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    GreenSorcererElf

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    Default medium sized, playable tarrasque

    ok, i made an account on this site just to ask this, i'm trying to make a medium sized tarrasque to possibly use in a campaign at some point, and i was hoping some of the more experienced players could help me with a few issues i'm having

    like the fact that i somehow ended up with a medium sized tarrasque with no abilities and a LA of -15, and i have no idea how it happened

    if needed i can post up some of what i have so far

    thanks in advanced for anything you guys contribute

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    Default Re: medium sized, playable tarrasque

    i'm a very impatient person, so i couldnt be bothered to wait for anyone to post on this >< so i'm going to post up some of what i have for the tarrasque so far



    Medium creature

    Hit Dice: 2d10+25 ( 35 hp)

    Initiative: + 3

    Speed: 5 ft. (1 square)

    Armor Class: 13 ( +3 Dex), touch 5, flat-footed 10

    Base Attack/Grapple: +4

    Attack: Bite melee (1d6/18–20/×3)

    Full Attack: Bite melee (1d6/ 18–20/×3) and 2 horns melee (1d2) and 2 claws melee (1d4) and tail slap melee (1d6)

    Space/Reach: 5ft./5 ft.

    Special Attacks:

    Special Qualities:

    Saves: Fort +0, Ref +0, Will +0

    Abilities: Str 15, Dex 17, Con 17, Int 11, Wis 11, Cha 11

    Racial ability modifiers: str -10, dex +6, con +6, int -8, wis, +2, int +2


    see, i know i've stuffed this up somewhere -i'm using the book of templates to help with damage reduction, RHD reduction, challenge rating, and level adjustment
    but when you have a miniature tarrasque wit CR -20, and a LA of -15 you know you've done something majorly wrong..

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    Default Re: medium sized, playable tarrasque

    Just an initial thought at a glance, I think it might be easier to tweak up than tweak down. Don't start with the tarrasque and apply stuff to bring it down. Find something at or below the appropriate level of power and then add appropriate templates and abilities and refluff as desired.
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    Default Re: medium sized, playable tarrasque

    I made this a while back. the Terrak
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    Default Re: medium sized, playable tarrasque

    Quote Originally Posted by vasharanpaladin View Post
    the only problem with that is that i dont want it to have racial levels at least, not too many , i want to give it class levels, other wise it would be perfect

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    Default Re: medium sized, playable tarrasque

    Quote Originally Posted by LordErebus12 View Post
    I made this a while back. the Terrak
    and the only problem with this one is that it's more of a half tarrasque, whereas i want a literal miniature tarrasque that wont grow any larger than medium, unless templates and things are on it

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    Default Re: medium sized, playable tarrasque

    Quote Originally Posted by chaotic stupid View Post
    and the only problem with this one is that it's more of a half tarrasque, whereas i want a literal miniature tarrasque that wont grow any larger than medium, unless templates and things are on it
    well, i figured a half-Tarrasque is enough, lol. how powerful you want it to be and still be viable for play?

    That is, unless you wanna just shrink the actual Tarrasque down a few size categories. A medium sized Tarrasque can really shut the PC's mouths.
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    Default Re: medium sized, playable tarrasque

    Quote Originally Posted by LordErebus12 View Post
    That is, unless you wanna just shrink the actual Tarrasque down a few size categories. A medium sized Tarrasque can really shut the PC's mouths.

    My Ebberon halfling Barbarian is now on a quest to ride one.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

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    Default Re: medium sized, playable tarrasque

    Quote Originally Posted by chaotic stupid View Post
    the only problem with that is that i dont want it to have racial levels at least, not too many , i want to give it class levels, other wise it would be perfect
    Then you're SoL.

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    Default Re: medium sized, playable tarrasque

    Quote Originally Posted by LordErebus12 View Post
    That is, unless you wanna just shrink the actual Tarrasque down a few size categories. A medium sized Tarrasque can really shut the PC's mouths.
    i wanna shrink it down a bit, then down grade it's abilities a little, i'm hoping for a chalange rating of less than 10 might not be a realistic wish

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    Default Re: medium sized, playable tarrasque

    Quote Originally Posted by vasharanpaladin View Post
    Then you're SoL.
    quick question "SoL"? ><

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    Default Re: medium sized, playable tarrasque

    Quote Originally Posted by chaotic stupid View Post
    quick question "SoL"? ><
    **** outta Luck
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    Default Re: medium sized, playable tarrasque

    Save or Lose is also appropriate in this instance. DC 30.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

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    Default Re: medium sized, playable tarrasque

    Quote Originally Posted by LordErebus12 View Post
    **** outta Luck
    ok, i though it was something along those lines, just wasnt sure

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    Default Re: medium sized, playable tarrasque


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    Default Re: medium sized, playable tarrasque

    Just take a human, refluff its appearance, and RP the heck out of it.

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    Default Re: medium sized, playable tarrasque

    that would work, but i want to know it's racial modifiers and CR and LA and all that stuff, but once i know that that's pretty much what would happen

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    Default Re: medium sized, playable tarrasque

    You could adjust up the Pocket Tarrasque.
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    Default Re: medium sized, playable tarrasque

    with the poket tarrasque i'd still be left with my biggest problem, the LA of it, although, it would be useful reference for downsizing it a bit

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    Default Re: medium sized, playable tarrasque

    Quote Originally Posted by chaotic stupid View Post
    that would work, but i want to know it's racial modifiers and CR and LA and all that stuff, but once i know that that's pretty much what would happen
    LA +0

    CR +0

    Special features: bonus feat, bonus skill points (same as human)

    Refluff it, and there's your Medium-size tarrasque.
    Last edited by Ashtagon; 2013-05-13 at 04:34 AM.

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    Default Re: medium sized, playable tarrasque

    ok, that could work, refluffing a human, but i'd add a few special abilities and things, so it might end up with a small LA but i'm gonna try to stay lower than +4

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    Default Re: medium sized, playable tarrasque

    I'd like to echo that concept. Use a refluffed human, and give it levels in a refluffed Warblade.

    Iron Heart Surge is now your carapace, and other abilities can be represented as maneuvers. Maybe pick up a ring of spell turning as part of your WBL, and refluff that as well.

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    Default Re: medium sized, playable tarrasque

    Quote Originally Posted by chaotic stupid View Post
    Abilities: Str 15, Dex 17, Con 17, Int 11, Wis 11, Cha 11

    Racial ability modifiers: str -10, dex +6, con +6, int -8, wis, +2, int +2
    Your current racial modifiers are in fact: Str +4, Dex +6, Con +6, Int +0, Wis +0, Int +0. A racial modifier is how far you are from Ability Score 10 or 11, which is a +0 modifier. If the number is even you base it on 10; if the number is odd you base it on 11. 15 -11 = 4 so you have a +4 modifier. 17 -11 = 6. 11 - 11 = 0.

    A Colossal Tarrasque has the following abilities (and I've put the racial modifiers in parentheses): Str 45 (+17), Dex 16 (+3), Con 35 (+12), Int 3 (-4), Wis 14 (+2), Cha 14 (+2).

    Reducing it to Medium size gives it these modifiers: -32 Str, -2 Dex, -16 Con, Int no change, Wis no change and Charisma no change. See Improving Monster chart. If you take the chart and go in reverse, you merely subtract numbers.

    Your Medium Tarrasque should have abilities based on size reduction alone:
    Str 13, Dex 14, Con 19, Int 3, Wis 14, Cha 14.

    Technically that is a playable character. You may not like the low Int, but it is playable. The only scores that aren't playable are 2 or less.

