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Thread: Spellbook: Atner the blasphemous
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2013-06-09, 09:39 PM (ISO 8601)
- Join Date
- Feb 2011
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- gehenna
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Spellbook: Atner the blasphemous
Similar to my spellbook contest (but not quite) I will be making sets of spells, this one is by Atner the blasphemous. Enjoy, and keep an eye out for more
Fluff
SpoilerAtner was an ancient lich, who was once a beloved half elven boy, when tragedy struck him and his family, he descended into darkness, and became a necromancer who created many spells, most of which have been recorded, and slightly changed to allow more types of magic users to cast them.
Spells
SpoilerAtner's Black Rain
Necromancy [Evil]
Level: Sor/Wiz 7 Cler 7
Components: V, S, M
Casting Time: One full round action
Area: 20ft+10ft/2 levels
Range: Long (400ft+100ft/level)
Duration: 1 round/level
Saving Throw: Fortitude half
Spell Resistance: no
Every round spent in the area of this spell creatures take 1d8 damage/2 caster levels+1 vile damage/2 caster levels. A fortitude save halves the damage, and negates the vile damage. In addition, every round the raining negative energy falls and sprouts into 1d4 ghasts. These ghasts last until destroyed or until the end of the spells duration, whichever comes first.
Material component: A vial of unholy water, which is consumed by the spell
Atner's Black manifestation
Necromancy [Evil]
Level: Clr 8 Sor/Wiz 8
Components: V, S, F
Casting Time: 1 standard action
Range: touch
Duration: 1 round/level
Saving Throw: none
Spell Resistance: yes (harmless)
The target of this spell has the colors of his skin and equipment flipped (skin becomes black if skin is white, green skins turn red, black überdeath armor turns white etc.) and they gain the following abilities:
- The ability to become incorporeal or corporeal at will for the duration of the spell
- the ability to fire a bolt of pure darkness at a range of 30ft with a ranged attack roll, damage is 3d6 and undead are healed by that amount as opposed to damaged
- Fire, Cold, Sonic, and Electricity resistance 10
- Damage reduction 10/magic
- the ability to do +1d4 points of vile damage with any successful attack (including the darkness bolt above). This can be switched on and off
Atner's Biting Whip
Necromancy [Evil]
Level: Sor/Wiz 3 Clr 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25ft+5ft/2 levels)
Target: One living creature
Duration: 1 round/level
Saving Throw: reflex negates
Spell Resistance: no
When this spell is cast, a lash of negative energy strikes the target with a successful ranged touch attack, and then attaches, causing 1d6 damage/level, and then 1d6 damage each round after that as it digs into the targets body and soul.
Atner's papercuts between the fingers
Necromancy [evil]
Level: Wiz/Sor 1 Clr 1
Components: V, S, M
Casting Time: 1 standard action
Range: touch
Target: one creature with fingers and/or toes
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: yes
The target of this spell is immediately nauseated, and takes 1 point of slashing damage
material component: a piece of paper
Atner's Death nova
Necromancy [Evil]
Level: Sor/Wiz 9
Components: V, S
Casting Time: 1 standard action
Area: 10ft radius
Range: personal
Target: living creatures within 10ft of you
Duration: 1 round/2 levels
Saving Throw: fortitude negates
Spell Resistance: yes
Every creature (friend or foe) within a 10ft radius of you must make a fortitude save or die instantly. Creatures with 4 or less HD get no save.
Atner's form of death
Necromancy [Evil]
Level: Wiz/Sor 8
Components: V, S, F
Casting Time: 1 standard action
Range: personal
Target: you
Duration: one minute
Saving Throw: none
Spell Resistance: no
For one minute, your body is replaced by that of an entropic reaper (LM) with access to all your equipment. You may not manipulate your body but can see through the reapers eyes and use the reapers senses. Essentially, for the duration, you dont exist, but the entropic reaper does.
Focus: A scythe
More to come from the horrible AtnerLast edited by inuyasha; 2013-06-10 at 05:07 PM.
Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
Jester of The Rudisplorkers Guild!!
My cool avatar by Kymme
My homebrew
trophies
The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons
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2013-06-10, 03:54 PM (ISO 8601)
- Join Date
- Dec 2012
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- R'lyeh
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Re: Spellbook: Atner the blasphemous
I like most of these spells, the only queries I have are: Why dose Atner's Black manifestation give you the option to gain a Dex bonus, it seems out of place to me. My other question is how come Atner's Death nova has not effect on creatures with 4 HD or less ?
I also have an idear for a spell (In spoiler below):
SpoilerAtner's Reverse phoenix, it is esensualy life to death
Hope this helpAvatar by Kurien
"He who fights monsters should see to it that he himself does not become a monster. And if you gaze for long into an abyss, the abyss gazes also into you."
— Friedrich Nietzsche
View my newest homebrew (feedback is greatly appreciate):
The Vile speaker-http://www.giantitp.com/forums/showt...-PEACH-welcome
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2013-06-10, 05:06 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- gehenna
- Gender
Re: Spellbook: Atner the blasphemous
Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
Jester of The Rudisplorkers Guild!!
My cool avatar by Kymme
My homebrew
trophies
The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons
-
2013-06-16, 01:16 AM (ISO 8601)
- Join Date
- Feb 2011
- Location
- gehenna
- Gender
Re: Spellbook: Atner the blasphemous
Shameless bump!
I was wondering if anyone else wanted to see this :pCome post a magic item to show that not all unique items are immensely powerful tools of the gods!
Jester of The Rudisplorkers Guild!!
My cool avatar by Kymme
My homebrew
trophies
The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons