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  1. - Top - End - #841
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 420

    When using the shield self granted power of the Dahlver-Nar vestige, do you apply damage reduction before or after you half the damage and split it.

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  2. - Top - End - #842
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 421

    Could a Cloistered Cleric ditch all his 3 domains and granted powers and choose 1 Planar Domain + Divine Magician ACF instead?

    Because:
    2 Cleric Domains for Planar Domain
    1 Cleric Domain (Knowledge from CC) for Divine Magician

  3. - Top - End - #843
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 419

    That's correct. A DN with Tomb-Tainted Soul or the undead type (usually via Necropolitan) has infinite healing.
    Last edited by Mr.Bookworm; 2013-07-10 at 08:22 AM.
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  4. - Top - End - #844
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by Mr.Bookworm View Post
    A 419

    That's correct. A DN with Tomb-Tainted Soul or the undead type (usually via Necropolitan) has infinite healing.
    A 419 discussion

    But can he heal himself with Charnel Touch?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 419 clarification

    Yes.
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  6. - Top - End - #846
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 421 No.

    The text of Divine Magician ACF states:
    Replaces: You gain only one domain (including spells and granted power) at 1st level, rather than two.
    This is a fixed statement of the number of domains. Additionally, it comes with a special requirement:
    Special Requirement: Knowledge (arcana) 1 rank.
    This means that you must have already chosen Cleric (including any Cleric variant) previously in order to be able to satisfy that requirement, and it will then override the domain selection. A Cloistered Cleric Divine Magician will have only one domain rather than three.

    If you're unhappy with this outcome, you'll need to ask your DM for a house rule overriding the RAW. (Maybe the DM will take pity on you if you explain that it's Skip Williams's fault.)

  7. - Top - End - #847
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 422

    Can the Spiderskin spell ever grant a +5 enhancement bonus to natural armor?
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  8. - Top - End - #848
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 422 Yes.

    From page 202 of Spell Compendium:
    The spell grants the recipient a +1 enhancement bonus to its existing natural armor bonus ... for every three caster levels you have. This means that the bonuses to natural armor, saves, and Hide checks improve to +2 at caster level 6th, +3 at caster level 9th, +4 at 12th, and +5 at 15th.

  9. - Top - End - #849
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 423

    What happens if a summoned creature swallows another creature whole and the summon expires? Does the answer differ if the creature is dead or alive? What about if swallowed whole by a druid in wild shape? Are there size concerns in this instance?

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    Sorry, I asked this question on the previous page but neglected to include a question number, realized my mistake and edited one in, but then someone else put the same number on their question, so I'm just deleting that one and reposting.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 422 ct'd

    Aha, I think in Underdark it says "+1 for every three levels above 3rd, up to a maximum of +5 at caster level 12" which I assume is the source of the question.

    So my followup question is if there was never an update to the spell in the spell compendium or an errata to the spell, what would the correct maximum number be - +5 at 15th, +4 at 12th, or does it go from +3 to +5 at 12th (or is there nothing in RAW to administer this)

  11. - Top - End - #851
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 422 ct'd

    The spell compendium is the latest printing of the spell and it fixes it by saying +1 , +2 at CL 6, +3 at CL 9, +4 at CL 12, and +5 at CL 15.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 422 (continued) This thread is for questions regarding the RAW in its entirety.

    "What if Sourcebook X were never published..." type questions call for speculation and are outside of the scope of this thread.
    Last edited by mattie_p; 2013-07-10 at 03:07 PM.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q424
    Improved Rapidstrike + 2 claws = 6 itterative attacks (BAB +20). Will the BAB be 20/20/15/15/15/15 or 20/20/15/10/5/0?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII


    Do Oerthblood or Pure Ore (Dragon 351 and 347 respectively) have any effect on a Firearm weapon (DMG145)?


    Scratch that, my apologies.

    Q425

    Is there a chart depicting the appropriate attack bonuses and ACs for characters/creatures by level/HD?
    Last edited by unseenmage; 2013-07-11 at 12:06 AM.

  15. - Top - End - #855
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 424

    Neither. It's: +20/+20(2 claws)/+15(Rapidstrike)/+15(improved Rapidstrike 1st extra attack)/+10/+10/+10(Improved Rapidstrike subsequent extra attacks)

    The answer reminds me of another question I did not get an answer to earlier IIRC:

    Q 426

    Are there any conditions to be met (beyond the prerequisites from the feat) to get more than one extra attack from improved rapidstrike?