    Debby
    Last edited by Debihuman; 2013-05-13 at 05:35 AM.
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    Default Re: medium sized, playable tarrasque

    Quote Originally Posted by Debihuman View Post
    Your current racial modifiers are in fact: Str +4, Dex +6, Con +6, Int +0, Wis +0, Int +0. A racial modifier is how far you are from Ability Score 10 or 11, which is a +0 modifier. If the number is even you base it on 10; if the number is odd you base it on 11. 15 -11 = 4 so you have a +4 modifier. 17 -11 = 6. 11 - 11 = 0.

    A Colossal Tarrasque has the following abilities (and I've put the racial modifiers in parentheses): Str 45 (+17), Dex 16 (+3), Con 35 (+12), Int 3 (-4), Wis 14 (+2), Cha 14 (+2).

    Reducing it to Medium size gives it these modifiers: -32 Str, -2 Dex, -16 Con, Int no change, Wis no change and Charisma no change. See Improving Monster chart. If you take the chart and go in reverse, you merely subtract numbers.

    Your Medium Tarrasque should have abilities based on size reduction alone:
    Str 13, Dex 14, Con 19, Int 3, Wis 14, Cha 14.

    Technically that is a playable character. You may not like the low Int, but it is playable. The only scores that aren't playable are 2 or less.

    Debby
    i think you're right, if so i did something very wrong o.O

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    Default Re: medium sized, playable tarrasque

    It's not very wrong, just a mathematical error. We've all done it. Heck, I used to forget size modifiers to attack all the time and people constantly had to point it out to me. This game is rules intensive and since monster rules are all over the place, it's easy to mess up.

    Now that we have that cleared up, let's plug in those numbers and fix the stat block.

    Tarrasque
    Medium Magical Beast
    Hit Dice: 2d10+8 (19 hp)
    Initiative:+2
    Speed: 5 ft. (1 square)
    Armor Class: 12 (+2 Dex), touch 13, flat-footed 11
    Base Attack/Grapple: +2/+3
    Attack: Bite +3 melee (1d6+1)
    Full Attack: Bite +3 melee (1d6+1) and horns -2 melee (1d2) and 2 claws -2 melee (1d4)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: None
    Special Qualities: Darkvision 60 ft., low-light vision
    Saves: Fort +4, Ref +5, Will +5
    Abilities: Str 13, Dex 14, Con 19, Int 3, Wis 14, Cha 14.
    Skills:
    Feats:
    Environment:
    Organization:
    Challenge Rating:
    Treasure:
    Alignment:
    Advancement:
    Level Adjustment: +0

    That's as bare bones as I can make it. You should fill in the rest. The slow speed offsets the higher than average abilities. The only special qualities it has are from its Type. Because it is now Medium it must use both of its horns to make a single attack as its head isn't big enough to attack two opponents. It should have no tail attack for the same reason.

    Debby
    Last edited by Debihuman; 2013-05-13 at 08:28 AM.
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    Default Re: medium sized, playable tarrasque



    I always wanted to play Godzuki in a campaign. now i can
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    Default Re: medium sized, playable tarrasque

    Quote Originally Posted by LordErebus12 View Post


    I always wanted to play Godzuki in a campaign. now i can
    good to know i'm making dreams come true

    ----------


    anyway, i've revised it a bit, i ended up with about LA +1 (it was +7 but i did multiple acid tests, it was signifigantly worse than a level 8 character..)

    so, here's the LA +1 mini-tarrasque (name can be changed to whatever)

    ----------------

    Medium magical beast

    Hit Dice: 1d10+8 ( 18 hp)

    Initiative: + 2

    Speed: 10 ft. (2 squares)

    Armor Class: 17 ( +2 Dex, +5 natural armour), touch 13, flat-footed 11

    Base Attack/Grapple: +2/+3

    Attack: Bite +3 melee (1d6+1)

    Full Attack: Bite +3 melee (1d6+1) and horns -2 melee (1d2+1) and 2 claws -2 melee (1d4+1)

    Space/Reach: 5ft./5 ft.

