture +3)
    Performance
    [F]Presence ●●●●●
    [F]Resistance ●●●●● (Enduring Pain +3)
    Survival

    Craft
    Investigate
    Lore ●
    Medicine
    Occult

    [C]Athletics ●●●●● (Swimming +3)
    [C]Awareness ●●
    [C]Dodge
    [C]Larceny
    [C]Stealth

    [F]Bureaucracy ●
    Linguistics ●
    Ride
    Sail ●●
    Socialize


    Backgrounds, Artifacts and Equipment
    Spoiler
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    Backgrounds:
    Backing (Adorjan) ●
    Influence (Adorjani Demons) ●
    Cult ●
    Artifact (Silken Armour) ●●
    Manse (Gem of Adamant Skin) ●●●●
    Past Life ●●
    Resources ●

    Artifacts and Equipment:
    Artifact: ●● Silken Armour, White Foam Raiment
    [Oadenol's Codex, page 159]

    Manse: ●●●●
    Stone: Gem of Adamant Skin; socketed in White Foam Reaver [Exalted Core, pg 382]

    Resources:
    Proceeds of selling items stolen from home when she fled.
    >No significant purchases


    Charms
    Spoiler
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    Malfeas
    Hardened Devil Body x3
    By Pain Reforged
    Scar-Writ Saga Shield x3

    Adorjan
    First Adorjan Excellency x4
    Effortless Adorjan Dominance
    Wind-Born Stride
    Death-Dealing Journey
    Who Strikes The Wind?
    Joy in Violence Approach
    Self As Cyclone Stance
    Threat-Monitoring Excitement
    Thousandfold Typhoon Hand
    Unimpeded Perfection of Exertion
    Foam-Dancing Haste

    Kimbery
    First Kimbery Excellency x4
    Effortless Kimbery Dominance
    Mother Sea Mastery
    Spiteful Sea Tincture x2
    Tidal Renewal Discipline
    Sea Dissolves Herself

    White Reaper Style
    Falling Scythe Flash
    Revolving Crescent Defence



    Combat Stats
    Spoiler
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    Join Combat: 5

    Attacks:
    Hands: Acc: 13 | Damage: 3L | Parry DV: 6 | Rate: 3

    Feet: Acc: 12 | Damage: 6L | Parry DV: 4 | Rate: 2

    Clinch: Acc: 12 | Damage: 3L | Parry DV: - | Rate: 3

    White Foam Reaver: Acc: 18 | Damage: 7L/2 | Parry DV: 6

    Dodge DV: 7

    Parry DV: 6

    Soak:
    Bashing: 12
    Lethal: 14
    Aggravated: 5

    Hardness:
    Bashing: 7
    Lethal: 7
    Aggravated: 0

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    -4 [ ][ ][ ][ ]
    X [ ]

    Mental Defences:
    Dodge MDV: 9 (11 when resisting torture)
    Charisma + Presence Parry MDV: 4

    Virtues:
    Compassion ●●●
    Conviction ●●
    Temperance ●●
    Valour ●●

    Primary Virtue: Compassion

    Intimacies:
    Adorjan (Cautious Gratitude)
    Kimbery (Wary Respect)
    Patriarchy (Loathing)
    Abuse of Power (Deep-seated Anger)
    Family (Melancholic Longing)
    White Foam Breaker (Appreciation)

    Languages:
    Seatongue (Native)
    Flametongue

    Willpower: ●●●●●●●●●●
    [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

    Essence:
    Permanent: ●●●●
    Personal: 22/22 [(Permanent Essence x3)+Willpower]
    Peripheral: 45/47 [(Permanent Essence x7)+Willpower)+Sum of Virtues]
    Committed: 2


    Bonus Points:
    Spoiler
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    Integrity ●●● to ●●●●● - 2
    Athletics ●●●● to ●●●●● - 1
    8 points of Favoured Specialities – 4
    Mutations (Blade Proof 1, Natural Armour 2) – 2
    Favoured Charm: Effortless Adorjan Dominance - 3
    Favoured Charm: Effortless Kimbery Dominance – 3
    Favoured Charm: Mother Sea Mastery – 3
    Favoured Charm: Spiteful Sea Tincture x2 – 6
    Favoured Charm: Tidal Renewal Discipline - 3
    Favoured Charm: Sea Dissolves Herself – 3
    Favoured Charm: Unimpeded Perfection of Exertion – 3
    Favoured Charm: Foam-Dancing Haste – 3
    Favoured Charm: Intolerable Burning Truths (Existence is Agony) - 3
    Favoured Charm: Sacred Kamilla's Inhalation - 3
    Favoured Charm: Freedom Lets Go – 3
    Favoured Charm: Falling Scythe Flash - 3
    Favoured Charm: Revolving Crescent Defence - 3
    Favoured Charm: White Reaper Form - 3
    Favoured Charm: Bleeding Crescent Strike - 3
    Background: 2 dots of Past Life - 2
    Compassion ●●● to ●●●● - 1
    Total: 60/60 spent | Flaws: None


    Background
    Spoiler
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    The story of Ivory Skies begins in the West, with a widowed Eastern Guildsman, Ambitious Topaz, settling down in the capital of Coral. After a short but prosperous career trading along the length of breadth of Creation, Topaz had finally been assigned a position overlooking the Guild's trade going in and out of Coral. He brought his sons from his first marriage to Coral with him, employing them as his assistants.

    Topaz had been in Coral for only a few months when Melodious Pearl caught his eye. The daughter of a local gambling kingpin, Pearl was several years Topaz's junior, but they both fell for each other within the week of their first meeting. Topaz quickly petitioned Pearl's father for her hand in marriage, and after what effectively amounted to an extended period of haggling (much to Topaz's rancour), Pearl's father finally agreed to let the two be wed. Their daughter, Ivory Skies, was born a year later.

    Ivory's early years were filled with basic education, her father intending to have her help him and his sons with their work. However, it soon became clear that Ivory's talents did not lie in paperwork, especially when she returned home one day with a friend she had saved from a gang of bullies with nothing but a wooden stick.

    After a long conversation between Ivory, Topaz and Pearl, the Guildsman hired a martial arts tutor from the Realm to teach his daughter self defence and the art of swordplay.

    This treatment stirred resentment in her half-brothers, for they had not had the chance to pursue their interests, as each of them had been driven to follow in their father's footsteps. Their early venting of their resent was petty, tripping Ivory in the hall, throwing stones at her as she practised her forms and katas alone.

    However, as the years passed, her brothers grew more vicious. When Topaz and Pearl left on business or pleasure, the Guildsman's sons would beat their half-sister brutally, but always making sure the bruises would never be on show for when their father returned.

    Ivory was fifteen the first time her half-brothers raped her, and it wasn't the last time it happened. They kept her silent with threats of more violence and that they'd convince their father to stop her training.

    When they tried on her twenty-third birthday, she finally resisted, and left them unconscious and bleeding in the courtyard of the family estate, and finally told her father what they had done on all his trips away. Topaz was outraged, disowning his three sons and throwing them out of his house. He refused to support them when their crimes were brought to the attention of the guards and the court, and turned his back on them when the fines the laws of Coral imposed left them destitute.

    Three months later, Topaz died.

    His will left everything to Pearl and Ivory, but the law of Coral did not recognise women as possible inheritors. Topaz's sons claimed that everything he owned should be theirs, including his widow and daughter. The local law enforcement, not wishing to anger the Guild by running roughshod over the will of one of their more important bureaucrats in the West set a guard on the family house whilst the courts and a Guild representative attempted to broker an agreement that would leave everyone happy. Topaz's sons, however, were not happy to wait for compromise. They wanted everything their father had, and they wanted Ivory to pay for the embarrassment she had caused them. They incited a mob, and led it to their family's house and overwhelmed the guards. Once incite, the mob went wild, attacking servants and looting what they could. As the mob grew closer, Ivory prepared to make a stand, taking position on the threshold of the main building, intending to let no-one pass.

    Then, as the mob surged towards their door, Ivory's mother begged her to run.

    Ivory froze for a few moments, before she turned and ran. She ran from the town, and kept running until she hit the coast, and found a cave to hole up in.

    It was that night when a voice like knives and rushing water came and made her an offer: the strength to punish her brothers and all like them, the strength to never be a victim again. And all she had to do was serve the true rulers of Creation. She agreed, and the voice formed the Chrysalis Grotesque around her. Five days later, she emerged, her body changed, and she followed another, different voice deep under the waves to a ruin that the voice knew as home. She recovered a strange blade and garments from the ruin, before the voice of blades and water pointed her to Hell.

    Ivory hated Malfeas. Everywhere, demons – people – were suffering abuses orders of magnitude greater than she had dared thought possible. She stayed only long enough to learn exactly what she had let herself in for and exactly what she could do. As soon as her new patrons offered her a mission, she took it, and slipped back into Creation.

    The first thing she did was kill her half-brothers, and anyone she could find who was part of the mob the night she had fled. The second was to find her mother.

    She eventually found Pearl back at the family house her brothers had taken over, hidden away in a cell that connected to each of the brother's personal chambers. Her mother's mind was already gone, and so Ivory put the body out of its misery.

    She left the town her father had settled in all those years ago a charnel house, and moved on, giving up on Coral and the West at large. Since then, Ivory Skies has wandered Creation, tearing down any oppressive patriarchies in the settlements she passes through, forever looking for a society worth starting a new life in.


    Description
    Spoiler
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    Ivory Skies is a tall woman, standing just over six feet. She is built with lithe, athletic muscle across the entirety of her frame, as well as possessing generous curves. Her mixed ethnicity leaves her skin a dark, golden brown, which almost glimmers like a mineral in the right light. Her time in the Chrysalis Grotesque has left her hair and eyes all but drained of colour, reducing her hair to a pale ivory tone and her irises to a stark grey. More dramatically, her Chrysalis also left significant markers of the Kimberian demon that serves as her coadjutor. The bottom two thirds of her head has been covered in plates of organic material like supernaturally tough bone, replacing her mouth with jaws filled with peg-like fangs. The plating continues down her neck and onto her chest, covering the upper surfaces of her breasts.

    Ivory Skies is rather embarrassed by the gross physical alterations her chrysalis wrought on her body, and usually keeps them hidden under a long-sleeved silken armour jacket that covers the upper half of her torso, and hides the changes to her face behind a very high stiff collar. She wears a matching pair of white silken armour hakama, both items wrought for her in Malfeas from an ornate silken armour suit she found in the submerged First Age ruin.


    She'll speak in Light Blue, unless it's too hard for anyone to see.
    Last edited by Edge; 2013-06-02 at 05:26 PM.

  11. - Top - End - #11
    Firbolg in the Playground
     
    Maugan Ra's Avatar

    Join Date
    May 2012
    Gender
    Male

    Default Re: Guardians of Gem OOC: Defending the Indefensible

    So yeah... wooh, I made the cut! Should be fun.

    Mechanics wise, Ashur is built primarily around being exceptionally good at Melee, mostly on a personal level. He also handles some combat-buffing with the combination of his Anima, the Daiklaive of Conquest's special effects, and Heroism Inspiring Presence. Allies get automatic passes on Valour checks, enemies are very likely to run away in fear, and even other Exalts benefit from automatic successes and converting Valour channels to auto-successes rather than dice (with refunded willpower costs as well).

    Out of combat, his primary role is using his Training charms to speed up the acquisition of... just about anything for anyone. This includes your attributes, folks - training times on those get reduced to one week under his tutelage, though the fact that he needs to train them as well may lead to some limitations. But the mortals of Gem are likely to benefit immensely.

    Name: Ashur
    Exalt Type and Caste: Solar Dawn
    Anima: A brilliant, blazing eagle of golden light unfurls it's wings and shrieks in victory.

    Motivation: Found a true place of learning and wisdom, one free for any seekers of knowledge to attend.
    Spoiler
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    Background:
    Not all great warriors are born in times of strife, and not every Dawn draws the Second Breath in the midst of a battlefield. Some have humbler origins, and experience their Exaltation not in the attempting of a great feat, but in the aftermath of a long-sought triumph. Ashur was one such man.

    Born many decades ago to a poor but devout peasant family somewhere in the Eastern satrapies of the Realm, Ashur led a long but relatively undistinguished life. He grew up, fell in love, got married, pursued a long and productive career in the Legions, and then settled down to enjoy his retirement (though it was marred somewhat by the fact that his beloved wife, Elana, passed away just a few short years later). It was only then, when he started exploring some of the nearby ruins around his villa as a pastime, that he stumbled over the Anathaema temple.

    Quite literally stumbled over it, in fact - not quite as spry as he had been in his younger days, the old soldier mistimed a small jump between a pair of protruding stone columns and ended up falling down a well-hidden shaft into the subterranean complex below. A fortunate stack of overgrown plant life spared him any broken bones, but even so, there was no disguising his predicament. The temples of the Anathaema are renowned for their elaborate and deadly traps, and even a few cautious explorations of the surrounding passageways (and a few narrow misses with remarkably well-preserved defenses) merely served to confirm that he was trapped in what appeared to be an old dojo of some kind.

    Still, the place was comfortable enough, having evidently been designed for habitation by it's long-dead builders, and not even a devout lifelong Immaculate could entirely resist the temptation of all those martial tomes and ancient records left scattered around the interior of the various rooms. He stayed away from the ornate sarcophagus - who knew what kind of horrible monster it's occupant had once been - and payed little more than the due respect to the statues of the Unconquered Sun scattered around the place, but otherwise decided he may as well take full advantage of the available resources. What else was he to do - sit and starve in abject boredom?

    He doesn't remember at what point in his study, exactly, that his Exaltation occurred. Only that as the ancient words and sutras sank into his mind, he experienced what he could only think of as a moment of transcendent understanding and enlightenment, and that when he looked up again the entire room was glowing a brilliant gold and his tired old body was strong and healthy once more. He simply nodded to himself, claimed the glorious and terrible blade inside the sarcophagus, genuflected reverently to the devotional iconography on the walls... and walked out in search of the next step.

    Since then, he's travelled all across the East and South of creation, following the calling of his heart and the rumors of new and untried sources of martial knowledge and philosophy. He's had more than a few adventures along the way as well, whenever his conscience would not let him simply ignore that which he saw on the way, but he has taken great pains to avoid unnecessary conflict with the Immaculate order and the Dragonblooded as a whole. He's quite certain that he is not in fact a demon, but a lifetime of devotion does not wash away quite so easily, and he remains unconvinced that their philosophy is entirely wrong. Incomplete, perhaps, but far from pointless.

    And now he has come to Gem, and answered the call of the Despot to her city's defense. He never could ignore a request for aid. And who knows... he might learn something from these others who also seem to have responded.

    Attributes
    Spoiler
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    Physical:
    Strength ***
    Dexterity *****
    Stamina ***

    Social:
    Charisma ***
    Manipulation *
    Appearance ***

    Mental
    Perception **
    Intelligence ****
    Wits ***

    Abilities (Specializations +)
    Spoiler
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    [C]Archery
    [C]Martial Arts **
    [C]Melee ***** (Glory of the Dawn ***)
    [C]Thrown
    [C]War *****

    [F]Integrity ***
    Performance
    Presence
    Resistance (+2 equipment bonus against extremes of heat)
    Survival

    [F]Craft ***** (Magitech *)
    Investigate
    [F]Lore *****
    Medicine
    Occult *** (Crafting **)

    Athletics
    [F]Awareness *****
    Dodge
    Larceny
    Stealth

    Bureaucracy
    [F]Linguistics ** (+2 equipment for beautiful writing)
    Ride
    Sail
    Socialize

    Backgrounds, Artifacts and Equipment:
    Spoiler
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    Backgrounds:
    Artifact ***** (Glory of the Dawn, Daiklaive of Conquest)
    Resources **

    Artifacts and Equipment:
    Artifact: Orichalcum Daiklaive of Conquest, Glorious Dawn
    Speed 5, Accuracy +4, Damage +5L/2, Defense +3, Rate 4.
    While it is unsheathed, all hostile individuals within ten yards must make a Valour roll at +1 difficulty or flee in fear. Those who hold their ground lose a number of dice from all their attacks - even those not targeting me - equal to my Valour. While I fight, all friendly combatants within one mile add a bonus dice to their combat actions, and gain an automatic success on Valour rolls. All enemies lose a dice from their combat pools and increase the difficulty of their Valour checks by one.


    Resources: 2
    Ashur is a craftsman of sufficient skill that he could make an extravagent living in just about any city he named. Instead, he simply gives most of his creations away, or sells them for far less than what should be market value.
    Spoiler
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    > Exceptional Chain Shirt (Forged himself, exceptionally light and flexible, and provides better protection than a reinforced breastplate. +8L/+6B soak.
    > Exceptional set of Fighting Gauntlets, that look rather like rather comfortable silk gloves. Actually reinforced with tiny metal weaves to provide a +2 speciality in Gut-punches. Naturally, inapplicable when fighting something without a distinguishable gut region.
    > Exceptional set of Iron Boots. Look rather like high quality hiking boots, but have been subtly reinforced to provide a +2 bonus to attacks against the enemy's legs. Again, obviously inapplicable if fighting someone without legs.
    > Significant number of Exceptional knives, all beautifully made and weighted so as to provide a +2 speciality when used as thrusting weapons.
    > Exceptional set of traveller's clothes, these light silk garments look both functional and stylish. They also provide an extra two dice to resistance tests against extremes of heat.
    > Exceptional set of calligraphy brushes in their own small leather case, these provide a +2 bonus for the purposes of making my writing look good.


    Charms
    Spoiler
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    Craft
    First Craft Excellency

    Craftsman Needs No Tools - 5m supplemental. I may ignore the need for tools or assistants on a Crafting roll, though I do not get the dice bonuses they would offer. I can also pay an additional willpower to reduce the length of time a crafting interval takes by two steps: Years - Seasons - Months - Weeks - Days - Hours

    Holistic Miracle Understanding - Whenever I use an item, I automatically gain full and complete plans for how to craft it, which I perfectly remember for the future. In addition, for ANY Craft project I undertake, the difficulty of the individual rolls are reduced by 3 (to a minimum of 1) and the total number of required successes are reduced by 10 (minimum of five).

    Solar Quality Assurance - Whenever I complete a mundane craft project, the quality of the result is automatically raised by three steps, which almost always produces a perfect item. Permenent charm.

    Supreme Artist's Concoction - Removes the 'appropriate' requirement from the raw materials whenever I try to craft something. So I can make armour out of sand, paintings out of water etc. Permanent charm.

    Integrity
    Integrity Protecting Prana - 1m and 1WP as a Reflexive action, renders me immune to all Shaping effects for a day.

    Lore
    2nd Lore Excellency

    Harmonious Academic Methodology - 10m, 2wp per week. Training charm, allows me to instruct students in Conviction, Temperance, Intelligence, Perception, Craft, Investigation, Lore, Linguistics, Performance, Presence or Socialise. Any of these may be raised to a maximum of four, or my own trait level, whichever is less.

    Legendary Scholar Curriculum - Expands previous academic training options to include Awareness, Bureaucracy, Integrity, Larceny, Medicine and Occult. May also raise Virtues, Charisma, Manipulation and Wits, all to a maximum of four. Appearance may even be raised with an appropriate rationale.

    Chaos-Repelling Pattern - 8m, simple. For the next hour, the terrain within my essence in yards around me functions according to the laws of Creation.

    Wyld Shaping Technique

    Wyld Cauldron Technology


    Melee
    First Melee Excellency
    Second Melee Excellency
    Infinite Melee mastery
    Divine Transcendence of Melee


    Hungry Tiger Technique - May pay 1m supplemental to count extra successes on an attack twice for the purposes of determining raw damage.

    Fire and Stones Strike - May spend up to my strength score in motes to supplement an attack. Each mote generates an extra dice of post-soak damage.

    Call the Blade

    Summoning the Loyal Steel

    Honoured Companion of the Sun - Enhances the Glory of the Dawn, my Daiklaive of conquest, by fusing it with my soul. It cannot be harmed while I live, and none other may attune to or wield it without botching every action taken. While I wield it, I add my essence to it's accuracy, damage, defense and rate, the minimum damage is raised by one, and 10's count twice when rolling damage.

    Dipping Swallow Defense - 2m, reflexively eliminate penalties applied to my Parry DV against a single attack.

    Bulwark Stance - 5m reflexive, eliminate all penalties that apply to my Parry DV until my next action.

    Heavenly Guardian Defense - 8m perfect parry. Virtue flaw of Temperance - must stay still after using until my DV has refreshed twice.

    Protection of Celestial Bliss - Pay 3m as a reflexive action to cover my sword with blue flames. While so enchanted, attacking with the weapon inflicts no DV penalties, and my Parry DV is raised by 2. I may also make a perfect parry up to three times in a scene with the weapon, after which the charm deactivates and may not be started again in that scene.

    Resistance
    Ox-Body Technique x3

    War
    Heroism Inspiring Presence - 5m reflexive, +1wp if used in mass combat. All allies within 100 yards become fearless, automatically passing all morale checks. Also, whenever anyone under the effects of this ability channels Valour, they add successes rather than dice, and are refunded the willpower cost if the action succeeds.

    Tiger-Warrior Training Technique - 10m, 2wp for a week of training. Raises a i it's Drill by 1 each week, to a maximum of five. Also, may increase Valour, Strength, Dexterity, Stamina, Archery, dodge, Martial arts or Melee by 1 each week, to a maximum of four. Cannot raise other's traits past my own, but can train alongside them.

    Legendary Warrior Curriculum - Expands Tiger Warrior training technique to include a variety of other military abilities, which may be raised to four. Can also train Willpower up to a maximum of seven. Finally, can also give trainees a two-dice speciality or one-success bonus to any task that has military relevance.