    A 425

    No, not a RAW one. Anything else is beyond the scope of this thread.
    Last edited by Andezzar; 2013-07-11 at 12:28 AM.

  16. - Top - End - #856
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 427

    If a Heganyoki Sparrow (that race form OA that can turn into animals and one version can turn into a Sparrow is what I'm talking about cause I'm sure I misspelled it. ) With levels in Warblade or Swordsage were to take Tiger Claw maneuvers that require a Jump Check, Soaring Raptor Strike just for a quick example, could he use them while flying in sparrow form simply by rolling the jump check?
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  17. - Top - End - #857
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 427

    No, you cannot jump while flying.
    Last edited by Andezzar; 2013-07-11 at 12:53 AM.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q428
    Will Metamorphose allow me to get Warshaper prestige?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q429

    Other than how silly it sounds;
    Is there a RAW reason i can't put an Oil Chamber (Ds33), Wand Chamber (Ds34), Hilt Hollow (Ds33), Triple Weapon capsule Retainer (CA22), and a Hilt Pistol (D321pg34) into Armor Spikes and/or Hidden Blades (CS108) which are also in said armor?

  20. - Top - End - #860
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q430:

    Is there any way to get a Sorc/Wiz 4 spell with the Beguiler's 7th level Advanced Learning class feature?

    Q431:

    What is the least level-intensive way to get access to the spells in a domain as a Beguiler?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q432
    Strength Of My Enemy (power) + augment
    With this power i can siphon as much strength from one enemy as i want?
    E.g. 7 itterative attacks = 7 strength and another 7 str in the next round (1 foe)?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 429 Yes.

    Also from page 33 of Dungeonscape:
    As a rule of thumb, weapons cannot have modifications unless they have a solid hilt or handle that is at least 6 inches in length.
    Armor spikes do not have a handle.

  23. - Top - End - #863
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 433 If a prestige class, such as Zentharim skymage, requires the ability to cast specific spells, can I meet that prerequisite with spell-like abilities?
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A430: Yes

    Take a level of a prestige class that grants a level of spell-casting in an existing spellcasting class prior to Beguiler 7 and you can take a 4th level spell as you are casting as a Beguiler 8 and have access to 4th level spells.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A432: Yes. The only limit is on the amount that can be applied to your own Str as an enhancement bonus; the siphoning is not limited.
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Q 434

    What ways are there to increase the number of grapple checks made in a round?

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    Quote Originally Posted by thethird View Post
    Q 433 If a prestige class, such as Zentharim skymage, requires the ability to cast specific spells, can I meet that prerequisite with spell-like abilities?
    A 433

    The Dragonfire Adept description specifies that if they have an SLA that mimicks a spell, it counts as being able to cast that spell for qualifying for PrCs.

    However, I believe this is a rule specific to this class, and not a general rule.

    I hope that helps.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 428

    No. The prerequisites are pretty explicit what qualifies as an appropriate ability to change shape. Metamorphosis is not one of them. But since psionic powers are very similar to spells and metamorphosis is very similar to polymorph, it is not very far fetched to allow metamorphosis to fulfill the prerequisite as well.

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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 434
    • Increase your BAB. Each iterative attack allows you to make a grapple check instead of an attack.
    • The Improved Grab ability allows you to make a grapple check as a free action after hitting with a melee attack.
    • Various spells, such as Evard's Black Tentacles, force you to make a grapple check on the spellcaster's initiative. (Probably not what you intended, but this does increase the number of grapple checks you make in a round.)
    • Along the same line, monsters with the Constrict special ability crush you after winning an opposed grapple check.

  30. - Top - End - #870
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    Default Re: Simple Q&A D&D 3.5 (by RAW) XXIII

    A 434 Clarification request

    Quote Originally Posted by Curmudgeon View Post
    A 434
    • Increase your BAB. Each iterative attack allows you to make a grapple check instead of an attack.
    • The Improved Grab ability allows you to make a grapple check as a free action after hitting with a melee attack.
    • Various spells, such as Evard's Black Tentacles, force you to make a grapple check on the spellcaster's initiative. (Probably not what you intended, but this does increase the number of grapple checks you make in a round.)
    • Along the same line, monsters with the Constrict special ability crush you after winning an opposed grapple check.
    If a creature with Imp Grab were to full attack another creature, after the first melee attack hit, 1 grapple check would be made to hold. If it succeeded then the creature and its target would now be grappling.

    What happens to the rest of the attacks though? If they hit, would they each start a grapple again (and thus prompt individual grapple checks for each attack)?

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