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    Dwarf in the Playground
     
    Rebonack's Avatar

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    Nov 2006
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    Default [Nexus] Inside 53


    Flag of Inside, flown over all Remnant and Government Installations

    Current Events: It's raining peanutbutter! The peanutbutter rain has lead to an outbreak of head-squirrels. Who can solve this malevolent meteorological mystery?

    The title is a misnomer, of course. No doubt the moniker of this place was settled on after a brief conversation that started with, 'Wouldn't it be funny if...?'. But now the name has stuck.

    But what is this place, you ask?

    Inside is everything within the City Walls. As opposed to Outside, which is everything without. This strange, whimsical city is the center of a planar Nexus, a crossing point between all possible (and some impossible) worlds. One can find just about anything in this wondrous place, dreams that defy imagination and terrors that freeze the soul. People and whole places are regularly drawn into the Nexus, added to the chaotic melting pot of all realities.

    The city is surrounded by defensive walls, with an artificially and accidentally created moat outside the walls, a moat that has been diverted into a river-channel for one many bodies of water flowing through Inside. A gap in the walls and a bridge allow for entrance into the city proper, the main gate opening up to welcome newcomers Inside.

    Welcome, traveler, to the City of Inside. The only boundaries you find within are the bounds of your own imagination.


    Rules

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    Rules

    1:Please Spoiler any Fanservice in this thread! It is accepted that there will of course be some, and that romance and curtains happen. However, please be courteous to others and spoiler any scene that goes on for a little while, and if it reaches the point, curtain. This is so you can stay within forum rules, as well as letting those uninterested in the scene, pass by. Thank you.

    2:Godmodding is not permissible! As stated in the rules in the FFRP Central Thread,, godmodding is generally not allowed without permission. If you're shaky on what might be, and what might not be godmodding, please follow the above link.

    3:The DOOM-Shield. Inside is currently equipped with a techno-magic shield that mitigates "global" effects to a survivable level. This is to prevent anyone from simply killing all the NPCs, or affecting the entire city. For example, a plot that envelops the entire city in sub-arctic temperatures, will find that the cold isn't as bad as it should be, and survivable.

    4:Remnant. Please remember when doing any plots or large events, that even though it has it's own thread, Remnant, the Inside Police Force and Army, is located in Inside, and may respond to events, or may be asked to respond to them.

    4:All Inside-Wide/Nexus-Wide plots need to be brought up in OOC first! We all want to have the entire city be cast into a frozen wasteland from time to time, but such things need to be brought up in OOC first, to allow players plenty of warning, and so people don't feel like anything is being forced upon them that they don't want to RP.

    5:Inside is not Space! Anything involving massive spaceships, meteors, satellites, Lasers From Space, and the like, do not belong in this thread. Few PCs have the ability to fight off an orbital bombardment, so it is considered unfair to be able to call down such things inside Inside. It can be assumed that the Doom Shield prevents such things from occurring. The place for these sorts of things should be in Outside, or another thread all together.


    Zones and Streets
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    Zones:
    In the Zone(s): The City of Inside is separated into three zones that represent the general threat level color coded for your convenience.

    The Blue Zones are upper-class, well to do portions of Inside. You're pretty darn safe here.

    The Grey Zones consists of the more traditionally urban parts of inside. Certainly no gated community, but it isn't immediately life threatening either.

    The Red Zones represents the parts of the City that are degenerate, destitute, or downright dangerous. Sometimes all of the above. If you're poking around a Red Zone be ready to get jumped by Orks or ghouls or killer robots or something.

    Streets:

    Can you tell me how to get, how to get to Hodgepodge Street? The City of Inside also has a number of Streets. The Streets aren't a street in the literal sense, but rather portions of the City with a particular theme. While one can find anything anywhere in the City there are none the less areas were certain settings predominate. The Riftline monorail public transit system allows for quick and easy access between the many Streets of Inside. Best of all it's fast and free!

    If you have an idea for a Street feel free to suggest it in the OOC thread.

    Hodgepodge Street: The generically modern setting! Hodgepodge Street is perhaps the most plastic of the Streets, displaying a decent mix of all settings, though modern predominates. Generally speaking most locations without a Street name will be found here. The most commonly seen locations here are the Streets and the Slums. Occasionally The Rooftops if someone is feeling daring.

    Steele Street: Need a Victorian location with all sorts of choking industrial pollution? Need an always-night urban landscape with superficial resemblance to 1800s London? Well Steel Street is by far the best place Inside to come down with Black Lung Disease! With spooky stinky fog, gross waterways, and the occasional murderer who may or may not be spring-heeled. Come for the fish and chips! Stay for the gritty atmosphere!

    Arkham Street: Spanning 1920s-1930s style fantastic horror, Arkham Street is home of such spooky locations as Philip Memorial Library, the haunted Carter House, and Dunwich Park. Ah Arkham Street, where the clustering gambled roofs sway and sag above the attics where witches hid from the king's men in the dark olden days of Town. The Town is gone, but the witches are still here! And the monsters, and the cultists, and the regular folks just trying not to lose their minds.

    Metropolis Square: It's Atom Age or Deco Punk or whatever you want to call it! 1930-50s era retro science fiction with ray guns and mad scientists and nuclear powered robots who just want to learn the meaning of love. This part of Inside is known for its slick hats, era cars, smooth jazz, a robotic workforce, and square-jawed heroes.

    The Skyway: High up above the tops of the tallest skyscrapes one can find The Skyway! A high future urban cityscape of floating buildings of glass and chrome and steel and plastic. And a space port too, if you feel like leaving the planet for whatever reason. Think Jetsons with more foot paths. Riftline, of course, grants access to The Skyway to for those not blessed with flying cars.

    [Burnt Chrome Street:] Need some cyberpunk action? You got some cyberpunk action! The gritty future of cyber-criminals clashing against government and corporate forces! With cyborgs and hackers and stuff! Grungy urban sprawl, a decaying job market, and an oppressed underclass mark this area of Inside. Burnt Chromes Street is the distopian counter-point to The Skyway's more optimistic vision of what the future holds.

    Market Street: Market Street is the ye olde portion of Inside, complete with bards, fools, open market places, and the occasional damsel in distress. While products of any age can be found in the sprawling street booths everything is done ye olde style-e. If you need a chase scene to crash through a fruit-cart this is the place to do it.

    Deadwood Street: The wild, wild west. Located on the edge of Inside this is the western part of the city. And that means any kind of western. From spegetti to steampunk to magical. Whether you need to hang around a saloon, have a duel a high noon, or go riding off into the sunset Deadwood Street is your best bet.

    PokéStreet: By popular demand! This one should be obvious enough. PokéCenters and PokéMarts and PokéGyms and PokéParks and PokéNarwhals and everything else Poké-related! Great place to visit if you feel like watching some adorable animals beat the tar out of each other. Just watch out for the tall grass. You never know what might be lurking in there.

    Carousel Court: So much pony. Carousel Court contains the majority of the City's pony population as well as a healthy helping of non-pony quadrupedal sapient races. Ranging from quaint thatched roof cottages to the towering mane offices of Roseluck Agrifirm to the opulent stables of the well-to-do Carousel Court has it all. If you're looking for amenities for people who lack hands or just feel like bucking the norm trot on by and enjoy some pony-style hospitality.


    Locations
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    The Red Zones (Player: Rebonack)
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    Just because here are some nice quick descriptions of the various Red Zones that see some degree of use. Or at least the ones that I'll run NPCs in if I get prodded at or notice someone's PC poking around there. I don't control everything in these locations and other people are free to run things here, just keep the Lethality level in mind. Anyone exploring one of the Red Zones will find caches of magical or technological trinkets to make the danger worth their while. The higher the lethality rating the better the loot!