    Combos:

    Combat Stats:
    Spoiler
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    Join Combat: 8

    Attacks:
    Spoiler
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    Gauntlets:
    Speed: 5 | Acc: 10 (+3 gut punch) | Damage: 8B | Parry DV: 6 | Rate: 2

    Feet (Iron Boots)
    Speed: 5 | Acc: 10 (+3 target legs) | Damage: 9B | Parry DV: 4 | Rate: 2

    Clinch (Gauntlets)
    Speed: 6 | Acc: 9 | Damage: 6B | Parry DV: - | Rate: 1

    Glorious Dawn:
    Speed: 5 | Acc: 22 | Damage: 13L/3 | Parry DV: 11 | Rate: 9

    Knife:
    Speed: 4 | Acc: 12 (+3 Thrust) | Damage: 4L | Parry DV: 5 | Rate: 3 | Tags: Th


    Dodge DV: 5

    Permanent Charms (Effects)

    Soak:
    Bashing: 9 (3 base, +6 from chain shirt)
    Lethal: 10 (2 base, +8 from chain shirt)
    Aggravated: 8

    Hardness:
    Bashing: 0
    Lethal: 0
    Aggravated: 0

    Health:
    -0 [ ]
    -1 [ ] [ ] [ ] [ ] [ ] [ ]
    -2 [ ] [ ] [ ] [ ] [ ] [ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: 9

    Virtues:
    Compassion *****
    Conviction *****
    Temperance *****
    Valor *****

    Virtue Flaw/Flawed Virtue:
    Flawed Valour

    Foolhardy Contempt - For one full day, Ashur knows no fear. He places himself in the forefront of combat, challenges enemies to single combat, volunteers for dangerous missions and will not retreat under any circumstances. If willpower is spent to exercise partial control, then some degree of tactical sense is preserved, but personal risk still fails to be an issue when making plans.

    Trigger Condition: The character fights against losing odds, is challenged to single combat or otherwise has a chance to prove his bravery.

    Intimacies:
    Unconquered Sun (Reverence)
    The Realm (Melancholic Patriotism)
    Other Exalted (Respect and Curiousity)
    The Vulnerable (Protective instinct)
    Slavery (Implacable Opposition)
    Other Swordsmen (Kinship)
    Masters of their Craft (Utmost respect)
    Students (Responsibility and Pride)
    Leaves room for seven more

    Languages:
    Low Realm (Native)
    Firetongue
    Old Realm

    Willpower: ***** *****

    Essence:
    Permanent: *****
    Personal: 25/25
    Peripheral: 65/65

    Bonus Points and XP:
    Spoiler
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    Bonus Points:
    2 in order to raise Awareness to 5
    7 to buy Essence 5
    11 to raise all Virtues to 5
    39 to buy thirteen Melee charms.
    1 to raise Integrity to 3
    Total: 60
    Last edited by Maugan Ra; 2013-07-20 at 07:16 PM.
    "Not trusting me might be the smartest decision you made since getting off of your horse."

    Avatar by Ifni, who is rightly awesome.

  12. - Top - End - #12
    Titan in the Playground
     
    Lix Lorn's Avatar

    Join Date
    Feb 2010
    Location
    Missing her mistress
    Gender
    Male2Female

    Default Re: Guardians of Gem OOC: Defending the Indefensible

    Quote Originally Posted by Imrix. View Post
    You know, I'm kind of surprised I made it in, considering your steadfast disinterest in TAW. Surprised, but also very gracious :)
    As I said, I like it, it's just not what I want from a lunar rewrite. I wasn't looking for lunars, I was looking for characters.

    Regarding Clasped Fists of Heaven, Lix, how would you feel about a virtue-channel-replenisher akin to Sacred Guardian Renewal, but keying off the Companion Bond and actions taken to protect the integrity of the Loom / shape Fate rather than the Solar Bond and actions taken to protect the Lunar's Intimacies? This is still a vague idea, I'd need to be more specific about what actions qualify, but what do you think of the general idea? (anyone else should feel free to answer as well, not just Lix) I'm trying to come up with mechanics that fit the name of the Charm.
    That sounds pretty good to me.

    One thing I noticed when reading sheets: Brasla appears to be using the un-updated 2e Power Mace. I kind of feel like the Power Mace needs a 2.5 update - without errata, it's ridiculously better than every other 2.5 weapon.
    This is a good point. I generally miss balance issues until they come up.

    Quote Originally Posted by Crumplepunch View Post
    Hi, thanks for choosing me! I honestly expected not to get in, given the added difficulty of including different splats.

    If everyone would give an appearance description of their character in their profiles, I shall draw a group pose in celebration.

    Brasla speaks in dark red.
    You were playing someone good at fortifying and constructing in a game about a mountain city. That fits way too perfectly!

    Quote Originally Posted by Edge View Post
    Well colour me rather surprised. I honestly thought Ivory wouldn't make the cut due to my hamfisted attempt at her background, but what the heck. Great to be in another game with Lix, Ifni and Snark.
    The last few were reeeaaally close, but you snuck in with the fact that her dad was actually a nice guy.
    ...also I realised the patriarchy thing was her urge and not her motivation, and therefore doesn't HAVE to make sense.
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
    Homebrew Signature | NEW Homebrew Collection
    Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  13. - Top - End - #13
    Titan in the Playground
     
    BlackDragon

    Join Date
    Apr 2007

    Default Re: Guardians of Gem OOC: Defending the Indefensible

    Vignettes for Glass Knife:
    Spoiler
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    Meeting Victory
    Spoiler
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    It was supposed to be a simple mission, almost a holiday. Just supervise the Cathak girl and her squad on training maneuvers. All she had to do was gauge the Dragon-Blood's abilities, and allow a few choice bits of gossip regarding a certain handsome young Mnemon to be overheard... well, and play her assigned role, of a scribe sent to ride along with them and make an accounting of any problems.

    The perfect time, she'd thought, to perform that ritual she'd been avoiding ever since those unfortunate events at the Carnival of Meeting. (It had seemed like a good idea at the time, but they'd all had more than a few glasses by that point...)

    She'd burned the (very apologetic) prayer strip, and settled down to see what would happen.

    And then the anima banner had lit up the sky. Much too close.

    Bloody Golds. This should have been in her mission briefing - unless someone had been interfering.

    So, you know, like every other bloody mission anywhere near the East. A single novice Fire Aspect, a score of mortal soldiers, and a Joybringer who's just promised not to use Essence for a day. Great.

    She'd noticed, at that point, the sound of running feet. And the distinct absence of her companions. Which would've been fine, except that the footsteps were receding toward the light.

    She'd grabbed her staff and dashed after them, quietly but vehemently cursing the name of Ayesha Ura in Old Realm. "Holiday", yeah, right...

    ------------

    It wasn't his fault. He wasn't even sure how it happened, and he didn't know what he was doing. He wasn't trying to rise above his station, honestly; he was just defending his betters like he was supposed to.

    Fourth Clever Victory. His great-grandfather had been bestowed that name by Cathak Regis nearly a century ago, and they kept that name ever since. For that whole time, they had defended the Gens in loyal service, and knew their place in the Road of Enlightenment.

    And getting knocked to the ground in a single sweeping move by the Anathema wasn't very heroic of him.The massive silver hammer that the Anathema was wielding had knocked out Lady Cathak in the next movement as well though, so he supposed he couldn't be faulted.

    And the cute scribe to the Lady (who he had considered asking out before his reason told him that he was not nearly...anything enough for that to be a success) was screaming, and his spear and armor were shattered, and his insides felt like they wanted to come out and play outside, and... and...

    It didn't matter. A broken spear, and a shattered breastplate were nothing. Duty, loyalty, and honor. Those could not be broken.

    The wooden haft felt really light when he charged the Anathema, and it felt even lighter leaving his hand after the first counterattack. He had a dagger, but he didn't have time to think about drawing another weapon. Fists would have to do - even though he knew he wasn't going to make it.

    His first punch lands in vain, a harmless impact against the Anathema's hide. The second, however...the second comes out perfect. He moves like the wind; he can almost see the possible counters to his movements. His blow lands, and the demon staggers back; and Fourth Clever Victory feels like anything was possible, like he was as swift and certain as the Exalted he prayed his great-grandfather had become (yes, that was bad of him, but he really deserved it). He saw the Lady's eyes widen at his presence; clearly, she had given him some of her power, some of her ability. Or possibly, even...

    Around him was the crackle and hum of lightning, and his motions were quick and beautiful as the wind, and he laughed at his prowess, caught up in the thrill. And the Anathema, at last, saw defeat, and ran from him.

    "Hi," he said, blinking at the scribe, who looked different (and much cuter) that when they had first seen each other. (where was that odd blue light coming from, by the way?). "So...umm...would you like to have a drink with me sometime?"

    ------------

    What. The. Hell.

    Oh, she'd screamed realistically and not-entirely-without-sincerity when she saw the Lunar (a moonsilver goremaul? Crap, that meant he was probably Pact, with some training...) Losing the Cathak girl was going to be a notable black mark on her record.

    When the mortal boy had gotten up again, she'd mouthed brief thanks to Venus for the distraction. Fortunately, nobody seemed to have noticed the grass retracting back into the ground around her feet, or the fact that the trees behind her didn't seem to be quite in the same place when looking past her or around her. If she could just get around behind the Lunar, she'd thought, maybe being outside the spiders' purview could give her an unexpected edge...

    And then the boy had attacked with blinding speed, as if striking outside time, the effect echoing in both directions from the cause. As if the tangled threads of her destiny had caught him up and flung him forward.

    Oh, no, you bloody Golds, I am not going to play your accomplice here -

    But the mark on his brow was dark, not golden - and no symbol she'd ever seen before. Only a momentary glimpse, before blue radiance shrouded him, flaring outward in blinding cerulean shadows - but it hadn't been her caste mark, either.

    She should have been afraid, or furious. She should have tangled her fate in the scarlet Essence of Mars, and prepared to defend herself. But instead...

    Instead, she blinked against the blue and absently reached down to lay two fingers against a pressure point on the Cathak's neck, murmuring "Rest now"; the Dragon-Blood hadn't been looking at her, her attention well and truly diverted, and she slumped to the ground. The rest of the mortal soldiers were probably halfway back to the manor by now, and the way the Lunar had taken off, he wouldn't be coming back anytime soon.

    "This is not my damn fault in any way shape or form," she muttered to herself. Yeah, and how do you think that's going to go over upstairs?

    Immediate problems first. The bizarre mystery Exalt who'd just defeated a Lunar with a dagger had... asked her out. Right.

    "Sure," she said curtly. A little less curtly than she'd intended, as she got a better look at him. Bruised, battered, his weapons shattered, unarmed except for the strange scintillant lightning wreathing his hands - and still he'd fought back. Idealistic fool, but brave, at least, whatever else he was. (His face and form were still veiled in that sapphire shadow, but from what little she remembered, he hadn't been bad-looking, either, in a rugged way. Although any time at the Cerulean Lute tended to make one a little jaded in that regard.) "Hold this for me?"

