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2013-06-25, 10:03 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q266 Follow-up/clarification
Thank you for the answer tuggyne, but I really want to make this crystal-clear for myself until I put one of these monsters against my players:
My players are in a dungeon. There is no sunlight. One of these attack the PCs. The PCs will not see their opponent at all unless they cast Daylight. It's absolutely impossible to see the Shadow Mastiff. They can only hear it and, perhaps, determine it's square by rolling a listen check DC 20. The Shadow Mastiff can freely annihilate the PCs unless they attack its square and/or cast Daylight and kill it. The Shadow Mastiff will not appear when it moves or attacks.
Please tell me if I have missed something.
EDIT: I found the resolution.
You can’t attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).Last edited by Jon_Dahl; 2013-06-25 at 01:56 PM.
My Red Hand of Doom Campaign Journal (Completed)
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2013-06-25, 04:37 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q268: Where can I find rules on how much it costs to hire something with class levels? Not just get them to cast a single spell, and not hire something like a porter or cook, but, for example, a level 5 fighter? I can't seem to find it in the DMG.
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2013-06-25, 05:55 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 268
There is no list of prices for hiring such nonplayer characters. Because you're talking about player character levels, advanced NPCs are at the DM's discretion, not simply available from a list of hirelings. Only their specific skills, such as spellcasting, may be hired.
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2013-06-25, 07:29 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A268 Rebuttal.
The Arms and Equipment Guide has prices and a chart for hiring mercenaries on pages 65-66.
Edit Excerpt:
SpoilerThe PCs could also hire a leader with levels in
fighter, assuming that such mercenaries are even
available in the area. It costs 1 gp per day to hire a 1stlevel
fighter mercenary leader, and the cost increases
by 2 gp per additional level.Last edited by unseenmage; 2013-06-25 at 07:31 PM.
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2013-06-25, 07:41 PM (ISO 8601)
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2013-06-25, 08:44 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q269
According to the SRD; "If you spend 1 additional power point, this power’s duration is 1 hour rather than concentration. If you spend 2 additional power points, this power’s duration is 1 day rather than concentration. If you spend 4 additional power points, this power’s duration is 1 day per manifester level rather than concentration."
Is this "additional power points" cumulative (i.e for day/level 7+1+2+4, or is it simply PP Cost (7) + Cost of Extended duration; i.e 4 for day/level)?Last edited by Vaz; 2013-06-25 at 08:44 PM.
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2013-06-25, 08:50 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 270
Question about Spellscales and the Blood Quickening Ritual (Tiamat): am I reading it correct that for an area effect spells, you must pick only one creature in the area to take the additional 2d6 damage?My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2013-06-25, 08:52 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A269: It is not cumulative.
Originally Posted by Expanded Psionics Handbook, pg 69
A270: Yes, the spell only does damage to the selected creature (and only if that creature is good). Clarified below.Ask your DM. While the text specifies that you must select one creature, it does not specify if the added effect only applies to that creature. Instead, it merely stipulates that if the creature you choose is good, the spell deals extra damage. It does not specify that it only deals extra damage to the chosen creature, but different DMs may interpret that differently.
Originally Posted by Races of the Dragon, pg 25
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2013-06-25, 11:58 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-06-26, 05:56 AM (ISO 8601)
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2013-06-26, 07:03 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 271
Once taking Racial substitution levels, am I then forced to take them all at higher levels or can I optionally take an ACF?
For example.
Starting at Halfling Rogue and taking the first Substitution level but taking an ACF for Trapsense instead of the one offered by the Substitution?
1st level - Ranged sneak attack
3rd level - Penetrating Strike instead of Thief's Luck?
Or am I forced to take Thief's Luck?Last edited by Gargravarr; 2013-06-26 at 07:04 AM.
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2013-06-26, 07:06 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q272 Can an undead drop its immunity to negative levels?
Q273 Is there a way to be immune to charisma damage? Lacking that cheap/easy ways of restoring it?Last edited by thethird; 2013-06-26 at 07:06 AM.
Thanks a lot Gengy for the awesome... just a sec... avatar. :)
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2013-06-26, 07:32 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 271: No. From Races of the Wild, p 155.
A character need not take all the substitution levels provided for a class. For instance, a halfl ing rogue might decide to take only the racial substitution level at 1st level, ignoring the other substitution levels.
Voluntarily Giving up a Saving Throw
A creature can voluntarily forego a saving throw and willingly accept a spell’s result. Even a character with a special resistance to magic can suppress this quality.
