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  1. - Top - End - #31
    Bugbear in the Playground
     
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    Quote Originally Posted by The Alexandrian View Post
    I'd recommend deploying small low-tech mobile teleportation blockers against Marciano, then. I can (vaguely) remember a battle where one of my chars was fighting one of TE's chars that teleported everywhere in combat. I think the char was named The Chezchire Cat or something along those lines? Anyway, the first thing my char did was throw down an anti-teleportation rune or something like that so that the fight would be fairer and it worked because they both defeated each other and both nearly died (I think).

    Those were good times! In fact, I'd go so far as saying that they were fantastic super awesome times!
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  2. - Top - End - #32
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    On the other hand, it's pretty standard for a bar heist. The pattern is usually:

    1. Someone makes a scene and demands something (ostensibly money, but actually attention)
    2. The PCs beat that person up
    3. Villain flees

    I mean, what would you actually do with Marcy or Magtok or Jeanne or [villain-of-the-day] if you caught them?
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  3. - Top - End - #33
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    Quote Originally Posted by happyturtle View Post
    On the other hand, it's pretty standard for a bar heist. The pattern is usually:

    1. Someone makes a scene and demands something (ostensibly money, but actually attention)
    2. The PCs beat that person up
    3. Villain flees

    I mean, what would you actually do with Marcy or Magtok or Jeanne or [villain-of-the-day] if you caught them?
    I think the issue is that step 2 is usually missing.
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  4. - Top - End - #34
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    Actually, my character did die in that fight. He just didn't stay dead. More's the pity
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  5. - Top - End - #35
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    Quote Originally Posted by LordDeathkeeper View Post
    Ah, but don't forget that Enshadu tried to teleport before the cement-kissing happened and got blocked, so it clearly wasn't from trauma that the habit developed.

    Unrelated: poke to Bushranger in Mallside. I've noticed we've been going a bit slow. I can have Klitcht pick up the pace if you'd prefer it.
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  6. - Top - End - #36
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    Missing because you wouldn't beat up Marcy. Most likely, hell it's almost guaranteed Dipsnig would just kill him.

    That's why he ran.

    Don't have high tech Morty? Dipsnig was walking around in a massive robot! He probably has a teleport blocker.

  7. - Top - End - #37
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    Quote Originally Posted by Morty View Post
    Their IC reasoning behind teleporting away at the first sight of danger isn't really important. What is important is that it minimizes or outright removes the consequences for their actions and their victims' ability to retaliate.
    What victims?
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  8. - Top - End - #38
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    That is a point. Although I agree that it's generally poor form to attack people then deny them any chance to counter attack, it's not like Marcy actually harmed anyone, got any money or anything.
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  9. - Top - End - #39
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    Quote Originally Posted by The Mad Hatter View Post

    Don't have high tech Morty? Dipsnig was walking around in a massive robot! He probably has a teleport blocker.
    He doesn't carry one on his person. But it's irrelevant, because I wasn't talking about Dipsnig here. Plenty of people can't get the kind of gear he can. And they shouldn't be forced to just to be able to stop villains who pop in, make a mess and pop out.

    Quote Originally Posted by Reinholdt View Post
    What victims?
    Doctor Harald over at GLoG, for example, and the witnesses of his kidnapping. Or the people in Trog's when it was set on fire. There would have been victims in BDD had Dipsnig not been there with his power armour. I can't think of many others who could have stood up to twenty goons with juiced-up machine-guns.
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  10. - Top - End - #40
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    And the Irregulars when Marty attacked...but then, that was teleblocked to hell and back, though he did end up doing it anyway. Although that may have been more of a 'what is this ludicrous durability' thing.

    Anyway, the thing is less this instance of it and more the tendency for this kind of thing to happen in general, I think? Teleport hit-and-run frustrates people because anyone without antiteleportation stuff generally can't do anything about it.
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  11. - Top - End - #41
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    Twelve goons.

    They didn't want anyone to die, they just wanted money. Ehich... apparently is very, vefy hard to do to PC's in the Nexus.