    The Slums: (Lethality Level Low) Accessed from Hodgepodge Street. The Slums are a generally urban area of decay and disrepair. It's a pretty good place to run into muggers, thugs, vampires, random monsters, and other generically nasty things. People live in squalor here, but no one can really figure out WHY since the rest of the City is available for habitation and has fewer flesh eating mildew patches.

    The Mispelled Cemetary:
    (Lethality Level Variable) Accessed form Market Street. The Mispelled Cemetary is fully of the restless spirits of the unded who have been ripped from there eternal rest due to the endless propagation of spelling errors on the Internet. The unded in the cemetary proper are pretty week, but catacombs below the cemetary can be accessed through the various crypts on the surface. The deeper into the catacombs ones travels the nastier the unded get. Beware the Eternal Bone Horrers.

    The Dungeons of Doom: (Lethality Level Moderate) Accessed from the Sewers. The Dungeons of Doom consists of a seemingly endless descent of themed dungeon floors filled with generally silly monsters and puzzles. But don't let the silliness fool you, the place is plenty deadly if you get too careless. Remember to pay proper respects to giant marble busts of science fiction and fantasy authors that might block your path.

    The Radiation Pit:
    (Lethality Level Moderate) Accessed from Metropolis Square. The Radiation Pit is exactly what it sounds like. A blasted crater full of radiation and the sorts of things you would expect to arise in 50's era films about radiation. So mostly giant irradiated arthropods. The danger here, aside from the radiation mutants, is mostly from environmental hazards. Make sure to pack plenty of Rad-Away.

    Bombed Out Zone:
    (Lethality Level Moderate) Accessed from Hodgepodge Street. A ruined urban landscape of burned out cars, shattered skyscrapers, and crumbling overpasses. It is the site of an ongoing three way battle between zombies, killer robots, and aliens. Getting caught between the factions is pretty dangerous, but scavenging the remains after a battle can yield some great loot.

    Black Goat Woods: (Lethality Level High) Accessed from Arkham Street. Black Goat Woods is a park full of awful eldritch abominations. If you go in un-warded you will almost certainly die a horrible death if you're fortunate. With proper warding by the Elder Sign this Red Zone is just dangerous and maddening rather than a complete death trap. If you need to collect some tomes of forbidden lore or repulsive idols try snooping around here. Just remember that Cthulhu eats 2d6 investigators per round.

    Everfree Park: (Lethality Level High) Accessed from Carousel Court. This is a wilderness within the heart of the City that hates you and wants you to die. The laws of physics and magic shift here chaotically and without warning. Powerful monsters roam the trees hunting for anyone foolish enough to stumble in. Everything that exists in this park, even the very air you're breathing, is a malevolent force that seeks your destruction. Enter at your own risk.


    Azik's Enchantments(Player: Harnel, Grey Zone)

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    Those in the area will hear a rumbling as the Nexus begins pulling in something larger than just a single person. Reality bends, and the shape of portal opens above a certain street corner. For a sickening moment, nothing happens, but then things start coming out of the portal - all of them are bricks, building up finally to a door and a roof, with tiny windows built in. There's even a large chimney sticking out of the center of this strange, conical building that begins puffing rainbow smoke almost immediately.

    A creature steps out the front door, though many wouldn't consider it a creature - He is a warforged, a living golem. Covered in what appears to be adamantine plates, he looks up and down the street, his longcoat catching in the breeze. as it flutters, one can see a multitude of wands, schema, and scrolls all attached to several belts around his waist and upper legs. On his eyes he wears a pair of blue tinted shades, despite his lack of ears, and the metal orbs that serve as his eyes glow green behind these spectacles. He looks up and down the street. He doesn't seem to be particularly disturbed by the change in location, but he does take the time to call out, in a metallic voice:

    "Azik's Enchantments is open for business! Come find a potion, a wand, a scroll to fit any need! We have spellbooks for beginners and experts! Weapons of all shapes and sizes, and armor unlike anything you've ever seen! Come find what you're looking for here!"

    And then he heads back inside. So much work, so little time. Inside is as strange as outside, with magic trinkets lining the walls on shelves, but all behind the counter, to keep any stupid kid with the idea to steal something from doing so. You can find just about anything magical here, and that which you can't find, Azik the Warforged can make within a more than reasonable timeframe.


    Emergency Bunkers
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    Eight bunker-like structures in a ring-like arrangement at about the midpoint between the walls (or the docks) and the center of the city have been completed.

    The interior of each is rather dull, rather befitting a bunker, but there are underground areas beneath the visible bunkers. These are similarly dull and military-styled, but they also act as hospitals.

    These are mostly designed with emergencies such as shelling in mind, and are usually closed.


    Emergency Clinics

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    Like the bunkers the clinics are spread through-out the City and are equipped with technology akin to a modern emergency room. Since there's no magical healing available the speed of recovery is going to be noticeably lower than what is available at one of Inside's many temples. However their availability makes them absolutely vital in the application of life-saving care.


    Erin's Emporium
    (Player: The Bushranger, Grey Zone)
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    Construction Gnomes have been hard at work renovating a small store along one of the various merchantile roads. Well, it was small. Now it's bigger on the inside.

    And filled with every sort of weaponry imaginable, from across the multiverse. From blaster carbines to P-90s, surface-to-air missiles to ballistas, zats to nunchucks, they're all here.

    Is that a siege crossbow sitting in the corner?


    Evolution Industries Headquarters + Factories
    (Player: Darkcomet, Blue Zone)
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    The headquarters of the company known as Evolution Electronics and Power is a fairly standard-looking modern-day tower in appearance, not quite reaching the level of skyscraper.

    The company owns a large factory nearby, used in production of its MACE units, and potentially other products, should it be desired.

    The company also possesses a number of other factories around the city, used for production of weaponry and other military materiel.

    Retail outlets for Evolution's products are scattered around the city.


    Finders Keepers (Player: Reinholdt)
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    [Gray Zone]

    Sitting right near the edge of the Red Zone, a new shop has opened up. It's a basic looking office, part of a larger building. Out front is a sign,

    FINDERS KEEPERS*
    We find missing people, kidnapees, deadtime victims and more.

    *And no we don't actually keep them. It's just a name.

    Inside, is a secretary typing away at a typewriter. She directs customers to wait until their turn, at which point she sends them back to meet the shop owner, one Heinrik Hurtz. He is most clearly not related to any superheroes whatsoever. This is a fact in and of itself, proven clearly by the fact that Heinrik wears glasses.




    Hastings and Sons Mortuary (player: Kid Kris, Grey Zone)
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    Near one of the older parts of the city sits a large and somewhat dour building of brick and mortar, built in the traditional sense, with a metal plaque by the door that reads (predictably enough):
    Hastings and Sons
    MORTUARY
    For the preparation of the dearly departed.

    And indeed, should one go in one should find all the trappings of a conventional mortuary, including several large visitation rooms, run by this guy:
    Though of course, usually without the zombie there.
    In recent times however, the true business of the resident Mortician has branched into a more heretical bent, offering certain services to the living impaired (more commonly known as the foul Undead). These start at simple healings and flesh grafts (the flesh occasionally obtained 'legitimately', when a body comes in for cremation and the Mortician gives them an urn full of wood-ash, but usually corpses are obtained through donations from customers or good old fashioned grave-robbing). But services can also range into body part replacement and augmentation for the undead who wishes his creator had seen fight to give him a giant lobster claw or retractable venomous spines, or even full body/flesh reconstruction for the self-conscious lich (or lich in disguise, though making your new flesh look like someone else usually costs extra) or the zombie in his golden years. These customers usually come in through the back door, where there is a plaque listing the full list of services. Though of course some are brazen enough to come through the front door anyway.