A 273: Yes. The List of Stuff indicates several means to gain immunity to ability damage:
Immunity to Ability Damage/Drain
Warforged Juggernaut 5, ecl 10, Eberron Campaign Setting
Bone Knight 8, ecl 12, Eberron: Five Nations - plus other immunities
Pale Master 10, ecl 15, Libris Mortis, ability drain only
Items from Magic Item Compendium that protect or heal ability damage
1] Scarab of invulnerability
2] orb of mental renewal
3] Rod of bodily restoration
4] Talisman of undying fortitude
5] Wraith's woe set
6] Caduceus bracersLast edited by mattie_p; 2013-06-26 at 07:50 AM.
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2013-06-26, 07:48 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q274
Amount of treasure for adult black dragon
Treasure amount for CR 11 (adult black is CR 11) is 7500 and for dragons its thrice normal - does that mean that adult black gets 22.500 gp for his treasure?
Also, how do I calculate this if dragon takes PC levels?Last edited by Balor01; 2013-06-26 at 07:53 AM.
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2013-06-26, 08:16 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 274: On average, yes. Note that the treasure table you linked is an average treasure per encounter. Not all creatures will receive treasure (For example, a CR 11 Air Elemental), and some receive additional.
The CR 11 black dragon has an average of 22,500 gp in its hoard, divided between coins, gems/art, and magical items as you see fit. You can roll three times on the CR 11 entry of the Treasure Table or determine the treasure as you see fit.
If the dragon takes PC levels, the easiest way is to determine the CR of the modified creature and use the treasure table to determine either the average value of the treasure or roll on the appropriate entry for that CR.Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
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2013-06-26, 09:14 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 275 Could an undead be affected by a spell/effect that requires a fort save but normally only affects creatures (i.e. not objects)?
Q 276 How would a major positive-dominant plane affect undead?
Originally Posted by SRDThanks a lot Gengy for the awesome... just a sec... avatar. :)
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2013-06-26, 09:44 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q277
How much does Item Familiar help with a single skill from level 4-15 with a +0 Int mod?
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2013-06-26, 09:54 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q278
Is WBL based on hit dice, class level or ECL?
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2013-06-26, 10:09 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 279
Is the following price calculation correct?
+1 dagger of returning and distance
=
dagger = 302gp
+1 enhancement 2000gp
+1 bonus returning 2000gp
+1 bonus distance 2000gp
= 6302gp?
or is the base price 18000gp because it's effectively a +3 weapon?
seems awfully expensive this way...
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2013-06-26, 10:20 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
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2013-06-26, 10:21 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 279:
The latter method. The cost for magic weapons scales up exponentially as you stack on the enchantments. You generally only want to take what you absolutely need. If you intend to focus heavily on weapons, you should look into Weapon Augment Crystals, which are generally more limited, but cheaper.
For instance, on that particular dagger, you could add on a Greater Crystal of Return, to give it the Returning property, along with a few other goodies, for just 4k.
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2013-06-26, 11:01 AM (ISO 8601)
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2013-06-26, 11:03 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
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2013-06-26, 11:13 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 278
WBL is based on ECL, though naturally for non-monster characters ECL, HD, and character level will all be the same. Per the SRD:
Originally Posted by SRD, Level Adjustment and Effective Character LevelLast edited by Karnith; 2013-06-26 at 02:35 PM.
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2013-06-26, 12:00 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A275: Undead are immune to effects that require Fort saves and do not work on objects (unless the effect is harmless).
Originally Posted by Monster Manual, pg 317
Originally Posted by Monster Manual, pg 317
Originally Posted by Unearthed Arcana, pg 171
Originally Posted by Dungeon Master's Guide, pg 172
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2013-06-26, 01:40 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q280
Does the hostile tingle you feel when successfully saving vs a nondamaging effect only apply to spells? Or does it also apply to spell like abilities? What about supernatural abilities?World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
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2013-06-26, 02:13 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 280
Spell-Like Abilities (Sp)
Usually, a spell-like ability works just like the spell of that name.
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2013-06-26, 05:28 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
A 278 addendum:
Hit dice and character level are synonymous. The former is typically used for monsters and the latter typically for players, but a character will always have exactly one hit die per level, and vice-versa.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
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Current Homebrew: 5th edition psionics
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2013-06-26, 06:11 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 281
If buying magic gloves with some effect that is activated through a swift action, would I need to buy two seperate gloves so the off-hand attack benefits from the effect as well?
Also...if I'd need two gloves, I therefore need 2 swift actions to activate both, so 2 rounds? *scratches head*
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2013-06-26, 06:47 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XXIII
Q 281 inquiry
This is something that greatly depends on the text of the item so could you give us a specific item you have questions about.Last edited by NeoPhoenix0; 2013-06-26 at 06:48 PM.
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