  12. - Top - End - #42
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    The descriptive text said he had a million dollars. Admit it, he just wanted attention.
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  13. - Top - End - #43
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    Or he's got a thing for being shot at.
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  14. - Top - End - #44
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    DC is right in that it's more about the general trend than this particular example. It was just the proverbial straw.

    And yes, Nexus PCs don't tend to let themselves be bullied and extorted. It's pretty common knowledge.
    Last edited by Morty; 2013-06-07 at 12:53 PM.
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  15. - Top - End - #45
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    Yeah robbing Taverns in the Nexus seems like a good way to get a good butt kicking.

    Also anyone in GLoG want to help Yuki try to save a mini-shark while possibly getting pelted by more water ballons filled with more sharks? She is on her way to the main cabin.
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  16. - Top - End - #46
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    @TE: Oh! I remember now! He was resurrected a couple of minutes after the fight, wasn't he?

    @DEB: I'll work on that in a minute as I see that Beans was already poked about that scene multiple times.

    On Marciano in the BDD:

    I for one am all for villains escaping at the end of a conflict! If you really want to beat the heck out of a villain, just arm your char with a teleportation blocker for reasons. They probably sell for cheap so that thieves can't teleport past the doors and walls of houses in the Nexus and steal everything from everyone.

    Keep in mind that if aggressive PC villains can't escape death/eternal imprisonment, there wouldn't be PC villains for the good guys and people wanting encounters to fight. Vampire Rot had his char attack NPCs randomly and get involved in fights where, once his char took enough damage, he turned into a cloud of smoke and disappeared or somehow ended up reforming without any permanent damage in his coffin. I for one always found these encounters rather enjoyable and retreating at the end of a fight allowed for Rot-the-char to be a recurring villain which was also rather fun! Of course, Rot did usually get the heck beat out of him before he retreated, more often than not by being lit on fire.

    Another more recent example of flight after a fight is when both of my vehicle-operating AMENites teleported back to AMEN after being totally curbstomped by laser-wielding Riverside guardspeople without any physical damage to their bodies. They lost valuable assets and teleported away before being physically exploderated themselves (though to be fair, the vehicle loss was more at the request of people OoC than for IC reasons so that was pretty much their only choice besides take the fight to the overwhelming ground forces and die horribly shortly thereafter for no good tactical reason). For me as a player, that was simply the best solution. I chose to acquiesce to the requests of others, making my chars' vehicles very weak relative to everything that was being thrown at them so that they would be destroyed with ease without any retcons on anybody's part in exchange for being able to redeploy them a few posts later in the war effort without vehicles or weaponry people considered unfair (there may be an ATV outfitted with some weapon making an appearance, but I highly doubt it'll be considered too strong versus the defecting AMENites, their sub, and their escort) but with no negative consequences aside from the loss of extremely valuable war assets and time units.

    Fleeing after something goes wrong is not necessarily a bad thing, especially when the alternative is death. That said, fleeing without losing anything can be considered unfair. It all depends on the situation, I guess. In this situation, Marciano lost expendable thugs and gained nothing. That doesn't seem too bad to me. Lighting Trog's on fire (I'm surprised an elemental wizard doesn't just walk in and negate that with a flex of his/her little finger) doesn't seem that bad to me either. Blowing up the Sitar's Strings and attacking the former Empire is an entirely different story. For the Sitar's Strings scenario, there should be at least an opportunity for vengeance of some sort. For attacking the Empire and killing their dudes in a big firefight where crazy weapons are being used there should be negative consequences of some sort, in my opinion, like damage that isn't instantly shrugged off within less than five IC minutes of exiting the scene.
    Last edited by The Alexandrian; 2013-06-07 at 02:32 PM.

  17. - Top - End - #47
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    Soooooo. Clegg is supposed to stop Shayan and co from leaving Riverside. Where is... What is happening with that?