    ((PM if you wish to interact with the Mortician, as Kid Kris may not always check the thread.))


    MagMart (Player: Lord Magtok, Blue Zone)
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    An absurd mash-up of K-Mart, Wall-Mart, Target, and every other vile retail chain, MagMart is staffed by an unswervingly loyal Magbots, lobotomized talking cats that are too brain-dead to know any better, several voodoo spirits, and a pickle jar that everyone insists is a sentient being that only communes with those who truly believe in it.

    Here you can find everything from curtains to carpets, macaroni to monkeys on motorcycles, groceries to zombies. The staff is always happy to help (or else), and if you aren't entirely satisfied with your shopping experience, you can pay a small fee to watch the MagMart employee of your choosing get fired out the MagMart complimentary employee morale cannon.


    Magnificus Theater (Red Zone)
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    This large theater is an attempt to bring culture to the city of the Inside. Plays are regularly show here, and if desired other events can be held here.

    The walls of the theater are colored with three shades of blue in a wave pattern. Inside the theater are a pair of grand staircases, with the railing colored gold, while the stone of the stairs is white. The stage itself is one of the largest in the Nexus, carefully designed for the greatest enjoyment.

    Rules: Please, no violence. If you must have some violent action in a theater, pm me first.


    NO Office (Player: Morty, Grey Zone)
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    The building that serves as NO's de facto embassy in Inside is now open for business. It's a large, newly constructed office building with a very no-nonsense look to it. Its purpose is to do business, not more and not less.

    Once inside, the prospective licensed mercenaries will be confronted with a large hall lined with tables, behind which NPCs work at filing and cataloguing the people who arrive to receive their certificates. At least one actual NO member is also usually on a shift in the building.


    Sable Spire (Blue Zone)
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    A great, black-colored tower now stands at the highest point of the Skyway. Appearing mostly similar to a modern-day skyscraper, albeit more futuristic, reinforced, and armored. Upon close examination, some parts of the tower appear to conceal compartments of some sort, likely something along the lines of concealed defensive turrets. the top portion of the tower is rather different in appearance.

    It appears as a truly massive hatch, similar to what one might see over a missile silo under normal circumstances.

    This hatch opens into the landing area of the aerial aircraft carrier Sanctuary, the main asset of the Altaran Irregulars. Said landing area is set to act as an elevator, capable of moving up to the top of the tower or moving back down to conceal whatever is landed (usually the aforementioned carrier) under the heavily armored hatch.

    The Spire, constructed by Remnant in an alliance with the Altaran Irregulars, is now a major base for the the latter, who currently act alongside Remnant in protecting the city. Their troops largely use the same equipment as Remnant's, but use the old Imperial black-and-navy color scheme to distinguish themselves.


    The The Temperance Teahouse (Grey Zone) Owned by Artemis
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    In an old section of the city stands a wooden building of ancient construction. From inside comes the sound of good conversation and, occasionally, music being played. The scents of exotic teas, spices, and good foods drift out onto the street. along with the scents and sounds come an aura of peace and comfort. It's a nice place here, you could definitely stick around for a while, to escape the general madness of the city.

    Two wings extend out from the main building. To the north (the right side as you face the tea house) is an extension of the main structure, still made of wood, the architecture is slightly different and more brightly colored, and also noticeably newer. The west side of the building is surrounded by a stone wall, enclosing a garden. The garden ends at a low stone building running the length of the west wall.

    [Restaurant]
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    Inside the restaurant is filled with tables and chairs, spread out across the dark hardwood floors. Thick wooden pillars support the second floor and the roof, their tops carved with geometric designs. At the north side of the restaurant is a long counter, surrounding an open kitchen. Steam and smoke drift up from the fires and the woks used for cooking. A shelf along the back wall is filled with dozens of tins, each containing a particular tea or herbal blend. Interspersed among them are tea kettles, each one used to brew a particular type of tea.

    The center of the restaurant is open to the second floor. Stairs lead up to more seating on the second level, which looks down on the restaurant below over carved wooden balconies. The ceiling above the open space is painted with a mural of a golden dragon floating through the clouds and circling the sun.

    Seats on the west side of the building go fast, as they offer the best view of the gardens. The south and east sides offer views of the bustling streets below. The north side of the second floor has no windows and sits above the kitchen, so it is often darker and smokier than the rest of the restaurant.

    Menu
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    Drinks

    Herbal Tea
    Green Tea
    Black Tea
    White Tea
    Yellow Tea
    Red Tea
    Blue Tea - Mentally stimulating.
    Purple Tea - Very relaxing and slightly hallucinogenic.
    Iced Tea - Served sweet or unsweet, with or without lemon.
    Sake - Available chilled, heated, or at room temperature.
    Lychee Wine - A rich sweet drink with a deep golden color. Pairs well with seafood. Served cold.

    Food

    Dim Sum
    Sushi
    Stir Fry - Served over rice or noodles
    Noodles
    Soup
    Rice Cakes

    Sweets

    Ice Cream - Vanilla, Green Tea, Red Bean, and Mango flavored.
    Dragon's Beard Candy - A spun sugar similar to cotton candy.
    Moon Cake - A dense sweet cake around a salted egg yolk "moon".
    Sun Cake - A crunchy pastry filled with a sugary cream.
    Tempura Fried Bananas - Served over ice cream.


    [North Wing]
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    The north wing of the restaurant is of newer construction. It is more brightly painted and more heavily decorated than the main restaurant. Two doorways on each floor lead to a U shaped hallway that runs through the north wing. Sliding paper screens from the inner walls, so that they can be slid aside and make the spaces much larger. The lower floor holds private rooms that can be reserved for larger parties or special meetings. These rooms typically have a long low table surrounded by cushions. The second floor rooms have more flexible floor plans. Most have tables and chairs, often used to host card or board games. A few can be rented out for sleeping quarters, but patrons are reminded that the walls are, literally, paper thin. Disruptive behavior will have you evicted without a refund.


    [Garden]
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    The west wing of the tea house is a large garden surrounded by stone wall. A circular gate leads directly from the garden to the streets, as well as doors leading into the restaurant. The garden itself is carefully kept, trees and bushes trained and cut into pleasing shapes. Stone lanterns and statues decorate the garden. Two pools filled with koi fish sit diagonally from one another, connected together by a stream filled with river rocks. The sound of trickling water fills the garden. A winding path leads through the garden and over a low stone bridge. On the far side of the bridge, the path passes through another circular gate guarded by two stone dragons on plinths. the pair stare down at any visitors, questioning their intentions in passing through their gate.

    Beyond the Dragon Gate the path becomes perfectly straight. On either side are large black stones surrounded by carefully raked white sand. The path passes under a red Torii gate before encountering the low stone building at the far side of the garden. The building runs the full length of the west wall and is open to the garden. Large prayer wheels line the opening and are turned by the breeze or visiting people. The walls within the building are heavily decorated and covered in hanging scrolls. At the center of the building is a shrine, covered in candles. Behind it is a mural depicting scenes of a warrior, a golden dragon, and the sun. Sitting on the shrine a wooden statue of a warrior, sitting in meditation, his sword set aside. The wood is lacquered and carefully inlaid with delicate patterns in gold. From the statue emanates a strong aura of peace, which spreads throughout the entire property.