    Special Attacks: Augmented critical, frightful presence, improved grab, rush

    Special Qualities: darkvision 60ft, low-light vision, carapace, resistance to fire 5, poison 5, disease 5, energy drain 5, and ability damage 5, scent

    Saves: Fort +4, Ref +5, Will +5

    Abilities: Str 13, Dex 14, Con 19, Int 3, Wis 14, Cha 14

    Skills: +4 survival, +8 spot, +8 listen

    Feats: blind-fight

    Environment: Any

    Organization: Solitary

    Challenge Rating: 2

    Treasure: standard

    Alignment: Always neutral

    Advancement: 2+ HD (medium)

    Level Adjustment: +1



    Augmented Critical (Ex): The mini-tarrasque’s bite threatens a critical hit on a natural attack roll of 18–20, dealing triple damage on a successful critical hit.

    Frightful Presence (Su): The mini-tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 14 Will save or become shaken, remaining in that condition as long as they remain with 20 feet of the mini-tarrasque. The save DC is Charisma-based.

    Improved Grab (Ex): To use this ability, the mini-tarrasque must hit a large or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

    Rush (Ex): Once per minute, the normally slow-moving mini-tarrasque can move at a speed of 75 feet.

    Carapace (Ex):The mini-tarrasque’s armour-like carapace is tough and reflective, with a 30% of deflecting rays, lines, cones, and even magic missile spells. There is a 10% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature’s spell resistance.


    and here's it's player information

    ---------------------

    Mini-tarrasque racial traits
    • +2 strength, +4 dexterity, +8 constitution, 3 intelligence, +4 wisdom, +4 charisma,
    • Medium: as medium creatures, mini-tarrasques have no special bonuses or penalties because of their size
    • Mini-tarrasque land base speed is 10ft
    • Mini-tarrasques must sleep for at least 10 hours each day
    • +5 natural armour
    • Darkvision 60ft
    • Attack: Bite +3 melee (1d6+1)
    • Full Attack: Bite +3 melee (1d6+1) and horns -2 melee (1d2+1) and 2 claws -2 melee (1d4+1)
    • resistance to fire 5, poison 5, disease 5, energy drain 5, and ability damage 5
    • scent
    • Augment critical (ex): The mini-tarrasque’s bite threatens a critical hit on a natural attack roll of 18–20, dealing triple damage on a successful critical hit.
    • Frightful presence (su): The mini-tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 14 Will save or become shaken, remaining in that condition as long as they remain with 20 feet of the mini-tarrasque. The save DC is Charisma-based.
    • Improved grab (ex): To use this ability, the mini-tarrasque must hit a large or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
    • Rush (ex): Once per minute, the normally slow-moving mini-tarrasque can move at a speed of 75 feet.
    • Carapace (ex): The mini-tarrasque’s armour-like carapace is tough and reflective, with a 30% of deflecting rays, lines, cones, and even magic missile spells. There is a 10% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature’s spell resistance.
    • +8 racial bonus to; listen and spot checks
    • Automatic languages: common. Bonus languages: all (except secret languages like druidic)
    • Favoured class: any. Mini-tarrasque do not take a multi-class penalty on their highest level class
    • Level adjustment: +1

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    Default Re: medium sized, playable tarrasque

    There is no way that creature is LA +1. Augmented critical is worth LA +1. Each resistance is LA +1, and carapace is LA +1 and Frightful Presence is LA +1.

    Debby
    Last edited by Debihuman; 2013-05-14 at 07:34 AM.
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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    Default Re: medium sized, playable tarrasque

    Quote Originally Posted by Debihuman View Post
    There is no way that creature is LA +1. Augmented critical is worth LA +1. Each resistance is LA +1, and carapace is LA +1 and Frightful Presence is LA +1.

    Debby
    i know, i think it was originally +7 but if you compare it to a level 8 fighter it's severely lacking, of course, if anyone thinks otherwise i'm happy to adjust it as they see fit, i'm not very good at this stuff, i'm better at making ideas than putting them into practice

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