    She passed him her staff as she took out her notebook and began scribbling. "Sun twenty degrees above the horizon... eighth day of Ascending Wood... carry the two..."

    The nearest Immaculate shrine was close enough that they would have seen the totemic banner. Or rather, both totemic banners. From what she remembered of her briefing on local resources, they did have a sorcerer at present; if the Honorable Tepet Kalisa wasn't amusing herself elsewhere, she could probably expect backup sooner rather than later. Backup broadly defined, at least - none of the local Immaculates were senior enough that she could actually confide in them. Although I'm not sure who I could confide in on this one. But they should take care of the Cathak girl, who'd only have a confused story of bizarre Anathema, if she even remembered that much.

    "Should be right here." And Asna Firstborn is going to bite my thread personally, she thought with a wince, as she uttered the fateful words.

    In the forest clearing, a doorway opened. A great ring of starmetal, etched with shifting runes, shining from within with a pale golden light.

    She slipped her notebook into her jacket, took her staff back from the boy's - the Exalt's - unresisting grasp, and offered him her free hand. With a faint smile, and a nod toward the gate, she continued smoothly, "I know a pretty good bar, if you want to get that drink."

    You have no idea what you're doing.

    But at least she could take him somewhere safe to talk, and maybe find out more.


    Clasped Fists Of Heaven
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    "I think I've figured out how you did what you did when we first met. With the archway?"

    So he wasn't exactly the best scholar ever. Okay, he wasn't a scholar at all.

    Look, there was no need for him to learn his letters, and that was all there was to it. He was a simple man, with simple tastes, and if he needed something to be read or written...

    Well. He'd just ask her, he supposed.

    But the point was that he wasn't a scholar, but he was clever enough. And like with learning a new weapon, you started small, and then worked your way up. Basics.

    So, he figured out how to make a stone arch, and eventually, he'd work his way up to whatever that other one was made of. Stone was easy.

    He snapped his fingers and fate shattered before the two of them.

    ------------

    "That sounds ominous," she'd said with a faint smile - outwardly composed as usual, albeit with the smooth surface hiding a current of unease. Victory probably wouldn't notice; she'd been trying, but while he was perceptive enough, some subtleties continued to elude him. And maybe it's better that way. Almost certainly, her superiors would think so.

    She'd seen enough of his strange Charms to be deeply intrigued and slightly horrified. If he'd begun meddling in astrology, as well... she'd already been omitting certain details from her reports editing her reports for length, but anything going through the spiders or the Loom's other guardians would be harder to cover up.

    Still, she wouldn't be able to do much if she didn't know what she was dealing with. So she was opening her mouth to say Go ahead - when he snapped his fingers.

    And she felt the world reweave itself around her.

    "The HELL?!" Well, that hadn't been very composed.

    She stared at him, sensing beyond the edge of hearing the angry chittering that she'd become uncomfortably familiar with of late. If the spiders were reacting...

    What did the Loom chamber look like, right now?

    And how had he done that? Astrology was hard. The petitions, the preparations, the prayer, and then at the end it was all worthless if you weren't skilled enough with the College you were working with. Making that Key resplendency had been a painful process involving a countersignatory and several hours of preparation. And he just... snapped his fingers.

    She stepped forward, to touch the stone of the archway. Solid. Cool beneath her fingers. As if it had always been.

    A long breath, seeking calm, or at least enough of a semblance of it to stop shaking. A forced smile. "Victory..." A pause, as she tried to find words. In the end she shrugged, and fell back on the simple question. "How do you think you did that? Without another demonstration, if you please."

    ------------

    She's angry with him. He knows she is. Or frustrated. He didn't know he could do things, and he always did them in front of her when he worked out what he could do.

    This one seems as bad as the time that he had been mistaken as a formal member of her Bureau of Destiny (what a weird idea) when he had accidentally found himself on a flying ship talking to a very nice black-haired lady after following her to work. Apparently, they thought he was "Another soon-to-be for the Panoply," whatever that meant.

    "Well, I saw what you did. You concentrated, and you worked figures, and then you made an arch that took us to Yu-Shan. So I figured I'd start with stone, and then work my way up to that special one."

    How he did it was harder to explain. Learning another language had helped with his words, but didn't have that many large ones.

    "It's...it's like a fight." he says after a pause. "When you're in the moment, and you can tell what sort of things you can do at that point. Only it's not just fighting, and instead of using a weapon or your body, you're just...willing it, really hard. The fingers are just sort of a decoration?"

    "Oh, and it doesn't last too long. But sometimes if I'm doing it too often, weird things happen? I spent yesterday seeing the results of my actions a few seconds before they happened? Is that normal?"

    ------------

    "..."

    Right. Take a breath. It's not his fault. (Well, it is, but the general sentiment holds.) He's just... being himself. Innocent and impetuous and infuriating as that can be.

    "... okay. Starting from the beginning."

    She leans against the arch. It still feels solid, even though every instinct is shrieking at her that it's not really there.

    "What I did was invoke a power associated with one of the Loom's constellations - the Key, to be precise, which is knowledge discovered through study and intellect. The Gate... it's the Calibration Gate. I didn't make it, it moves around. All I did was prove that it had to be where we needed it, and so it was."

    "For us to do that kind of thing, to work the Loom - we submit a prayer to the spiders that tend it, and then they weave a destiny for us, which is connected to the relevant constellation and can be used to invoke its powers."

    She eyes him a little doubtfully, wondering if he's following this. "Anyway, the point is that there are intermediaries, and it takes preparation, and considerable training - in addition to having the Exaltation in the first place. And even so, if we overuse the destinies the spiders get pissy." She shudders slightly. "You really don't want to get too far on their bad side."

    "It's not... instinct, dammit. Even trained instinct. Saturn's knife, that you can meddle with the Loom by just wanting to hard enough..."

    She stops, and breathes. It's obvious that she's shaken, and upset.

    "Because it has to be that. From what I felt, and those weird effects you mentioned... that's the kind of thing that happens when there are glitches in the Loom. So... if it's normal, yeah, that's a problem."

    "Look, don't talk about this to anyone else yet, okay? When we get back, I'll take a look at the Loom records, see if anything showed up. I..."

    She sighs. "I'd like to show you the Loom chamber, actually. So you know what we're Exalted to guard. But I don't know if that'd be a great idea or a terrible one."

    She goes over to touch his hand briefly. "Thanks for showing me. Do... please... show me if you come up with more things like this. If you can manipulate the Loom like this we might be able to do incredible things with it, I can imagine you might be able to heal Fate glitches as well as creating them..."

    "But we need to be careful, because the Loom is important."

    Saying that feels ridiculous; it's so absurdly tautological. But he's never seen it, he's not Chosen of the Maidens, he doesn't know...

    "It's more or less what holds the world together, you see."

    ------------

    Thank the Dragons she's using a metaphor for her explanations. He had once been on duty during this conference of academics and "motonic theory" and "geomantis vergences" and all other sorts of things that basically sounded like babble flying around. It wasn't a perfect one, of course. Spiders didn't actually work a loom with threads and things. But she was trying.

    ...her method was just crazy. And he (still) never really understood what she meant by destiny. His father and his grandfather and his greatgrandfather had all been bodyguards to his Gens, so it was a tradition, but if he really wanted to, he could change that. You could always change things.

    But it apparently held the world together, so what did he know?

    Still, he did have one question...

    "I though you aren't supposed to pray to gods directly? Or you aren't an Immaculate?"

    How had this never come up?

    ------------

    "... ah."

    How had this never come up?

    She's pretty sure she knows how she's meant to deal with this. Deflection would be easy enough, there are plenty of true answers she could give. But she wants him to be able to work with her, even if her seniors aren't sure yet...

    "I'm not an Immaculate, no." She walks over to a large stone, and takes a seat. "Although I support the Philosophy. It's a good set of rules for mortals to follow."

    She taps the stone beside her. "Come sit down?"

    "Okay..."

    He sits down, and waits patiently.

    All right, so he's not going to object to the statement separating her from "mortals"...

    "The Philosophy encourages people to work together, to support their communities, and not to waste a lot of resources begging favors from gods who don't care about them. That's the reason for the worship rules: there's a lot of corruption in the Terrestrial Bureaucracy, lots of gods who would happily take advantage of mortals."

    "For us, it's a bit different. Oh, there's still corruption of course. But we're not vulnerable to exploitation in the same way that mortals are, we deal with the gods on a more even footing. Even the spiders... well, it's a cooperative relationship, even if it can get a bit unfriendly sometimes. They do direct maintenance on the Loom, but we're the ones who go into Creation to untangle fate snarls there. 'Prayer' here just means a formal request, really. Although if you make an elaborate ceremony out of it they're sometimes more inclined to be helpful."

    She pauses. "Making sense so far?"

    That didn't seem right...somewhere. But he couldn't put his finger on why or where.

    "But you're afraid of them," he says. "The spiders."

    She smiles a crooked smile. "Afraid isn't really the right word. They do their jobs. But they have ways to make life unpleasant for Exalts who make life unpleasant for them." She shrugs, hesitates for a moment as if thinking, and then goes on. "They can shape the world against you. Twist fate so that it turns your actions in ways you hadn't intended, or frustrates your every move." Her voice stutters just slightly. "C- conjure an enemy to destroy all you strive for. Or destroy you."

    "But they don't do it on a whim, you need to persistently annoy them over a period of time. So... be careful with the experimentation."

    "Hey," he says, and touches her on the shoulder. He doesn't do anything more.

    "If they do anything like that, they'll just have to answer to me."

    Sometimes, Fourth was terrifying in his innocence.

    A beat.

    "...So, how about showing me what you do with that knife of yours? Nice, friendly spar?"

    His eyes twinkle in mischief.

    "Who knows. I might even teach you a thing or two."


    Your Mission, Should You Choose To Accept It...
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    The papers rustle quietly beneath the robed woman's hands. She looks up, after a while, and turns her attention to the dark-haired Sidereal who stands motionless before her desk. The young Joybringer's exquisite face is calm; her star-dusted blue eyes are emotionless, cool as an azure winter sky. Still, her composure seems forced, set against the seated woman's depthless crimson gaze.

    "It has been suggested that you should be reassigned, Glass Knife."

    Her voice is soft and even. There is no hint in those rich mellifluous tones of the centuries she's lived, or the fear she's held in by those who know her reputation.

    When the younger woman does not reply immediately, she raises a finger slightly. "Is this your wish?"

    "No, ma'am. I am happy with my current project."

    "That is perhaps the problem." The Elder lifts a sheet of paper. "I have a report here on disturbances in the Loom."

    The icy calm of Glass Knife's face does not crack in the slightest. "I reported the incidents, ma'am."

    "Yes." The word falls like a weighted stone, into a silence that lingers for a moment. "We do not suspect you of... any wrongdoing or laxity. These originated elsewhere."

    The younger Sidereal swallows, once.

    "You understand the implications." She puts down the paper.