    NPCs
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    Hideki - A large man with a red face and a long nose, he is most often found in the kitchen, cooking up tasty things.
    Hanako - An older woman, her black hair streaked with grey. She is Hideki's wife and most often found behind the counter serving tea.
    Sakura - A lovely young woman and the daughter of Hideki and Hanako. She acts as a waitress and sometimes plays music.



    OOC: Please Read. Important information.
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    The Teahouse and garden are protected by an aura of non-violence. Violent acts cannot be committed here. You cannot attack another patron or do anything that would cause them bodily harm. Anyone who attempts it will find it extremely hard to convince themselves to do it. If a particularly willful person overcomes this compulsion, something in the environment will intervene, as if by seemingly random chance, to protect their victim as if by divine intervention. Because that's exactly what it is.


    Needle and Thread (Blue Zone, Player: Artemis97)
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    On one side of a wide cobblestoned street is a small shop. The sign hanging over the door depicts a simple spool of thread, pierced by a needle. No words were included, as a courtesy to those who could not read, nor were they needed. It was clear from the merchandise displayed in the two large windows on either side of the door that this was a clothing boutique. The right side displayed the latest in women's fashions, dresses and skirts in unique designs, all detailed by hand with beading and embroidery. The left window showed men's clothing, from a beautifully tailored three piece suit, cut from expensive fabrics, to the very best in adventuring style, rugged and sturdy, clearly built to last.

    Inside, racks and manequins display more clothing, split down the middle between men's and women's fashions. The back wall held rolls of fabric, some plain, others with obviously magical properties. A large, three-sided mirror sits in the back corner, next to a small changing stall. On the other side is a small counter holding a cash register, behind that the door that led to a small workroom.

    The Needle and Thread is a clothing shop specializing in custom tailoring and specialty designs. It is owned and operated by Lillith Rock, and the kindly fiendish woman can usually be found behind the counter, or working on orders in the back workroom.


    Pontius' Custom Constructs
    (Player: Earl of Purple, Grey Zone)
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    The caravan of 6 wagons (I never said 3! Well, I did, but still.) arrives at a warehouse, previously for sale. The gnomes lead the golems and other constructs inside, and get to work. The warehouse has an open yard at the main entrance, and several golems, like crude figures of worked stone or wood, stand in the yard. A gnome wearing an apron over smart-yet-practical artesan's clothes and puts a sign up.


    Pontius's Custom Constructs
    Golems of Any Material* at Unbelievably Low Prices!!!**
    You Won't Find a Golem, Gargoyle, Guardian or Homonculus Cheaper!!***
    Come Now and Buy 1 Get 1 Full Price!!!****



    *Flesh has an additional charge. **Define 'low'. ***Except at our competitors. ****Terms and conditions apply.


    Sanctuary Fortress of Zoemaytare (Player: Rebonack, Blue Zone)

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    Like so many other prominent buildings in Town, or not so prominent buildings for that matter, this place seemed to pop up out of nowhere over night.

    Buildings are like mushrooms in Town. Probably spread via spores, too.

    Regardless, here it is. A rather sizable campus marble hewn from the mountains some distance away. Carved and hauled here near the edge of the slums where they were no doubt assembled. Though... no one can quite place a finger on when this happened.

    Though the buildings aren't of only cold hard stone, no. There are timbers as well. Not what one might expect, however. They seem almost organic. As though they had grown into place rather than being hewn.

    Oddness aside, the temple is arranged in a rather interesting fashion. Several concentric wall and courtyards ending in a central temple.

    The outer wall is lower than the rest, each tier of the temple built onto higher ground like a wedding cake. Each wall is topped with a roof supported on the inside by pillars, creating a sheltered walkway. The exact use of these porches depends on the section of the temple one happens to be in.

    Anyone is allowed entry through the first wall and into the first court, the Court of Meeting. Beyond the second wall only worshipers of Zoemaytare are allowed admittance to the second court, the Court of the Blessed. Beyond the third wall only the priests are allowed, where they carry out holy rituals within the temple itself.

    The Court of Meeting is dedicated to service of those the worshipers of Zoemaytare dwell among. Food is prepared for the hungry here and given out without expectation of recompense. Those without a place to lay their head are allowed to sleep within the porch. The grounds beyond the porch are devoted to a wondrous garden boasting vibrancy and spectacular color. This are is always comfortably warm and brimming with life. Wounds heal faster as the body is refreshed. Undead creatures will find that remaining here is decidedly uncomfortable.

    The sky above the temple seems to be perpetually clear, filled with pleasant sunlight in the day and cloaked with gossamer stars at night. Benches are set up here and there, under trees with hanging branches and above fragrant shrubbery. A lively stream flows endlessly in a circuit about the Court, spilling into several larger pools and meandering up a small outcrop of stone before cascading back down the other side.

    This section of the temple is tended by members of the faith. Not priests, though devote. They can be found tending the garden and serving warm food. When in service to the temple these devotees wear a white linen ephod bearing the symbol of a willow tree, ornately rendered in blue thread. They'll be more than happen to answer any questions. Priests tend to have stricter ceremonial garb, including a blue tunic and white robe in addition to the ephod.

    Welcome, traveler. May you be more blessed when you leave than when you came.

    Spoiler
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    New information that isn't readily noticeable at first glance at the temple will be added here.

    The temple grounds are protected by a dampening field that blocks unauthorized teleporation and dimensional shifting. The place is something of a fortress after all. Being able to pop in and out at will would defeat the purpose.

    Zoemaytare isn't a god of (fill in the black) but rather the patron and protector of her people. As such, her domain, if she even has one, is over all that her people do. The people in question are collectively known as the Zoeos, and this particular temple is their first major venture into Town. At present their stated goal is to set up trade relations and aid the city. This is ministered through the temple on account of the Zoeos government being a theocracy.

    It just so happens that there's a dungeon under the temple, though the entrance to it is well hidden.

    NPCs thus far:

    Potentate of the temple: the head priest and administrator. He has yet to be seen 'on screen' though he has been referred to.

    Regent Zachius: And elderly human with a coppery complexion and deep-set wrinkles, the sort of face one expects of a person who has spent a great deal of time in the sun smiling. He's a kind old fellow who is in charge of the Court of Meeting.

    Regent Stephen: A younger human who smells rather distinctly of wolf. He's in charge of the dungeons of the temple and seems to be a rather caring and compassionate fellow. It's his job to bring the cases of prisoners before the Potentate.

    Regent Thadeus: One of the priests who aids in minor upkeep in the temple proper. He usually isn't seen outside the temple and since his position doesn't put him in much contact with the common folk he tends to be somewhat aloof and judgmental. Also happens to be an elf. Those snooty elves!

    Bognus Thundershield: a lay dwarf that operates the temple's teleporter, primarily from Trog's. Though people can be 'ported in from elsewhere as well. While it isn't commonly known, this device can send people over rather long distances, though it's somewhat inaccurate when doing so. Bognus is a bit gruff, though generally good natured. He speaks with a thick Scottish Dwarven accent.


    The Swordfish (Player: Ghar, Grey Zone)
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    A new shop has opened up in Market Street. The building is a simple affair. A brick building with a massive chimney that constantly billows smoke. On the inside a massive forge dominates the far wall from the entrance. All manner of smithing equipment is carefully placed around the large room that dominates most of the building. Lining the two side walls are many tools for his craft, while lining the far wall are the products of that craft.

    Swords, swords of all shapes and sizes. Some brutally efficient, simple weapons and others pieces of art that are no less functional. Each and every sword is obviously the work of a master.

    And the master is always present. A great robot moves around the room, always working and experimenting with its remarkable talent. The machine is a hulking, bronze coloured humanoid. The robot has a number of slides and doors, implying there's more to it than is immediately apparent. Finally, at its head is a glass dome, filled with water. Dominating the container is a great carp, as big as a man. It gazes at it's work with eyes that know little more than hate. Hate and its new inspiration.

    Word travels quickly of this bizarre master swordsmith. Though it is quite fearsome, the quality of its blades are unmatched.


    St. Guinevere's Sanatorium for Lunatics and Object Seekers (Player: Anyone, Gray Zone)
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    This insane asylum exists for people questing after Objects from the Holders Mythos. Anyone can run an Object quest, but please look at the community agreed guidelines first as it helps keep things consistent.

    If you want to use the Sanatorium for other uses, feel free, but expect it to be a house of unspeakable horrors.


    The Sitar's Strings
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    "By humans, for humans". This restaurant employees only humans and only serves human customers. It is a meeting place for the human supremacist movement. IC Owned by Brian Starling and managed by Jan Lamar. Non-humans with good disguises can get in without being challenged.

    Players: (HT as owner/manager, C'nor as waitress Maeve, Mindfreak as entertainer Treb)


    The Temple of Dalachrech (Player: Earl of Purple, Grey Zone)
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    The first room entered is a foyer. On the walls are red drapes with silver, two-tailed scorpions embroidered on to them, and next to the door is an ornate font. The granite font stands about waist height, and is a plinth with a bowl of unholy water. Winding around the font are carved centipedes. A door away from this chamber leads to the main prayer hall. This room also has drapes with the two-tailed scorpion device on the walls, and a red velvet carpet flanked by wooden pews leads to an altar at the far end. The altar is covered with red velvet, with a gold statue and red candles placed upon it. The statue depicts a demon with a centipede's body, a scorpion's tail with spinnerets next to the sting, a stag beetle's head and the claws of a praying mantis.

    This is a hidden location in the Grey Zone. Please PM Earl of Purple if you wish to interract there.
    The Temple is now open to the public.


    Trollfinger, Ironpick & Greencheek, Mining & Engineering
    (Player: Morty, Blue Zone)
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    A run-down building near Trog's Tavern was bought by three goblin enterpreneurs with a large crew and now houses their mining and engineering company. Everyone who needs something dug, built, repaired or blown up is welcome.


    Warwick Works
    (player: happyturtle, Grey Zone)
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    In the industrial area, a building is rented and has a new sign put out front.

    W
    Warwick Works


    The building itself consists of a small office area in front and warehouses in back. There is no indication of what sort of business this is, but a certain cyborg with a satellite might recognize the logo and name.


    Witch Which's Wish Shop
    (Grey, Player: Haruki-kun)
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    Welcome. If you have stepped into this store, it is because you have a wish.

    The store is big, ancient and beautiful. It has a large garden with colorful flowers, a pond with fish and running water, and chirping birds. This is the outside of the store. The inside, however, is, to put it simply, gloomy. There’s burning candles and incense everywhere. From the hall where you enter you are led off into a side room with a low table and cushions around it. A tall, masked and unnamed stranger brings tea and snacks to the guests. The Witch sits opposite and rarely ever moves.

    RULES (OOC):
    Spoiler
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    This is a Wish shop. Your character will only enter this shop if he has a wish. Whether the wish is granted or not is a different issue.
    Witch Which is in charge of the shop and will grant wishes to everyone who asks, regardless of intent or alignment, as long as the appropriate price is paid. Under certain conditions:

    Condition one: Witch Which will not haggle. She couldn’t lower a price or overcharge even if she wanted to. A balance must be kept in order for the wish to be granted.

    Condition two: When a Wish directly affects another player’s character in a way that would be considered godmodding, the other player must agree first.

    Condition three: The Witch may not reject any wish unless the price is too high to be paid. Wishes to take a life or to destroy the world, for example, carry a price higher than anyone can pay. ANYONE.

    Condition Four: The Witch will never engage in battle. Be glad. The Witch is the very definition of True Neutral.

    Condition Five: The store is not hard to access; in fact, there’s a big sign outside and everything. However, the store’s grounds exist in a special separate dimension, protecting it from anything that could destroy it, up to and including plot.

    Condition Six: Haruki-kun reserves the right to alter the conditions if he feels they’re causing problems such as godmodding or similar issues.


    (Haruki-Kun wishes for a PM to be sent to him upon someone entering the shop so he knows about it.)


    Inside's Defenses, Remnant, and The Council
    Spoiler
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    Defenses
    Spoiler
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    As stated above, the city of Inside is defended by the Walls, Moat and DOOM-Shield, but it is also defended by a more "mundane" force field that can be called upon in times of need, as well as a number of more conventional defensive capabilities, nearly all of which are manned and controlled by Remnant(Controlled for the most part by Wolfbane). These include things from Emergency Bunkers, Relief Stations, Anti-Aircraft Cannon, and the like.


    Remnant
    Spoiler
    Show

    As stated before, Remnant is Inside's police force, army, and main defensive body. It is made up of the remains of what was once the Acronymian Empire, and consists of hundreds of men, women, and machines, both soldier and civilian, sacrificing their daily lives and time to make sure the city of Inside is relatively safe for it's citizens. There are Remnant Outposts all throughout the city, with the main HQ in Blue Zone, and less Outposts in Red Zone. These can be reached fairly easily, and allow people to report crimes, turn in criminals, collect bounties, and even ask to be recruited. Remnant controls most of Inside's defenses, but also controls Rapid Response Units capable of stopping fires, providing emergency medical aide, and even disaster relief to clean up debris and fix buildings and roads damaged by the day to day events of Inside.

    Squads of Remnants patrol the streets "every so often" and should anyone need one, can interact with them(Please PM Wolfbane upon doing so, however).

    As a note, Low-Level Remnants can be Godmodded! They can be assumed to fight the fires that pop up, but can also be asked to provide basic information. This also means that they can be bribed for less well-known information such as someone's name and rank, or to look the other way for a small crime, such as theft. Anything more, please PM Wolfbane to let him know, in case there is something that needs clarified. The Remnants can be godmodded to be killed on occasion, but if it happens too fast, too often, Wolfbane may step in and RP it out. Once again, please PM Wolfbane if you plan on killing a Remnant NPC.

    What is NOT Godmoddable:

    -Getting Security Codes
    -Accessing Secure Areas
    -Killing off more than one or two NPCs at a time, or killing a Named Remnant NPC/PC
    -Stealing Identities
    -Destroying Remnant facilities

    It is not impossible for these to happen, but with proper warning provided to Wolfbane, it can be RP'd out and attempted. However, it should be noted that only Low-Ranking Remnants can be Godmodded in this way.


    Council
    Spoiler
    Show

    The Council is the "ruling" body of Inside. A small group of individuals reside on it, and decide Inside Policy. People can go here for diplomatic relations, trials, or other activities that may concern dealing with an actual government instead of a police force or army.
    Last edited by Rebonack; 2013-07-15 at 02:01 PM.
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    Default Re: [Nexus] Inside 53

    {]And Now For Something Completely Different[}

    [Hodgepodge Street - Ruler's Plaza]

    It's a neat little place. A nice little plaza (not a park!) with statues of all of the Nexus' past rulers, mayors, emperors, councilpersons, and other generally important people immortalized in bronze statues.

    But not all is well here today!

    For on this day evil is afoot!