  18. - Top - End - #48
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    @Alexandrian: Admittedly, the part with the Irregular base attack is a bit lessened by the fact that the attacker in question was killed immediately afterward, just not then.
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  19. - Top - End - #49
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    Hi! Sorry for not being very social around here!

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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    Deadtime now. Goodnight, sleep tight and don't let the Lambton Worm bite, or squeeze. Actually, just stay away from the River Wear, and County Durham.
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    Poking Viera Champion to Nexus High.

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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    @Wall: Rumor travels fast.

    I'm curious as to know how Orange Text is advertising for a casino in a location that hasn't even been mentioned once IC, and isn't even currently than some vague blueprints, weapons and technology purposes, and an idea in Dr. Graves' head. Telepathic informants? Tell me your secrets.

    Sorry Hatter, but I'm going to have to object to you hiring for a location that isn't even halfway to nearing existence yet. I know that The Wall is questionably canon at best, and we generally let a wide variety of metagaming slip by there that we wouldn't elsewhere, but this is too much.

    Skyside is not a thing IC. No one knows that name. No one knows that anyone is even planning to have a location with that name, or that anyone at all is planning to have some vaguely floating airborne lawless city thing. Be patient.
    Last edited by Ashen Lilies; 2013-06-08 at 01:34 AM.
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  23. - Top - End - #53
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    Well, because one of the problems with Sleeping Goblin was, I spent sooooooo much time interviewing staff and all of that, that is sucked all the enjoyment out of that thread, so I wanted to not have that happen here.

    Er, I'm gonna edit out that Skyside bit, because I don't want to deal with space and time blowing up yet.

  24. - Top - End - #54
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough



    Arthur and Willow have discussed Skyside as well. After all, Arthur applied to be a partner, so we (the players) had no way of knowing that the application process happened in some woo-woo dimension unrelated to the timeline of the Nexus.

    Since that appears to be the case, I think it'd be easiest to say that the Arthur/Willow Skyside discussions happened in the same woo-woo space.
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  25. - Top - End - #55
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    Ummm, with the whole aftermath thing going on in Riverside, should I trigger the surprise I had set up there. I did post it, and gave chances for people to interact with it before it went off, so should I?
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  26. - Top - End - #56
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    For OOC reasons (and probably IC reasons as well considering what Ilpholin is doing right now) you probably should not trigger the second plague during the negotiations.

    It would likely just make the whole war start over again.
    Last edited by Shadowcaller; 2013-06-08 at 09:42 AM.

  27. - Top - End - #57
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    Forgot about that thing. But what SC said. I'll have to have Ilpholin ask about it since she and I have very little information about it.

    In addition, it's not a particularly good idea to set off a plague when there's no one around to even be infected. It'd be incredibly ineffective.
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  28. - Top - End - #58
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    @Council thread: Wolfy wanted to post for Vasquez in the Council thread, and I misunderstood when I was supposed to pause and wait for him. Because of that, I've struckthrough my last two posts there. I don't believe it will affect anything that's happened yet, and I apologize for any confusion.

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  29. - Top - End - #59
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    Okay, so! I should make mention to something in Riverside now. Some of you may recall how before the AMEN plot in Riverside started, Southside up and disappeared. When Amber pulled her stuff out, the intention was for the space to be used as an opportunity for people to establish things in Riverside that they may not have been able to before.

    So, now that the big plot is winding down, I figure I should remind people to take this opportunity if they're interested. It'd be nice to get some fresh thinking in Riverside after all, and it could be good fun. So far I know Shrimp, Lost, and of course AMEN are doing stuff, but that doesn't mean people who aren't already there can't do anything. And don't feel limited to Southside. If you'd like to do something in the other sides, no one is going to protest.

    tl;dr - Now is your chance to take advantage of the blank space in Southside and establish your stuff in Riverside.

  30. - Top - End - #60
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    Default Re: [Nexus] OOC 38: The Mün Is Not Enough

    I did also do something in Riverside, but people seem to ignore it. I just remember here so none wonders that a big place is already taken by a new fraction.
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