    "They can help us, ma'am." There is a note of strain in the chiming melodic perfection of Glass' voice. And why is it Anys Syn telling her this? Why not Chejop Kejak?

    A faint smile. The expression looks strange on the Chosen of Battles' perfect face. "You will be offered a chance to prove that."

    "... ma'am?"

    She slides another sheet of paper - fine beyond anything to be found in Creation, smooth as silk and water - across the desk.

    "Your mission, should you choose to accept it."

    Glass reads, quickly. And then looks up to stare at the Elder.

    "... GEM?"

    She does not shout. One does not shout at the Elder responsible for the Five Immaculate Dragon Styles. But her voice does rise noticeably in both pitch and volume, before she clamps her mouth shut.

    "Gem," the Chosen of Battles agrees, with perfect equanimity. A slight arch of her eyebrow comments wordlessly on the younger woman's lack of similar control.

    "Ma'am, with all due respect, Gem is a black hole. What goes in there never comes out again - have you seen the destiny maps?" Stupid question. Of course she has. She probably reads them over power breakfasts with the rest of the Bronze leadership. But she can't stop herself. "Nobody gets the same answer twice when they try to figure out how it's doomed, but that much stays constant, at least -" She shuts her mouth with a snap. Idiot, Glass. Think before you speak. Especially here.

    "Correct. And therefore, your assignment cannot possibly make things worse." The Elder steeples her fingers and leans back, the ribbons of her elaborate headdress swaying slightly with the movement. "Or so I have argued - at length. Do not prove me wrong."

    "... no, ma'am." And what does that mean? What course of action was she arguing against?

    "If you choose to accept, that is."

    Glass looks down.

    This is a suicide mission.

    This is a test.

    The two are not mutually exclusive.


    She looks up again, to meet the Elder's eyes. "We will both need more training."

    "Yes. Tutors will be supplied for him, from the Crimson Panoply and the Violet Bier. As for you -"

    The ancient Shieldbearer smiles again, dryly, and Glass has never seen such a terrifying expression.

    "You, Joybringer, get to take the management course."


    Last Night In Yu-Shan
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    The unending thunder of the waterfall sends a soft mist drifting across the tables. The moon is bright in the sky, the silver light scattering rainbows through the droplets.

    Glass Knife takes a sip of her raspberry-tea cocktail. She hasn't had many chances to come here, of late. Still fewer to come here with Victory. Their training regimens have been punishing even by the standards of the Bureau, and their few minutes of free time each day have rarely overlapped. But now they're free, for a few hours at least - and this place holds good memories. It was the first place she took Victory for a drink in Yu-Shan, those many months ago.

    "Looking forward to getting back to Creation?" she asks with a slight smile. She's speaking Flametongue; best to get into the habit.

    "I'd like to have day and night make sense again," he says, trying to be jestful and failing.

    Thank you, he had, well, not prayed, exactly, because that was blasphemous and would probably end up on their lap during a tea ceremony or something (damned if he knew how prayer worked, exactly), but thought really hard and gratefully about. Everything in Yu-Shan was just too...nice. It couldn't be good for you, not having grit and hardship that you weren't supposed to.

    And he was drinking something that, while it had at least seven different fancy ingredients and then it had smoke coming out of it, tasted just like a good, slightly muddy tea.

    "But Yu-Shan's been...well...I...thank you. And thank you for letting me stay at your manse. I mean...that was amazing."

    "You're welcome, Victory, but it was no trouble. Especially with how little we've both been around recently." The Sidereal smiles slightly.

    She's changed, over the last few months, in subtle ways. She was always polished and self-controlled, at least in public (and usually in private as well), but now she seems more... centered, perhaps, more focused, less inclined to wasteful movement or expression. She's always moved like a dancer, but now there's more to it, a flowing deadly grace that speaks to those long weeks and months spent in the dojo. She recognizes like changes in Victory, even if he doesn't see them himself.

    She pours a little more crimson liquid from the siphon into her glass.

    "You've never been to the outer Threshold, correct? It will be... different, from what you're used to. Harsher, in some ways, albeit not all." She puts the siphon back down, and takes a sip of the warm liquid. "How much have you received in the way of briefing?"

    He shrugs, the motion incredibly smooth and slow and deliberate now, as practiced and conditioned muscles effortlessly stretch and rotate. Victory's own physical changes were even more subtle than Glass's; one of his trainers noted that he seemed to keep the same build regardless of the conditioning.

    "Not too much. I mean, it's in Gem, so I know it's going to be hot. But things can't be too different from the Blessed Isle, right?"

    Glass sits back in her chair, with a wry look. (And perhaps a hint of sadness, although she wouldn't show that to anyone except Victory.) "The Blessed Isle has its name for a reason. Of all places in Creation it's the most prosperous, the most fertile, the most safe. The wealth and power of the Realm, and the strength of the Elemental Pole of Earth, keep it so. In the far Threshold... the Immaculate faith holds much less sway, and the Realm's laws and customs are unknown. The Dragon-Blooded are few and far between, and where they do Exalt, they do not have the resources of the Great Houses behind them, or the training they would receive in the Realm. They are usually respected, often resented, and they rarely rule. Rogue gods and ghosts are common, and as far south as Gem is, the Fair Folk may be a danger too. Political stability is rare; wars are frequent. For people without wealth or personal power, life tends to be nasty, brutish and short."

    "Gem, in particular, is a city where wealth is everything. Wealth means water, and shade from the killing sun. Families sell their children into slavery in the mines, to afford a better apartment." Her voice is carefully dispassionate, simply explaining. "I haven't been there myself, but I've visited... not dissimilar places. It may be a shock to you, but try not to break cover."

    "Oh."

    He remains silent for a second.

    "...We're going to make things better there, right?"

    Glass's coworkers don't interact with Fourth any more than they need to.

    Glass opens a hand and turns it from side to side. "Sort of. Social reform is not our mission - there are a lot of places like Gem in that regard, anyway. We're going there to try to prevent the city from being destroyed, and the likely deaths of everyone living there." She idly traces the shape of an arch on the table as she continues, "It's a tangle in fate - we can't see quite how it's going to fall, or rather, the answers don't make sense, and change every time someone asks. Could be the Fair Folk, could be the Underworld, could be a Yozi cult with a lot of demons, could just be someone using enough Essence to foul things up. But it's enough of a mess that it's felt your powers probably can't screw things up worse - and it's a test of how good we are at fixing things."

    "It's going to be important not to get distracted by the smaller stuff. And..." Glass sighs. "I'm probably not supposed to talk to you about this until it actually comes up, but everyone knows it's a fact of life that far from the Isle, and I'd rather you be prepared - there's a reasonable chance Solars and Lunars are going to get involved."

    "We're saving Gem from something big. That could be itself."

    And then Glass's last sentence gets in.

    "Wait. We might be dealing with Anathema? Actual, real, Anathema? Who can steal your soul with a word or slay entire armies with a gesture?"

    He doesn't sound panicked; a few hiccups in his speech, perhaps. He's nervous and surprised, not afraid.

    "Isn't that what the Wyld Hunt is for? Are we going with a Wyld Hunt?"

    "No, we're not going with a Wyld Hunt. Just us. Although... Victory, don't underestimate yourself. I've talked to your teachers. You're a better fighter by now than the vast majority of Exalted Immaculate monks; you could likely defeat a young Lunar or Solar on your own, without much trouble. They grow in power just as we do, and the legendary horrors from before the Uprising were the work of much older Solars than any who live today."

    Glass Knife finishes her tea.

    "That given... I said they might get involved. Not that we would be fighting them. We may be, depending on how they get involved. But we may also need to work alongside some of them."

    "Thanks. That's nice of you to say. But Immaculate Masters are the greatest martial artists in Creation. There's no way I could ever hope to match one of them."

    Fourth nearly drops his drink at her last comment.

    "Work alongside them? But...but they're demons. Evil. Terrible. Soulless. Just...how?"

    "Put your glass down before you spill tea all over the place." Glass smile faintly, but her eyes are worried. "And... right. So you haven't been briefed."

    So, quick and painful or slow and painful? Her tutor in medicine had favored the 'one quick rip' method of removing sterile bandages, at least on minor wounds...

    "Victory, the Immaculate teachings regarding the Anathema - like the teachings regarding dealings with gods, their purpose is to encourage right action. Solars are dangerous, are threats to the world. They would have destroyed it, in the First Age, if no one had stopped them, and the Lunars would have helped them. But they are not demons, exactly." She stops for a moment, and rubs her forehead.

    "You must have heard that they can appear good, and kind, and noble, for a time, but in the end the demon always shows its face? That is... nearly right. They are human, at the beginning. But power like the Solars have corrupts, as time goes on. They grew twisted and mad even as they grew older and stronger, and madness coupled to that kind of power is a horror. The stories of the abuses of the Anathema, the crimes the Immaculate Dragons fought against - they're not lies."

    She studies Victory as she finishes quietly, "They are our enemies - but it's a bit more complicated than 'soulless demons'."

    "..."

    Fourth is silent; his mouth hangs slightly open, his eyes wide and unfocused. His fingers, wrists, shoulders...the young man's entire body has gone, not limp exactly, but now hangs loosely as he tries to process what Glass told him.

    Eventually he speaks again, refusing eye contact, his tone extremely reserved. Fourth doesn't do cold fury, really; he's shocked and sad and bitter, not angry.

    "...Is there anything in the Doctrines that is actually true, then?"

    And he still trusts her. Implicitly.

    "I..." Glass sighs, and reaches out to touch Victory's hand. Had she ever believed anything enough that a challenge to it would shake her to her core? "I may not be the right person to have this discussion with you, Victory, but it looks like nobody else is going to."

    "As values to live by, I think the Immaculate doctrines have a lot of valuable things to say, at least for mortals. To encourage people to work together, to strengthen their communities, to try to make things better where they are - all good. And they have the history pretty much right, regarding the Solars and the Uprising. There is a cycle of reincarnation, where it's not disrupted by the Underworld. And as for the consequences of following the Solars - we do think that it would draw Creation toward ruin, because it already did, once."

    She looks away. "Not everyone agrees. I think I told you a long time ago that there are divisions in the Bureau. The Gold thinks the Solars deserve another chance. In the First Age, there were those who advocated for going to the Solars with our concerns, trying to persuade them to reform themselves. But from everything we could see and foretell... that course had a high chance of failure, and failure would have been the end of everything." A one-shouldered shrug. "There were those who thought the gamble was worth it, I'm told. There still are. Most of us... didn't, and don't, think we had the right to choose that risk for the world."

    "The Convention Chair for the South is Independent; he refuses to take a position on this question. We may be dealing with him, although he's based a long way from Gem. So it's important that you know about these rifts, although I realize I'm throwing a lot at you very quickly." She leans back in her chair. "We can get some food, give you time to think about it, if you'd like?"

    She wonders if Victory realizes why she's telling him all this. Part of it is just that he'll likely find out sooner or later, and she'd rather not try to explain the history of the world while fighting off a Solar.