    Citizens cry out in terror as the sky is darkened by the forms of a dozen mechanical monsters! Machine men that bear the insignia of the skull and wings, minions of the dastardly Doctor Diabolical! The towering titans of terror land in the plaza and begin using their death ray eyes to cut away at the statue stands!

    "Oh no!" one terrified citizen cries out. "Doctor Diabolical is stealing the statues of the City's civic heroes! Whoever will stop him in his mad quest for power!?"
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    Default Re: [Nexus] Inside 53

    Officer Fritz was on patrol, whistling to himself along the way, when the police radio squaked:
    "All units in the vicinity of Ruler's Plaza, we've got some sort of terrorist attack in progress! All units respond Code 3! Repeat, 787 at Ruler's, respond Code 3!"
    "Ah, gods-damn-it!" Fritz swore loudly before picking up the radio. "Dispatch, this is car Niner-David-Four, responding Code 3!"
    Fritz put the siren and lights on, and hit the gas.
    Last edited by Dal; 2013-06-27 at 03:18 PM.

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    Default Re: [Nexus] Inside 53

    Steele Street - High Above the Mucky Muck, Castle Made of Clouds

    Perhaps when I used the word redonkulous, I wasn't exactly clear. Allow me to reiterate. The Da Crew Industries halflings, in no uncertain terms, are super strong. These two could could lift and move a full grown yew tree by hand between them.

    Even so, maybe this is a two halfling job.

    "Hey Dig," Cracker says giving up on that avenue. "Imma go round the back and push you be ready to catch it."

    "Yeah, sure," his nephew says. Though Cracker didn't wait for his nephews approval before going around the back. "Oh and in case I haven't bragged about it yet: Golden Haap, Objet d'art."

    "Shut up Dig," Cracker orders as he shoves the harp with his pickaxe to have it fall over top first into Digs waiting arms.

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    Default Re: [Nexus] Inside 53

    [Steele Street - Above the Fog]

    Well. Those are some really strong halflings then.

    The harp is shoved off its pedestal!

    And as soon as the thing goes tumbling down its song changes to something that sounds suspiciously like, 'Help help I'm being stolen!'

    Wuh oh.

    That probably means something really bad is about to happen.

    ...yeah.

    Nothing happening yet.

    [Hodgepodge Street - Ruler's Plaza]


    Nope.

    No heroes here yet.

    Though some elf in a business suit threw his latte at one of the robots and got a face full of STUN BEAM! for his trouble. Now he's passed out in a flower bed full of marigolds. Probably going to wake up with a nasty head ache.
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    Default Re: [Nexus] Inside 53

    [Ruler's Square]

    Fritz stopped short of the plaza, stepped out of the car, scanned the area, and radioed in. "Dispatch, I'm at site of the incident, we got a buncha flying robots down here...No, I'm not kidding...You're gonna have to call out the big guns for this ASAP!"
    Fritz was cut short when a beam shot right past him.
    "HOLY SH-" With that, Fritz quickly ducked behind his cruiser, opened the trunk, and reached for his shotgun.

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    Default Re: [Nexus] Inside 53

    [Ruler's Plaza]

    Something weird starts happening.

    Smoke begins bursting into the air apparently randomly around the presumably-existent statue of then-Emperor Vyrn, seemingly without cause.

    The way it looks, it's almost like it's coming from the statue, but there is definitely nothing on that statue that looks like it should be spewing smoke, not even the former dictator's speech-spouting mouth.
    Avatar by Kris on a Stick.
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    by Happyturtle and KidKris

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    Default Re: [Nexus] Inside 53

    [Riftline Ruckus]

    Lydia gulps down the potion, taking a deep breath as her wounds visibly clear up almost instantly!
    It seems that when Academic Sokolov makes a health potion, he makes a health potion.
    "Thanks. I feel...better," the assassin mutters, before pushing herself to her feet carefully atop the train! "So...what's left?"

    ===

    [The Irregulars Dig Giant Robots]

    Red mutters.
    A lot.
    But doesn't further resist arrest!
    ...he isn't cooperating, at all, of course.

    ===

    [Ruler's Plaza]

    ...and at about the same time, the DIABOLICAL GIANT ROBOTS might note a FEMALE FIGURE with oddly multicolored hair, clad all in white (well, aside from her gauntlets and boots, which are black) striding into the plaza.

    Casually.

    "To the controller of these giant robots! Cease your activities at once and stand down, or face immediate and severe consequences!" Shawna calls out. Loudly. And still with precise contraction-less diction!

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    Default Re: [Nexus] Inside 53

    [Hodgepodge Street - Ruler's Plaza]

    One of the statues begins smoking! Doesn't it know that smoking is bad for you? It should really consider its health before taking up habits like that.

    Most of the twelve foot tall robots continue working on the statues while two break off and begin stomping toward those resisting the dastardly deeds of Doctor Diabolical!

    Loudspeakers on the menacing machines crackle to life with the Doctor's voice! "Foolish heroes of Inside! These statues will be MINE and should you oppose me you will meet your DOOM!"

    Followed by mad scientist laughter.

    The two robots hold out their titanium claws and begin firing stun beams at the cop and the random heroic lady!

    PEW PEW!
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    Default Re: [Nexus] Inside 53

    Ruler's Plaza
    Fritz returns fire, firing 12-guage buckshot at the robot from behind the cover of his car.

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    Default Re: [Nexus] Inside 53

    [Ruler's Plaza]

    The smokescreen continues to spout until the area around that particular statue is pretty well obscured, after which something perhaps even more bizarre happens.

    Namely, two streams of electricity launch out of the smoke to smite a pair of robots close to that statue, or just one if there aren't two close enough together to be aimed at like that by one person.

    The point is there is lightning coming from in there now.

    Hey, didn't the Empire use weaponized electricity? And doesn't Vyrn do that now?
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    Default Re: [Nexus] Inside 53

    [Riftline Ruckus]

    Well!

    It would appear as though Lydia isn't dying anymore. That's always a plus.

    "Great! You're all still kickin'" Sunder calls out to everyone sitting on the roof. "Now get your flanks in gear. We've got some more squidheads to kick around."

    And that said she dives back into the train!

    Geneva glances between Lydia and Dawn. "Well. You heard her. Should we just carry you back inside Lydia? That would probably be the safest."

    Better than trying to jump back into the train at least.
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    Default Re: [Nexus] Inside 53

    [Riftline Shenanigry]

    The bunny ears quirk a little at Bob's question.
    One of them loses a section, as its middle fades away from everything.
    "Poor Dad. No one ever asks if we're his kids."

    The voice snickers and moves further down the car.
    "But yeeeees, I aaaaaam.
    Can we go now?"
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    "Are you sure? Maybe it's in mine!"

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    Default Re: [Nexus] Inside 53

    Quote Originally Posted by Rebonack View Post
    [Steele Street - Above the Fog]

    Well. Those are some really strong halflings then.

    The harp is shoved off its pedestal!

    And as soon as the thing goes tumbling down its song changes to something that sounds suspiciously like, 'Help help I'm being stolen!'

    Wuh oh.

    That probably means something really bad is about to happen.

    ...yeah.

    Nothing happening yet.
    Steele Street - Above the Fog

    "Cool it Haap," Digger says as his uncle lifts the bottom off the pedestal. "Don't ya wanna play fuh more people than one giant?" He attempts to muffle the harps strings with his hand.

    "Is there even a giant? This place is pretty empty, it might just be playin to nothin." Cracker asks pushing the harp and Digger toward the door.

    "Sumpthin had to put it 'ere."

