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Thread: Coldblooded
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2007-01-14, 04:50 AM (ISO 8601)
- Join Date
- May 2006
Coldblooded
I want to give the reptilians in my game a vulnerability to cold without it being as nasty as a straight 50% damage increase. I've considered the sauran weakness (-4 to saves vs non-lethal cold), but it's too weak to be a serious threat during combat. My current compromise is whenever they take cold damage, they take an another 50% of it as nonlethal damage. It drops them as fast as the vulnerability, but it can be healed quicker as well.
Any ideas?
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2007-01-14, 05:07 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Australia
Re: Coldblooded
Cold dosnt really hurt reptiles any more than mamals, just it slows them down...
How about, if a creature with the coldblooded trait takes cold damage, they make a frot save each round (DC = damage taken - 2 per round since last cold damage was taken) or be slowed. A heatsouce neaby gives the coldblooded creature a +2 bonus to the saves (subject to DM's decision).
To nasty?We the Unwilling,
Lead by the Unqualified,
Have been doing the Unimagineble
For so Long, with so Little,
That we shall now attempt the Impossible
With Nothing!
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2007-01-14, 05:07 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Atalya
- Gender
Re: Coldblooded
I would say that prolonged exposure to a cold environment that would otherwise deal nonlethal damage would also require a Constitution check equal to 10+previous checks made (like breath-holding rules), or be slowed.
For worse cold, scale the DC to 15+ or 20+ the checks made.
Exposure to warmth for ten rounds ends the slow effect and restarts the counter for turns exposed.
Edit: Oh, and after cold-slowing has set in, you need to make checks to avoid falling asleep. Maybe if you fail three in a row you doze off, and the check increases each round...Last edited by ExHunterEmerald; 2007-01-14 at 05:11 PM.
Terrence Randall and the Kinslayer by NEO|Phyte
Dencamp Bertrande takes a bow.
Spoiler
Terrence Randall by The Stoney One
Rennac Belnades by Lord Iames.
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2007-01-14, 05:18 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Coldblooded
+X Damage Per Die (usually 1, sometimes 2) is another form of vulnerability that isn't anywhere near as lethal as +50%.
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