    The other part, though... well, he may need to operate independently, in Gem. For many reasons.

    "Do you think I care about politics?" Fourth snaps, drawing his hand back. The Nocturnal runs both hands through his hair, breathing heavily.

    "We hunt them, Glass. We hunt them down and we kill them, and we die, because we're only mortals. And we get honored and praised, because we're fighting against demons, and against sin, and evil."

    "I got my name because my great-grandfather died killing an Anathema. But now they aren't Anathema, they're just other Exalts, and..."

    He breaks off, and bows his head, eyes closed and blinking out tears.

    "Don't we deserve the chance to know why we're fighting?"

    You should care about politics, Victory. Your life, and maybe a lot more, depends on how well we play those games. But she doesn't say that. Not the time.

    Glass Knife knows that she's not very good at being comforting. Still, her reflex is to try to soothe the other Exalt, to ease him through the pain. Her hand is half-outstretched when in an instant of decision she thinks no.

    If Victory is going to work for the Bureau, then he needs to understand.

    "It's not about what anyone deserves," she says, low and flat. "It's about what has the best chance of keeping Creation and the Loom safe. That's what it has always been about."

    "Everything has a price. Yes, most of the people paying this one don't really know what they're buying or why. It was decided, I suppose, that it was safer that way. Were they - are they - arrogant, the people who made that choice, who decided people would fight better given a bright simple story to follow? Sure. But when there is nobody else to turn to, when you have only your best judgement to guide you, with the world on the line - then you have to do what you think best. Not what you think will make people applaud you. Not what you think will look good in the history books. Not what satisfies some abstract principle of justice. You do what you think will work."

    She stops, a little surprised at herself. She hadn't realized she'd internalized her Faction's teachings to that degree. Perhaps it's all the time spent meditating in the Loom chamber. Perhaps it's the training in martial arts; it is called Fate's Guardian Style. But amid all the cheerful vicious corruption of Yu-Shan, all the squalor and pain of Creation, there is... something sacred, which endures.

    (And given something worth defending, of course you fight dirty to defend it. That, every part of her approves, from the Fate's Guardian to the sharp-elbowed bureaucrat to the fading memory of the prostitute's little daughter.)

    She breathes out, slowly. "That's why we're fighting. Your kin were fighting in the same cause. If your great-grandfather died bravely, battling a being he believed was a threat to the Realm and the world - he was right, Victory."

    He droops even more, if such a thing was possible.

    "...Can we talk about something else?"

    He finishes his drink quickly, guzzling his cup. He isn't okay. But he's not going to have this debate-here at least. Or now.

    Or with her.

    "What did they tell you about my progress? Because I never got much feedback, really. And I think they got nervous whenever I didn't do what they expected me to."

    Whenever he didn't use Wheel-Turning Sage King Style. When he used his own native abilities.

    Glass' lips thin a little unhappily, but she doesn't protest the change of subject. Give him time to think about it. You needed it, and you weren't raised Immaculate -

    But Victory isn't going to have the shelter of Yu-Shan's relative safety, as he works it out.

    Still, she manages a smile, and her tone grows lighter, bantering. "Nervous, hah, I'm not surprised. I heard about what you did to that target dummy at the Crimson Panoply. Lotus said they could see the smoke for miles." She grins, almost genuinely.

    "More seriously - they say you're strong, and quick, and perceptive. Good at command, but you can take directions, as well. They usually say this while giving me reproachful looks; I barely passed the minimum requirements at the Panoply."

    "Your Charms - well. We're not very accustomed to dealing with new things on that front, outside the dojo. The way your powers manifest is... very strange, to us. But you knew that already." She smiles a little. "From what I've heard, I do think they'll be useful where we're going. I wish we'd had more time to practice together, but ah well. There's never enough time."

    "They told you that? About me?"

    Feedback had been kept to a bare minimum during his training. Nobody really wanted to get too close to the strange new Exalt.

    "...And we could always practice after dinner? Unless you have a party or something with other people, I mean."

    "Don't underestimate yourself, Victory. The Bureau is good at training young Exalts, the people who taught you have seen a fair few beginners. And yes, you've done well. Very well. They wouldn't be sending us to Gem if they didn't think we were prepared." Which of course, is not quite the same as thinking they might succeed. The Bureau doesn't throw away operatives carelessly, but nor is it renowned for setting readily achievable objectives. And this is a test, more so than most missions.

    Glass smiles faintly. "Sure, we can practice for a bit after dinner. I'd like to get a good night's sleep though, it may be the last for a while."

    She notes Victory's empty drink, and rises, leaving a few wrapped coins on the table. "Shall we go find a place to eat?"

    He smiles at her encouragement, and seems to draw himself together.

    "Dinner sounds good. If...I'd like to...Could...Could we go back to that Western place?"

    "Mmm, good idea. This may be our last chance at seafood for a while. Gem's just a little landlocked." She grins at Victory, and offers him her arm, before turning to head down the stairs.
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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    And moving this down to clear up the earlier character sheet post.

    ------------------------

    I still have a 5-dot manse left to stat out, and I know a couple of people are still working on character sheets (and I still gotta think of an idea for Clasped Fists of Heaven). This is a large and high-power group, so I thought it might be helpful to have some sense of people's specialties.

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    Please correct me if I've misunderstood your character - for Infernals, TAWs and Jadeborn, in particular, I'm waaaaay less familiar with what your Charms do. Also, some of this (e.g. what MA styles people like) is just for my own benefit, since I'm playing a Sidereal sifu type.

    This is really WIP at the moment, I'm going through sheets slowly.
    EDIT: Done, but certain I haven't done justice to some characters. Omissions are due to my lack of knowledge of the splats / poor reading comprehension, not intentional

    {table]Player|Character|Caste|Specialties/Focus|Martial Arts?
    Maugan Ra|Ashur|Dawn Solar|Lore/War training charms, personal combat and mass combat with Daiklave of Conquest, crafting + Wyld-Shaping|MA 2, Wind-Cutting Blade Style
    tonberrian|Triumphant Waves|Dawn Solar|Sorcery (Solar?), melee focus, Presence-based social-fu, flying galleon for transportation
    Recaiden|Camdaimonia, Shintai Sa Adorjan|Night Solar|Archery (at melee range), speed, medicine (vs crippling/disease), Performance-based social|no
    Mechanix|Your Untimely Demise|Slayer Infernal|Dragon-monster tank (both defense and offense), Essence sight, lie detection, healing (including poison/crippling/shaping/disease), burrowing tunnels|MA 6, unarmed
    Edge|Ivory Skies|Scourge Infernal|Mobility + combat (Adorjan+Kimbery+a little Malfeas), Presence-based social?|MA 5, unarmed
    Imrix|Sharihmelis, the Aegis of Truth|Full Moon Lunar (TAW)|Archery, flight, stealth? (not familiar with TAWs)|no
    The_Snark|Ardent Clover|Changing Moon Lunar|App-based social (Presence+Performance), combat with Argent Weaver strands, sorcery (Celestial) + necromancy (Shadowlands)|MA 5, Black Claw, Crane
    industrious|Fourth Clever Victory|Comet Nocturnal|Personal combat, mass combat (esp with another Celestial), Presence-based social (minor)|MA 5, Wheel-Turning Sage King, Nocturnal Hero
    Ifni|Glass Knife|Chosen of Serenity Sidereal|Performance-based social, combat support*, little bit of sneaking/disguise and crafting, utility|MA 5, Throne Shadow, Prismatic Arrangement
    Crumplepunch|Brasla|Warrior Jadeborn|Craft specialist, personal combat, mass combat (100 followers)|MA 1[/table]

    *By "combat support" I mean that she can give everyone Holy attacks, the ability to see and strike the immaterial, surprise negation, attack boosts, MDV bonuses, bonus MA dots, and probably a few other things I'm forgetting. After you have a five-minute training session with her, anyway


    So after all that, I think the situation is:
    Close combat: pretty much everyone except the archers, but suspect Ashur and Demise are going to be the strongest here (the Dawn and the Slayer, what a surprise ), followed closely by Ivory and Victory, who also have large combat investments. (Glass has a lot of Charms in MA, but they tend to involve more group support at this stage, rather than straight offense.)
    Archers: Camdaimonia (albeit best at close range), Sharihmelis
    Mass combat: Ashur, Victory, Brasla

    Social: with Charm investment, Camdaimonia (Performance), Clover (Performance+Presence), Glass (Performance); with good Abilities but no Charms backing them up except Excellencies, Ivory+Victory (both Presence). We have lie-detection from Demise (if I'm remembering the right Charm) and compel-truthfulness from Glass' Throne Shadow. Glass has some mental defenses to share around. I suspect I'm going to get good use out of the Lesser Sign of Venus
    (Might be missing Sharihmelis here, who has high App and Charisma but no dots in social abilities that I saw.)

    Crafting: Brasla (SERIOUSLY), minor backup from Glass (maybe better backup from Demise? I'm not sure what all the SWLIHN charms do)
    Sorcery/necromancy: Clover (Celestial, Shadowlands)
    Healing: Demise, Camdaimonia
    Training: Ashur (SERIOUSLY)

    --------------------------

    Regarding Clasped Fists of Heaven, Lix, how would you feel about a virtue-channel-replenisher akin to Sacred Guardian Renewal, but keying off the Companion Bond and actions taken to protect the integrity of the Loom / shape Fate rather than the Solar Bond and actions taken to protect the Lunar's Intimacies? This is still a vague idea, I'd need to be more specific about what actions qualify, but what do you think of the general idea? (anyone else should feel free to answer as well, not just Lix) I'm trying to come up with mechanics that fit the name of the Charm.

    ------------------------

    One thing I noticed when reading sheets: Brasla appears to be using the un-updated 2e Power Mace. I kind of feel like the Power Mace needs a 2.5 update - without errata, it's ridiculously better than every other 2.5 weapon. If it's only Brasla using one then maybe it's okay from intra-party balance considerations (because everyone else is a Celestial), but if she can make more for other people, anyone using other weapons is kind of a chump. Discussion in spoiler:

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    Looking at its bashing mode, it appears it was balanced against a 2e goremaul (which is a 2-dot artifact) - both one-handed weapons, 16B/4 (goremaul) vs 15B/4 (power mace), both have the P tag, goremaul has Def +1 Acc +1 Rate 2, power mace has Def +1 Acc +2 Rate 2, both are Speed 5.

    So that's a +1 Acc vs +1 Damage tradeoff, and the power mace gets an extra dot of artifact and a higher attunement cost because it has a lethal mode and both lethal and bashing ranged modes. Seems fine.

    In 2.5, goremauls remained one-handed weapons, but lost the P tag, their damage and O values went down to 10B/2, and Defense was reduced to +0. Based on the full range of weapons in the core book, I don't think a one-handed weapon with 15B/10L base damage, Piercing, Rate 2, and Overwhelming 4 is reasonable in 2.5.

    Making the bashing mode 9B/2 or 10B/2, removing the Piercing tag, and dropping Defense or Accuracy by 1 would be my suggested fix; maybe make the lethal mode 6L/2 or 7L/2, just slightly below a reaver daiklave (which seems the closest in other stats). And add O2 to the ranged attacks, of course.


    EDIT: This was addressed by Lix above, before I moved the post down, but leaving it here for the numbers.
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    Internet argument is the mind-killer.
    It is the little death that brings total aggravation.
    I will face my annoyance.
    I will permit it to pass over me and through me.
    When it has gone past I will turn my inner eye to see its path.
    Where the irritation has gone there will be nothing. Only I will remain.

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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    Man, Waves and Ashur are going to end up with similar fighting styles if I'm not careful. Gotta focus on flurries of quick attacks to oppose single sword style.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    Wow, that's an awesome run-down, Ifni. Thanks for that! Elaborating on Demise's capabilities: she is a Slayer through and through, fighting exclusively unarmed, and making extensive use of GSNF and poison to inflict post-soak and lasting damage on her opponents; this is made necessary by her low raw damage in human form (only +2B, won't get through any soak and might struggle against Hardness) She is very, very tough (5 Ox-Bodies, no wound penalties, heals one lethal wound per minute) an can heal almost all keyword-effects in her team-mates (Crippling/Sickiness/Poison/Shaping) as well as damage.

    But she also has non-combat capabilities; specifically, she can perceive lies, has an AESS equivalent, and can use non-standard movements - she can burrow through ground and rock alike and leave tunnels that allow her companions to follow her underground. I surmise that this might prove quite useful in a miner city such as Gem.

    I also have a four-dot Solar or Malfeas Manse that I have no idea how to design. Any help is welcome!

    She also has a faint hint of social standing - Backing and Influence, specifically; she is a known face around Gem.
    Last edited by Mechanix; 2013-05-25 at 06:10 PM.

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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    To be more specific regarding Ashur... His core fighting style revolves around triggering Protection of Celestial Bliss pretty damn quickly should a fight start. That gives a DV bonus, which is nice, but more importantly removes the DV penalty for attacking with the selected weapon. Since the Daiklaive of Conquest becomes a Rate 9 weapon in his hands, that's going to lead to a lot of flurrying.

    More so if I commit a bunch of motes to Infinite Melee Mastery to start with.

    That said, he is almost certainly going to rely on the others to handle things that he can't do so easily. Ranged combat is a bit difficult for him, as his Perfect Defense is keyed to Temperance, and thus being forced to use it requires him to then stand still for a bit. He has Iron Raptor attack and Blazing Solar bolt, so he's not rendered helpless, but he's certainly less effective.

    I intend to move my focus away from the Melee charms for improvement purposes, though, and focus on making the best use of that lovely Dawn keyword. Athletic speed and strength charms, Panoptic Fusion Discipline etc.

    Though I also see a worth in focusing on raising his abilities, since he can't train others to a higher level than himself, which is a shame. Have to fix that somewhat. And, you know, possibly find some horrible way to exploit the fact that I can enlighten people's essence en masse if required. If Brasia can find a way to equip our newly trained shock troops with rapidly-produced artifacts...
    "Not trusting me might be the smartest decision you made since getting off of your horse."

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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    Also, for the purposes of Infi's breakdown:

    Waves is going to be a Sorceress of, at least eventually, Solar circle. She's going to be a melee-focused Dawn with spirit-punching capabilities. Also presence-based social-fu. And using Mariner's Parable Defense to do it all better. She'll also have a flying Glorious Solar Galleon (patent homebrew pending), so she does transportation.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    Quote Originally Posted by Lix Lorn View Post
    This is a good point. I generally miss balance issues until they come up.
    I used power maces elsewhere. I think me and my ST just dropped the damage down to about 8/12 without Piercing and called it a day.

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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    Quote Originally Posted by Ifni View Post

    One thing I noticed when reading sheets: Brasla appears to be using the un-updated 2e Power Mace. I kind of feel like the Power Mace needs a 2.5 update - without errata, it's ridiculously better than every other 2.5 weapon. If it's only Brasla using one then maybe it's okay from intra-party balance considerations (because everyone else is a Celestial), but if she can make more for other people, anyone using other weapons is kind of a chump. Discussion in spoiler:

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    Looking at its bashing mode, it appears it was balanced against a 2e goremaul (which is a 2-dot artifact) - both one-handed weapons, 16B/4 (goremaul) vs 15B/4 (power mace), both have the P tag, goremaul has Def +1 Acc +1 Rate 2, power mace has Def +1 Acc +2 Rate 2, both are Speed 5.

    So that's a +1 Acc vs +1 Damage tradeoff, and the power mace gets an extra dot of artifact and a higher attunement cost because it has a lethal mode and both lethal and bashing ranged modes. Seems fine.

    In 2.5, goremauls remained one-handed weapons, but lost the P tag, their damage and O values went down to 10B/2, and Defense was reduced to +0. Based on the full range of weapons in the core book, I don't think a one-handed weapon with 15B/10L base damage, Piercing, Rate 2, and Overwhelming 4 is reasonable in 2.5.

    Making the bashing mode 9B/2 or 10B/2, removing the Piercing tag, and dropping Defense or Accuracy by 1 would be my suggested fix; maybe make the lethal mode 6L/2 or 7L/2, just slightly below a reaver daiklave (which seems the closest in other stats). And add O2 to the ranged attacks, of course.


    EDIT: This was addressed by Lix above, before I moved the post down, but leaving it here for the numbers.
    Ah, yes, you're right of course. I hadn't really noticed the breadth of disparity there. I was actually considering changing up to the Foe Clearing Halberd, which is even WORSE balance wise. I might change up for something else. I could re-spec Brasla so she is strong enough to one-hand a Grand Daiklave, inconspicuous as it is. Maybe I'll upgrade it into a freakish magitech Power Daiklave later so it can shoot essence bolts.

    Actually, no, that's a silly idea. I'll think of something else.

    EDIT: Okay, I went with my original-original plan, the Chain Daiklave. It's a short daiklave, and a dire chain, and a short daiklave ON a dire chain! Scroll of the Monk, ladies and gentlemen.

    I do think it's a pretty cool weapon though, and it fits the Mountain Folk aesthetic of multi-function artifacts. One concern, though: the Dire Chain and Short Daiklave have received errata, but the Chain Daiklave itself has not. It's stat block looks fairly innocuous to me, so I just slapped the O tag on there and called it a day. Someone better at weapon balance might want to give it the once over.

    Speed 5, Accuracy +0, Damage 5L/2, Defense +2, Rate 2, Minimums St 2, Dex 4, MA 4, Attune 4, Artifact 2, Tags 2, M, O, R.

    In the meantime, I used the extra artifact dot to get Aegis Inset Amulets, which free a couple more motes from that big wad of Committed Essence. I also raised Brasla's MA to 4 to meet the Chain Daiklave requirements, so she should be a little more useful as a Shadow Finger.
    Last edited by Crumplepunch; 2013-05-25 at 07:51 PM.

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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    I'm still hammering out exactly what I want Clover to do, but the summary is basically correct. She's primarily a sorceress and necromancer, and may end up making use of Necrotic-Vital Equivalence Practice to blend the two. Right now she has mostly summoning spells, but I'm open to suggestions for other useful things. Also, tonberry and I should probably conspire a bit to make sure our spell selections don't overlap too much. Aside from sorcery, she can bless land (Moon and Earth Blessing), sniff out otherworldly influence (Wyld-Sensing Instincts and Outworld-Navigating Guile), and of course shapeshift.

    She's powerful but kind of unsubtle in social combat: high Appearance, a few basic social Charms, plus the ability to inflict unnatural mental influence with the Hypnotic Aspect mutation.

    I'd like her to be competent in combat, but don't have a lot of spare Charms to invest in it; anything that can pose a threat to Ashur or Demise, for instance, will go through her like tissue paper. Still trying to figure out what her niche there is.
    Quote Originally Posted by Maugan Ra View Post
    ... and even other Exalts benefit from automatic successes and converting Valour channels to auto-successes rather than dice (with refunded willpower costs as well).
    One of my previous characters builds was a Valor 5 Lunar with Thousand Streams Defender. That'd be a nasty bit of synergy...
    Last edited by The_Snark; 2013-05-25 at 07:05 PM.
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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    Maugan: I thought all Rate was capped at 5 in 2.5e?

    Fourth's fighting style also revolves around flurries of attacks; he gets large bonuses/auto-successes to his accuracy, damage, and defense once he gets in his Form Charm, and all his attacks have auto-knockdown from Nocturnal Hero. He also can deal aggravated damage with Overwhelming 5 thanks to his martial art.

    That being said, he's rather generic in personal combat. In mass combat, he acts as 5 different Relays and a Hero in a single unit, and improves the group's various ratings. He's also capable of sniping special characters without regard for Magnitude/Drill-sometimes many at once.

    He's also got a great deal of room for improvement and utility if I invest in the right charms. I can work as a secondary healer if need be with Charisma-based healing charms. Alternatively, I can move into social combat-Nocturnals are good at unifying and creating groups, if that's what's needed.

    Alternatively, I can grab some Fluctuation Charms, for additional retcon power-anyone want to suddenly-always-have a 5 dot artifact?

    Ifni: I'm not quite sure that Loom Preservation would thematically fit for Clasped Fists. Nocturnals don't like the Loom thanks to Nox being at the bottom of it; they're much more inclined to destroy it than to preserve it, should they know the truth.
    Quote Originally Posted by DeafnotDumb View Post
    Silly boy. I've played in Industrious's games. They don't murder characters. That means the torture ends.
    Quote Originally Posted by Aevylmar View Post
    It turns out that sometimes? He *does* murder characters.

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    Quote Originally Posted by industrious View Post
    Maugan: I thought all Rate was capped at 5 in 2.5e?
    Anything that gives you "infinite rate" instead gives you Rate 5. I'm not sure what happens with finite bonuses to Rate that go above 5, but there's nothing explicitly forbidding them as far as I can see. (Contrast with the Speed rules, which say "no combination of effects can reduce Speed below 3 unless it explicitly states that it does".)

    Fourth's fighting style also revolves around flurries of attacks; he gets large bonuses/auto-successes to his accuracy, damage, and defense once he gets in his Form Charm, and all his attacks have auto-knockdown from Nocturnal Hero. He also can deal aggravated damage with Overwhelming 5 thanks to his martial art.
    It is possible that a Charm that sets minimum damage to "Martial Arts, rather than Essence" should be reconsidered in 2.5 where the base assumption isn't true But if Lix approved it, I guess it's fine.

    (Also, your MA is 7, not 5, thanks to Sifu's Useful Fingers + Clasped Fists of Heaven )

    Ifni: I'm not quite sure that Loom Preservation would thematically fit for Clasped Fists. Nocturnals don't like the Loom thanks to Nox being at the bottom of it; they're much more inclined to destroy it than to preserve it, should they know the truth.
    The Loom of Fate presumably existed before Nox was bound into it, though? Or do I have that wrong? If so, what predated the Loom?