    The halflings try to escape the cloud castle before whatever it is that put the harp here finds them

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    Default Re: [Nexus] Inside 53

    [Steele Street - Above the Fog]

    It would have to be a pretty small giant. The inside the of cloud castle looks like it was made for someone who is more or less human sized. Though human sized is still pretty giant compared to a hobbit, all things considered.

    So that sort of begs the question who built the castle and who put the harp inside it? For that matter, where did all those weird block things come from in the first place?

    As the hobbits begin to run for their lives all those questions are answered.

    A single brick pops out of one of the blocks with a sounds that's amusingly similar to a cork being removed from a wine bottle. The brick spins end over end in a high arc before landing in front of the two hobbits.
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    Default Re: [Nexus] Inside 53

    Giant Robot Arrests

    Alysha seems relieved that they won't take her Keyblade. And she'll keep to her word that she won't use it for anything other than not dying.

    When they go to tranquilize Teddy, she winces a little. Hey! Why are you doing that to him? He wasn't attacking you or anything.

    Ruler's Plaza

    A new challenger approaches!

    A young woman steps through the smoke, close enough for her to see the robots. A good line of sight would be important for her plan of action, after all.

    The smoke around her head seems a little bit lighter, as her crystal-like strands of hair reflect what light there is fairly well. Her pure white eyes narrow a little as she observes the scene in front of her. She picks one of the robots working on a statue and walks closer, shrugging off her denim jacket as she goes. Once she's close, she'll bend her left arm quickly at the elbow, causing a long, crystal spike to suddenly slide halfway from the joint. She'll grab it with her right hand and tug, pulling the crystal free from her arm. She takes aim and throws the crystal like a javelin, aiming for the robot's chest.

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    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

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    Default Re: [Nexus] Inside 53

    [Hodgepodge Street - Ruler's Plaza]

    PEW PEW!

    Shawna gets hit by a dastardly STUN BEAM!

    It's...

    NOT SUPER EFFECTIVE!

    ...as she just stands there looking rather unamused.

    ...er. Was she glowing a little before?

    "I repeat. Stand down or you will be destroyed!" she says, pulling out a pair of They're Totally Not Lightsabers, Honest and igniting the twin plasma beams. "This is your last and final warning!"

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    Default Re: [Nexus] Inside 53

    [Hodgepodge Street - Ruler's Plaza]

    One robot gets blasted with a bolt of lightning! The lightning bolt courses through its titanium armor and into the ground! Wait, what? Usually lightning bolts work great against robots! How come that didn't work?

    The answer becomes clear when the machine gets a chunk of its armor blown away by the shotgun, revealing a layer of vulcanized rubber under the outer shell. Shock-absorbing AND electrically resistant! That isn't a very good combination.

    When the towering mechanical menace sees that its stun ray didn't work it grabs a nearby toco cart off the ground and hurls it at Shawna! Well. So much for Toto's Totally Terrific Taco Taxi. The poor guy had already fled when the robots showed up and he won't be very happy about the demise of his taco stand.

    The robot nearest to the underdog loose-cannon cop fires another blast of stun beams at him! Pew pew!

    A third robot gets a crystal javelin through its torso! It immediately ceases its work on cutting the statue free and turns toward the newcomer, welcoming her with two searing beams of stunning energy!
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  19. - Top - End - #19
    Bugbear in the Playground
     
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    Default Re: [Nexus] Inside 53

    Ruler's Plaza

    Ever since her powers developed, Krystal's goal in life was to become a superhero. Coming from the Marvel universe, that seemed very likely. She spent a lot of time training herself because of this.

    As soon as the robot start to turn towards her, Krystal is on the move. She runs to her left, circling around the robot, and getting closer as she goes. The robot should have a harder time hitting a moving target.

    As she goes, she forms her hands into fists, and a crystal slides out from each knuckle. Once she's close enough, she'll jump at the back of the robot's leg and try to dig her crystals into it, trying to get a good grip on it. If that works, she'll force a crystal to pop out of each knee and use those to climb up the robot's back.

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    I swear by my pretty floral bonnet, I will end you. - Malcolm Reynolds

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  20. - Top - End - #20
    Firbolg in the Playground
     
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    Default Re: [Nexus] Inside 53

    Riftline Offensive Time

    Dawn nods. "Right, back inside. Need any help getting back in?" she asks Lydia. If so, she'll help carry her back down through a window. If not, Dawn will just follow Geneva's lead.
    Quote Originally Posted by SilverClawShift View Post
    Wizard: Ug. God. Allright. What do you want us to do?
    Me: Burn for me.
    Wizard: ...what?
    Me: I activate the fire ability. "BURN FOR ME!!!!!!"
    Lycanthrope avatar by me!

  21. - Top - End - #21
    Troll in the Playground
     
    The Bushranger's Avatar

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    Default Re: [Nexus] Inside 53

    Ruler's Plaza

    The robot is throwing a taco cart at her?
    Who built the bucket of bolts?
    Cerebrus?

    And lo, the TACO CART lands squarly on top of Shawna!

    And shatters around her.

    Leaving the techno-paladin standing firm, glaring angrily at the robot as a streamer of hot sauce runs down her cheek and drips onto her uniform...without a single scratch on her almost creepily unblemished skin.

    "You were warned."

    And with that, the cybernetically-enhanced lawwoman leaps into the air, PLASMA BLADES spinning as she performs a backflip and descends towards the unfortunate DOOMBOT!

    Aiming to land astride its head and plunge one glowing, humming blade into each shoulder's gear-workings.


    [Riftline]

    "Thanks, but I'm fine," Lydia says, taking a deep breath and, indeed, looking nothing at all like she just had a brush with superthunderstormy death!

    "Lead the way. I'll provide covering fire from behind," the assassin says, double-checking her wristbow and nodding.
    Last edited by The Bushranger; 2013-06-27 at 10:09 PM.

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  22. - Top - End - #22
    Barbarian in the Playground
     
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    Default Re: [Nexus] Inside 53

    EMBOH Vault

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    Quote Originally Posted by Chaotic Bob View Post
    [EMBOH Vault]

    Covering laser fire, and the bank-defenders are still cowering away from the peculiar grenade.
    This is going fantastically!

    ~Zip zip zip~

    An almost unnoticeable blur seems to dart from laser shot to laser shot, defying physics at its best as it streaks towards Magtok.
    With such speeds, it's only a moment before something diminutive, and only vaguely humanoid is leveling a boxer-worthy punch directly at the cyborg's jaw.

    Oh look. A competent one.


    Libby is doing...something over by Mr. Freezingly Unconscious. Who knows. Weird reaper stuff probably.


    "Gah!"

    Oh balls, a speedster. Speedsters are just the worst. This one doesn't even have the common courtesy to be human-sized, or running along the ground. Oh gods, without tripping as a viable option, the little nuisance hasn't got any weaknesses!

    I mean, that little bugger is totally unstoppable, unless Magtok were to somehow do something like...oh, I don't know, turn his head to the right when bracing for impact? Because that's what he does, he turns his head so the hard, chromey left side of his face can absorb the blow's impact. Just how strong are the bones in that tiny little fist, anyways?

    Regardless of how that goes, the vault slowly begins to lift off the ground. Those other supers aren't going to get another chance at Magtok if they don't strike now. Unless they can fly after him, I mean. That's an option too, of course.
    Last edited by Lord Magtok; 2013-06-27 at 10:37 PM.
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  23. - Top - End - #23
    Ogre in the Playground
     
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    Default Re: [Nexus] Inside 53

    Junkyard Arrests

    "Well, that's one way to handle it. Just be gentle when he wakes up, unless you'd like a few dragons on your hands."
    He doesn't seem to be judging the troopers, but he's not necessarily approving either. After all, what they did makes sense, but they really should have checked if he had superpowers or something before they tried to knock him out. And be "check" I mean "besides the super powers he just used."
    Spako Highclaws by Ceika.