    (Clasped Fists of Heaven sort of implies a common goal, and preferably one associated with the heavens. I'd like to work on that idea. Because Nocturnals are Paradox-Exalts, and have a bunch of associations with opposites, I was considering making it work on stunts that either promote The Way Things Are Supposed To Go or act blatantly converse to them. That might address your question?)
    Last edited by Ifni; 2013-05-25 at 08:21 PM.
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    Quote Originally Posted by The_Snark View Post
    I must not argue on the Internet.
    Internet argument is the mind-killer.
    It is the little death that brings total aggravation.
    I will face my annoyance.
    I will permit it to pass over me and through me.
    When it has gone past I will turn my inner eye to see its path.
    Where the irritation has gone there will be nothing. Only I will remain.

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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    The Loom existed before Nox's imprisonment. However, Nox is now fused and inextricable with the Loom (at least without PC intervention).

    I do like the idea of Clasped Fists being associated with opposites. How about "whenever the Sidereal or Nocturnal successfully perform a stunt to aid his companion by acting in a manner consistent with the nature of his companionʼs aspect (e.g. acting to elevate mortals and change destiny in general, or to fight for another's cause for a Comet Nocturnal), they may, in lieu of another reward, regain a single Virtue channel as appropriate to the nature of the stunt"?
    Last edited by industrious; 2013-05-25 at 08:38 PM.
    Quote Originally Posted by DeafnotDumb View Post
    Silly boy. I've played in Industrious's games. They don't murder characters. That means the torture ends.
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    It turns out that sometimes? He *does* murder characters.

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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    People, Seven Leaping Dragons Stone is boring. I have four to five Background dots to spend on a Hearthstone or Artifact for my bare-handed, no-armor wearing pit fighter, and turns out finding something both useful and more fun than just a dice-adder is hard. Also I need it because my Accuracy is way too low. Raaaaah. What do, what do!

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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    Perfected Kata Bracers?
    Quote Originally Posted by DeafnotDumb View Post
    Silly boy. I've played in Industrious's games. They don't murder characters. That means the torture ends.
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    It turns out that sometimes? He *does* murder characters.

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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    Quote Originally Posted by industrious View Post
    Perfected Kata Bracers?
    I don't have a Martial Arts style D:

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    Default Re: Guardians of Gem OOC: Defending the Indefensible

    Quote Originally Posted by industrious View Post
    The Loom existed before Nox's imprisonment. However, Nox is now fused and inextricable with the Loom (at least without PC intervention).

    I do like the idea of Clasped Fists being associated with opposites. How about "whenever the Sidereal or Nocturnal successfully perform a stunt to aid his companion by acting in a manner consistent with the nature of his companionʼs aspect (e.g. acting to elevate mortals and change destiny in general, or to fight for another's cause for a Comet Nocturnal), they may, in lieu of another reward, regain a single Virtue channel as appropriate to the nature of the stunt"?
    Hmm. That's very narrow compared to Sacred Guardian Renewal (which triggers whenever you fight for any positive Intimacy in any way, and is WP-free when you're helping your Solar mate), but working on any stunt rather than just 2-dies is more generous, having your choice of Virtues within bounds is more generous, and allowing Virtue regeneration to both partners is a lot more generous (if that's what you meant). I think this approximately balances out, and fits ok with Sidereal themes, where you are expected to try to contort a situation into one that will work for your highly specific and sideways charms - Lix, your thoughts?

    Also, was looking through Wheel Turning Sage King Style again, and thought I'd post my general thoughts. There are a couple of questions that I think need clarification, and a couple of my (not an experienced homebrewer) ideas for 2.5 updates:
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    -For Wheel-Turning Sage King Form, it says, "Whenever the martial artist makes an unarmed Martial Arts attack, he may choose to forgo any number of rolled successes". Is this choice made in Step 1, or after the dice are rolled in Step 3, or in some other step?

    -Virtue Triumphs Over Tyranny is probably too cheap for a perfect attack in 2.5. The wording is similar to Accuracy Without Distance, which was increased from 1m 1wp to 4m 1wp. Suggest increasing this one from 3m 1wp to 6m 1wp.

    -Setting The Sky Ablaze is probably actually fine given that it's a Simple charm (although because it's Simple it should probably read 'as part of this Charm, the martial artist makes a single unarmed attack' not 'this Charm supplements a single unarmed attack').

    ... although that said, I have no idea how difficult it usually is to get aggravated damage against non-CoDs, so maybe this is worth more than I realize. The boost to minimum damage would not have meant much in 2e whereas it's a pretty large bump in 2.5 (comparable to Green Sun Nimbus Flare). But it's pretty late in the tree.

    -Salvation of the World Enlightenment makes me a little nervous generally because if I'm not misreading it, it's basically Infinite Martial Arts Mastery at lower Essence cost and with a safer and quicker activation, and CMAs are not generally meant to reproduce the big Solar Power charms, even as capstones. But setting that aside:
    "Whenever the martial artist makes an unarmed Martial Arts attack or a damage roll for such an attack, he adds a number of automatic successes equal to the number he has banked with the Wheel-Turning Sage King Form."

    If this means that after you roll your 1 or 2 dice of minimum damage (or whatever), you then add a bunch of automatic successes (up to your Essence, and given how easy it is to get banked successes, probably you'll be capping this out) to it, as a scenelong effect? Then this really really needs to change in 2.5. "Add 4-5 levels of post-soak lethal damage to every attack for a scene" doesn't seem consistent with the current combat paradigm.

    Adding banked successes to the raw damage would be better, although still, unless I'm misreading, it's Infinite Martial Arts Mastery Plus. (My guess is that TDO made this for a Solar character, and/or was benchmarking to 2e Blade of the Battle Maiden, which got completely changed in 2.5.) But we are in a mixed game, and I think I'm the only other one going heavily into CMA, so maybe it's fine party-balance-wise - but the damage thing does need a clarification.

    What do you think, industrious?

    EDIT: Actually, the Form has the same issue with the wording on damage. I don't think it's appropriate to be able to roll your minimum damage and then decide to add 5 levels (and from the wording I'm not actually sure if this was what was intended).


    Quote Originally Posted by The_Snark View Post
    One of my previous characters builds was a Valor 5 Lunar with Thousand Streams Defender. That'd be a nasty bit of synergy...
    Heroism-Encouraging Presence is one of my favorite Charms, and yes, that is a delightful synergy. I was vaguely hoping it might come together with Rain in Sanguine's game, at some point, when I assigned her Attributes and Virtues: I was going to take Thousand Streams Defender at chargen but it got edged out by Flawless Appearance Focus (cheap at chargen, sooo expensive later) and Hide of the Cunning Hunter (because Kirighast).
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    Quote Originally Posted by The_Snark View Post
    I must not argue on the Internet.
    Internet argument is the mind-killer.
    It is the little death that brings total aggravation.
    I will face my annoyance.
    I will permit it to pass over me and through me.
    When it has gone past I will turn my inner eye to see its path.
    Where the irritation has gone there will be nothing. Only I will remain.

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    Default Re: Guardians of Gem OOC: Defending the Indefensible

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    -I believe it's step 3.

    -Fine with doing so.

    -It's a Simple Charm, and late in the Charm tree. A single Aggro attack isn't too worrisome, even if it is made with high minimum damage.

    -I read it as being added to raw damage, soaked normally (albeit with 2 soak-levels taken up by the "success" instead of 1, and such successes soaked first).
    Quote Originally Posted by DeafnotDumb View Post
    Silly boy. I've played in Industrious's games. They don't murder characters. That means the torture ends.
    Quote Originally Posted by Aevylmar View Post
    It turns out that sometimes? He *does* murder characters.

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    Default Re: Guardians of Gem OOC: Defending the Indefensible

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    Only focusing on the last point, yeah, that is better than what I was worried about. So you'd basically have it adding (banked successes *2) to raw damage?

    Note that it's been clarified that if you add levels of raw damage, then these levels get soaked like dice (not counting as two dice), and get soaked first. So there would be a difference between treating it as "add banked successes *2 to raw damage" and "add (banked successes) levels to raw damage". Maybe the latter is closer to the original wording?

    Like I said, I'm still a bit worried about it being Infinite Mastery Plus - especially if the Plus is +8-10 dice of raw damage as a scenelong, given 2.5 cut back on damage pretty hard - but at this point I'm happy to quiet down, given my lack of experience in homebrew, and let other people comment.

    To be clear, what I mean by Infinite Mastery Plus is that:
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    (1) You can raise the Form as a Speed 3 Form charm activation, which post-errata is now Combo-OK. It takes 16m+1wp with the capstone expansion. This compares to 20m+1wp for a maxed-out Infinite Martial Arts Mastery, which is Speed 5 and un-comboable, so you want someone defending other while you do it (or to do it before combat).
    (2) If you are Essence 5, you will probably have 5 banked successes by the end of your first action (just sacrifice the one roll in your flurry where you rolled low and probably weren't going to hit anyway).
    (3) For the rest of the scene, you now add +5 to parry DV and +5 sux to all MA attacks. This is exactly the effect of Infinite Martial Arts Mastery with the Second MA Excellency.
    (4) You also add +10 to raw damage, if we go with the interpretation you had above.

    This assumes your dicecap is 10. If not, replace "+5" with "+half your dice cap", and "+10" with "+your dice cap". So for a DB learning this style, it would be +4 and +8 assuming an applicable specialty.

    It may well be fine in the context of this game, so yeah, going to be quiet now. Just wanted to explain what made me vaguely uneasy in the context of appropriate power levels for 2.5 CMA. I think there are other ways to persistently cap out DV for a scene; I'm not aware of any in CMA that also cap out the charm bonus to attack rolls, but I could easily be missing some.

    Then again, you also have things like Violet Bier of Sorrows Form which (post-errata) restore min damage = Essence as a scenelong, so maybe I shouldn't be worrying too much about CMA balance


    Anyway, I don't want to be the one arguing that other people's cool stuff is too cool (especially for Victory!) If it's fine with Lix, it's fine with me.


    Quote Originally Posted by The_Snark View Post
    I'm still hammering out exactly what I want Clover to do, but the summary is basically correct. She's primarily a sorceress and necromancer, and may end up making use of Necrotic-Vital Equivalence Practice to blend the two. Right now she has mostly summoning spells, but I'm open to suggestions for other useful things. Also, tonberry and I should probably conspire a bit to make sure our spell selections don't overlap too much.
    For the two sorcerers - I'm fond of the Faithful Ally spell, because instantaneous communication with unlimited range and zero mote cost is just really nice, and the teleportation can be handy too.
    Last edited by Ifni; 2013-05-26 at 12:01 AM.
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    Quote Originally Posted by The_Snark View Post
    I must not argue on the Internet.
    Internet argument is the mind-killer.
    It is the little death that brings total aggravation.
    I will face my annoyance.
    I will permit it to pass over me and through me.
    When it has gone past I will turn my inner eye to see its path.
    Where the irritation has gone there will be nothing. Only I will remain.

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