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  24. - Top - End - #24
    Pixie in the Playground
     
    Dal's Avatar

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    Default Re: [Nexus] Inside 53

    [Ruler's Plaza]

    Fritz takes the full brunt of the stun beams.
    "AAHHHH!...Damn!...Help...officer down!"
    With that, Fritz fell unconcious behind his squad car.
    "Car Niner-David-Four, report your status." The radio crackled. "Niner-David-Four, respond! NINER-DAVID-FOUR!"

  25. - Top - End - #25
    Dwarf in the Playground
     
    Rebonack's Avatar

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    Default Re: [Nexus] Inside 53

    [Hodgepodge Street - Ruler's Plaza]

    Wow. That's some really fancy acrobatics stuff. How come so many people can do all these nifty flippy tricks anyway?

    Regardless, on with the show!

    Krystal the crystal throwing crystalline crystal gal (crystals) starts climbing up the killer robot's back! The machine flails around with its limbs for a few moments before finally settling on hurling itself backwards and trying to smash Krystal into the storefront of a furniture store specializing in liftwood pieces. Liftwood is pretty neat in that it is buoyant in any kind of fluid you feel like placing it in. Which makes for really cool flying beds and is totally irrelevant to the fact that a giant robot is trying to crush Krystal to death via violent application of brickwork.

    Shawna uses a leaping attack! The robot takes two strides to the side so Shawna will miss it completely and aims to blast her out of the air with its flesh carbonizing, metal melting death ray vision. Since the stun vision did nothing, you must understand.

    After stunning poor Fritz the robot that was blasting at him turns its attention back to the lightning-spitting Vyrn statue and cranks up its death ray eyes to full power. Looks like the robot is going to deface the statue. By melting its face.

    How fitting.

    [Riftline Ruckus]

    Bob just stares at the pair of partial ears whilst everyone else comes piling back into the train! Weeeee!

    "Alright everyone! Keep your eyes peeled and your wits about you! Illithid are nasty business and we've been pretty fortunate thus far," Sunder yells to those gathered. "And this time stick together! Don't go running off on your own unless everyone else is dead, got it?"

    Geneva ruffles her feathers a bit. "Hey, I thought we did alright against those things up on the roof."
    Warning! Random Encounter™ detected!
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    Winifred 'Freddie' Fredrick
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    Amil 'Jeany' Wightson


    It doesn't matter whether you win or lose, just how awesome you look doing it.

  26. - Top - End - #26
    Barbarian in the Playground
     
    Hyozo's Avatar

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    Default Re: [Nexus] Inside 53

    [Ruler's plaza]

    An unusual figure is walking through the plaza with an almost casual disregard for the robots. The figure looks, more than anything else like a human sized hand-stitched doll. Maybe it's a cloth golem or something? It's "skin" is bleached white and almost certainly made of cloth, it has no hair, and the simple black dress it wears is the only indication that it is presumably supposed to be female. It's eyes, however, are as eerily human-like as any other "creepy doll" and it somehow wears an emerald-encrusted ring despite having no apparent fingers. When it hears the robots' proclamation it says "Really? He has all of thee robots and he uses them for vandalism? How petty do these nexusians get?"

    Assuming the robots DON'T try to zap The Ansuli Doll just for being there or for it's rude comment, it's path will eventually lead it to trying to push one of them out of the way. It's stronger than one might expect an oversized toy to be.
    Avatar by Vulion. Vectored by me.

  27. - Top - End - #27
    Dwarf in the Playground
     
    Rebonack's Avatar

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    Default Re: [Nexus] Inside 53

    [Hodgepodge Street - Ruler's Plaza]

    Doctor Diabolical is a mad scientist in classical golden age comic book style. Which means his evil plans are usually a whole bunch of nonsense. Like stealing important landmarks or blowing up the color green or taking some reporter hostage.

    Thus far the robots haven't been bothering anyone so long as they don't make any show of attempting to thwart their attempted statue theft. So the weird creepy eyed doll can get pretty darn close before one of the robots hauls back and tries to kick her away.

    PUNT!

    Hopefully she's resistant to punting.
    Warning! Random Encounter™ detected!
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    Zee is a perfectly normal human female. You suspect nothing!


    Winifred 'Freddie' Fredrick
    Souls Nommed: 905
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    Amil 'Jeany' Wightson


    It doesn't matter whether you win or lose, just how awesome you look doing it.

  28. - Top - End - #28
    Bugbear in the Playground
     
    Mr. Moon's Avatar

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    Default Re: [Nexus] Inside 53

    Outside Trog's
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    Outside Trog's

    Phew! For a moment there, Ez'Bezel was genuinely worried. If Zeke had just bolted him a few more times, or stabbed him in the chest, or anything effective, he wouldn't have had a chance to recover. Luckily, though, Zeke went for the gloating, dramatic, in your face approach.

    As Zeke reaches down with the dagger, Ez'Bezel lies there unresponsive. Right up until the last second when, with inhuman swiftness, his hands dart from the ground. With one he grabs Zeke'z dagger hand, clutching Zeke's entire fist and holding it in place. With the other, he grabs the paladin's face, his hand grasping with crushing force. Pouring all of his strength into his arms, Ez'Bezel heaves, lifting Zeke off his feet and sending him flying across the street to land wherever gravity directs him. In an instant the demon is back on his feet, grabbing his sword and shield before Zeke can get up and fire off another bolt.

    Alright, then. The games are over. You wanted my full attention? You've got it. I don't even want an apology. You can tell all your Morrow buddies that you smote my face off, for all I care. Leave now and that will be all. Push me and I will not hold anything back from here on out.


    One moment, Zeke is leaning over the fallen demon in a moment of victory. The next, he's soaring through the air. In that moment, he's lost to confusion. He stares dumbly up at the over-cast sky and wonders where his victory went. Then gravity catches up to him, and the paladin hits the ground with a thud and a great clanking of mail. A soft cry escapes his lips, somewhere between a grunt and a gasp, as the air is knocked out of his lungs.

    For a moment, he lays there. And then, with a sharp inhalation of breath, he jumps to his feet and snatches up his sword. He doesn't even reply, he just throws another pair of holy sword-bolts at Ez'Bezel. I mean, it worked last time!
    "You tied your wings on tightly but they always come undone"
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  29. - Top - End - #29
    Barbarian in the Playground
     
    Hyozo's Avatar

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    Default Re: [Nexus] Inside 53

    [ruler's plaza]

    As it happens The Ansuli Doll is decently resistant to blunt force, but that isn't particularly important right now, as a circular green shield of magic springs into existence between her and the robot. "You really shouldn't do that." She says before the shield explodes , but only on the root's side.

    Mages. They've got no respect for Newton's third law.
    Avatar by Vulion. Vectored by me.

  30. - Top - End - #30
    Troll in the Playground
     
    The Bushranger's Avatar

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    Default Re: [Nexus] Inside 53

    [Hodgepodge Street - Ruler's Plaza]

    And so Shawna gets blasted with DEATH RAY VISION!

    Or would, had she not, upon missing the DOOMBOT, crossed her Plasma Swords in front of her as she descended!

    Given the likely interactions of PLASMA BLADES and DOOMBOT DEATH BEAMS, it's quite possible that the DOOMBOT DEATH BEAM is DEFLECTED!

    She's hoping for 'return to sender'.

    Of course, there is some bleedthrough. Whoops! There goes another uniform!

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